refactored plugin api; refactored callback library; added signals library

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog
2006-04-09 17:15:13 +00:00
parent ba55f1bbf6
commit 6ee91d153e
127 changed files with 3723 additions and 2092 deletions

View File

@@ -17,13 +17,11 @@ License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "StdAfx.h"
#include "gtkr_list.h"
#include "str.h"
#include "misc.h"
#include <list>
#include "str.h"
#include "DPoint.h"
#include "DPlane.h"
#include "DBrush.h"
@@ -39,8 +37,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#endif
#include "iundo.h"
#include "refcounted_ptr.h"
#include "qerplugin.h"
#include <vector>
#include <list>
@@ -61,7 +58,7 @@ char g_CurrentTexture[256] = "";
void ReadCurrentTexture()
{
const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();
const char* textureName = GlobalRadiant().TextureBrowser_getSelectedShader();
strcpy(g_CurrentTexture, textureName);
}
@@ -152,29 +149,6 @@ char* TranslateString (char *buf)
return buf2;
}
void Sys_ERROR (char* text, ...)
{
va_list argptr;
char buf[32768];
va_start (argptr,text);
vsprintf (buf, text,argptr);
va_end (argptr);
Sys_Printf("BobToolz::ERROR->%s", buf);
}
/*void Sys_Printf (char *text, ...)
{
va_list argptr;
char buf[32768];
va_start (argptr,text);
vsprintf (buf, text,argptr);
va_end (argptr);
g_FuncTable.m_pfnSysMsg ( buf );
}*/
char* UnixToDosPath(char* path)
{
@@ -289,7 +263,7 @@ void StartBSP()
Q_Exec( command, TRUE );
}
void BuildMiniPrt(list<Str>* exclusionList)
void BuildMiniPrt(std::list<Str>* exclusionList)
{
// yes, we could just use -fulldetail option, but, as SPOG said
// it'd be faster without all the hint, donotenter etc textures and
@@ -347,6 +321,31 @@ void BuildMiniPrt(list<Str>* exclusionList)
StartBSP();
}
template<typename Functor>
class EntityWalker
{
const Functor& functor;
public:
EntityWalker(const Functor& functor) : functor(functor)
{
}
bool pre(const Path& path, Instance& instance) const
{
if(Node_isEntity(path.top()))
{
functor(path.top());
}
}
};
template<typename Functor>
const Functor& Scene_forEachEntity(const Functor& functor)
{
GlobalSceneGraph().traverse(EntityWalker<Functor>(functor));
}
void
scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum)
{
#if 0
@@ -364,7 +363,7 @@ scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum)
DEPair* tn = world.FindEPairByKey("targetname");
if(tn)
{
if(!stricmp(tn->value, targetname)) {
if(string_equal_nocase(tn->value, targetname)) {
if(entNum) {
*entNum = i;
}
@@ -388,9 +387,9 @@ void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc,
faceData->m_texdef.flags = 0;
faceData->m_texdef.value = 0;
if(*texture)
faceData->m_texdef.SetName(texture);
faceData->m_shader = texture;
else
faceData->m_texdef.SetName("textures/common/caulk");
faceData->m_shader = "textures/common/caulk";
VectorCopy(va, faceData->m_p0);
VectorCopy(vb, faceData->m_p1);
VectorCopy(vc, faceData->m_p2);
@@ -422,9 +421,19 @@ vec_t Min(vec_t a, vec_t b)
return b;
}
void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {
void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out ) {
vec3_t v1, v2;
VectorSubtract(va, vb, v1);
VectorSubtract(vc, vb, v2);
CrossProduct(v1, v2, out);
}
char* GetFilename(char* buffer, const char* filename) {
strcpy(buffer, g_pSynapseServer->GetModuleFilename(&g_SynapseClient));
StripFilename( buffer );
strcat(buffer, "/");
strcat(buffer, filename);
//buffer = UnixToDosPath(buffer);
return buffer;
}