refactored plugin api; refactored callback library; added signals library

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
spog
2006-04-09 17:15:13 +00:00
parent ba55f1bbf6
commit 6ee91d153e
127 changed files with 3723 additions and 2092 deletions

View File

@@ -37,14 +37,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <list>
void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
{
const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
brush.undoSave();
brush.clear();
brush.reserve(6);
@@ -107,7 +105,6 @@ void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, i
return;
}
brush.undoSave();
brush.clear();
brush.reserve(sides+2);
@@ -180,7 +177,6 @@ void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, co
return;
}
brush.undoSave();
brush.clear();
brush.reserve(sides+1);
@@ -235,7 +231,6 @@ void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides,
return;
}
brush.undoSave();
brush.clear();
brush.reserve(sides*sides);
@@ -362,168 +357,14 @@ void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins,
}
class BrushForEachFace
{
const BrushInstanceVisitor& m_visitor;
public:
BrushForEachFace(const BrushInstanceVisitor& visitor) : m_visitor(visitor)
{
}
void operator()(BrushInstance& brush) const
{
brush.forEachFaceInstance(m_visitor);
}
};
template<class Visitor>
class FaceVisitAll : public BrushInstanceVisitor
{
const Visitor& m_visitor;
public:
FaceVisitAll(const Visitor& visitor)
: m_visitor(visitor)
{
}
void visit(FaceInstance& face) const
{
m_visitor.visit(face.getFace());
}
};
template<class Visitor>
class FaceInstanceVisitAll : public BrushInstanceVisitor
{
const Visitor& m_visitor;
public:
FaceInstanceVisitAll(const Visitor& visitor)
: m_visitor(visitor)
{
}
void visit(FaceInstance& face) const
{
m_visitor.visit(face);
}
};
#if 0
template<class Visitor>
class FaceVisitSelected : public BrushInstanceVisitor
{
const Visitor& m_visitor;
public:
FaceVisitSelected(const Visitor& visitor)
: m_visitor(visitor)
{
}
void visit(FaceInstance& face) const
{
if(face.isSelected(SelectionSystem::eFace))
{
m_visitor.visit(face.getFace());
}
}
};
#endif
template<typename Functor>
inline void Scene_forEachBrush(scene::Graph& graph, const Functor& functor)
{
graph.traverse(InstanceWalker< InstanceApply<BrushInstance, Functor> >(functor));
}
template<typename Type, typename Functor>
class InstanceIfVisible : public Functor
{
public:
InstanceIfVisible(const Functor& functor) : Functor(functor)
{
}
void operator()(scene::Instance& instance)
{
if(instance.path().top().get().visible())
{
Functor::operator()(instance);
}
}
};
template<typename Functor>
class BrushVisibleWalker : public scene::Graph::Walker
{
const Functor& m_functor;
public:
BrushVisibleWalker(const Functor& functor) : m_functor(functor)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
BrushInstance* brush = Instance_getBrush(instance);
if(brush != 0)
{
m_functor(*brush);
}
}
return true;
}
};
template<typename Functor>
inline void Scene_forEachVisibleBrush(scene::Graph& graph, const Functor& functor)
{
graph.traverse(BrushVisibleWalker<Functor>(functor));
}
template<typename Visitor>
inline void Scene_ForEachBrush_ForEachFace(scene::Graph& graph, const Visitor& visitor)
{
Scene_forEachBrush(graph, BrushForEachFace(FaceVisitAll<Visitor>(visitor)));
}
template<typename Visitor>
inline void Scene_ForEachSelectedBrush_ForEachFace(scene::Graph& graph, const Visitor& visitor)
{
Scene_forEachSelectedBrush(BrushForEachFace(FaceVisitAll<Visitor>(visitor)));
}
template<typename Visitor>
inline void Scene_ForEachSelectedBrush_ForEachFaceInstance(scene::Graph& graph, const Visitor& visitor)
{
Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitAll<Visitor>(visitor)));
}
template<typename Visitor>
class FaceVisitorWrapper
{
Visitor& m_visitor;
public:
FaceVisitorWrapper(Visitor& visitor) : m_visitor(visitor)
{
}
void operator()(FaceInstance& faceInstance)
{
m_visitor.visit(faceInstance.getFace());
}
};
template<typename Visitor>
inline void Scene_ForEachSelectedBrushFace(scene::Graph& graph, Visitor& faceVisitor)
{
g_SelectedFaceInstances.foreach(FaceVisitorWrapper<Visitor>(faceVisitor));
}
class FaceSetTexdefVisitor
class FaceSetTexdef
{
const TextureProjection& m_projection;
public:
FaceSetTexdefVisitor(const TextureProjection& projection) : m_projection(projection)
FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
face.SetTexdef(m_projection);
}
@@ -531,26 +372,25 @@ public:
void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdefVisitor(projection));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
SceneChangeNotify();
}
void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
{
FaceSetTexdefVisitor visitor(projection);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
SceneChangeNotify();
}
class FaceSetFlagsVisitor
class FaceSetFlags
{
const ContentsFlagsValue& m_projection;
public:
FaceSetFlagsVisitor(const ContentsFlagsValue& flags) : m_projection(flags)
FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
face.SetFlags(m_projection);
}
@@ -558,25 +398,24 @@ public:
void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlagsVisitor(flags));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
SceneChangeNotify();
}
void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
{
FaceSetFlagsVisitor visitor(flags);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
SceneChangeNotify();
}
class FaceShiftTexdefVisitor
class FaceShiftTexdef
{
float m_s, m_t;
public:
FaceShiftTexdefVisitor(float s, float t) : m_s(s), m_t(t)
FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
face.ShiftTexdef(m_s, m_t);
}
@@ -584,25 +423,24 @@ public:
void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdefVisitor(s, t));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
SceneChangeNotify();
}
void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
{
FaceShiftTexdefVisitor visitor(s, t);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
SceneChangeNotify();
}
class FaceScaleTexdefVisitor
class FaceScaleTexdef
{
float m_s, m_t;
public:
FaceScaleTexdefVisitor(float s, float t) : m_s(s), m_t(t)
FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
face.ScaleTexdef(m_s, m_t);
}
@@ -610,25 +448,24 @@ public:
void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdefVisitor(s, t));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
SceneChangeNotify();
}
void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
{
FaceScaleTexdefVisitor visitor(s, t);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
SceneChangeNotify();
}
class FaceRotateTexdefVisitor
class FaceRotateTexdef
{
float m_angle;
public:
FaceRotateTexdefVisitor(float angle) : m_angle(angle)
FaceRotateTexdef(float angle) : m_angle(angle)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
face.RotateTexdef(m_angle);
}
@@ -636,24 +473,23 @@ public:
void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdefVisitor(angle));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
SceneChangeNotify();
}
void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
{
FaceRotateTexdefVisitor visitor(angle);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
SceneChangeNotify();
}
class FaceSetShaderVisitor
class FaceSetShader
{
const char* m_name;
public:
FaceSetShaderVisitor(const char* name) : m_name(name) {}
void visit(Face& face) const
FaceSetShader(const char* name) : m_name(name) {}
void operator()(Face& face) const
{
face.SetShader(m_name);
}
@@ -661,25 +497,24 @@ public:
void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShaderVisitor(name));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
SceneChangeNotify();
}
void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
{
FaceSetShaderVisitor visitor(name);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
SceneChangeNotify();
}
class FaceSetDetailVisitor
class FaceSetDetail
{
bool m_detail;
public:
FaceSetDetailVisitor(bool detail) : m_detail(detail)
FaceSetDetail(bool detail) : m_detail(detail)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
face.setDetail(m_detail);
}
@@ -687,7 +522,7 @@ public:
void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetailVisitor(detail));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
SceneChangeNotify();
}
@@ -701,15 +536,15 @@ bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
return false;
}
class FaceFindReplaceShaderVisitor
class FaceFindReplaceShader
{
const char* m_find;
const char* m_replace;
public:
FaceFindReplaceShaderVisitor(const char* find, const char* replace) : m_find(find), m_replace(replace)
FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
Face_FindReplaceShader(face, m_find, m_replace);
}
@@ -717,29 +552,28 @@ public:
void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
{
Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShaderVisitor(find, replace));
Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
}
void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFindReplaceShaderVisitor(find, replace));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
}
void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
{
FaceFindReplaceShaderVisitor visitor(find, replace);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
}
class FaceFitTextureVisitor
class FaceFitTexture
{
float m_s_repeat, m_t_repeat;
public:
FaceFitTextureVisitor(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
face.FitTexture(m_s_repeat, m_t_repeat);
}
@@ -747,17 +581,22 @@ public:
void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
{
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTextureVisitor(s_repeat, t_repeat));
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
SceneChangeNotify();
}
void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
{
FaceFitTextureVisitor visitor(s_repeat, t_repeat);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
SceneChangeNotify();
}
TextureProjection g_defaultTextureProjection;
const TextureProjection& TextureTransform_getDefault()
{
TexDef_Construct_Default(g_defaultTextureProjection);
return g_defaultTextureProjection;
}
void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
{
@@ -768,10 +607,8 @@ void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::siz
Brush* brush = Node_getBrush(path.top());
if(brush != 0)
{
AABB bounds = brush->localAABB();
TextureProjection projection;
TexDef_Construct_Default(projection);
Brush_ConstructPrefab(*brush, type, bounds, sides, shader, projection);
AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
SceneChangeNotify();
}
}
@@ -786,9 +623,7 @@ void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const c
Brush* brush = Node_getBrush(path.top());
if(brush != 0)
{
TextureProjection projection;
TexDef_Construct_Default(projection);
Brush_ConstructCuboid(*brush, bounds, shader, projection);
Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
SceneChangeNotify();
}
}
@@ -833,15 +668,15 @@ void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
graph.traverse(BrushSelectByShaderWalker(name));
}
class FaceSelectByShaderVisitor : public BrushInstanceVisitor
class FaceSelectByShader
{
const char* m_name;
public:
FaceSelectByShaderVisitor(const char* name)
FaceSelectByShader(const char* name)
: m_name(name)
{
}
void visit(FaceInstance& face) const
void operator()(FaceInstance& face) const
{
if(shader_equal(face.getFace().GetShader(), m_name))
{
@@ -852,24 +687,24 @@ public:
void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
{
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShaderVisitor(name));
Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
}
class FaceGetTexdefVisitor
class FaceGetTexdef
{
TextureProjection& m_projection;
mutable bool m_done;
public:
FaceGetTexdefVisitor(TextureProjection& projection)
FaceGetTexdef(TextureProjection& projection)
: m_projection(projection), m_done(false)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
if(!m_done)
{
m_done = true;
FaceTexdef_getTexdef(face.getTexdef(), m_projection);
face.GetTexdef(m_projection);
}
}
};
@@ -877,8 +712,7 @@ public:
void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
{
FaceGetTexdefVisitor visitor(projection);
Scene_ForEachSelectedBrush_ForEachFace(graph, visitor);
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
}
void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
@@ -887,30 +721,30 @@ void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProject
if(!g_SelectedFaceInstances.empty())
{
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
FaceTexdef_getTexdef(faceInstance.getFace().getTexdef(), projection);
faceInstance.getFace().GetTexdef(projection);
}
#else
FaceGetTexdefVisitor visitor(projection);
FaceGetTexdef visitor(projection);
Scene_ForEachSelectedBrushFace(graph, visitor);
#endif
}
class FaceGetFlagsVisitor
class FaceGetFlags
{
ContentsFlagsValue& m_flags;
mutable bool m_done;
public:
FaceGetFlagsVisitor(ContentsFlagsValue& flags)
FaceGetFlags(ContentsFlagsValue& flags)
: m_flags(flags), m_done(false)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
if(!m_done)
{
m_done = true;
FaceShader_getFlags(face.getShader(), m_flags);
face.GetFlags(m_flags);
}
}
};
@@ -918,8 +752,18 @@ public:
void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
{
FaceGetFlagsVisitor visitor(flags);
Scene_ForEachSelectedBrush_ForEachFace(graph, visitor);
#if 1
if(GlobalSelectionSystem().countSelected() != 0)
{
BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
if(brush != 0)
{
Brush_forEachFace(*brush, FaceGetFlags(flags));
}
}
#else
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
#endif
}
void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
@@ -928,38 +772,47 @@ void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsVa
if(!g_SelectedFaceInstances.empty())
{
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
FaceShader_getFlags(faceInstance.getFace().getShader(), flags);
faceInstance.getFace().GetFlags(flags);
}
#else
FaceGetFlagsVisitor visitor(flags);
Scene_ForEachSelectedBrushFace(graph, visitor);
Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
#endif
}
class FaceGetShaderVisitor
class FaceGetShader
{
CopiedString& m_shader;
mutable bool m_done;
public:
FaceGetShaderVisitor(CopiedString& shader)
FaceGetShader(CopiedString& shader)
: m_shader(shader), m_done(false)
{
}
void visit(Face& face) const
void operator()(Face& face) const
{
if(!m_done)
{
m_done = true;
m_shader = face.getShader().getShader();
m_shader = face.GetShader();
}
}
};
void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
{
FaceGetShaderVisitor visitor(shader);
Scene_ForEachSelectedBrush_ForEachFace(graph, visitor);
#if 1
if(GlobalSelectionSystem().countSelected() != 0)
{
BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
if(brush != 0)
{
Brush_forEachFace(*brush, FaceGetShader(shader));
}
}
#else
Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
#endif
}
void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
@@ -968,10 +821,10 @@ void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString&
if(!g_SelectedFaceInstances.empty())
{
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
shader = faceInstance.getFace().getShader().getShader();
shader = faceInstance.getFace().GetShader();
}
#else
FaceGetShaderVisitor visitor(shader);
FaceGetShader visitor(shader);
Scene_ForEachSelectedBrushFace(graph, visitor);
#endif
}
@@ -1031,16 +884,16 @@ public:
class FaceFilterAnyVisitor : public BrushVisitor
class FaceFilterAny
{
FaceFilter* m_filter;
bool& m_filtered;
public:
FaceFilterAnyVisitor(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
{
m_filtered = false;
}
void visit(Face& face) const
void operator()(Face& face) const
{
if(m_filter->filter(face))
{
@@ -1059,21 +912,21 @@ public:
bool filter(const Brush& brush) const
{
bool filtered;
brush.forEachFace(FaceFilterAnyVisitor(m_filter, filtered));
Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
return filtered;
}
};
class FaceFilterAllVisitor : public BrushVisitor
class FaceFilterAll
{
FaceFilter* m_filter;
bool& m_filtered;
public:
FaceFilterAllVisitor(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
{
m_filtered = true;
}
void visit(Face& face) const
void operator()(Face& face) const
{
if(!m_filter->filter(face))
{
@@ -1092,7 +945,7 @@ public:
bool filter(const Brush& brush) const
{
bool filtered;
brush.forEachFace(FaceFilterAllVisitor(m_filter, filtered));
Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
return filtered;
}
};
@@ -1602,7 +1455,7 @@ bool Scene_BrushGetClosestFaceTexture(scene::Graph& graph, SelectionTest& test,
if(face != 0)
{
shader = face->GetShader();
FaceTexdef_getTexdef(face->getTexdef(), projection);
face->GetTexdef(projection);
flags = face->getShader().m_flags;
return true;
}
@@ -1671,7 +1524,7 @@ void SelectedFaces_copyTexture()
if(!g_SelectedFaceInstances.empty())
{
Face& face = g_SelectedFaceInstances.last().getFace();
FaceTexdef_getTexdef(face.getTexdef(), g_faceTextureClipboard.m_projection);
face.GetTexdef(g_faceTextureClipboard.m_projection);
g_faceTextureClipboard.m_flags = face.getShader().m_flags;
TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());