Radiant:
misc... * filter toobar buttons also handle right mouse clicks: caulk: apply caulk tex clip: toggle apply clip/weapclip tex hint: toggle apply hint/hintlocal/hintskip tex triggers: apply trigger tex liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex areaportals: toggle apply nodraw/nodrawnonsolid tex shader names are configurable through respective shader_* keys in .game file details: make detail structural: make structural * png icons with real alpha; partially antialiased
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@@ -219,7 +219,7 @@ PathEntry PathEntry_new(){
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// browse button
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GtkButton* button = GTK_BUTTON( gtk_button_new() );
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button_set_icon( button, "ellipsis.bmp" );
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button_set_icon( button, "ellipsis.png" );
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gtk_widget_show( GTK_WIDGET( button ) );
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gtk_box_pack_end( GTK_BOX( hbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
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@@ -45,7 +45,8 @@ GdkPixbuf* pixbuf_new_from_file_with_mask( const char* filename ){
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}
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else
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{
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GdkPixbuf* rgba = gdk_pixbuf_add_alpha( rgb, TRUE, 255, 0, 255 );
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//GdkPixbuf* rgba = gdk_pixbuf_add_alpha( rgb, TRUE, 255, 0, 255 ); //pink to alpha
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GdkPixbuf* rgba = gdk_pixbuf_add_alpha( rgb, FALSE, 255, 0, 255 ); //alpha
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gdk_pixbuf_unref( rgb );
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return rgba;
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}
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