misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
This commit is contained in:
Garux
2017-08-01 14:03:16 +03:00
parent 23d2497f12
commit 6f51c7f28d
277 changed files with 327 additions and 108 deletions

View File

@@ -41,7 +41,8 @@ class ShadersDependencies :
ImageModuleRef m_bitmapModule;
public:
ShadersDependencies() :
m_bitmapModule( "bmp" ){
//m_bitmapModule( "bmp" ){
m_bitmapModule( "png" ){
}
ImageModuleRef& getBitmapModule(){
return m_bitmapModule;