Radiant:
misc... * filter toobar buttons also handle right mouse clicks: caulk: apply caulk tex clip: toggle apply clip/weapclip tex hint: toggle apply hint/hintlocal/hintskip tex triggers: apply trigger tex liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex areaportals: toggle apply nodraw/nodrawnonsolid tex shader names are configurable through respective shader_* keys in .game file details: make detail structural: make structural * png icons with real alpha; partially antialiased
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@@ -391,7 +391,7 @@ void Entity_createFromSelection( const char* name, const Vector3& origin ){
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}
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if ( string_compare_nocase_n( name, "trigger_", 8 ) == 0 && brushesSelected ){
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const char* shader = g_pGameDescription->getKeyValue( "trigger_shader" );
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const char* shader = g_pGameDescription->getKeyValue( "shader_trigger" );
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if ( shader && *shader ){
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Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
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Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
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