Radiant:
misc... * filter toobar buttons also handle right mouse clicks: caulk: apply caulk tex clip: toggle apply clip/weapclip tex hint: toggle apply hint/hintlocal/hintskip tex triggers: apply trigger tex liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex areaportals: toggle apply nodraw/nodrawnonsolid tex shader names are configurable through respective shader_* keys in .game file details: make detail structural: make structural * png icons with real alpha; partially antialiased
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@@ -635,7 +635,7 @@ int main( int argc, char* argv[] ){
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hide_splash();
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#ifdef WIN32
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if( openCmdMap[0] != '\0' ){
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if( openCmdMap && *openCmdMap ){
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Map_LoadFile( openCmdMap );
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}
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else
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