Radiant:
misc... * new texture lock algorithm for BP map format, supporting any affine transformations * more robust texture lock algorithm for AP map format, locking what is possible to; also improves seamless face2face tex paste function
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@@ -1615,6 +1615,7 @@ void ShowStatsToggle(){
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#include "stream/stringstream.h"
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void CamWnd::Cam_Draw(){
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// globalOutputStream() << "Cam_Draw()\n";
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glViewport( 0, 0, m_Camera.width, m_Camera.height );
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#if 0
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GLint viewprt[4];
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