misc...
	* new texture lock algorithm for BP map format, supporting any affine transformations
	* more robust texture lock algorithm for AP map format, locking what is possible to; also improves seamless face2face tex paste function
This commit is contained in:
Garux
2017-08-02 09:48:12 +03:00
parent fb7c979d42
commit 6fa612373e
6 changed files with 369 additions and 77 deletions

View File

@@ -1615,6 +1615,7 @@ void ShowStatsToggle(){
#include "stream/stringstream.h"
void CamWnd::Cam_Draw(){
// globalOutputStream() << "Cam_Draw()\n";
glViewport( 0, 0, m_Camera.width, m_Camera.height );
#if 0
GLint viewprt[4];