changed doom3 entity-create to add model key for brush-entities
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@75 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -266,6 +266,11 @@ void Entity_createFromSelection(const char* name, const Vector3& origin)
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{
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Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
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Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
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if (g_pGameDescription->mGameType == "doom3")
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{
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Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
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}
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}
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// tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
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