* fix alt + m1 indirect faces picking, when object is partially or fully out of camera view
refactor math functions
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@@ -300,7 +300,7 @@ virtual void selectPlanes( Selector& selector, SelectionTest& test, const PlaneC
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virtual void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ) = 0;
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virtual void bestPlaneDirect( SelectionTest& test, Plane3& plane, SelectionIntersection& intersection ) = 0;
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virtual void bestPlaneIndirect( SelectionTest& test, Plane3& plane, Vector3& intersection, float& dist, const Vector3& viewer ) = 0;
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virtual void bestPlaneIndirect( SelectionTest& test, Plane3& plane, Vector3& intersection, float& dist ) = 0;
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virtual void selectByPlane( const Plane3& plane ) = 0;
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};
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