* texture locking during vertex and edge manipulations
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@@ -36,6 +36,7 @@ QuantiseFunc Face::m_quantise;
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EBrushType Face::m_type;
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EBrushType FacePlane::m_type;
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bool g_brush_texturelock_enabled = false;
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bool g_brush_textureVertexlock_enabled = false;
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EBrushType Brush::m_type;
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double Brush::m_maxWorldCoord = 0;
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