simplify TextureBrowser_GetSelectedShader, TextureBrowser_SetSelectedShader usage

assuming, that we have only TextureBrowser
This commit is contained in:
Garux
2018-08-03 17:32:57 +03:00
parent 94e01fdb0a
commit 7908a2b593
10 changed files with 41 additions and 40 deletions

View File

@@ -109,10 +109,6 @@ Vector3 XYWindow_windowToWorld( const WindowVector& position ){
return result;
}
const char* TextureBrowser_getSelectedShader(){
return TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
}
class RadiantCoreAPI
{
_QERFuncTable_1 m_radiantcore;
@@ -153,7 +149,7 @@ RadiantCoreAPI(){
m_radiantcore.XYWindowMouseDown_disconnect = XYWindowMouseDown_disconnect;
m_radiantcore.XYWindow_getViewType = XYWindow_getViewType;
m_radiantcore.XYWindow_windowToWorld = XYWindow_windowToWorld;
m_radiantcore.TextureBrowser_getSelectedShader = TextureBrowser_getSelectedShader;
m_radiantcore.TextureBrowser_getSelectedShader = TextureBrowser_GetSelectedShader;
m_radiantcore.m_pfnMessageBox = &gtk_MessageBox;
m_radiantcore.m_pfnFileDialog = &file_dialog;