simplify TextureBrowser_GetSelectedShader, TextureBrowser_SetSelectedShader usage
assuming, that we have only TextureBrowser
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@@ -109,10 +109,6 @@ Vector3 XYWindow_windowToWorld( const WindowVector& position ){
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return result;
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}
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const char* TextureBrowser_getSelectedShader(){
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return TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
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}
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class RadiantCoreAPI
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{
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_QERFuncTable_1 m_radiantcore;
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@@ -153,7 +149,7 @@ RadiantCoreAPI(){
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m_radiantcore.XYWindowMouseDown_disconnect = XYWindowMouseDown_disconnect;
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m_radiantcore.XYWindow_getViewType = XYWindow_getViewType;
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m_radiantcore.XYWindow_windowToWorld = XYWindow_windowToWorld;
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m_radiantcore.TextureBrowser_getSelectedShader = TextureBrowser_getSelectedShader;
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m_radiantcore.TextureBrowser_getSelectedShader = TextureBrowser_GetSelectedShader;
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m_radiantcore.m_pfnMessageBox = >k_MessageBox;
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m_radiantcore.m_pfnFileDialog = &file_dialog;
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