simplify TextureBrowser_GetSelectedShader, TextureBrowser_SetSelectedShader usage

assuming, that we have only TextureBrowser
This commit is contained in:
Garux
2018-08-03 17:32:57 +03:00
parent 94e01fdb0a
commit 7908a2b593
10 changed files with 41 additions and 40 deletions

View File

@@ -848,7 +848,7 @@ void Select_AllOfType(){
if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
GlobalSelectionSystem().setSelectedAllComponents( false );
Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
}
}
else
@@ -865,15 +865,15 @@ void Select_AllOfType(){
}
else
{
Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
}
}
}
void Select_FacesAndPatchesByShader(){
Scene_BrushFacesSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
Scene_BrushFacesSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
}
void Select_Inside( void ){