simplify TextureBrowser_GetSelectedShader, TextureBrowser_SetSelectedShader usage
assuming, that we have only TextureBrowser
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@@ -848,7 +848,7 @@ void Select_AllOfType(){
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if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
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if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
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GlobalSelectionSystem().setSelectedAllComponents( false );
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Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
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Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
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}
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}
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else
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@@ -865,15 +865,15 @@ void Select_AllOfType(){
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}
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else
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{
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Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
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Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
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Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
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Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
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}
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}
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}
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void Select_FacesAndPatchesByShader(){
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Scene_BrushFacesSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
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Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
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Scene_BrushFacesSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
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Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader() );
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}
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void Select_Inside( void ){
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