menus...
	* view->show->Entity boxes (always show bbox for ents with model)
misc...
	FBO support
	* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
This commit is contained in:
Garux
2017-08-02 09:41:22 +03:00
parent 8ca384165b
commit 7bb36b774c
15 changed files with 236 additions and 9 deletions

View File

@@ -126,8 +126,12 @@ virtual void setLightRadii( bool lightRadii ) = 0;
virtual bool getLightRadii() = 0;
virtual void setShowNames( bool showNames ) = 0;
virtual bool getShowNames() = 0;
virtual void setShowBboxes( bool showBboxes ) = 0;
virtual bool getShowBboxes() = 0;
virtual void setShowNamesDist( int dist ) = 0;
virtual int getShowNamesDist() = 0;
virtual void setShowNamesRatio( int ratio ) = 0;
virtual int getShowNamesRatio() = 0;
virtual void setShowTargetNames( bool showNames ) = 0;
virtual bool getShowTargetNames() = 0;
virtual void setShowAngles( bool showAngles ) = 0;

View File

@@ -1976,6 +1976,115 @@ typedef unsigned int GLhandleARB;
#endif
/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_INDEX 0x8222
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_SRGB 0x8C40
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define glBindFramebuffer GlobalOpenGL().m_glBindFramebuffer
#define glBindRenderbuffer GlobalOpenGL().m_glBindRenderbuffer
#define glBlitFramebuffer GlobalOpenGL().m_glBlitFramebuffer
#define glCheckFramebufferStatus GlobalOpenGL().m_glCheckFramebufferStatus
#define glDeleteFramebuffers GlobalOpenGL().m_glDeleteFramebuffers
#define glDeleteRenderbuffers GlobalOpenGL().m_glDeleteRenderbuffers
#define glFramebufferRenderbuffer GlobalOpenGL().m_glFramebufferRenderbuffer
#define glFramebufferTexture1D GlobalOpenGL().m_glFramebufferTexture1D
#define glFramebufferTexture2D GlobalOpenGL().m_glFramebufferTexture2D
#define glFramebufferTexture3D GlobalOpenGL().m_glFramebufferTexture3D
#define glFramebufferTextureLayer GlobalOpenGL().m_glFramebufferTextureLayer
#define glGenFramebuffers GlobalOpenGL().m_glGenFramebuffers
#define glGenRenderbuffers GlobalOpenGL().m_glGenRenderbuffers
#define glGenerateMipmap GlobalOpenGL().m_glGenerateMipmap
#define glGetFramebufferAttachmentParameteriv GlobalOpenGL().m_glGetFramebufferAttachmentParameteriv
#define glGetRenderbufferParameteriv GlobalOpenGL().m_glGetRenderbufferParameteriv
#define glIsFramebuffer GlobalOpenGL().m_glIsFramebuffer
#define glIsRenderbuffer GlobalOpenGL().m_glIsRenderbuffer
#define glRenderbufferStorage GlobalOpenGL().m_glRenderbufferStorage
#define glRenderbufferStorageMultisample GlobalOpenGL().m_glRenderbufferStorageMultisample
#endif /* GL_ARB_framebuffer_object */
#include "gtkutil/glfont.h"
/// \brief A module which wraps a runtime-binding of the standard OpenGL functions.
@@ -2789,6 +2898,32 @@ struct OpenGLBinding
void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fNV )( GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat );
void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fvNV )( GLuint, GLsizei, const GLubyte *, const GLfloat * );
void ( QGL_DLLEXPORT* m_glGetProgramNamedParameterfvNV )( GLuint, GLsizei, const GLubyte *, GLfloat * );
// GL_ARB_framebuffer_object
bool support_ARB_framebuffer_object;
bool ARB_framebuffer_object(){
return support_ARB_framebuffer_object;
}
void ( QGL_DLLEXPORT * m_glBindFramebuffer )( GLenum target, GLuint framebuffer );
void ( QGL_DLLEXPORT * m_glBindRenderbuffer )( GLenum target, GLuint renderbuffer );
void ( QGL_DLLEXPORT * m_glBlitFramebuffer )( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter );
GLenum( QGL_DLLEXPORT * m_glCheckFramebufferStatus )( GLenum target );
void ( QGL_DLLEXPORT * m_glDeleteFramebuffers )( GLsizei n, const GLuint * framebuffers );
void ( QGL_DLLEXPORT * m_glDeleteRenderbuffers )( GLsizei n, const GLuint * renderbuffers );
void ( QGL_DLLEXPORT * m_glFramebufferRenderbuffer )( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer );
void ( QGL_DLLEXPORT * m_glFramebufferTexture1D )( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
void ( QGL_DLLEXPORT * m_glFramebufferTexture2D )( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
void ( QGL_DLLEXPORT * m_glFramebufferTexture3D )( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer );
void ( QGL_DLLEXPORT * m_glFramebufferTextureLayer )( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
void ( QGL_DLLEXPORT * m_glGenFramebuffers )( GLsizei n, GLuint * framebuffers );
void ( QGL_DLLEXPORT * m_glGenRenderbuffers )( GLsizei n, GLuint * renderbuffers );
void ( QGL_DLLEXPORT * m_glGenerateMipmap )( GLenum target );
void ( QGL_DLLEXPORT * m_glGetFramebufferAttachmentParameteriv )( GLenum target, GLenum attachment, GLenum pname, GLint * params );
void ( QGL_DLLEXPORT * m_glGetRenderbufferParameteriv )( GLenum target, GLenum pname, GLint * params );
GLboolean( QGL_DLLEXPORT * m_glIsFramebuffer )( GLuint framebuffer );
GLboolean( QGL_DLLEXPORT * m_glIsRenderbuffer )( GLuint renderbuffer );
void ( QGL_DLLEXPORT * m_glRenderbufferStorage )( GLenum target, GLenum internalformat, GLsizei width, GLsizei height );
void ( QGL_DLLEXPORT * m_glRenderbufferStorageMultisample )( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height );
};
#include "modulesystem.h"