Radiant:
menus... * view->show->Entity boxes (always show bbox for ents with model) misc... FBO support * preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
This commit is contained in:
@@ -126,8 +126,12 @@ virtual void setLightRadii( bool lightRadii ) = 0;
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virtual bool getLightRadii() = 0;
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virtual void setShowNames( bool showNames ) = 0;
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virtual bool getShowNames() = 0;
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virtual void setShowBboxes( bool showBboxes ) = 0;
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virtual bool getShowBboxes() = 0;
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virtual void setShowNamesDist( int dist ) = 0;
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virtual int getShowNamesDist() = 0;
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virtual void setShowNamesRatio( int ratio ) = 0;
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virtual int getShowNamesRatio() = 0;
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virtual void setShowTargetNames( bool showNames ) = 0;
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virtual bool getShowTargetNames() = 0;
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virtual void setShowAngles( bool showAngles ) = 0;
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135
include/igl.h
135
include/igl.h
@@ -1976,6 +1976,115 @@ typedef unsigned int GLhandleARB;
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#endif
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/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
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#ifndef GL_ARB_framebuffer_object
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#define GL_ARB_framebuffer_object 1
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_INDEX 0x8222
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_SRGB 0x8C40
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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#define GL_RENDERBUFFER_SAMPLES 0x8CAB
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_STENCIL_INDEX1 0x8D46
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#define GL_STENCIL_INDEX4 0x8D47
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_STENCIL_INDEX16 0x8D49
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_MAX_SAMPLES 0x8D57
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#define glBindFramebuffer GlobalOpenGL().m_glBindFramebuffer
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#define glBindRenderbuffer GlobalOpenGL().m_glBindRenderbuffer
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#define glBlitFramebuffer GlobalOpenGL().m_glBlitFramebuffer
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#define glCheckFramebufferStatus GlobalOpenGL().m_glCheckFramebufferStatus
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#define glDeleteFramebuffers GlobalOpenGL().m_glDeleteFramebuffers
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#define glDeleteRenderbuffers GlobalOpenGL().m_glDeleteRenderbuffers
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#define glFramebufferRenderbuffer GlobalOpenGL().m_glFramebufferRenderbuffer
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#define glFramebufferTexture1D GlobalOpenGL().m_glFramebufferTexture1D
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#define glFramebufferTexture2D GlobalOpenGL().m_glFramebufferTexture2D
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#define glFramebufferTexture3D GlobalOpenGL().m_glFramebufferTexture3D
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#define glFramebufferTextureLayer GlobalOpenGL().m_glFramebufferTextureLayer
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#define glGenFramebuffers GlobalOpenGL().m_glGenFramebuffers
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#define glGenRenderbuffers GlobalOpenGL().m_glGenRenderbuffers
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#define glGenerateMipmap GlobalOpenGL().m_glGenerateMipmap
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#define glGetFramebufferAttachmentParameteriv GlobalOpenGL().m_glGetFramebufferAttachmentParameteriv
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#define glGetRenderbufferParameteriv GlobalOpenGL().m_glGetRenderbufferParameteriv
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#define glIsFramebuffer GlobalOpenGL().m_glIsFramebuffer
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#define glIsRenderbuffer GlobalOpenGL().m_glIsRenderbuffer
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#define glRenderbufferStorage GlobalOpenGL().m_glRenderbufferStorage
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#define glRenderbufferStorageMultisample GlobalOpenGL().m_glRenderbufferStorageMultisample
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#endif /* GL_ARB_framebuffer_object */
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#include "gtkutil/glfont.h"
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/// \brief A module which wraps a runtime-binding of the standard OpenGL functions.
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@@ -2789,6 +2898,32 @@ struct OpenGLBinding
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void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fNV )( GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat );
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void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fvNV )( GLuint, GLsizei, const GLubyte *, const GLfloat * );
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void ( QGL_DLLEXPORT* m_glGetProgramNamedParameterfvNV )( GLuint, GLsizei, const GLubyte *, GLfloat * );
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// GL_ARB_framebuffer_object
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bool support_ARB_framebuffer_object;
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bool ARB_framebuffer_object(){
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return support_ARB_framebuffer_object;
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}
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void ( QGL_DLLEXPORT * m_glBindFramebuffer )( GLenum target, GLuint framebuffer );
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void ( QGL_DLLEXPORT * m_glBindRenderbuffer )( GLenum target, GLuint renderbuffer );
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void ( QGL_DLLEXPORT * m_glBlitFramebuffer )( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter );
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GLenum( QGL_DLLEXPORT * m_glCheckFramebufferStatus )( GLenum target );
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void ( QGL_DLLEXPORT * m_glDeleteFramebuffers )( GLsizei n, const GLuint * framebuffers );
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void ( QGL_DLLEXPORT * m_glDeleteRenderbuffers )( GLsizei n, const GLuint * renderbuffers );
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void ( QGL_DLLEXPORT * m_glFramebufferRenderbuffer )( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer );
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void ( QGL_DLLEXPORT * m_glFramebufferTexture1D )( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
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void ( QGL_DLLEXPORT * m_glFramebufferTexture2D )( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
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void ( QGL_DLLEXPORT * m_glFramebufferTexture3D )( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer );
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void ( QGL_DLLEXPORT * m_glFramebufferTextureLayer )( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
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void ( QGL_DLLEXPORT * m_glGenFramebuffers )( GLsizei n, GLuint * framebuffers );
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void ( QGL_DLLEXPORT * m_glGenRenderbuffers )( GLsizei n, GLuint * renderbuffers );
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void ( QGL_DLLEXPORT * m_glGenerateMipmap )( GLenum target );
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void ( QGL_DLLEXPORT * m_glGetFramebufferAttachmentParameteriv )( GLenum target, GLenum attachment, GLenum pname, GLint * params );
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void ( QGL_DLLEXPORT * m_glGetRenderbufferParameteriv )( GLenum target, GLenum pname, GLint * params );
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GLboolean( QGL_DLLEXPORT * m_glIsFramebuffer )( GLuint framebuffer );
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GLboolean( QGL_DLLEXPORT * m_glIsRenderbuffer )( GLuint renderbuffer );
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void ( QGL_DLLEXPORT * m_glRenderbufferStorage )( GLenum target, GLenum internalformat, GLsizei width, GLsizei height );
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void ( QGL_DLLEXPORT * m_glRenderbufferStorageMultisample )( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height );
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};
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#include "modulesystem.h"
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