menus...
	* view->show->Entity boxes (always show bbox for ents with model)
misc...
	FBO support
	* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
This commit is contained in:
Garux
2017-08-02 09:41:22 +03:00
parent 8ca384165b
commit 7bb36b774c
15 changed files with 236 additions and 9 deletions

View File

@@ -242,8 +242,9 @@ void detach( scene::Traversable::Observer* observer ){
}
void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
if ( selected ) {
m_renderOrigin.render( renderer, volume, localToWorld );
if ( selected || g_showBboxes ) {
if( selected )
m_renderOrigin.render( renderer, volume, localToWorld );
renderer.PushState();
renderer.Highlight( Renderer::ePrimitive, false );
@@ -253,7 +254,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
renderer.PopState();
}
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
if ( g_showNames || selected ) {
if ( selected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( m_aabb_local, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
m_renderName.render( renderer, volume, localToWorld, selected );
}
}