Radiant:
menus... * view->show->Entity boxes (always show bbox for ents with model) misc... FBO support * preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
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@@ -150,7 +150,7 @@ void detach( scene::Traversable::Observer* observer ){
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void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected, bool childSelected, const AABB& childBounds ) const {
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renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
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if ( g_showNames || selected || childSelected ) {
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if ( selected || childSelected || ( g_showNames && ( volume.fill() || aabb_fits_view( aabb_for_oriented_aabb( childBounds, volume.GetModelview() ), volume.GetViewport(), g_showNamesRatio ) ) ) ) {
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// don't draw the name for worldspawn
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if ( !strcmp( m_entity.getEntityClass().name(), "worldspawn" ) ) {
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return;
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