uncrustify! now the code is only ugly on the *inside*
This commit is contained in:
@@ -5,73 +5,67 @@
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#define RADIANT_ASSERT(condition, message) if(!(condition)) { Sys_Printf("ASSERTION FAILURE: " message "\n"); } else
|
||||
#define RADIANT_ASSERT( condition, message ) if ( !( condition ) ) { Sys_Printf( "ASSERTION FAILURE: " message "\n" ); } else
|
||||
|
||||
template<class key_type, class value_type>
|
||||
class cache_element
|
||||
{
|
||||
public:
|
||||
inline cache_element() : m_count(0), m_value(NULL) {}
|
||||
inline ~cache_element()
|
||||
{
|
||||
RADIANT_ASSERT(m_count == 0 , "destroyed a reference before it was released\n");
|
||||
if(m_count > 0)
|
||||
destroy();
|
||||
}
|
||||
inline value_type* capture(const key_type& key)
|
||||
{
|
||||
if(++m_count == 1)
|
||||
construct(key);
|
||||
return m_value;
|
||||
}
|
||||
inline void release()
|
||||
{
|
||||
RADIANT_ASSERT(!empty(), "failed to release reference - not found in cache\n");
|
||||
if(--m_count == 0)
|
||||
destroy();
|
||||
}
|
||||
inline bool empty()
|
||||
{
|
||||
return m_count == 0;
|
||||
}
|
||||
inline void refresh(const key_type& key)
|
||||
{
|
||||
m_value->refresh(key);
|
||||
}
|
||||
inline cache_element() : m_count( 0 ), m_value( NULL ) {}
|
||||
inline ~cache_element(){
|
||||
RADIANT_ASSERT( m_count == 0, "destroyed a reference before it was released\n" );
|
||||
if ( m_count > 0 ) {
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
inline value_type* capture( const key_type& key ){
|
||||
if ( ++m_count == 1 ) {
|
||||
construct( key );
|
||||
}
|
||||
return m_value;
|
||||
}
|
||||
inline void release(){
|
||||
RADIANT_ASSERT( !empty(), "failed to release reference - not found in cache\n" );
|
||||
if ( --m_count == 0 ) {
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
inline bool empty(){
|
||||
return m_count == 0;
|
||||
}
|
||||
inline void refresh( const key_type& key ){
|
||||
m_value->refresh( key );
|
||||
}
|
||||
private:
|
||||
inline void construct(const key_type& key)
|
||||
{
|
||||
m_value = new value_type(key);
|
||||
}
|
||||
inline void destroy()
|
||||
{
|
||||
delete m_value;
|
||||
}
|
||||
inline void construct( const key_type& key ){
|
||||
m_value = new value_type( key );
|
||||
}
|
||||
inline void destroy(){
|
||||
delete m_value;
|
||||
}
|
||||
|
||||
unsigned int m_count;
|
||||
value_type* m_value;
|
||||
unsigned int m_count;
|
||||
value_type* m_value;
|
||||
};
|
||||
|
||||
class ModelCache
|
||||
{
|
||||
typedef CPicoModel value_type;
|
||||
|
||||
typedef CPicoModel value_type;
|
||||
|
||||
public:
|
||||
typedef PicoModelKey key_type;
|
||||
typedef cache_element<key_type, value_type> elem_type;
|
||||
typedef map<key_type, elem_type> cache_type;
|
||||
|
||||
value_type* capture(const key_type& key)
|
||||
{
|
||||
return m_cache[key].capture(key);
|
||||
}
|
||||
void release(const key_type& key)
|
||||
{
|
||||
m_cache[key].release();
|
||||
}
|
||||
typedef PicoModelKey key_type;
|
||||
typedef cache_element<key_type, value_type> elem_type;
|
||||
typedef map<key_type, elem_type> cache_type;
|
||||
|
||||
value_type* capture( const key_type& key ){
|
||||
return m_cache[key].capture( key );
|
||||
}
|
||||
void release( const key_type& key ){
|
||||
m_cache[key].release();
|
||||
}
|
||||
|
||||
private:
|
||||
cache_type m_cache;
|
||||
cache_type m_cache;
|
||||
};
|
||||
|
||||
ModelCache g_model_cache;
|
||||
@@ -79,244 +73,232 @@ ModelCache g_model_cache;
|
||||
|
||||
|
||||
typedef struct remap_s {
|
||||
char m_remapbuff[64+1024];
|
||||
char *original;
|
||||
char *remap;
|
||||
char m_remapbuff[64 + 1024];
|
||||
char *original;
|
||||
char *remap;
|
||||
} remap_t;
|
||||
|
||||
class RemapWrapper : public IRender, public ISelect
|
||||
{
|
||||
unsigned int m_refcount;
|
||||
unsigned int m_refcount;
|
||||
public:
|
||||
RemapWrapper(entity_interfaces_t* model, const char* name)
|
||||
: m_refcount(1)
|
||||
{
|
||||
parse_namestr(name);
|
||||
RemapWrapper( entity_interfaces_t* model, const char* name )
|
||||
: m_refcount( 1 ){
|
||||
parse_namestr( name );
|
||||
|
||||
m_model = g_model_cache.capture(ModelCache::key_type(m_name.GetBuffer(), m_frame));
|
||||
m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), m_frame ) );
|
||||
|
||||
model->pRender = this;
|
||||
model->pRender->IncRef();
|
||||
model->pEdit = NULL;
|
||||
model->pSelect = this;
|
||||
model->pSelect->IncRef();
|
||||
model->pRender = this;
|
||||
model->pRender->IncRef();
|
||||
model->pEdit = NULL;
|
||||
model->pSelect = this;
|
||||
model->pSelect->IncRef();
|
||||
|
||||
construct_shaders();
|
||||
}
|
||||
virtual ~RemapWrapper()
|
||||
{
|
||||
g_model_cache.release(ModelCache::key_type(m_name.GetBuffer(), m_frame));
|
||||
construct_shaders();
|
||||
}
|
||||
virtual ~RemapWrapper(){
|
||||
g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), m_frame ) );
|
||||
|
||||
for(shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i) {
|
||||
(*i)->DecRef();
|
||||
for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i ) {
|
||||
( *i )->DecRef();
|
||||
}
|
||||
|
||||
for(remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j)
|
||||
{
|
||||
remap_t *pRemap = (*j);
|
||||
delete pRemap;
|
||||
}
|
||||
m_remaps.clear();
|
||||
}
|
||||
virtual void IncRef()
|
||||
{
|
||||
++m_refcount;
|
||||
}
|
||||
virtual void DecRef()
|
||||
{
|
||||
if(--m_refcount == 0)
|
||||
delete this;
|
||||
}
|
||||
virtual void Draw(int state, int rflags) const
|
||||
{
|
||||
m_model->Draw(state, m_shaders, rflags);
|
||||
}
|
||||
virtual const aabb_t *GetAABB() const
|
||||
{
|
||||
return m_model->GetAABB();
|
||||
}
|
||||
virtual bool TestRay(const ray_t *ray, vec_t *dist) const
|
||||
{
|
||||
return m_model->TestRay(ray, dist);
|
||||
}
|
||||
for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
|
||||
{
|
||||
remap_t *pRemap = ( *j );
|
||||
delete pRemap;
|
||||
}
|
||||
m_remaps.clear();
|
||||
}
|
||||
virtual void IncRef(){
|
||||
++m_refcount;
|
||||
}
|
||||
virtual void DecRef(){
|
||||
if ( --m_refcount == 0 ) {
|
||||
delete this;
|
||||
}
|
||||
}
|
||||
virtual void Draw( int state, int rflags ) const {
|
||||
m_model->Draw( state, m_shaders, rflags );
|
||||
}
|
||||
virtual const aabb_t *GetAABB() const {
|
||||
return m_model->GetAABB();
|
||||
}
|
||||
virtual bool TestRay( const ray_t *ray, vec_t *dist ) const {
|
||||
return m_model->TestRay( ray, dist );
|
||||
}
|
||||
private:
|
||||
void add_remap(const char *remap)
|
||||
{
|
||||
const char *ch;
|
||||
remap_t *pRemap;
|
||||
void add_remap( const char *remap ){
|
||||
const char *ch;
|
||||
remap_t *pRemap;
|
||||
|
||||
ch = remap;
|
||||
ch = remap;
|
||||
|
||||
while( *ch && *ch != ';' )
|
||||
ch++;
|
||||
while ( *ch && *ch != ';' )
|
||||
ch++;
|
||||
|
||||
if( *ch == '\0' ) {
|
||||
// bad remap
|
||||
Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in a model entity without a ; character\n" );
|
||||
} else {
|
||||
pRemap = new remap_t;
|
||||
if ( *ch == '\0' ) {
|
||||
// bad remap
|
||||
Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in a model entity without a ; character\n" );
|
||||
}
|
||||
else {
|
||||
pRemap = new remap_t;
|
||||
|
||||
strncpy( pRemap->m_remapbuff, remap, sizeof(pRemap->m_remapbuff) );
|
||||
strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
|
||||
|
||||
pRemap->m_remapbuff[ch - remap] = '\0';
|
||||
pRemap->m_remapbuff[ch - remap] = '\0';
|
||||
|
||||
pRemap->original = pRemap->m_remapbuff;
|
||||
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
|
||||
pRemap->original = pRemap->m_remapbuff;
|
||||
pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
|
||||
|
||||
m_remaps.push_back( pRemap );
|
||||
}
|
||||
}
|
||||
m_remaps.push_back( pRemap );
|
||||
}
|
||||
}
|
||||
|
||||
void parse_namestr(const char *name)
|
||||
{
|
||||
const char *ptr, *s;
|
||||
char buf[1024];
|
||||
bool hasName, hasFrame;
|
||||
void parse_namestr( const char *name ){
|
||||
const char *ptr, *s;
|
||||
char buf[1024];
|
||||
bool hasName, hasFrame;
|
||||
|
||||
hasName = hasFrame = false;
|
||||
hasName = hasFrame = false;
|
||||
|
||||
for( s = ptr = name; *ptr; ptr++ ) {
|
||||
if( !hasName && *ptr == ':' ) {
|
||||
// model name
|
||||
hasName = true;
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
m_name = buf;
|
||||
s = ptr + 1;
|
||||
} else if( *ptr == '?' ) {
|
||||
// model frame
|
||||
hasFrame = true;
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
m_frame = atoi(buf);
|
||||
s = ptr + 1;
|
||||
} else if( *ptr == '&' ) {
|
||||
// a remap
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
add_remap( buf );
|
||||
s = ptr + 1;
|
||||
}
|
||||
}
|
||||
for ( s = ptr = name; *ptr; ptr++ ) {
|
||||
if ( !hasName && *ptr == ':' ) {
|
||||
// model name
|
||||
hasName = true;
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
m_name = buf;
|
||||
s = ptr + 1;
|
||||
}
|
||||
else if ( *ptr == '?' ) {
|
||||
// model frame
|
||||
hasFrame = true;
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
m_frame = atoi( buf );
|
||||
s = ptr + 1;
|
||||
}
|
||||
else if ( *ptr == '&' ) {
|
||||
// a remap
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
add_remap( buf );
|
||||
s = ptr + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if( !hasFrame ) {
|
||||
// model frame
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
m_frame = atoi(buf);
|
||||
} else {
|
||||
// a remap
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
add_remap( buf );
|
||||
}
|
||||
}
|
||||
if ( !hasFrame ) {
|
||||
// model frame
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
m_frame = atoi( buf );
|
||||
}
|
||||
else {
|
||||
// a remap
|
||||
strncpy( buf, s, ptr - s );
|
||||
buf[ptr - s] = '\0';
|
||||
add_remap( buf );
|
||||
}
|
||||
}
|
||||
|
||||
void construct_shaders()
|
||||
{
|
||||
IShader* global_shader = shader_for_remap("*");
|
||||
void construct_shaders(){
|
||||
IShader* global_shader = shader_for_remap( "*" );
|
||||
|
||||
unsigned int numSurfaces = m_model->GetNumSurfaces();
|
||||
m_shaders.reserve(numSurfaces);
|
||||
// now go through our surface and find our shaders, remap if needed
|
||||
for(unsigned int j = 0; j < numSurfaces; j++ )
|
||||
{
|
||||
const char* surfShaderName = m_model->GetShaderNameForSurface(j);
|
||||
IShader* shader = shader_for_remap(surfShaderName);
|
||||
// Determine which shader it is going to be
|
||||
if( !shader ) {
|
||||
if( global_shader ) {
|
||||
shader = global_shader;
|
||||
} else {
|
||||
shader = QERApp_Shader_ForName(surfShaderName);
|
||||
}
|
||||
}
|
||||
// Add reference
|
||||
shader->IncRef();
|
||||
// Done, continue
|
||||
m_shaders.push_back( shader );
|
||||
}
|
||||
}
|
||||
|
||||
inline IShader* shader_for_remap(const char* remap)
|
||||
{
|
||||
remap_t *pRemap;
|
||||
remaps_t::iterator i;
|
||||
for(i = m_remaps.begin(); i != m_remaps.end(); ++i)
|
||||
{
|
||||
pRemap = (*i);
|
||||
if( stricmp( remap, pRemap->original ) == 0 )
|
||||
break;
|
||||
}
|
||||
return (i != m_remaps.end()) ? QERApp_Shader_ForName(pRemap->remap) : NULL;
|
||||
}
|
||||
unsigned int numSurfaces = m_model->GetNumSurfaces();
|
||||
m_shaders.reserve( numSurfaces );
|
||||
// now go through our surface and find our shaders, remap if needed
|
||||
for ( unsigned int j = 0; j < numSurfaces; j++ )
|
||||
{
|
||||
const char* surfShaderName = m_model->GetShaderNameForSurface( j );
|
||||
IShader* shader = shader_for_remap( surfShaderName );
|
||||
// Determine which shader it is going to be
|
||||
if ( !shader ) {
|
||||
if ( global_shader ) {
|
||||
shader = global_shader;
|
||||
}
|
||||
else {
|
||||
shader = QERApp_Shader_ForName( surfShaderName );
|
||||
}
|
||||
}
|
||||
// Add reference
|
||||
shader->IncRef();
|
||||
// Done, continue
|
||||
m_shaders.push_back( shader );
|
||||
}
|
||||
}
|
||||
|
||||
Str m_name;
|
||||
int m_frame;
|
||||
CPicoModel* m_model;
|
||||
inline IShader* shader_for_remap( const char* remap ){
|
||||
remap_t *pRemap;
|
||||
remaps_t::iterator i;
|
||||
for ( i = m_remaps.begin(); i != m_remaps.end(); ++i )
|
||||
{
|
||||
pRemap = ( *i );
|
||||
if ( stricmp( remap, pRemap->original ) == 0 ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ( i != m_remaps.end() ) ? QERApp_Shader_ForName( pRemap->remap ) : NULL;
|
||||
}
|
||||
|
||||
typedef vector<remap_t *> remaps_t;
|
||||
remaps_t m_remaps;
|
||||
typedef vector<IShader*> shaders_t;
|
||||
shaders_t m_shaders;
|
||||
Str m_name;
|
||||
int m_frame;
|
||||
CPicoModel* m_model;
|
||||
|
||||
typedef vector<remap_t *> remaps_t;
|
||||
remaps_t m_remaps;
|
||||
typedef vector<IShader*> shaders_t;
|
||||
shaders_t m_shaders;
|
||||
};
|
||||
|
||||
class ModelWrapper : public IRender, public ISelect
|
||||
{
|
||||
unsigned int m_refcount;
|
||||
unsigned int m_refcount;
|
||||
public:
|
||||
ModelWrapper(entity_interfaces_t* model, const char* name)
|
||||
: m_refcount(1), m_name(name)
|
||||
{
|
||||
m_model = g_model_cache.capture(ModelCache::key_type(m_name.GetBuffer(), 0));
|
||||
ModelWrapper( entity_interfaces_t* model, const char* name )
|
||||
: m_refcount( 1 ), m_name( name ){
|
||||
m_model = g_model_cache.capture( ModelCache::key_type( m_name.GetBuffer(), 0 ) );
|
||||
|
||||
model->pRender = this;
|
||||
model->pRender->IncRef();
|
||||
model->pEdit = NULL;
|
||||
model->pSelect = this;
|
||||
model->pSelect->IncRef();
|
||||
}
|
||||
virtual ~ModelWrapper()
|
||||
{
|
||||
g_model_cache.release(ModelCache::key_type(m_name.GetBuffer(), 0));
|
||||
model->pRender = this;
|
||||
model->pRender->IncRef();
|
||||
model->pEdit = NULL;
|
||||
model->pSelect = this;
|
||||
model->pSelect->IncRef();
|
||||
}
|
||||
virtual ~ModelWrapper(){
|
||||
g_model_cache.release( ModelCache::key_type( m_name.GetBuffer(), 0 ) );
|
||||
}
|
||||
|
||||
virtual void IncRef(){
|
||||
++m_refcount;
|
||||
}
|
||||
virtual void DecRef(){
|
||||
if ( --m_refcount == 0 ) {
|
||||
delete this;
|
||||
}
|
||||
}
|
||||
virtual void Draw( int state, int rflags ) const {
|
||||
m_model->Draw( state, rflags );
|
||||
}
|
||||
virtual const aabb_t *GetAABB() const {
|
||||
return m_model->GetAABB();
|
||||
}
|
||||
virtual bool TestRay( const ray_t *ray, vec_t *dist ) const {
|
||||
return m_model->TestRay( ray, dist );
|
||||
}
|
||||
|
||||
virtual void IncRef()
|
||||
{
|
||||
++m_refcount;
|
||||
}
|
||||
virtual void DecRef()
|
||||
{
|
||||
if(--m_refcount == 0)
|
||||
delete this;
|
||||
}
|
||||
virtual void Draw(int state, int rflags) const
|
||||
{
|
||||
m_model->Draw(state, rflags);
|
||||
}
|
||||
virtual const aabb_t *GetAABB() const
|
||||
{
|
||||
return m_model->GetAABB();
|
||||
}
|
||||
virtual bool TestRay(const ray_t *ray, vec_t *dist) const
|
||||
{
|
||||
return m_model->TestRay(ray, dist);
|
||||
}
|
||||
|
||||
Str m_name;
|
||||
CPicoModel* m_model;
|
||||
Str m_name;
|
||||
CPicoModel* m_model;
|
||||
};
|
||||
|
||||
void LoadModel(entity_interfaces_t* model, const char* name)
|
||||
{
|
||||
if(strchr(name, ':') != NULL || strchr(name, '?') != NULL || strchr(name, '&') != NULL)
|
||||
{
|
||||
RemapWrapper* wrapper = new RemapWrapper(model, name);
|
||||
wrapper->DecRef();
|
||||
}
|
||||
else
|
||||
{
|
||||
ModelWrapper* wrapper = new ModelWrapper(model, name);
|
||||
wrapper->DecRef();
|
||||
}
|
||||
void LoadModel( entity_interfaces_t* model, const char* name ){
|
||||
if ( strchr( name, ':' ) != NULL || strchr( name, '?' ) != NULL || strchr( name, '&' ) != NULL ) {
|
||||
RemapWrapper* wrapper = new RemapWrapper( model, name );
|
||||
wrapper->DecRef();
|
||||
}
|
||||
else
|
||||
{
|
||||
ModelWrapper* wrapper = new ModelWrapper( model, name );
|
||||
wrapper->DecRef();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user