diff --git a/tools/quake3/q3map2/games.cpp b/tools/quake3/q3map2/games.cpp index 6bffb2d4..cfe33f07 100644 --- a/tools/quake3/q3map2/games.cpp +++ b/tools/quake3/q3map2/games.cpp @@ -214,9 +214,7 @@ struct game_quakelive : game_default // probably be re-purposed some day.) game_quakelive(){ arg = "quakelive"; - // gamePath = "baseq3"; /* default base game data dir (FIXME what does quake live really use?) */ - homeBasePath = ".quakelive/quakelive/home"; /* unix home sub-dir (FIXME what does quake live really use?) */ - // magic = "quake"; /* magic path word (FIXME where does quake live install to?) */ + homeBasePath = ".quakelive"; bspVersion = 47; surfaceParms.insert( surfaceParms.end(), { { "snowsteps", 0, 0, Q_SURF_SNOWSTEPS, 0, 0, 0 }, @@ -297,13 +295,12 @@ struct game_unvanquished : game_tremulous game_unvanquished(){ arg = "unvanquished"; gamePath = "pkg"; - homeBasePath = ".unvanquished"; + homeBasePath = ".local/share/unvanquished"; magic = "unvanquished"; maxLMSurfaceVerts = 1048575; maxSurfaceVerts = 1048575; maxSurfaceIndexes = 1048575; keepLights = true; - deluxeMode = 1; miniMapMode = EMiniMapMode::White; miniMapNameFormat = "../minimaps/%s.tga"; }