* improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game

* added support for relative md2 skin paths
* fixed wrong _pico_printf call

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
mattn
2008-03-04 17:33:05 +00:00
parent ec2a5d09b1
commit 8999fcc3a7
4 changed files with 35 additions and 4 deletions

View File

@@ -168,7 +168,7 @@ void SI_SetTexdef_FaceList(texdef_to_face_t* texdef_face_list, bool b_SetUndoPoi
texdef_to_face_t* texdef_to_face;
bool b_isQuake2;
if ( ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )
if ( ( g_pGameDescription->quake2 ) || ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )
b_isQuake2 = true;
else
b_isQuake2 = false;