misc...
	* fix name case sensitivity in shaders (non plain textures) loading during map/model loading
	* all patch prefabs are created aligned to active projection
This commit is contained in:
Garux
2017-08-02 09:40:29 +03:00
parent 697d2714d6
commit 8ca384165b
3 changed files with 62 additions and 38 deletions

View File

@@ -700,7 +700,7 @@ ShaderArguments args;
const char* filename;
};
typedef std::map<CopiedString, ShaderDefinition> ShaderDefinitionMap;
typedef std::map<CopiedString, ShaderDefinition, shader_less_t> ShaderDefinitionMap;
ShaderDefinitionMap g_shaderDefinitions;