Radiant:
misc... * fix name case sensitivity in shaders (non plain textures) loading during map/model loading * all patch prefabs are created aligned to active projection
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@@ -700,7 +700,7 @@ ShaderArguments args;
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const char* filename;
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};
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typedef std::map<CopiedString, ShaderDefinition> ShaderDefinitionMap;
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typedef std::map<CopiedString, ShaderDefinition, shader_less_t> ShaderDefinitionMap;
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ShaderDefinitionMap g_shaderDefinitions;
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