- Added "select inside" and "select touching"
Both functions now work with multiple selectionbrushes, allowing complex selection operations. - Added entries for the selectionfunctions in "Edit" and the main toolbar. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@113 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -38,6 +38,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "gtkutil/dialog.h"
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#include "gtkutil/widget.h"
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#include "brushmanip.h"
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#include "brush.h"
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#include "patchmanip.h"
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#include "patchdialog.h"
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#include "selection.h"
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@@ -52,6 +53,172 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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select_workzone_t g_select_workzone;
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/**
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Loops over all selected brushes and stores their
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world AABBs in the specified array.
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*/
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class CollectSelectedBrushesBounds : public SelectionSystem::Visitor
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{
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AABB* m_bounds; // array of AABBs
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Unsigned m_max; // max AABB-elements in array
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Unsigned& m_count;// count of valid AABBs stored in array
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public:
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CollectSelectedBrushesBounds(AABB* bounds, Unsigned max, Unsigned& count)
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: m_bounds(bounds),
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m_max(max),
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m_count(count)
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{
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m_count = 0;
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}
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void visit(scene::Instance& instance) const
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{
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ASSERT_MESSAGE(m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds");
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// stop if the array is already full
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if(m_count == m_max)
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return;
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Selectable* selectable = Instance_getSelectable(instance);
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if((selectable != 0)
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&& instance.isSelected())
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{
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// brushes only
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if(Instance_getBrush(instance) != 0)
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{
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m_bounds[m_count] = instance.worldAABB();
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++m_count;
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}
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}
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}
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};
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/**
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Selects all objects that intersect one of the bounding AABBs.
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The exact intersection-method is specified through TSelectionPolicy
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*/
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template<class TSelectionPolicy>
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class SelectByBounds : public scene::Graph::Walker
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{
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AABB* m_aabbs; // selection aabbs
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Unsigned m_count; // number of aabbs in m_aabbs
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TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb
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public:
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SelectByBounds(AABB* aabbs, Unsigned count)
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: m_aabbs(aabbs),
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m_count(count)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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Selectable* selectable = Instance_getSelectable(instance);
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// ignore worldspawn
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Entity* entity = Node_getEntity(path.top());
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if(entity)
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{
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if(string_equal(entity->getKeyValue("classname"), "worldspawn"))
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return true;
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}
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if( (path.size() > 1) &&
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(!path.top().get().isRoot()) &&
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(selectable != 0)
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)
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{
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for(Unsigned i = 0; i < m_count; ++i)
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{
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if(policy.Evaluate(m_aabbs[i], instance))
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{
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selectable->setSelected(true);
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}
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}
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}
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return true;
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}
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/**
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Performs selection operation on the global scenegraph.
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If delete_bounds_src is true, then the objects which were
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used as source for the selection aabbs will be deleted.
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*/
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static void DoSelection(bool delete_bounds_src = true)
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{
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if(GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive)
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{
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// we may not need all AABBs since not all selected objects have to be brushes
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const Unsigned max = (Unsigned)GlobalSelectionSystem().countSelected();
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AABB* aabbs = new AABB[max];
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Unsigned count;
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CollectSelectedBrushesBounds collector(aabbs, max, count);
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GlobalSelectionSystem().foreachSelected(collector);
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// nothing usable in selection
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if(!count)
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{
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delete[] aabbs;
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return;
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}
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// delete selected objects
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if(delete_bounds_src)// see deleteSelection
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{
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UndoableCommand undo("deleteSelected");
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Select_Delete();
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}
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// select objects with bounds
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GlobalSceneGraph().traverse(SelectByBounds<TSelectionPolicy>(aabbs, count));
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SceneChangeNotify();
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delete[] aabbs;
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}
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}
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};
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/**
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SelectionPolicy for SelectByBounds
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Returns true if box and the AABB of instance intersect
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*/
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class SelectionPolicy_Touching
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{
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public:
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bool Evaluate(const AABB& box, scene::Instance& instance) const
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{
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const AABB& other(instance.worldAABB());
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for(Unsigned i = 0; i < 3; ++i)
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{
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if(fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] + other.extents[i]))
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return false;
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}
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return true;
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}
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};
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/**
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SelectionPolicy for SelectByBounds
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Returns true if the AABB of instance is inside box
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*/
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class SelectionPolicy_Inside
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{
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public:
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bool Evaluate(const AABB& box, scene::Instance& instance) const
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{
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const AABB& other(instance.worldAABB());
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for(Unsigned i = 0; i < 3; ++i)
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{
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if(fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] - other.extents[i]))
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return false;
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}
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return true;
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}
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};
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class DeleteSelected : public scene::Graph::Walker
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{
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mutable bool m_remove;
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@@ -73,12 +240,13 @@ public:
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{
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m_remove = true;
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return false;
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return false;// dont traverse into child elements
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}
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return true;
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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if(m_removedChild)
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{
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m_removedChild = false;
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@@ -93,6 +261,7 @@ public:
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}
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}
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// node should be removed
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if(m_remove)
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{
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if(Node_isEntity(path.parent()) != 0)
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@@ -575,7 +744,15 @@ void Select_AllOfType()
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}
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}
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void Select_Inside(void)
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{
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SelectByBounds<SelectionPolicy_Inside>::DoSelection();
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}
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void Select_Touching(void)
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{
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SelectByBounds<SelectionPolicy_Touching>::DoSelection(false);
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}
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void Select_FitTexture(float horizontal, float vertical)
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{
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