make shift-a not always check classname, but check the current entity key if entity inspector is open
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@@ -47,6 +47,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "mainframe.h"
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#include "grid.h"
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#include "map.h"
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#include "entityinspector.h"
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@@ -658,13 +659,13 @@ void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected
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}
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}
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typedef std::vector<const char*> Classnames;
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typedef std::vector<const char*> PropertyValues;
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bool classnames_match_entity(const Classnames& classnames, Entity* entity)
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bool propertyvalues_contain(const PropertyValues& propertyvalues, const char *str)
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{
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for(Classnames::const_iterator i = classnames.begin(); i != classnames.end(); ++i)
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for(PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i)
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{
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if(string_equal(entity->getKeyValue("classname"), *i))
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if(string_equal(str, *i))
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{
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return true;
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}
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@@ -672,19 +673,20 @@ bool classnames_match_entity(const Classnames& classnames, Entity* entity)
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return false;
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}
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class EntityFindByClassnameWalker : public scene::Graph::Walker
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class EntityFindByPropertyValueWalker : public scene::Graph::Walker
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{
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const Classnames& m_classnames;
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const PropertyValues& m_propertyvalues;
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const char *m_prop;
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public:
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EntityFindByClassnameWalker(const Classnames& classnames)
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: m_classnames(classnames)
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EntityFindByPropertyValueWalker(const char *prop, const PropertyValues& propertyvalues)
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: m_propertyvalues(propertyvalues), m_prop(prop)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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{
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Entity* entity = Node_getEntity(path.top());
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if(entity != 0
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&& classnames_match_entity(m_classnames, entity))
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&& propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop)))
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{
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Instance_getSelectable(instance)->setSelected(true);
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}
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@@ -692,17 +694,18 @@ public:
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}
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};
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void Scene_EntitySelectByClassnames(scene::Graph& graph, const Classnames& classnames)
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void Scene_EntitySelectByPropertyValues(scene::Graph& graph, const char *prop, const PropertyValues& propertyvalues)
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{
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graph.traverse(EntityFindByClassnameWalker(classnames));
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graph.traverse(EntityFindByPropertyValueWalker(prop, propertyvalues));
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}
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class EntityGetSelectedClassnamesWalker : public scene::Graph::Walker
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class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker
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{
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Classnames& m_classnames;
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PropertyValues& m_propertyvalues;
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const char *m_prop;
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public:
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EntityGetSelectedClassnamesWalker(Classnames& classnames)
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: m_classnames(classnames)
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EntityGetSelectedPropertyValuesWalker(const char *prop, PropertyValues& propertyvalues)
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: m_propertyvalues(propertyvalues), m_prop(prop)
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{
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}
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bool pre(const scene::Path& path, scene::Instance& instance) const
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@@ -714,16 +717,17 @@ public:
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Entity* entity = Node_getEntity(path.top());
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if(entity != 0)
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{
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m_classnames.push_back(entity->getKeyValue("classname"));
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if(!propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop)))
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m_propertyvalues.push_back(entity->getKeyValue(m_prop));
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}
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}
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return true;
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}
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};
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void Scene_EntityGetClassnames(scene::Graph& graph, Classnames& classnames)
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void Scene_EntityGetPropertyValues(scene::Graph& graph, const char *prop, PropertyValues& propertyvalues)
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{
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graph.traverse(EntityGetSelectedClassnamesWalker(classnames));
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graph.traverse(EntityGetSelectedPropertyValuesWalker(prop, propertyvalues));
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}
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void Select_AllOfType()
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@@ -738,12 +742,15 @@ void Select_AllOfType()
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}
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else
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{
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Classnames classnames;
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Scene_EntityGetClassnames(GlobalSceneGraph(), classnames);
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PropertyValues propertyvalues;
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const char *prop = EntityInspector_getCurrentKey();
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if(!prop || !*prop)
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prop = "classname";
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Scene_EntityGetPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
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GlobalSelectionSystem().setSelectedAll(false);
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if(!classnames.empty())
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if(!propertyvalues.empty())
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{
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Scene_EntitySelectByClassnames(GlobalSceneGraph(), classnames);
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Scene_EntitySelectByPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
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}
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else
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{
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