* support mouse_moved_epsilon system in camera freelook + refactor RadiantWindowObserver
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@@ -40,7 +40,7 @@ class SelectionSystemWindowObserver : public WindowObserver
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public:
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virtual void setView( const View& view ) = 0;
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virtual void setRectangleDrawCallback( const RectangleCallback& callback ) = 0;
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virtual void setMouseMoved() = 0;
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virtual void incMouseMove( const WindowVector& delta ) = 0;
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};
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SelectionSystemWindowObserver* NewWindowObserver();
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