support misc_*model as misc_model in the radiant editor (way more convenient)
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@@ -50,8 +50,7 @@ EGameType g_gameType;
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inline scene::Node& entity_for_eclass(EntityClass* eclass)
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{
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if(classname_equal(eclass->name(), "misc_model")
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|| classname_equal(eclass->name(), "misc_gamemodel")
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if((string_compare_nocase_n(eclass->name(), "misc_", 5) == 0 && string_equal_nocase(eclass->name() + string_length(eclass->name()) - 5, "model")) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
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|| classname_equal(eclass->name(), "model_static"))
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{
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return New_MiscModel(eclass);
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