* only scale light radius by mouse while it is displayed
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@@ -1864,7 +1864,7 @@ void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback&
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if ( g_lightType == LIGHTTYPE_DOOM3 ) {
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m_dragPlanes.selectPlanes( m_contained.aabb(), selector, test, selectedPlaneCallback, rotation() );
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}
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else{
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else if( g_lightRadii ){ // only scale radius while it is displayed
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m_scaleRadius.selectPlanes( selector, test, selectedPlaneCallback );
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}
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}
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