Radiant:
binds... * m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms) * m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing) * ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP * ctrl + shift + a: select all visible brush faces and curves, textured by selected shader (more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty) * shift during creating brush = quadratic brush * drag clipper point + shift = constrain to axis with biggest move amount misc... * -gamedetect command line option to enable game detection * don't disable aero by default; -aero command line option disables one * "Don't show" (during session) checkbox in Light Intensity dialog * fix: show-grid toggle hides grid, when snap-to-grid is off too * region mode: draw out of region part of grid in subtle style texbro tags button png icon
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@@ -171,7 +171,7 @@ void bsp_init(){
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build_set_variable( "BspFile", name.c_str() );
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}
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if( region_active ){
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if( g_region_active ){
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StringOutputStream name( 256 );
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name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
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build_set_variable( "MapFile", name.c_str() );
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@@ -240,7 +240,7 @@ bool Region_cameraValid(){
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for ( int i = 0 ; i < 3 ; i++ )
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{
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if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
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if ( vOrig[i] > g_region_maxs[i] || vOrig[i] < g_region_mins[i] ) {
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return false;
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}
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}
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@@ -251,7 +251,7 @@ bool Region_cameraValid(){
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void RunBSP( const char* name ){
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// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
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// make sure we don't attempt to region compile a map with the camera outside the region
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if ( region_active && !Region_cameraValid() ) {
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if ( g_region_active && !Region_cameraValid() ) {
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globalErrorStream() << "The camera must be in the region to start a region compile.\n";
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return;
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}
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@@ -267,7 +267,7 @@ void RunBSP( const char* name ){
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Map_Snapshot();
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}
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if ( region_active ) {
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if ( g_region_active ) {
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const char* mapname = Map_Name( g_map );
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StringOutputStream name( 256 );
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name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
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