binds...
	* m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms)
	* m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing)
	* ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP
	* ctrl + shift + a: select all visible brush faces and curves, textured by selected shader
		(more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty)
	* shift during creating brush = quadratic brush
	* drag clipper point + shift = constrain to axis with biggest move amount

misc...
	* -gamedetect command line option to enable game detection
	* don't disable aero by default; -aero command line option disables one
	* "Don't show" (during session) checkbox in Light Intensity dialog
	* fix: show-grid toggle hides grid, when snap-to-grid is off too
	* region mode: draw out of region part of grid in subtle style
	texbro tags button png icon
This commit is contained in:
Garux
2017-08-02 09:42:58 +03:00
parent 7e36f12449
commit 9613511560
18 changed files with 393 additions and 132 deletions

View File

@@ -868,6 +868,11 @@ void Select_AllOfType(){
}
}
void Select_FacesAndPatchesByShader(){
Scene_BrushFacesSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
}
void Select_Inside( void ){
SelectByBounds<SelectionPolicy_Inside>::DoSelection();
}
@@ -1079,6 +1084,8 @@ void Select_registerCommands(){
GlobalCommands_insert( "RotateSelectionClockwise", FreeCaller<Selection_RotateClockwise>() );
GlobalCommands_insert( "RotateSelectionAnticlockwise", FreeCaller<Selection_RotateAnticlockwise>() );
GlobalCommands_insert( "SelectTextured", FreeCaller<Select_FacesAndPatchesByShader>(), Accelerator( 'A', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
}