Radiant:
binds... * m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms) * m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing) * ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP * ctrl + shift + a: select all visible brush faces and curves, textured by selected shader (more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty) * shift during creating brush = quadratic brush * drag clipper point + shift = constrain to axis with biggest move amount misc... * -gamedetect command line option to enable game detection * don't disable aero by default; -aero command line option disables one * "Don't show" (during session) checkbox in Light Intensity dialog * fix: show-grid toggle hides grid, when snap-to-grid is off too * region mode: draw out of region part of grid in subtle style texbro tags button png icon
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@@ -868,6 +868,11 @@ void Select_AllOfType(){
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}
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}
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void Select_FacesAndPatchesByShader(){
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Scene_BrushFacesSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
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Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
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}
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void Select_Inside( void ){
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SelectByBounds<SelectionPolicy_Inside>::DoSelection();
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}
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@@ -1079,6 +1084,8 @@ void Select_registerCommands(){
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GlobalCommands_insert( "RotateSelectionClockwise", FreeCaller<Selection_RotateClockwise>() );
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GlobalCommands_insert( "RotateSelectionAnticlockwise", FreeCaller<Selection_RotateAnticlockwise>() );
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GlobalCommands_insert( "SelectTextured", FreeCaller<Select_FacesAndPatchesByShader>(), Accelerator( 'A', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
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}
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