diff --git a/Doxygen_files/doxy_mainpage.h b/Doxygen_files/doxy_mainpage.h
index 34e4bc50..34b43d9d 100644
--- a/Doxygen_files/doxy_mainpage.h
+++ b/Doxygen_files/doxy_mainpage.h
@@ -1,45 +1,45 @@
-/*
-** Doxygen index.html generation file
-**
-*/
-
-/*! \mainpage +project+ Doxygen Index
-
- \section intro Introduction
-
- This documentation was generated from GtkRadiant source code using Doxygen.
- Generated from source in: +target+
-
- \section links Links
- General Links
- Doxygen Homepage
- GtkRadiant Homepage
- Zerowing - GtkRadiant Development
-
- Local Links
- Doxygen Quick Reference (Local)
-
-
- GtkRadiant FAQ Links
- GtkRadiant FAQ
- GtkRadiant FAQ: Open Tasks
- GtkRadiant FAQ: Compiling instructions
- GtkRadiant FAQ: Creating/Submitting patches
- GtkRadiant FAQ: Coding Conventions & Guidelines
-
-
- Misc Links
- idsoftware.com
-
-
-
- * Note: The content on this page was generated from this file.
- It is moved into the path when the doxygen documentation is generated, and removed immediately
- afterwards.
-
-
-
- This page generated: by +user+ on +machine+
- On +date+
-
-*/
+/*
+** Doxygen index.html generation file
+**
+*/
+
+/*! \mainpage +project+ Doxygen Index
+
+ \section intro Introduction
+
+ This documentation was generated from GtkRadiant source code using Doxygen.
+ Generated from source in: +target+
+
+ \section links Links
+ General Links
+ Doxygen Homepage
+ GtkRadiant Homepage
+ Zerowing - GtkRadiant Development
+
+ Local Links
+ Doxygen Quick Reference (Local)
+
+
+ GtkRadiant FAQ Links
+ GtkRadiant FAQ
+ GtkRadiant FAQ: Open Tasks
+ GtkRadiant FAQ: Compiling instructions
+ GtkRadiant FAQ: Creating/Submitting patches
+ GtkRadiant FAQ: Coding Conventions & Guidelines
+
+
+ Misc Links
+ idsoftware.com
+
+
+
+ * Note: The content on this page was generated from this file.
+ It is moved into the path when the doxygen documentation is generated, and removed immediately
+ afterwards.
+
+
+
+ This page generated: by +user+ on +machine+
+ On +date+
+
+*/
diff --git a/contrib/bkgrnd2d/bkgrnd2d.h b/contrib/bkgrnd2d/bkgrnd2d.h
index bee6e811..bf4771bb 100644
--- a/contrib/bkgrnd2d/bkgrnd2d.h
+++ b/contrib/bkgrnd2d/bkgrnd2d.h
@@ -1,83 +1,83 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// bkgrnd2d Plugin
-//
-// Code by reyalP aka Reed Mideke
-//
-// Based on spritemodel source code by hydra
-//
-
-#include "plugin.h"
-
-class CBackgroundImage {
-private:
- qtexture_t *m_tex;
- VIEWTYPE m_vt;
-
-// which components of a vec3_t correspond to x and y in the image
- unsigned m_ix,m_iy;
-
-public:
- CBackgroundImage(VIEWTYPE vt);
-// ~CBackgroundImage();
-
- float m_alpha; // vertex alpha
- bool m_bActive;
-
-// x and y axis are in relation to the screen, not world, making rendering
-// the same for each view type. Whoever sets them is responsible for
-// shuffling.
-// units are world units.
-// TODO should be private
- float m_xmin,m_ymin,m_xmax,m_ymax;
-
-// load file, create new tex, cleanup old tex, set new tex
- bool Load(const char *filename);
- void Cleanup(); // free texture, free tex, set make tex NULL
- bool SetExtentsMM(); // set extents by ET mapcoordsmaxs/mapcoordsmins
- bool SetExtentsSel(); // set extents by selection
- void Render();
- bool Valid() { return (m_tex && (m_xmin != m_xmax) && (m_ymin != m_ymax)); }
-};
-
-class CBackgroundRender : public IGL2DWindow {
-public:
-
- CBackgroundRender();
- virtual ~CBackgroundRender();
-
-protected:
- int refCount;
-
-public:
-
- // IGL2DWindow IGL3DWindow interface
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
- void Draw2D( VIEWTYPE vt );
- void Register();
-};
-
-extern CBackgroundImage backgroundXY,backgroundXZ,backgroundYZ;
-extern CBackgroundRender render;
-
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// bkgrnd2d Plugin
+//
+// Code by reyalP aka Reed Mideke
+//
+// Based on spritemodel source code by hydra
+//
+
+#include "plugin.h"
+
+class CBackgroundImage {
+private:
+ qtexture_t *m_tex;
+ VIEWTYPE m_vt;
+
+// which components of a vec3_t correspond to x and y in the image
+ unsigned m_ix,m_iy;
+
+public:
+ CBackgroundImage(VIEWTYPE vt);
+// ~CBackgroundImage();
+
+ float m_alpha; // vertex alpha
+ bool m_bActive;
+
+// x and y axis are in relation to the screen, not world, making rendering
+// the same for each view type. Whoever sets them is responsible for
+// shuffling.
+// units are world units.
+// TODO should be private
+ float m_xmin,m_ymin,m_xmax,m_ymax;
+
+// load file, create new tex, cleanup old tex, set new tex
+ bool Load(const char *filename);
+ void Cleanup(); // free texture, free tex, set make tex NULL
+ bool SetExtentsMM(); // set extents by ET mapcoordsmaxs/mapcoordsmins
+ bool SetExtentsSel(); // set extents by selection
+ void Render();
+ bool Valid() { return (m_tex && (m_xmin != m_xmax) && (m_ymin != m_ymax)); }
+};
+
+class CBackgroundRender : public IGL2DWindow {
+public:
+
+ CBackgroundRender();
+ virtual ~CBackgroundRender();
+
+protected:
+ int refCount;
+
+public:
+
+ // IGL2DWindow IGL3DWindow interface
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+ void Draw2D( VIEWTYPE vt );
+ void Register();
+};
+
+extern CBackgroundImage backgroundXY,backgroundXZ,backgroundYZ;
+extern CBackgroundRender render;
+
diff --git a/contrib/bkgrnd2d/dialog.h b/contrib/bkgrnd2d/dialog.h
index 7a82cdd6..b6d80430 100644
--- a/contrib/bkgrnd2d/dialog.h
+++ b/contrib/bkgrnd2d/dialog.h
@@ -1,36 +1,36 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// bkgrnd2d Plugin dialog box
-//
-// Code by reyalP aka Reed Mideke
-//
-//
-
-#ifndef _BKGRND2D_DIALOG_H_
-#define _BKGRND2D_DIALOG_H_
-
-void InitBackgroundDialog();
-void ShowBackgroundDialog();
-void ShowBackgroundDialogPG(int page);
-
-#endif // _BKGRND2D_DIALOG_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// bkgrnd2d Plugin dialog box
+//
+// Code by reyalP aka Reed Mideke
+//
+//
+
+#ifndef _BKGRND2D_DIALOG_H_
+#define _BKGRND2D_DIALOG_H_
+
+void InitBackgroundDialog();
+void ShowBackgroundDialog();
+void ShowBackgroundDialogPG(int page);
+
+#endif // _BKGRND2D_DIALOG_H_
diff --git a/contrib/bkgrnd2d/plugin.h b/contrib/bkgrnd2d/plugin.h
index 84933ae0..15fe7d62 100644
--- a/contrib/bkgrnd2d/plugin.h
+++ b/contrib/bkgrnd2d/plugin.h
@@ -1,80 +1,80 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// bkgrnd2d Plugin
-//
-// Code by reyalP aka Reed Mideke
-//
-// Based on spritemodel source code by hydra
-//
-
-#ifndef _PLUGIN_H_
-#define _PLUGIN_H_
-
-/*!
-\todo need general notice about lib purpose etc.
-and the external dependencies (such as GLib, STL, mathlib etc.)
-*/
-
-#include
-// for CPtrArray for idata.h
-#include "missing.h"
-
-#include "synapse.h"
-#include "iplugin.h"
-#include "itoolbar.h"
-#define USE_QERTABLE_DEFINE
-#include "qerplugin.h"
-#include "igl.h"
-#include "ifilesystem.h"
-#include "ientity.h"
-#include "idata.h"
-
-// verbose messages
-#define BKGRND2D_DEBUG
-
-extern _QERFuncTable_1 g_FuncTable;
-extern _QERQglTable g_QglTable;
-extern _QERFileSystemTable g_FileSystemTable;
-extern _QEREntityTable g_EntityTable;
-extern _QERAppDataTable g_DataTable;
-extern void *g_pMainWidget;
-
-extern CSynapseServer* g_pSynapseServer;
-
-class CSynapseClientBkgrnd2d : public CSynapseClient
-{
-public:
- // CSynapseClient API
- bool RequestAPI(APIDescriptor_t *pAPI);
- const char* GetInfo();
- const char* GetName();
-
- CSynapseClientBkgrnd2d() { }
- virtual ~CSynapseClientBkgrnd2d() { }
-};
-#define MSG_PREFIX "bkgrnd2d: "
-#define MSG_WARN "bkgrnd2d WARNING: "
-#define BKGRND2D_MINOR "bkgrnd2d"
-#define FILETYPE_KEY "bkgrnd2d"
-
-#endif // _PLUGIN_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// bkgrnd2d Plugin
+//
+// Code by reyalP aka Reed Mideke
+//
+// Based on spritemodel source code by hydra
+//
+
+#ifndef _PLUGIN_H_
+#define _PLUGIN_H_
+
+/*!
+\todo need general notice about lib purpose etc.
+and the external dependencies (such as GLib, STL, mathlib etc.)
+*/
+
+#include
+// for CPtrArray for idata.h
+#include "missing.h"
+
+#include "synapse.h"
+#include "iplugin.h"
+#include "itoolbar.h"
+#define USE_QERTABLE_DEFINE
+#include "qerplugin.h"
+#include "igl.h"
+#include "ifilesystem.h"
+#include "ientity.h"
+#include "idata.h"
+
+// verbose messages
+#define BKGRND2D_DEBUG
+
+extern _QERFuncTable_1 g_FuncTable;
+extern _QERQglTable g_QglTable;
+extern _QERFileSystemTable g_FileSystemTable;
+extern _QEREntityTable g_EntityTable;
+extern _QERAppDataTable g_DataTable;
+extern void *g_pMainWidget;
+
+extern CSynapseServer* g_pSynapseServer;
+
+class CSynapseClientBkgrnd2d : public CSynapseClient
+{
+public:
+ // CSynapseClient API
+ bool RequestAPI(APIDescriptor_t *pAPI);
+ const char* GetInfo();
+ const char* GetName();
+
+ CSynapseClientBkgrnd2d() { }
+ virtual ~CSynapseClientBkgrnd2d() { }
+};
+#define MSG_PREFIX "bkgrnd2d: "
+#define MSG_WARN "bkgrnd2d WARNING: "
+#define BKGRND2D_MINOR "bkgrnd2d"
+#define FILETYPE_KEY "bkgrnd2d"
+
+#endif // _PLUGIN_H_
diff --git a/contrib/bobtoolz/CPortals.h b/contrib/bobtoolz/CPortals.h
index bc9d16ac..60506be8 100644
--- a/contrib/bobtoolz/CPortals.h
+++ b/contrib/bobtoolz/CPortals.h
@@ -1,63 +1,63 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#include "StdAfx.h" // Added by ClassView
-
-class CBspPoint {
-public:
- float p[3];
-};
-
-class CBspPortal {
-public:
- CBspPortal();
- ~CBspPortal();
-
- unsigned point_count;
- CBspPoint *point;
- bool Build(char *def, unsigned int pointCnt, bool bInverse);
-};
-
-
-class CBspNode {
-public:
- CBspPortal *portal;
- unsigned int portal_count;
-
- bool AddPortal(char* def, unsigned int pointCnt, bool bInverse);
- unsigned int portal_next;
- CBspNode();
- ~CBspNode();
-};
-
-
-class CPortals {
-public:
-
- CPortals();
- ~CPortals();
-
- void Load(); // use filename in fn
- void Purge();
-
- char fn[PATH_MAX];
- CBspNode *node;
-
- unsigned int node_count;
-};
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#include "StdAfx.h" // Added by ClassView
+
+class CBspPoint {
+public:
+ float p[3];
+};
+
+class CBspPortal {
+public:
+ CBspPortal();
+ ~CBspPortal();
+
+ unsigned point_count;
+ CBspPoint *point;
+ bool Build(char *def, unsigned int pointCnt, bool bInverse);
+};
+
+
+class CBspNode {
+public:
+ CBspPortal *portal;
+ unsigned int portal_count;
+
+ bool AddPortal(char* def, unsigned int pointCnt, bool bInverse);
+ unsigned int portal_next;
+ CBspNode();
+ ~CBspNode();
+};
+
+
+class CPortals {
+public:
+
+ CPortals();
+ ~CPortals();
+
+ void Load(); // use filename in fn
+ void Purge();
+
+ char fn[PATH_MAX];
+ CBspNode *node;
+
+ unsigned int node_count;
+};
diff --git a/contrib/bobtoolz/DBobView.h b/contrib/bobtoolz/DBobView.h
index 4259c97a..94902607 100644
--- a/contrib/bobtoolz/DBobView.h
+++ b/contrib/bobtoolz/DBobView.h
@@ -1,72 +1,72 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DBobView.h: interface for the DBobView class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
-
-class DListener;
-
-#define BOUNDS_ALL 0
-#define BOUNDS_APEX 1
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DBobView :
- public IGL2DWindow,
- public IGL3DWindow
-{
-public:
- DBobView();
- virtual ~DBobView();
-
-protected:
- vec3_t* path;
- int refCount;
-public:
- bool m_bShowExtra;
- int boundingShow;
- DListener* eyes;
- float fVarGravity;
-
- bool UpdatePath();
- char entTarget[256];
- char entTrigger[256];
- void Begin(const char*, const char*, float, int, float, bool, bool);
- bool CalculateTrajectory(vec3_t, vec3_t, float, int, float);
-
- void SetPath(vec3_t* pPath);
- void UnRegister();
- void Register();
- void Draw3D();
- void Draw2D(VIEWTYPE vt);
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
-
- float fMultiplier;
- bool m_bHooked;
- int nPathCount;
-};
-
-#endif // !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DBobView.h: interface for the DBobView class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
+
+class DListener;
+
+#define BOUNDS_ALL 0
+#define BOUNDS_APEX 1
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DBobView :
+ public IGL2DWindow,
+ public IGL3DWindow
+{
+public:
+ DBobView();
+ virtual ~DBobView();
+
+protected:
+ vec3_t* path;
+ int refCount;
+public:
+ bool m_bShowExtra;
+ int boundingShow;
+ DListener* eyes;
+ float fVarGravity;
+
+ bool UpdatePath();
+ char entTarget[256];
+ char entTrigger[256];
+ void Begin(const char*, const char*, float, int, float, bool, bool);
+ bool CalculateTrajectory(vec3_t, vec3_t, float, int, float);
+
+ void SetPath(vec3_t* pPath);
+ void UnRegister();
+ void Register();
+ void Draw3D();
+ void Draw2D(VIEWTYPE vt);
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+
+ float fMultiplier;
+ bool m_bHooked;
+ int nPathCount;
+};
+
+#endif // !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DBrush.h b/contrib/bobtoolz/DBrush.h
index 7f2485cd..65013dcc 100644
--- a/contrib/bobtoolz/DBrush.h
+++ b/contrib/bobtoolz/DBrush.h
@@ -1,101 +1,101 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DBrush.h: interface for the DBrush class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_
-
-#include "DPlane.h"
-
-#define POINT_IN_BRUSH 0
-#define POINT_ON_BRUSH 1
-#define POINT_OUT_BRUSH 2
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DBrush
-{
-public:
- DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail);
- void SaveToFile(FILE* pFile);
-
- void Rotate(vec3_t vOrigin, vec3_t vRotation);
- void RotateAboutCentre(vec3_t vRotation);
-
- DPlane* HasPlaneInverted(DPlane* chkPlane);
- DPlane* HasPlane(DPlane* chkPlane);
- DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData);
-
- bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
- bool IsDetail();
- bool HasTexture(const char* textureName);
- bool IntersectsWith(DBrush *chkBrush);
- bool IntersectsWith(DPlane* p1, DPlane* p2, vec3_t v);
- bool IsCutByPlane(DPlane* cuttingPlane);
- bool GetBounds(vec3_t min, vec3_t max);
- bool HasPoint(vec3_t pnt);
- bool BBoxCollision(DBrush* chkBrush);
- bool BBoxTouch(DBrush* chkBrush);
-
- int BuildPoints();
- void BuildBounds();
- void BuildFromWinding(DWinding* w);
- brush_t* BuildInRadiant(bool allowDestruction, int* changeCnt, entity_t* entity = NULL);
-
- void ResetChecks(list* exclusionList);
-
- void ClearFaces();
- void ClearPoints();
-
- int RemoveRedundantPlanes( void );
- void RemovePlane( DPlane* plane );
- int PointPosition(vec3_t pnt);
- void RemoveFromRadiant( void );
-
-
- void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
-
- void LoadFromBrush_t(brush_t* brush, bool textured);
- void AddPoint(vec3_t pnt);
-
- DPlane* FindPlaneWithClosestNormal( vec_t* normal );
- int FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts );
-
- DBrush(int ID = -1);
- virtual ~DBrush();
-
- bool operator== (DBrush* other);
-
-// members
- brush_t* QER_brush;
- list faceList;
- list pointList;
- int m_nBrushID;
- vec3_t bbox_min, bbox_max;
- bool bBoundsBuilt;
-};
-
-//typedef CList DBrushList;
-
-#endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DBrush.h: interface for the DBrush class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_
+
+#include "DPlane.h"
+
+#define POINT_IN_BRUSH 0
+#define POINT_ON_BRUSH 1
+#define POINT_OUT_BRUSH 2
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DBrush
+{
+public:
+ DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail);
+ void SaveToFile(FILE* pFile);
+
+ void Rotate(vec3_t vOrigin, vec3_t vRotation);
+ void RotateAboutCentre(vec3_t vRotation);
+
+ DPlane* HasPlaneInverted(DPlane* chkPlane);
+ DPlane* HasPlane(DPlane* chkPlane);
+ DPlane* AddFace(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData);
+
+ bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
+ bool IsDetail();
+ bool HasTexture(const char* textureName);
+ bool IntersectsWith(DBrush *chkBrush);
+ bool IntersectsWith(DPlane* p1, DPlane* p2, vec3_t v);
+ bool IsCutByPlane(DPlane* cuttingPlane);
+ bool GetBounds(vec3_t min, vec3_t max);
+ bool HasPoint(vec3_t pnt);
+ bool BBoxCollision(DBrush* chkBrush);
+ bool BBoxTouch(DBrush* chkBrush);
+
+ int BuildPoints();
+ void BuildBounds();
+ void BuildFromWinding(DWinding* w);
+ brush_t* BuildInRadiant(bool allowDestruction, int* changeCnt, entity_t* entity = NULL);
+
+ void ResetChecks(list* exclusionList);
+
+ void ClearFaces();
+ void ClearPoints();
+
+ int RemoveRedundantPlanes( void );
+ void RemovePlane( DPlane* plane );
+ int PointPosition(vec3_t pnt);
+ void RemoveFromRadiant( void );
+
+
+ void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
+
+ void LoadFromBrush_t(brush_t* brush, bool textured);
+ void AddPoint(vec3_t pnt);
+
+ DPlane* FindPlaneWithClosestNormal( vec_t* normal );
+ int FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts );
+
+ DBrush(int ID = -1);
+ virtual ~DBrush();
+
+ bool operator== (DBrush* other);
+
+// members
+ brush_t* QER_brush;
+ list faceList;
+ list pointList;
+ int m_nBrushID;
+ vec3_t bbox_min, bbox_max;
+ bool bBoundsBuilt;
+};
+
+//typedef CList DBrushList;
+
+#endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DEPair.h b/contrib/bobtoolz/DEPair.h
index e5438af4..11f79045 100644
--- a/contrib/bobtoolz/DEPair.h
+++ b/contrib/bobtoolz/DEPair.h
@@ -1,45 +1,45 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DEPair.h: interface for the DEPair class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DEPAIR_H__35B2C521_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_DEPAIR_H__35B2C521_F0A7_11D4_ACF7_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DEPair
-{
-public:
- DEPair();
- virtual ~DEPair();
-
- void Build(char* pKey, char* pValue);
-
- Str key;
- Str value;
-};
-
-//typedef CList DEPairList;
-
-#endif // !defined(AFX_DEPAIR_H__35B2C521_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DEPair.h: interface for the DEPair class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DEPAIR_H__35B2C521_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DEPAIR_H__35B2C521_F0A7_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DEPair
+{
+public:
+ DEPair();
+ virtual ~DEPair();
+
+ void Build(char* pKey, char* pValue);
+
+ Str key;
+ Str value;
+};
+
+//typedef CList DEPairList;
+
+#endif // !defined(AFX_DEPAIR_H__35B2C521_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DEntity.h b/contrib/bobtoolz/DEntity.h
index 382e8a0f..63837c84 100644
--- a/contrib/bobtoolz/DEntity.h
+++ b/contrib/bobtoolz/DEntity.h
@@ -1,115 +1,115 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DEntity.h: interface for the DEntity class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
-
-#include "DBrush.h"
-#include "DEPair.h"
-#include "DPatch.h"
-#include "StdAfx.h" // Added by ClassView
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DEntity
-{
-public:
- void RemoveFromRadiant();
- entity_t* QER_Entity;
- int m_nID;
-
-// Constrcution/Destruction
- DEntity(char* classname = "worldspawn", int ID = -1); // sets classname
- virtual ~DEntity();
-// ---------------------------------------------
-
-// epair functions........
- void LoadEPairList(epair_t* epl);
- void AddEPair(char* key, char* value);
- void ClearEPairs();
- DEPair* FindEPairByKey(const char* keyname);
-// ---------------------------------------------
-
-// random functions........
- bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
- void SaveToFile(FILE* pFile);
- void SetClassname(char* classname);
- int GetIDMax();
-
- void BuildInRadiant(bool allowDestruction);
- void ResetChecks(list* exclusionList);
- void RemoveNonCheckBrushes(list* exclusionList, bool useDetail);
-
- DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much
- int GetBrushCount( void );
- DBrush* FindBrushByPointer( brush_t* brush );
-// ---------------------------------------------
-
-
-// bool list functions
- void SelectBrushes(bool* selectList);
- bool* BuildDuplicateList();
- bool* BuildIntersectList();
-// ---------------------------------------------
-
-
-// brush operations
- void ClearBrushes(); // clears brush list and frees memory for brushes
-
- DBrush* GetBrushForID(int ID);
- DBrush* NewBrush(int ID = -1);
-// ---------------------------------------------
-
-// patch operations
- void ClearPatches();
-
- DPatch* NewPatch();
-// ---------------------------------------------
-
-// vars
- list epairList;
- list brushList;
- // new patches, wahey!!!
- list patchList;
- Str m_Classname;
-// ---------------------------------------------
-
-
- int FixBrushes(bool rebuild);
-
- bool LoadFromEntity(int id, bool bLoadPatches = FALSE);
- bool LoadFromEntity(entity_t* ent, bool bLoadPatches = FALSE);
- void LoadSelectedBrushes();
- void LoadSelectedPatches();
-
- bool LoadFromPrt(char* filename);
-// ---------------------------------------------
- void SpawnString(const char* key, const char* defaultstring, const char** out);
- void SpawnInt(const char* key, const char* defaultstring, int* out);
- void SpawnFloat(const char* key, const char* defaultstring, float* out);
- void SpawnVector(const char* key, const char* defaultstring, vec_t* out);
-};
-
-#endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DEntity.h: interface for the DEntity class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
+
+#include "DBrush.h"
+#include "DEPair.h"
+#include "DPatch.h"
+#include "StdAfx.h" // Added by ClassView
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DEntity
+{
+public:
+ void RemoveFromRadiant();
+ entity_t* QER_Entity;
+ int m_nID;
+
+// Constrcution/Destruction
+ DEntity(char* classname = "worldspawn", int ID = -1); // sets classname
+ virtual ~DEntity();
+// ---------------------------------------------
+
+// epair functions........
+ void LoadEPairList(epair_t* epl);
+ void AddEPair(char* key, char* value);
+ void ClearEPairs();
+ DEPair* FindEPairByKey(const char* keyname);
+// ---------------------------------------------
+
+// random functions........
+ bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
+ void SaveToFile(FILE* pFile);
+ void SetClassname(char* classname);
+ int GetIDMax();
+
+ void BuildInRadiant(bool allowDestruction);
+ void ResetChecks(list* exclusionList);
+ void RemoveNonCheckBrushes(list* exclusionList, bool useDetail);
+
+ DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much
+ int GetBrushCount( void );
+ DBrush* FindBrushByPointer( brush_t* brush );
+// ---------------------------------------------
+
+
+// bool list functions
+ void SelectBrushes(bool* selectList);
+ bool* BuildDuplicateList();
+ bool* BuildIntersectList();
+// ---------------------------------------------
+
+
+// brush operations
+ void ClearBrushes(); // clears brush list and frees memory for brushes
+
+ DBrush* GetBrushForID(int ID);
+ DBrush* NewBrush(int ID = -1);
+// ---------------------------------------------
+
+// patch operations
+ void ClearPatches();
+
+ DPatch* NewPatch();
+// ---------------------------------------------
+
+// vars
+ list epairList;
+ list brushList;
+ // new patches, wahey!!!
+ list patchList;
+ Str m_Classname;
+// ---------------------------------------------
+
+
+ int FixBrushes(bool rebuild);
+
+ bool LoadFromEntity(int id, bool bLoadPatches = FALSE);
+ bool LoadFromEntity(entity_t* ent, bool bLoadPatches = FALSE);
+ void LoadSelectedBrushes();
+ void LoadSelectedPatches();
+
+ bool LoadFromPrt(char* filename);
+// ---------------------------------------------
+ void SpawnString(const char* key, const char* defaultstring, const char** out);
+ void SpawnInt(const char* key, const char* defaultstring, int* out);
+ void SpawnFloat(const char* key, const char* defaultstring, float* out);
+ void SpawnVector(const char* key, const char* defaultstring, vec_t* out);
+};
+
+#endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DListener.h b/contrib/bobtoolz/DListener.h
index 0ef20577..d2166993 100644
--- a/contrib/bobtoolz/DListener.h
+++ b/contrib/bobtoolz/DListener.h
@@ -1,62 +1,62 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DListener.h: interface for the DListener class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DLISTENER_H__53EBE342_F0B2_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_DLISTENER_H__53EBE342_F0B2_11D4_ACF7_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-#include "DBobView.h"
-
-class DListener : public IWindowListener
-{
-public:
- DBobView* parent;
-
- bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y);
- bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y);
- bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y);
- bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y);
- bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y);
- bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y);
- bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y);
- bool OnKeyPressed(char *s) { return false; }
- bool Paint() { return true; }
- void Close() { }
-
- void UnRegister();
- void Register();
- DListener();
- virtual ~DListener();
-
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
-
-private:
- bool m_bHooked;
- int refCount;
-};
-
-#endif // !defined(AFX_DLISTENER_H__53EBE342_F0B2_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DListener.h: interface for the DListener class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DLISTENER_H__53EBE342_F0B2_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DLISTENER_H__53EBE342_F0B2_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#include "DBobView.h"
+
+class DListener : public IWindowListener
+{
+public:
+ DBobView* parent;
+
+ bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y);
+ bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ bool OnKeyPressed(char *s) { return false; }
+ bool Paint() { return true; }
+ void Close() { }
+
+ void UnRegister();
+ void Register();
+ DListener();
+ virtual ~DListener();
+
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+
+private:
+ bool m_bHooked;
+ int refCount;
+};
+
+#endif // !defined(AFX_DLISTENER_H__53EBE342_F0B2_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DMap.h b/contrib/bobtoolz/DMap.h
index 1f814c23..2d572114 100644
--- a/contrib/bobtoolz/DMap.h
+++ b/contrib/bobtoolz/DMap.h
@@ -1,56 +1,56 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DMap.h: interface for the DMap class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)
-#define AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_
-
-#include "DEntity.h"
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DMap
-{
-public:
- static void RebuildEntity(DEntity* ent);
-
- void ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
- void LoadAll(bool bLoadPatches = FALSE);
- void BuildInRadiant(bool bAllowDestruction);
- int m_nNextEntity;
- DEntity* GetWorldSpawn();
- void ClearEntities();
-
- DEntity* DMap::GetEntityForID(int ID);
- DEntity* AddEntity(char* classname = "worldspawn", int ID = -1);
-
- list entityList;
-
- DMap();
- virtual ~DMap();
-
- int FixBrushes(bool rebuild);
-};
-
-#endif // !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DMap.h: interface for the DMap class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)
+#define AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_
+
+#include "DEntity.h"
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DMap
+{
+public:
+ static void RebuildEntity(DEntity* ent);
+
+ void ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
+ void LoadAll(bool bLoadPatches = FALSE);
+ void BuildInRadiant(bool bAllowDestruction);
+ int m_nNextEntity;
+ DEntity* GetWorldSpawn();
+ void ClearEntities();
+
+ DEntity* DMap::GetEntityForID(int ID);
+ DEntity* AddEntity(char* classname = "worldspawn", int ID = -1);
+
+ list entityList;
+
+ DMap();
+ virtual ~DMap();
+
+ int FixBrushes(bool rebuild);
+};
+
+#endif // !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)
diff --git a/contrib/bobtoolz/DPatch.h b/contrib/bobtoolz/DPatch.h
index d04121ea..6bdf8e60 100644
--- a/contrib/bobtoolz/DPatch.h
+++ b/contrib/bobtoolz/DPatch.h
@@ -1,62 +1,62 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DPatch.h: interface for the DPatch class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_)
-#define AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_
-
-#include "StdAfx.h" // Added by ClassView
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-typedef struct
-{
- bool mergable;
- int pos1;
- int pos2;
-} patch_merge_t;
-
-class DPatch
-{
-public:
- list Split(bool rows, bool cols);
- void Transpose();
- void Invert();
- DPatch* MergePatches(patch_merge_t merge_info, DPatch* p1, DPatch* p2);
- patch_merge_t IsMergable(DPatch* other);
- bool ResetTextures(const char *oldTextureName, const char *newTextureName);
- void RemoveFromRadiant(void);
- brush_t* QER_brush;
- void LoadFromBrush_t(brush_t* brush);
- patchMesh_t* QER_patch;
- void BuildInRadiant(void* entity = NULL);
- void SetTexture(const char* textureName);
- char texture[256];
- int width, height;
- drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
- DPatch();
- virtual ~DPatch();
-
-};
-
-#endif // !defined(AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DPatch.h: interface for the DPatch class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_)
+#define AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_
+
+#include "StdAfx.h" // Added by ClassView
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+typedef struct
+{
+ bool mergable;
+ int pos1;
+ int pos2;
+} patch_merge_t;
+
+class DPatch
+{
+public:
+ list Split(bool rows, bool cols);
+ void Transpose();
+ void Invert();
+ DPatch* MergePatches(patch_merge_t merge_info, DPatch* p1, DPatch* p2);
+ patch_merge_t IsMergable(DPatch* other);
+ bool ResetTextures(const char *oldTextureName, const char *newTextureName);
+ void RemoveFromRadiant(void);
+ brush_t* QER_brush;
+ void LoadFromBrush_t(brush_t* brush);
+ patchMesh_t* QER_patch;
+ void BuildInRadiant(void* entity = NULL);
+ void SetTexture(const char* textureName);
+ char texture[256];
+ int width, height;
+ drawVert_t points[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
+ DPatch();
+ virtual ~DPatch();
+
+};
+
+#endif // !defined(AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_)
diff --git a/contrib/bobtoolz/DPlane.h b/contrib/bobtoolz/DPlane.h
index 4399b841..f1a84319 100644
--- a/contrib/bobtoolz/DPlane.h
+++ b/contrib/bobtoolz/DPlane.h
@@ -1,67 +1,67 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DPlane.h: interface for the DPlane class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_
-
-#include "DPoint.h"
-
-#define FACE_DETAIL 0x8000000
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DWinding;
-
-class DPlane
-{
-public:
- DPlane(vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail);
- void ScaleTexture();
- DWinding* BaseWindingForPlane();
-
- void Rebuild();
-
- bool AddToBrush_t(brush_t *brush);
- bool operator != (DPlane& other);
- bool operator == (DPlane& other);
-
- bool IsRedundant(list& pointList);
- bool PlaneIntersection(DPlane* pl1, DPlane* pl2, vec3_t out);;
-
- vec_t DistanceToPoint(vec3_t pnt);
-
- DPlane(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData);
- DPlane() { }
- virtual ~DPlane();
-
- bool m_bChkOk;
- _QERFaceData texInfo;
- vec3_t points[3]; // djbob:do we really need these any more?
- vec3_t normal;
- float _d;
-};
-
-//typedef CList DPlaneList;
-#endif // !defined(AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DPlane.h: interface for the DPlane class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_
+
+#include "DPoint.h"
+
+#define FACE_DETAIL 0x8000000
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DWinding;
+
+class DPlane
+{
+public:
+ DPlane(vec3_t va, vec3_t vb, vec3_t vc, const char* textureName, bool bDetail);
+ void ScaleTexture();
+ DWinding* BaseWindingForPlane();
+
+ void Rebuild();
+
+ bool AddToBrush_t(brush_t *brush);
+ bool operator != (DPlane& other);
+ bool operator == (DPlane& other);
+
+ bool IsRedundant(list& pointList);
+ bool PlaneIntersection(DPlane* pl1, DPlane* pl2, vec3_t out);;
+
+ vec_t DistanceToPoint(vec3_t pnt);
+
+ DPlane(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* texData);
+ DPlane() { }
+ virtual ~DPlane();
+
+ bool m_bChkOk;
+ _QERFaceData texInfo;
+ vec3_t points[3]; // djbob:do we really need these any more?
+ vec3_t normal;
+ float _d;
+};
+
+//typedef CList DPlaneList;
+#endif // !defined(AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DPoint.h b/contrib/bobtoolz/DPoint.h
index 22ae70bc..394352cf 100644
--- a/contrib/bobtoolz/DPoint.h
+++ b/contrib/bobtoolz/DPoint.h
@@ -1,45 +1,45 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DPoint.h: interface for the DPoint class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DPOINT_H__FC37C022_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_DPOINT_H__FC37C022_F0A1_11D4_ACF7_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DPoint
-{
-public:
- DPoint();
- virtual ~DPoint();
-
- bool operator ==(vec3_t other);
-
- vec3_t _pnt;
- unsigned char m_uData;
-};
-
-//typedef CList DPointList;
-
-#endif // !defined(AFX_DPOINT_H__FC37C022_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DPoint.h: interface for the DPoint class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DPOINT_H__FC37C022_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DPOINT_H__FC37C022_F0A1_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DPoint
+{
+public:
+ DPoint();
+ virtual ~DPoint();
+
+ bool operator ==(vec3_t other);
+
+ vec3_t _pnt;
+ unsigned char m_uData;
+};
+
+//typedef CList DPointList;
+
+#endif // !defined(AFX_DPOINT_H__FC37C022_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DShape.h b/contrib/bobtoolz/DShape.h
index 9564943d..4bc4baa8 100644
--- a/contrib/bobtoolz/DShape.h
+++ b/contrib/bobtoolz/DShape.h
@@ -1,60 +1,60 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DShape.h: interface for the DShape class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DSHAPE_H__0B30B302_9D21_4C2D_836A_61F3C8D4244D__INCLUDED_)
-#define AFX_DSHAPE_H__0B30B302_9D21_4C2D_836A_61F3C8D4244D__INCLUDED_
-
-#include "DMap.h" // Added by ClassView
-#include "StdAfx.h" // Added by ClassView
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-// defines for polygon stuff
-#define MAX_POLYGON_FACES 128
-
-extern bool bFacesAll[];
-
-class DShape
-{
-public:
- bool BuildPit(vec3_t min, vec3_t max);
- void BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop);
- void BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop);
- void BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop);
-
- int m_nNextBrush;
- static DBrush* GetBoundingCube_Ext(vec3_t min, vec3_t max, const char* textureName, bool* bUseFaces = bFacesAll, bool detail = false);
-
- DShape();
- virtual ~DShape();
-
- void Commit();
-private:
- DBrush* GetBoundingCube(vec3_t min, vec3_t max, const char* textureName, DEntity* ent = NULL, bool* bUseFaces = bFacesAll);
-
- DMap m_Container;
-};
-
-#endif // !defined(AFX_DSHAPE_H__0B30B302_9D21_4C2D_836A_61F3C8D4244D__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DShape.h: interface for the DShape class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DSHAPE_H__0B30B302_9D21_4C2D_836A_61F3C8D4244D__INCLUDED_)
+#define AFX_DSHAPE_H__0B30B302_9D21_4C2D_836A_61F3C8D4244D__INCLUDED_
+
+#include "DMap.h" // Added by ClassView
+#include "StdAfx.h" // Added by ClassView
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+// defines for polygon stuff
+#define MAX_POLYGON_FACES 128
+
+extern bool bFacesAll[];
+
+class DShape
+{
+public:
+ bool BuildPit(vec3_t min, vec3_t max);
+ void BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop);
+ void BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop);
+ void BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop);
+
+ int m_nNextBrush;
+ static DBrush* GetBoundingCube_Ext(vec3_t min, vec3_t max, const char* textureName, bool* bUseFaces = bFacesAll, bool detail = false);
+
+ DShape();
+ virtual ~DShape();
+
+ void Commit();
+private:
+ DBrush* GetBoundingCube(vec3_t min, vec3_t max, const char* textureName, DEntity* ent = NULL, bool* bUseFaces = bFacesAll);
+
+ DMap m_Container;
+};
+
+#endif // !defined(AFX_DSHAPE_H__0B30B302_9D21_4C2D_836A_61F3C8D4244D__INCLUDED_)
diff --git a/contrib/bobtoolz/DTrainDrawer.h b/contrib/bobtoolz/DTrainDrawer.h
index 5f424068..3c7ac779 100644
--- a/contrib/bobtoolz/DTrainDrawer.h
+++ b/contrib/bobtoolz/DTrainDrawer.h
@@ -1,82 +1,82 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DTrainDrawer.h: interface for the DTrainDrawer class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
-
-#include "DEntity.h"
-
-#if _MSC_VER > 1000
-
-#pragma once
-#endif // _MSC_VER > 1000
-
-typedef struct {
- char strName[64];
-
- vec3_t vOrigin;
-} controlPoint_t;
-
-typedef struct {
- controlPoint_t point;
-
- char strControl[64];
- char strTarget[64];
-
- list m_pointList;
- list m_vertexList;
-
- controlPoint_t* pTarget;
-} splinePoint_t;
-
-class DTrainDrawer :
- public IGL2DWindow,
- public IGL3DWindow
-{
-private:
- list m_splineList;
- list m_pointList;
- int refCount;
-
- bool m_bHooked;
- bool m_bDisplay;
-public:
- void UnRegister();
- void Register();
-
- DTrainDrawer();
- virtual ~DTrainDrawer(void);
-
- void Draw3D();
- void Draw2D(VIEWTYPE vt);
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
- void ClearSplines();
- void ClearPoints();
- void BuildPaths();
- void AddControlPoint(const char* name, vec_t* origin);
- splinePoint_t* AddSplinePoint(const char* name, const char* target, vec_t* origin);
- controlPoint_t* FindControlPoint(const char* name);
-};
-
-#endif // !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DTrainDrawer.h: interface for the DTrainDrawer class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
+
+#include "DEntity.h"
+
+#if _MSC_VER > 1000
+
+#pragma once
+#endif // _MSC_VER > 1000
+
+typedef struct {
+ char strName[64];
+
+ vec3_t vOrigin;
+} controlPoint_t;
+
+typedef struct {
+ controlPoint_t point;
+
+ char strControl[64];
+ char strTarget[64];
+
+ list m_pointList;
+ list m_vertexList;
+
+ controlPoint_t* pTarget;
+} splinePoint_t;
+
+class DTrainDrawer :
+ public IGL2DWindow,
+ public IGL3DWindow
+{
+private:
+ list m_splineList;
+ list m_pointList;
+ int refCount;
+
+ bool m_bHooked;
+ bool m_bDisplay;
+public:
+ void UnRegister();
+ void Register();
+
+ DTrainDrawer();
+ virtual ~DTrainDrawer(void);
+
+ void Draw3D();
+ void Draw2D(VIEWTYPE vt);
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+ void ClearSplines();
+ void ClearPoints();
+ void BuildPaths();
+ void AddControlPoint(const char* name, vec_t* origin);
+ splinePoint_t* AddSplinePoint(const char* name, const char* target, vec_t* origin);
+ controlPoint_t* FindControlPoint(const char* name);
+};
+
+#endif // !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DTreePlanter.h b/contrib/bobtoolz/DTreePlanter.h
index ab80abff..9048e60b 100644
--- a/contrib/bobtoolz/DTreePlanter.h
+++ b/contrib/bobtoolz/DTreePlanter.h
@@ -1,223 +1,223 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef __DTREE_H__
-#define __DTREE_H__
-
-#include "../include/igl.h"
-#include "DEntity.h"
-#include "misc.h"
-#include "ScriptParser.h"
-
-#define MAX_QPATH 64
-
-typedef struct treeModel_s {
- char name[MAX_QPATH];
-} treeModel_t;
-
-#define MAX_TP_MODELS 256
-
-class DTreePlanter : public IWindowListener {
-public:
- virtual bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y);
- virtual bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y);
- virtual bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y);
- virtual bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y);
- virtual bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y);
- virtual bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y);
- virtual bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y);
- virtual bool OnKeyPressed(char *s) { return false; }
- virtual bool Paint() { return true; }
- virtual void Close() { }
-
- DTreePlanter() {
- m_refCount = 1;
- m_hooked = false;
- m_XYWrapper = NULL;
- m_numModels = 0;
- m_offset = 0;
- m_maxPitch = 0;
- m_minPitch = 0;
- m_maxYaw = 0;
- m_minYaw = 0;
- m_setAngles = false;
- m_useScale = false;
- m_autoLink = false;
- m_linkNum = 0;
-
- Register();
-
- m_world.LoadSelectedBrushes();
-
- char buffer[256];
- GetFilename( buffer, "bt/tp_ent.txt" );
-
- FILE* file = fopen( buffer, "rb" );
- if(file) {
- fseek( file, 0, SEEK_END );
- int len = ftell( file );
- fseek( file, 0, SEEK_SET );
-
- if(len) {
- char* buf = new char[len+1];
- buf[len] = '\0';
- // parser will do the cleanup, dont delete.
-
- fread( buf, len, 1, file );
-
- CScriptParser parser;
- parser.SetScript( buf );
-
- ReadConfig( &parser );
- }
-
- fclose( file );
- }
- }
-
-#define MT(t) !stricmp( pToken, t )
-#define GT pToken = pScriptParser->GetToken( true )
-#define CT if(!*pToken) { return; }
-
- void ReadConfig( CScriptParser* pScriptParser ) {
- const char* GT;
- CT;
-
- do {
- GT;
- if(*pToken == '}') {
- break;
- }
-
- if(MT("model")) {
- if(m_numModels >= MAX_TP_MODELS) {
- return;
- }
-
- GT; CT;
-
- strncpy( m_trees[m_numModels++].name, pToken, MAX_QPATH );
- } else if(MT("link")) {
- GT; CT;
-
- strncpy( m_linkName, pToken, MAX_QPATH );
-
- m_autoLink = true;
- } else if(MT("entity")) {
- GT; CT;
-
- strncpy( m_entType, pToken, MAX_QPATH );
- } else if(MT("offset")) {
- GT; CT;
-
- m_offset = atoi(pToken);
- } else if(MT("pitch")) {
- GT; CT;
-
- m_minPitch = atoi(pToken);
-
- GT; CT;
-
- m_maxPitch = atoi(pToken);
-
- m_setAngles = true;
- } else if(MT("yaw")) {
- GT; CT;
-
- m_minYaw = atoi(pToken);
-
- GT; CT;
-
- m_maxYaw = atoi(pToken);
-
- m_setAngles = true;
- } else if(MT("scale")) {
- GT; CT;
-
- m_minScale = static_cast< float >( atof( pToken ) );
-
- GT; CT;
-
- m_maxScale = static_cast< float >( atof( pToken ) );
-
- m_useScale = true;
- } else if(MT("numlinks")) {
- GT; CT;
-
- m_linkNum = atoi( pToken );
- }
- } while( true );
- }
-
- virtual ~DTreePlanter() {
- UnRegister();
- }
-
- virtual void IncRef() { m_refCount++; }
- virtual void DecRef() { m_refCount--; if (m_refCount <= 0) delete this; }
-
- void Register() {
- if(!m_hooked) {
- g_MessageTable.m_pfnHookWindow( this );
- m_XYWrapper = g_MessageTable.m_pfnGetXYWndWrapper();
- m_hooked = true;
- }
- }
-
- void UnRegister() {
- if(m_hooked) {
- g_MessageTable.m_pfnUnHookWindow( this );
- m_XYWrapper = NULL;
- m_hooked = false;
- }
- }
-
- bool FindDropPoint(vec3_t in, vec3_t out);
- void DropEntsToGround( void );
- void MakeChain( void );
- void SelectChain( void );
-
-private:
- IXYWndWrapper* m_XYWrapper;
- DEntity m_world;
-
- treeModel_t m_trees[MAX_TP_MODELS];
-
- int m_refCount;
- int m_numModels;
- int m_offset;
- int m_maxPitch;
- int m_minPitch;
- int m_maxYaw;
- int m_minYaw;
-
- char m_entType[MAX_QPATH];
- char m_linkName[MAX_QPATH];
- int m_linkNum;
-
- float m_minScale;
- float m_maxScale;
-
- bool m_hooked;
- bool m_useScale;
- bool m_setAngles;
- bool m_autoLink;
-};
-
-#endif
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef __DTREE_H__
+#define __DTREE_H__
+
+#include "../include/igl.h"
+#include "DEntity.h"
+#include "misc.h"
+#include "ScriptParser.h"
+
+#define MAX_QPATH 64
+
+typedef struct treeModel_s {
+ char name[MAX_QPATH];
+} treeModel_t;
+
+#define MAX_TP_MODELS 256
+
+class DTreePlanter : public IWindowListener {
+public:
+ virtual bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y);
+ virtual bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ virtual bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ virtual bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ virtual bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ virtual bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ virtual bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ virtual bool OnKeyPressed(char *s) { return false; }
+ virtual bool Paint() { return true; }
+ virtual void Close() { }
+
+ DTreePlanter() {
+ m_refCount = 1;
+ m_hooked = false;
+ m_XYWrapper = NULL;
+ m_numModels = 0;
+ m_offset = 0;
+ m_maxPitch = 0;
+ m_minPitch = 0;
+ m_maxYaw = 0;
+ m_minYaw = 0;
+ m_setAngles = false;
+ m_useScale = false;
+ m_autoLink = false;
+ m_linkNum = 0;
+
+ Register();
+
+ m_world.LoadSelectedBrushes();
+
+ char buffer[256];
+ GetFilename( buffer, "bt/tp_ent.txt" );
+
+ FILE* file = fopen( buffer, "rb" );
+ if(file) {
+ fseek( file, 0, SEEK_END );
+ int len = ftell( file );
+ fseek( file, 0, SEEK_SET );
+
+ if(len) {
+ char* buf = new char[len+1];
+ buf[len] = '\0';
+ // parser will do the cleanup, dont delete.
+
+ fread( buf, len, 1, file );
+
+ CScriptParser parser;
+ parser.SetScript( buf );
+
+ ReadConfig( &parser );
+ }
+
+ fclose( file );
+ }
+ }
+
+#define MT(t) !stricmp( pToken, t )
+#define GT pToken = pScriptParser->GetToken( true )
+#define CT if(!*pToken) { return; }
+
+ void ReadConfig( CScriptParser* pScriptParser ) {
+ const char* GT;
+ CT;
+
+ do {
+ GT;
+ if(*pToken == '}') {
+ break;
+ }
+
+ if(MT("model")) {
+ if(m_numModels >= MAX_TP_MODELS) {
+ return;
+ }
+
+ GT; CT;
+
+ strncpy( m_trees[m_numModels++].name, pToken, MAX_QPATH );
+ } else if(MT("link")) {
+ GT; CT;
+
+ strncpy( m_linkName, pToken, MAX_QPATH );
+
+ m_autoLink = true;
+ } else if(MT("entity")) {
+ GT; CT;
+
+ strncpy( m_entType, pToken, MAX_QPATH );
+ } else if(MT("offset")) {
+ GT; CT;
+
+ m_offset = atoi(pToken);
+ } else if(MT("pitch")) {
+ GT; CT;
+
+ m_minPitch = atoi(pToken);
+
+ GT; CT;
+
+ m_maxPitch = atoi(pToken);
+
+ m_setAngles = true;
+ } else if(MT("yaw")) {
+ GT; CT;
+
+ m_minYaw = atoi(pToken);
+
+ GT; CT;
+
+ m_maxYaw = atoi(pToken);
+
+ m_setAngles = true;
+ } else if(MT("scale")) {
+ GT; CT;
+
+ m_minScale = static_cast< float >( atof( pToken ) );
+
+ GT; CT;
+
+ m_maxScale = static_cast< float >( atof( pToken ) );
+
+ m_useScale = true;
+ } else if(MT("numlinks")) {
+ GT; CT;
+
+ m_linkNum = atoi( pToken );
+ }
+ } while( true );
+ }
+
+ virtual ~DTreePlanter() {
+ UnRegister();
+ }
+
+ virtual void IncRef() { m_refCount++; }
+ virtual void DecRef() { m_refCount--; if (m_refCount <= 0) delete this; }
+
+ void Register() {
+ if(!m_hooked) {
+ g_MessageTable.m_pfnHookWindow( this );
+ m_XYWrapper = g_MessageTable.m_pfnGetXYWndWrapper();
+ m_hooked = true;
+ }
+ }
+
+ void UnRegister() {
+ if(m_hooked) {
+ g_MessageTable.m_pfnUnHookWindow( this );
+ m_XYWrapper = NULL;
+ m_hooked = false;
+ }
+ }
+
+ bool FindDropPoint(vec3_t in, vec3_t out);
+ void DropEntsToGround( void );
+ void MakeChain( void );
+ void SelectChain( void );
+
+private:
+ IXYWndWrapper* m_XYWrapper;
+ DEntity m_world;
+
+ treeModel_t m_trees[MAX_TP_MODELS];
+
+ int m_refCount;
+ int m_numModels;
+ int m_offset;
+ int m_maxPitch;
+ int m_minPitch;
+ int m_maxYaw;
+ int m_minYaw;
+
+ char m_entType[MAX_QPATH];
+ char m_linkName[MAX_QPATH];
+ int m_linkNum;
+
+ float m_minScale;
+ float m_maxScale;
+
+ bool m_hooked;
+ bool m_useScale;
+ bool m_setAngles;
+ bool m_autoLink;
+};
+
+#endif
diff --git a/contrib/bobtoolz/DVisDrawer.h b/contrib/bobtoolz/DVisDrawer.h
index c0ba1aa9..2f9ac315 100644
--- a/contrib/bobtoolz/DVisDrawer.h
+++ b/contrib/bobtoolz/DVisDrawer.h
@@ -1,58 +1,58 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DBobView.h: interface for the DBobView class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
-
-#include "DWinding.h"
-
-#if _MSC_VER > 1000
-
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DVisDrawer :
- public IGL2DWindow,
- public IGL3DWindow
-{
-public:
- DVisDrawer();
- virtual ~DVisDrawer();
-
-protected:
- list* m_list;
- int refCount;
-public:
- void ClearPoints();
- void SetList(list* pointList);
- void UnRegister();
- void Register();
- void Draw3D();
- void Draw2D(VIEWTYPE vt);
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
-
- bool m_bHooked;
-};
-
-#endif // !defined(AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DBobView.h: interface for the DBobView class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
+
+#include "DWinding.h"
+
+#if _MSC_VER > 1000
+
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DVisDrawer :
+ public IGL2DWindow,
+ public IGL3DWindow
+{
+public:
+ DVisDrawer();
+ virtual ~DVisDrawer();
+
+protected:
+ list* m_list;
+ int refCount;
+public:
+ void ClearPoints();
+ void SetList(list* pointList);
+ void UnRegister();
+ void Register();
+ void Draw3D();
+ void Draw2D(VIEWTYPE vt);
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+
+ bool m_bHooked;
+};
+
+#endif // !defined(AFX_VISDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/DWinding.h b/contrib/bobtoolz/DWinding.h
index d173fbf6..6d58e06e 100644
--- a/contrib/bobtoolz/DWinding.h
+++ b/contrib/bobtoolz/DWinding.h
@@ -1,68 +1,68 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DWinding.h: interface for the DWinding class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#if !defined(AFX_DWINDING_H__35B2C524_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_DWINDING_H__35B2C524_F0A7_11D4_ACF7_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-class DPlane;
-
-class DWinding
-{
-public:
- DWinding();
- virtual ~DWinding();
-
- void AllocWinding(int points);
-
- bool ChopWinding(DPlane* chopPlane);
- bool ChopWindingInPlace(DPlane* chopPlane, vec_t ON_EPSILON);
- void ClipWindingEpsilon(DPlane* chopPlane, vec_t epsilon, DWinding** front, DWinding** back);
-
- void CheckWinding();
- void WindingCentre(vec3_t centre);
- void WindingBounds(vec3_t mins, vec3_t maxs);
- void RemoveColinearPoints();
-
- DWinding* ReverseWinding();
- DWinding* CopyWinding();
- DPlane* WindingPlane();
-
- int WindingOnPlaneSide(vec3_t normal, vec_t dist);
-
- vec_t WindingArea();
-
-// members
- int numpoints;
- vec3_t* p;
- vec3_t clr;
-};
-
-#define MAX_POINTS_ON_WINDING 64
-
-#define ON_EPSILON 0.01
-
-#endif // !defined(AFX_DWINDING_H__35B2C524_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DWinding.h: interface for the DWinding class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DWINDING_H__35B2C524_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DWINDING_H__35B2C524_F0A7_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+class DPlane;
+
+class DWinding
+{
+public:
+ DWinding();
+ virtual ~DWinding();
+
+ void AllocWinding(int points);
+
+ bool ChopWinding(DPlane* chopPlane);
+ bool ChopWindingInPlace(DPlane* chopPlane, vec_t ON_EPSILON);
+ void ClipWindingEpsilon(DPlane* chopPlane, vec_t epsilon, DWinding** front, DWinding** back);
+
+ void CheckWinding();
+ void WindingCentre(vec3_t centre);
+ void WindingBounds(vec3_t mins, vec3_t maxs);
+ void RemoveColinearPoints();
+
+ DWinding* ReverseWinding();
+ DWinding* CopyWinding();
+ DPlane* WindingPlane();
+
+ int WindingOnPlaneSide(vec3_t normal, vec_t dist);
+
+ vec_t WindingArea();
+
+// members
+ int numpoints;
+ vec3_t* p;
+ vec3_t clr;
+};
+
+#define MAX_POINTS_ON_WINDING 64
+
+#define ON_EPSILON 0.01
+
+#endif // !defined(AFX_DWINDING_H__35B2C524_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/ScriptParser.h b/contrib/bobtoolz/ScriptParser.h
index 60c92f51..5537401f 100644
--- a/contrib/bobtoolz/ScriptParser.h
+++ b/contrib/bobtoolz/ScriptParser.h
@@ -1,41 +1,41 @@
-
-#ifndef _SCRIPTPARSER_H_
-#define _SCRIPTPARSER_H_
-
-#include "interfaces/IScriptParser.h"
-
-#define SP_MAX_BREAKCHARS 16
-
-class CScriptParser: public IScriptParser {
-public:
- CScriptParser(void);
- ~CScriptParser(void);
-private:
- char m_breakChars[SP_MAX_BREAKCHARS];
- char* m_pScript;
- char* m_pScriptSection;
- char* m_pLastScriptSection;
- char* m_pToken;
-
- void SkipWhitespace(bool* pbNewLines);
- void ClearBuffer(void);
- const char* MakeToken(const char* pToken);
- bool IsBreakChar(char c);
-public:
- const char* GetToken(bool bAllowLinebreaks);
- void SkipBracedSection(void);
- void SkipRestOfLine(void);
- void UndoGetToken(void);
- void ResetParseSession(void);
-
- char* GetBufferCopy(void);
- int GetTokenOffset(void);
-
- void LoadScript(const char* pScript);
- void SetScript(char* pScript);
-
- void AddBreakChar(char c);
-private:
-};
-
-#endif
+
+#ifndef _SCRIPTPARSER_H_
+#define _SCRIPTPARSER_H_
+
+#include "interfaces/IScriptParser.h"
+
+#define SP_MAX_BREAKCHARS 16
+
+class CScriptParser: public IScriptParser {
+public:
+ CScriptParser(void);
+ ~CScriptParser(void);
+private:
+ char m_breakChars[SP_MAX_BREAKCHARS];
+ char* m_pScript;
+ char* m_pScriptSection;
+ char* m_pLastScriptSection;
+ char* m_pToken;
+
+ void SkipWhitespace(bool* pbNewLines);
+ void ClearBuffer(void);
+ const char* MakeToken(const char* pToken);
+ bool IsBreakChar(char c);
+public:
+ const char* GetToken(bool bAllowLinebreaks);
+ void SkipBracedSection(void);
+ void SkipRestOfLine(void);
+ void UndoGetToken(void);
+ void ResetParseSession(void);
+
+ char* GetBufferCopy(void);
+ int GetTokenOffset(void);
+
+ void LoadScript(const char* pScript);
+ void SetScript(char* pScript);
+
+ void AddBreakChar(char c);
+private:
+};
+
+#endif
diff --git a/contrib/bobtoolz/StdAfx.h b/contrib/bobtoolz/StdAfx.h
index 88183232..195e3d85 100644
--- a/contrib/bobtoolz/StdAfx.h
+++ b/contrib/bobtoolz/StdAfx.h
@@ -1,154 +1,154 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef __STDAFX_BOBTOOLZ__
-#define __STDAFX_BOBTOOLZ__
-
-#define VC_EXTRALEAN
-
-#ifdef _WIN32
-#pragma warning(disable : 4786)
-#endif
-
-#define BOBTOOLZ_MINOR "bobtoolz"
-
-#include
-#include
-#include
-#include
-
-#include "time.h"
-
-#if defined (__linux__) || defined (__APPLE__)
-
-// Necessary for proper boolean type declaration
-#include "qertypes.h"
-
-#include
-
-typedef void* HMODULE;
-typedef void* LPVOID;
-typedef char* LPCSTR;
-//typedef int bool;
-
-#define MB_OK 0x00000000L
-#define MB_OKCANCEL 0x00000001L
-#define MB_ABORTRETRYIGNORE 0x00000002L
-#define MB_YESNOCANCEL 0x00000003L
-#define MB_YESNO 0x00000004L
-#define MB_RETRYCANCEL 0x00000005L
-
-
-#define MB_ICONHAND 0x00000010L
-#define MB_ICONQUESTION 0x00000020L
-#define MB_ICONEXCLAMATION 0x00000030L
-#define MB_ICONASTERISK 0x00000040L
-
-#define MB_USERICON 0x00000080L
-#define MB_ICONWARNING MB_ICONEXCLAMATION
-#define MB_ICONERROR MB_ICONHAND
-#define MB_ICONINFORMATION MB_ICONASTERISK
-#define MB_ICONSTOP MB_ICONHAND
-
-#define MB_TYPEMASK 0x0000000FL
-#define MB_ICONMASK 0x000000F0L
-#define MB_DEFMASK 0x00000F00L
-#define MB_MODEMASK 0x00003000L
-#define MB_MISCMASK 0x0000C000L
-
-#define IDOK 1
-#define IDCANCEL 2
-#define IDABORT 3
-#define IDRETRY 4
-#define IDIGNORE 5
-#define IDYES 6
-#define IDNO 7
-
-#define WINAPI
-#define APIENTRY
-
-#ifndef GUID_DEFINED
-#define GUID_DEFINED
-typedef struct _GUID
-{
- unsigned long Data1;
- unsigned short Data2;
- unsigned short Data3;
- unsigned char Data4[8];
-} GUID;
-
-#define stricmp strcasecmp
-
-#endif
-
-#if defined(__cplusplus)
-#ifndef _REFGUID_DEFINED
-#define _REFGUID_DEFINED
-#define REFGUID const GUID &
-#endif // !_REFGUID_DEFINED
-#endif
-
-typedef struct tagRECT
-{
- long left;
- long top;
- long right;
- long bottom;
-} RECT, *PRECT, *LPRECT;
-
-typedef uint UINT;
-
-#endif // __linux__
-
-#include "synapse.h"
-#include "iplugin.h"
-#define USE_QERTABLE_DEFINE
-
-#include "missing.h" // temporary stuff, needs to be removed
-
-#include "str.h"
-#include "qertypes.h"
-#include "qerplugin.h"
-#include "idata.h"
-#include "ibrush.h"
-#include "iselectedface.h"
-#include "ishaders.h"
-#include "ibspfrontend.h"
-#include "iui.h"
-#include "igl.h"
-#include "itoolbar.h"
-#include "ientity.h"
-
-#include "mathlib.h"
-
-extern _QERFuncTable_1 g_FuncTable;
-extern _QERAppDataTable g_AppDataTable;
-extern _QERBrushTable g_BrushTable;
-extern _QERSelectedFaceTable g_SelectedFaceTable;
-extern _QERShadersTable g_ShadersTable;
-extern _QERQglTable g_QglTable;
-extern _QERUITable g_MessageTable;
-extern _QEREntityTable g_EntityTable;
-
-
-#define MAX_ROUND_ERROR 0.05
-
-#include "gtkr_list.h"
-
-#endif
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef __STDAFX_BOBTOOLZ__
+#define __STDAFX_BOBTOOLZ__
+
+#define VC_EXTRALEAN
+
+#ifdef _WIN32
+#pragma warning(disable : 4786)
+#endif
+
+#define BOBTOOLZ_MINOR "bobtoolz"
+
+#include
+#include
+#include
+#include
+
+#include "time.h"
+
+#if defined (__linux__) || defined (__APPLE__)
+
+// Necessary for proper boolean type declaration
+#include "qertypes.h"
+
+#include
+
+typedef void* HMODULE;
+typedef void* LPVOID;
+typedef char* LPCSTR;
+//typedef int bool;
+
+#define MB_OK 0x00000000L
+#define MB_OKCANCEL 0x00000001L
+#define MB_ABORTRETRYIGNORE 0x00000002L
+#define MB_YESNOCANCEL 0x00000003L
+#define MB_YESNO 0x00000004L
+#define MB_RETRYCANCEL 0x00000005L
+
+
+#define MB_ICONHAND 0x00000010L
+#define MB_ICONQUESTION 0x00000020L
+#define MB_ICONEXCLAMATION 0x00000030L
+#define MB_ICONASTERISK 0x00000040L
+
+#define MB_USERICON 0x00000080L
+#define MB_ICONWARNING MB_ICONEXCLAMATION
+#define MB_ICONERROR MB_ICONHAND
+#define MB_ICONINFORMATION MB_ICONASTERISK
+#define MB_ICONSTOP MB_ICONHAND
+
+#define MB_TYPEMASK 0x0000000FL
+#define MB_ICONMASK 0x000000F0L
+#define MB_DEFMASK 0x00000F00L
+#define MB_MODEMASK 0x00003000L
+#define MB_MISCMASK 0x0000C000L
+
+#define IDOK 1
+#define IDCANCEL 2
+#define IDABORT 3
+#define IDRETRY 4
+#define IDIGNORE 5
+#define IDYES 6
+#define IDNO 7
+
+#define WINAPI
+#define APIENTRY
+
+#ifndef GUID_DEFINED
+#define GUID_DEFINED
+typedef struct _GUID
+{
+ unsigned long Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+} GUID;
+
+#define stricmp strcasecmp
+
+#endif
+
+#if defined(__cplusplus)
+#ifndef _REFGUID_DEFINED
+#define _REFGUID_DEFINED
+#define REFGUID const GUID &
+#endif // !_REFGUID_DEFINED
+#endif
+
+typedef struct tagRECT
+{
+ long left;
+ long top;
+ long right;
+ long bottom;
+} RECT, *PRECT, *LPRECT;
+
+typedef uint UINT;
+
+#endif // __linux__
+
+#include "synapse.h"
+#include "iplugin.h"
+#define USE_QERTABLE_DEFINE
+
+#include "missing.h" // temporary stuff, needs to be removed
+
+#include "str.h"
+#include "qertypes.h"
+#include "qerplugin.h"
+#include "idata.h"
+#include "ibrush.h"
+#include "iselectedface.h"
+#include "ishaders.h"
+#include "ibspfrontend.h"
+#include "iui.h"
+#include "igl.h"
+#include "itoolbar.h"
+#include "ientity.h"
+
+#include "mathlib.h"
+
+extern _QERFuncTable_1 g_FuncTable;
+extern _QERAppDataTable g_AppDataTable;
+extern _QERBrushTable g_BrushTable;
+extern _QERSelectedFaceTable g_SelectedFaceTable;
+extern _QERShadersTable g_ShadersTable;
+extern _QERQglTable g_QglTable;
+extern _QERUITable g_MessageTable;
+extern _QEREntityTable g_EntityTable;
+
+
+#define MAX_ROUND_ERROR 0.05
+
+#include "gtkr_list.h"
+
+#endif
diff --git a/contrib/bobtoolz/bobToolz.h b/contrib/bobtoolz/bobToolz.h
index d4290099..6101e877 100644
--- a/contrib/bobtoolz/bobToolz.h
+++ b/contrib/bobtoolz/bobToolz.h
@@ -1,64 +1,64 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// plugin.h : main header file for the PLUGIN DLL
-//
-
-#if !defined(AFX_PLUGIN_H__3BA55F6A_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
-#define AFX_PLUGIN_H__3BA55F6A_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_
-
-#if _MSC_VER >= 1000
-#pragma once
-#endif // _MSC_VER >= 1000
-
-#ifndef __AFXWIN_H__
- #error include 'StdAfx.h' before including this file for PCH
-#endif
-
-#include "resource.h" // main symbols
-
-/////////////////////////////////////////////////////////////////////////////
-// CPluginApp
-// See plugin.cpp for the implementation of this class
-//
-
-class CPluginApp : public CWinApp
-{
-public:
- CPluginApp();
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CPluginApp)
- //}}AFX_VIRTUAL
-
- //{{AFX_MSG(CPluginApp)
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-
-/////////////////////////////////////////////////////////////////////////////
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_PLUGIN_H__3BA55F6A_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// plugin.h : main header file for the PLUGIN DLL
+//
+
+#if !defined(AFX_PLUGIN_H__3BA55F6A_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
+#define AFX_PLUGIN_H__3BA55F6A_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+
+#ifndef __AFXWIN_H__
+ #error include 'StdAfx.h' before including this file for PCH
+#endif
+
+#include "resource.h" // main symbols
+
+/////////////////////////////////////////////////////////////////////////////
+// CPluginApp
+// See plugin.cpp for the implementation of this class
+//
+
+class CPluginApp : public CWinApp
+{
+public:
+ CPluginApp();
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CPluginApp)
+ //}}AFX_VIRTUAL
+
+ //{{AFX_MSG(CPluginApp)
+ // NOTE - the ClassWizard will add and remove member functions here.
+ // DO NOT EDIT what you see in these blocks of generated code !
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_PLUGIN_H__3BA55F6A_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
diff --git a/contrib/bobtoolz/bsploader.h b/contrib/bobtoolz/bsploader.h
index 96f7c851..3b98fc27 100644
--- a/contrib/bobtoolz/bsploader.h
+++ b/contrib/bobtoolz/bsploader.h
@@ -1,134 +1,134 @@
-#define LUMP_ENTITIES 0
-#define LUMP_SHADERS 1
-#define LUMP_PLANES 2
-#define LUMP_NODES 3
-#define LUMP_LEAFS 4
-#define LUMP_LEAFSURFACES 5
-#define LUMP_LEAFBRUSHES 6
-#define LUMP_MODELS 7
-#define LUMP_BRUSHES 8
-#define LUMP_BRUSHSIDES 9
-#define LUMP_DRAWVERTS 10
-#define LUMP_DRAWINDEXES 11
-#define LUMP_FOGS 12
-#define LUMP_SURFACES 13
-#define LUMP_LIGHTMAPS 14
-#define LUMP_LIGHTGRID 15
-#define LUMP_VISIBILITY 16
-#define HEADER_LUMPS 17
-
-typedef struct {
- int fileofs, filelen;
-} lump_t;
-
-typedef struct {
- int ident;
- int version;
-
- lump_t lumps[HEADER_LUMPS];
-} dheader_t;
-
-typedef struct {
- float normal[3];
- float dist;
-} dplane_t;
-
-typedef struct {
- int planeNum;
- int children[2]; // negative numbers are -(leafs+1), not nodes
- int mins[3]; // for frustom culling
- int maxs[3];
-} dnode_t;
-
-typedef struct {
- int cluster; // -1 = opaque cluster (do I still store these?)
- int area;
-
- int mins[3]; // for frustum culling
- int maxs[3];
-
- int firstLeafSurface;
- int numLeafSurfaces;
-
- int firstLeafBrush;
- int numLeafBrushes;
-} dleaf_t;
-
-typedef struct {
- vec3_t xyz;
- float st[2];
- float lightmap[2];
- vec3_t normal;
- byte color[4];
-} qdrawVert_t;
-
-typedef struct {
- int shaderNum;
- int fogNum;
- int surfaceType;
-
- int firstVert;
- int numVerts;
-
- int firstIndex;
- int numIndexes;
-
- int lightmapNum;
- int lightmapX, lightmapY;
- int lightmapWidth, lightmapHeight;
-
- vec3_t lightmapOrigin;
- vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
-
- int patchWidth;
- int patchHeight;
-} dsurface_t;
-
-typedef struct {
- int planeNum; // positive plane side faces out of the leaf
- int shaderNum;
-} dbrushside_t;
-
-typedef struct {
- int firstSide;
- int numSides;
- int shaderNum; // the shader that determines the contents flags
-} dbrush_t;
-
-typedef enum {
- MST_BAD,
- MST_PLANAR,
- MST_PATCH,
- MST_TRIANGLE_SOUP,
- MST_FLARE
-} mapSurfaceType_t;
-
-#define MAX_MAP_VISIBILITY 0x200000
-#define MAX_MAP_NODES 0x20000
-#define MAX_MAP_PLANES 0x20000
-#define MAX_MAP_LEAFS 0x20000
-
-extern int numVisBytes;
-extern int numleafs;
-extern int numplanes;
-extern int numnodes;
-extern int numDrawVerts;
-extern int numDrawSurfaces;
-extern int numleafsurfaces;
-extern int numbrushes;
-extern int numbrushsides;
-extern int numleafbrushes;
-
-extern dnode_t *dnodes;
-extern dplane_t *dplanes;
-extern dleaf_t *dleafs;
-extern byte *visBytes;
-extern qdrawVert_t *drawVerts;
-extern dsurface_t *drawSurfaces;
-extern int *dleafsurfaces;
-extern dbrush_t *dbrushes;
-extern dbrushside_t *dbrushsides;
-extern int *dleafbrushes;
-
-qboolean LoadBSPFile( const char *filename );
-void FreeBSPData();
+#define LUMP_ENTITIES 0
+#define LUMP_SHADERS 1
+#define LUMP_PLANES 2
+#define LUMP_NODES 3
+#define LUMP_LEAFS 4
+#define LUMP_LEAFSURFACES 5
+#define LUMP_LEAFBRUSHES 6
+#define LUMP_MODELS 7
+#define LUMP_BRUSHES 8
+#define LUMP_BRUSHSIDES 9
+#define LUMP_DRAWVERTS 10
+#define LUMP_DRAWINDEXES 11
+#define LUMP_FOGS 12
+#define LUMP_SURFACES 13
+#define LUMP_LIGHTMAPS 14
+#define LUMP_LIGHTGRID 15
+#define LUMP_VISIBILITY 16
+#define HEADER_LUMPS 17
+
+typedef struct {
+ int fileofs, filelen;
+} lump_t;
+
+typedef struct {
+ int ident;
+ int version;
+
+ lump_t lumps[HEADER_LUMPS];
+} dheader_t;
+
+typedef struct {
+ float normal[3];
+ float dist;
+} dplane_t;
+
+typedef struct {
+ int planeNum;
+ int children[2]; // negative numbers are -(leafs+1), not nodes
+ int mins[3]; // for frustom culling
+ int maxs[3];
+} dnode_t;
+
+typedef struct {
+ int cluster; // -1 = opaque cluster (do I still store these?)
+ int area;
+
+ int mins[3]; // for frustum culling
+ int maxs[3];
+
+ int firstLeafSurface;
+ int numLeafSurfaces;
+
+ int firstLeafBrush;
+ int numLeafBrushes;
+} dleaf_t;
+
+typedef struct {
+ vec3_t xyz;
+ float st[2];
+ float lightmap[2];
+ vec3_t normal;
+ byte color[4];
+} qdrawVert_t;
+
+typedef struct {
+ int shaderNum;
+ int fogNum;
+ int surfaceType;
+
+ int firstVert;
+ int numVerts;
+
+ int firstIndex;
+ int numIndexes;
+
+ int lightmapNum;
+ int lightmapX, lightmapY;
+ int lightmapWidth, lightmapHeight;
+
+ vec3_t lightmapOrigin;
+ vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
+
+ int patchWidth;
+ int patchHeight;
+} dsurface_t;
+
+typedef struct {
+ int planeNum; // positive plane side faces out of the leaf
+ int shaderNum;
+} dbrushside_t;
+
+typedef struct {
+ int firstSide;
+ int numSides;
+ int shaderNum; // the shader that determines the contents flags
+} dbrush_t;
+
+typedef enum {
+ MST_BAD,
+ MST_PLANAR,
+ MST_PATCH,
+ MST_TRIANGLE_SOUP,
+ MST_FLARE
+} mapSurfaceType_t;
+
+#define MAX_MAP_VISIBILITY 0x200000
+#define MAX_MAP_NODES 0x20000
+#define MAX_MAP_PLANES 0x20000
+#define MAX_MAP_LEAFS 0x20000
+
+extern int numVisBytes;
+extern int numleafs;
+extern int numplanes;
+extern int numnodes;
+extern int numDrawVerts;
+extern int numDrawSurfaces;
+extern int numleafsurfaces;
+extern int numbrushes;
+extern int numbrushsides;
+extern int numleafbrushes;
+
+extern dnode_t *dnodes;
+extern dplane_t *dplanes;
+extern dleaf_t *dleafs;
+extern byte *visBytes;
+extern qdrawVert_t *drawVerts;
+extern dsurface_t *drawSurfaces;
+extern int *dleafsurfaces;
+extern dbrush_t *dbrushes;
+extern dbrushside_t *dbrushsides;
+extern int *dleafbrushes;
+
+qboolean LoadBSPFile( const char *filename );
+void FreeBSPData();
diff --git a/contrib/bobtoolz/ctfresource_gtk.h b/contrib/bobtoolz/ctfresource_gtk.h
index e0d51870..3f706a04 100644
--- a/contrib/bobtoolz/ctfresource_gtk.h
+++ b/contrib/bobtoolz/ctfresource_gtk.h
@@ -1,34 +1,34 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-//{{NO_DEPENDENCIES}}
-// Microsoft Developer Studio generated include file.
-// Used by ctfresource_gtk.rc
-//
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1000
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by ctfresource_gtk.rc
+//
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1000
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/contrib/bobtoolz/dialogs/AboutDialog.h b/contrib/bobtoolz/dialogs/AboutDialog.h
index 6467b4a6..54cfd017 100644
--- a/contrib/bobtoolz/dialogs/AboutDialog.h
+++ b/contrib/bobtoolz/dialogs/AboutDialog.h
@@ -1,64 +1,64 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_ABOUTDIALOG_H__3BA55F71_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
-#define AFX_ABOUTDIALOG_H__3BA55F71_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_
-
-#if _MSC_VER >= 1000
-#pragma once
-#endif // _MSC_VER >= 1000
-// AboutDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CAboutDialog dialog
-
-class CAboutDialog : public CDialog
-{
-// Construction
-public:
- CAboutDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CAboutDialog)
- enum { IDD = IDD_ABOUT };
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CAboutDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_ABOUTDIALOG_H__3BA55F71_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_ABOUTDIALOG_H__3BA55F71_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
+#define AFX_ABOUTDIALOG_H__3BA55F71_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+// AboutDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CAboutDialog dialog
+
+class CAboutDialog : public CDialog
+{
+// Construction
+public:
+ CAboutDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CAboutDialog)
+ enum { IDD = IDD_ABOUT };
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CAboutDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CAboutDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_ABOUTDIALOG_H__3BA55F71_1D27_11D3_BC7B_F7EFD9765E37__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/AutoCaulkDialog.h b/contrib/bobtoolz/dialogs/AutoCaulkDialog.h
index 313a547b..a8740275 100644
--- a/contrib/bobtoolz/dialogs/AutoCaulkDialog.h
+++ b/contrib/bobtoolz/dialogs/AutoCaulkDialog.h
@@ -1,66 +1,66 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_AUTOCAULKDIALOG_H__C2783D61_DDEB_11D4_ACF6_004095A18133__INCLUDED_)
-#define AFX_AUTOCAULKDIALOG_H__C2783D61_DDEB_11D4_ACF6_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// AutoCaulkDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CAutoCaulkDialog dialog
-
-class CAutoCaulkDialog : public CDialog
-{
-// Construction
-public:
- CAutoCaulkDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CAutoCaulkDialog)
- enum { IDD = IDD_AUTOCAULK_DIALOG };
- CProgressCtrl m_prog2;
- CProgressCtrl m_prog1;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAutoCaulkDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CAutoCaulkDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_AUTOCAULKDIALOG_H__C2783D61_DDEB_11D4_ACF6_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_AUTOCAULKDIALOG_H__C2783D61_DDEB_11D4_ACF6_004095A18133__INCLUDED_)
+#define AFX_AUTOCAULKDIALOG_H__C2783D61_DDEB_11D4_ACF6_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// AutoCaulkDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CAutoCaulkDialog dialog
+
+class CAutoCaulkDialog : public CDialog
+{
+// Construction
+public:
+ CAutoCaulkDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CAutoCaulkDialog)
+ enum { IDD = IDD_AUTOCAULK_DIALOG };
+ CProgressCtrl m_prog2;
+ CProgressCtrl m_prog1;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CAutoCaulkDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CAutoCaulkDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_AUTOCAULKDIALOG_H__C2783D61_DDEB_11D4_ACF6_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/AutoCaulkStartDialog.h b/contrib/bobtoolz/dialogs/AutoCaulkStartDialog.h
index 753b068c..9311c51c 100644
--- a/contrib/bobtoolz/dialogs/AutoCaulkStartDialog.h
+++ b/contrib/bobtoolz/dialogs/AutoCaulkStartDialog.h
@@ -1,71 +1,71 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_AUTOCAULKSTARTDIALOG_H__F3DE2E81_E73E_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_AUTOCAULKSTARTDIALOG_H__F3DE2E81_E73E_11D4_ACF7_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// AutoCaulkStartDialog.h : header file
-//
-
-#define MODE_AC_NORMAL 0
-#define MODE_AC_BUILD_MINI_PRT 1
-#define MODE_AC_SUPER 2
-
-/////////////////////////////////////////////////////////////////////////////
-// CAutoCaulkStartDialog dialog
-
-class CAutoCaulkStartDialog : public CDialog
-{
-// Construction
-public:
- CAutoCaulkStartDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CAutoCaulkStartDialog)
- enum { IDD = IDD_AUTOCAULKSTART_DIALOG };
- BOOL m_bAllowDestruction;
- CString m_Warning1;
- int m_nMode;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAutoCaulkStartDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CAutoCaulkStartDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_AUTOCAULKSTARTDIALOG_H__F3DE2E81_E73E_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_AUTOCAULKSTARTDIALOG_H__F3DE2E81_E73E_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_AUTOCAULKSTARTDIALOG_H__F3DE2E81_E73E_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// AutoCaulkStartDialog.h : header file
+//
+
+#define MODE_AC_NORMAL 0
+#define MODE_AC_BUILD_MINI_PRT 1
+#define MODE_AC_SUPER 2
+
+/////////////////////////////////////////////////////////////////////////////
+// CAutoCaulkStartDialog dialog
+
+class CAutoCaulkStartDialog : public CDialog
+{
+// Construction
+public:
+ CAutoCaulkStartDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CAutoCaulkStartDialog)
+ enum { IDD = IDD_AUTOCAULKSTART_DIALOG };
+ BOOL m_bAllowDestruction;
+ CString m_Warning1;
+ int m_nMode;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CAutoCaulkStartDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CAutoCaulkStartDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_AUTOCAULKSTARTDIALOG_H__F3DE2E81_E73E_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/BrushCheckDialog.h b/contrib/bobtoolz/dialogs/BrushCheckDialog.h
index 776c6137..2ccf8e8f 100644
--- a/contrib/bobtoolz/dialogs/BrushCheckDialog.h
+++ b/contrib/bobtoolz/dialogs/BrushCheckDialog.h
@@ -1,65 +1,65 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_BRUSHCHECKDIALOG_H__4BF2C701_D9EF_11D4_ACF6_004095A18133__INCLUDED_)
-#define AFX_BRUSHCHECKDIALOG_H__4BF2C701_D9EF_11D4_ACF6_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// BrushCheckDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CBrushCheckDialog dialog
-
-class CBrushCheckDialog : public CDialog
-{
-// Construction
-public:
- CBrushCheckDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CBrushCheckDialog)
- enum { IDD = IDD_BRUSHCHECKER_DIALOG };
- CProgressCtrl m_prog1;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CBrushCheckDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CBrushCheckDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_BRUSHCHECKDIALOG_H__4BF2C701_D9EF_11D4_ACF6_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_BRUSHCHECKDIALOG_H__4BF2C701_D9EF_11D4_ACF6_004095A18133__INCLUDED_)
+#define AFX_BRUSHCHECKDIALOG_H__4BF2C701_D9EF_11D4_ACF6_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// BrushCheckDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CBrushCheckDialog dialog
+
+class CBrushCheckDialog : public CDialog
+{
+// Construction
+public:
+ CBrushCheckDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CBrushCheckDialog)
+ enum { IDD = IDD_BRUSHCHECKER_DIALOG };
+ CProgressCtrl m_prog1;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CBrushCheckDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CBrushCheckDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_BRUSHCHECKDIALOG_H__4BF2C701_D9EF_11D4_ACF6_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/DoorDialog.h b/contrib/bobtoolz/dialogs/DoorDialog.h
index a40fd5b6..4d312cb9 100644
--- a/contrib/bobtoolz/dialogs/DoorDialog.h
+++ b/contrib/bobtoolz/dialogs/DoorDialog.h
@@ -1,74 +1,74 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_DOORDIALOG_H__F36CBE01_D2C4_11D4_AE97_004095A18133__INCLUDED_)
-#define AFX_DOORDIALOG_H__F36CBE01_D2C4_11D4_AE97_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// DoorDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CDoorDialog dialog
-
-class CDoorDialog : public CDialog
-{
-// Construction
-public:
- CDoorDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CDoorDialog)
- enum { IDD = IDD_DOOR_DIALOG };
- CString m_fbTextureName;
- BOOL m_bSclMainHor;
- BOOL m_bSclMainVert;
- BOOL m_bSclTrimHor;
- BOOL m_bSclTrimVert;
- CString m_trimTextureName;
- CString m_trimTexSetBox;
- CString m_mainTexSetBox;
- int m_doorDirection;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CDoorDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CDoorDialog)
- afx_msg void OnSetMaintexBtn();
- afx_msg void OnSetTrimtexBtn();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_DOORDIALOG_H__F36CBE01_D2C4_11D4_AE97_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_DOORDIALOG_H__F36CBE01_D2C4_11D4_AE97_004095A18133__INCLUDED_)
+#define AFX_DOORDIALOG_H__F36CBE01_D2C4_11D4_AE97_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// DoorDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CDoorDialog dialog
+
+class CDoorDialog : public CDialog
+{
+// Construction
+public:
+ CDoorDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CDoorDialog)
+ enum { IDD = IDD_DOOR_DIALOG };
+ CString m_fbTextureName;
+ BOOL m_bSclMainHor;
+ BOOL m_bSclMainVert;
+ BOOL m_bSclTrimHor;
+ BOOL m_bSclTrimVert;
+ CString m_trimTextureName;
+ CString m_trimTexSetBox;
+ CString m_mainTexSetBox;
+ int m_doorDirection;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CDoorDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CDoorDialog)
+ afx_msg void OnSetMaintexBtn();
+ afx_msg void OnSetTrimtexBtn();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_DOORDIALOG_H__F36CBE01_D2C4_11D4_AE97_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/IntersectDialog.h b/contrib/bobtoolz/dialogs/IntersectDialog.h
index 79a6e3cb..d1190a6f 100644
--- a/contrib/bobtoolz/dialogs/IntersectDialog.h
+++ b/contrib/bobtoolz/dialogs/IntersectDialog.h
@@ -1,70 +1,70 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_INTERSECTDIALOG_H__03507C01_D3B3_11D4_AE97_004095A18133__INCLUDED_)
-#define AFX_INTERSECTDIALOG_H__03507C01_D3B3_11D4_AE97_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// IntersectDialog.h : header file
-//
-
-#define BRUSH_OPT_WHOLE_MAP 0
-#define BRUSH_OPT_SELECTED 1
-
-/////////////////////////////////////////////////////////////////////////////
-// CIntersectDialog dialog
-
-class CIntersectDialog : public CDialog
-{
-// Construction
-public:
- CIntersectDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CIntersectDialog)
- enum { IDD = IDD_INTERSECT_DIALOG };
- int m_nBrushOptions;
- BOOL m_bUseDetail;
- BOOL m_bDuplicateOnly;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CIntersectDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CIntersectDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_INTERSECTDIALOG_H__03507C01_D3B3_11D4_AE97_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_INTERSECTDIALOG_H__03507C01_D3B3_11D4_AE97_004095A18133__INCLUDED_)
+#define AFX_INTERSECTDIALOG_H__03507C01_D3B3_11D4_AE97_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// IntersectDialog.h : header file
+//
+
+#define BRUSH_OPT_WHOLE_MAP 0
+#define BRUSH_OPT_SELECTED 1
+
+/////////////////////////////////////////////////////////////////////////////
+// CIntersectDialog dialog
+
+class CIntersectDialog : public CDialog
+{
+// Construction
+public:
+ CIntersectDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CIntersectDialog)
+ enum { IDD = IDD_INTERSECT_DIALOG };
+ int m_nBrushOptions;
+ BOOL m_bUseDetail;
+ BOOL m_bDuplicateOnly;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CIntersectDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CIntersectDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_INTERSECTDIALOG_H__03507C01_D3B3_11D4_AE97_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/IntersectInfoDialog.h b/contrib/bobtoolz/dialogs/IntersectInfoDialog.h
index 72709ab3..51a4bf75 100644
--- a/contrib/bobtoolz/dialogs/IntersectInfoDialog.h
+++ b/contrib/bobtoolz/dialogs/IntersectInfoDialog.h
@@ -1,65 +1,65 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_INTERSECTINFODIALOG_H__62CDC8CD_D9D2_11D4_ACF6_004095A18133__INCLUDED_)
-#define AFX_INTERSECTINFODIALOG_H__62CDC8CD_D9D2_11D4_ACF6_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// IntersectInfoDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CIntersectInfoDialog dialog
-
-class CIntersectInfoDialog : public CDialog
-{
-// Construction
-public:
- CIntersectInfoDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CIntersectInfoDialog)
- enum { IDD = IDD_INTERSECT_INFO_DIALOG };
- CProgressCtrl m_prog1;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CIntersectInfoDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CIntersectInfoDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_INTERSECTINFODIALOG_H__62CDC8CD_D9D2_11D4_ACF6_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_INTERSECTINFODIALOG_H__62CDC8CD_D9D2_11D4_ACF6_004095A18133__INCLUDED_)
+#define AFX_INTERSECTINFODIALOG_H__62CDC8CD_D9D2_11D4_ACF6_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// IntersectInfoDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CIntersectInfoDialog dialog
+
+class CIntersectInfoDialog : public CDialog
+{
+// Construction
+public:
+ CIntersectInfoDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CIntersectInfoDialog)
+ enum { IDD = IDD_INTERSECT_INFO_DIALOG };
+ CProgressCtrl m_prog1;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CIntersectInfoDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CIntersectInfoDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_INTERSECTINFODIALOG_H__62CDC8CD_D9D2_11D4_ACF6_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/PolygonDialog.h b/contrib/bobtoolz/dialogs/PolygonDialog.h
index d556f500..afe5cb87 100644
--- a/contrib/bobtoolz/dialogs/PolygonDialog.h
+++ b/contrib/bobtoolz/dialogs/PolygonDialog.h
@@ -1,74 +1,74 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_POLYGONDIALOG_H__EF7FE400_628A_11D1_B66D_004095A18133__INCLUDED_)
-#define AFX_POLYGONDIALOG_H__EF7FE400_628A_11D1_B66D_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// PolygonDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CPolygonDialog dialog
-
-class CPolygonDialog : public CDialog
-{
-// Construction
-public:
- BOOL GetChkBool(int nID);
- void EnableBorderEdit(BOOL bEnable);
- void EnableBordered(BOOL bEnable);
- CPolygonDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CPolygonDialog)
- enum { IDD = IDD_POLYGON_DIALOG };
- UINT m_nSideCount;
- BOOL m_bInverse;
- BOOL m_bBorder;
- UINT m_nBorderSize;
- BOOL m_bAlignTop;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CPolygonDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CPolygonDialog)
- virtual BOOL OnInitDialog();
- afx_msg void OnBorderChkClicked();
- afx_msg void OnInverseChkClickrd();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_POLYGONDIALOG_H__EF7FE400_628A_11D1_B66D_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_POLYGONDIALOG_H__EF7FE400_628A_11D1_B66D_004095A18133__INCLUDED_)
+#define AFX_POLYGONDIALOG_H__EF7FE400_628A_11D1_B66D_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// PolygonDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CPolygonDialog dialog
+
+class CPolygonDialog : public CDialog
+{
+// Construction
+public:
+ BOOL GetChkBool(int nID);
+ void EnableBorderEdit(BOOL bEnable);
+ void EnableBordered(BOOL bEnable);
+ CPolygonDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CPolygonDialog)
+ enum { IDD = IDD_POLYGON_DIALOG };
+ UINT m_nSideCount;
+ BOOL m_bInverse;
+ BOOL m_bBorder;
+ UINT m_nBorderSize;
+ BOOL m_bAlignTop;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CPolygonDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CPolygonDialog)
+ virtual BOOL OnInitDialog();
+ afx_msg void OnBorderChkClicked();
+ afx_msg void OnInverseChkClickrd();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_POLYGONDIALOG_H__EF7FE400_628A_11D1_B66D_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/StairDialog.h b/contrib/bobtoolz/dialogs/StairDialog.h
index c42959af..0bcdc0ec 100644
--- a/contrib/bobtoolz/dialogs/StairDialog.h
+++ b/contrib/bobtoolz/dialogs/StairDialog.h
@@ -1,74 +1,74 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_STAIRDIALOG_H__942FFF20_5F9E_11D1_B66D_004095A18133__INCLUDED_)
-#define AFX_STAIRDIALOG_H__942FFF20_5F9E_11D1_B66D_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// StairDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CStairDialog dialog
-
-class CStairDialog : public CDialog
-{
-// Construction
-public:
- CStairDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CStairDialog)
- enum { IDD = IDD_STAIR_DIALOG };
- UINT m_nStairHeight;
- int m_StairDir;
- int m_StairStyle;
- CString m_riserTexture;
- BOOL m_bDetail;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CStairDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CStairDialog)
- afx_msg void OnStyleBobClicked();
- afx_msg void OnStyleOrigClicked();
- virtual BOOL OnInitDialog();
- afx_msg void OnStyleCornerClicked();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-private:
- void EnableDetail(BOOL bEnable);
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_STAIRDIALOG_H__942FFF20_5F9E_11D1_B66D_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_STAIRDIALOG_H__942FFF20_5F9E_11D1_B66D_004095A18133__INCLUDED_)
+#define AFX_STAIRDIALOG_H__942FFF20_5F9E_11D1_B66D_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// StairDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CStairDialog dialog
+
+class CStairDialog : public CDialog
+{
+// Construction
+public:
+ CStairDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CStairDialog)
+ enum { IDD = IDD_STAIR_DIALOG };
+ UINT m_nStairHeight;
+ int m_StairDir;
+ int m_StairStyle;
+ CString m_riserTexture;
+ BOOL m_bDetail;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CStairDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CStairDialog)
+ afx_msg void OnStyleBobClicked();
+ afx_msg void OnStyleOrigClicked();
+ virtual BOOL OnInitDialog();
+ afx_msg void OnStyleCornerClicked();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+private:
+ void EnableDetail(BOOL bEnable);
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_STAIRDIALOG_H__942FFF20_5F9E_11D1_B66D_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/TextureResetDialog.h b/contrib/bobtoolz/dialogs/TextureResetDialog.h
index e0843505..6f041611 100644
--- a/contrib/bobtoolz/dialogs/TextureResetDialog.h
+++ b/contrib/bobtoolz/dialogs/TextureResetDialog.h
@@ -1,73 +1,73 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_TEXTURERESETDIALOG_H__42D665C1_ED84_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_TEXTURERESETDIALOG_H__42D665C1_ED84_11D4_ACF7_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// TextureResetDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CTextureResetDialog dialog
-
-class CTextureResetDialog : public CDialog
-{
-// Construction
-public:
- CTextureResetDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CTextureResetDialog)
- enum { IDD = IDD_TEXTURE_RESET_DIALOG };
- BOOL m_bAllTextures;
- CString m_TextureName;
- int m_nRotation;
- float m_fScaleHorizontal;
- float m_fScaleVertical;
- int m_nShiftHorizontal;
- int m_nShiftVertical;
- BOOL m_bOnlyTexture;
- CString m_NewTextureName;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CTextureResetDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CTextureResetDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_TEXTURERESETDIALOG_H__42D665C1_ED84_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_TEXTURERESETDIALOG_H__42D665C1_ED84_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_TEXTURERESETDIALOG_H__42D665C1_ED84_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// TextureResetDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CTextureResetDialog dialog
+
+class CTextureResetDialog : public CDialog
+{
+// Construction
+public:
+ CTextureResetDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CTextureResetDialog)
+ enum { IDD = IDD_TEXTURE_RESET_DIALOG };
+ BOOL m_bAllTextures;
+ CString m_TextureName;
+ int m_nRotation;
+ float m_fScaleHorizontal;
+ float m_fScaleVertical;
+ int m_nShiftHorizontal;
+ int m_nShiftVertical;
+ BOOL m_bOnlyTexture;
+ CString m_NewTextureName;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CTextureResetDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CTextureResetDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_TEXTURERESETDIALOG_H__42D665C1_ED84_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/dialogs/dialogs-gtk.h b/contrib/bobtoolz/dialogs/dialogs-gtk.h
index 589b994e..987f7216 100644
--- a/contrib/bobtoolz/dialogs/dialogs-gtk.h
+++ b/contrib/bobtoolz/dialogs/dialogs-gtk.h
@@ -1,98 +1,98 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-struct BuildStairsRS{
- char mainTexture[256];
- char riserTexture[256];
- int direction;
- int style;
- int stairHeight;
- qboolean bUseDetail;
-};
-
-struct ResetTextureRS {
- int bResetTextureName;
- char textureName[256];
- char newTextureName[256];
-
- int bResetScale[2];
- float fScale[2];
-
- int bResetShift[2];
- float fShift[2];
-
- int bResetRotation;
- int rotation;
-};
-
-struct TrainThingRS {
- float fRadiusX, fRadiusY;
- float fStartAngle, fEndAngle;
- int iNumPoints;
- float fStartHeight, fEndHeight;
-};
-
-struct IntersectRS{
- int nBrushOptions;
- qboolean bUseDetail;
- qboolean bDuplicateOnly;
-};
-
-struct PolygonRS{
- qboolean bUseBorder;
- qboolean bInverse;
- qboolean bAlignTop;
- int nSides;
- int nBorderWidth;
-};
-
-struct DoorRS{
- char mainTexture[256];
- char trimTexture[256];
- qboolean bScaleMainH;
- qboolean bScaleMainV;
- qboolean bScaleTrimH;
- qboolean bScaleTrimV;
- int nOrientation;
-};
-
-struct PathPlotterRS{
- int nPoints;
- float fMultiplier;
- float fGravity;
- qboolean bNoUpdate;
- qboolean bShowExtra;
-};
-
-struct TwinWidget{
- GtkWidget* one;
- GtkWidget* two;
-};
-
-int DoMessageBox(const char* lpText, const char* lpCaption, guint32 uType);
-int DoIntersectBox(IntersectRS* rs);
-int DoPolygonBox(PolygonRS* rs);
-int DoResetTextureBox (ResetTextureRS* rs);
-int DoBuildStairsBox(BuildStairsRS* rs);
-int DoDoorsBox(DoorRS* rs);
-int DoPathPlotterBox(PathPlotterRS* rs);
-int DoCTFColourChangeBox();
-int DoTrainThingBox (TrainThingRS* rs);
-
-//GtkWidget* GetProgressWindow(char* title, GtkProgressBar* feedback);
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+struct BuildStairsRS{
+ char mainTexture[256];
+ char riserTexture[256];
+ int direction;
+ int style;
+ int stairHeight;
+ qboolean bUseDetail;
+};
+
+struct ResetTextureRS {
+ int bResetTextureName;
+ char textureName[256];
+ char newTextureName[256];
+
+ int bResetScale[2];
+ float fScale[2];
+
+ int bResetShift[2];
+ float fShift[2];
+
+ int bResetRotation;
+ int rotation;
+};
+
+struct TrainThingRS {
+ float fRadiusX, fRadiusY;
+ float fStartAngle, fEndAngle;
+ int iNumPoints;
+ float fStartHeight, fEndHeight;
+};
+
+struct IntersectRS{
+ int nBrushOptions;
+ qboolean bUseDetail;
+ qboolean bDuplicateOnly;
+};
+
+struct PolygonRS{
+ qboolean bUseBorder;
+ qboolean bInverse;
+ qboolean bAlignTop;
+ int nSides;
+ int nBorderWidth;
+};
+
+struct DoorRS{
+ char mainTexture[256];
+ char trimTexture[256];
+ qboolean bScaleMainH;
+ qboolean bScaleMainV;
+ qboolean bScaleTrimH;
+ qboolean bScaleTrimV;
+ int nOrientation;
+};
+
+struct PathPlotterRS{
+ int nPoints;
+ float fMultiplier;
+ float fGravity;
+ qboolean bNoUpdate;
+ qboolean bShowExtra;
+};
+
+struct TwinWidget{
+ GtkWidget* one;
+ GtkWidget* two;
+};
+
+int DoMessageBox(const char* lpText, const char* lpCaption, guint32 uType);
+int DoIntersectBox(IntersectRS* rs);
+int DoPolygonBox(PolygonRS* rs);
+int DoResetTextureBox (ResetTextureRS* rs);
+int DoBuildStairsBox(BuildStairsRS* rs);
+int DoDoorsBox(DoorRS* rs);
+int DoPathPlotterBox(PathPlotterRS* rs);
+int DoCTFColourChangeBox();
+int DoTrainThingBox (TrainThingRS* rs);
+
+//GtkWidget* GetProgressWindow(char* title, GtkProgressBar* feedback);
diff --git a/contrib/bobtoolz/dialogs/pathplotterdialog.h b/contrib/bobtoolz/dialogs/pathplotterdialog.h
index 749e4da3..6edd8987 100644
--- a/contrib/bobtoolz/dialogs/pathplotterdialog.h
+++ b/contrib/bobtoolz/dialogs/pathplotterdialog.h
@@ -1,70 +1,70 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_PATHPLOTTERDIALOG_H__A0516221_F19B_11D4_ACF7_004095A18133__INCLUDED_)
-#define AFX_PATHPLOTTERDIALOG_H__A0516221_F19B_11D4_ACF7_004095A18133__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-// PathPlotterDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CPathPlotterDialog dialog
-
-class CPathPlotterDialog : public CDialog
-{
-// Construction
-public:
- CPathPlotterDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CPathPlotterDialog)
- enum { IDD = IDD_PATHPLOTTER_DIALOG };
- float m_fGravity;
- float m_fMultiplier;
- BOOL m_bNoUpdate;
- int m_nPoints;
- BOOL m_bShowExtra;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CPathPlotterDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CPathPlotterDialog)
- afx_msg void OnYes();
- afx_msg void OnNo();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_PATHPLOTTERDIALOG_H__A0516221_F19B_11D4_ACF7_004095A18133__INCLUDED_)
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_PATHPLOTTERDIALOG_H__A0516221_F19B_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_PATHPLOTTERDIALOG_H__A0516221_F19B_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// PathPlotterDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CPathPlotterDialog dialog
+
+class CPathPlotterDialog : public CDialog
+{
+// Construction
+public:
+ CPathPlotterDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CPathPlotterDialog)
+ enum { IDD = IDD_PATHPLOTTER_DIALOG };
+ float m_fGravity;
+ float m_fMultiplier;
+ BOOL m_bNoUpdate;
+ int m_nPoints;
+ BOOL m_bShowExtra;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CPathPlotterDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CPathPlotterDialog)
+ afx_msg void OnYes();
+ afx_msg void OnNo();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_PATHPLOTTERDIALOG_H__A0516221_F19B_11D4_ACF7_004095A18133__INCLUDED_)
diff --git a/contrib/bobtoolz/funchandlers.h b/contrib/bobtoolz/funchandlers.h
index d8c1e33c..1e3696cb 100644
--- a/contrib/bobtoolz/funchandlers.h
+++ b/contrib/bobtoolz/funchandlers.h
@@ -1,72 +1,72 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#include "DBobView.h"
-#include "DVisDrawer.h"
-#include "DTrainDrawer.h"
-#include "DTreePlanter.h"
-
-extern DBobView* g_PathView;
-extern DVisDrawer* g_VisView;
-extern DTrainDrawer* g_TrainView;
-extern DTreePlanter* g_TreePlanter;
-
-// intersect stuff
-#define BRUSH_OPT_WHOLE_MAP 0
-#define BRUSH_OPT_SELECTED 1
-
-// defines for stairs
-#define MOVE_NORTH 0
-#define MOVE_SOUTH 1
-#define MOVE_EAST 2
-#define MOVE_WEST 3
-
-#define STYLE_ORIGINAL 0
-#define STYLE_BOB 1
-#define STYLE_CORNER 2
-
-// defines for doors
-#define DIRECTION_NS 0
-#define DIRECTION_EW 1
-
-// help
-void LoadLists();
-
-
-// djbob
-void DoIntersect( void );
-void DoPolygonsTB( void );
-void DoPolygons(vec3_t vMin, vec3_t vMax);
-void DoFixBrushes( void );
-void DoResetTextures( void );
-void DoBuildStairs(vec3_t vMin, vec3_t vMax);
-void DoBuildDoors(vec3_t vMin, vec3_t vMax);
-void DoPathPlotter( void );
-void DoPitBuilder(vec3_t vMin, vec3_t vMax);
-void DoCTFColourChanger( void );
-void DoMergePatches( void );
-void DoSplitPatch( void );
-void DoVisAnalyse( void );
-void DoTrainThing( void );
-void DoTrainPathPlot( void );
-void DoCaulkSelection( void );
-void DoTreePlanter( void );
-void DoDropEnts( void );
-void DoMakeChain( void );
-void DoFlipTerrain( void );
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#include "DBobView.h"
+#include "DVisDrawer.h"
+#include "DTrainDrawer.h"
+#include "DTreePlanter.h"
+
+extern DBobView* g_PathView;
+extern DVisDrawer* g_VisView;
+extern DTrainDrawer* g_TrainView;
+extern DTreePlanter* g_TreePlanter;
+
+// intersect stuff
+#define BRUSH_OPT_WHOLE_MAP 0
+#define BRUSH_OPT_SELECTED 1
+
+// defines for stairs
+#define MOVE_NORTH 0
+#define MOVE_SOUTH 1
+#define MOVE_EAST 2
+#define MOVE_WEST 3
+
+#define STYLE_ORIGINAL 0
+#define STYLE_BOB 1
+#define STYLE_CORNER 2
+
+// defines for doors
+#define DIRECTION_NS 0
+#define DIRECTION_EW 1
+
+// help
+void LoadLists();
+
+
+// djbob
+void DoIntersect( void );
+void DoPolygonsTB( void );
+void DoPolygons(vec3_t vMin, vec3_t vMax);
+void DoFixBrushes( void );
+void DoResetTextures( void );
+void DoBuildStairs(vec3_t vMin, vec3_t vMax);
+void DoBuildDoors(vec3_t vMin, vec3_t vMax);
+void DoPathPlotter( void );
+void DoPitBuilder(vec3_t vMin, vec3_t vMax);
+void DoCTFColourChanger( void );
+void DoMergePatches( void );
+void DoSplitPatch( void );
+void DoVisAnalyse( void );
+void DoTrainThing( void );
+void DoTrainPathPlot( void );
+void DoCaulkSelection( void );
+void DoTreePlanter( void );
+void DoDropEnts( void );
+void DoMakeChain( void );
+void DoFlipTerrain( void );
diff --git a/contrib/bobtoolz/interfaces/IScriptParser.h b/contrib/bobtoolz/interfaces/IScriptParser.h
index 934a9671..5d0ee5ba 100644
--- a/contrib/bobtoolz/interfaces/IScriptParser.h
+++ b/contrib/bobtoolz/interfaces/IScriptParser.h
@@ -1,23 +1,23 @@
-#ifndef _ISCRIPTPARSER_H_
-#define _ISCRIPTPARSER_H_
-
-class IScriptParser {
-public:
- virtual ~IScriptParser() {};
-
- virtual const char* GetToken ( bool ) = 0;
- virtual char* GetBufferCopy ( void ) = 0;
- virtual int GetTokenOffset ( void ) = 0;
-
- virtual void SkipBracedSection ( void ) = 0;
- virtual void SkipRestOfLine ( void ) = 0;
- virtual void UndoGetToken ( void ) = 0;
- virtual void ResetParseSession ( void ) = 0;
-
- virtual void LoadScript ( const char* ) = 0;
- virtual void SetScript ( char* ) = 0;
-
- virtual void AddBreakChar( char ) = 0;
-};
-
-#endif
+#ifndef _ISCRIPTPARSER_H_
+#define _ISCRIPTPARSER_H_
+
+class IScriptParser {
+public:
+ virtual ~IScriptParser() {};
+
+ virtual const char* GetToken ( bool ) = 0;
+ virtual char* GetBufferCopy ( void ) = 0;
+ virtual int GetTokenOffset ( void ) = 0;
+
+ virtual void SkipBracedSection ( void ) = 0;
+ virtual void SkipRestOfLine ( void ) = 0;
+ virtual void UndoGetToken ( void ) = 0;
+ virtual void ResetParseSession ( void ) = 0;
+
+ virtual void LoadScript ( const char* ) = 0;
+ virtual void SetScript ( char* ) = 0;
+
+ virtual void AddBreakChar( char ) = 0;
+};
+
+#endif
diff --git a/contrib/bobtoolz/lists.h b/contrib/bobtoolz/lists.h
index d71e7594..6f9774f6 100644
--- a/contrib/bobtoolz/lists.h
+++ b/contrib/bobtoolz/lists.h
@@ -1,21 +1,21 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-bool LoadExclusionList(char* filename, list* exclusionList);
-bool LoadGList(char* filename, GList** loadlist);
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+bool LoadExclusionList(char* filename, list* exclusionList);
+bool LoadGList(char* filename, GList** loadlist);
diff --git a/contrib/bobtoolz/misc.h b/contrib/bobtoolz/misc.h
index c02a99e9..81b48879 100644
--- a/contrib/bobtoolz/misc.h
+++ b/contrib/bobtoolz/misc.h
@@ -1,48 +1,48 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-vec_t Min(vec_t a, vec_t b);
-
-epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value);
-
-// reads current texture into global, returns pointer to it
-const char* GetCurrentTexture();
-
-void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);
-
-void Sys_ERROR (char* text, ...);
-
-void BuildMiniPrt(list* exclusionList);
-
-void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
-void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
-
-entity_s* FindEntityFromTargetname(const char* targetname, int* entNum);
-
-char* UnixToDosPath(char* path);
-
-char* GetFilename(char* buffer, const char* filename);
-char* GetGameFilename(char* buffer, const char* filename);
-
-float Determinant3x3(float a1, float a2, float a3,
- float b1, float b2, float b3,
- float c1, float c2, float c3);
-
-bool GetEntityCentre(const char* entity, vec3_t centre);
-void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out );
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+vec_t Min(vec_t a, vec_t b);
+
+epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value);
+
+// reads current texture into global, returns pointer to it
+const char* GetCurrentTexture();
+
+void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);
+
+void Sys_ERROR (char* text, ...);
+
+void BuildMiniPrt(list* exclusionList);
+
+void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
+void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
+
+entity_s* FindEntityFromTargetname(const char* targetname, int* entNum);
+
+char* UnixToDosPath(char* path);
+
+char* GetFilename(char* buffer, const char* filename);
+char* GetGameFilename(char* buffer, const char* filename);
+
+float Determinant3x3(float a1, float a2, float a3,
+ float b1, float b2, float b3,
+ float c1, float c2, float c3);
+
+bool GetEntityCentre(const char* entity, vec3_t centre);
+void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out );
diff --git a/contrib/bobtoolz/resource-gtk.h b/contrib/bobtoolz/resource-gtk.h
index e4522dff..9297877f 100644
--- a/contrib/bobtoolz/resource-gtk.h
+++ b/contrib/bobtoolz/resource-gtk.h
@@ -1,15 +1,15 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Developer Studio generated include file.
-// Used by bobtoolz-gtk.rc
-//
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 102
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1000
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by bobtoolz-gtk.rc
+//
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 102
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1000
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/contrib/bobtoolz/resource.h b/contrib/bobtoolz/resource.h
index 999d639b..2c7f97ed 100644
--- a/contrib/bobtoolz/resource.h
+++ b/contrib/bobtoolz/resource.h
@@ -1,115 +1,115 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-//{{NO_DEPENDENCIES}}
-// Microsoft Developer Studio generated include file.
-// Used by bobToolz.rc
-//
-#define IDD_PATHPLOTTER_DIALOG 101
-#define IDD_ABOUT 129
-#define IDD_STAIR_DIALOG 130
-#define IDD_POLYGON_DIALOG 131
-#define IDB_BT_BITMAP 137
-#define IDI_ICON1 139
-#define IDD_POLYGON_BRD_DIALOG 141
-#define IDD_DOOR_DIALOG 141
-#define IDD_INTERSECT_DIALOG 143
-#define IDD_INTERSECT_INFO_DIALOG 144
-#define IDD_BRUSHCHECKER_DIALOG 146
-#define IDD_AUTOCAULK_DIALOG 147
-#define IDD_AUTOCAULKSTART_DIALOG 148
-#define IDD_TEXTURE_RESET_DIALOG 149
-#define IDC_EDIT1 1000
-#define IDC_DIR_N_RADIO 1001
-#define IDC_TRIMTEXTURE_EDIT 1001
-#define IDC_SCL_VERT_EDIT 1001
-#define IDC_DIR_S_RADIO 1002
-#define IDC_SCL_HOR_EDIT 1002
-#define IDC_POINTCOUNT_EDIT 1002
-#define IDC_DIR_E_RADIO 1003
-#define IDC_ROTATION_EDIT 1003
-#define IDC_MULTIPLIER_EDIT 1003
-#define IDC_DIR_W_RADIO 1004
-#define IDC_SHFT_VER_EDIT 1004
-#define IDC_GRAVITY_EDIT 1004
-#define IDC_STYLE_ORIG_RADIO 1005
-#define IDC_SHFT_HOR_EDIT 1005
-#define IDC_NOUPDATE_CHECK 1005
-#define IDC_STYLE_BOB_RADIO 1006
-#define IDC_SHOWEXTRA_CHECK 1006
-#define IDC_STYLE_CORNER_RADIO 1007
-#define IDC_RISER_EDIT 1011
-#define IDC_FLAT_EDIT 1012
-#define IDC_MAX_WALL_WIDTH 1013
-#define IDC_MIN_WALL_WIDTH 1014
-#define IDC_DETAIL_CHK 1014
-#define IDC_MAX_CLIFF_HEIGHT 1015
-#define IDC_INVERSE_CHK 1015
-#define IDC_MIN_CLIFF_HEIGHT 1016
-#define IDC_BORDER_CHK 1016
-#define IDC_ALIGN_CHK 1017
-#define IDC_BORDER_EDIT 1018
-#define IDC_MAX_CNR_SIZE 1019
-#define IDC_MIN_CNR_SIZE 1020
-#define IDC_FBTEXTURE_EDIT 1020
-#define IDC_GRID_SNAP 1021
-#define IDC_TEXSCALE1_CHECK 1021
-#define IDC_MAX_WALL_BREADTH 1022
-#define IDC_TEXSCALE2_CHECK 1022
-#define IDC_MIN_WALL_BREADTH 1023
-#define IDC_MAINTEX_COMBO 1023
-#define IDC_TEXSCALE3_CHECK 1024
-#define IDC_TEXSCALE4_CHECK 1025
-#define IDC_TRIMTEX_COMBO 1026
-#define IDC_SET_MAINTEX_BTN 1027
-#define IDC_SET_TRIMTEX_BTN 1028
-#define IDC_WHOLEMAP_CHECK 1030
-#define IDC_DETAIL_INCLUDE_CHECK 1031
-#define IDC_SKIPBOUNDS_CHECK 1032
-#define IDC_SKIPSIMPLE_CHECK 1033
-#define IDC_SKIPACCURATE_CHECK 1034
-#define IDC_PROGRESS1 1035
-#define IDC_INTR_PROG1 1035
-#define IDC_DIR_NS_RADIO 1036
-#define IDC_PROGRESS2 1036
-#define IDC_DIR_EW_RADIO 1037
-#define IDC_DIR_GROUP 1038
-#define IDC_WHOLEMAP_RADIO 1040
-#define IDC_SELECTED_RADIO 1041
-#define IDC_KILLBRUSHES_CHECK 1041
-#define IDC_WARNING1_STATIC 1042
-#define IDC_AC_NORMAL_RADIO 1043
-#define IDC_AC_BUILD_MINI_PRT_RADIO 1044
-#define IDC_AC_SUPER_RADIO 1045
-#define IDC_RESET_TEXTURE_EDIT 1046
-#define IDC_RESET_NEW_TEXTURE_EDIT 1047
-#define IDC_ONLYTEXTURE_CHECK 1048
-#define IDC_ALLTEXTURES_CHECK 1049
-#define IDC_DUPLICATEONLY_CHECK 1050
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 102
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1007
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by bobToolz.rc
+//
+#define IDD_PATHPLOTTER_DIALOG 101
+#define IDD_ABOUT 129
+#define IDD_STAIR_DIALOG 130
+#define IDD_POLYGON_DIALOG 131
+#define IDB_BT_BITMAP 137
+#define IDI_ICON1 139
+#define IDD_POLYGON_BRD_DIALOG 141
+#define IDD_DOOR_DIALOG 141
+#define IDD_INTERSECT_DIALOG 143
+#define IDD_INTERSECT_INFO_DIALOG 144
+#define IDD_BRUSHCHECKER_DIALOG 146
+#define IDD_AUTOCAULK_DIALOG 147
+#define IDD_AUTOCAULKSTART_DIALOG 148
+#define IDD_TEXTURE_RESET_DIALOG 149
+#define IDC_EDIT1 1000
+#define IDC_DIR_N_RADIO 1001
+#define IDC_TRIMTEXTURE_EDIT 1001
+#define IDC_SCL_VERT_EDIT 1001
+#define IDC_DIR_S_RADIO 1002
+#define IDC_SCL_HOR_EDIT 1002
+#define IDC_POINTCOUNT_EDIT 1002
+#define IDC_DIR_E_RADIO 1003
+#define IDC_ROTATION_EDIT 1003
+#define IDC_MULTIPLIER_EDIT 1003
+#define IDC_DIR_W_RADIO 1004
+#define IDC_SHFT_VER_EDIT 1004
+#define IDC_GRAVITY_EDIT 1004
+#define IDC_STYLE_ORIG_RADIO 1005
+#define IDC_SHFT_HOR_EDIT 1005
+#define IDC_NOUPDATE_CHECK 1005
+#define IDC_STYLE_BOB_RADIO 1006
+#define IDC_SHOWEXTRA_CHECK 1006
+#define IDC_STYLE_CORNER_RADIO 1007
+#define IDC_RISER_EDIT 1011
+#define IDC_FLAT_EDIT 1012
+#define IDC_MAX_WALL_WIDTH 1013
+#define IDC_MIN_WALL_WIDTH 1014
+#define IDC_DETAIL_CHK 1014
+#define IDC_MAX_CLIFF_HEIGHT 1015
+#define IDC_INVERSE_CHK 1015
+#define IDC_MIN_CLIFF_HEIGHT 1016
+#define IDC_BORDER_CHK 1016
+#define IDC_ALIGN_CHK 1017
+#define IDC_BORDER_EDIT 1018
+#define IDC_MAX_CNR_SIZE 1019
+#define IDC_MIN_CNR_SIZE 1020
+#define IDC_FBTEXTURE_EDIT 1020
+#define IDC_GRID_SNAP 1021
+#define IDC_TEXSCALE1_CHECK 1021
+#define IDC_MAX_WALL_BREADTH 1022
+#define IDC_TEXSCALE2_CHECK 1022
+#define IDC_MIN_WALL_BREADTH 1023
+#define IDC_MAINTEX_COMBO 1023
+#define IDC_TEXSCALE3_CHECK 1024
+#define IDC_TEXSCALE4_CHECK 1025
+#define IDC_TRIMTEX_COMBO 1026
+#define IDC_SET_MAINTEX_BTN 1027
+#define IDC_SET_TRIMTEX_BTN 1028
+#define IDC_WHOLEMAP_CHECK 1030
+#define IDC_DETAIL_INCLUDE_CHECK 1031
+#define IDC_SKIPBOUNDS_CHECK 1032
+#define IDC_SKIPSIMPLE_CHECK 1033
+#define IDC_SKIPACCURATE_CHECK 1034
+#define IDC_PROGRESS1 1035
+#define IDC_INTR_PROG1 1035
+#define IDC_DIR_NS_RADIO 1036
+#define IDC_PROGRESS2 1036
+#define IDC_DIR_EW_RADIO 1037
+#define IDC_DIR_GROUP 1038
+#define IDC_WHOLEMAP_RADIO 1040
+#define IDC_SELECTED_RADIO 1041
+#define IDC_KILLBRUSHES_CHECK 1041
+#define IDC_WARNING1_STATIC 1042
+#define IDC_AC_NORMAL_RADIO 1043
+#define IDC_AC_BUILD_MINI_PRT_RADIO 1044
+#define IDC_AC_SUPER_RADIO 1045
+#define IDC_RESET_TEXTURE_EDIT 1046
+#define IDC_RESET_NEW_TEXTURE_EDIT 1047
+#define IDC_ONLYTEXTURE_CHECK 1048
+#define IDC_ALLTEXTURES_CHECK 1049
+#define IDC_DUPLICATEONLY_CHECK 1050
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 102
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1007
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/contrib/bobtoolz/shapes.h b/contrib/bobtoolz/shapes.h
index e5fccd9c..46eae37a 100644
--- a/contrib/bobtoolz/shapes.h
+++ b/contrib/bobtoolz/shapes.h
@@ -1,49 +1,49 @@
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// TODO: implement all this stuff via DBrush class. started with DShape
-// TODO: Auto Face Scaling, no need to pass parms, calculated via brush.
-
-// Q3MAP stuff
-#define FACE_DETAIL 0x8000000
-
-// defines for polygon stuff
-#define MAX_POLYGON_FACES 128
-
-// generic (detail added 12/01/01, for AC+)
-void AddFaceWithTexture(brush_t* brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail);
-
-// -------------
-// ---caulked---
-// -------------
-void Build_Wedge(int dir, vec3_t min, vec3_t max, bool bUp);
-
-// --------------
-// ---textured---
-// --------------
-void BuildDoorsX2(vec3_t min, vec3_t max, bool bSclMainHor, bool bSclMainVert, bool bSclTrimHor, bool bSclTrimVert, const char* mainTexture, const char* trimTexture, int direction);
-void Build_StairStep(vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, int direction);
-void Build_StairStep_Wedge(int dir, vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, bool detail);
-void BuildCornerStairs(vec3_t vMin, vec3_t vMax, int nSteps, const char* mainTexture, const char* riserTex);
-// stairs stuff.
-
-//void Build_Prism_Border(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop = FALSE); //moved to DShape
-//void Build_Prism_Ordinary(vec3_t min, vec3_t max, int nSides, bool bAlignTop = FALSE); //moved to DShape
-//void Build_Prism_Efficient(vec3_t min, vec3_t max, int nSides, bool bAlignTop = FALSE); //moved to DShape
-// polygon stuff.
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// TODO: implement all this stuff via DBrush class. started with DShape
+// TODO: Auto Face Scaling, no need to pass parms, calculated via brush.
+
+// Q3MAP stuff
+#define FACE_DETAIL 0x8000000
+
+// defines for polygon stuff
+#define MAX_POLYGON_FACES 128
+
+// generic (detail added 12/01/01, for AC+)
+void AddFaceWithTexture(brush_t* brush, vec3_t va, vec3_t vb, vec3_t vc, const char* texture, bool detail);
+
+// -------------
+// ---caulked---
+// -------------
+void Build_Wedge(int dir, vec3_t min, vec3_t max, bool bUp);
+
+// --------------
+// ---textured---
+// --------------
+void BuildDoorsX2(vec3_t min, vec3_t max, bool bSclMainHor, bool bSclMainVert, bool bSclTrimHor, bool bSclTrimVert, const char* mainTexture, const char* trimTexture, int direction);
+void Build_StairStep(vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, int direction);
+void Build_StairStep_Wedge(int dir, vec3_t min, vec3_t max, const char* mainTexture, const char* riserTexture, bool detail);
+void BuildCornerStairs(vec3_t vMin, vec3_t vMax, int nSteps, const char* mainTexture, const char* riserTex);
+// stairs stuff.
+
+//void Build_Prism_Border(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop = FALSE); //moved to DShape
+//void Build_Prism_Ordinary(vec3_t min, vec3_t max, int nSides, bool bAlignTop = FALSE); //moved to DShape
+//void Build_Prism_Efficient(vec3_t min, vec3_t max, int nSides, bool bAlignTop = FALSE); //moved to DShape
+// polygon stuff.
diff --git a/contrib/bobtoolz/visfind.h b/contrib/bobtoolz/visfind.h
index 732f3b6c..0a4b601e 100644
--- a/contrib/bobtoolz/visfind.h
+++ b/contrib/bobtoolz/visfind.h
@@ -1 +1 @@
-list *BuildTrace(char* filename, vec3_t v_origin);
+list *BuildTrace(char* filename, vec3_t v_origin);
diff --git a/contrib/camera/camera.h b/contrib/camera/camera.h
index d60783a9..cf1387c2 100644
--- a/contrib/camera/camera.h
+++ b/contrib/camera/camera.h
@@ -1,162 +1,162 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
-Camera plugin for GtkRadiant
-Copyright (C) 2002 Splash Damage Ltd.
-*/
-
-#ifndef _CAMERA_H_
-#define _CAMERA_H_
-
-#ifdef _WIN32
- #pragma warning(disable : 4267)
-#else
- typedef unsigned char byte;
-#endif
-
-class CCamera;
-
-#include
-
-#include "str.h"
-
-#define USE_QERTABLE_DEFINE
-#include "qerplugin.h"
-
-#include "igl.h"
-#include "iui.h"
-#include "icamera.h"
-
-#include "misc.h"
-#include "dialogs.h"
-#include "funchandlers.h"
-#include "renderer.h"
-#include "listener.h"
-
-extern _QERFuncTable_1 g_FuncTable;
-extern _QERQglTable g_QglTable;
-extern _QERUITable g_UITable;
-extern _QERCameraTable g_CameraTable;
-
-extern CRenderer *Renderer;
-extern CListener *Listener;
-
-// splinelib
-#define CAMERA_PLUGIN
-#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
-
-extern void ( APIENTRY * qglBegin )(GLenum mode);
-extern void ( APIENTRY * qglEnd )(void);
-extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
-
-extern "C" void InitIglToQgl( _QERQglTable *g_QglTable );
-
-#include "splines/splines.h"
-
-// this needs to match splines.cpp
-#define MAX_CAMERAS 64
-extern idCameraDef camera[MAX_CAMERAS];
-
-extern "C" qboolean loadCamera(int camNum, const char *name);
-
-//
-// CCamera
-//
-
-class CCamera {
-public:
- CCamera( int i ) {
- cam = &camera[i];
- camnum = i;
- Init();
- }
- ~CCamera();
-
- void Init() {
- next = prev = NULL;
- fileName[0] = '\0';
- hasbeensaved = 0;
- }
-
- idCameraDef *GetCam() {
- return( cam );
- }
- int GetCamNum() {
- return( camnum );
- }
-
- char *GetFileName() {
- return( fileName );
- }
- void SetFileName( const char *name, bool save ) {
- strcpy( fileName, name );
- if( save )
- hasbeensaved = 1;
- }
-
- CCamera *GetNext() {
- return( next );
- }
-
- CCamera *GetPrev() {
- return( prev );
- }
-
- void SetNext( CCamera *camera ) {
- next = camera;
- }
- void SetPrev( CCamera *camera ) {
- prev = camera;
- }
-
- int HasBeenSaved() {
- return( hasbeensaved );
- }
- void HasBeenModified() {
- if( hasbeensaved )
- hasbeensaved = 2;
- }
-
-protected:
- idCameraDef *cam;
- int camnum;
- CCamera *next, *prev;
- char fileName[PATH_MAX];
- int hasbeensaved; // 0:never saved 1:saved 2:saved, but modified
-};
-
-CCamera *AllocCam();
-void FreeCam( CCamera *cam );
-void SetCurrentCam( CCamera *cam );
-CCamera *GetCurrentCam();
-
-// globals
-extern GtkWidget *g_pRadiantWnd;
-extern GtkWidget *g_pCameraInspectorWnd;
-extern CCamera *firstCam;
-extern bool g_bEditOn;
-extern int g_iEditMode;
-extern int g_iActiveTarget;
-extern int g_iPreviewRunning;
-extern CCamera *g_pCurrentEditCam;
-
-#endif // _CAMERA_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+Camera plugin for GtkRadiant
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+#ifndef _CAMERA_H_
+#define _CAMERA_H_
+
+#ifdef _WIN32
+ #pragma warning(disable : 4267)
+#else
+ typedef unsigned char byte;
+#endif
+
+class CCamera;
+
+#include
+
+#include "str.h"
+
+#define USE_QERTABLE_DEFINE
+#include "qerplugin.h"
+
+#include "igl.h"
+#include "iui.h"
+#include "icamera.h"
+
+#include "misc.h"
+#include "dialogs.h"
+#include "funchandlers.h"
+#include "renderer.h"
+#include "listener.h"
+
+extern _QERFuncTable_1 g_FuncTable;
+extern _QERQglTable g_QglTable;
+extern _QERUITable g_UITable;
+extern _QERCameraTable g_CameraTable;
+
+extern CRenderer *Renderer;
+extern CListener *Listener;
+
+// splinelib
+#define CAMERA_PLUGIN
+#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
+
+extern void ( APIENTRY * qglBegin )(GLenum mode);
+extern void ( APIENTRY * qglEnd )(void);
+extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
+
+extern "C" void InitIglToQgl( _QERQglTable *g_QglTable );
+
+#include "splines/splines.h"
+
+// this needs to match splines.cpp
+#define MAX_CAMERAS 64
+extern idCameraDef camera[MAX_CAMERAS];
+
+extern "C" qboolean loadCamera(int camNum, const char *name);
+
+//
+// CCamera
+//
+
+class CCamera {
+public:
+ CCamera( int i ) {
+ cam = &camera[i];
+ camnum = i;
+ Init();
+ }
+ ~CCamera();
+
+ void Init() {
+ next = prev = NULL;
+ fileName[0] = '\0';
+ hasbeensaved = 0;
+ }
+
+ idCameraDef *GetCam() {
+ return( cam );
+ }
+ int GetCamNum() {
+ return( camnum );
+ }
+
+ char *GetFileName() {
+ return( fileName );
+ }
+ void SetFileName( const char *name, bool save ) {
+ strcpy( fileName, name );
+ if( save )
+ hasbeensaved = 1;
+ }
+
+ CCamera *GetNext() {
+ return( next );
+ }
+
+ CCamera *GetPrev() {
+ return( prev );
+ }
+
+ void SetNext( CCamera *camera ) {
+ next = camera;
+ }
+ void SetPrev( CCamera *camera ) {
+ prev = camera;
+ }
+
+ int HasBeenSaved() {
+ return( hasbeensaved );
+ }
+ void HasBeenModified() {
+ if( hasbeensaved )
+ hasbeensaved = 2;
+ }
+
+protected:
+ idCameraDef *cam;
+ int camnum;
+ CCamera *next, *prev;
+ char fileName[PATH_MAX];
+ int hasbeensaved; // 0:never saved 1:saved 2:saved, but modified
+};
+
+CCamera *AllocCam();
+void FreeCam( CCamera *cam );
+void SetCurrentCam( CCamera *cam );
+CCamera *GetCurrentCam();
+
+// globals
+extern GtkWidget *g_pRadiantWnd;
+extern GtkWidget *g_pCameraInspectorWnd;
+extern CCamera *firstCam;
+extern bool g_bEditOn;
+extern int g_iEditMode;
+extern int g_iActiveTarget;
+extern int g_iPreviewRunning;
+extern CCamera *g_pCurrentEditCam;
+
+#endif // _CAMERA_H_
diff --git a/contrib/camera/dialogs.h b/contrib/camera/dialogs.h
index 5ba86c5a..93dbce1d 100644
--- a/contrib/camera/dialogs.h
+++ b/contrib/camera/dialogs.h
@@ -1,37 +1,37 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
-Camera plugin for GtkRadiant
-Copyright (C) 2002 Splash Damage Ltd.
-*/
-
-struct TwinWidget {
- GtkWidget* one;
- GtkWidget* two;
-};
-
-void dialog_button_callback (GtkWidget *widget, gpointer data);
-gint dialog_delete_callback (GtkWidget *widget, GdkEvent* event, gpointer data);
-//void dialog_button_callback_settex (GtkWidget *widget, gpointer data);
-
-void RefreshCamListCombo( void );
-GtkWidget *CreateCameraInspectorDialog( void );
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+Camera plugin for GtkRadiant
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+struct TwinWidget {
+ GtkWidget* one;
+ GtkWidget* two;
+};
+
+void dialog_button_callback (GtkWidget *widget, gpointer data);
+gint dialog_delete_callback (GtkWidget *widget, GdkEvent* event, gpointer data);
+//void dialog_button_callback_settex (GtkWidget *widget, gpointer data);
+
+void RefreshCamListCombo( void );
+GtkWidget *CreateCameraInspectorDialog( void );
diff --git a/contrib/camera/funchandlers.h b/contrib/camera/funchandlers.h
index a9419062..ee3b9274 100644
--- a/contrib/camera/funchandlers.h
+++ b/contrib/camera/funchandlers.h
@@ -1,37 +1,37 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
-Camera plugin for GtkRadiant
-Copyright (C) 2002 Splash Damage Ltd.
-*/
-
-void DoNewFixedCamera();
-void DoNewInterpolatedCamera();
-void DoNewSplineCamera();
-void DoCameraInspector();
-void DoPreviewCamera();
-void DoLoadCamera();
-void DoSaveCamera();
-void DoUnloadCamera();
-void DoStartEdit( CCamera *cam );
-void DoStopEdit( void );
-
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+Camera plugin for GtkRadiant
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+void DoNewFixedCamera();
+void DoNewInterpolatedCamera();
+void DoNewSplineCamera();
+void DoCameraInspector();
+void DoPreviewCamera();
+void DoLoadCamera();
+void DoSaveCamera();
+void DoUnloadCamera();
+void DoStartEdit( CCamera *cam );
+void DoStopEdit( void );
+
diff --git a/contrib/camera/listener.h b/contrib/camera/listener.h
index 13e14b71..6519508f 100644
--- a/contrib/camera/listener.h
+++ b/contrib/camera/listener.h
@@ -1,64 +1,64 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
-Camera plugin for GtkRadiant
-Copyright (C) 2002 Splash Damage Ltd.
-*/
-
-class CListener : public IWindowListener
-{
-public:
- bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y);
- bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y);
- bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y);
- bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y);
- bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y);
- bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y);
- bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y);
- bool OnKeyPressed(char *s) { return false; }
- bool Paint() { return true; }
- void Close() { }
-
- void UnRegister();
- void Register();
- CListener();
- virtual ~CListener();
-
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
-
- void SetViewType( VIEWTYPE vt ) { if( m_vt != vt ) oldValid = false; m_vt = vt; }
-
-private:
- IXYWndWrapper *g_pXYWndWrapper;
-
- bool m_bHooked;
- int refCount;
- VIEWTYPE m_vt;
-
- // mouse button status
- bool m_bLeftMBPressed, m_bRightMBPressed, m_bMiddleMBPressed;
-
- // old mouse coordinates
- bool oldValid;
- gdouble old_x, old_y;
-};
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+Camera plugin for GtkRadiant
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+class CListener : public IWindowListener
+{
+public:
+ bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y);
+ bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y);
+ bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y);
+ bool OnKeyPressed(char *s) { return false; }
+ bool Paint() { return true; }
+ void Close() { }
+
+ void UnRegister();
+ void Register();
+ CListener();
+ virtual ~CListener();
+
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+
+ void SetViewType( VIEWTYPE vt ) { if( m_vt != vt ) oldValid = false; m_vt = vt; }
+
+private:
+ IXYWndWrapper *g_pXYWndWrapper;
+
+ bool m_bHooked;
+ int refCount;
+ VIEWTYPE m_vt;
+
+ // mouse button status
+ bool m_bLeftMBPressed, m_bRightMBPressed, m_bMiddleMBPressed;
+
+ // old mouse coordinates
+ bool oldValid;
+ gdouble old_x, old_y;
+};
diff --git a/contrib/camera/misc.h b/contrib/camera/misc.h
index 6c56dc73..52062c88 100644
--- a/contrib/camera/misc.h
+++ b/contrib/camera/misc.h
@@ -1,91 +1,91 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
-Camera plugin for GtkRadiant
-Copyright (C) 2002 Splash Damage Ltd.
-*/
-
-void Sys_ERROR( char* text, ... );
-char* UnixToDosPath( char* path );
-void ExtractFilePath( const char *path, char *dest );
-const char* ExtractFilename( const char* path );
-bool FileExists (const char *filename);
-int Q_stricmp (const char *s1, const char *s2);
-
-typedef int fileHandle_t;
-
-#define qfalse false
-#define qtrue true
-
-extern "C" {
-// command buffer
-void Cbuf_AddText( const char *text );
-void Cbuf_Execute (void);
-
-// common
-#ifndef CDECL
-#ifdef _WIN32
- #define CDECL __cdecl
-#else
- #define CDECL
-#endif
-#endif
-
-void CDECL Com_Error( int level, const char *error, ... );
-void CDECL Com_Printf( const char *msg, ... );
-void CDECL Com_DPrintf( const char *msg, ... );
-void *Com_Allocate( int bytes );
-void Com_Dealloc( void *ptr );
-
-// filesystem
-int FS_Read( void *buffer, int len, fileHandle_t f );
-int FS_Write( const void *buffer, int len, fileHandle_t h );
-int FS_ReadFile( const char *qpath, void **buffer );
-void FS_FreeFile( void *buffer );
-int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE );
-fileHandle_t FS_FOpenFileWrite( const char *filename );
-void FS_FCloseFile( fileHandle_t f );
-}
-
-// vectors
-#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
-#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
-#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
-#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
-
-#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
-#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
-#define CrossProduct(a,b,c) ((c)[0]=(a)[1]*(b)[2]-(a)[2]*(b)[1],(c)[1]=(a)[2]*(b)[0]-(a)[0]*(b)[2],(c)[2]=(a)[0]*(b)[1]-(a)[1]*(b)[0])
-
-#define DotProduct4(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]+(x)[3]*(y)[3])
-#define VectorSubtract4(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2],(c)[3]=(a)[3]-(b)[3])
-#define VectorAdd4(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
-#define VectorCopy4(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-#define VectorScale4(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s),(o)[3]=(v)[3]*(s))
-#define VectorMA4(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s),(o)[3]=(v)[3]+(b)[3]*(s))
-
-#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
-#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
-#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
-#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-
-#define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];}
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+Camera plugin for GtkRadiant
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+void Sys_ERROR( char* text, ... );
+char* UnixToDosPath( char* path );
+void ExtractFilePath( const char *path, char *dest );
+const char* ExtractFilename( const char* path );
+bool FileExists (const char *filename);
+int Q_stricmp (const char *s1, const char *s2);
+
+typedef int fileHandle_t;
+
+#define qfalse false
+#define qtrue true
+
+extern "C" {
+// command buffer
+void Cbuf_AddText( const char *text );
+void Cbuf_Execute (void);
+
+// common
+#ifndef CDECL
+#ifdef _WIN32
+ #define CDECL __cdecl
+#else
+ #define CDECL
+#endif
+#endif
+
+void CDECL Com_Error( int level, const char *error, ... );
+void CDECL Com_Printf( const char *msg, ... );
+void CDECL Com_DPrintf( const char *msg, ... );
+void *Com_Allocate( int bytes );
+void Com_Dealloc( void *ptr );
+
+// filesystem
+int FS_Read( void *buffer, int len, fileHandle_t f );
+int FS_Write( const void *buffer, int len, fileHandle_t h );
+int FS_ReadFile( const char *qpath, void **buffer );
+void FS_FreeFile( void *buffer );
+int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE );
+fileHandle_t FS_FOpenFileWrite( const char *filename );
+void FS_FCloseFile( fileHandle_t f );
+}
+
+// vectors
+#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
+#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
+#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
+#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
+
+#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
+#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
+#define CrossProduct(a,b,c) ((c)[0]=(a)[1]*(b)[2]-(a)[2]*(b)[1],(c)[1]=(a)[2]*(b)[0]-(a)[0]*(b)[2],(c)[2]=(a)[0]*(b)[1]-(a)[1]*(b)[0])
+
+#define DotProduct4(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]+(x)[3]*(y)[3])
+#define VectorSubtract4(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2],(c)[3]=(a)[3]-(b)[3])
+#define VectorAdd4(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
+#define VectorCopy4(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
+#define VectorScale4(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s),(o)[3]=(v)[3]*(s))
+#define VectorMA4(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s),(o)[3]=(v)[3]+(b)[3]*(s))
+
+#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
+#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
+#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
+#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
+
+#define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];}
diff --git a/contrib/camera/renderer.h b/contrib/camera/renderer.h
index c2ca93bd..989567a1 100644
--- a/contrib/camera/renderer.h
+++ b/contrib/camera/renderer.h
@@ -1,46 +1,46 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
-Camera plugin for GtkRadiant
-Copyright (C) 2002 Splash Damage Ltd.
-*/
-
-class CRenderer : public IGL2DWindow, public IGL3DWindow {
-public:
- CRenderer();
- virtual ~CRenderer();
-
-protected:
- int refCount;
-
-public:
- void Register();
- void UnRegister();
- void Initialize();
- void Draw2D( VIEWTYPE vt );
- void Draw3D();
-
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
-
- bool m_bHooked;
-};
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+Camera plugin for GtkRadiant
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+class CRenderer : public IGL2DWindow, public IGL3DWindow {
+public:
+ CRenderer();
+ virtual ~CRenderer();
+
+protected:
+ int refCount;
+
+public:
+ void Register();
+ void UnRegister();
+ void Initialize();
+ void Draw2D( VIEWTYPE vt );
+ void Draw3D();
+
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+
+ bool m_bHooked;
+};
diff --git a/contrib/gtkgensurf/gendlgs.h b/contrib/gtkgensurf/gendlgs.h
index c6df4866..dd954678 100644
--- a/contrib/gtkgensurf/gendlgs.h
+++ b/contrib/gtkgensurf/gendlgs.h
@@ -1,151 +1,151 @@
-/*
-GenSurf plugin for GtkRadiant
-Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#define DLG_PLANE_XY0 100
-#define DLG_PLANE_XY1 101
-#define DLG_PLANE_YZ0 102
-#define DLG_PLANE_XZ0 103
-#define DLG_PLANE_YZ1 104
-#define DLG_PLANE_XZ1 105
-#define DLG_WAVE_01 106
-#define DLG_WAVE_02 107
-#define DLG_WAVE_03 108
-#define DLG_WAVE_04 109
-#define DLG_WAVE_05 110
-#define DLG_WAVE_06 111
-#define DLG_LAMBDA 112
-#define DLG_LAMBDA_TEXT 113
-#define DLG_AMP 114
-#define DLG_AMP_TEXT 115
-#define DLG_ROUGH 116
-#define DLG_ROUGH_TEXT 117
-#define DLG_LINEARBORDER 118
-#define DLG_FILE 119
-#define DLG_FILE_BROWSE 120
-#define DLG_PREVIEW 121
-#define DLG_GO 122
-#define DLG_ABOUT 123
-#define DLG_NH_TEXT 124
-#define DLG_NH 125
-#define DLG_NH_SPIN 126
-#define DLG_NV_TEXT 127
-#define DLG_NV 128
-#define DLG_NV_SPIN 129
-#define DLG_HMIN_TEXT 130
-#define DLG_HMIN 131
-#define DLG_HMAX_TEXT 132
-#define DLG_HMAX 133
-#define DLG_VMIN_TEXT 134
-#define DLG_VMIN 135
-#define DLG_VMAX_TEXT 136
-#define DLG_VMAX 137
-#define DLG_Z00_TEXT 138
-#define DLG_Z00 139
-#define DLG_Z01_TEXT 140
-#define DLG_Z01 141
-#define DLG_Z10_TEXT 142
-#define DLG_Z10 143
-#define DLG_Z11_TEXT 144
-#define DLG_Z11 145
-#define DLG_TEXTURE 146
-#define DLG_SKYBOX 147
-#define DLG_AUTOOVERWRITE 148
-#define DLG_DETAIL 149
-#define DLG_ARGHRAD2 150
-#define DLG_ARGHRAD2_SPIN 151
-#define DLG_APPEND 152
-#define DLG_REFRESH 153
-#define DLG_TEXOFFSETX 154
-#define DLG_TEXOFFSETY 155
-#define DLG_TEXSCALEX 156
-#define DLG_TEXSCALEY 157
-#define DLG_FIXPOINTS 158
-#define DLG_TEXTURE_BROWSE 159
-#define DLG_AZIMUTH 162
-#define DLG_AZIMUTH_SPIN 163
-#define DLG_ELEVATION 164
-#define DLG_ELEVATION_SPIN 165
-#define DLG_RANDOMSEED 166
-#define DLG_RANDOMSEED_SPIN 167
-#define DLG_BITMAP 168
-#define DLG_SAVE 169
-#define DLG_OPEN 170
-#define DLG_TAB 171
-#define DLG_TEXTURE2 172
-#define DLG_TEXTURE2_BROWSE 173
-#define DLG_LADDER 174
-#define DLG_ARGHRAD2_TEXT 175
-#define DLG_FILE_TEXT 176
-#define DLG_DECIMATE 177
-#define DLG_DECIMATE_TEXT 178
-#define DLG_HIDEBACKFACES 179
-#define DLG_DEFAULTS 180
-#define DLG_ABOUT_APP 200
-#define DLG_ABOUT_ICON 201
-#define DLG_BMP_FILE 202
-#define DLG_BMP_FILE_BROWSE 203
-#define DLG_BMP_BLACK 204
-#define DLG_BMP_WHITE 205
-#define DLG_BMP_TEXT1 206
-#define DLG_BMP_TEXT2 207
-#define DLG_BMP_TEXT3 208
-#define DLG_BMP_NOTE 209
-#define DLG_BMP_RELOAD 210
-#define DLG_ABOUT_URL 211
-#define DLG_ABOUT_BOARD 212
-#define DLG_FIX_FREE 300
-#define DLG_FIX_FREEALL 301
-#define DLG_FIX_VALUE_TEXT 302
-#define DLG_FIX_VALUE 303
-#define DLG_FIX_VALUE_SPIN 304
-#define DLG_FIX_DONE 305
-#define DLG_FIX_RANGE_TEXT 306
-#define DLG_FIX_RANGE 307
-#define DLG_FIX_NOTE 308
-#define DLG_FIX_RATE_TEXT 309
-#define DLG_FIX_RATE 310
-#define DLG_USE_PATCHES 311
-#define DLG_DECIMATE_LABEL 312
-#define DLG_HINT 350
-#define DLG_GAME_00 400
-#define DLG_GAME_01 401
-#define DLG_GAME_02 402
-#define DLG_GAME_03 403
-#define DLG_GAME_04 404
-#define DLG_GAME_05 405
-#define DLG_GAME_06 406
-#define DLG_GAME_07 407
-#define DLG_GAME_08 408
-#define DLG_GAME_09 409
-#define DLG_TEX_USEPAK 420
-#define DLG_TEX_PAK_TEXT 421
-#define DLG_TEX_PAKFILE 422
-#define DLG_TEX_PAK_BROWSE 423
-#define DLG_TEX_LIST1 424
-#define DLG_TEX_LIST2 425
-#define DLG_TEX_LIST3 426
-#define DLG_TEXTURE3 427
-#define DLG_TEXTURE3_BROWSE 428
-#define DLG_TEX_SLANT_TEXT 429
-#define DLG_TEX_SLANT 430
-#define DLG_TEX_SLANT_SPIN 431
-#define DLG_EXCEL_FUNC 500
-#define DLG_EXCEL_FUNC_TEXT 501
-#define DLG_PREVIEW_ANTIALIASING 502 // ^Fishman - Antializing for the preview window.
-#define DLG_SNAP_TO_GRID 503 // Hydra : snap to grid
+/*
+GenSurf plugin for GtkRadiant
+Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#define DLG_PLANE_XY0 100
+#define DLG_PLANE_XY1 101
+#define DLG_PLANE_YZ0 102
+#define DLG_PLANE_XZ0 103
+#define DLG_PLANE_YZ1 104
+#define DLG_PLANE_XZ1 105
+#define DLG_WAVE_01 106
+#define DLG_WAVE_02 107
+#define DLG_WAVE_03 108
+#define DLG_WAVE_04 109
+#define DLG_WAVE_05 110
+#define DLG_WAVE_06 111
+#define DLG_LAMBDA 112
+#define DLG_LAMBDA_TEXT 113
+#define DLG_AMP 114
+#define DLG_AMP_TEXT 115
+#define DLG_ROUGH 116
+#define DLG_ROUGH_TEXT 117
+#define DLG_LINEARBORDER 118
+#define DLG_FILE 119
+#define DLG_FILE_BROWSE 120
+#define DLG_PREVIEW 121
+#define DLG_GO 122
+#define DLG_ABOUT 123
+#define DLG_NH_TEXT 124
+#define DLG_NH 125
+#define DLG_NH_SPIN 126
+#define DLG_NV_TEXT 127
+#define DLG_NV 128
+#define DLG_NV_SPIN 129
+#define DLG_HMIN_TEXT 130
+#define DLG_HMIN 131
+#define DLG_HMAX_TEXT 132
+#define DLG_HMAX 133
+#define DLG_VMIN_TEXT 134
+#define DLG_VMIN 135
+#define DLG_VMAX_TEXT 136
+#define DLG_VMAX 137
+#define DLG_Z00_TEXT 138
+#define DLG_Z00 139
+#define DLG_Z01_TEXT 140
+#define DLG_Z01 141
+#define DLG_Z10_TEXT 142
+#define DLG_Z10 143
+#define DLG_Z11_TEXT 144
+#define DLG_Z11 145
+#define DLG_TEXTURE 146
+#define DLG_SKYBOX 147
+#define DLG_AUTOOVERWRITE 148
+#define DLG_DETAIL 149
+#define DLG_ARGHRAD2 150
+#define DLG_ARGHRAD2_SPIN 151
+#define DLG_APPEND 152
+#define DLG_REFRESH 153
+#define DLG_TEXOFFSETX 154
+#define DLG_TEXOFFSETY 155
+#define DLG_TEXSCALEX 156
+#define DLG_TEXSCALEY 157
+#define DLG_FIXPOINTS 158
+#define DLG_TEXTURE_BROWSE 159
+#define DLG_AZIMUTH 162
+#define DLG_AZIMUTH_SPIN 163
+#define DLG_ELEVATION 164
+#define DLG_ELEVATION_SPIN 165
+#define DLG_RANDOMSEED 166
+#define DLG_RANDOMSEED_SPIN 167
+#define DLG_BITMAP 168
+#define DLG_SAVE 169
+#define DLG_OPEN 170
+#define DLG_TAB 171
+#define DLG_TEXTURE2 172
+#define DLG_TEXTURE2_BROWSE 173
+#define DLG_LADDER 174
+#define DLG_ARGHRAD2_TEXT 175
+#define DLG_FILE_TEXT 176
+#define DLG_DECIMATE 177
+#define DLG_DECIMATE_TEXT 178
+#define DLG_HIDEBACKFACES 179
+#define DLG_DEFAULTS 180
+#define DLG_ABOUT_APP 200
+#define DLG_ABOUT_ICON 201
+#define DLG_BMP_FILE 202
+#define DLG_BMP_FILE_BROWSE 203
+#define DLG_BMP_BLACK 204
+#define DLG_BMP_WHITE 205
+#define DLG_BMP_TEXT1 206
+#define DLG_BMP_TEXT2 207
+#define DLG_BMP_TEXT3 208
+#define DLG_BMP_NOTE 209
+#define DLG_BMP_RELOAD 210
+#define DLG_ABOUT_URL 211
+#define DLG_ABOUT_BOARD 212
+#define DLG_FIX_FREE 300
+#define DLG_FIX_FREEALL 301
+#define DLG_FIX_VALUE_TEXT 302
+#define DLG_FIX_VALUE 303
+#define DLG_FIX_VALUE_SPIN 304
+#define DLG_FIX_DONE 305
+#define DLG_FIX_RANGE_TEXT 306
+#define DLG_FIX_RANGE 307
+#define DLG_FIX_NOTE 308
+#define DLG_FIX_RATE_TEXT 309
+#define DLG_FIX_RATE 310
+#define DLG_USE_PATCHES 311
+#define DLG_DECIMATE_LABEL 312
+#define DLG_HINT 350
+#define DLG_GAME_00 400
+#define DLG_GAME_01 401
+#define DLG_GAME_02 402
+#define DLG_GAME_03 403
+#define DLG_GAME_04 404
+#define DLG_GAME_05 405
+#define DLG_GAME_06 406
+#define DLG_GAME_07 407
+#define DLG_GAME_08 408
+#define DLG_GAME_09 409
+#define DLG_TEX_USEPAK 420
+#define DLG_TEX_PAK_TEXT 421
+#define DLG_TEX_PAKFILE 422
+#define DLG_TEX_PAK_BROWSE 423
+#define DLG_TEX_LIST1 424
+#define DLG_TEX_LIST2 425
+#define DLG_TEX_LIST3 426
+#define DLG_TEXTURE3 427
+#define DLG_TEXTURE3_BROWSE 428
+#define DLG_TEX_SLANT_TEXT 429
+#define DLG_TEX_SLANT 430
+#define DLG_TEX_SLANT_SPIN 431
+#define DLG_EXCEL_FUNC 500
+#define DLG_EXCEL_FUNC_TEXT 501
+#define DLG_PREVIEW_ANTIALIASING 502 // ^Fishman - Antializing for the preview window.
+#define DLG_SNAP_TO_GRID 503 // Hydra : snap to grid
diff --git a/contrib/gtkgensurf/gensurf.h b/contrib/gtkgensurf/gensurf.h
index 2c516d4e..8e42ac0d 100644
--- a/contrib/gtkgensurf/gensurf.h
+++ b/contrib/gtkgensurf/gensurf.h
@@ -1,395 +1,395 @@
-/*
-GenSurf plugin for GtkRadiant
-Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef _GENSURF_H_
-#define _GENSURF_H_
-
-#include
-
-#include "qerplugin.h"
-//#include "qertypes.h"
-
-#include "igl.h"
-#include "iui_gtk.h"
-#include "ientity.h"
-
-#include "gendlgs.h"
-
-#define PLUGIN
-#define Q3RADIANT
-
-#if defined(__linux__) || defined(__APPLE__)
-template
-inline T min (T x, T y) { return (x < y) ? x : y; }
-template
-inline T max (T x, T y) { return (x > y) ? x : y; }
-
-typedef struct { long x, y; } POINT;
-typedef struct { long left, top, right, bottom; } RECT;
-#endif
-inline bool PtInRect (RECT *rc, POINT pt)
-{
- if (pt.x < rc->left) return false;
- if (pt.x > rc->right) return false;
- if (pt.y < rc->bottom) return false;
- if (pt.y > rc->top) return false;
- return true;
-}
-
-#define NUMGAMES 7
-
-#define CONTENTS_SOLID 0x00000001
-#define CONTENTS_DETAIL 0x08000000 // brushes to be added after vis leafs
-#define CONTENTS_LADDER 0x20000000
-#define SURF_HINT 0x100 // make a primary bsp splitter
-#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
-#define HINT_OFFSET 96
-
-#define PI 3.14159265358979224
-#define RadiansToDegrees(a) (floor(a*57.2957795 - 0.5)+1.)
-#define DegreesToRadians(a) (a/57.2957795)
-
-#define BOGUS_RANGE 65536
-#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
-#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
-#define VectorClear(x) {x[0] = x[1] = x[2] = 0;}
-#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
-#define VectorScale(a,b,c) {c[0]=b*a[0];c[1]=b*a[1];c[2]=b*a[2];}
-#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
-#define XYZVectorSubtract(a,b,c) {c[0]=(float)a[0]-(float)b[0];c[1]=(float)a[1]-(float)b[1];c[2]=(float)a[2]-(float)b[2];}
-#define side(u1,v1,u2,v2,u3,v3) (v3-v1)*(u2-u1) - (u3-u1)*(v2-v1)
-
-#define QUAKE2 0
-#define HALFLIFE 1
-#define SIN 2
-#define HERETIC2 3
-#define KINGPIN 4
-#define GENESIS3D 5
-#define QUAKE3 6
-
-#define MAX_FACES_PER_BRUSH 6
-#define SLIVER_ANGLE DegreesToRadians(20)
-#define MAX_NODES (MAX_ROWS+1)*(MAX_ROWS+1)
-#define MAX_TRIS (MAX_ROWS)*(MAX_ROWS)
-
-typedef float vec;
-typedef vec vec3[3];
-typedef vec vec2[2];
-
-typedef struct
-{
- vec3 v[3];
- char texture[64];
- float Shift[2];
- float Rotate;
- float Scale[2];
- int Contents;
- int Surface;
- int Value;
-} FACE;
-
-typedef struct
-{
- vec3 normal;
- vec dist;
-} PLANE;
-
-typedef struct
-{
- int numpoints;
- vec3 p[4]; // variable sized
-} MY_WINDING;
-
-typedef struct
-{
- int Number;
- int NumFaces;
- FACE face[MAX_FACES_PER_BRUSH];
-} BRUSH;
-
-typedef struct tagXYZ
-{
- int fixed;
- int done;
- double p[3];
- double pp[3]; // these used only for general 3D projection (not isometric)
- double fixed_value;
- double range;
- double rate;
-} XYZ;
-
-// Q2 PAK file structures
-typedef struct
-{
- char id[4]; // Should be 'PACK'
- int dstart; // Offest in the file to the directory
- int dsize; // Size in bytes of the directory, same as num_items*64
-} pak_header_t;
-
-typedef struct
-{
- char name[56]; // The name of the item, normal C string
- int start; // Offset in .pak file to start of item
- int size; // Size of item in bytes
-} pak_item_t;
-
-// SiN .SIN structures
-#define SINPAKHEADER (('K'<<24)+('A'<<16)+('P'<<8)+'S')
-#define MAX_PAK_FILENAME_LENGTH 120
-
-typedef struct
-{
- char name[MAX_PAK_FILENAME_LENGTH];
- int filepos, filelen;
-} dpackfile_t;
-
-typedef struct
-{
- int ident; // == IDPAKHEADER
- int dirofs;
- int dirlen;
-} dpackheader_t;
-
-// Half-Life WAD file structures
-typedef struct
-{
- char identification[4]; // should be WAD2 or 2DAW
- int numlumps;
- int infotableofs;
-} wadinfo_t;
-
-typedef struct
-{
- int filepos;
- int disksize;
- int size; // uncompressed
- char type;
- char compression;
- char pad1, pad2;
- char name[16]; // must be null terminated
-} lumpinfo_t;
-
-typedef struct
-{
- int signature;
- short version;
- short bitflag;
- short compression_method;
- short modfiletime;
- short modfiledate;
- int crc;
- int compressed_size;
- int uncompressed_size;
- short filename_size;
- short extra_size;
-} zipheader_t;
-
-typedef struct
-{
- double x[2];
- double y[2];
- double z[2];
-} bounding_box;
-
-typedef struct
-{
- float p[3];
- int used;
- int tri;
- float error;
- int fixed;
-} NODE;
-
-typedef struct
-{
- int v[3];
- int n[3]; // indices of neighboring triangles
- PLANE plane;
- int flag;
- float min[3];
- float max[3];
-} TRI;
-
-//--------------- bitmap.c -----------------------------
-bool OpenBitmap ();
-void GenerateBitmapMapping ();
-//--------------- face.c -------------------------------
-void PlaneFromPoints (float *, float *, float *, PLANE *);
-void CrossProduct (vec3 v1, vec3 v2, vec3 cross);
-vec VectorNormalize (vec3 in, vec3 out);
-//--------------- gendlg.c -----------------------------
-GtkWidget* create_main_dialog ();
-void About (GtkWidget *parent);
-//--------------- genmap.c -----------------------------
-double AtLeast(double,double);
-bool CanEdit(int, int);
-void CloseFuncGroup();
-bool FixedPoint(int,int);
-void GenerateMap();
-void GenerateXYZ();
-double LessThan(double,double);
-void MakeBrush(BRUSH *);
-double MoreThan(double,double);
-double Nearest(double,double);
-double NoMoreThan(double,double);
-void OpenFuncGroup();
-void PlasmaCloud();
-int PlayerStartZ(double,double);
-void SubdividePlasma(int,int,int,int);
-bool ValidSurface();
-void XYZtoV(XYZ *, vec3 *);
-void MakePatch(patchMesh_t *);
-double CalculateSnapValue(double value);
-
-//---------------- gensurf.c ---------------------------
-bool GenSurfInit ();
-void ReadIniFile (const char *);
-void WriteIniFile (const char *);
-void OpenSetup (GtkWidget*,int);
-void SaveSetup (GtkWidget*);
-//---------------- heretic.c ---------------------------
-int GetDefSurfaceProps(char *);
-//---------------- view.c ------------------------------
-void CreateViewWindow ();
-void DrawGrid(RECT);
-void DrawPreview(RECT);
-void evaluate();
-void GetScaleFactor(RECT);
-void project(XYZ *);
-void Scale(RECT,XYZ,POINT *);
-void ShowPreview ();
-void UpdatePreview (bool);
-
-//---------------- plugin.c -----------------------------
-void UseFaceBounds();
-
-extern _QERFuncTable_1 g_FuncTable;
-extern _QERQglTable g_GLTable;
-extern _QERUIGtkTable g_UIGtkTable;
-extern _QEREntityTable g_EntityTable;
-//#define MAX_ROWS 64
-#define MAX_ROWS 128
-
-#define PLANE_XY0 0
-#define PLANE_XY1 1
-#define PLANE_YZ0 2
-#define PLANE_XZ0 3
-#define PLANE_YZ1 4
-#define PLANE_XZ1 5
-
-#define WAVE_COS_SIN 0
-#define WAVE_HCYLINDER 1
-#define WAVE_VCYLINDER 2
-#define WAVE_BITMAP 3
-#define WAVE_ROUGH_ONLY 4
-#define WAVE_FORMULA 5
-#define WAVE_FIRST WAVE_COS_SIN
-#define WAVE_LAST WAVE_FORMULA
-#define DLG_WAVE_LAST DLG_WAVE_01+WAVE_LAST-WAVE_FIRST
-
-#define MSG_VERTEX_SELECTED WM_USER+1
-
-typedef struct tagMYBITMAP
-{
- char name[NAME_MAX];
- char defpath[NAME_MAX];
- double black_value;
- double white_value;
- int width, height;
- unsigned char* colors;
-} MYBITMAP;
-
-typedef struct tagELEMENT {
- int i;
- int j;
-} ELEMENT;
-
-extern char gszAppDir[NAME_MAX];
-extern char gszCaption[64];
-extern char gszHelpFile[NAME_MAX];
-extern char gszIni[NAME_MAX];
-extern char gszMapFile[NAME_MAX];
-extern char gszVersion[64];
-extern double Amplitude;
-extern double Roughness;
-extern double TexOffset[2];
-extern double TexScale[2];
-extern double WaveLength;
-extern double Hll, Hur, Vll, Vur;
-extern double Z00, Z01, Z10, Z11;
-extern double yaw, pitch, roll;
-extern ELEMENT Vertex[(MAX_ROWS+1)*(MAX_ROWS+1)];
-extern int AddHints;
-extern int ArghRad2;
-extern int AutoOverwrite;
-extern int Decimate;
-extern int FileAppend;
-extern int FixBorders;
-extern int HideBackFaces;
-extern int NH, NV;
-extern int NumVerticesSelected;
-extern int Plane;
-extern int Preview;
-extern int RandomSeed;
-extern int Skybox;
-extern int UseDetail;
-extern int UseLadder;
-extern int VertexMode;
-extern int vid_x, vid_y;
-extern int WaveType;
-extern int gNumNodes;
-extern int gNumTris;
-extern int view_x, view_y;
-extern int view_cx, view_cy;
-extern int UsePatches;
-extern int SlantAngle;
-extern int GimpHints;
-extern int Antialiasing; // ^Fishman - Antializing for the preview window.
-extern int AddTerrainKey; // ^Fishman - Add terrain key to func_group.
-extern int SnapToGrid; // Hydra : snap to grid
-extern int SP; // ^Fishman - Snap to grid.
-
-/*extern HCURSOR ghCursorCurrent;
-extern HCURSOR ghCursorDefault;
-extern HCURSOR ghCursorVertex;
-extern HINSTANCE ghInst;*/
-extern GtkWidget *g_pRadiantWnd;
-extern GtkWidget *g_pWnd;
-/*extern HWND ghwndAngles;
-extern HWND ghwndFix;
-*/extern GtkWidget *g_pWndPreview;
-extern GtkWidget *g_pPreviewWidget;
-extern MYBITMAP gbmp;
-extern NODE *gNode;
-extern TRI *gTri;
-extern XYZ xyz[MAX_ROWS+1][MAX_ROWS+1];
-
-extern int Game;
-extern bounding_box PlayerBox[NUMGAMES];
-//extern char gszOutputDir[NUMGAMES][NAME_MAX];
-extern char Texture[NUMGAMES][3][64];
-//extern char gszTextureDir[NUMGAMES][NAME_MAX];
-extern char GameName[NUMGAMES][16];
-//extern char pakfile[NUMGAMES][NAME_MAX];
-//extern char lastpakfile[NUMGAMES][NAME_MAX];
-//extern int UsePak[NUMGAMES];
-//extern char GameDir[NUMGAMES][NAME_MAX];
-//extern char ExcelFunc[1024];
-
-#endif // _GENSURF_H_
+/*
+GenSurf plugin for GtkRadiant
+Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef _GENSURF_H_
+#define _GENSURF_H_
+
+#include
+
+#include "qerplugin.h"
+//#include "qertypes.h"
+
+#include "igl.h"
+#include "iui_gtk.h"
+#include "ientity.h"
+
+#include "gendlgs.h"
+
+#define PLUGIN
+#define Q3RADIANT
+
+#if defined(__linux__) || defined(__APPLE__)
+template
+inline T min (T x, T y) { return (x < y) ? x : y; }
+template
+inline T max (T x, T y) { return (x > y) ? x : y; }
+
+typedef struct { long x, y; } POINT;
+typedef struct { long left, top, right, bottom; } RECT;
+#endif
+inline bool PtInRect (RECT *rc, POINT pt)
+{
+ if (pt.x < rc->left) return false;
+ if (pt.x > rc->right) return false;
+ if (pt.y < rc->bottom) return false;
+ if (pt.y > rc->top) return false;
+ return true;
+}
+
+#define NUMGAMES 7
+
+#define CONTENTS_SOLID 0x00000001
+#define CONTENTS_DETAIL 0x08000000 // brushes to be added after vis leafs
+#define CONTENTS_LADDER 0x20000000
+#define SURF_HINT 0x100 // make a primary bsp splitter
+#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
+#define HINT_OFFSET 96
+
+#define PI 3.14159265358979224
+#define RadiansToDegrees(a) (floor(a*57.2957795 - 0.5)+1.)
+#define DegreesToRadians(a) (a/57.2957795)
+
+#define BOGUS_RANGE 65536
+#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
+#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
+#define VectorClear(x) {x[0] = x[1] = x[2] = 0;}
+#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
+#define VectorScale(a,b,c) {c[0]=b*a[0];c[1]=b*a[1];c[2]=b*a[2];}
+#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
+#define XYZVectorSubtract(a,b,c) {c[0]=(float)a[0]-(float)b[0];c[1]=(float)a[1]-(float)b[1];c[2]=(float)a[2]-(float)b[2];}
+#define side(u1,v1,u2,v2,u3,v3) (v3-v1)*(u2-u1) - (u3-u1)*(v2-v1)
+
+#define QUAKE2 0
+#define HALFLIFE 1
+#define SIN 2
+#define HERETIC2 3
+#define KINGPIN 4
+#define GENESIS3D 5
+#define QUAKE3 6
+
+#define MAX_FACES_PER_BRUSH 6
+#define SLIVER_ANGLE DegreesToRadians(20)
+#define MAX_NODES (MAX_ROWS+1)*(MAX_ROWS+1)
+#define MAX_TRIS (MAX_ROWS)*(MAX_ROWS)
+
+typedef float vec;
+typedef vec vec3[3];
+typedef vec vec2[2];
+
+typedef struct
+{
+ vec3 v[3];
+ char texture[64];
+ float Shift[2];
+ float Rotate;
+ float Scale[2];
+ int Contents;
+ int Surface;
+ int Value;
+} FACE;
+
+typedef struct
+{
+ vec3 normal;
+ vec dist;
+} PLANE;
+
+typedef struct
+{
+ int numpoints;
+ vec3 p[4]; // variable sized
+} MY_WINDING;
+
+typedef struct
+{
+ int Number;
+ int NumFaces;
+ FACE face[MAX_FACES_PER_BRUSH];
+} BRUSH;
+
+typedef struct tagXYZ
+{
+ int fixed;
+ int done;
+ double p[3];
+ double pp[3]; // these used only for general 3D projection (not isometric)
+ double fixed_value;
+ double range;
+ double rate;
+} XYZ;
+
+// Q2 PAK file structures
+typedef struct
+{
+ char id[4]; // Should be 'PACK'
+ int dstart; // Offest in the file to the directory
+ int dsize; // Size in bytes of the directory, same as num_items*64
+} pak_header_t;
+
+typedef struct
+{
+ char name[56]; // The name of the item, normal C string
+ int start; // Offset in .pak file to start of item
+ int size; // Size of item in bytes
+} pak_item_t;
+
+// SiN .SIN structures
+#define SINPAKHEADER (('K'<<24)+('A'<<16)+('P'<<8)+'S')
+#define MAX_PAK_FILENAME_LENGTH 120
+
+typedef struct
+{
+ char name[MAX_PAK_FILENAME_LENGTH];
+ int filepos, filelen;
+} dpackfile_t;
+
+typedef struct
+{
+ int ident; // == IDPAKHEADER
+ int dirofs;
+ int dirlen;
+} dpackheader_t;
+
+// Half-Life WAD file structures
+typedef struct
+{
+ char identification[4]; // should be WAD2 or 2DAW
+ int numlumps;
+ int infotableofs;
+} wadinfo_t;
+
+typedef struct
+{
+ int filepos;
+ int disksize;
+ int size; // uncompressed
+ char type;
+ char compression;
+ char pad1, pad2;
+ char name[16]; // must be null terminated
+} lumpinfo_t;
+
+typedef struct
+{
+ int signature;
+ short version;
+ short bitflag;
+ short compression_method;
+ short modfiletime;
+ short modfiledate;
+ int crc;
+ int compressed_size;
+ int uncompressed_size;
+ short filename_size;
+ short extra_size;
+} zipheader_t;
+
+typedef struct
+{
+ double x[2];
+ double y[2];
+ double z[2];
+} bounding_box;
+
+typedef struct
+{
+ float p[3];
+ int used;
+ int tri;
+ float error;
+ int fixed;
+} NODE;
+
+typedef struct
+{
+ int v[3];
+ int n[3]; // indices of neighboring triangles
+ PLANE plane;
+ int flag;
+ float min[3];
+ float max[3];
+} TRI;
+
+//--------------- bitmap.c -----------------------------
+bool OpenBitmap ();
+void GenerateBitmapMapping ();
+//--------------- face.c -------------------------------
+void PlaneFromPoints (float *, float *, float *, PLANE *);
+void CrossProduct (vec3 v1, vec3 v2, vec3 cross);
+vec VectorNormalize (vec3 in, vec3 out);
+//--------------- gendlg.c -----------------------------
+GtkWidget* create_main_dialog ();
+void About (GtkWidget *parent);
+//--------------- genmap.c -----------------------------
+double AtLeast(double,double);
+bool CanEdit(int, int);
+void CloseFuncGroup();
+bool FixedPoint(int,int);
+void GenerateMap();
+void GenerateXYZ();
+double LessThan(double,double);
+void MakeBrush(BRUSH *);
+double MoreThan(double,double);
+double Nearest(double,double);
+double NoMoreThan(double,double);
+void OpenFuncGroup();
+void PlasmaCloud();
+int PlayerStartZ(double,double);
+void SubdividePlasma(int,int,int,int);
+bool ValidSurface();
+void XYZtoV(XYZ *, vec3 *);
+void MakePatch(patchMesh_t *);
+double CalculateSnapValue(double value);
+
+//---------------- gensurf.c ---------------------------
+bool GenSurfInit ();
+void ReadIniFile (const char *);
+void WriteIniFile (const char *);
+void OpenSetup (GtkWidget*,int);
+void SaveSetup (GtkWidget*);
+//---------------- heretic.c ---------------------------
+int GetDefSurfaceProps(char *);
+//---------------- view.c ------------------------------
+void CreateViewWindow ();
+void DrawGrid(RECT);
+void DrawPreview(RECT);
+void evaluate();
+void GetScaleFactor(RECT);
+void project(XYZ *);
+void Scale(RECT,XYZ,POINT *);
+void ShowPreview ();
+void UpdatePreview (bool);
+
+//---------------- plugin.c -----------------------------
+void UseFaceBounds();
+
+extern _QERFuncTable_1 g_FuncTable;
+extern _QERQglTable g_GLTable;
+extern _QERUIGtkTable g_UIGtkTable;
+extern _QEREntityTable g_EntityTable;
+//#define MAX_ROWS 64
+#define MAX_ROWS 128
+
+#define PLANE_XY0 0
+#define PLANE_XY1 1
+#define PLANE_YZ0 2
+#define PLANE_XZ0 3
+#define PLANE_YZ1 4
+#define PLANE_XZ1 5
+
+#define WAVE_COS_SIN 0
+#define WAVE_HCYLINDER 1
+#define WAVE_VCYLINDER 2
+#define WAVE_BITMAP 3
+#define WAVE_ROUGH_ONLY 4
+#define WAVE_FORMULA 5
+#define WAVE_FIRST WAVE_COS_SIN
+#define WAVE_LAST WAVE_FORMULA
+#define DLG_WAVE_LAST DLG_WAVE_01+WAVE_LAST-WAVE_FIRST
+
+#define MSG_VERTEX_SELECTED WM_USER+1
+
+typedef struct tagMYBITMAP
+{
+ char name[NAME_MAX];
+ char defpath[NAME_MAX];
+ double black_value;
+ double white_value;
+ int width, height;
+ unsigned char* colors;
+} MYBITMAP;
+
+typedef struct tagELEMENT {
+ int i;
+ int j;
+} ELEMENT;
+
+extern char gszAppDir[NAME_MAX];
+extern char gszCaption[64];
+extern char gszHelpFile[NAME_MAX];
+extern char gszIni[NAME_MAX];
+extern char gszMapFile[NAME_MAX];
+extern char gszVersion[64];
+extern double Amplitude;
+extern double Roughness;
+extern double TexOffset[2];
+extern double TexScale[2];
+extern double WaveLength;
+extern double Hll, Hur, Vll, Vur;
+extern double Z00, Z01, Z10, Z11;
+extern double yaw, pitch, roll;
+extern ELEMENT Vertex[(MAX_ROWS+1)*(MAX_ROWS+1)];
+extern int AddHints;
+extern int ArghRad2;
+extern int AutoOverwrite;
+extern int Decimate;
+extern int FileAppend;
+extern int FixBorders;
+extern int HideBackFaces;
+extern int NH, NV;
+extern int NumVerticesSelected;
+extern int Plane;
+extern int Preview;
+extern int RandomSeed;
+extern int Skybox;
+extern int UseDetail;
+extern int UseLadder;
+extern int VertexMode;
+extern int vid_x, vid_y;
+extern int WaveType;
+extern int gNumNodes;
+extern int gNumTris;
+extern int view_x, view_y;
+extern int view_cx, view_cy;
+extern int UsePatches;
+extern int SlantAngle;
+extern int GimpHints;
+extern int Antialiasing; // ^Fishman - Antializing for the preview window.
+extern int AddTerrainKey; // ^Fishman - Add terrain key to func_group.
+extern int SnapToGrid; // Hydra : snap to grid
+extern int SP; // ^Fishman - Snap to grid.
+
+/*extern HCURSOR ghCursorCurrent;
+extern HCURSOR ghCursorDefault;
+extern HCURSOR ghCursorVertex;
+extern HINSTANCE ghInst;*/
+extern GtkWidget *g_pRadiantWnd;
+extern GtkWidget *g_pWnd;
+/*extern HWND ghwndAngles;
+extern HWND ghwndFix;
+*/extern GtkWidget *g_pWndPreview;
+extern GtkWidget *g_pPreviewWidget;
+extern MYBITMAP gbmp;
+extern NODE *gNode;
+extern TRI *gTri;
+extern XYZ xyz[MAX_ROWS+1][MAX_ROWS+1];
+
+extern int Game;
+extern bounding_box PlayerBox[NUMGAMES];
+//extern char gszOutputDir[NUMGAMES][NAME_MAX];
+extern char Texture[NUMGAMES][3][64];
+//extern char gszTextureDir[NUMGAMES][NAME_MAX];
+extern char GameName[NUMGAMES][16];
+//extern char pakfile[NUMGAMES][NAME_MAX];
+//extern char lastpakfile[NUMGAMES][NAME_MAX];
+//extern int UsePak[NUMGAMES];
+//extern char GameDir[NUMGAMES][NAME_MAX];
+//extern char ExcelFunc[1024];
+
+#endif // _GENSURF_H_
diff --git a/contrib/gtkgensurf/triangle.c b/contrib/gtkgensurf/triangle.c
index 1462499f..1e155cac 100644
--- a/contrib/gtkgensurf/triangle.c
+++ b/contrib/gtkgensurf/triangle.c
@@ -1,13236 +1,13236 @@
-#define ANSI_DECLARATORS
-/*****************************************************************************/
-/* */
-/* 888888888 ,o, / 888 */
-/* 888 88o88o " o8888o 88o8888o o88888o 888 o88888o */
-/* 888 888 888 88b 888 888 888 888 888 d888 88b */
-/* 888 888 888 o88^o888 888 888 "88888" 888 8888oo888 */
-/* 888 888 888 C888 888 888 888 / 888 q888 */
-/* 888 888 888 "88o^888 888 888 Cb 888 "88oooo" */
-/* "8oo8D */
-/* */
-/* A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator. */
-/* (triangle.c) */
-/* */
-/* Version 1.3 */
-/* July 19, 1996 */
-/* */
-/* Copyright 1996 */
-/* Jonathan Richard Shewchuk */
-/* School of Computer Science */
-/* Carnegie Mellon University */
-/* 5000 Forbes Avenue */
-/* Pittsburgh, Pennsylvania 15213-3891 */
-/* jrs@cs.cmu.edu */
-/* */
-/* This program may be freely redistributed under the condition that the */
-/* copyright notices (including this entire header and the copyright */
-/* notice printed when the `-h' switch is selected) are not removed, and */
-/* no compensation is received. Private, research, and institutional */
-/* use is free. You may distribute modified versions of this code UNDER */
-/* THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT IN THE */
-/* SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH SOURCE */
-/* AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND CLEAR */
-/* NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as */
-/* part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT */
-/* WITH THE AUTHOR. (If you are not directly supplying this code to a */
-/* customer, and you are instead telling them how they can obtain it for */
-/* free, then you are not required to make any arrangement with me.) */
-/* */
-/* Hypertext instructions for Triangle are available on the Web at */
-/* */
-/* http://www.cs.cmu.edu/~quake/triangle.html */
-/* */
-/* Some of the references listed below are marked [*]. These are available */
-/* for downloading from the Web page */
-/* */
-/* http://www.cs.cmu.edu/~quake/triangle.research.html */
-/* */
-/* A paper discussing some aspects of Triangle is available. See Jonathan */
-/* Richard Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator */
-/* and Delaunay Triangulator," First Workshop on Applied Computational */
-/* Geometry, ACM, May 1996. [*] */
-/* */
-/* Triangle was created as part of the Archimedes project in the School of */
-/* Computer Science at Carnegie Mellon University. Archimedes is a */
-/* system for compiling parallel finite element solvers. For further */
-/* information, see Anja Feldmann, Omar Ghattas, John R. Gilbert, Gary L. */
-/* Miller, David R. O'Hallaron, Eric J. Schwabe, Jonathan R. Shewchuk, */
-/* and Shang-Hua Teng, "Automated Parallel Solution of Unstructured PDE */
-/* Problems." To appear in Communications of the ACM, we hope. */
-/* */
-/* The quality mesh generation algorithm is due to Jim Ruppert, "A */
-/* Delaunay Refinement Algorithm for Quality 2-Dimensional Mesh */
-/* Generation," Journal of Algorithms 18(3):548-585, May 1995. [*] */
-/* */
-/* My implementation of the divide-and-conquer and incremental Delaunay */
-/* triangulation algorithms follows closely the presentation of Guibas */
-/* and Stolfi, even though I use a triangle-based data structure instead */
-/* of their quad-edge data structure. (In fact, I originally implemented */
-/* Triangle using the quad-edge data structure, but switching to a */
-/* triangle-based data structure sped Triangle by a factor of two.) The */
-/* mesh manipulation primitives and the two aforementioned Delaunay */
-/* triangulation algorithms are described by Leonidas J. Guibas and Jorge */
-/* Stolfi, "Primitives for the Manipulation of General Subdivisions and */
-/* the Computation of Voronoi Diagrams," ACM Transactions on Graphics */
-/* 4(2):74-123, April 1985. */
-/* */
-/* Their O(n log n) divide-and-conquer algorithm is adapted from Der-Tsai */
-/* Lee and Bruce J. Schachter, "Two Algorithms for Constructing the */
-/* Delaunay Triangulation," International Journal of Computer and */
-/* Information Science 9(3):219-242, 1980. The idea to improve the */
-/* divide-and-conquer algorithm by alternating between vertical and */
-/* horizontal cuts was introduced by Rex A. Dwyer, "A Faster Divide-and- */
-/* Conquer Algorithm for Constructing Delaunay Triangulations," */
-/* Algorithmica 2(2):137-151, 1987. */
-/* */
-/* The incremental insertion algorithm was first proposed by C. L. Lawson, */
-/* "Software for C1 Surface Interpolation," in Mathematical Software III, */
-/* John R. Rice, editor, Academic Press, New York, pp. 161-194, 1977. */
-/* For point location, I use the algorithm of Ernst P. Mucke, Isaac */
-/* Saias, and Binhai Zhu, "Fast Randomized Point Location Without */
-/* Preprocessing in Two- and Three-dimensional Delaunay Triangulations," */
-/* Proceedings of the Twelfth Annual Symposium on Computational Geometry, */
-/* ACM, May 1996. [*] If I were to randomize the order of point */
-/* insertion (I currently don't bother), their result combined with the */
-/* result of Leonidas J. Guibas, Donald E. Knuth, and Micha Sharir, */
-/* "Randomized Incremental Construction of Delaunay and Voronoi */
-/* Diagrams," Algorithmica 7(4):381-413, 1992, would yield an expected */
-/* O(n^{4/3}) bound on running time. */
-/* */
-/* The O(n log n) sweepline Delaunay triangulation algorithm is taken from */
-/* Steven Fortune, "A Sweepline Algorithm for Voronoi Diagrams", */
-/* Algorithmica 2(2):153-174, 1987. A random sample of edges on the */
-/* boundary of the triangulation are maintained in a splay tree for the */
-/* purpose of point location. Splay trees are described by Daniel */
-/* Dominic Sleator and Robert Endre Tarjan, "Self-Adjusting Binary Search */
-/* Trees," Journal of the ACM 32(3):652-686, July 1985. */
-/* */
-/* The algorithms for exact computation of the signs of determinants are */
-/* described in Jonathan Richard Shewchuk, "Adaptive Precision Floating- */
-/* Point Arithmetic and Fast Robust Geometric Predicates," Technical */
-/* Report CMU-CS-96-140, School of Computer Science, Carnegie Mellon */
-/* University, Pittsburgh, Pennsylvania, May 1996. [*] (Submitted to */
-/* Discrete & Computational Geometry.) An abbreviated version appears as */
-/* Jonathan Richard Shewchuk, "Robust Adaptive Floating-Point Geometric */
-/* Predicates," Proceedings of the Twelfth Annual Symposium on Computa- */
-/* tional Geometry, ACM, May 1996. [*] Many of the ideas for my exact */
-/* arithmetic routines originate with Douglas M. Priest, "Algorithms for */
-/* Arbitrary Precision Floating Point Arithmetic," Tenth Symposium on */
-/* Computer Arithmetic, 132-143, IEEE Computer Society Press, 1991. [*] */
-/* Many of the ideas for the correct evaluation of the signs of */
-/* determinants are taken from Steven Fortune and Christopher J. Van Wyk, */
-/* "Efficient Exact Arithmetic for Computational Geometry," Proceedings */
-/* of the Ninth Annual Symposium on Computational Geometry, ACM, */
-/* pp. 163-172, May 1993, and from Steven Fortune, "Numerical Stability */
-/* of Algorithms for 2D Delaunay Triangulations," International Journal */
-/* of Computational Geometry & Applications 5(1-2):193-213, March-June */
-/* 1995. */
-/* */
-/* For definitions of and results involving Delaunay triangulations, */
-/* constrained and conforming versions thereof, and other aspects of */
-/* triangular mesh generation, see the excellent survey by Marshall Bern */
-/* and David Eppstein, "Mesh Generation and Optimal Triangulation," in */
-/* Computing and Euclidean Geometry, Ding-Zhu Du and Frank Hwang, */
-/* editors, World Scientific, Singapore, pp. 23-90, 1992. */
-/* */
-/* The time for incrementally adding PSLG (planar straight line graph) */
-/* segments to create a constrained Delaunay triangulation is probably */
-/* O(n^2) per segment in the worst case and O(n) per edge in the common */
-/* case, where n is the number of triangles that intersect the segment */
-/* before it is inserted. This doesn't count point location, which can */
-/* be much more expensive. (This note does not apply to conforming */
-/* Delaunay triangulations, for which a different method is used to */
-/* insert segments.) */
-/* */
-/* The time for adding segments to a conforming Delaunay triangulation is */
-/* not clear, but does not depend upon n alone. In some cases, very */
-/* small features (like a point lying next to a segment) can cause a */
-/* single segment to be split an arbitrary number of times. Of course, */
-/* floating-point precision is a practical barrier to how much this can */
-/* happen. */
-/* */
-/* The time for deleting a point from a Delaunay triangulation is O(n^2) in */
-/* the worst case and O(n) in the common case, where n is the degree of */
-/* the point being deleted. I could improve this to expected O(n) time */
-/* by "inserting" the neighboring vertices in random order, but n is */
-/* usually quite small, so it's not worth the bother. (The O(n) time */
-/* for random insertion follows from L. Paul Chew, "Building Voronoi */
-/* Diagrams for Convex Polygons in Linear Expected Time," Technical */
-/* Report PCS-TR90-147, Department of Mathematics and Computer Science, */
-/* Dartmouth College, 1990. */
-/* */
-/* Ruppert's Delaunay refinement algorithm typically generates triangles */
-/* at a linear rate (constant time per triangle) after the initial */
-/* triangulation is formed. There may be pathological cases where more */
-/* time is required, but these never arise in practice. */
-/* */
-/* The segment intersection formulae are straightforward. If you want to */
-/* see them derived, see Franklin Antonio. "Faster Line Segment */
-/* Intersection." In Graphics Gems III (David Kirk, editor), pp. 199- */
-/* 202. Academic Press, Boston, 1992. */
-/* */
-/* If you make any improvements to this code, please please please let me */
-/* know, so that I may obtain the improvements. Even if you don't change */
-/* the code, I'd still love to hear what it's being used for. */
-/* */
-/* Disclaimer: Neither I nor Carnegie Mellon warrant this code in any way */
-/* whatsoever. This code is provided "as-is". Use at your own risk. */
-/* */
-/*****************************************************************************/
-
-/* For single precision (which will save some memory and reduce paging), */
-/* define the symbol SINGLE by using the -DSINGLE compiler switch or by */
-/* writing "#define SINGLE" below. */
-/* */
-/* For double precision (which will allow you to refine meshes to a smaller */
-/* edge length), leave SINGLE undefined. */
-/* */
-/* Double precision uses more memory, but improves the resolution of the */
-/* meshes you can generate with Triangle. It also reduces the likelihood */
-/* of a floating exception due to overflow. Finally, it is much faster */
-/* than single precision on 64-bit architectures like the DEC Alpha. I */
-/* recommend double precision unless you want to generate a mesh for which */
-/* you do not have enough memory. */
-
-#define SINGLE
-
-#ifdef SINGLE
-#define REAL float
-#else /* not SINGLE */
-#define REAL double
-#endif /* not SINGLE */
-
-/* If yours is not a Unix system, define the NO_TIMER compiler switch to */
-/* remove the Unix-specific timing code. */
-
-#define NO_TIMER
-
-/* To insert lots of self-checks for internal errors, define the SELF_CHECK */
-/* symbol. This will slow down the program significantly. It is best to */
-/* define the symbol using the -DSELF_CHECK compiler switch, but you could */
-/* write "#define SELF_CHECK" below. If you are modifying this code, I */
-/* recommend you turn self-checks on. */
-
-/* #define SELF_CHECK */
-
-/* To compile Triangle as a callable object library (triangle.o), define the */
-/* TRILIBRARY symbol. Read the file triangle.h for details on how to call */
-/* the procedure triangulate() that results. */
-
-#define TRILIBRARY
-
-/* It is possible to generate a smaller version of Triangle using one or */
-/* both of the following symbols. Define the REDUCED symbol to eliminate */
-/* all features that are primarily of research interest; specifically, the */
-/* -i, -F, -s, and -C switches. Define the CDT_ONLY symbol to eliminate */
-/* all meshing algorithms above and beyond constrained Delaunay */
-/* triangulation; specifically, the -r, -q, -a, -S, and -s switches. */
-/* These reductions are most likely to be useful when generating an object */
-/* library (triangle.o) by defining the TRILIBRARY symbol. */
-
-#define REDUCED
-#define CDT_ONLY
-
-/* On some machines, the exact arithmetic routines might be defeated by the */
-/* use of internal extended precision floating-point registers. Sometimes */
-/* this problem can be fixed by defining certain values to be volatile, */
-/* thus forcing them to be stored to memory and rounded off. This isn't */
-/* a great solution, though, as it slows Triangle down. */
-/* */
-/* To try this out, write "#define INEXACT volatile" below. Normally, */
-/* however, INEXACT should be defined to be nothing. ("#define INEXACT".) */
-
-#define INEXACT /* Nothing */
-/* #define INEXACT volatile */
-
-/* Maximum number of characters in a file name (including the null). */
-
-#define FILENAMESIZE 512
-
-/* Maximum number of characters in a line read from a file (including the */
-/* null). */
-
-#define INPUTLINESIZE 512
-
-/* For efficiency, a variety of data structures are allocated in bulk. The */
-/* following constants determine how many of each structure is allocated */
-/* at once. */
-
-#define TRIPERBLOCK 4092 /* Number of triangles allocated at once. */
-#define SHELLEPERBLOCK 508 /* Number of shell edges allocated at once. */
-#define POINTPERBLOCK 4092 /* Number of points allocated at once. */
-#define VIRUSPERBLOCK 1020 /* Number of virus triangles allocated at once. */
-/* Number of encroached segments allocated at once. */
-#define BADSEGMENTPERBLOCK 252
-/* Number of skinny triangles allocated at once. */
-#define BADTRIPERBLOCK 4092
-/* Number of splay tree nodes allocated at once. */
-#define SPLAYNODEPERBLOCK 508
-
-/* The point marker DEADPOINT is an arbitrary number chosen large enough to */
-/* (hopefully) not conflict with user boundary markers. Make sure that it */
-/* is small enough to fit into your machine's integer size. */
-
-#define DEADPOINT -1073741824
-
-/* The next line is used to outsmart some very stupid compilers. If your */
-/* compiler is smarter, feel free to replace the "int" with "void". */
-/* Not that it matters. */
-
-#define VOID int
-
-/* Two constants for algorithms based on random sampling. Both constants */
-/* have been chosen empirically to optimize their respective algorithms. */
-
-/* Used for the point location scheme of Mucke, Saias, and Zhu, to decide */
-/* how large a random sample of triangles to inspect. */
-#define SAMPLEFACTOR 11
-/* Used in Fortune's sweepline Delaunay algorithm to determine what fraction */
-/* of boundary edges should be maintained in the splay tree for point */
-/* location on the front. */
-#define SAMPLERATE 10
-
-/* A number that speaks for itself, every kissable digit. */
-
-#define PI 3.141592653589793238462643383279502884197169399375105820974944592308
-
-/* Another fave. */
-
-#define SQUAREROOTTWO 1.4142135623730950488016887242096980785696718753769480732
-
-/* And here's one for those of you who are intimidated by math. */
-
-#define ONETHIRD 0.333333333333333333333333333333333333333333333333333333333333
-
-#include
-#include
-#include
-#ifndef NO_TIMER
-#include
-#endif /* NO_TIMER */
-#ifdef TRILIBRARY
-#include "triangle.h"
-#endif /* TRILIBRARY */
-
-/* The following obscenity seems to be necessary to ensure that this program */
-/* will port to Dec Alphas running OSF/1, because their stdio.h file commits */
-/* the unpardonable sin of including stdlib.h. Hence, malloc(), free(), and */
-/* exit() may or may not already be defined at this point. I declare these */
-/* functions explicitly because some non-ANSI C compilers lack stdlib.h. */
-
-#ifndef _STDLIB_H_
-extern void *malloc();
-extern void free();
-extern void exit();
-extern double strtod();
-extern long strtol();
-#endif /* _STDLIB_H_ */
-
-/* A few forward declarations. */
-
-void poolrestart();
-#ifndef TRILIBRARY
-char *readline();
-char *findfield();
-#endif /* not TRILIBRARY */
-
-/* Labels that signify whether a record consists primarily of pointers or of */
-/* floating-point words. Used to make decisions about data alignment. */
-
-enum wordtype {POINTER, FLOATINGPOINT};
-
-/* Labels that signify the result of point location. The result of a */
-/* search indicates that the point falls in the interior of a triangle, on */
-/* an edge, on a vertex, or outside the mesh. */
-
-enum locateresult {INTRIANGLE, ONEDGE, ONVERTEX, OUTSIDE};
-
-/* Labels that signify the result of site insertion. The result indicates */
-/* that the point was inserted with complete success, was inserted but */
-/* encroaches on a segment, was not inserted because it lies on a segment, */
-/* or was not inserted because another point occupies the same location. */
-
-enum insertsiteresult {SUCCESSFULPOINT, ENCROACHINGPOINT, VIOLATINGPOINT,
- DUPLICATEPOINT};
-
-/* Labels that signify the result of direction finding. The result */
-/* indicates that a segment connecting the two query points falls within */
-/* the direction triangle, along the left edge of the direction triangle, */
-/* or along the right edge of the direction triangle. */
-
-enum finddirectionresult {WITHIN, LEFTCOLLINEAR, RIGHTCOLLINEAR};
-
-/* Labels that signify the result of the circumcenter computation routine. */
-/* The return value indicates which edge of the triangle is shortest. */
-
-enum circumcenterresult {OPPOSITEORG, OPPOSITEDEST, OPPOSITEAPEX};
-
-/*****************************************************************************/
-/* */
-/* The basic mesh data structures */
-/* */
-/* There are three: points, triangles, and shell edges (abbreviated */
-/* `shelle'). These three data structures, linked by pointers, comprise */
-/* the mesh. A point simply represents a point in space and its properties.*/
-/* A triangle is a triangle. A shell edge is a special data structure used */
-/* to represent impenetrable segments in the mesh (including the outer */
-/* boundary, boundaries of holes, and internal boundaries separating two */
-/* triangulated regions). Shell edges represent boundaries defined by the */
-/* user that triangles may not lie across. */
-/* */
-/* A triangle consists of a list of three vertices, a list of three */
-/* adjoining triangles, a list of three adjoining shell edges (when shell */
-/* edges are used), an arbitrary number of optional user-defined floating- */
-/* point attributes, and an optional area constraint. The latter is an */
-/* upper bound on the permissible area of each triangle in a region, used */
-/* for mesh refinement. */
-/* */
-/* For a triangle on a boundary of the mesh, some or all of the neighboring */
-/* triangles may not be present. For a triangle in the interior of the */
-/* mesh, often no neighboring shell edges are present. Such absent */
-/* triangles and shell edges are never represented by NULL pointers; they */
-/* are represented by two special records: `dummytri', the triangle that */
-/* fills "outer space", and `dummysh', the omnipresent shell edge. */
-/* `dummytri' and `dummysh' are used for several reasons; for instance, */
-/* they can be dereferenced and their contents examined without causing the */
-/* memory protection exception that would occur if NULL were dereferenced. */
-/* */
-/* However, it is important to understand that a triangle includes other */
-/* information as well. The pointers to adjoining vertices, triangles, and */
-/* shell edges are ordered in a way that indicates their geometric relation */
-/* to each other. Furthermore, each of these pointers contains orientation */
-/* information. Each pointer to an adjoining triangle indicates which face */
-/* of that triangle is contacted. Similarly, each pointer to an adjoining */
-/* shell edge indicates which side of that shell edge is contacted, and how */
-/* the shell edge is oriented relative to the triangle. */
-/* */
-/* Shell edges are found abutting edges of triangles; either sandwiched */
-/* between two triangles, or resting against one triangle on an exterior */
-/* boundary or hole boundary. */
-/* */
-/* A shell edge consists of a list of two vertices, a list of two */
-/* adjoining shell edges, and a list of two adjoining triangles. One of */
-/* the two adjoining triangles may not be present (though there should */
-/* always be one), and neighboring shell edges might not be present. */
-/* Shell edges also store a user-defined integer "boundary marker". */
-/* Typically, this integer is used to indicate what sort of boundary */
-/* conditions are to be applied at that location in a finite element */
-/* simulation. */
-/* */
-/* Like triangles, shell edges maintain information about the relative */
-/* orientation of neighboring objects. */
-/* */
-/* Points are relatively simple. A point is a list of floating point */
-/* numbers, starting with the x, and y coordinates, followed by an */
-/* arbitrary number of optional user-defined floating-point attributes, */
-/* followed by an integer boundary marker. During the segment insertion */
-/* phase, there is also a pointer from each point to a triangle that may */
-/* contain it. Each pointer is not always correct, but when one is, it */
-/* speeds up segment insertion. These pointers are assigned values once */
-/* at the beginning of the segment insertion phase, and are not used or */
-/* updated at any other time. Edge swapping during segment insertion will */
-/* render some of them incorrect. Hence, don't rely upon them for */
-/* anything. For the most part, points do not have any information about */
-/* what triangles or shell edges they are linked to. */
-/* */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/* */
-/* Handles */
-/* */
-/* The oriented triangle (`triedge') and oriented shell edge (`edge') data */
-/* structures defined below do not themselves store any part of the mesh. */
-/* The mesh itself is made of `triangle's, `shelle's, and `point's. */
-/* */
-/* Oriented triangles and oriented shell edges will usually be referred to */
-/* as "handles". A handle is essentially a pointer into the mesh; it */
-/* allows you to "hold" one particular part of the mesh. Handles are used */
-/* to specify the regions in which one is traversing and modifying the mesh.*/
-/* A single `triangle' may be held by many handles, or none at all. (The */
-/* latter case is not a memory leak, because the triangle is still */
-/* connected to other triangles in the mesh.) */
-/* */
-/* A `triedge' is a handle that holds a triangle. It holds a specific side */
-/* of the triangle. An `edge' is a handle that holds a shell edge. It */
-/* holds either the left or right side of the edge. */
-/* */
-/* Navigation about the mesh is accomplished through a set of mesh */
-/* manipulation primitives, further below. Many of these primitives take */
-/* a handle and produce a new handle that holds the mesh near the first */
-/* handle. Other primitives take two handles and glue the corresponding */
-/* parts of the mesh together. The exact position of the handles is */
-/* important. For instance, when two triangles are glued together by the */
-/* bond() primitive, they are glued by the sides on which the handles lie. */
-/* */
-/* Because points have no information about which triangles they are */
-/* attached to, I commonly represent a point by use of a handle whose */
-/* origin is the point. A single handle can simultaneously represent a */
-/* triangle, an edge, and a point. */
-/* */
-/*****************************************************************************/
-
-/* The triangle data structure. Each triangle contains three pointers to */
-/* adjoining triangles, plus three pointers to vertex points, plus three */
-/* pointers to shell edges (defined below; these pointers are usually */
-/* `dummysh'). It may or may not also contain user-defined attributes */
-/* and/or a floating-point "area constraint". It may also contain extra */
-/* pointers for nodes, when the user asks for high-order elements. */
-/* Because the size and structure of a `triangle' is not decided until */
-/* runtime, I haven't simply defined the type `triangle' to be a struct. */
-
-typedef REAL **triangle; /* Really: typedef triangle *triangle */
-
-/* An oriented triangle: includes a pointer to a triangle and orientation. */
-/* The orientation denotes an edge of the triangle. Hence, there are */
-/* three possible orientations. By convention, each edge is always */
-/* directed to point counterclockwise about the corresponding triangle. */
-
-struct triedge {
- triangle *tri;
- int orient; /* Ranges from 0 to 2. */
-};
-
-/* The shell data structure. Each shell edge contains two pointers to */
-/* adjoining shell edges, plus two pointers to vertex points, plus two */
-/* pointers to adjoining triangles, plus one shell marker. */
-
-typedef REAL **shelle; /* Really: typedef shelle *shelle */
-
-/* An oriented shell edge: includes a pointer to a shell edge and an */
-/* orientation. The orientation denotes a side of the edge. Hence, there */
-/* are two possible orientations. By convention, the edge is always */
-/* directed so that the "side" denoted is the right side of the edge. */
-
-struct edge {
- shelle *sh;
- int shorient; /* Ranges from 0 to 1. */
-};
-
-/* The point data structure. Each point is actually an array of REALs. */
-/* The number of REALs is unknown until runtime. An integer boundary */
-/* marker, and sometimes a pointer to a triangle, is appended after the */
-/* REALs. */
-
-typedef REAL *point;
-
-/* A queue used to store encroached segments. Each segment's vertices are */
-/* stored so that one can check whether a segment is still the same. */
-
-struct badsegment {
- struct edge encsegment; /* An encroached segment. */
- point segorg, segdest; /* The two vertices. */
- struct badsegment *nextsegment; /* Pointer to next encroached segment. */
-};
-
-/* A queue used to store bad triangles. The key is the square of the cosine */
-/* of the smallest angle of the triangle. Each triangle's vertices are */
-/* stored so that one can check whether a triangle is still the same. */
-
-struct badface {
- struct triedge badfacetri; /* A bad triangle. */
- REAL key; /* cos^2 of smallest (apical) angle. */
- point faceorg, facedest, faceapex; /* The three vertices. */
- struct badface *nextface; /* Pointer to next bad triangle. */
-};
-
-/* A node in a heap used to store events for the sweepline Delaunay */
-/* algorithm. Nodes do not point directly to their parents or children in */
-/* the heap. Instead, each node knows its position in the heap, and can */
-/* look up its parent and children in a separate array. The `eventptr' */
-/* points either to a `point' or to a triangle (in encoded format, so that */
-/* an orientation is included). In the latter case, the origin of the */
-/* oriented triangle is the apex of a "circle event" of the sweepline */
-/* algorithm. To distinguish site events from circle events, all circle */
-/* events are given an invalid (smaller than `xmin') x-coordinate `xkey'. */
-
-struct event {
- REAL xkey, ykey; /* Coordinates of the event. */
- VOID *eventptr; /* Can be a point or the location of a circle event. */
- int heapposition; /* Marks this event's position in the heap. */
-};
-
-/* A node in the splay tree. Each node holds an oriented ghost triangle */
-/* that represents a boundary edge of the growing triangulation. When a */
-/* circle event covers two boundary edges with a triangle, so that they */
-/* are no longer boundary edges, those edges are not immediately deleted */
-/* from the tree; rather, they are lazily deleted when they are next */
-/* encountered. (Since only a random sample of boundary edges are kept */
-/* in the tree, lazy deletion is faster.) `keydest' is used to verify */
-/* that a triangle is still the same as when it entered the splay tree; if */
-/* it has been rotated (due to a circle event), it no longer represents a */
-/* boundary edge and should be deleted. */
-
-struct splaynode {
- struct triedge keyedge; /* Lprev of an edge on the front. */
- point keydest; /* Used to verify that splay node is still live. */
- struct splaynode *lchild, *rchild; /* Children in splay tree. */
-};
-
-/* A type used to allocate memory. firstblock is the first block of items. */
-/* nowblock is the block from which items are currently being allocated. */
-/* nextitem points to the next slab of free memory for an item. */
-/* deaditemstack is the head of a linked list (stack) of deallocated items */
-/* that can be recycled. unallocateditems is the number of items that */
-/* remain to be allocated from nowblock. */
-/* */
-/* Traversal is the process of walking through the entire list of items, and */
-/* is separate from allocation. Note that a traversal will visit items on */
-/* the "deaditemstack" stack as well as live items. pathblock points to */
-/* the block currently being traversed. pathitem points to the next item */
-/* to be traversed. pathitemsleft is the number of items that remain to */
-/* be traversed in pathblock. */
-/* */
-/* itemwordtype is set to POINTER or FLOATINGPOINT, and is used to suggest */
-/* what sort of word the record is primarily made up of. alignbytes */
-/* determines how new records should be aligned in memory. itembytes and */
-/* itemwords are the length of a record in bytes (after rounding up) and */
-/* words. itemsperblock is the number of items allocated at once in a */
-/* single block. items is the number of currently allocated items. */
-/* maxitems is the maximum number of items that have been allocated at */
-/* once; it is the current number of items plus the number of records kept */
-/* on deaditemstack. */
-
-struct memorypool {
- VOID **firstblock, **nowblock;
- VOID *nextitem;
- VOID *deaditemstack;
- VOID **pathblock;
- VOID *pathitem;
- enum wordtype itemwordtype;
- int alignbytes;
- int itembytes, itemwords;
- int itemsperblock;
- long items, maxitems;
- int unallocateditems;
- int pathitemsleft;
-};
-
-/* Variables used to allocate memory for triangles, shell edges, points, */
-/* viri (triangles being eaten), bad (encroached) segments, bad (skinny */
-/* or too large) triangles, and splay tree nodes. */
-
-static struct memorypool triangles;
-static struct memorypool shelles;
-static struct memorypool points;
-static struct memorypool viri;
-static struct memorypool badsegments;
-static struct memorypool badtriangles;
-static struct memorypool splaynodes;
-
-/* Variables that maintain the bad triangle queues. The tails are pointers */
-/* to the pointers that have to be filled in to enqueue an item. */
-
-static struct badface *queuefront[64];
-static struct badface **queuetail[64];
-
-static REAL xmin, xmax, ymin, ymax; /* x and y bounds. */
-static REAL xminextreme; /* Nonexistent x value used as a flag in sweepline. */
-static int inpoints; /* Number of input points. */
-static int inelements; /* Number of input triangles. */
-static int insegments; /* Number of input segments. */
-static int holes; /* Number of input holes. */
-static int regions; /* Number of input regions. */
-static long edges; /* Number of output edges. */
-static int mesh_dim; /* Dimension (ought to be 2). */
-static int nextras; /* Number of attributes per point. */
-static int eextras; /* Number of attributes per triangle. */
-static long hullsize; /* Number of edges of convex hull. */
-static int triwords; /* Total words per triangle. */
-static int shwords; /* Total words per shell edge. */
-static int pointmarkindex; /* Index to find boundary marker of a point. */
-static int point2triindex; /* Index to find a triangle adjacent to a point. */
-static int highorderindex; /* Index to find extra nodes for high-order elements. */
-static int elemattribindex; /* Index to find attributes of a triangle. */
-static int areaboundindex; /* Index to find area bound of a triangle. */
-static int checksegments; /* Are there segments in the triangulation yet? */
-static int readnodefile; /* Has a .node file been read? */
-static long samples; /* Number of random samples for point location. */
-static unsigned long randomseed; /* Current random number seed. */
-
-static REAL splitter; /* Used to split REAL factors for exact multiplication. */
-static REAL epsilon; /* Floating-point machine epsilon. */
-static REAL resulterrbound;
-static REAL ccwerrboundA, ccwerrboundB, ccwerrboundC;
-static REAL iccerrboundA, iccerrboundB, iccerrboundC;
-
-static long incirclecount; /* Number of incircle tests performed. */
-static long counterclockcount; /* Number of counterclockwise tests performed. */
-static long hyperbolacount; /* Number of right-of-hyperbola tests performed. */
-static long circumcentercount; /* Number of circumcenter calculations performed. */
-static long circletopcount; /* Number of circle top calculations performed. */
-
-/* Switches for the triangulator. */
-/* poly: -p switch. refine: -r switch. */
-/* quality: -q switch. */
-/* minangle: minimum angle bound, specified after -q switch. */
-/* goodangle: cosine squared of minangle. */
-/* vararea: -a switch without number. */
-/* fixedarea: -a switch with number. */
-/* maxarea: maximum area bound, specified after -a switch. */
-/* regionattrib: -A switch. convex: -c switch. */
-/* firstnumber: inverse of -z switch. All items are numbered starting */
-/* from firstnumber. */
-/* edgesout: -e switch. voronoi: -v switch. */
-/* neighbors: -n switch. geomview: -g switch. */
-/* nobound: -B switch. nopolywritten: -P switch. */
-/* nonodewritten: -N switch. noelewritten: -E switch. */
-/* noiterationnum: -I switch. noholes: -O switch. */
-/* noexact: -X switch. */
-/* order: element order, specified after -o switch. */
-/* nobisect: count of how often -Y switch is selected. */
-/* steiner: maximum number of Steiner points, specified after -S switch. */
-/* steinerleft: number of Steiner points not yet used. */
-/* incremental: -i switch. sweepline: -F switch. */
-/* dwyer: inverse of -l switch. */
-/* splitseg: -s switch. */
-/* docheck: -C switch. */
-/* quiet: -Q switch. verbose: count of how often -V switch is selected. */
-/* useshelles: -p, -r, -q, or -c switch; determines whether shell edges */
-/* are used at all. */
-/* */
-/* Read the instructions to find out the meaning of these switches. */
-
-static int poly, refine, quality, vararea, fixedarea, regionattrib, convex;
-static int firstnumber;
-static int edgesout, voronoi, neighbors, geomview;
-static int nobound, nopolywritten, nonodewritten, noelewritten, noiterationnum;
-static int noholes, noexact;
-static int incremental, sweepline, dwyer;
-static int splitseg;
-static int docheck;
-static int quiet, verbose;
-static int useshelles;
-static int order;
-static int nobisect;
-static int steiner, steinerleft;
-static REAL minangle, goodangle;
-static REAL maxarea;
-
-/* Variables for file names. */
-
-#ifndef TRILIBRARY
-char innodefilename[FILENAMESIZE];
-char inelefilename[FILENAMESIZE];
-char inpolyfilename[FILENAMESIZE];
-char areafilename[FILENAMESIZE];
-char outnodefilename[FILENAMESIZE];
-char outelefilename[FILENAMESIZE];
-char outpolyfilename[FILENAMESIZE];
-char edgefilename[FILENAMESIZE];
-char vnodefilename[FILENAMESIZE];
-char vedgefilename[FILENAMESIZE];
-char neighborfilename[FILENAMESIZE];
-char offfilename[FILENAMESIZE];
-#endif /* not TRILIBRARY */
-
-/* Triangular bounding box points. */
-
-static point infpoint1, infpoint2, infpoint3;
-
-/* Pointer to the `triangle' that occupies all of "outer space". */
-
-static triangle *dummytri;
-static triangle *dummytribase; /* Keep base address so we can free() it later. */
-
-/* Pointer to the omnipresent shell edge. Referenced by any triangle or */
-/* shell edge that isn't really connected to a shell edge at that */
-/* location. */
-
-static shelle *dummysh;
-static shelle *dummyshbase; /* Keep base address so we can free() it later. */
-
-/* Pointer to a recently visited triangle. Improves point location if */
-/* proximate points are inserted sequentially. */
-
-static struct triedge recenttri;
-
-/*****************************************************************************/
-/* */
-/* Mesh manipulation primitives. Each triangle contains three pointers to */
-/* other triangles, with orientations. Each pointer points not to the */
-/* first byte of a triangle, but to one of the first three bytes of a */
-/* triangle. It is necessary to extract both the triangle itself and the */
-/* orientation. To save memory, I keep both pieces of information in one */
-/* pointer. To make this possible, I assume that all triangles are aligned */
-/* to four-byte boundaries. The `decode' routine below decodes a pointer, */
-/* extracting an orientation (in the range 0 to 2) and a pointer to the */
-/* beginning of a triangle. The `encode' routine compresses a pointer to a */
-/* triangle and an orientation into a single pointer. My assumptions that */
-/* triangles are four-byte-aligned and that the `unsigned long' type is */
-/* long enough to hold a pointer are two of the few kludges in this program.*/
-/* */
-/* Shell edges are manipulated similarly. A pointer to a shell edge */
-/* carries both an address and an orientation in the range 0 to 1. */
-/* */
-/* The other primitives take an oriented triangle or oriented shell edge, */
-/* and return an oriented triangle or oriented shell edge or point; or they */
-/* change the connections in the data structure. */
-/* */
-/*****************************************************************************/
-
-/********* Mesh manipulation primitives begin here *********/
-/** **/
-/** **/
-
-/* Fast lookup arrays to speed some of the mesh manipulation primitives. */
-
-int plus1mod3[3] = {1, 2, 0};
-int minus1mod3[3] = {2, 0, 1};
-
-/********* Primitives for triangles *********/
-/* */
-/* */
-
-/* decode() converts a pointer to an oriented triangle. The orientation is */
-/* extracted from the two least significant bits of the pointer. */
-
-#define decode(ptr, triedge) \
- (triedge).orient = (int) ((unsigned long) (ptr) & (unsigned long) 3l); \
- (triedge).tri = (triangle *) \
- ((unsigned long) (ptr) ^ (unsigned long) (triedge).orient)
-
-/* encode() compresses an oriented triangle into a single pointer. It */
-/* relies on the assumption that all triangles are aligned to four-byte */
-/* boundaries, so the two least significant bits of (triedge).tri are zero.*/
-
-#define encode(triedge) \
- (triangle) ((unsigned long) (triedge).tri | (unsigned long) (triedge).orient)
-
-/* The following edge manipulation primitives are all described by Guibas */
-/* and Stolfi. However, they use an edge-based data structure, whereas I */
-/* am using a triangle-based data structure. */
-
-/* sym() finds the abutting triangle, on the same edge. Note that the */
-/* edge direction is necessarily reversed, because triangle/edge handles */
-/* are always directed counterclockwise around the triangle. */
-
-#define sym(triedge1, triedge2) \
- ptr = (triedge1).tri[(triedge1).orient]; \
- decode(ptr, triedge2);
-
-#define symself(triedge) \
- ptr = (triedge).tri[(triedge).orient]; \
- decode(ptr, triedge);
-
-/* lnext() finds the next edge (counterclockwise) of a triangle. */
-
-#define lnext(triedge1, triedge2) \
- (triedge2).tri = (triedge1).tri; \
- (triedge2).orient = plus1mod3[(triedge1).orient]
-
-#define lnextself(triedge) \
- (triedge).orient = plus1mod3[(triedge).orient]
-
-/* lprev() finds the previous edge (clockwise) of a triangle. */
-
-#define lprev(triedge1, triedge2) \
- (triedge2).tri = (triedge1).tri; \
- (triedge2).orient = minus1mod3[(triedge1).orient]
-
-#define lprevself(triedge) \
- (triedge).orient = minus1mod3[(triedge).orient]
-
-/* onext() spins counterclockwise around a point; that is, it finds the next */
-/* edge with the same origin in the counterclockwise direction. This edge */
-/* will be part of a different triangle. */
-
-#define onext(triedge1, triedge2) \
- lprev(triedge1, triedge2); \
- symself(triedge2);
-
-#define onextself(triedge) \
- lprevself(triedge); \
- symself(triedge);
-
-/* oprev() spins clockwise around a point; that is, it finds the next edge */
-/* with the same origin in the clockwise direction. This edge will be */
-/* part of a different triangle. */
-
-#define oprev(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lnextself(triedge2);
-
-#define oprevself(triedge) \
- symself(triedge); \
- lnextself(triedge);
-
-/* dnext() spins counterclockwise around a point; that is, it finds the next */
-/* edge with the same destination in the counterclockwise direction. This */
-/* edge will be part of a different triangle. */
-
-#define dnext(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lprevself(triedge2);
-
-#define dnextself(triedge) \
- symself(triedge); \
- lprevself(triedge);
-
-/* dprev() spins clockwise around a point; that is, it finds the next edge */
-/* with the same destination in the clockwise direction. This edge will */
-/* be part of a different triangle. */
-
-#define dprev(triedge1, triedge2) \
- lnext(triedge1, triedge2); \
- symself(triedge2);
-
-#define dprevself(triedge) \
- lnextself(triedge); \
- symself(triedge);
-
-/* rnext() moves one edge counterclockwise about the adjacent triangle. */
-/* (It's best understood by reading Guibas and Stolfi. It involves */
-/* changing triangles twice.) */
-
-#define rnext(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lnextself(triedge2); \
- symself(triedge2);
-
-#define rnextself(triedge) \
- symself(triedge); \
- lnextself(triedge); \
- symself(triedge);
-
-/* rnext() moves one edge clockwise about the adjacent triangle. */
-/* (It's best understood by reading Guibas and Stolfi. It involves */
-/* changing triangles twice.) */
-
-#define rprev(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lprevself(triedge2); \
- symself(triedge2);
-
-#define rprevself(triedge) \
- symself(triedge); \
- lprevself(triedge); \
- symself(triedge);
-
-/* These primitives determine or set the origin, destination, or apex of a */
-/* triangle. */
-
-#define org(triedge, pointptr) \
- pointptr = (point) (triedge).tri[plus1mod3[(triedge).orient] + 3]
-
-#define dest(triedge, pointptr) \
- pointptr = (point) (triedge).tri[minus1mod3[(triedge).orient] + 3]
-
-#define apex(triedge, pointptr) \
- pointptr = (point) (triedge).tri[(triedge).orient + 3]
-
-#define setorg(triedge, pointptr) \
- (triedge).tri[plus1mod3[(triedge).orient] + 3] = (triangle) pointptr
-
-#define setdest(triedge, pointptr) \
- (triedge).tri[minus1mod3[(triedge).orient] + 3] = (triangle) pointptr
-
-#define setapex(triedge, pointptr) \
- (triedge).tri[(triedge).orient + 3] = (triangle) pointptr
-
-#define setvertices2null(triedge) \
- (triedge).tri[3] = (triangle) NULL; \
- (triedge).tri[4] = (triangle) NULL; \
- (triedge).tri[5] = (triangle) NULL;
-
-/* Bond two triangles together. */
-
-#define bond(triedge1, triedge2) \
- (triedge1).tri[(triedge1).orient] = encode(triedge2); \
- (triedge2).tri[(triedge2).orient] = encode(triedge1)
-
-/* Dissolve a bond (from one side). Note that the other triangle will still */
-/* think it's connected to this triangle. Usually, however, the other */
-/* triangle is being deleted entirely, or bonded to another triangle, so */
-/* it doesn't matter. */
-
-#define dissolve(triedge) \
- (triedge).tri[(triedge).orient] = (triangle) dummytri
-
-/* Copy a triangle/edge handle. */
-
-#define triedgecopy(triedge1, triedge2) \
- (triedge2).tri = (triedge1).tri; \
- (triedge2).orient = (triedge1).orient
-
-/* Test for equality of triangle/edge handles. */
-
-#define triedgeequal(triedge1, triedge2) \
- (((triedge1).tri == (triedge2).tri) && \
- ((triedge1).orient == (triedge2).orient))
-
-/* Primitives to infect or cure a triangle with the virus. These rely on */
-/* the assumption that all shell edges are aligned to four-byte boundaries.*/
-
-#define infect(triedge) \
- (triedge).tri[6] = (triangle) \
- ((unsigned long) (triedge).tri[6] | (unsigned long) 2l)
-
-#define uninfect(triedge) \
- (triedge).tri[6] = (triangle) \
- ((unsigned long) (triedge).tri[6] & ~ (unsigned long) 2l)
-
-/* Test a triangle for viral infection. */
-
-#define infected(triedge) \
- (((unsigned long) (triedge).tri[6] & (unsigned long) 2l) != 0)
-
-/* Check or set a triangle's attributes. */
-
-#define elemattribute(triedge, attnum) \
- ((REAL *) (triedge).tri)[elemattribindex + (attnum)]
-
-#define setelemattribute(triedge, attnum, value) \
- ((REAL *) (triedge).tri)[elemattribindex + (attnum)] = (REAL)value
-
-/* Check or set a triangle's maximum area bound. */
-
-#define areabound(triedge) ((REAL *) (triedge).tri)[areaboundindex]
-
-#define setareabound(triedge, value) \
- ((REAL *) (triedge).tri)[areaboundindex] = (REAL)value
-
-/********* Primitives for shell edges *********/
-/* */
-/* */
-
-/* sdecode() converts a pointer to an oriented shell edge. The orientation */
-/* is extracted from the least significant bit of the pointer. The two */
-/* least significant bits (one for orientation, one for viral infection) */
-/* are masked out to produce the real pointer. */
-
-#define sdecode(sptr, edge) \
- (edge).shorient = (int) ((unsigned long) (sptr) & (unsigned long) 1l); \
- (edge).sh = (shelle *) \
- ((unsigned long) (sptr) & ~ (unsigned long) 3l)
-
-/* sencode() compresses an oriented shell edge into a single pointer. It */
-/* relies on the assumption that all shell edges are aligned to two-byte */
-/* boundaries, so the least significant bit of (edge).sh is zero. */
-
-#define sencode(edge) \
- (shelle) ((unsigned long) (edge).sh | (unsigned long) (edge).shorient)
-
-/* ssym() toggles the orientation of a shell edge. */
-
-#define ssym(edge1, edge2) \
- (edge2).sh = (edge1).sh; \
- (edge2).shorient = 1 - (edge1).shorient
-
-#define ssymself(edge) \
- (edge).shorient = 1 - (edge).shorient
-
-/* spivot() finds the other shell edge (from the same segment) that shares */
-/* the same origin. */
-
-#define spivot(edge1, edge2) \
- sptr = (edge1).sh[(edge1).shorient]; \
- sdecode(sptr, edge2)
-
-#define spivotself(edge) \
- sptr = (edge).sh[(edge).shorient]; \
- sdecode(sptr, edge)
-
-/* snext() finds the next shell edge (from the same segment) in sequence; */
-/* one whose origin is the input shell edge's destination. */
-
-#define snext(edge1, edge2) \
- sptr = (edge1).sh[1 - (edge1).shorient]; \
- sdecode(sptr, edge2)
-
-#define snextself(edge) \
- sptr = (edge).sh[1 - (edge).shorient]; \
- sdecode(sptr, edge)
-
-/* These primitives determine or set the origin or destination of a shell */
-/* edge. */
-
-#define sorg(edge, pointptr) \
- pointptr = (point) (edge).sh[2 + (edge).shorient]
-
-#define sdest(edge, pointptr) \
- pointptr = (point) (edge).sh[3 - (edge).shorient]
-
-#define setsorg(edge, pointptr) \
- (edge).sh[2 + (edge).shorient] = (shelle) pointptr
-
-#define setsdest(edge, pointptr) \
- (edge).sh[3 - (edge).shorient] = (shelle) pointptr
-
-/* These primitives read or set a shell marker. Shell markers are used to */
-/* hold user boundary information. */
-
-#define mark(edge) (* (int *) ((edge).sh + 6))
-
-#define setmark(edge, value) \
- * (int *) ((edge).sh + 6) = value
-
-/* Bond two shell edges together. */
-
-#define sbond(edge1, edge2) \
- (edge1).sh[(edge1).shorient] = sencode(edge2); \
- (edge2).sh[(edge2).shorient] = sencode(edge1)
-
-/* Dissolve a shell edge bond (from one side). Note that the other shell */
-/* edge will still think it's connected to this shell edge. */
-
-#define sdissolve(edge) \
- (edge).sh[(edge).shorient] = (shelle) dummysh
-
-/* Copy a shell edge. */
-
-#define shellecopy(edge1, edge2) \
- (edge2).sh = (edge1).sh; \
- (edge2).shorient = (edge1).shorient
-
-/* Test for equality of shell edges. */
-
-#define shelleequal(edge1, edge2) \
- (((edge1).sh == (edge2).sh) && \
- ((edge1).shorient == (edge2).shorient))
-
-/********* Primitives for interacting triangles and shell edges *********/
-/* */
-/* */
-
-/* tspivot() finds a shell edge abutting a triangle. */
-
-#define tspivot(triedge, edge) \
- sptr = (shelle) (triedge).tri[6 + (triedge).orient]; \
- sdecode(sptr, edge)
-
-/* stpivot() finds a triangle abutting a shell edge. It requires that the */
-/* variable `ptr' of type `triangle' be defined. */
-
-#define stpivot(edge, triedge) \
- ptr = (triangle) (edge).sh[4 + (edge).shorient]; \
- decode(ptr, triedge)
-
-/* Bond a triangle to a shell edge. */
-
-#define tsbond(triedge, edge) \
- (triedge).tri[6 + (triedge).orient] = (triangle) sencode(edge); \
- (edge).sh[4 + (edge).shorient] = (shelle) encode(triedge)
-
-/* Dissolve a bond (from the triangle side). */
-
-#define tsdissolve(triedge) \
- (triedge).tri[6 + (triedge).orient] = (triangle) dummysh
-
-/* Dissolve a bond (from the shell edge side). */
-
-#define stdissolve(edge) \
- (edge).sh[4 + (edge).shorient] = (shelle) dummytri
-
-/********* Primitives for points *********/
-/* */
-/* */
-
-#define pointmark(pt) ((int *) (pt))[pointmarkindex]
-
-#define setpointmark(pt, value) \
- ((int *) (pt))[pointmarkindex] = value
-
-#define point2tri(pt) ((triangle *) (pt))[point2triindex]
-
-#define setpoint2tri(pt, value) \
- ((triangle *) (pt))[point2triindex] = value
-
-/** **/
-/** **/
-/********* Mesh manipulation primitives end here *********/
-
-/********* User interaction routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* syntax() Print list of command line switches. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-void syntax()
-{
-#ifdef CDT_ONLY
-#ifdef REDUCED
- printf("triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n");
-#else /* not REDUCED */
- printf("triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n");
-#endif /* not REDUCED */
-#else /* not CDT_ONLY */
-#ifdef REDUCED
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n");
-#else /* not REDUCED */
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n");
-#endif /* not REDUCED */
-#endif /* not CDT_ONLY */
-
- printf(" -p Triangulates a Planar Straight Line Graph (.poly file).\n");
-#ifndef CDT_ONLY
- printf(" -r Refines a previously generated mesh.\n");
- printf(
- " -q Quality mesh generation. A minimum angle may be specified.\n");
- printf(" -a Applies a maximum triangle area constraint.\n");
-#endif /* not CDT_ONLY */
- printf(
- " -A Applies attributes to identify elements in certain regions.\n");
- printf(" -c Encloses the convex hull with segments.\n");
- printf(" -e Generates an edge list.\n");
- printf(" -v Generates a Voronoi diagram.\n");
- printf(" -n Generates a list of triangle neighbors.\n");
- printf(" -g Generates an .off file for Geomview.\n");
- printf(" -B Suppresses output of boundary information.\n");
- printf(" -P Suppresses output of .poly file.\n");
- printf(" -N Suppresses output of .node file.\n");
- printf(" -E Suppresses output of .ele file.\n");
- printf(" -I Suppresses mesh iteration numbers.\n");
- printf(" -O Ignores holes in .poly file.\n");
- printf(" -X Suppresses use of exact arithmetic.\n");
- printf(" -z Numbers all items starting from zero (rather than one).\n");
- printf(" -o2 Generates second-order subparametric elements.\n");
-#ifndef CDT_ONLY
- printf(" -Y Suppresses boundary segment splitting.\n");
- printf(" -S Specifies maximum number of added Steiner points.\n");
-#endif /* not CDT_ONLY */
-#ifndef REDUCED
- printf(" -i Uses incremental method, rather than divide-and-conquer.\n");
- printf(" -F Uses Fortune's sweepline algorithm, rather than d-and-c.\n");
-#endif /* not REDUCED */
- printf(" -l Uses vertical cuts only, rather than alternating cuts.\n");
-#ifndef REDUCED
-#ifndef CDT_ONLY
- printf(
- " -s Force segments into mesh by splitting (instead of using CDT).\n");
-#endif /* not CDT_ONLY */
- printf(" -C Check consistency of final mesh.\n");
-#endif /* not REDUCED */
- printf(" -Q Quiet: No terminal output except errors.\n");
- printf(" -V Verbose: Detailed information on what I'm doing.\n");
- printf(" -h Help: Detailed instructions for Triangle.\n");
- exit(0);
-}
-
-#endif /* not TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* info() Print out complete instructions. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-void info()
-{
- printf("Triangle\n");
- printf(
-"A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.\n");
- printf("Version 1.3\n\n");
- printf(
-"Copyright 1996 Jonathan Richard Shewchuk (bugs/comments to jrs@cs.cmu.edu)\n"
-);
- printf("School of Computer Science / Carnegie Mellon University\n");
- printf("5000 Forbes Avenue / Pittsburgh, Pennsylvania 15213-3891\n");
- printf(
-"Created as part of the Archimedes project (tools for parallel FEM).\n");
- printf(
-"Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.\n");
- printf("There is no warranty whatsoever. Use at your own risk.\n");
-#ifdef SINGLE
- printf("This executable is compiled for single precision arithmetic.\n\n\n");
-#else /* not SINGLE */
- printf("This executable is compiled for double precision arithmetic.\n\n\n");
-#endif /* not SINGLE */
- printf(
-"Triangle generates exact Delaunay triangulations, constrained Delaunay\n");
- printf(
-"triangulations, and quality conforming Delaunay triangulations. The latter\n"
-);
- printf(
-"can be generated with no small angles, and are thus suitable for finite\n");
- printf(
-"element analysis. If no command line switches are specified, your .node\n");
- printf(
-"input file will be read, and the Delaunay triangulation will be returned in\n"
-);
- printf(".node and .ele output files. The command syntax is:\n\n");
-#ifdef CDT_ONLY
-#ifdef REDUCED
- printf("triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n\n");
-#else /* not REDUCED */
- printf("triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n\n");
-#endif /* not REDUCED */
-#else /* not CDT_ONLY */
-#ifdef REDUCED
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n\n");
-#else /* not REDUCED */
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n\n");
-#endif /* not REDUCED */
-#endif /* not CDT_ONLY */
- printf(
-"Underscores indicate that numbers may optionally follow certain switches;\n");
- printf(
-"do not leave any space between a switch and its numeric parameter.\n");
- printf(
-"input_file must be a file with extension .node, or extension .poly if the\n");
- printf(
-"-p switch is used. If -r is used, you must supply .node and .ele files,\n");
- printf(
-"and possibly a .poly file and .area file as well. The formats of these\n");
- printf("files are described below.\n\n");
- printf("Command Line Switches:\n\n");
- printf(
-" -p Reads a Planar Straight Line Graph (.poly file), which can specify\n"
-);
- printf(
-" points, segments, holes, and regional attributes and area\n");
- printf(
-" constraints. Will generate a constrained Delaunay triangulation\n");
- printf(
-" fitting the input; or, if -s, -q, or -a is used, a conforming\n");
- printf(
-" Delaunay triangulation. If -p is not used, Triangle reads a .node\n"
-);
- printf(" file by default.\n");
- printf(
-" -r Refines a previously generated mesh. The mesh is read from a .node\n"
-);
- printf(
-" file and an .ele file. If -p is also used, a .poly file is read\n");
- printf(
-" and used to constrain edges in the mesh. Further details on\n");
- printf(" refinement are given below.\n");
- printf(
-" -q Quality mesh generation by Jim Ruppert's Delaunay refinement\n");
- printf(
-" algorithm. Adds points to the mesh to ensure that no angles\n");
- printf(
-" smaller than 20 degrees occur. An alternative minimum angle may be\n"
-);
- printf(
-" specified after the `q'. If the minimum angle is 20.7 degrees or\n");
- printf(
-" smaller, the triangulation algorithm is theoretically guaranteed to\n"
-);
- printf(
-" terminate (assuming infinite precision arithmetic - Triangle may\n");
- printf(
-" fail to terminate if you run out of precision). In practice, the\n");
- printf(
-" algorithm often succeeds for minimum angles up to 33.8 degrees.\n");
- printf(
-" For highly refined meshes, however, it may be necessary to reduce\n");
- printf(
-" the minimum angle to well below 20 to avoid problems associated\n");
- printf(
-" with insufficient floating-point precision. The specified angle\n");
- printf(" may include a decimal point.\n");
- printf(
-" -a Imposes a maximum triangle area. If a number follows the `a', no\n");
- printf(
-" triangle will be generated whose area is larger than that number.\n");
- printf(
-" If no number is specified, an .area file (if -r is used) or .poly\n");
- printf(
-" file (if -r is not used) specifies a number of maximum area\n");
- printf(
-" constraints. An .area file contains a separate area constraint for\n"
-);
- printf(
-" each triangle, and is useful for refining a finite element mesh\n");
- printf(
-" based on a posteriori error estimates. A .poly file can optionally\n"
-);
- printf(
-" contain an area constraint for each segment-bounded region, thereby\n"
-);
- printf(
-" enforcing triangle densities in a first triangulation. You can\n");
- printf(
-" impose both a fixed area constraint and a varying area constraint\n");
- printf(
-" by invoking the -a switch twice, once with and once without a\n");
- printf(
-" number following. Each area specified may include a decimal point.\n"
-);
- printf(
-" -A Assigns an additional attribute to each triangle that identifies\n");
- printf(
-" what segment-bounded region each triangle belongs to. Attributes\n");
- printf(
-" are assigned to regions by the .poly file. If a region is not\n");
- printf(
-" explicitly marked by the .poly file, triangles in that region are\n");
- printf(
-" assigned an attribute of zero. The -A switch has an effect only\n");
- printf(" when the -p switch is used and the -r switch is not.\n");
- printf(
-" -c Creates segments on the convex hull of the triangulation. If you\n");
- printf(
-" are triangulating a point set, this switch causes a .poly file to\n");
- printf(
-" be written, containing all edges in the convex hull. (By default,\n"
-);
- printf(
-" a .poly file is written only if a .poly file is read.) If you are\n"
-);
- printf(
-" triangulating a PSLG, this switch specifies that the interior of\n");
- printf(
-" the convex hull of the PSLG should be triangulated. If you do not\n"
-);
- printf(
-" use this switch when triangulating a PSLG, it is assumed that you\n");
- printf(
-" have identified the region to be triangulated by surrounding it\n");
- printf(
-" with segments of the input PSLG. Beware: if you are not careful,\n"
-);
- printf(
-" this switch can cause the introduction of an extremely thin angle\n");
- printf(
-" between a PSLG segment and a convex hull segment, which can cause\n");
- printf(
-" overrefinement or failure if Triangle runs out of precision. If\n");
- printf(
-" you are refining a mesh, the -c switch works differently; it\n");
- printf(
-" generates the set of boundary edges of the mesh, rather than the\n");
- printf(" convex hull.\n");
- printf(
-" -e Outputs (to an .edge file) a list of edges of the triangulation.\n");
- printf(
-" -v Outputs the Voronoi diagram associated with the triangulation.\n");
- printf(" Does not attempt to detect degeneracies.\n");
- printf(
-" -n Outputs (to a .neigh file) a list of triangles neighboring each\n");
- printf(" triangle.\n");
- printf(
-" -g Outputs the mesh to an Object File Format (.off) file, suitable for\n"
-);
- printf(" viewing with the Geometry Center's Geomview package.\n");
- printf(
-" -B No boundary markers in the output .node, .poly, and .edge output\n");
- printf(
-" files. See the detailed discussion of boundary markers below.\n");
- printf(
-" -P No output .poly file. Saves disk space, but you lose the ability\n");
- printf(
-" to impose segment constraints on later refinements of the mesh.\n");
- printf(" -N No output .node file.\n");
- printf(" -E No output .ele file.\n");
- printf(
-" -I No iteration numbers. Suppresses the output of .node and .poly\n");
- printf(
-" files, so your input files won't be overwritten. (If your input is\n"
-);
- printf(
-" a .poly file only, a .node file will be written.) Cannot be used\n");
- printf(
-" with the -r switch, because that would overwrite your input .ele\n");
- printf(
-" file. Shouldn't be used with the -s, -q, or -a switch if you are\n");
- printf(
-" using a .node file for input, because no .node file will be\n");
- printf(" written, so there will be no record of any added points.\n");
- printf(" -O No holes. Ignores the holes in the .poly file.\n");
- printf(
-" -X No exact arithmetic. Normally, Triangle uses exact floating-point\n"
-);
- printf(
-" arithmetic for certain tests if it thinks the inexact tests are not\n"
-);
- printf(
-" accurate enough. Exact arithmetic ensures the robustness of the\n");
- printf(
-" triangulation algorithms, despite floating-point roundoff error.\n");
- printf(
-" Disabling exact arithmetic with the -X switch will cause a small\n");
- printf(
-" improvement in speed and create the possibility (albeit small) that\n"
-);
- printf(
-" Triangle will fail to produce a valid mesh. Not recommended.\n");
- printf(
-" -z Numbers all items starting from zero (rather than one). Note that\n"
-);
- printf(
-" this switch is normally overrided by the value used to number the\n");
- printf(
-" first point of the input .node or .poly file. However, this switch\n"
-);
- printf(" is useful when calling Triangle from another program.\n");
- printf(
-" -o2 Generates second-order subparametric elements with six nodes each.\n"
-);
- printf(
-" -Y No new points on the boundary. This switch is useful when the mesh\n"
-);
- printf(
-" boundary must be preserved so that it conforms to some adjacent\n");
- printf(
-" mesh. Be forewarned that you will probably sacrifice some of the\n");
- printf(
-" quality of the mesh; Triangle will try, but the resulting mesh may\n"
-);
- printf(
-" contain triangles of poor aspect ratio. Works well if all the\n");
- printf(
-" boundary points are closely spaced. Specify this switch twice\n");
- printf(
-" (`-YY') to prevent all segment splitting, including internal\n");
- printf(" boundaries.\n");
- printf(
-" -S Specifies the maximum number of Steiner points (points that are not\n"
-);
- printf(
-" in the input, but are added to meet the constraints of minimum\n");
- printf(
-" angle and maximum area). The default is to allow an unlimited\n");
- printf(
-" number. If you specify this switch with no number after it,\n");
- printf(
-" the limit is set to zero. Triangle always adds points at segment\n");
- printf(
-" intersections, even if it needs to use more points than the limit\n");
- printf(
-" you set. When Triangle inserts segments by splitting (-s), it\n");
- printf(
-" always adds enough points to ensure that all the segments appear in\n"
-);
- printf(
-" the triangulation, again ignoring the limit. Be forewarned that\n");
- printf(
-" the -S switch may result in a conforming triangulation that is not\n"
-);
- printf(
-" truly Delaunay, because Triangle may be forced to stop adding\n");
- printf(
-" points when the mesh is in a state where a segment is non-Delaunay\n"
-);
- printf(
-" and needs to be split. If so, Triangle will print a warning.\n");
- printf(
-" -i Uses an incremental rather than divide-and-conquer algorithm to\n");
- printf(
-" form a Delaunay triangulation. Try it if the divide-and-conquer\n");
- printf(" algorithm fails.\n");
- printf(
-" -F Uses Steven Fortune's sweepline algorithm to form a Delaunay\n");
- printf(
-" triangulation. Warning: does not use exact arithmetic for all\n");
- printf(" calculations. An exact result is not guaranteed.\n");
- printf(
-" -l Uses only vertical cuts in the divide-and-conquer algorithm. By\n");
- printf(
-" default, Triangle uses alternating vertical and horizontal cuts,\n");
- printf(
-" which usually improve the speed except with point sets that are\n");
- printf(
-" small or short and wide. This switch is primarily of theoretical\n");
- printf(" interest.\n");
- printf(
-" -s Specifies that segments should be forced into the triangulation by\n"
-);
- printf(
-" recursively splitting them at their midpoints, rather than by\n");
- printf(
-" generating a constrained Delaunay triangulation. Segment splitting\n"
-);
- printf(
-" is true to Ruppert's original algorithm, but can create needlessly\n"
-);
- printf(" small triangles near external small features.\n");
- printf(
-" -C Check the consistency of the final mesh. Uses exact arithmetic for\n"
-);
- printf(
-" checking, even if the -X switch is used. Useful if you suspect\n");
- printf(" Triangle is buggy.\n");
- printf(
-" -Q Quiet: Suppresses all explanation of what Triangle is doing, unless\n"
-);
- printf(" an error occurs.\n");
- printf(
-" -V Verbose: Gives detailed information about what Triangle is doing.\n");
- printf(
-" Add more `V's for increasing amount of detail. `-V' gives\n");
- printf(
-" information on algorithmic progress and more detailed statistics.\n");
- printf(
-" `-VV' gives point-by-point details, and will print so much that\n");
- printf(
-" Triangle will run much more slowly. `-VVV' gives information only\n"
-);
- printf(" a debugger could love.\n");
- printf(" -h Help: Displays these instructions.\n");
- printf("\n");
- printf("Definitions:\n");
- printf("\n");
- printf(
-" A Delaunay triangulation of a point set is a triangulation whose vertices\n"
-);
- printf(
-" are the point set, having the property that no point in the point set\n");
- printf(
-" falls in the interior of the circumcircle (circle that passes through all\n"
-);
- printf(" three vertices) of any triangle in the triangulation.\n\n");
- printf(
-" A Voronoi diagram of a point set is a subdivision of the plane into\n");
- printf(
-" polygonal regions (some of which may be infinite), where each region is\n");
- printf(
-" the set of points in the plane that are closer to some input point than\n");
- printf(
-" to any other input point. (The Voronoi diagram is the geometric dual of\n"
-);
- printf(" the Delaunay triangulation.)\n\n");
- printf(
-" A Planar Straight Line Graph (PSLG) is a collection of points and\n");
- printf(
-" segments. Segments are simply edges, whose endpoints are points in the\n");
- printf(
-" PSLG. The file format for PSLGs (.poly files) is described below.\n");
- printf("\n");
- printf(
-" A constrained Delaunay triangulation of a PSLG is similar to a Delaunay\n");
- printf(
-" triangulation, but each PSLG segment is present as a single edge in the\n");
- printf(
-" triangulation. (A constrained Delaunay triangulation is not truly a\n");
- printf(" Delaunay triangulation.)\n\n");
- printf(
-" A conforming Delaunay triangulation of a PSLG is a true Delaunay\n");
- printf(
-" triangulation in which each PSLG segment may have been subdivided into\n");
- printf(
-" several edges by the insertion of additional points. These inserted\n");
- printf(
-" points are necessary to allow the segments to exist in the mesh while\n");
- printf(" maintaining the Delaunay property.\n\n");
- printf("File Formats:\n\n");
- printf(
-" All files may contain comments prefixed by the character '#'. Points,\n");
- printf(
-" triangles, edges, holes, and maximum area constraints must be numbered\n");
- printf(
-" consecutively, starting from either 1 or 0. Whichever you choose, all\n");
- printf(
-" input files must be consistent; if the nodes are numbered from 1, so must\n"
-);
- printf(
-" be all other objects. Triangle automatically detects your choice while\n");
- printf(
-" reading the .node (or .poly) file. (When calling Triangle from another\n");
- printf(
-" program, use the -z switch if you wish to number objects from zero.)\n");
- printf(" Examples of these file formats are given below.\n\n");
- printf(" .node files:\n");
- printf(
-" First line: <# of points> <# of attributes>\n");
- printf(
-" <# of boundary markers (0 or 1)>\n"
-);
- printf(
-" Remaining lines: [attributes] [boundary marker]\n");
- printf("\n");
- printf(
-" The attributes, which are typically floating-point values of physical\n");
- printf(
-" quantities (such as mass or conductivity) associated with the nodes of\n"
-);
- printf(
-" a finite element mesh, are copied unchanged to the output mesh. If -s,\n"
-);
- printf(
-" -q, or -a is selected, each new Steiner point added to the mesh will\n");
- printf(" have attributes assigned to it by linear interpolation.\n\n");
- printf(
-" If the fourth entry of the first line is `1', the last column of the\n");
- printf(
-" remainder of the file is assumed to contain boundary markers. Boundary\n"
-);
- printf(
-" markers are used to identify boundary points and points resting on PSLG\n"
-);
- printf(
-" segments; a complete description appears in a section below. The .node\n"
-);
- printf(
-" file produced by Triangle will contain boundary markers in the last\n");
- printf(" column unless they are suppressed by the -B switch.\n\n");
- printf(" .ele files:\n");
- printf(
-" First line: <# of triangles> <# of attributes>\n");
- printf(
-" Remaining lines: ... [attributes]\n"
-);
- printf("\n");
- printf(
-" Points are indices into the corresponding .node file. The first three\n"
-);
- printf(
-" points are the corners, and are listed in counterclockwise order around\n"
-);
- printf(
-" each triangle. (The remaining points, if any, depend on the type of\n");
- printf(
-" finite element used.) The attributes are just like those of .node\n");
- printf(
-" files. Because there is no simple mapping from input to output\n");
- printf(
-" triangles, an attempt is made to interpolate attributes, which may\n");
- printf(
-" result in a good deal of diffusion of attributes among nearby triangles\n"
-);
- printf(
-" as the triangulation is refined. Diffusion does not occur across\n");
- printf(
-" segments, so attributes used to identify segment-bounded regions remain\n"
-);
- printf(
-" intact. In output .ele files, all triangles have three points each\n");
- printf(
-" unless the -o2 switch is used, in which case they have six, and the\n");
- printf(
-" fourth, fifth, and sixth points lie on the midpoints of the edges\n");
- printf(" opposite the first, second, and third corners.\n\n");
- printf(" .poly files:\n");
- printf(
-" First line: <# of points> <# of attributes>\n");
- printf(
-" <# of boundary markers (0 or 1)>\n"
-);
- printf(
-" Following lines: [attributes] [boundary marker]\n");
- printf(" One line: <# of segments> <# of boundary markers (0 or 1)>\n");
- printf(
-" Following lines: [boundary marker]\n");
- printf(" One line: <# of holes>\n");
- printf(" Following lines: \n");
- printf(
-" Optional line: <# of regional attributes and/or area constraints>\n");
- printf(
-" Optional following lines: \n");
- printf("\n");
- printf(
-" A .poly file represents a PSLG, as well as some additional information.\n"
-);
- printf(
-" The first section lists all the points, and is identical to the format\n"
-);
- printf(
-" of .node files. <# of points> may be set to zero to indicate that the\n"
-);
- printf(
-" points are listed in a separate .node file; .poly files produced by\n");
- printf(
-" Triangle always have this format. This has the advantage that a point\n"
-);
- printf(
-" set may easily be triangulated with or without segments. (The same\n");
- printf(
-" effect can be achieved, albeit using more disk space, by making a copy\n"
-);
- printf(
-" of the .poly file with the extension .node; all sections of the file\n");
- printf(" but the first are ignored.)\n\n");
- printf(
-" The second section lists the segments. Segments are edges whose\n");
- printf(
-" presence in the triangulation is enforced. Each segment is specified\n");
- printf(
-" by listing the indices of its two endpoints. This means that you must\n"
-);
- printf(
-" include its endpoints in the point list. If -s, -q, and -a are not\n");
- printf(
-" selected, Triangle will produce a constrained Delaunay triangulation,\n");
- printf(
-" in which each segment appears as a single edge in the triangulation.\n");
- printf(
-" If -q or -a is selected, Triangle will produce a conforming Delaunay\n");
- printf(
-" triangulation, in which segments may be subdivided into smaller edges.\n"
-);
- printf(" Each segment, like each point, may have a boundary marker.\n\n");
- printf(
-" The third section lists holes (and concavities, if -c is selected) in\n");
- printf(
-" the triangulation. Holes are specified by identifying a point inside\n");
- printf(
-" each hole. After the triangulation is formed, Triangle creates holes\n");
- printf(
-" by eating triangles, spreading out from each hole point until its\n");
- printf(
-" progress is blocked by PSLG segments; you must be careful to enclose\n");
- printf(
-" each hole in segments, or your whole triangulation may be eaten away.\n");
- printf(
-" If the two triangles abutting a segment are eaten, the segment itself\n");
- printf(
-" is also eaten. Do not place a hole directly on a segment; if you do,\n");
- printf(" Triangle will choose one side of the segment arbitrarily.\n\n");
- printf(
-" The optional fourth section lists regional attributes (to be assigned\n");
- printf(
-" to all triangles in a region) and regional constraints on the maximum\n");
- printf(
-" triangle area. Triangle will read this section only if the -A switch\n");
- printf(
-" is used or the -a switch is used without a number following it, and the\n"
-);
- printf(
-" -r switch is not used. Regional attributes and area constraints are\n");
- printf(
-" propagated in the same manner as holes; you specify a point for each\n");
- printf(
-" attribute and/or constraint, and the attribute and/or constraint will\n");
- printf(
-" affect the whole region (bounded by segments) containing the point. If\n"
-);
- printf(
-" two values are written on a line after the x and y coordinate, the\n");
- printf(
-" former is assumed to be a regional attribute (but will only be applied\n"
-);
- printf(
-" if the -A switch is selected), and the latter is assumed to be a\n");
- printf(
-" regional area constraint (but will only be applied if the -a switch is\n"
-);
- printf(
-" selected). You may also specify just one value after the coordinates,\n"
-);
- printf(
-" which can serve as both an attribute and an area constraint, depending\n"
-);
- printf(
-" on the choice of switches. If you are using the -A and -a switches\n");
- printf(
-" simultaneously and wish to assign an attribute to some region without\n");
- printf(" imposing an area constraint, use a negative maximum area.\n\n");
- printf(
-" When a triangulation is created from a .poly file, you must either\n");
- printf(
-" enclose the entire region to be triangulated in PSLG segments, or\n");
- printf(
-" use the -c switch, which encloses the convex hull of the input point\n");
- printf(
-" set. If you do not use the -c switch, Triangle will eat all triangles\n"
-);
- printf(
-" on the outer boundary that are not protected by segments; if you are\n");
- printf(
-" not careful, your whole triangulation may be eaten away. If you do\n");
- printf(
-" use the -c switch, you can still produce concavities by appropriate\n");
- printf(" placement of holes just inside the convex hull.\n\n");
- printf(
-" An ideal PSLG has no intersecting segments, nor any points that lie\n");
- printf(
-" upon segments (except, of course, the endpoints of each segment.) You\n"
-);
- printf(
-" aren't required to make your .poly files ideal, but you should be aware\n"
-);
- printf(
-" of what can go wrong. Segment intersections are relatively safe -\n");
- printf(
-" Triangle will calculate the intersection points for you and add them to\n"
-);
- printf(
-" the triangulation - as long as your machine's floating-point precision\n"
-);
- printf(
-" doesn't become a problem. You are tempting the fates if you have three\n"
-);
- printf(
-" segments that cross at the same location, and expect Triangle to figure\n"
-);
- printf(
-" out where the intersection point is. Thanks to floating-point roundoff\n"
-);
- printf(
-" error, Triangle will probably decide that the three segments intersect\n"
-);
- printf(
-" at three different points, and you will find a minuscule triangle in\n");
- printf(
-" your output - unless Triangle tries to refine the tiny triangle, uses\n");
- printf(
-" up the last bit of machine precision, and fails to terminate at all.\n");
- printf(
-" You're better off putting the intersection point in the input files,\n");
- printf(
-" and manually breaking up each segment into two. Similarly, if you\n");
- printf(
-" place a point at the middle of a segment, and hope that Triangle will\n");
- printf(
-" break up the segment at that point, you might get lucky. On the other\n"
-);
- printf(
-" hand, Triangle might decide that the point doesn't lie precisely on the\n"
-);
- printf(
-" line, and you'll have a needle-sharp triangle in your output - or a lot\n"
-);
- printf(" of tiny triangles if you're generating a quality mesh.\n\n");
- printf(
-" When Triangle reads a .poly file, it also writes a .poly file, which\n");
- printf(
-" includes all edges that are part of input segments. If the -c switch\n");
- printf(
-" is used, the output .poly file will also include all of the edges on\n");
- printf(
-" the convex hull. Hence, the output .poly file is useful for finding\n");
- printf(
-" edges associated with input segments and setting boundary conditions in\n"
-);
- printf(
-" finite element simulations. More importantly, you will need it if you\n"
-);
- printf(
-" plan to refine the output mesh, and don't want segments to be missing\n");
- printf(" in later triangulations.\n\n");
- printf(" .area files:\n");
- printf(" First line: <# of triangles>\n");
- printf(" Following lines: \n\n");
- printf(
-" An .area file associates with each triangle a maximum area that is used\n"
-);
- printf(
-" for mesh refinement. As with other file formats, every triangle must\n");
- printf(
-" be represented, and they must be numbered consecutively. A triangle\n");
- printf(
-" may be left unconstrained by assigning it a negative maximum area.\n");
- printf("\n");
- printf(" .edge files:\n");
- printf(" First line: <# of edges> <# of boundary markers (0 or 1)>\n");
- printf(
-" Following lines: [boundary marker]\n");
- printf("\n");
- printf(
-" Endpoints are indices into the corresponding .node file. Triangle can\n"
-);
- printf(
-" produce .edge files (use the -e switch), but cannot read them. The\n");
- printf(
-" optional column of boundary markers is suppressed by the -B switch.\n");
- printf("\n");
- printf(
-" In Voronoi diagrams, one also finds a special kind of edge that is an\n");
- printf(
-" infinite ray with only one endpoint. For these edges, a different\n");
- printf(" format is used:\n\n");
- printf(" -1 \n\n");
- printf(
-" The `direction' is a floating-point vector that indicates the direction\n"
-);
- printf(" of the infinite ray.\n\n");
- printf(" .neigh files:\n");
- printf(
-" First line: <# of triangles> <# of neighbors per triangle (always 3)>\n"
-);
- printf(
-" Following lines: \n");
- printf("\n");
- printf(
-" Neighbors are indices into the corresponding .ele file. An index of -1\n"
-);
- printf(
-" indicates a mesh boundary, and therefore no neighbor. Triangle can\n");
- printf(
-" produce .neigh files (use the -n switch), but cannot read them.\n");
- printf("\n");
- printf(
-" The first neighbor of triangle i is opposite the first corner of\n");
- printf(" triangle i, and so on.\n\n");
- printf("Boundary Markers:\n\n");
- printf(
-" Boundary markers are tags used mainly to identify which output points and\n"
-);
- printf(
-" edges are associated with which PSLG segment, and to identify which\n");
- printf(
-" points and edges occur on a boundary of the triangulation. A common use\n"
-);
- printf(
-" is to determine where boundary conditions should be applied to a finite\n");
- printf(
-" element mesh. You can prevent boundary markers from being written into\n");
- printf(" files produced by Triangle by using the -B switch.\n\n");
- printf(
-" The boundary marker associated with each segment in an output .poly file\n"
-);
- printf(" or edge in an output .edge file is chosen as follows:\n");
- printf(
-" - If an output edge is part or all of a PSLG segment with a nonzero\n");
- printf(
-" boundary marker, then the edge is assigned the same marker.\n");
- printf(
-" - Otherwise, if the edge occurs on a boundary of the triangulation\n");
- printf(
-" (including boundaries of holes), then the edge is assigned the marker\n"
-);
- printf(" one (1).\n");
- printf(" - Otherwise, the edge is assigned the marker zero (0).\n");
- printf(
-" The boundary marker associated with each point in an output .node file is\n"
-);
- printf(" chosen as follows:\n");
- printf(
-" - If a point is assigned a nonzero boundary marker in the input file,\n");
- printf(
-" then it is assigned the same marker in the output .node file.\n");
- printf(
-" - Otherwise, if the point lies on a PSLG segment (including the\n");
- printf(
-" segment's endpoints) with a nonzero boundary marker, then the point\n");
- printf(
-" is assigned the same marker. If the point lies on several such\n");
- printf(" segments, one of the markers is chosen arbitrarily.\n");
- printf(
-" - Otherwise, if the point occurs on a boundary of the triangulation,\n");
- printf(" then the point is assigned the marker one (1).\n");
- printf(" - Otherwise, the point is assigned the marker zero (0).\n");
- printf("\n");
- printf(
-" If you want Triangle to determine for you which points and edges are on\n");
- printf(
-" the boundary, assign them the boundary marker zero (or use no markers at\n"
-);
- printf(
-" all) in your input files. Alternatively, you can mark some of them and\n");
- printf(" leave others marked zero, allowing Triangle to label them.\n\n");
- printf("Triangulation Iteration Numbers:\n\n");
- printf(
-" Because Triangle can read and refine its own triangulations, input\n");
- printf(
-" and output files have iteration numbers. For instance, Triangle might\n");
- printf(
-" read the files mesh.3.node, mesh.3.ele, and mesh.3.poly, refine the\n");
- printf(
-" triangulation, and output the files mesh.4.node, mesh.4.ele, and\n");
- printf(" mesh.4.poly. Files with no iteration number are treated as if\n");
- printf(
-" their iteration number is zero; hence, Triangle might read the file\n");
- printf(
-" points.node, triangulate it, and produce the files points.1.node and\n");
- printf(" points.1.ele.\n\n");
- printf(
-" Iteration numbers allow you to create a sequence of successively finer\n");
- printf(
-" meshes suitable for multigrid methods. They also allow you to produce a\n"
-);
- printf(
-" sequence of meshes using error estimate-driven mesh refinement.\n");
- printf("\n");
- printf(
-" If you're not using refinement or quality meshing, and you don't like\n");
- printf(
-" iteration numbers, use the -I switch to disable them. This switch will\n");
- printf(
-" also disable output of .node and .poly files to prevent your input files\n"
-);
- printf(
-" from being overwritten. (If the input is a .poly file that contains its\n"
-);
- printf(" own points, a .node file will be written.)\n\n");
- printf("Examples of How to Use Triangle:\n\n");
- printf(
-" `triangle dots' will read points from dots.node, and write their Delaunay\n"
-);
- printf(
-" triangulation to dots.1.node and dots.1.ele. (dots.1.node will be\n");
- printf(
-" identical to dots.node.) `triangle -I dots' writes the triangulation to\n"
-);
- printf(
-" dots.ele instead. (No additional .node file is needed, so none is\n");
- printf(" written.)\n\n");
- printf(
-" `triangle -pe object.1' will read a PSLG from object.1.poly (and possibly\n"
-);
- printf(
-" object.1.node, if the points are omitted from object.1.poly) and write\n");
- printf(" their constrained Delaunay triangulation to object.2.node and\n");
- printf(
-" object.2.ele. The segments will be copied to object.2.poly, and all\n");
- printf(" edges will be written to object.2.edge.\n\n");
- printf(
-" `triangle -pq31.5a.1 object' will read a PSLG from object.poly (and\n");
- printf(
-" possibly object.node), generate a mesh whose angles are all greater than\n"
-);
- printf(
-" 31.5 degrees and whose triangles all have area smaller than 0.1, and\n");
- printf(
-" write the mesh to object.1.node and object.1.ele. Each segment may have\n"
-);
- printf(
-" been broken up into multiple edges; the resulting constrained edges are\n");
- printf(" written to object.1.poly.\n\n");
- printf(
-" Here is a sample file `box.poly' describing a square with a square hole:\n"
-);
- printf("\n");
- printf(
-" # A box with eight points in 2D, no attributes, one boundary marker.\n");
- printf(" 8 2 0 1\n");
- printf(" # Outer box has these vertices:\n");
- printf(" 1 0 0 0\n");
- printf(" 2 0 3 0\n");
- printf(" 3 3 0 0\n");
- printf(" 4 3 3 33 # A special marker for this point.\n");
- printf(" # Inner square has these vertices:\n");
- printf(" 5 1 1 0\n");
- printf(" 6 1 2 0\n");
- printf(" 7 2 1 0\n");
- printf(" 8 2 2 0\n");
- printf(" # Five segments with boundary markers.\n");
- printf(" 5 1\n");
- printf(" 1 1 2 5 # Left side of outer box.\n");
- printf(" 2 5 7 0 # Segments 2 through 5 enclose the hole.\n");
- printf(" 3 7 8 0\n");
- printf(" 4 8 6 10\n");
- printf(" 5 6 5 0\n");
- printf(" # One hole in the middle of the inner square.\n");
- printf(" 1\n");
- printf(" 1 1.5 1.5\n\n");
- printf(
-" Note that some segments are missing from the outer square, so one must\n");
- printf(
-" use the `-c' switch. After `triangle -pqc box.poly', here is the output\n"
-);
- printf(
-" file `box.1.node', with twelve points. The last four points were added\n");
- printf(
-" to meet the angle constraint. Points 1, 2, and 9 have markers from\n");
- printf(
-" segment 1. Points 6 and 8 have markers from segment 4. All the other\n");
- printf(
-" points but 4 have been marked to indicate that they lie on a boundary.\n");
- printf("\n");
- printf(" 12 2 0 1\n");
- printf(" 1 0 0 5\n");
- printf(" 2 0 3 5\n");
- printf(" 3 3 0 1\n");
- printf(" 4 3 3 33\n");
- printf(" 5 1 1 1\n");
- printf(" 6 1 2 10\n");
- printf(" 7 2 1 1\n");
- printf(" 8 2 2 10\n");
- printf(" 9 0 1.5 5\n");
- printf(" 10 1.5 0 1\n");
- printf(" 11 3 1.5 1\n");
- printf(" 12 1.5 3 1\n");
- printf(" # Generated by triangle -pqc box.poly\n\n");
- printf(" Here is the output file `box.1.ele', with twelve triangles.\n\n");
- printf(" 12 3 0\n");
- printf(" 1 5 6 9\n");
- printf(" 2 10 3 7\n");
- printf(" 3 6 8 12\n");
- printf(" 4 9 1 5\n");
- printf(" 5 6 2 9\n");
- printf(" 6 7 3 11\n");
- printf(" 7 11 4 8\n");
- printf(" 8 7 5 10\n");
- printf(" 9 12 2 6\n");
- printf(" 10 8 7 11\n");
- printf(" 11 5 1 10\n");
- printf(" 12 8 4 12\n");
- printf(" # Generated by triangle -pqc box.poly\n\n");
- printf(
-" Here is the output file `box.1.poly'. Note that segments have been added\n"
-);
- printf(
-" to represent the convex hull, and some segments have been split by newly\n"
-);
- printf(
-" added points. Note also that <# of points> is set to zero to indicate\n");
- printf(" that the points should be read from the .node file.\n\n");
- printf(" 0 2 0 1\n");
- printf(" 12 1\n");
- printf(" 1 1 9 5\n");
- printf(" 2 5 7 1\n");
- printf(" 3 8 7 1\n");
- printf(" 4 6 8 10\n");
- printf(" 5 5 6 1\n");
- printf(" 6 3 10 1\n");
- printf(" 7 4 11 1\n");
- printf(" 8 2 12 1\n");
- printf(" 9 9 2 5\n");
- printf(" 10 10 1 1\n");
- printf(" 11 11 3 1\n");
- printf(" 12 12 4 1\n");
- printf(" 1\n");
- printf(" 1 1.5 1.5\n");
- printf(" # Generated by triangle -pqc box.poly\n\n");
- printf("Refinement and Area Constraints:\n\n");
- printf(
-" The -r switch causes a mesh (.node and .ele files) to be read and\n");
- printf(
-" refined. If the -p switch is also used, a .poly file is read and used to\n"
-);
- printf(
-" specify edges that are constrained and cannot be eliminated (although\n");
- printf(
-" they can be divided into smaller edges) by the refinement process.\n");
- printf("\n");
- printf(
-" When you refine a mesh, you generally want to impose tighter quality\n");
- printf(
-" constraints. One way to accomplish this is to use -q with a larger\n");
- printf(
-" angle, or -a followed by a smaller area than you used to generate the\n");
- printf(
-" mesh you are refining. Another way to do this is to create an .area\n");
- printf(
-" file, which specifies a maximum area for each triangle, and use the -a\n");
- printf(
-" switch (without a number following). Each triangle's area constraint is\n"
-);
- printf(
-" applied to that triangle. Area constraints tend to diffuse as the mesh\n");
- printf(
-" is refined, so if there are large variations in area constraint between\n");
- printf(" adjacent triangles, you may not get the results you want.\n\n");
- printf(
-" If you are refining a mesh composed of linear (three-node) elements, the\n"
-);
- printf(
-" output mesh will contain all the nodes present in the input mesh, in the\n"
-);
- printf(
-" same order, with new nodes added at the end of the .node file. However,\n"
-);
- printf(
-" there is no guarantee that each output element is contained in a single\n");
- printf(
-" input element. Often, output elements will overlap two input elements,\n");
- printf(
-" and input edges are not present in the output mesh. Hence, a sequence of\n"
-);
- printf(
-" refined meshes will form a hierarchy of nodes, but not a hierarchy of\n");
- printf(
-" elements. If you a refining a mesh of higher-order elements, the\n");
- printf(
-" hierarchical property applies only to the nodes at the corners of an\n");
- printf(" element; other nodes may not be present in the refined mesh.\n\n");
- printf(
-" It is important to understand that maximum area constraints in .poly\n");
- printf(
-" files are handled differently from those in .area files. A maximum area\n"
-);
- printf(
-" in a .poly file applies to the whole (segment-bounded) region in which a\n"
-);
- printf(
-" point falls, whereas a maximum area in an .area file applies to only one\n"
-);
- printf(
-" triangle. Area constraints in .poly files are used only when a mesh is\n");
- printf(
-" first generated, whereas area constraints in .area files are used only to\n"
-);
- printf(
-" refine an existing mesh, and are typically based on a posteriori error\n");
- printf(
-" estimates resulting from a finite element simulation on that mesh.\n");
- printf("\n");
- printf(
-" `triangle -rq25 object.1' will read object.1.node and object.1.ele, then\n"
-);
- printf(
-" refine the triangulation to enforce a 25 degree minimum angle, and then\n");
- printf(
-" write the refined triangulation to object.2.node and object.2.ele.\n");
- printf("\n");
- printf(
-" `triangle -rpaa6.2 z.3' will read z.3.node, z.3.ele, z.3.poly, and\n");
- printf(
-" z.3.area. After reconstructing the mesh and its segments, Triangle will\n"
-);
- printf(
-" refine the mesh so that no triangle has area greater than 6.2, and\n");
- printf(
-" furthermore the triangles satisfy the maximum area constraints in\n");
- printf(
-" z.3.area. The output is written to z.4.node, z.4.ele, and z.4.poly.\n");
- printf("\n");
- printf(
-" The sequence `triangle -qa1 x', `triangle -rqa.3 x.1', `triangle -rqa.1\n");
- printf(
-" x.2' creates a sequence of successively finer meshes x.1, x.2, and x.3,\n");
- printf(" suitable for multigrid.\n\n");
- printf("Convex Hulls and Mesh Boundaries:\n\n");
- printf(
-" If the input is a point set (rather than a PSLG), Triangle produces its\n");
- printf(
-" convex hull as a by-product in the output .poly file if you use the -c\n");
- printf(
-" switch. There are faster algorithms for finding a two-dimensional convex\n"
-);
- printf(
-" hull than triangulation, of course, but this one comes for free. If the\n"
-);
- printf(
-" input is an unconstrained mesh (you are using the -r switch but not the\n");
- printf(
-" -p switch), Triangle produces a list of its boundary edges (including\n");
- printf(" hole boundaries) as a by-product if you use the -c switch.\n\n");
- printf("Voronoi Diagrams:\n\n");
- printf(
-" The -v switch produces a Voronoi diagram, in files suffixed .v.node and\n");
- printf(
-" .v.edge. For example, `triangle -v points' will read points.node,\n");
- printf(
-" produce its Delaunay triangulation in points.1.node and points.1.ele,\n");
- printf(
-" and produce its Voronoi diagram in points.1.v.node and points.1.v.edge.\n");
- printf(
-" The .v.node file contains a list of all Voronoi vertices, and the .v.edge\n"
-);
- printf(
-" file contains a list of all Voronoi edges, some of which may be infinite\n"
-);
- printf(
-" rays. (The choice of filenames makes it easy to run the set of Voronoi\n");
- printf(" vertices through Triangle, if so desired.)\n\n");
- printf(
-" This implementation does not use exact arithmetic to compute the Voronoi\n"
-);
- printf(
-" vertices, and does not check whether neighboring vertices are identical.\n"
-);
- printf(
-" Be forewarned that if the Delaunay triangulation is degenerate or\n");
- printf(
-" near-degenerate, the Voronoi diagram may have duplicate points, crossing\n"
-);
- printf(
-" edges, or infinite rays whose direction vector is zero. Also, if you\n");
- printf(
-" generate a constrained (as opposed to conforming) Delaunay triangulation,\n"
-);
- printf(
-" or if the triangulation has holes, the corresponding Voronoi diagram is\n");
- printf(" likely to have crossing edges and unlikely to make sense.\n\n");
- printf("Mesh Topology:\n\n");
- printf(
-" You may wish to know which triangles are adjacent to a certain Delaunay\n");
- printf(
-" edge in an .edge file, which Voronoi regions are adjacent to a certain\n");
- printf(
-" Voronoi edge in a .v.edge file, or which Voronoi regions are adjacent to\n"
-);
- printf(
-" each other. All of this information can be found by cross-referencing\n");
- printf(
-" output files with the recollection that the Delaunay triangulation and\n");
- printf(" the Voronoi diagrams are planar duals.\n\n");
- printf(
-" Specifically, edge i of an .edge file is the dual of Voronoi edge i of\n");
- printf(
-" the corresponding .v.edge file, and is rotated 90 degrees counterclock-\n");
- printf(
-" wise from the Voronoi edge. Triangle j of an .ele file is the dual of\n");
- printf(
-" vertex j of the corresponding .v.node file; and Voronoi region k is the\n");
- printf(" dual of point k of the corresponding .node file.\n\n");
- printf(
-" Hence, to find the triangles adjacent to a Delaunay edge, look at the\n");
- printf(
-" vertices of the corresponding Voronoi edge; their dual triangles are on\n");
- printf(
-" the left and right of the Delaunay edge, respectively. To find the\n");
- printf(
-" Voronoi regions adjacent to a Voronoi edge, look at the endpoints of the\n"
-);
- printf(
-" corresponding Delaunay edge; their dual regions are on the right and left\n"
-);
- printf(
-" of the Voronoi edge, respectively. To find which Voronoi regions are\n");
- printf(" adjacent to each other, just read the list of Delaunay edges.\n");
- printf("\n");
- printf("Statistics:\n");
- printf("\n");
- printf(
-" After generating a mesh, Triangle prints a count of the number of points,\n"
-);
- printf(
-" triangles, edges, boundary edges, and segments in the output mesh. If\n");
- printf(
-" you've forgotten the statistics for an existing mesh, the -rNEP switches\n"
-);
- printf(
-" (or -rpNEP if you've got a .poly file for the existing mesh) will\n");
- printf(" regenerate these statistics without writing any output.\n\n");
- printf(
-" The -V switch produces extended statistics, including a rough estimate\n");
- printf(
-" of memory use and a histogram of triangle aspect ratios and angles in the\n"
-);
- printf(" mesh.\n\n");
- printf("Exact Arithmetic:\n\n");
- printf(
-" Triangle uses adaptive exact arithmetic to perform what computational\n");
- printf(
-" geometers call the `orientation' and `incircle' tests. If the floating-\n"
-);
- printf(
-" point arithmetic of your machine conforms to the IEEE 754 standard (as\n");
- printf(
-" most workstations do), and does not use extended precision internal\n");
- printf(
-" registers, then your output is guaranteed to be an absolutely true\n");
- printf(" Delaunay or conforming Delaunay triangulation, roundoff error\n");
- printf(
-" notwithstanding. The word `adaptive' implies that these arithmetic\n");
- printf(
-" routines compute the result only to the precision necessary to guarantee\n"
-);
- printf(
-" correctness, so they are usually nearly as fast as their approximate\n");
- printf(
-" counterparts. The exact tests can be disabled with the -X switch. On\n");
- printf(
-" most inputs, this switch will reduce the computation time by about eight\n"
-);
- printf(
-" percent - it's not worth the risk. There are rare difficult inputs\n");
- printf(
-" (having many collinear and cocircular points), however, for which the\n");
- printf(
-" difference could be a factor of two. These are precisely the inputs most\n"
-);
- printf(" likely to cause errors if you use the -X switch.\n\n");
- printf(
-" Unfortunately, these routines don't solve every numerical problem. Exact\n"
-);
- printf(
-" arithmetic is not used to compute the positions of points, because the\n");
- printf(
-" bit complexity of point coordinates would grow without bound. Hence,\n");
- printf(
-" segment intersections aren't computed exactly; in very unusual cases,\n");
- printf(
-" roundoff error in computing an intersection point might actually lead to\n"
-);
- printf(
-" an inverted triangle and an invalid triangulation. (This is one reason\n");
- printf(
-" to compute your own intersection points in your .poly files.) Similarly,\n"
-);
- printf(
-" exact arithmetic is not used to compute the vertices of the Voronoi\n");
- printf(" diagram.\n\n");
- printf(
-" Underflow and overflow can also cause difficulties; the exact arithmetic\n"
-);
- printf(
-" routines do not ameliorate out-of-bounds exponents, which can arise\n");
- printf(
-" during the orientation and incircle tests. As a rule of thumb, you\n");
- printf(
-" should ensure that your input values are within a range such that their\n");
- printf(
-" third powers can be taken without underflow or overflow. Underflow can\n");
- printf(
-" silently prevent the tests from being performed exactly, while overflow\n");
- printf(" will typically cause a floating exception.\n\n");
- printf("Calling Triangle from Another Program:\n\n");
- printf(" Read the file triangle.h for details.\n\n");
- printf("Troubleshooting:\n\n");
- printf(" Please read this section before mailing me bugs.\n\n");
- printf(" `My output mesh has no triangles!'\n\n");
- printf(
-" If you're using a PSLG, you've probably failed to specify a proper set\n"
-);
- printf(
-" of bounding segments, or forgotten to use the -c switch. Or you may\n");
- printf(
-" have placed a hole badly. To test these possibilities, try again with\n"
-);
- printf(
-" the -c and -O switches. Alternatively, all your input points may be\n");
- printf(
-" collinear, in which case you can hardly expect to triangulate them.\n");
- printf("\n");
- printf(" `Triangle doesn't terminate, or just crashes.'\n");
- printf("\n");
- printf(
-" Bad things can happen when triangles get so small that the distance\n");
- printf(
-" between their vertices isn't much larger than the precision of your\n");
- printf(
-" machine's arithmetic. If you've compiled Triangle for single-precision\n"
-);
- printf(
-" arithmetic, you might do better by recompiling it for double-precision.\n"
-);
- printf(
-" Then again, you might just have to settle for more lenient constraints\n"
-);
- printf(
-" on the minimum angle and the maximum area than you had planned.\n");
- printf("\n");
- printf(
-" You can minimize precision problems by ensuring that the origin lies\n");
- printf(
-" inside your point set, or even inside the densest part of your\n");
- printf(
-" mesh. On the other hand, if you're triangulating an object whose x\n");
- printf(
-" coordinates all fall between 6247133 and 6247134, you're not leaving\n");
- printf(" much floating-point precision for Triangle to work with.\n\n");
- printf(
-" Precision problems can occur covertly if the input PSLG contains two\n");
- printf(
-" segments that meet (or intersect) at a very small angle, or if such an\n"
-);
- printf(
-" angle is introduced by the -c switch, which may occur if a point lies\n");
- printf(
-" ever-so-slightly inside the convex hull, and is connected by a PSLG\n");
- printf(
-" segment to a point on the convex hull. If you don't realize that a\n");
- printf(
-" small angle is being formed, you might never discover why Triangle is\n");
- printf(
-" crashing. To check for this possibility, use the -S switch (with an\n");
- printf(
-" appropriate limit on the number of Steiner points, found by trial-and-\n"
-);
- printf(
-" error) to stop Triangle early, and view the output .poly file with\n");
- printf(
-" Show Me (described below). Look carefully for small angles between\n");
- printf(
-" segments; zoom in closely, as such segments might look like a single\n");
- printf(" segment from a distance.\n\n");
- printf(
-" If some of the input values are too large, Triangle may suffer a\n");
- printf(
-" floating exception due to overflow when attempting to perform an\n");
- printf(
-" orientation or incircle test. (Read the section on exact arithmetic\n");
- printf(
-" above.) Again, I recommend compiling Triangle for double (rather\n");
- printf(" than single) precision arithmetic.\n\n");
- printf(
-" `The numbering of the output points doesn't match the input points.'\n");
- printf("\n");
- printf(
-" You may have eaten some of your input points with a hole, or by placing\n"
-);
- printf(" them outside the area enclosed by segments.\n\n");
- printf(
-" `Triangle executes without incident, but when I look at the resulting\n");
- printf(
-" mesh, it has overlapping triangles or other geometric inconsistencies.'\n");
- printf("\n");
- printf(
-" If you select the -X switch, Triangle's divide-and-conquer Delaunay\n");
- printf(
-" triangulation algorithm occasionally makes mistakes due to floating-\n");
- printf(
-" point roundoff error. Although these errors are rare, don't use the -X\n"
-);
- printf(" switch. If you still have problems, please report the bug.\n");
- printf("\n");
- printf(
-" Strange things can happen if you've taken liberties with your PSLG. Do\n");
- printf(
-" you have a point lying in the middle of a segment? Triangle sometimes\n");
- printf(
-" copes poorly with that sort of thing. Do you want to lay out a collinear\n"
-);
- printf(
-" row of evenly spaced, segment-connected points? Have you simply defined\n"
-);
- printf(
-" one long segment connecting the leftmost point to the rightmost point,\n");
- printf(
-" and a bunch of points lying along it? This method occasionally works,\n");
- printf(
-" especially with horizontal and vertical lines, but often it doesn't, and\n"
-);
- printf(
-" you'll have to connect each adjacent pair of points with a separate\n");
- printf(" segment. If you don't like it, tough.\n\n");
- printf(
-" Furthermore, if you have segments that intersect other than at their\n");
- printf(
-" endpoints, try not to let the intersections fall extremely close to PSLG\n"
-);
- printf(" points or each other.\n\n");
- printf(
-" If you have problems refining a triangulation not produced by Triangle:\n");
- printf(
-" Are you sure the triangulation is geometrically valid? Is it formatted\n");
- printf(
-" correctly for Triangle? Are the triangles all listed so the first three\n"
-);
- printf(" points are their corners in counterclockwise order?\n\n");
- printf("Show Me:\n\n");
- printf(
-" Triangle comes with a separate program named `Show Me', whose primary\n");
- printf(
-" purpose is to draw meshes on your screen or in PostScript. Its secondary\n"
-);
- printf(
-" purpose is to check the validity of your input files, and do so more\n");
- printf(
-" thoroughly than Triangle does. Show Me requires that you have the X\n");
- printf(
-" Windows system. If you didn't receive Show Me with Triangle, complain to\n"
-);
- printf(" whomever you obtained Triangle from, then send me mail.\n\n");
- printf("Triangle on the Web:\n\n");
- printf(
-" To see an illustrated, updated version of these instructions, check out\n");
- printf("\n");
- printf(" http://www.cs.cmu.edu/~quake/triangle.html\n");
- printf("\n");
- printf("A Brief Plea:\n");
- printf("\n");
- printf(
-" If you use Triangle, and especially if you use it to accomplish real\n");
- printf(
-" work, I would like very much to hear from you. A short letter or email\n");
- printf(
-" (to jrs@cs.cmu.edu) describing how you use Triangle will mean a lot to\n");
- printf(
-" me. The more people I know are using this program, the more easily I can\n"
-);
- printf(
-" justify spending time on improvements and on the three-dimensional\n");
- printf(
-" successor to Triangle, which in turn will benefit you. Also, I can put\n");
- printf(
-" you on a list to receive email whenever a new version of Triangle is\n");
- printf(" available.\n\n");
- printf(
-" If you use a mesh generated by Triangle in a publication, please include\n"
-);
- printf(" an acknowledgment as well.\n\n");
- printf("Research credit:\n\n");
- printf(
-" Of course, I can take credit for only a fraction of the ideas that made\n");
- printf(
-" this mesh generator possible. Triangle owes its existence to the efforts\n"
-);
- printf(
-" of many fine computational geometers and other researchers, including\n");
- printf(
-" Marshall Bern, L. Paul Chew, Boris Delaunay, Rex A. Dwyer, David\n");
- printf(
-" Eppstein, Steven Fortune, Leonidas J. Guibas, Donald E. Knuth, C. L.\n");
- printf(
-" Lawson, Der-Tsai Lee, Ernst P. Mucke, Douglas M. Priest, Jim Ruppert,\n");
- printf(
-" Isaac Saias, Bruce J. Schachter, Micha Sharir, Jorge Stolfi, Christopher\n"
-);
- printf(
-" J. Van Wyk, David F. Watson, and Binhai Zhu. See the comments at the\n");
- printf(" beginning of the source code for references.\n\n");
- exit(0);
-}
-
-#endif /* not TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* internalerror() Ask the user to send me the defective product. Exit. */
-/* */
-/*****************************************************************************/
-
-void internalerror()
-{
- printf(" Please report this bug to jrs@cs.cmu.edu\n");
- printf(" Include the message above, your input data set, and the exact\n");
- printf(" command line you used to run Triangle.\n");
- exit(1);
-}
-
-/*****************************************************************************/
-/* */
-/* parsecommandline() Read the command line, identify switches, and set */
-/* up options and file names. */
-/* */
-/* The effects of this routine are felt entirely through global variables. */
-/* */
-/*****************************************************************************/
-
-void parsecommandline(argc, argv)
-int argc;
-char **argv;
-{
-#ifdef TRILIBRARY
-#define STARTINDEX 0
-#else /* not TRILIBRARY */
-#define STARTINDEX 1
- int increment;
- int meshnumber;
-#endif /* not TRILIBRARY */
- int i, j;
-#ifndef CDT_ONLY
- int k;
- char workstring[FILENAMESIZE];
-#endif
-
- poly = refine = quality = vararea = fixedarea = regionattrib = convex = 0;
- firstnumber = 1;
- edgesout = voronoi = neighbors = geomview = 0;
- nobound = nopolywritten = nonodewritten = noelewritten = noiterationnum = 0;
- noholes = noexact = 0;
- incremental = sweepline = 0;
- dwyer = 1;
- splitseg = 0;
- docheck = 0;
- nobisect = 0;
- steiner = -1;
- order = 1;
- minangle = 0.0;
- maxarea = -1.0;
- quiet = verbose = 0;
-#ifndef TRILIBRARY
- innodefilename[0] = '\0';
-#endif /* not TRILIBRARY */
-
- for (i = STARTINDEX; i < argc; i++) {
-#ifndef TRILIBRARY
- if (argv[i][0] == '-') {
-#endif /* not TRILIBRARY */
- for (j = STARTINDEX; argv[i][j] != '\0'; j++) {
- if (argv[i][j] == 'p') {
- poly = 1;
- }
-#ifndef CDT_ONLY
- if (argv[i][j] == 'r') {
- refine = 1;
- }
- if (argv[i][j] == 'q') {
- quality = 1;
- if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- k = 0;
- while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- j++;
- workstring[k] = argv[i][j];
- k++;
- }
- workstring[k] = '\0';
- minangle = (REAL) strtod(workstring, (char **) NULL);
- } else {
- minangle = 20.0;
- }
- }
- if (argv[i][j] == 'a') {
- quality = 1;
- if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- fixedarea = 1;
- k = 0;
- while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- j++;
- workstring[k] = argv[i][j];
- k++;
- }
- workstring[k] = '\0';
- maxarea = (REAL) strtod(workstring, (char **) NULL);
- if (maxarea <= 0.0) {
- printf("Error: Maximum area must be greater than zero.\n");
- exit(1);
- }
- } else {
- vararea = 1;
- }
- }
-#endif /* not CDT_ONLY */
- if (argv[i][j] == 'A') {
- regionattrib = 1;
- }
- if (argv[i][j] == 'c') {
- convex = 1;
- }
- if (argv[i][j] == 'z') {
- firstnumber = 0;
- }
- if (argv[i][j] == 'e') {
- edgesout = 1;
- }
- if (argv[i][j] == 'v') {
- voronoi = 1;
- }
- if (argv[i][j] == 'n') {
- neighbors = 1;
- }
- if (argv[i][j] == 'g') {
- geomview = 1;
- }
- if (argv[i][j] == 'B') {
- nobound = 1;
- }
- if (argv[i][j] == 'P') {
- nopolywritten = 1;
- }
- if (argv[i][j] == 'N') {
- nonodewritten = 1;
- }
- if (argv[i][j] == 'E') {
- noelewritten = 1;
- }
-#ifndef TRILIBRARY
- if (argv[i][j] == 'I') {
- noiterationnum = 1;
- }
-#endif /* not TRILIBRARY */
- if (argv[i][j] == 'O') {
- noholes = 1;
- }
- if (argv[i][j] == 'X') {
- noexact = 1;
- }
- if (argv[i][j] == 'o') {
- if (argv[i][j + 1] == '2') {
- j++;
- order = 2;
- }
- }
-#ifndef CDT_ONLY
- if (argv[i][j] == 'Y') {
- nobisect++;
- }
- if (argv[i][j] == 'S') {
- steiner = 0;
- while ((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) {
- j++;
- steiner = steiner * 10 + (int) (argv[i][j] - '0');
- }
- }
-#endif /* not CDT_ONLY */
-#ifndef REDUCED
- if (argv[i][j] == 'i') {
- incremental = 1;
- }
- if (argv[i][j] == 'F') {
- sweepline = 1;
- }
-#endif /* not REDUCED */
- if (argv[i][j] == 'l') {
- dwyer = 0;
- }
-#ifndef REDUCED
-#ifndef CDT_ONLY
- if (argv[i][j] == 's') {
- splitseg = 1;
- }
-#endif /* not CDT_ONLY */
- if (argv[i][j] == 'C') {
- docheck = 1;
- }
-#endif /* not REDUCED */
- if (argv[i][j] == 'Q') {
- quiet = 1;
- }
- if (argv[i][j] == 'V') {
- verbose++;
- }
-#ifndef TRILIBRARY
- if ((argv[i][j] == 'h') || (argv[i][j] == 'H') ||
- (argv[i][j] == '?')) {
- info();
- }
-#endif /* not TRILIBRARY */
- }
-#ifndef TRILIBRARY
- } else {
- strncpy(innodefilename, argv[i], FILENAMESIZE - 1);
- innodefilename[FILENAMESIZE - 1] = '\0';
- }
-#endif /* not TRILIBRARY */
- }
-#ifndef TRILIBRARY
- if (innodefilename[0] == '\0') {
- syntax();
- }
- if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".node")) {
- innodefilename[strlen(innodefilename) - 5] = '\0';
- }
- if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".poly")) {
- innodefilename[strlen(innodefilename) - 5] = '\0';
- poly = 1;
- }
-#ifndef CDT_ONLY
- if (!strcmp(&innodefilename[strlen(innodefilename) - 4], ".ele")) {
- innodefilename[strlen(innodefilename) - 4] = '\0';
- refine = 1;
- }
- if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".area")) {
- innodefilename[strlen(innodefilename) - 5] = '\0';
- refine = 1;
- quality = 1;
- vararea = 1;
- }
-#endif /* not CDT_ONLY */
-#endif /* not TRILIBRARY */
- steinerleft = steiner;
- useshelles = poly || refine || quality || convex;
- goodangle = (REAL)cos(minangle * PI / 180.0);
- goodangle *= goodangle;
- if (refine && noiterationnum) {
- printf(
- "Error: You cannot use the -I switch when refining a triangulation.\n");
- exit(1);
- }
- /* Be careful not to allocate space for element area constraints that */
- /* will never be assigned any value (other than the default -1.0). */
- if (!refine && !poly) {
- vararea = 0;
- }
- /* Be careful not to add an extra attribute to each element unless the */
- /* input supports it (PSLG in, but not refining a preexisting mesh). */
- if (refine || !poly) {
- regionattrib = 0;
- }
-
-#ifndef TRILIBRARY
- strcpy(inpolyfilename, innodefilename);
- strcpy(inelefilename, innodefilename);
- strcpy(areafilename, innodefilename);
- increment = 0;
- strcpy(workstring, innodefilename);
- j = 1;
- while (workstring[j] != '\0') {
- if ((workstring[j] == '.') && (workstring[j + 1] != '\0')) {
- increment = j + 1;
- }
- j++;
- }
- meshnumber = 0;
- if (increment > 0) {
- j = increment;
- do {
- if ((workstring[j] >= '0') && (workstring[j] <= '9')) {
- meshnumber = meshnumber * 10 + (int) (workstring[j] - '0');
- } else {
- increment = 0;
- }
- j++;
- } while (workstring[j] != '\0');
- }
- if (noiterationnum) {
- strcpy(outnodefilename, innodefilename);
- strcpy(outelefilename, innodefilename);
- strcpy(edgefilename, innodefilename);
- strcpy(vnodefilename, innodefilename);
- strcpy(vedgefilename, innodefilename);
- strcpy(neighborfilename, innodefilename);
- strcpy(offfilename, innodefilename);
- strcat(outnodefilename, ".node");
- strcat(outelefilename, ".ele");
- strcat(edgefilename, ".edge");
- strcat(vnodefilename, ".v.node");
- strcat(vedgefilename, ".v.edge");
- strcat(neighborfilename, ".neigh");
- strcat(offfilename, ".off");
- } else if (increment == 0) {
- strcpy(outnodefilename, innodefilename);
- strcpy(outpolyfilename, innodefilename);
- strcpy(outelefilename, innodefilename);
- strcpy(edgefilename, innodefilename);
- strcpy(vnodefilename, innodefilename);
- strcpy(vedgefilename, innodefilename);
- strcpy(neighborfilename, innodefilename);
- strcpy(offfilename, innodefilename);
- strcat(outnodefilename, ".1.node");
- strcat(outpolyfilename, ".1.poly");
- strcat(outelefilename, ".1.ele");
- strcat(edgefilename, ".1.edge");
- strcat(vnodefilename, ".1.v.node");
- strcat(vedgefilename, ".1.v.edge");
- strcat(neighborfilename, ".1.neigh");
- strcat(offfilename, ".1.off");
- } else {
- workstring[increment] = '%';
- workstring[increment + 1] = 'd';
- workstring[increment + 2] = '\0';
- sprintf(outnodefilename, workstring, meshnumber + 1);
- strcpy(outpolyfilename, outnodefilename);
- strcpy(outelefilename, outnodefilename);
- strcpy(edgefilename, outnodefilename);
- strcpy(vnodefilename, outnodefilename);
- strcpy(vedgefilename, outnodefilename);
- strcpy(neighborfilename, outnodefilename);
- strcpy(offfilename, outnodefilename);
- strcat(outnodefilename, ".node");
- strcat(outpolyfilename, ".poly");
- strcat(outelefilename, ".ele");
- strcat(edgefilename, ".edge");
- strcat(vnodefilename, ".v.node");
- strcat(vedgefilename, ".v.edge");
- strcat(neighborfilename, ".neigh");
- strcat(offfilename, ".off");
- }
- strcat(innodefilename, ".node");
- strcat(inpolyfilename, ".poly");
- strcat(inelefilename, ".ele");
- strcat(areafilename, ".area");
-#endif /* not TRILIBRARY */
-}
-
-/** **/
-/** **/
-/********* User interaction routines begin here *********/
-
-/********* Debugging routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* printtriangle() Print out the details of a triangle/edge handle. */
-/* */
-/* I originally wrote this procedure to simplify debugging; it can be */
-/* called directly from the debugger, and presents information about a */
-/* triangle/edge handle in digestible form. It's also used when the */
-/* highest level of verbosity (`-VVV') is specified. */
-/* */
-/*****************************************************************************/
-
-void printtriangle(t)
-struct triedge *t;
-{
- struct triedge printtri;
- struct edge printsh;
- point printpoint;
-
- printf("triangle x%lx with orientation %d:\n", (unsigned long) t->tri,
- t->orient);
- decode(t->tri[0], printtri);
- if (printtri.tri == dummytri) {
- printf(" [0] = Outer space\n");
- } else {
- printf(" [0] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- decode(t->tri[1], printtri);
- if (printtri.tri == dummytri) {
- printf(" [1] = Outer space\n");
- } else {
- printf(" [1] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- decode(t->tri[2], printtri);
- if (printtri.tri == dummytri) {
- printf(" [2] = Outer space\n");
- } else {
- printf(" [2] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- org(*t, printpoint);
- if (printpoint == (point) NULL)
- printf(" Origin[%d] = NULL\n", (t->orient + 1) % 3 + 3);
- else
- printf(" Origin[%d] = x%lx (%.12g, %.12g)\n",
- (t->orient + 1) % 3 + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- dest(*t, printpoint);
- if (printpoint == (point) NULL)
- printf(" Dest [%d] = NULL\n", (t->orient + 2) % 3 + 3);
- else
- printf(" Dest [%d] = x%lx (%.12g, %.12g)\n",
- (t->orient + 2) % 3 + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- apex(*t, printpoint);
- if (printpoint == (point) NULL)
- printf(" Apex [%d] = NULL\n", t->orient + 3);
- else
- printf(" Apex [%d] = x%lx (%.12g, %.12g)\n",
- t->orient + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- if (useshelles) {
- sdecode(t->tri[6], printsh);
- if (printsh.sh != dummysh) {
- printf(" [6] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sdecode(t->tri[7], printsh);
- if (printsh.sh != dummysh) {
- printf(" [7] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sdecode(t->tri[8], printsh);
- if (printsh.sh != dummysh) {
- printf(" [8] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- }
- if (vararea) {
- printf(" Area constraint: %.4g\n", areabound(*t));
- }
-}
-
-/*****************************************************************************/
-/* */
-/* printshelle() Print out the details of a shell edge handle. */
-/* */
-/* I originally wrote this procedure to simplify debugging; it can be */
-/* called directly from the debugger, and presents information about a */
-/* shell edge handle in digestible form. It's also used when the highest */
-/* level of verbosity (`-VVV') is specified. */
-/* */
-/*****************************************************************************/
-
-void printshelle(s)
-struct edge *s;
-{
- struct edge printsh;
- struct triedge printtri;
- point printpoint;
-
- printf("shell edge x%lx with orientation %d and mark %d:\n",
- (unsigned long) s->sh, s->shorient, mark(*s));
- sdecode(s->sh[0], printsh);
- if (printsh.sh == dummysh) {
- printf(" [0] = No shell\n");
- } else {
- printf(" [0] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sdecode(s->sh[1], printsh);
- if (printsh.sh == dummysh) {
- printf(" [1] = No shell\n");
- } else {
- printf(" [1] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sorg(*s, printpoint);
- if (printpoint == (point) NULL)
- printf(" Origin[%d] = NULL\n", 2 + s->shorient);
- else
- printf(" Origin[%d] = x%lx (%.12g, %.12g)\n",
- 2 + s->shorient, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- sdest(*s, printpoint);
- if (printpoint == (point) NULL)
- printf(" Dest [%d] = NULL\n", 3 - s->shorient);
- else
- printf(" Dest [%d] = x%lx (%.12g, %.12g)\n",
- 3 - s->shorient, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- decode(s->sh[4], printtri);
- if (printtri.tri == dummytri) {
- printf(" [4] = Outer space\n");
- } else {
- printf(" [4] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- decode(s->sh[5], printtri);
- if (printtri.tri == dummytri) {
- printf(" [5] = Outer space\n");
- } else {
- printf(" [5] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
-}
-
-/** **/
-/** **/
-/********* Debugging routines end here *********/
-
-/********* Memory management routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* poolinit() Initialize a pool of memory for allocation of items. */
-/* */
-/* This routine initializes the machinery for allocating items. A `pool' */
-/* is created whose records have size at least `bytecount'. Items will be */
-/* allocated in `itemcount'-item blocks. Each item is assumed to be a */
-/* collection of words, and either pointers or floating-point values are */
-/* assumed to be the "primary" word type. (The "primary" word type is used */
-/* to determine alignment of items.) If `alignment' isn't zero, all items */
-/* will be `alignment'-byte aligned in memory. `alignment' must be either */
-/* a multiple or a factor of the primary word size; powers of two are safe. */
-/* `alignment' is normally used to create a few unused bits at the bottom */
-/* of each item's pointer, in which information may be stored. */
-/* */
-/* Don't change this routine unless you understand it. */
-/* */
-/*****************************************************************************/
-
-void poolinit(pool, bytecount, itemcount, wtype, alignment)
-struct memorypool *pool;
-int bytecount;
-int itemcount;
-enum wordtype wtype;
-int alignment;
-{
- int wordsize;
-
- /* Initialize values in the pool. */
- pool->itemwordtype = wtype;
- wordsize = (pool->itemwordtype == POINTER) ? sizeof(VOID *) : sizeof(REAL);
- /* Find the proper alignment, which must be at least as large as: */
- /* - The parameter `alignment'. */
- /* - The primary word type, to avoid unaligned accesses. */
- /* - sizeof(VOID *), so the stack of dead items can be maintained */
- /* without unaligned accesses. */
- if (alignment > wordsize) {
- pool->alignbytes = alignment;
- } else {
- pool->alignbytes = wordsize;
- }
- if (sizeof(VOID *) > pool->alignbytes) {
- pool->alignbytes = sizeof(VOID *);
- }
- pool->itemwords = ((bytecount + pool->alignbytes - 1) / pool->alignbytes)
- * (pool->alignbytes / wordsize);
- pool->itembytes = pool->itemwords * wordsize;
- pool->itemsperblock = itemcount;
-
- /* Allocate a block of items. Space for `itemsperblock' items and one */
- /* pointer (to point to the next block) are allocated, as well as space */
- /* to ensure alignment of the items. */
- pool->firstblock = (VOID **) malloc(pool->itemsperblock * pool->itembytes
- + sizeof(VOID *) + pool->alignbytes);
- if (pool->firstblock == (VOID **) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Set the next block pointer to NULL. */
- *(pool->firstblock) = (VOID *) NULL;
- poolrestart(pool);
-}
-
-/*****************************************************************************/
-/* */
-/* poolrestart() Deallocate all items in a pool. */
-/* */
-/* The pool is returned to its starting state, except that no memory is */
-/* freed to the operating system. Rather, the previously allocated blocks */
-/* are ready to be reused. */
-/* */
-/*****************************************************************************/
-
-void poolrestart(pool)
-struct memorypool *pool;
-{
- unsigned long alignptr;
-
- pool->items = 0;
- pool->maxitems = 0;
-
- /* Set the currently active block. */
- pool->nowblock = pool->firstblock;
- /* Find the first item in the pool. Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->nowblock + 1);
- /* Align the item on an `alignbytes'-byte boundary. */
- pool->nextitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* There are lots of unallocated items left in this block. */
- pool->unallocateditems = pool->itemsperblock;
- /* The stack of deallocated items is empty. */
- pool->deaditemstack = (VOID *) NULL;
-}
-
-/*****************************************************************************/
-/* */
-/* pooldeinit() Free to the operating system all memory taken by a pool. */
-/* */
-/*****************************************************************************/
-
-void pooldeinit(pool)
-struct memorypool *pool;
-{
- while (pool->firstblock != (VOID **) NULL) {
- pool->nowblock = (VOID **) *(pool->firstblock);
- free(pool->firstblock);
- pool->firstblock = pool->nowblock;
- }
-}
-
-/*****************************************************************************/
-/* */
-/* poolalloc() Allocate space for an item. */
-/* */
-/*****************************************************************************/
-
-VOID *poolalloc(pool)
-struct memorypool *pool;
-{
- VOID *newitem;
- VOID **newblock;
- unsigned long alignptr;
-
- /* First check the linked list of dead items. If the list is not */
- /* empty, allocate an item from the list rather than a fresh one. */
- if (pool->deaditemstack != (VOID *) NULL) {
- newitem = pool->deaditemstack; /* Take first item in list. */
- pool->deaditemstack = * (VOID **) pool->deaditemstack;
- } else {
- /* Check if there are any free items left in the current block. */
- if (pool->unallocateditems == 0) {
- /* Check if another block must be allocated. */
- if (*(pool->nowblock) == (VOID *) NULL) {
- /* Allocate a new block of items, pointed to by the previous block. */
- newblock = (VOID **) malloc(pool->itemsperblock * pool->itembytes
- + sizeof(VOID *) + pool->alignbytes);
- if (newblock == (VOID **) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- *(pool->nowblock) = (VOID *) newblock;
- /* The next block pointer is NULL. */
- *newblock = (VOID *) NULL;
- }
- /* Move to the new block. */
- pool->nowblock = (VOID **) *(pool->nowblock);
- /* Find the first item in the block. */
- /* Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->nowblock + 1);
- /* Align the item on an `alignbytes'-byte boundary. */
- pool->nextitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* There are lots of unallocated items left in this block. */
- pool->unallocateditems = pool->itemsperblock;
- }
- /* Allocate a new item. */
- newitem = pool->nextitem;
- /* Advance `nextitem' pointer to next free item in block. */
- if (pool->itemwordtype == POINTER) {
- pool->nextitem = (VOID *) ((VOID **) pool->nextitem + pool->itemwords);
- } else {
- pool->nextitem = (VOID *) ((REAL *) pool->nextitem + pool->itemwords);
- }
- pool->unallocateditems--;
- pool->maxitems++;
- }
- pool->items++;
- return newitem;
-}
-
-/*****************************************************************************/
-/* */
-/* pooldealloc() Deallocate space for an item. */
-/* */
-/* The deallocated space is stored in a queue for later reuse. */
-/* */
-/*****************************************************************************/
-
-void pooldealloc(pool, dyingitem)
-struct memorypool *pool;
-VOID *dyingitem;
-{
- /* Push freshly killed item onto stack. */
- *((VOID **) dyingitem) = pool->deaditemstack;
- pool->deaditemstack = dyingitem;
- pool->items--;
-}
-
-/*****************************************************************************/
-/* */
-/* traversalinit() Prepare to traverse the entire list of items. */
-/* */
-/* This routine is used in conjunction with traverse(). */
-/* */
-/*****************************************************************************/
-
-void traversalinit(pool)
-struct memorypool *pool;
-{
- unsigned long alignptr;
-
- /* Begin the traversal in the first block. */
- pool->pathblock = pool->firstblock;
- /* Find the first item in the block. Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->pathblock + 1);
- /* Align with item on an `alignbytes'-byte boundary. */
- pool->pathitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* Set the number of items left in the current block. */
- pool->pathitemsleft = pool->itemsperblock;
-}
-
-/*****************************************************************************/
-/* */
-/* traverse() Find the next item in the list. */
-/* */
-/* This routine is used in conjunction with traversalinit(). Be forewarned */
-/* that this routine successively returns all items in the list, including */
-/* deallocated ones on the deaditemqueue. It's up to you to figure out */
-/* which ones are actually dead. Why? I don't want to allocate extra */
-/* space just to demarcate dead items. It can usually be done more */
-/* space-efficiently by a routine that knows something about the structure */
-/* of the item. */
-/* */
-/*****************************************************************************/
-
-VOID *traverse(pool)
-struct memorypool *pool;
-{
- VOID *newitem;
- unsigned long alignptr;
-
- /* Stop upon exhausting the list of items. */
- if (pool->pathitem == pool->nextitem) {
- return (VOID *) NULL;
- }
- /* Check whether any untraversed items remain in the current block. */
- if (pool->pathitemsleft == 0) {
- /* Find the next block. */
- pool->pathblock = (VOID **) *(pool->pathblock);
- /* Find the first item in the block. Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->pathblock + 1);
- /* Align with item on an `alignbytes'-byte boundary. */
- pool->pathitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* Set the number of items left in the current block. */
- pool->pathitemsleft = pool->itemsperblock;
- }
- newitem = pool->pathitem;
- /* Find the next item in the block. */
- if (pool->itemwordtype == POINTER) {
- pool->pathitem = (VOID *) ((VOID **) pool->pathitem + pool->itemwords);
- } else {
- pool->pathitem = (VOID *) ((REAL *) pool->pathitem + pool->itemwords);
- }
- pool->pathitemsleft--;
- return newitem;
-}
-
-/*****************************************************************************/
-/* */
-/* dummyinit() Initialize the triangle that fills "outer space" and the */
-/* omnipresent shell edge. */
-/* */
-/* The triangle that fills "outer space", called `dummytri', is pointed to */
-/* by every triangle and shell edge on a boundary (be it outer or inner) of */
-/* the triangulation. Also, `dummytri' points to one of the triangles on */
-/* the convex hull (until the holes and concavities are carved), making it */
-/* possible to find a starting triangle for point location. */
-/* */
-/* The omnipresent shell edge, `dummysh', is pointed to by every triangle */
-/* or shell edge that doesn't have a full complement of real shell edges */
-/* to point to. */
-/* */
-/*****************************************************************************/
-
-void dummyinit(trianglewords, shellewords)
-int trianglewords;
-int shellewords;
-{
- unsigned long alignptr;
-
- /* `triwords' and `shwords' are used by the mesh manipulation primitives */
- /* to extract orientations of triangles and shell edges from pointers. */
- triwords = trianglewords; /* Initialize `triwords' once and for all. */
- shwords = shellewords; /* Initialize `shwords' once and for all. */
-
- /* Set up `dummytri', the `triangle' that occupies "outer space". */
- dummytribase = (triangle *) malloc(triwords * sizeof(triangle)
- + triangles.alignbytes);
- if (dummytribase == (triangle *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Align `dummytri' on a `triangles.alignbytes'-byte boundary. */
- alignptr = (unsigned long) dummytribase;
- dummytri = (triangle *)
- (alignptr + (unsigned long) triangles.alignbytes
- - (alignptr % (unsigned long) triangles.alignbytes));
- /* Initialize the three adjoining triangles to be "outer space". These */
- /* will eventually be changed by various bonding operations, but their */
- /* values don't really matter, as long as they can legally be */
- /* dereferenced. */
- dummytri[0] = (triangle) dummytri;
- dummytri[1] = (triangle) dummytri;
- dummytri[2] = (triangle) dummytri;
- /* Three NULL vertex points. */
- dummytri[3] = (triangle) NULL;
- dummytri[4] = (triangle) NULL;
- dummytri[5] = (triangle) NULL;
-
- if (useshelles) {
- /* Set up `dummysh', the omnipresent "shell edge" pointed to by any */
- /* triangle side or shell edge end that isn't attached to a real shell */
- /* edge. */
- dummyshbase = (shelle *) malloc(shwords * sizeof(shelle)
- + shelles.alignbytes);
- if (dummyshbase == (shelle *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Align `dummysh' on a `shelles.alignbytes'-byte boundary. */
- alignptr = (unsigned long) dummyshbase;
- dummysh = (shelle *)
- (alignptr + (unsigned long) shelles.alignbytes
- - (alignptr % (unsigned long) shelles.alignbytes));
- /* Initialize the two adjoining shell edges to be the omnipresent shell */
- /* edge. These will eventually be changed by various bonding */
- /* operations, but their values don't really matter, as long as they */
- /* can legally be dereferenced. */
- dummysh[0] = (shelle) dummysh;
- dummysh[1] = (shelle) dummysh;
- /* Two NULL vertex points. */
- dummysh[2] = (shelle) NULL;
- dummysh[3] = (shelle) NULL;
- /* Initialize the two adjoining triangles to be "outer space". */
- dummysh[4] = (shelle) dummytri;
- dummysh[5] = (shelle) dummytri;
- /* Set the boundary marker to zero. */
- * (int *) (dummysh + 6) = 0;
-
- /* Initialize the three adjoining shell edges of `dummytri' to be */
- /* the omnipresent shell edge. */
- dummytri[6] = (triangle) dummysh;
- dummytri[7] = (triangle) dummysh;
- dummytri[8] = (triangle) dummysh;
- }
-}
-
-/*****************************************************************************/
-/* */
-/* initializepointpool() Calculate the size of the point data structure */
-/* and initialize its memory pool. */
-/* */
-/* This routine also computes the `pointmarkindex' and `point2triindex' */
-/* indices used to find values within each point. */
-/* */
-/*****************************************************************************/
-
-void initializepointpool()
-{
- int pointsize;
-
- /* The index within each point at which the boundary marker is found. */
- /* Ensure the point marker is aligned to a sizeof(int)-byte address. */
- pointmarkindex = ((mesh_dim + nextras) * sizeof(REAL) + sizeof(int) - 1)
- / sizeof(int);
- pointsize = (pointmarkindex + 1) * sizeof(int);
- if (poly) {
- /* The index within each point at which a triangle pointer is found. */
- /* Ensure the pointer is aligned to a sizeof(triangle)-byte address. */
- point2triindex = (pointsize + sizeof(triangle) - 1) / sizeof(triangle);
- pointsize = (point2triindex + 1) * sizeof(triangle);
- }
- /* Initialize the pool of points. */
- poolinit(&points, pointsize, POINTPERBLOCK,
- (sizeof(REAL) >= sizeof(triangle)) ? FLOATINGPOINT : POINTER, 0);
-}
-
-/*****************************************************************************/
-/* */
-/* initializetrisegpools() Calculate the sizes of the triangle and shell */
-/* edge data structures and initialize their */
-/* memory pools. */
-/* */
-/* This routine also computes the `highorderindex', `elemattribindex', and */
-/* `areaboundindex' indices used to find values within each triangle. */
-/* */
-/*****************************************************************************/
-
-void initializetrisegpools()
-{
- int trisize;
-
- /* The index within each triangle at which the extra nodes (above three) */
- /* associated with high order elements are found. There are three */
- /* pointers to other triangles, three pointers to corners, and possibly */
- /* three pointers to shell edges before the extra nodes. */
- highorderindex = 6 + (useshelles * 3);
- /* The number of bytes occupied by a triangle. */
- trisize = ((order + 1) * (order + 2) / 2 + (highorderindex - 3)) *
- sizeof(triangle);
- /* The index within each triangle at which its attributes are found, */
- /* where the index is measured in REALs. */
- elemattribindex = (trisize + sizeof(REAL) - 1) / sizeof(REAL);
- /* The index within each triangle at which the maximum area constraint */
- /* is found, where the index is measured in REALs. Note that if the */
- /* `regionattrib' flag is set, an additional attribute will be added. */
- areaboundindex = elemattribindex + eextras + regionattrib;
- /* If triangle attributes or an area bound are needed, increase the number */
- /* of bytes occupied by a triangle. */
- if (vararea) {
- trisize = (areaboundindex + 1) * sizeof(REAL);
- } else if (eextras + regionattrib > 0) {
- trisize = areaboundindex * sizeof(REAL);
- }
- /* If a Voronoi diagram or triangle neighbor graph is requested, make */
- /* sure there's room to store an integer index in each triangle. This */
- /* integer index can occupy the same space as the shell edges or */
- /* attributes or area constraint or extra nodes. */
- if ((voronoi || neighbors) &&
- (trisize < 6 * sizeof(triangle) + sizeof(int))) {
- trisize = 6 * sizeof(triangle) + sizeof(int);
- }
- /* Having determined the memory size of a triangle, initialize the pool. */
- poolinit(&triangles, trisize, TRIPERBLOCK, POINTER, 4);
-
- if (useshelles) {
- /* Initialize the pool of shell edges. */
- poolinit(&shelles, 6 * sizeof(triangle) + sizeof(int), SHELLEPERBLOCK,
- POINTER, 4);
-
- /* Initialize the "outer space" triangle and omnipresent shell edge. */
- dummyinit(triangles.itemwords, shelles.itemwords);
- } else {
- /* Initialize the "outer space" triangle. */
- dummyinit(triangles.itemwords, 0);
- }
-}
-
-/*****************************************************************************/
-/* */
-/* triangledealloc() Deallocate space for a triangle, marking it dead. */
-/* */
-/*****************************************************************************/
-
-void triangledealloc(dyingtriangle)
-triangle *dyingtriangle;
-{
- /* Set triangle's vertices to NULL. This makes it possible to */
- /* detect dead triangles when traversing the list of all triangles. */
- dyingtriangle[3] = (triangle) NULL;
- dyingtriangle[4] = (triangle) NULL;
- dyingtriangle[5] = (triangle) NULL;
- pooldealloc(&triangles, (VOID *) dyingtriangle);
-}
-
-/*****************************************************************************/
-/* */
-/* triangletraverse() Traverse the triangles, skipping dead ones. */
-/* */
-/*****************************************************************************/
-
-triangle *triangletraverse()
-{
- triangle *newtriangle;
-
- do {
- newtriangle = (triangle *) traverse(&triangles);
- if (newtriangle == (triangle *) NULL) {
- return (triangle *) NULL;
- }
- } while (newtriangle[3] == (triangle) NULL); /* Skip dead ones. */
- return newtriangle;
-}
-
-/*****************************************************************************/
-/* */
-/* shelledealloc() Deallocate space for a shell edge, marking it dead. */
-/* */
-/*****************************************************************************/
-
-void shelledealloc(dyingshelle)
-shelle *dyingshelle;
-{
- /* Set shell edge's vertices to NULL. This makes it possible to */
- /* detect dead shells when traversing the list of all shells. */
- dyingshelle[2] = (shelle) NULL;
- dyingshelle[3] = (shelle) NULL;
- pooldealloc(&shelles, (VOID *) dyingshelle);
-}
-
-/*****************************************************************************/
-/* */
-/* shelletraverse() Traverse the shell edges, skipping dead ones. */
-/* */
-/*****************************************************************************/
-
-shelle *shelletraverse()
-{
- shelle *newshelle;
-
- do {
- newshelle = (shelle *) traverse(&shelles);
- if (newshelle == (shelle *) NULL) {
- return (shelle *) NULL;
- }
- } while (newshelle[2] == (shelle) NULL); /* Skip dead ones. */
- return newshelle;
-}
-
-/*****************************************************************************/
-/* */
-/* pointdealloc() Deallocate space for a point, marking it dead. */
-/* */
-/*****************************************************************************/
-
-void pointdealloc(dyingpoint)
-point dyingpoint;
-{
- /* Mark the point as dead. This makes it possible to detect dead points */
- /* when traversing the list of all points. */
- setpointmark(dyingpoint, DEADPOINT);
- pooldealloc(&points, (VOID *) dyingpoint);
-}
-
-/*****************************************************************************/
-/* */
-/* pointtraverse() Traverse the points, skipping dead ones. */
-/* */
-/*****************************************************************************/
-
-point pointtraverse()
-{
- point newpoint;
-
- do {
- newpoint = (point) traverse(&points);
- if (newpoint == (point) NULL) {
- return (point) NULL;
- }
- } while (pointmark(newpoint) == DEADPOINT); /* Skip dead ones. */
- return newpoint;
-}
-
-/*****************************************************************************/
-/* */
-/* badsegmentdealloc() Deallocate space for a bad segment, marking it */
-/* dead. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void badsegmentdealloc(dyingseg)
-struct edge *dyingseg;
-{
- /* Set segment's orientation to -1. This makes it possible to */
- /* detect dead segments when traversing the list of all segments. */
- dyingseg->shorient = -1;
- pooldealloc(&badsegments, (VOID *) dyingseg);
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* badsegmenttraverse() Traverse the bad segments, skipping dead ones. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-struct edge *badsegmenttraverse()
-{
- struct edge *newseg;
-
- do {
- newseg = (struct edge *) traverse(&badsegments);
- if (newseg == (struct edge *) NULL) {
- return (struct edge *) NULL;
- }
- } while (newseg->shorient == -1); /* Skip dead ones. */
- return newseg;
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* getpoint() Get a specific point, by number, from the list. */
-/* */
-/* The first point is number 'firstnumber'. */
-/* */
-/* Note that this takes O(n) time (with a small constant, if POINTPERBLOCK */
-/* is large). I don't care to take the trouble to make it work in constant */
-/* time. */
-/* */
-/*****************************************************************************/
-
-point getpoint(number)
-int number;
-{
- VOID **getblock;
- point foundpoint;
- unsigned long alignptr;
- int current;
-
- getblock = points.firstblock;
- current = firstnumber;
- /* Find the right block. */
- while (current + points.itemsperblock <= number) {
- getblock = (VOID **) *getblock;
- current += points.itemsperblock;
- }
- /* Now find the right point. */
- alignptr = (unsigned long) (getblock + 1);
- foundpoint = (point) (alignptr + (unsigned long) points.alignbytes
- - (alignptr % (unsigned long) points.alignbytes));
- while (current < number) {
- foundpoint += points.itemwords;
- current++;
- }
- return foundpoint;
-}
-
-/*****************************************************************************/
-/* */
-/* triangledeinit() Free all remaining allocated memory. */
-/* */
-/*****************************************************************************/
-
-void triangledeinit()
-{
- pooldeinit(&triangles);
- free(dummytribase);
- if (useshelles) {
- pooldeinit(&shelles);
- free(dummyshbase);
- }
- pooldeinit(&points);
-#ifndef CDT_ONLY
- if (quality) {
- pooldeinit(&badsegments);
- if ((minangle > 0.0) || vararea || fixedarea) {
- pooldeinit(&badtriangles);
- }
- }
-#endif /* not CDT_ONLY */
-}
-
-/** **/
-/** **/
-/********* Memory management routines end here *********/
-
-/********* Constructors begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* maketriangle() Create a new triangle with orientation zero. */
-/* */
-/*****************************************************************************/
-
-void maketriangle(newtriedge)
-struct triedge *newtriedge;
-{
- int i;
-
- newtriedge->tri = (triangle *) poolalloc(&triangles);
- /* Initialize the three adjoining triangles to be "outer space". */
- newtriedge->tri[0] = (triangle) dummytri;
- newtriedge->tri[1] = (triangle) dummytri;
- newtriedge->tri[2] = (triangle) dummytri;
- /* Three NULL vertex points. */
- newtriedge->tri[3] = (triangle) NULL;
- newtriedge->tri[4] = (triangle) NULL;
- newtriedge->tri[5] = (triangle) NULL;
- /* Initialize the three adjoining shell edges to be the omnipresent */
- /* shell edge. */
- if (useshelles) {
- newtriedge->tri[6] = (triangle) dummysh;
- newtriedge->tri[7] = (triangle) dummysh;
- newtriedge->tri[8] = (triangle) dummysh;
- }
- for (i = 0; i < eextras; i++) {
- setelemattribute(*newtriedge, i, 0.0);
- }
- if (vararea) {
- setareabound(*newtriedge, -1.0);
- }
-
- newtriedge->orient = 0;
-}
-
-/*****************************************************************************/
-/* */
-/* makeshelle() Create a new shell edge with orientation zero. */
-/* */
-/*****************************************************************************/
-
-void makeshelle(newedge)
-struct edge *newedge;
-{
- newedge->sh = (shelle *) poolalloc(&shelles);
- /* Initialize the two adjoining shell edges to be the omnipresent */
- /* shell edge. */
- newedge->sh[0] = (shelle) dummysh;
- newedge->sh[1] = (shelle) dummysh;
- /* Two NULL vertex points. */
- newedge->sh[2] = (shelle) NULL;
- newedge->sh[3] = (shelle) NULL;
- /* Initialize the two adjoining triangles to be "outer space". */
- newedge->sh[4] = (shelle) dummytri;
- newedge->sh[5] = (shelle) dummytri;
- /* Set the boundary marker to zero. */
- setmark(*newedge, 0);
-
- newedge->shorient = 0;
-}
-
-/** **/
-/** **/
-/********* Constructors end here *********/
-
-/********* Determinant evaluation routines begin here *********/
-/** **/
-/** **/
-
-/* The adaptive exact arithmetic geometric predicates implemented herein are */
-/* described in detail in my Technical Report CMU-CS-96-140. The complete */
-/* reference is given in the header. */
-
-/* Which of the following two methods of finding the absolute values is */
-/* fastest is compiler-dependent. A few compilers can inline and optimize */
-/* the fabs() call; but most will incur the overhead of a function call, */
-/* which is disastrously slow. A faster way on IEEE machines might be to */
-/* mask the appropriate bit, but that's difficult to do in C. */
-
-#define Absolute(a) ((a) >= 0.0 ? (a) : -(a))
-/* #define Absolute(a) fabs(a) */
-
-/* Many of the operations are broken up into two pieces, a main part that */
-/* performs an approximate operation, and a "tail" that computes the */
-/* roundoff error of that operation. */
-/* */
-/* The operations Fast_Two_Sum(), Fast_Two_Diff(), Two_Sum(), Two_Diff(), */
-/* Split(), and Two_Product() are all implemented as described in the */
-/* reference. Each of these macros requires certain variables to be */
-/* defined in the calling routine. The variables `bvirt', `c', `abig', */
-/* `_i', `_j', `_k', `_l', `_m', and `_n' are declared `INEXACT' because */
-/* they store the result of an operation that may incur roundoff error. */
-/* The input parameter `x' (or the highest numbered `x_' parameter) must */
-/* also be declared `INEXACT'. */
-
-#define Fast_Two_Sum_Tail(a, b, x, y) \
- bvirt = x - a; \
- y = b - bvirt
-
-#define Fast_Two_Sum(a, b, x, y) \
- x = (REAL) (a + b); \
- Fast_Two_Sum_Tail(a, b, x, y)
-
-#define Two_Sum_Tail(a, b, x, y) \
- bvirt = (REAL) (x - a); \
- avirt = x - bvirt; \
- bround = b - bvirt; \
- around = a - avirt; \
- y = around + bround
-
-#define Two_Sum(a, b, x, y) \
- x = (REAL) (a + b); \
- Two_Sum_Tail(a, b, x, y)
-
-#define Two_Diff_Tail(a, b, x, y) \
- bvirt = (REAL) (a - x); \
- avirt = x + bvirt; \
- bround = bvirt - b; \
- around = a - avirt; \
- y = around + bround
-
-#define Two_Diff(a, b, x, y) \
- x = (REAL) (a - b); \
- Two_Diff_Tail(a, b, x, y)
-
-#define Split(a, ahi, alo) \
- c = (REAL) (splitter * a); \
- abig = (REAL) (c - a); \
- ahi = (REAL)(c - abig); \
- alo = (REAL)(a - ahi)
-
-#define Two_Product_Tail(a, b, x, y) \
- Split(a, ahi, alo); \
- Split(b, bhi, blo); \
- err1 = x - (ahi * bhi); \
- err2 = err1 - (alo * bhi); \
- err3 = err2 - (ahi * blo); \
- y = (alo * blo) - err3
-
-#define Two_Product(a, b, x, y) \
- x = (REAL) (a * b); \
- Two_Product_Tail(a, b, x, y)
-
-/* Two_Product_Presplit() is Two_Product() where one of the inputs has */
-/* already been split. Avoids redundant splitting. */
-
-#define Two_Product_Presplit(a, b, bhi, blo, x, y) \
- x = (REAL) (a * b); \
- Split(a, ahi, alo); \
- err1 = x - (ahi * bhi); \
- err2 = err1 - (alo * bhi); \
- err3 = err2 - (ahi * blo); \
- y = (alo * blo) - err3
-
-/* Square() can be done more quickly than Two_Product(). */
-
-#define Square_Tail(a, x, y) \
- Split(a, ahi, alo); \
- err1 = x - (ahi * ahi); \
- err3 = err1 - ((ahi + ahi) * alo); \
- y = (alo * alo) - err3
-
-#define Square(a, x, y) \
- x = (REAL) (a * a); \
- Square_Tail(a, x, y)
-
-/* Macros for summing expansions of various fixed lengths. These are all */
-/* unrolled versions of Expansion_Sum(). */
-
-#define Two_One_Sum(a1, a0, b, x2, x1, x0) \
- Two_Sum(a0, b , _i, x0); \
- Two_Sum(a1, _i, x2, x1)
-
-#define Two_One_Diff(a1, a0, b, x2, x1, x0) \
- Two_Diff(a0, b , _i, x0); \
- Two_Sum( a1, _i, x2, x1)
-
-#define Two_Two_Sum(a1, a0, b1, b0, x3, x2, x1, x0) \
- Two_One_Sum(a1, a0, b0, _j, _0, x0); \
- Two_One_Sum(_j, _0, b1, x3, x2, x1)
-
-#define Two_Two_Diff(a1, a0, b1, b0, x3, x2, x1, x0) \
- Two_One_Diff(a1, a0, b0, _j, _0, x0); \
- Two_One_Diff(_j, _0, b1, x3, x2, x1)
-
-/*****************************************************************************/
-/* */
-/* exactinit() Initialize the variables used for exact arithmetic. */
-/* */
-/* `epsilon' is the largest power of two such that 1.0 + epsilon = 1.0 in */
-/* floating-point arithmetic. `epsilon' bounds the relative roundoff */
-/* error. It is used for floating-point error analysis. */
-/* */
-/* `splitter' is used to split floating-point numbers into two half- */
-/* length significands for exact multiplication. */
-/* */
-/* I imagine that a highly optimizing compiler might be too smart for its */
-/* own good, and somehow cause this routine to fail, if it pretends that */
-/* floating-point arithmetic is too much like real arithmetic. */
-/* */
-/* Don't change this routine unless you fully understand it. */
-/* */
-/*****************************************************************************/
-
-void exactinit()
-{
- REAL half;
- REAL check, lastcheck;
- int every_other;
-
- every_other = 1;
- half = 0.5;
- epsilon = 1.0;
- splitter = 1.0;
- check = 1.0;
- /* Repeatedly divide `epsilon' by two until it is too small to add to */
- /* one without causing roundoff. (Also check if the sum is equal to */
- /* the previous sum, for machines that round up instead of using exact */
- /* rounding. Not that these routines will work on such machines anyway. */
- do {
- lastcheck = check;
- epsilon *= half;
- if (every_other) {
- splitter *= 2.0;
- }
- every_other = !every_other;
- check = (REAL)(1.0 + epsilon);
- } while ((check != 1.0) && (check != lastcheck));
- splitter += 1.0;
- if (verbose > 1) {
- printf("Floating point roundoff is of magnitude %.17g\n", epsilon);
- printf("Floating point splitter is %.17g\n", splitter);
- }
- /* Error bounds for orientation and incircle tests. */
- resulterrbound = (REAL)((3.0 + 8.0 * epsilon) * epsilon);
- ccwerrboundA = (REAL)((3.0 + 16.0 * epsilon) * epsilon);
- ccwerrboundB = (REAL)((2.0 + 12.0 * epsilon) * epsilon);
- ccwerrboundC = (REAL)((9.0 + 64.0 * epsilon) * epsilon * epsilon);
- iccerrboundA = (REAL)((10.0 + 96.0 * epsilon) * epsilon);
- iccerrboundB = (REAL)((4.0 + 48.0 * epsilon) * epsilon);
- iccerrboundC = (REAL)((44.0 + 576.0 * epsilon) * epsilon * epsilon);
-}
-
-/*****************************************************************************/
-/* */
-/* fast_expansion_sum_zeroelim() Sum two expansions, eliminating zero */
-/* components from the output expansion. */
-/* */
-/* Sets h = e + f. See my Robust Predicates paper for details. */
-/* */
-/* If round-to-even is used (as with IEEE 754), maintains the strongly */
-/* nonoverlapping property. (That is, if e is strongly nonoverlapping, h */
-/* will be also.) Does NOT maintain the nonoverlapping or nonadjacent */
-/* properties. */
-/* */
-/*****************************************************************************/
-
-int fast_expansion_sum_zeroelim(elen, e, flen, f, h) /* h cannot be e or f. */
-int elen;
-REAL *e;
-int flen;
-REAL *f;
-REAL *h;
-{
- REAL Q;
- INEXACT REAL Qnew;
- INEXACT REAL hh;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- int eindex, findex, hindex;
- REAL enow, fnow;
-
- enow = e[0];
- fnow = f[0];
- eindex = findex = 0;
- if ((fnow > enow) == (fnow > -enow)) {
- Q = enow;
- enow = e[++eindex];
- } else {
- Q = fnow;
- fnow = f[++findex];
- }
- hindex = 0;
- if ((eindex < elen) && (findex < flen)) {
- if ((fnow > enow) == (fnow > -enow)) {
- Fast_Two_Sum(enow, Q, Qnew, hh);
- enow = e[++eindex];
- } else {
- Fast_Two_Sum(fnow, Q, Qnew, hh);
- fnow = f[++findex];
- }
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- while ((eindex < elen) && (findex < flen)) {
- if ((fnow > enow) == (fnow > -enow)) {
- Two_Sum(Q, enow, Qnew, hh);
- enow = e[++eindex];
- } else {
- Two_Sum(Q, fnow, Qnew, hh);
- fnow = f[++findex];
- }
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- }
- }
- while (eindex < elen) {
- Two_Sum(Q, enow, Qnew, hh);
- enow = e[++eindex];
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- }
- while (findex < flen) {
- Two_Sum(Q, fnow, Qnew, hh);
- fnow = f[++findex];
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- }
- if ((Q != 0.0) || (hindex == 0)) {
- h[hindex++] = Q;
- }
- return hindex;
-}
-
-/*****************************************************************************/
-/* */
-/* scale_expansion_zeroelim() Multiply an expansion by a scalar, */
-/* eliminating zero components from the */
-/* output expansion. */
-/* */
-/* Sets h = be. See my Robust Predicates paper for details. */
-/* */
-/* Maintains the nonoverlapping property. If round-to-even is used (as */
-/* with IEEE 754), maintains the strongly nonoverlapping and nonadjacent */
-/* properties as well. (That is, if e has one of these properties, so */
-/* will h.) */
-/* */
-/*****************************************************************************/
-
-int scale_expansion_zeroelim(elen, e, b, h) /* e and h cannot be the same. */
-int elen;
-REAL *e;
-REAL b;
-REAL *h;
-{
- INEXACT REAL Q, sum;
- REAL hh;
- INEXACT REAL product1;
- REAL product0;
- int eindex, hindex;
- REAL enow;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
-
- Split(b, bhi, blo);
- Two_Product_Presplit(e[0], b, bhi, blo, Q, hh);
- hindex = 0;
- if (hh != 0) {
- h[hindex++] = hh;
- }
- for (eindex = 1; eindex < elen; eindex++) {
- enow = e[eindex];
- Two_Product_Presplit(enow, b, bhi, blo, product1, product0);
- Two_Sum(Q, product0, sum, hh);
- if (hh != 0) {
- h[hindex++] = hh;
- }
- Fast_Two_Sum(product1, sum, Q, hh);
- if (hh != 0) {
- h[hindex++] = hh;
- }
- }
- if ((Q != 0.0) || (hindex == 0)) {
- h[hindex++] = Q;
- }
- return hindex;
-}
-
-/*****************************************************************************/
-/* */
-/* estimate() Produce a one-word estimate of an expansion's value. */
-/* */
-/* See my Robust Predicates paper for details. */
-/* */
-/*****************************************************************************/
-
-REAL estimate(elen, e)
-int elen;
-REAL *e;
-{
- REAL Q;
- int eindex;
-
- Q = e[0];
- for (eindex = 1; eindex < elen; eindex++) {
- Q += e[eindex];
- }
- return Q;
-}
-
-/*****************************************************************************/
-/* */
-/* counterclockwise() Return a positive value if the points pa, pb, and */
-/* pc occur in counterclockwise order; a negative */
-/* value if they occur in clockwise order; and zero */
-/* if they are collinear. The result is also a rough */
-/* approximation of twice the signed area of the */
-/* triangle defined by the three points. */
-/* */
-/* Uses exact arithmetic if necessary to ensure a correct answer. The */
-/* result returned is the determinant of a matrix. This determinant is */
-/* computed adaptively, in the sense that exact arithmetic is used only to */
-/* the degree it is needed to ensure that the returned value has the */
-/* correct sign. Hence, this function is usually quite fast, but will run */
-/* more slowly when the input points are collinear or nearly so. */
-/* */
-/* See my Robust Predicates paper for details. */
-/* */
-/*****************************************************************************/
-
-REAL counterclockwiseadapt(pa, pb, pc, detsum)
-point pa;
-point pb;
-point pc;
-REAL detsum;
-{
- INEXACT REAL acx, acy, bcx, bcy;
- REAL acxtail, acytail, bcxtail, bcytail;
- INEXACT REAL detleft, detright;
- REAL detlefttail, detrighttail;
- REAL det, errbound;
- REAL B[4], C1[8], C2[12], D[16];
- INEXACT REAL B3;
- int C1length, C2length, Dlength;
- REAL u[4];
- INEXACT REAL u3;
- INEXACT REAL s1, t1;
- REAL s0, t0;
-
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
- INEXACT REAL _i, _j;
- REAL _0;
-
- acx = (REAL) (pa[0] - pc[0]);
- bcx = (REAL) (pb[0] - pc[0]);
- acy = (REAL) (pa[1] - pc[1]);
- bcy = (REAL) (pb[1] - pc[1]);
-
- Two_Product(acx, bcy, detleft, detlefttail);
- Two_Product(acy, bcx, detright, detrighttail);
-
- Two_Two_Diff(detleft, detlefttail, detright, detrighttail,
- B3, B[2], B[1], B[0]);
- B[3] = B3;
-
- det = estimate(4, B);
- errbound = (REAL)(ccwerrboundB * detsum);
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- Two_Diff_Tail(pa[0], pc[0], acx, acxtail);
- Two_Diff_Tail(pb[0], pc[0], bcx, bcxtail);
- Two_Diff_Tail(pa[1], pc[1], acy, acytail);
- Two_Diff_Tail(pb[1], pc[1], bcy, bcytail);
-
- if ((acxtail == 0.0) && (acytail == 0.0)
- && (bcxtail == 0.0) && (bcytail == 0.0)) {
- return det;
- }
-
- errbound = (REAL)(ccwerrboundC * detsum + resulterrbound * Absolute(det));
- det += (acx * bcytail + bcy * acxtail)
- - (acy * bcxtail + bcx * acytail);
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- Two_Product(acxtail, bcy, s1, s0);
- Two_Product(acytail, bcx, t1, t0);
- Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- C1length = fast_expansion_sum_zeroelim(4, B, 4, u, C1);
-
- Two_Product(acx, bcytail, s1, s0);
- Two_Product(acy, bcxtail, t1, t0);
- Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- C2length = fast_expansion_sum_zeroelim(C1length, C1, 4, u, C2);
-
- Two_Product(acxtail, bcytail, s1, s0);
- Two_Product(acytail, bcxtail, t1, t0);
- Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- Dlength = fast_expansion_sum_zeroelim(C2length, C2, 4, u, D);
-
- return(D[Dlength - 1]);
-}
-
-REAL counterclockwise(pa, pb, pc)
-point pa;
-point pb;
-point pc;
-{
- REAL detleft, detright, det;
- REAL detsum, errbound;
-
- counterclockcount++;
-
- detleft = (pa[0] - pc[0]) * (pb[1] - pc[1]);
- detright = (pa[1] - pc[1]) * (pb[0] - pc[0]);
- det = detleft - detright;
-
- if (noexact) {
- return det;
- }
-
- if (detleft > 0.0) {
- if (detright <= 0.0) {
- return det;
- } else {
- detsum = detleft + detright;
- }
- } else if (detleft < 0.0) {
- if (detright >= 0.0) {
- return det;
- } else {
- detsum = -detleft - detright;
- }
- } else {
- return det;
- }
-
- errbound = ccwerrboundA * detsum;
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- return counterclockwiseadapt(pa, pb, pc, detsum);
-}
-
-/*****************************************************************************/
-/* */
-/* incircle() Return a positive value if the point pd lies inside the */
-/* circle passing through pa, pb, and pc; a negative value if */
-/* it lies outside; and zero if the four points are cocircular.*/
-/* The points pa, pb, and pc must be in counterclockwise */
-/* order, or the sign of the result will be reversed. */
-/* */
-/* Uses exact arithmetic if necessary to ensure a correct answer. The */
-/* result returned is the determinant of a matrix. This determinant is */
-/* computed adaptively, in the sense that exact arithmetic is used only to */
-/* the degree it is needed to ensure that the returned value has the */
-/* correct sign. Hence, this function is usually quite fast, but will run */
-/* more slowly when the input points are cocircular or nearly so. */
-/* */
-/* See my Robust Predicates paper for details. */
-/* */
-/*****************************************************************************/
-
-REAL incircleadapt(pa, pb, pc, pd, permanent)
-point pa;
-point pb;
-point pc;
-point pd;
-REAL permanent;
-{
- INEXACT REAL adx, bdx, cdx, ady, bdy, cdy;
- REAL det, errbound;
-
- INEXACT REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
- REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
- REAL bc[4], ca[4], ab[4];
- INEXACT REAL bc3, ca3, ab3;
- REAL axbc[8], axxbc[16], aybc[8], ayybc[16], adet[32];
- int axbclen, axxbclen, aybclen, ayybclen, alen;
- REAL bxca[8], bxxca[16], byca[8], byyca[16], bdet[32];
- int bxcalen, bxxcalen, bycalen, byycalen, blen;
- REAL cxab[8], cxxab[16], cyab[8], cyyab[16], cdet[32];
- int cxablen, cxxablen, cyablen, cyyablen, clen;
- REAL abdet[64];
- int ablen;
- REAL fin1[1152], fin2[1152];
- REAL *finnow, *finother, *finswap;
- int finlength;
-
- REAL adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
- INEXACT REAL adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
- REAL adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
- REAL aa[4], bb[4], cc[4];
- INEXACT REAL aa3, bb3, cc3;
- INEXACT REAL ti1, tj1;
- REAL ti0, tj0;
- REAL u[4], v[4];
- INEXACT REAL u3, v3;
- REAL temp8[8], temp16a[16], temp16b[16], temp16c[16];
- REAL temp32a[32], temp32b[32], temp48[48], temp64[64];
- int temp8len, temp16alen, temp16blen, temp16clen;
- int temp32alen, temp32blen, temp48len, temp64len;
- REAL axtbb[8], axtcc[8], aytbb[8], aytcc[8];
- int axtbblen, axtcclen, aytbblen, aytcclen;
- REAL bxtaa[8], bxtcc[8], bytaa[8], bytcc[8];
- int bxtaalen, bxtcclen, bytaalen, bytcclen;
- REAL cxtaa[8], cxtbb[8], cytaa[8], cytbb[8];
- int cxtaalen, cxtbblen, cytaalen, cytbblen;
- REAL axtbc[8], aytbc[8], bxtca[8], bytca[8], cxtab[8], cytab[8];
- int axtbclen, aytbclen, bxtcalen, bytcalen, cxtablen, cytablen;
- REAL axtbct[16], aytbct[16], bxtcat[16], bytcat[16], cxtabt[16], cytabt[16];
- int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
- REAL axtbctt[8], aytbctt[8], bxtcatt[8];
- REAL bytcatt[8], cxtabtt[8], cytabtt[8];
- int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
- REAL abt[8], bct[8], cat[8];
- int abtlen, bctlen, catlen;
- REAL abtt[4], bctt[4], catt[4];
- int abttlen, bcttlen, cattlen;
- INEXACT REAL abtt3, bctt3, catt3;
- REAL negate;
-
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
- INEXACT REAL _i, _j;
- REAL _0;
-
- adx = (REAL) (pa[0] - pd[0]);
- bdx = (REAL) (pb[0] - pd[0]);
- cdx = (REAL) (pc[0] - pd[0]);
- ady = (REAL) (pa[1] - pd[1]);
- bdy = (REAL) (pb[1] - pd[1]);
- cdy = (REAL) (pc[1] - pd[1]);
-
- Two_Product(bdx, cdy, bdxcdy1, bdxcdy0);
- Two_Product(cdx, bdy, cdxbdy1, cdxbdy0);
- Two_Two_Diff(bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0]);
- bc[3] = bc3;
- axbclen = scale_expansion_zeroelim(4, bc, adx, axbc);
- axxbclen = scale_expansion_zeroelim(axbclen, axbc, adx, axxbc);
- aybclen = scale_expansion_zeroelim(4, bc, ady, aybc);
- ayybclen = scale_expansion_zeroelim(aybclen, aybc, ady, ayybc);
- alen = fast_expansion_sum_zeroelim(axxbclen, axxbc, ayybclen, ayybc, adet);
-
- Two_Product(cdx, ady, cdxady1, cdxady0);
- Two_Product(adx, cdy, adxcdy1, adxcdy0);
- Two_Two_Diff(cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0]);
- ca[3] = ca3;
- bxcalen = scale_expansion_zeroelim(4, ca, bdx, bxca);
- bxxcalen = scale_expansion_zeroelim(bxcalen, bxca, bdx, bxxca);
- bycalen = scale_expansion_zeroelim(4, ca, bdy, byca);
- byycalen = scale_expansion_zeroelim(bycalen, byca, bdy, byyca);
- blen = fast_expansion_sum_zeroelim(bxxcalen, bxxca, byycalen, byyca, bdet);
-
- Two_Product(adx, bdy, adxbdy1, adxbdy0);
- Two_Product(bdx, ady, bdxady1, bdxady0);
- Two_Two_Diff(adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0]);
- ab[3] = ab3;
- cxablen = scale_expansion_zeroelim(4, ab, cdx, cxab);
- cxxablen = scale_expansion_zeroelim(cxablen, cxab, cdx, cxxab);
- cyablen = scale_expansion_zeroelim(4, ab, cdy, cyab);
- cyyablen = scale_expansion_zeroelim(cyablen, cyab, cdy, cyyab);
- clen = fast_expansion_sum_zeroelim(cxxablen, cxxab, cyyablen, cyyab, cdet);
-
- ablen = fast_expansion_sum_zeroelim(alen, adet, blen, bdet, abdet);
- finlength = fast_expansion_sum_zeroelim(ablen, abdet, clen, cdet, fin1);
-
- det = estimate(finlength, fin1);
- errbound = (REAL)(iccerrboundB * permanent);
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- Two_Diff_Tail(pa[0], pd[0], adx, adxtail);
- Two_Diff_Tail(pa[1], pd[1], ady, adytail);
- Two_Diff_Tail(pb[0], pd[0], bdx, bdxtail);
- Two_Diff_Tail(pb[1], pd[1], bdy, bdytail);
- Two_Diff_Tail(pc[0], pd[0], cdx, cdxtail);
- Two_Diff_Tail(pc[1], pd[1], cdy, cdytail);
- if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0)
- && (adytail == 0.0) && (bdytail == 0.0) && (cdytail == 0.0)) {
- return det;
- }
-
- errbound = (REAL)(iccerrboundC * permanent + resulterrbound * Absolute(det));
- det += (REAL)(((adx * adx + ady * ady) * ((bdx * cdytail + cdy * bdxtail)
- - (bdy * cdxtail + cdx * bdytail))
- + 2.0 * (adx * adxtail + ady * adytail) * (bdx * cdy - bdy * cdx))
- + ((bdx * bdx + bdy * bdy) * ((cdx * adytail + ady * cdxtail)
- - (cdy * adxtail + adx * cdytail))
- + 2.0 * (bdx * bdxtail + bdy * bdytail) * (cdx * ady - cdy * adx))
- + ((cdx * cdx + cdy * cdy) * ((adx * bdytail + bdy * adxtail)
- - (ady * bdxtail + bdx * adytail))
- + 2.0 * (cdx * cdxtail + cdy * cdytail) * (adx * bdy - ady * bdx)));
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- finnow = fin1;
- finother = fin2;
-
- if ((bdxtail != 0.0) || (bdytail != 0.0)
- || (cdxtail != 0.0) || (cdytail != 0.0)) {
- Square(adx, adxadx1, adxadx0);
- Square(ady, adyady1, adyady0);
- Two_Two_Sum(adxadx1, adxadx0, adyady1, adyady0, aa3, aa[2], aa[1], aa[0]);
- aa[3] = aa3;
- }
- if ((cdxtail != 0.0) || (cdytail != 0.0)
- || (adxtail != 0.0) || (adytail != 0.0)) {
- Square(bdx, bdxbdx1, bdxbdx0);
- Square(bdy, bdybdy1, bdybdy0);
- Two_Two_Sum(bdxbdx1, bdxbdx0, bdybdy1, bdybdy0, bb3, bb[2], bb[1], bb[0]);
- bb[3] = bb3;
- }
- if ((adxtail != 0.0) || (adytail != 0.0)
- || (bdxtail != 0.0) || (bdytail != 0.0)) {
- Square(cdx, cdxcdx1, cdxcdx0);
- Square(cdy, cdycdy1, cdycdy0);
- Two_Two_Sum(cdxcdx1, cdxcdx0, cdycdy1, cdycdy0, cc3, cc[2], cc[1], cc[0]);
- cc[3] = cc3;
- }
-
- if (adxtail != 0.0) {
- axtbclen = scale_expansion_zeroelim(4, bc, adxtail, axtbc);
- temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, 2.0 * adx,
- temp16a);
-
- axtcclen = scale_expansion_zeroelim(4, cc, adxtail, axtcc);
- temp16blen = scale_expansion_zeroelim(axtcclen, axtcc, bdy, temp16b);
-
- axtbblen = scale_expansion_zeroelim(4, bb, adxtail, axtbb);
- temp16clen = scale_expansion_zeroelim(axtbblen, axtbb, -cdy, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (adytail != 0.0) {
- aytbclen = scale_expansion_zeroelim(4, bc, adytail, aytbc);
- temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, 2.0 * ady,
- temp16a);
-
- aytbblen = scale_expansion_zeroelim(4, bb, adytail, aytbb);
- temp16blen = scale_expansion_zeroelim(aytbblen, aytbb, cdx, temp16b);
-
- aytcclen = scale_expansion_zeroelim(4, cc, adytail, aytcc);
- temp16clen = scale_expansion_zeroelim(aytcclen, aytcc, -bdx, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdxtail != 0.0) {
- bxtcalen = scale_expansion_zeroelim(4, ca, bdxtail, bxtca);
- temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, 2.0 * bdx,
- temp16a);
-
- bxtaalen = scale_expansion_zeroelim(4, aa, bdxtail, bxtaa);
- temp16blen = scale_expansion_zeroelim(bxtaalen, bxtaa, cdy, temp16b);
-
- bxtcclen = scale_expansion_zeroelim(4, cc, bdxtail, bxtcc);
- temp16clen = scale_expansion_zeroelim(bxtcclen, bxtcc, -ady, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdytail != 0.0) {
- bytcalen = scale_expansion_zeroelim(4, ca, bdytail, bytca);
- temp16alen = scale_expansion_zeroelim(bytcalen, bytca, 2.0 * bdy,
- temp16a);
-
- bytcclen = scale_expansion_zeroelim(4, cc, bdytail, bytcc);
- temp16blen = scale_expansion_zeroelim(bytcclen, bytcc, adx, temp16b);
-
- bytaalen = scale_expansion_zeroelim(4, aa, bdytail, bytaa);
- temp16clen = scale_expansion_zeroelim(bytaalen, bytaa, -cdx, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdxtail != 0.0) {
- cxtablen = scale_expansion_zeroelim(4, ab, cdxtail, cxtab);
- temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, 2.0 * cdx,
- temp16a);
-
- cxtbblen = scale_expansion_zeroelim(4, bb, cdxtail, cxtbb);
- temp16blen = scale_expansion_zeroelim(cxtbblen, cxtbb, ady, temp16b);
-
- cxtaalen = scale_expansion_zeroelim(4, aa, cdxtail, cxtaa);
- temp16clen = scale_expansion_zeroelim(cxtaalen, cxtaa, -bdy, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdytail != 0.0) {
- cytablen = scale_expansion_zeroelim(4, ab, cdytail, cytab);
- temp16alen = scale_expansion_zeroelim(cytablen, cytab, 2.0 * cdy,
- temp16a);
-
- cytaalen = scale_expansion_zeroelim(4, aa, cdytail, cytaa);
- temp16blen = scale_expansion_zeroelim(cytaalen, cytaa, bdx, temp16b);
-
- cytbblen = scale_expansion_zeroelim(4, bb, cdytail, cytbb);
- temp16clen = scale_expansion_zeroelim(cytbblen, cytbb, -adx, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- if ((adxtail != 0.0) || (adytail != 0.0)) {
- if ((bdxtail != 0.0) || (bdytail != 0.0)
- || (cdxtail != 0.0) || (cdytail != 0.0)) {
- Two_Product(bdxtail, cdy, ti1, ti0);
- Two_Product(bdx, cdytail, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- negate = -bdy;
- Two_Product(cdxtail, negate, ti1, ti0);
- negate = -bdytail;
- Two_Product(cdx, negate, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
- v[3] = v3;
- bctlen = fast_expansion_sum_zeroelim(4, u, 4, v, bct);
-
- Two_Product(bdxtail, cdytail, ti1, ti0);
- Two_Product(cdxtail, bdytail, tj1, tj0);
- Two_Two_Diff(ti1, ti0, tj1, tj0, bctt3, bctt[2], bctt[1], bctt[0]);
- bctt[3] = bctt3;
- bcttlen = 4;
- } else {
- bct[0] = 0.0;
- bctlen = 1;
- bctt[0] = 0.0;
- bcttlen = 1;
- }
-
- if (adxtail != 0.0) {
- temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, adxtail, temp16a);
- axtbctlen = scale_expansion_zeroelim(bctlen, bct, adxtail, axtbct);
- temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, 2.0 * adx,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- if (bdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, cc, adxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, bb, -adxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, adxtail,
- temp32a);
- axtbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adxtail, axtbctt);
- temp16alen = scale_expansion_zeroelim(axtbcttlen, axtbctt, 2.0 * adx,
- temp16a);
- temp16blen = scale_expansion_zeroelim(axtbcttlen, axtbctt, adxtail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (adytail != 0.0) {
- temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, adytail, temp16a);
- aytbctlen = scale_expansion_zeroelim(bctlen, bct, adytail, aytbct);
- temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, 2.0 * ady,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
-
-
- temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, adytail,
- temp32a);
- aytbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adytail, aytbctt);
- temp16alen = scale_expansion_zeroelim(aytbcttlen, aytbctt, 2.0 * ady,
- temp16a);
- temp16blen = scale_expansion_zeroelim(aytbcttlen, aytbctt, adytail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
- if ((bdxtail != 0.0) || (bdytail != 0.0)) {
- if ((cdxtail != 0.0) || (cdytail != 0.0)
- || (adxtail != 0.0) || (adytail != 0.0)) {
- Two_Product(cdxtail, ady, ti1, ti0);
- Two_Product(cdx, adytail, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- negate = -cdy;
- Two_Product(adxtail, negate, ti1, ti0);
- negate = -cdytail;
- Two_Product(adx, negate, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
- v[3] = v3;
- catlen = fast_expansion_sum_zeroelim(4, u, 4, v, cat);
-
- Two_Product(cdxtail, adytail, ti1, ti0);
- Two_Product(adxtail, cdytail, tj1, tj0);
- Two_Two_Diff(ti1, ti0, tj1, tj0, catt3, catt[2], catt[1], catt[0]);
- catt[3] = catt3;
- cattlen = 4;
- } else {
- cat[0] = 0.0;
- catlen = 1;
- catt[0] = 0.0;
- cattlen = 1;
- }
-
- if (bdxtail != 0.0) {
- temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, bdxtail, temp16a);
- bxtcatlen = scale_expansion_zeroelim(catlen, cat, bdxtail, bxtcat);
- temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, 2.0 * bdx,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- if (cdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, aa, bdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (adytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, cc, -bdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, bdxtail,
- temp32a);
- bxtcattlen = scale_expansion_zeroelim(cattlen, catt, bdxtail, bxtcatt);
- temp16alen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, 2.0 * bdx,
- temp16a);
- temp16blen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, bdxtail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdytail != 0.0) {
- temp16alen = scale_expansion_zeroelim(bytcalen, bytca, bdytail, temp16a);
- bytcatlen = scale_expansion_zeroelim(catlen, cat, bdytail, bytcat);
- temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, 2.0 * bdy,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
-
-
- temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, bdytail,
- temp32a);
- bytcattlen = scale_expansion_zeroelim(cattlen, catt, bdytail, bytcatt);
- temp16alen = scale_expansion_zeroelim(bytcattlen, bytcatt, 2.0 * bdy,
- temp16a);
- temp16blen = scale_expansion_zeroelim(bytcattlen, bytcatt, bdytail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
- if ((cdxtail != 0.0) || (cdytail != 0.0)) {
- if ((adxtail != 0.0) || (adytail != 0.0)
- || (bdxtail != 0.0) || (bdytail != 0.0)) {
- Two_Product(adxtail, bdy, ti1, ti0);
- Two_Product(adx, bdytail, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- negate = -ady;
- Two_Product(bdxtail, negate, ti1, ti0);
- negate = -adytail;
- Two_Product(bdx, negate, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
- v[3] = v3;
- abtlen = fast_expansion_sum_zeroelim(4, u, 4, v, abt);
-
- Two_Product(adxtail, bdytail, ti1, ti0);
- Two_Product(bdxtail, adytail, tj1, tj0);
- Two_Two_Diff(ti1, ti0, tj1, tj0, abtt3, abtt[2], abtt[1], abtt[0]);
- abtt[3] = abtt3;
- abttlen = 4;
- } else {
- abt[0] = 0.0;
- abtlen = 1;
- abtt[0] = 0.0;
- abttlen = 1;
- }
-
- if (cdxtail != 0.0) {
- temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, cdxtail, temp16a);
- cxtabtlen = scale_expansion_zeroelim(abtlen, abt, cdxtail, cxtabt);
- temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, 2.0 * cdx,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- if (adytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, bb, cdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, aa, -cdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, cdxtail,
- temp32a);
- cxtabttlen = scale_expansion_zeroelim(abttlen, abtt, cdxtail, cxtabtt);
- temp16alen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, 2.0 * cdx,
- temp16a);
- temp16blen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, cdxtail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdytail != 0.0) {
- temp16alen = scale_expansion_zeroelim(cytablen, cytab, cdytail, temp16a);
- cytabtlen = scale_expansion_zeroelim(abtlen, abt, cdytail, cytabt);
- temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, 2.0 * cdy,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
-
-
- temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, cdytail,
- temp32a);
- cytabttlen = scale_expansion_zeroelim(abttlen, abtt, cdytail, cytabtt);
- temp16alen = scale_expansion_zeroelim(cytabttlen, cytabtt, 2.0 * cdy,
- temp16a);
- temp16blen = scale_expansion_zeroelim(cytabttlen, cytabtt, cdytail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
-
- return finnow[finlength - 1];
-}
-
-REAL incircle(pa, pb, pc, pd)
-point pa;
-point pb;
-point pc;
-point pd;
-{
- REAL adx, bdx, cdx, ady, bdy, cdy;
- REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
- REAL alift, blift, clift;
- REAL det;
- REAL permanent, errbound;
-
- incirclecount++;
-
- adx = pa[0] - pd[0];
- bdx = pb[0] - pd[0];
- cdx = pc[0] - pd[0];
- ady = pa[1] - pd[1];
- bdy = pb[1] - pd[1];
- cdy = pc[1] - pd[1];
-
- bdxcdy = bdx * cdy;
- cdxbdy = cdx * bdy;
- alift = adx * adx + ady * ady;
-
- cdxady = cdx * ady;
- adxcdy = adx * cdy;
- blift = bdx * bdx + bdy * bdy;
-
- adxbdy = adx * bdy;
- bdxady = bdx * ady;
- clift = cdx * cdx + cdy * cdy;
-
- det = alift * (bdxcdy - cdxbdy)
- + blift * (cdxady - adxcdy)
- + clift * (adxbdy - bdxady);
-
- if (noexact) {
- return det;
- }
-
- permanent = (Absolute(bdxcdy) + Absolute(cdxbdy)) * alift
- + (Absolute(cdxady) + Absolute(adxcdy)) * blift
- + (Absolute(adxbdy) + Absolute(bdxady)) * clift;
- errbound = iccerrboundA * permanent;
- if ((det > errbound) || (-det > errbound)) {
- return det;
- }
-
- return incircleadapt(pa, pb, pc, pd, permanent);
-}
-
-/** **/
-/** **/
-/********* Determinant evaluation routines end here *********/
-
-/*****************************************************************************/
-/* */
-/* triangleinit() Initialize some variables. */
-/* */
-/*****************************************************************************/
-
-void triangleinit()
-{
- points.maxitems = triangles.maxitems = shelles.maxitems = viri.maxitems =
- badsegments.maxitems = badtriangles.maxitems = splaynodes.maxitems = 0l;
- points.itembytes = triangles.itembytes = shelles.itembytes = viri.itembytes =
- badsegments.itembytes = badtriangles.itembytes = splaynodes.itembytes = 0;
- recenttri.tri = (triangle *) NULL; /* No triangle has been visited yet. */
- samples = 1; /* Point location should take at least one sample. */
- checksegments = 0; /* There are no segments in the triangulation yet. */
- incirclecount = counterclockcount = hyperbolacount = 0;
- circumcentercount = circletopcount = 0;
- randomseed = 1;
-
- exactinit(); /* Initialize exact arithmetic constants. */
-}
-
-/*****************************************************************************/
-/* */
-/* randomnation() Generate a random number between 0 and `choices' - 1. */
-/* */
-/* This is a simple linear congruential random number generator. Hence, it */
-/* is a bad random number generator, but good enough for most randomized */
-/* geometric algorithms. */
-/* */
-/*****************************************************************************/
-
-unsigned long randomnation(choices)
-unsigned int choices;
-{
- randomseed = (randomseed * 1366l + 150889l) % 714025l;
- return randomseed / (714025l / choices + 1);
-}
-
-/********* Mesh quality testing routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* checkmesh() Test the mesh for topological consistency. */
-/* */
-/*****************************************************************************/
-
-#ifndef REDUCED
-
-void checkmesh()
-{
- struct triedge triangleloop;
- struct triedge oppotri, oppooppotri;
- point triorg, tridest, triapex;
- point oppoorg, oppodest;
- int horrors;
- int saveexact;
- triangle ptr; /* Temporary variable used by sym(). */
-
- /* Temporarily turn on exact arithmetic if it's off. */
- saveexact = noexact;
- noexact = 0;
- if (!quiet) {
- printf(" Checking consistency of mesh...\n");
- }
- horrors = 0;
- /* Run through the list of triangles, checking each one. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* Check all three edges of the triangle. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- org(triangleloop, triorg);
- dest(triangleloop, tridest);
- if (triangleloop.orient == 0) { /* Only test for inversion once. */
- /* Test if the triangle is flat or inverted. */
- apex(triangleloop, triapex);
- if (counterclockwise(triorg, tridest, triapex) <= 0.0) {
- printf(" !! !! Inverted ");
- printtriangle(&triangleloop);
- horrors++;
- }
- }
- /* Find the neighboring triangle on this edge. */
- sym(triangleloop, oppotri);
- if (oppotri.tri != dummytri) {
- /* Check that the triangle's neighbor knows it's a neighbor. */
- sym(oppotri, oppooppotri);
- if ((triangleloop.tri != oppooppotri.tri)
- || (triangleloop.orient != oppooppotri.orient)) {
- printf(" !! !! Asymmetric triangle-triangle bond:\n");
- if (triangleloop.tri == oppooppotri.tri) {
- printf(" (Right triangle, wrong orientation)\n");
- }
- printf(" First ");
- printtriangle(&triangleloop);
- printf(" Second (nonreciprocating) ");
- printtriangle(&oppotri);
- horrors++;
- }
- /* Check that both triangles agree on the identities */
- /* of their shared vertices. */
- org(oppotri, oppoorg);
- dest(oppotri, oppodest);
- if ((triorg != oppodest) || (tridest != oppoorg)) {
- printf(" !! !! Mismatched edge coordinates between two triangles:\n"
- );
- printf(" First mismatched ");
- printtriangle(&triangleloop);
- printf(" Second mismatched ");
- printtriangle(&oppotri);
- horrors++;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
- if (horrors == 0) {
- if (!quiet) {
- printf(" In my studied opinion, the mesh appears to be consistent.\n");
- }
- } else if (horrors == 1) {
- printf(" !! !! !! !! Precisely one festering wound discovered.\n");
- } else {
- printf(" !! !! !! !! %d abominations witnessed.\n", horrors);
- }
- /* Restore the status of exact arithmetic. */
- noexact = saveexact;
-}
-
-#endif /* not REDUCED */
-
-/*****************************************************************************/
-/* */
-/* checkdelaunay() Ensure that the mesh is (constrained) Delaunay. */
-/* */
-/*****************************************************************************/
-
-#ifndef REDUCED
-
-void checkdelaunay()
-{
- struct triedge triangleloop;
- struct triedge oppotri;
- struct edge opposhelle;
- point triorg, tridest, triapex;
- point oppoapex;
- int shouldbedelaunay;
- int horrors;
- int saveexact;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- /* Temporarily turn on exact arithmetic if it's off. */
- saveexact = noexact;
- noexact = 0;
- if (!quiet) {
- printf(" Checking Delaunay property of mesh...\n");
- }
- horrors = 0;
- /* Run through the list of triangles, checking each one. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* Check all three edges of the triangle. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- org(triangleloop, triorg);
- dest(triangleloop, tridest);
- apex(triangleloop, triapex);
- sym(triangleloop, oppotri);
- apex(oppotri, oppoapex);
- /* Only test that the edge is locally Delaunay if there is an */
- /* adjoining triangle whose pointer is larger (to ensure that */
- /* each pair isn't tested twice). */
- shouldbedelaunay = (oppotri.tri != dummytri)
- && (triapex != (point) NULL) && (oppoapex != (point) NULL)
- && (triangleloop.tri < oppotri.tri);
- if (checksegments && shouldbedelaunay) {
- /* If a shell edge separates the triangles, then the edge is */
- /* constrained, so no local Delaunay test should be done. */
- tspivot(triangleloop, opposhelle);
- if (opposhelle.sh != dummysh){
- shouldbedelaunay = 0;
- }
- }
- if (shouldbedelaunay) {
- if (incircle(triorg, tridest, triapex, oppoapex) > 0.0) {
- printf(" !! !! Non-Delaunay pair of triangles:\n");
- printf(" First non-Delaunay ");
- printtriangle(&triangleloop);
- printf(" Second non-Delaunay ");
- printtriangle(&oppotri);
- horrors++;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
- if (horrors == 0) {
- if (!quiet) {
- printf(
- " By virtue of my perceptive intelligence, I declare the mesh Delaunay.\n");
- }
- } else if (horrors == 1) {
- printf(
- " !! !! !! !! Precisely one terrifying transgression identified.\n");
- } else {
- printf(" !! !! !! !! %d obscenities viewed with horror.\n", horrors);
- }
- /* Restore the status of exact arithmetic. */
- noexact = saveexact;
-}
-
-#endif /* not REDUCED */
-
-/*****************************************************************************/
-/* */
-/* enqueuebadtri() Add a bad triangle to the end of a queue. */
-/* */
-/* The queue is actually a set of 64 queues. I use multiple queues to give */
-/* priority to smaller angles. I originally implemented a heap, but the */
-/* queues are (to my surprise) much faster. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void enqueuebadtri(instri, angle, insapex, insorg, insdest)
-struct triedge *instri;
-REAL angle;
-point insapex;
-point insorg;
-point insdest;
-{
- struct badface *newface;
- int queuenumber;
-
- if (verbose > 2) {
- printf(" Queueing bad triangle:\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", insorg[0],
- insorg[1], insdest[0], insdest[1], insapex[0], insapex[1]);
- }
- /* Allocate space for the bad triangle. */
- newface = (struct badface *) poolalloc(&badtriangles);
- triedgecopy(*instri, newface->badfacetri);
- newface->key = angle;
- newface->faceapex = insapex;
- newface->faceorg = insorg;
- newface->facedest = insdest;
- newface->nextface = (struct badface *) NULL;
- /* Determine the appropriate queue to put the bad triangle into. */
- if (angle > 0.6) {
- queuenumber = (int) (160.0 * (angle - 0.6));
- if (queuenumber > 63) {
- queuenumber = 63;
- }
- } else {
- /* It's not a bad angle; put the triangle in the lowest-priority queue. */
- queuenumber = 0;
- }
- /* Add the triangle to the end of a queue. */
- *queuetail[queuenumber] = newface;
- /* Maintain a pointer to the NULL pointer at the end of the queue. */
- queuetail[queuenumber] = &newface->nextface;
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* dequeuebadtri() Remove a triangle from the front of the queue. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-struct badface *dequeuebadtri()
-{
- struct badface *result;
- int queuenumber;
-
- /* Look for a nonempty queue. */
- for (queuenumber = 63; queuenumber >= 0; queuenumber--) {
- result = queuefront[queuenumber];
- if (result != (struct badface *) NULL) {
- /* Remove the triangle from the queue. */
- queuefront[queuenumber] = result->nextface;
- /* Maintain a pointer to the NULL pointer at the end of the queue. */
- if (queuefront[queuenumber] == (struct badface *) NULL) {
- queuetail[queuenumber] = &queuefront[queuenumber];
- }
- return result;
- }
- }
- return (struct badface *) NULL;
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* checkedge4encroach() Check a segment to see if it is encroached; add */
-/* it to the list if it is. */
-/* */
-/* An encroached segment is an unflippable edge that has a point in its */
-/* diametral circle (that is, it faces an angle greater than 90 degrees). */
-/* This definition is due to Ruppert. */
-/* */
-/* Returns a nonzero value if the edge is encroached. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-int checkedge4encroach(testedge)
-struct edge *testedge;
-{
- struct triedge neighbortri;
- struct edge testsym;
- struct edge *badedge;
- int addtolist;
- int sides;
- point eorg, edest, eapex;
- triangle ptr; /* Temporary variable used by stpivot(). */
-
- addtolist = 0;
- sides = 0;
-
- sorg(*testedge, eorg);
- sdest(*testedge, edest);
- /* Check one neighbor of the shell edge. */
- stpivot(*testedge, neighbortri);
- /* Does the neighbor exist, or is this a boundary edge? */
- if (neighbortri.tri != dummytri) {
- sides++;
- /* Find a vertex opposite this edge. */
- apex(neighbortri, eapex);
- /* Check whether the vertex is inside the diametral circle of the */
- /* shell edge. Pythagoras' Theorem is used to check whether the */
- /* angle at the vertex is greater than 90 degrees. */
- if (eapex[0] * (eorg[0] + edest[0]) + eapex[1] * (eorg[1] + edest[1]) >
- eapex[0] * eapex[0] + eorg[0] * edest[0] +
- eapex[1] * eapex[1] + eorg[1] * edest[1]) {
- addtolist = 1;
- }
- }
- /* Check the other neighbor of the shell edge. */
- ssym(*testedge, testsym);
- stpivot(testsym, neighbortri);
- /* Does the neighbor exist, or is this a boundary edge? */
- if (neighbortri.tri != dummytri) {
- sides++;
- /* Find the other vertex opposite this edge. */
- apex(neighbortri, eapex);
- /* Check whether the vertex is inside the diametral circle of the */
- /* shell edge. Pythagoras' Theorem is used to check whether the */
- /* angle at the vertex is greater than 90 degrees. */
- if (eapex[0] * (eorg[0] + edest[0]) +
- eapex[1] * (eorg[1] + edest[1]) >
- eapex[0] * eapex[0] + eorg[0] * edest[0] +
- eapex[1] * eapex[1] + eorg[1] * edest[1]) {
- addtolist += 2;
- }
- }
-
- if (addtolist && (!nobisect || ((nobisect == 1) && (sides == 2)))) {
- if (verbose > 2) {
- printf(" Queueing encroached segment (%.12g, %.12g) (%.12g, %.12g).\n",
- eorg[0], eorg[1], edest[0], edest[1]);
- }
- /* Add the shell edge to the list of encroached segments. */
- /* Be sure to get the orientation right. */
- badedge = (struct edge *) poolalloc(&badsegments);
- if (addtolist == 1) {
- shellecopy(*testedge, *badedge);
- } else {
- shellecopy(testsym, *badedge);
- }
- }
- return addtolist;
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* testtriangle() Test a face for quality measures. */
-/* */
-/* Tests a triangle to see if it satisfies the minimum angle condition and */
-/* the maximum area condition. Triangles that aren't up to spec are added */
-/* to the bad triangle queue. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void testtriangle(testtri)
-struct triedge *testtri;
-{
- struct triedge sametesttri;
- struct edge edge1, edge2;
- point torg, tdest, tapex;
- point anglevertex;
- REAL dxod, dyod, dxda, dyda, dxao, dyao;
- REAL dxod2, dyod2, dxda2, dyda2, dxao2, dyao2;
- REAL apexlen, orglen, destlen;
- REAL angle;
- REAL area;
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- org(*testtri, torg);
- dest(*testtri, tdest);
- apex(*testtri, tapex);
- dxod = torg[0] - tdest[0];
- dyod = torg[1] - tdest[1];
- dxda = tdest[0] - tapex[0];
- dyda = tdest[1] - tapex[1];
- dxao = tapex[0] - torg[0];
- dyao = tapex[1] - torg[1];
- dxod2 = dxod * dxod;
- dyod2 = dyod * dyod;
- dxda2 = dxda * dxda;
- dyda2 = dyda * dyda;
- dxao2 = dxao * dxao;
- dyao2 = dyao * dyao;
- /* Find the lengths of the triangle's three edges. */
- apexlen = dxod2 + dyod2;
- orglen = dxda2 + dyda2;
- destlen = dxao2 + dyao2;
- if ((apexlen < orglen) && (apexlen < destlen)) {
- /* The edge opposite the apex is shortest. */
- /* Find the square of the cosine of the angle at the apex. */
- angle = dxda * dxao + dyda * dyao;
- angle = angle * angle / (orglen * destlen);
- anglevertex = tapex;
- lnext(*testtri, sametesttri);
- tspivot(sametesttri, edge1);
- lnextself(sametesttri);
- tspivot(sametesttri, edge2);
- } else if (orglen < destlen) {
- /* The edge opposite the origin is shortest. */
- /* Find the square of the cosine of the angle at the origin. */
- angle = dxod * dxao + dyod * dyao;
- angle = angle * angle / (apexlen * destlen);
- anglevertex = torg;
- tspivot(*testtri, edge1);
- lprev(*testtri, sametesttri);
- tspivot(sametesttri, edge2);
- } else {
- /* The edge opposite the destination is shortest. */
- /* Find the square of the cosine of the angle at the destination. */
- angle = dxod * dxda + dyod * dyda;
- angle = angle * angle / (apexlen * orglen);
- anglevertex = tdest;
- tspivot(*testtri, edge1);
- lnext(*testtri, sametesttri);
- tspivot(sametesttri, edge2);
- }
- /* Check if both edges that form the angle are segments. */
- if ((edge1.sh != dummysh) && (edge2.sh != dummysh)) {
- /* The angle is a segment intersection. */
- if ((angle > 0.9924) && !quiet) { /* Roughly 5 degrees. */
- if (angle > 1.0) {
- /* Beware of a floating exception in acos(). */
- angle = 1.0;
- }
- /* Find the actual angle in degrees, for printing. */
- angle = acos(sqrt(angle)) * (180.0 / PI);
- printf(
- "Warning: Small angle (%.4g degrees) between segments at point\n",
- angle);
- printf(" (%.12g, %.12g)\n", anglevertex[0], anglevertex[1]);
- }
- /* Don't add this bad triangle to the list; there's nothing that */
- /* can be done about a small angle between two segments. */
- angle = 0.0;
- }
- /* Check whether the angle is smaller than permitted. */
- if (angle > goodangle) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri(testtri, angle, tapex, torg, tdest);
- return;
- }
- if (vararea || fixedarea) {
- /* Check whether the area is larger than permitted. */
- area = 0.5 * (dxod * dyda - dyod * dxda);
- if (fixedarea && (area > maxarea)) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri(testtri, angle, tapex, torg, tdest);
- } else if (vararea) {
- /* Nonpositive area constraints are treated as unconstrained. */
- if ((area > areabound(*testtri)) && (areabound(*testtri) > 0.0)) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri(testtri, angle, tapex, torg, tdest);
- }
- }
- }
-}
-
-#endif /* not CDT_ONLY */
-
-/** **/
-/** **/
-/********* Mesh quality testing routines end here *********/
-
-/********* Point location routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* makepointmap() Construct a mapping from points to triangles to improve */
-/* the speed of point location for segment insertion. */
-/* */
-/* Traverses all the triangles, and provides each corner of each triangle */
-/* with a pointer to that triangle. Of course, pointers will be */
-/* overwritten by other pointers because (almost) each point is a corner */
-/* of several triangles, but in the end every point will point to some */
-/* triangle that contains it. */
-/* */
-/*****************************************************************************/
-
-void makepointmap()
-{
- struct triedge triangleloop;
- point triorg;
-
- if (verbose) {
- printf(" Constructing mapping from points to triangles.\n");
- }
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* Check all three points of the triangle. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- org(triangleloop, triorg);
- setpoint2tri(triorg, encode(triangleloop));
- }
- triangleloop.tri = triangletraverse();
- }
-}
-
-/*****************************************************************************/
-/* */
-/* preciselocate() Find a triangle or edge containing a given point. */
-/* */
-/* Begins its search from `searchtri'. It is important that `searchtri' */
-/* be a handle with the property that `searchpoint' is strictly to the left */
-/* of the edge denoted by `searchtri', or is collinear with that edge and */
-/* does not intersect that edge. (In particular, `searchpoint' should not */
-/* be the origin or destination of that edge.) */
-/* */
-/* These conditions are imposed because preciselocate() is normally used in */
-/* one of two situations: */
-/* */
-/* (1) To try to find the location to insert a new point. Normally, we */
-/* know an edge that the point is strictly to the left of. In the */
-/* incremental Delaunay algorithm, that edge is a bounding box edge. */
-/* In Ruppert's Delaunay refinement algorithm for quality meshing, */
-/* that edge is the shortest edge of the triangle whose circumcenter */
-/* is being inserted. */
-/* */
-/* (2) To try to find an existing point. In this case, any edge on the */
-/* convex hull is a good starting edge. The possibility that the */
-/* vertex one seeks is an endpoint of the starting edge must be */
-/* screened out before preciselocate() is called. */
-/* */
-/* On completion, `searchtri' is a triangle that contains `searchpoint'. */
-/* */
-/* This implementation differs from that given by Guibas and Stolfi. It */
-/* walks from triangle to triangle, crossing an edge only if `searchpoint' */
-/* is on the other side of the line containing that edge. After entering */
-/* a triangle, there are two edges by which one can leave that triangle. */
-/* If both edges are valid (`searchpoint' is on the other side of both */
-/* edges), one of the two is chosen by drawing a line perpendicular to */
-/* the entry edge (whose endpoints are `forg' and `fdest') passing through */
-/* `fapex'. Depending on which side of this perpendicular `searchpoint' */
-/* falls on, an exit edge is chosen. */
-/* */
-/* This implementation is empirically faster than the Guibas and Stolfi */
-/* point location routine (which I originally used), which tends to spiral */
-/* in toward its target. */
-/* */
-/* Returns ONVERTEX if the point lies on an existing vertex. `searchtri' */
-/* is a handle whose origin is the existing vertex. */
-/* */
-/* Returns ONEDGE if the point lies on a mesh edge. `searchtri' is a */
-/* handle whose primary edge is the edge on which the point lies. */
-/* */
-/* Returns INTRIANGLE if the point lies strictly within a triangle. */
-/* `searchtri' is a handle on the triangle that contains the point. */
-/* */
-/* Returns OUTSIDE if the point lies outside the mesh. `searchtri' is a */
-/* handle whose primary edge the point is to the right of. This might */
-/* occur when the circumcenter of a triangle falls just slightly outside */
-/* the mesh due to floating-point roundoff error. It also occurs when */
-/* seeking a hole or region point that a foolish user has placed outside */
-/* the mesh. */
-/* */
-/* WARNING: This routine is designed for convex triangulations, and will */
-/* not generally work after the holes and concavities have been carved. */
-/* However, it can still be used to find the circumcenter of a triangle, as */
-/* long as the search is begun from the triangle in question. */
-/* */
-/*****************************************************************************/
-
-enum locateresult preciselocate(searchpoint, searchtri)
-point searchpoint;
-struct triedge *searchtri;
-{
- struct triedge backtracktri;
- point forg, fdest, fapex;
- point swappoint;
- REAL orgorient, destorient;
- int moveleft;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose > 2) {
- printf(" Searching for point (%.12g, %.12g).\n",
- searchpoint[0], searchpoint[1]);
- }
- /* Where are we? */
- org(*searchtri, forg);
- dest(*searchtri, fdest);
- apex(*searchtri, fapex);
- while (1) {
- if (verbose > 2) {
- printf(" At (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- forg[0], forg[1], fdest[0], fdest[1], fapex[0], fapex[1]);
- }
- /* Check whether the apex is the point we seek. */
- if ((fapex[0] == searchpoint[0]) && (fapex[1] == searchpoint[1])) {
- lprevself(*searchtri);
- return ONVERTEX;
- }
- /* Does the point lie on the other side of the line defined by the */
- /* triangle edge opposite the triangle's destination? */
- destorient = counterclockwise(forg, fapex, searchpoint);
- /* Does the point lie on the other side of the line defined by the */
- /* triangle edge opposite the triangle's origin? */
- orgorient = counterclockwise(fapex, fdest, searchpoint);
- if (destorient > 0.0) {
- if (orgorient > 0.0) {
- /* Move left if the inner product of (fapex - searchpoint) and */
- /* (fdest - forg) is positive. This is equivalent to drawing */
- /* a line perpendicular to the line (forg, fdest) passing */
- /* through `fapex', and determining which side of this line */
- /* `searchpoint' falls on. */
- moveleft = (fapex[0] - searchpoint[0]) * (fdest[0] - forg[0]) +
- (fapex[1] - searchpoint[1]) * (fdest[1] - forg[1]) > 0.0;
- } else {
- moveleft = 1;
- }
- } else {
- if (orgorient > 0.0) {
- moveleft = 0;
- } else {
- /* The point we seek must be on the boundary of or inside this */
- /* triangle. */
- if (destorient == 0.0) {
- lprevself(*searchtri);
- return ONEDGE;
- }
- if (orgorient == 0.0) {
- lnextself(*searchtri);
- return ONEDGE;
- }
- return INTRIANGLE;
- }
- }
-
- /* Move to another triangle. Leave a trace `backtracktri' in case */
- /* floating-point roundoff or some such bogey causes us to walk */
- /* off a boundary of the triangulation. We can just bounce off */
- /* the boundary as if it were an elastic band. */
- if (moveleft) {
- lprev(*searchtri, backtracktri);
- fdest = fapex;
- } else {
- lnext(*searchtri, backtracktri);
- forg = fapex;
- }
- sym(backtracktri, *searchtri);
-
- /* Check for walking off the edge. */
- if (searchtri->tri == dummytri) {
- /* Turn around. */
- triedgecopy(backtracktri, *searchtri);
- swappoint = forg;
- forg = fdest;
- fdest = swappoint;
- apex(*searchtri, fapex);
- /* Check if the point really is beyond the triangulation boundary. */
- destorient = counterclockwise(forg, fapex, searchpoint);
- orgorient = counterclockwise(fapex, fdest, searchpoint);
- if ((orgorient < 0.0) && (destorient < 0.0)) {
- return OUTSIDE;
- }
- } else {
- apex(*searchtri, fapex);
- }
- }
-}
-
-/*****************************************************************************/
-/* */
-/* locate() Find a triangle or edge containing a given point. */
-/* */
-/* Searching begins from one of: the input `searchtri', a recently */
-/* encountered triangle `recenttri', or from a triangle chosen from a */
-/* random sample. The choice is made by determining which triangle's */
-/* origin is closest to the point we are searcing for. Normally, */
-/* `searchtri' should be a handle on the convex hull of the triangulation. */
-/* */
-/* Details on the random sampling method can be found in the Mucke, Saias, */
-/* and Zhu paper cited in the header of this code. */
-/* */
-/* On completion, `searchtri' is a triangle that contains `searchpoint'. */
-/* */
-/* Returns ONVERTEX if the point lies on an existing vertex. `searchtri' */
-/* is a handle whose origin is the existing vertex. */
-/* */
-/* Returns ONEDGE if the point lies on a mesh edge. `searchtri' is a */
-/* handle whose primary edge is the edge on which the point lies. */
-/* */
-/* Returns INTRIANGLE if the point lies strictly within a triangle. */
-/* `searchtri' is a handle on the triangle that contains the point. */
-/* */
-/* Returns OUTSIDE if the point lies outside the mesh. `searchtri' is a */
-/* handle whose primary edge the point is to the right of. This might */
-/* occur when the circumcenter of a triangle falls just slightly outside */
-/* the mesh due to floating-point roundoff error. It also occurs when */
-/* seeking a hole or region point that a foolish user has placed outside */
-/* the mesh. */
-/* */
-/* WARNING: This routine is designed for convex triangulations, and will */
-/* not generally work after the holes and concavities have been carved. */
-/* */
-/*****************************************************************************/
-
-enum locateresult locate(searchpoint, searchtri)
-point searchpoint;
-struct triedge *searchtri;
-{
- VOID **sampleblock;
- triangle *firsttri;
- struct triedge sampletri;
- point torg, tdest;
- unsigned long alignptr;
- REAL searchdist, dist;
- REAL ahead;
- long sampleblocks, samplesperblock, samplenum;
- long triblocks;
- long i, j;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose > 2) {
- printf(" Randomly sampling for a triangle near point (%.12g, %.12g).\n",
- searchpoint[0], searchpoint[1]);
- }
- /* Record the distance from the suggested starting triangle to the */
- /* point we seek. */
- org(*searchtri, torg);
- searchdist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
- + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
- if (verbose > 2) {
- printf(" Boundary triangle has origin (%.12g, %.12g).\n",
- torg[0], torg[1]);
- }
-
- /* If a recently encountered triangle has been recorded and has not been */
- /* deallocated, test it as a good starting point. */
- if (recenttri.tri != (triangle *) NULL) {
- if (recenttri.tri[3] != (triangle) NULL) {
- org(recenttri, torg);
- if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
- triedgecopy(recenttri, *searchtri);
- return ONVERTEX;
- }
- dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
- + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
- if (dist < searchdist) {
- triedgecopy(recenttri, *searchtri);
- searchdist = dist;
- if (verbose > 2) {
- printf(" Choosing recent triangle with origin (%.12g, %.12g).\n",
- torg[0], torg[1]);
- }
- }
- }
- }
-
- /* The number of random samples taken is proportional to the cube root of */
- /* the number of triangles in the mesh. The next bit of code assumes */
- /* that the number of triangles increases monotonically. */
- while (SAMPLEFACTOR * samples * samples * samples < triangles.items) {
- samples++;
- }
- triblocks = (triangles.maxitems + TRIPERBLOCK - 1) / TRIPERBLOCK;
- samplesperblock = 1 + (samples / triblocks);
- sampleblocks = samples / samplesperblock;
- sampleblock = triangles.firstblock;
- sampletri.orient = 0;
- for (i = 0; i < sampleblocks; i++) {
- alignptr = (unsigned long) (sampleblock + 1);
- firsttri = (triangle *) (alignptr + (unsigned long) triangles.alignbytes
- - (alignptr % (unsigned long) triangles.alignbytes));
- for (j = 0; j < samplesperblock; j++) {
- if (i == triblocks - 1) {
- samplenum = randomnation((int)
- (triangles.maxitems - (i * TRIPERBLOCK)));
- } else {
- samplenum = randomnation(TRIPERBLOCK);
- }
- sampletri.tri = (triangle *)
- (firsttri + (samplenum * triangles.itemwords));
- if (sampletri.tri[3] != (triangle) NULL) {
- org(sampletri, torg);
- dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
- + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
- if (dist < searchdist) {
- triedgecopy(sampletri, *searchtri);
- searchdist = dist;
- if (verbose > 2) {
- printf(" Choosing triangle with origin (%.12g, %.12g).\n",
- torg[0], torg[1]);
- }
- }
- }
- }
- sampleblock = (VOID **) *sampleblock;
- }
- /* Where are we? */
- org(*searchtri, torg);
- dest(*searchtri, tdest);
- /* Check the starting triangle's vertices. */
- if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
- return ONVERTEX;
- }
- if ((tdest[0] == searchpoint[0]) && (tdest[1] == searchpoint[1])) {
- lnextself(*searchtri);
- return ONVERTEX;
- }
- /* Orient `searchtri' to fit the preconditions of calling preciselocate(). */
- ahead = counterclockwise(torg, tdest, searchpoint);
- if (ahead < 0.0) {
- /* Turn around so that `searchpoint' is to the left of the */
- /* edge specified by `searchtri'. */
- symself(*searchtri);
- } else if (ahead == 0.0) {
- /* Check if `searchpoint' is between `torg' and `tdest'. */
- if (((torg[0] < searchpoint[0]) == (searchpoint[0] < tdest[0]))
- && ((torg[1] < searchpoint[1]) == (searchpoint[1] < tdest[1]))) {
- return ONEDGE;
- }
- }
- return preciselocate(searchpoint, searchtri);
-}
-
-/** **/
-/** **/
-/********* Point location routines end here *********/
-
-/********* Mesh transformation routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* insertshelle() Create a new shell edge and insert it between two */
-/* triangles. */
-/* */
-/* The new shell edge is inserted at the edge described by the handle */
-/* `tri'. Its vertices are properly initialized. The marker `shellemark' */
-/* is applied to the shell edge and, if appropriate, its vertices. */
-/* */
-/*****************************************************************************/
-
-void insertshelle(tri, shellemark)
-struct triedge *tri; /* Edge at which to insert the new shell edge. */
-int shellemark; /* Marker for the new shell edge. */
-{
- struct triedge oppotri;
- struct edge newshelle;
- point triorg, tridest;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- /* Mark points if possible. */
- org(*tri, triorg);
- dest(*tri, tridest);
- if (pointmark(triorg) == 0) {
- setpointmark(triorg, shellemark);
- }
- if (pointmark(tridest) == 0) {
- setpointmark(tridest, shellemark);
- }
- /* Check if there's already a shell edge here. */
- tspivot(*tri, newshelle);
- if (newshelle.sh == dummysh) {
- /* Make new shell edge and initialize its vertices. */
- makeshelle(&newshelle);
- setsorg(newshelle, tridest);
- setsdest(newshelle, triorg);
- /* Bond new shell edge to the two triangles it is sandwiched between. */
- /* Note that the facing triangle `oppotri' might be equal to */
- /* `dummytri' (outer space), but the new shell edge is bonded to it */
- /* all the same. */
- tsbond(*tri, newshelle);
- sym(*tri, oppotri);
- ssymself(newshelle);
- tsbond(oppotri, newshelle);
- setmark(newshelle, shellemark);
- if (verbose > 2) {
- printf(" Inserting new ");
- printshelle(&newshelle);
- }
- } else {
- if (mark(newshelle) == 0) {
- setmark(newshelle, shellemark);
- }
- }
-}
-
-/*****************************************************************************/
-/* */
-/* Terminology */
-/* */
-/* A "local transformation" replaces a small set of triangles with another */
-/* set of triangles. This may or may not involve inserting or deleting a */
-/* point. */
-/* */
-/* The term "casing" is used to describe the set of triangles that are */
-/* attached to the triangles being transformed, but are not transformed */
-/* themselves. Think of the casing as a fixed hollow structure inside */
-/* which all the action happens. A "casing" is only defined relative to */
-/* a single transformation; each occurrence of a transformation will */
-/* involve a different casing. */
-/* */
-/* A "shell" is similar to a "casing". The term "shell" describes the set */
-/* of shell edges (if any) that are attached to the triangles being */
-/* transformed. However, I sometimes use "shell" to refer to a single */
-/* shell edge, so don't get confused. */
-/* */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/* */
-/* flip() Transform two triangles to two different triangles by flipping */
-/* an edge within a quadrilateral. */
-/* */
-/* Imagine the original triangles, abc and bad, oriented so that the */
-/* shared edge ab lies in a horizontal plane, with the point b on the left */
-/* and the point a on the right. The point c lies below the edge, and the */
-/* point d lies above the edge. The `flipedge' handle holds the edge ab */
-/* of triangle abc, and is directed left, from vertex a to vertex b. */
-/* */
-/* The triangles abc and bad are deleted and replaced by the triangles cdb */
-/* and dca. The triangles that represent abc and bad are NOT deallocated; */
-/* they are reused for dca and cdb, respectively. Hence, any handles that */
-/* may have held the original triangles are still valid, although not */
-/* directed as they were before. */
-/* */
-/* Upon completion of this routine, the `flipedge' handle holds the edge */
-/* dc of triangle dca, and is directed down, from vertex d to vertex c. */
-/* (Hence, the two triangles have rotated counterclockwise.) */
-/* */
-/* WARNING: This transformation is geometrically valid only if the */
-/* quadrilateral adbc is convex. Furthermore, this transformation is */
-/* valid only if there is not a shell edge between the triangles abc and */
-/* bad. This routine does not check either of these preconditions, and */
-/* it is the responsibility of the calling routine to ensure that they are */
-/* met. If they are not, the streets shall be filled with wailing and */
-/* gnashing of teeth. */
-/* */
-/*****************************************************************************/
-
-void flip(flipedge)
-struct triedge *flipedge; /* Handle for the triangle abc. */
-{
- struct triedge botleft, botright;
- struct triedge topleft, topright;
- struct triedge top;
- struct triedge botlcasing, botrcasing;
- struct triedge toplcasing, toprcasing;
- struct edge botlshelle, botrshelle;
- struct edge toplshelle, toprshelle;
- point leftpoint, rightpoint, botpoint;
- point farpoint;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- /* Identify the vertices of the quadrilateral. */
- org(*flipedge, rightpoint);
- dest(*flipedge, leftpoint);
- apex(*flipedge, botpoint);
- sym(*flipedge, top);
-#ifdef SELF_CHECK
- if (top.tri == dummytri) {
- printf("Internal error in flip(): Attempt to flip on boundary.\n");
- lnextself(*flipedge);
- return;
- }
- if (checksegments) {
- tspivot(*flipedge, toplshelle);
- if (toplshelle.sh != dummysh) {
- printf("Internal error in flip(): Attempt to flip a segment.\n");
- lnextself(*flipedge);
- return;
- }
- }
-#endif /* SELF_CHECK */
- apex(top, farpoint);
-
- /* Identify the casing of the quadrilateral. */
- lprev(top, topleft);
- sym(topleft, toplcasing);
- lnext(top, topright);
- sym(topright, toprcasing);
- lnext(*flipedge, botleft);
- sym(botleft, botlcasing);
- lprev(*flipedge, botright);
- sym(botright, botrcasing);
- /* Rotate the quadrilateral one-quarter turn counterclockwise. */
- bond(topleft, botlcasing);
- bond(botleft, botrcasing);
- bond(botright, toprcasing);
- bond(topright, toplcasing);
-
- if (checksegments) {
- /* Check for shell edges and rebond them to the quadrilateral. */
- tspivot(topleft, toplshelle);
- tspivot(botleft, botlshelle);
- tspivot(botright, botrshelle);
- tspivot(topright, toprshelle);
- if (toplshelle.sh == dummysh) {
- tsdissolve(topright);
- } else {
- tsbond(topright, toplshelle);
- }
- if (botlshelle.sh == dummysh) {
- tsdissolve(topleft);
- } else {
- tsbond(topleft, botlshelle);
- }
- if (botrshelle.sh == dummysh) {
- tsdissolve(botleft);
- } else {
- tsbond(botleft, botrshelle);
- }
- if (toprshelle.sh == dummysh) {
- tsdissolve(botright);
- } else {
- tsbond(botright, toprshelle);
- }
- }
-
- /* New point assignments for the rotated quadrilateral. */
- setorg(*flipedge, farpoint);
- setdest(*flipedge, botpoint);
- setapex(*flipedge, rightpoint);
- setorg(top, botpoint);
- setdest(top, farpoint);
- setapex(top, leftpoint);
- if (verbose > 2) {
- printf(" Edge flip results in left ");
- lnextself(topleft);
- printtriangle(&topleft);
- printf(" and right ");
- printtriangle(flipedge);
- }
-}
-
-/*****************************************************************************/
-/* */
-/* insertsite() Insert a vertex into a Delaunay triangulation, */
-/* performing flips as necessary to maintain the Delaunay */
-/* property. */
-/* */
-/* The point `insertpoint' is located. If `searchtri.tri' is not NULL, */
-/* the search for the containing triangle begins from `searchtri'. If */
-/* `searchtri.tri' is NULL, a full point location procedure is called. */
-/* If `insertpoint' is found inside a triangle, the triangle is split into */
-/* three; if `insertpoint' lies on an edge, the edge is split in two, */
-/* thereby splitting the two adjacent triangles into four. Edge flips are */
-/* used to restore the Delaunay property. If `insertpoint' lies on an */
-/* existing vertex, no action is taken, and the value DUPLICATEPOINT is */
-/* returned. On return, `searchtri' is set to a handle whose origin is the */
-/* existing vertex. */
-/* */
-/* Normally, the parameter `splitedge' is set to NULL, implying that no */
-/* segment should be split. In this case, if `insertpoint' is found to */
-/* lie on a segment, no action is taken, and the value VIOLATINGPOINT is */
-/* returned. On return, `searchtri' is set to a handle whose primary edge */
-/* is the violated segment. */
-/* */
-/* If the calling routine wishes to split a segment by inserting a point in */
-/* it, the parameter `splitedge' should be that segment. In this case, */
-/* `searchtri' MUST be the triangle handle reached by pivoting from that */
-/* segment; no point location is done. */
-/* */
-/* `segmentflaws' and `triflaws' are flags that indicate whether or not */
-/* there should be checks for the creation of encroached segments or bad */
-/* quality faces. If a newly inserted point encroaches upon segments, */
-/* these segments are added to the list of segments to be split if */
-/* `segmentflaws' is set. If bad triangles are created, these are added */
-/* to the queue if `triflaws' is set. */
-/* */
-/* If a duplicate point or violated segment does not prevent the point */
-/* from being inserted, the return value will be ENCROACHINGPOINT if the */
-/* point encroaches upon a segment (and checking is enabled), or */
-/* SUCCESSFULPOINT otherwise. In either case, `searchtri' is set to a */
-/* handle whose origin is the newly inserted vertex. */
-/* */
-/* insertsite() does not use flip() for reasons of speed; some */
-/* information can be reused from edge flip to edge flip, like the */
-/* locations of shell edges. */
-/* */
-/*****************************************************************************/
-
-enum insertsiteresult insertsite(insertpoint, searchtri, splitedge,
- segmentflaws, triflaws)
-point insertpoint;
-struct triedge *searchtri;
-struct edge *splitedge;
-int segmentflaws;
-int triflaws;
-{
- struct triedge horiz;
- struct triedge top;
- struct triedge botleft, botright;
- struct triedge topleft, topright;
- struct triedge newbotleft, newbotright;
- struct triedge newtopright;
- struct triedge botlcasing, botrcasing;
- struct triedge toplcasing, toprcasing;
- struct triedge testtri;
- struct edge botlshelle, botrshelle;
- struct edge toplshelle, toprshelle;
- struct edge brokenshelle;
- struct edge checkshelle;
- struct edge rightedge;
- struct edge newedge;
- struct edge *encroached;
- point first;
- point leftpoint, rightpoint, botpoint, toppoint, farpoint;
- REAL attrib;
- REAL area;
- enum insertsiteresult success;
- enum locateresult intersect;
- int doflip;
- int mirrorflag;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by spivot() and tspivot(). */
-
- if (verbose > 1) {
- printf(" Inserting (%.12g, %.12g).\n", insertpoint[0], insertpoint[1]);
- }
- if (splitedge == (struct edge *) NULL) {
- /* Find the location of the point to be inserted. Check if a good */
- /* starting triangle has already been provided by the caller. */
- if (searchtri->tri == (triangle *) NULL) {
- /* Find a boundary triangle. */
- horiz.tri = dummytri;
- horiz.orient = 0;
- symself(horiz);
- /* Search for a triangle containing `insertpoint'. */
- intersect = locate(insertpoint, &horiz);
- } else {
- /* Start searching from the triangle provided by the caller. */
- triedgecopy(*searchtri, horiz);
- intersect = preciselocate(insertpoint, &horiz);
- }
- } else {
- /* The calling routine provides the edge in which the point is inserted. */
- triedgecopy(*searchtri, horiz);
- intersect = ONEDGE;
- }
- if (intersect == ONVERTEX) {
- /* There's already a vertex there. Return in `searchtri' a triangle */
- /* whose origin is the existing vertex. */
- triedgecopy(horiz, *searchtri);
- triedgecopy(horiz, recenttri);
- return DUPLICATEPOINT;
- }
- if ((intersect == ONEDGE) || (intersect == OUTSIDE)) {
- /* The vertex falls on an edge or boundary. */
- if (checksegments && (splitedge == (struct edge *) NULL)) {
- /* Check whether the vertex falls on a shell edge. */
- tspivot(horiz, brokenshelle);
- if (brokenshelle.sh != dummysh) {
- /* The vertex falls on a shell edge. */
- if (segmentflaws) {
- if (nobisect == 0) {
- /* Add the shell edge to the list of encroached segments. */
- encroached = (struct edge *) poolalloc(&badsegments);
- shellecopy(brokenshelle, *encroached);
- } else if ((nobisect == 1) && (intersect == ONEDGE)) {
- /* This segment may be split only if it is an internal boundary. */
- sym(horiz, testtri);
- if (testtri.tri != dummytri) {
- /* Add the shell edge to the list of encroached segments. */
- encroached = (struct edge *) poolalloc(&badsegments);
- shellecopy(brokenshelle, *encroached);
- }
- }
- }
- /* Return a handle whose primary edge contains the point, */
- /* which has not been inserted. */
- triedgecopy(horiz, *searchtri);
- triedgecopy(horiz, recenttri);
- return VIOLATINGPOINT;
- }
- }
- /* Insert the point on an edge, dividing one triangle into two (if */
- /* the edge lies on a boundary) or two triangles into four. */
- lprev(horiz, botright);
- sym(botright, botrcasing);
- sym(horiz, topright);
- /* Is there a second triangle? (Or does this edge lie on a boundary?) */
- mirrorflag = topright.tri != dummytri;
- if (mirrorflag) {
- lnextself(topright);
- sym(topright, toprcasing);
- maketriangle(&newtopright);
- } else {
- /* Splitting the boundary edge increases the number of boundary edges. */
- hullsize++;
- }
- maketriangle(&newbotright);
-
- /* Set the vertices of changed and new triangles. */
- org(horiz, rightpoint);
- dest(horiz, leftpoint);
- apex(horiz, botpoint);
- setorg(newbotright, botpoint);
- setdest(newbotright, rightpoint);
- setapex(newbotright, insertpoint);
- setorg(horiz, insertpoint);
- for (i = 0; i < eextras; i++) {
- /* Set the element attributes of a new triangle. */
- setelemattribute(newbotright, i, elemattribute(botright, i));
- }
- if (vararea) {
- /* Set the area constraint of a new triangle. */
- setareabound(newbotright, areabound(botright));
- }
- if (mirrorflag) {
- dest(topright, toppoint);
- setorg(newtopright, rightpoint);
- setdest(newtopright, toppoint);
- setapex(newtopright, insertpoint);
- setorg(topright, insertpoint);
- for (i = 0; i < eextras; i++) {
- /* Set the element attributes of another new triangle. */
- setelemattribute(newtopright, i, elemattribute(topright, i));
- }
- if (vararea) {
- /* Set the area constraint of another new triangle. */
- setareabound(newtopright, areabound(topright));
- }
- }
-
- /* There may be shell edges that need to be bonded */
- /* to the new triangle(s). */
- if (checksegments) {
- tspivot(botright, botrshelle);
- if (botrshelle.sh != dummysh) {
- tsdissolve(botright);
- tsbond(newbotright, botrshelle);
- }
- if (mirrorflag) {
- tspivot(topright, toprshelle);
- if (toprshelle.sh != dummysh) {
- tsdissolve(topright);
- tsbond(newtopright, toprshelle);
- }
- }
- }
-
- /* Bond the new triangle(s) to the surrounding triangles. */
- bond(newbotright, botrcasing);
- lprevself(newbotright);
- bond(newbotright, botright);
- lprevself(newbotright);
- if (mirrorflag) {
- bond(newtopright, toprcasing);
- lnextself(newtopright);
- bond(newtopright, topright);
- lnextself(newtopright);
- bond(newtopright, newbotright);
- }
-
- if (splitedge != (struct edge *) NULL) {
- /* Split the shell edge into two. */
- setsdest(*splitedge, insertpoint);
- ssymself(*splitedge);
- spivot(*splitedge, rightedge);
- insertshelle(&newbotright, mark(*splitedge));
- tspivot(newbotright, newedge);
- sbond(*splitedge, newedge);
- ssymself(newedge);
- sbond(newedge, rightedge);
- ssymself(*splitedge);
- }
-
-#ifdef SELF_CHECK
- if (counterclockwise(rightpoint, leftpoint, botpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge point insertion (bottom).\n");
- }
- if (mirrorflag) {
- if (counterclockwise(leftpoint, rightpoint, toppoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge point insertion (top).\n");
- }
- if (counterclockwise(rightpoint, toppoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge point insertion (top right).\n"
- );
- }
- if (counterclockwise(toppoint, leftpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge point insertion (top left).\n"
- );
- }
- }
- if (counterclockwise(leftpoint, botpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge point insertion (bottom left).\n"
- );
- }
- if (counterclockwise(botpoint, rightpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(
- " Clockwise triangle after edge point insertion (bottom right).\n");
- }
-#endif /* SELF_CHECK */
- if (verbose > 2) {
- printf(" Updating bottom left ");
- printtriangle(&botright);
- if (mirrorflag) {
- printf(" Updating top left ");
- printtriangle(&topright);
- printf(" Creating top right ");
- printtriangle(&newtopright);
- }
- printf(" Creating bottom right ");
- printtriangle(&newbotright);
- }
-
- /* Position `horiz' on the first edge to check for */
- /* the Delaunay property. */
- lnextself(horiz);
- } else {
- /* Insert the point in a triangle, splitting it into three. */
- lnext(horiz, botleft);
- lprev(horiz, botright);
- sym(botleft, botlcasing);
- sym(botright, botrcasing);
- maketriangle(&newbotleft);
- maketriangle(&newbotright);
-
- /* Set the vertices of changed and new triangles. */
- org(horiz, rightpoint);
- dest(horiz, leftpoint);
- apex(horiz, botpoint);
- setorg(newbotleft, leftpoint);
- setdest(newbotleft, botpoint);
- setapex(newbotleft, insertpoint);
- setorg(newbotright, botpoint);
- setdest(newbotright, rightpoint);
- setapex(newbotright, insertpoint);
- setapex(horiz, insertpoint);
- for (i = 0; i < eextras; i++) {
- /* Set the element attributes of the new triangles. */
- attrib = elemattribute(horiz, i);
- setelemattribute(newbotleft, i, attrib);
- setelemattribute(newbotright, i, attrib);
- }
- if (vararea) {
- /* Set the area constraint of the new triangles. */
- area = areabound(horiz);
- setareabound(newbotleft, area);
- setareabound(newbotright, area);
- }
-
- /* There may be shell edges that need to be bonded */
- /* to the new triangles. */
- if (checksegments) {
- tspivot(botleft, botlshelle);
- if (botlshelle.sh != dummysh) {
- tsdissolve(botleft);
- tsbond(newbotleft, botlshelle);
- }
- tspivot(botright, botrshelle);
- if (botrshelle.sh != dummysh) {
- tsdissolve(botright);
- tsbond(newbotright, botrshelle);
- }
- }
-
- /* Bond the new triangles to the surrounding triangles. */
- bond(newbotleft, botlcasing);
- bond(newbotright, botrcasing);
- lnextself(newbotleft);
- lprevself(newbotright);
- bond(newbotleft, newbotright);
- lnextself(newbotleft);
- bond(botleft, newbotleft);
- lprevself(newbotright);
- bond(botright, newbotright);
-
-#ifdef SELF_CHECK
- if (counterclockwise(rightpoint, leftpoint, botpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to point insertion.\n");
- }
- if (counterclockwise(rightpoint, leftpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after point insertion (top).\n");
- }
- if (counterclockwise(leftpoint, botpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after point insertion (left).\n");
- }
- if (counterclockwise(botpoint, rightpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after point insertion (right).\n");
- }
-#endif /* SELF_CHECK */
- if (verbose > 2) {
- printf(" Updating top ");
- printtriangle(&horiz);
- printf(" Creating left ");
- printtriangle(&newbotleft);
- printf(" Creating right ");
- printtriangle(&newbotright);
- }
- }
-
- /* The insertion is successful by default, unless an encroached */
- /* edge is found. */
- success = SUCCESSFULPOINT;
- /* Circle around the newly inserted vertex, checking each edge opposite */
- /* it for the Delaunay property. Non-Delaunay edges are flipped. */
- /* `horiz' is always the edge being checked. `first' marks where to */
- /* stop circling. */
- org(horiz, first);
- rightpoint = first;
- dest(horiz, leftpoint);
- /* Circle until finished. */
- while (1) {
- /* By default, the edge will be flipped. */
- doflip = 1;
- if (checksegments) {
- /* Check for a segment, which cannot be flipped. */
- tspivot(horiz, checkshelle);
- if (checkshelle.sh != dummysh) {
- /* The edge is a segment and cannot be flipped. */
- doflip = 0;
-#ifndef CDT_ONLY
- if (segmentflaws) {
- /* Does the new point encroach upon this segment? */
- if (checkedge4encroach(&checkshelle)) {
- success = ENCROACHINGPOINT;
- }
- }
-#endif /* not CDT_ONLY */
- }
- }
- if (doflip) {
- /* Check if the edge is a boundary edge. */
- sym(horiz, top);
- if (top.tri == dummytri) {
- /* The edge is a boundary edge and cannot be flipped. */
- doflip = 0;
- } else {
- /* Find the point on the other side of the edge. */
- apex(top, farpoint);
- /* In the incremental Delaunay triangulation algorithm, any of */
- /* `leftpoint', `rightpoint', and `farpoint' could be vertices */
- /* of the triangular bounding box. These vertices must be */
- /* treated as if they are infinitely distant, even though their */
- /* "coordinates" are not. */
- if ((leftpoint == infpoint1) || (leftpoint == infpoint2)
- || (leftpoint == infpoint3)) {
- /* `leftpoint' is infinitely distant. Check the convexity of */
- /* the boundary of the triangulation. 'farpoint' might be */
- /* infinite as well, but trust me, this same condition */
- /* should be applied. */
- doflip = counterclockwise(insertpoint, rightpoint, farpoint) > 0.0;
- } else if ((rightpoint == infpoint1) || (rightpoint == infpoint2)
- || (rightpoint == infpoint3)) {
- /* `rightpoint' is infinitely distant. Check the convexity of */
- /* the boundary of the triangulation. 'farpoint' might be */
- /* infinite as well, but trust me, this same condition */
- /* should be applied. */
- doflip = counterclockwise(farpoint, leftpoint, insertpoint) > 0.0;
- } else if ((farpoint == infpoint1) || (farpoint == infpoint2)
- || (farpoint == infpoint3)) {
- /* `farpoint' is infinitely distant and cannot be inside */
- /* the circumcircle of the triangle `horiz'. */
- doflip = 0;
- } else {
- /* Test whether the edge is locally Delaunay. */
- doflip = incircle(leftpoint, insertpoint, rightpoint, farpoint)
- > 0.0;
- }
- if (doflip) {
- /* We made it! Flip the edge `horiz' by rotating its containing */
- /* quadrilateral (the two triangles adjacent to `horiz'). */
- /* Identify the casing of the quadrilateral. */
- lprev(top, topleft);
- sym(topleft, toplcasing);
- lnext(top, topright);
- sym(topright, toprcasing);
- lnext(horiz, botleft);
- sym(botleft, botlcasing);
- lprev(horiz, botright);
- sym(botright, botrcasing);
- /* Rotate the quadrilateral one-quarter turn counterclockwise. */
- bond(topleft, botlcasing);
- bond(botleft, botrcasing);
- bond(botright, toprcasing);
- bond(topright, toplcasing);
- if (checksegments) {
- /* Check for shell edges and rebond them to the quadrilateral. */
- tspivot(topleft, toplshelle);
- tspivot(botleft, botlshelle);
- tspivot(botright, botrshelle);
- tspivot(topright, toprshelle);
- if (toplshelle.sh == dummysh) {
- tsdissolve(topright);
- } else {
- tsbond(topright, toplshelle);
- }
- if (botlshelle.sh == dummysh) {
- tsdissolve(topleft);
- } else {
- tsbond(topleft, botlshelle);
- }
- if (botrshelle.sh == dummysh) {
- tsdissolve(botleft);
- } else {
- tsbond(botleft, botrshelle);
- }
- if (toprshelle.sh == dummysh) {
- tsdissolve(botright);
- } else {
- tsbond(botright, toprshelle);
- }
- }
- /* New point assignments for the rotated quadrilateral. */
- setorg(horiz, farpoint);
- setdest(horiz, insertpoint);
- setapex(horiz, rightpoint);
- setorg(top, insertpoint);
- setdest(top, farpoint);
- setapex(top, leftpoint);
- for (i = 0; i < eextras; i++) {
- /* Take the average of the two triangles' attributes. */
- attrib = (REAL)(0.5 * (elemattribute(top, i) + elemattribute(horiz, i)));
- setelemattribute(top, i, attrib);
- setelemattribute(horiz, i, attrib);
- }
- if (vararea) {
- if ((areabound(top) <= 0.0) || (areabound(horiz) <= 0.0)) {
- area = -1.0;
- } else {
- /* Take the average of the two triangles' area constraints. */
- /* This prevents small area constraints from migrating a */
- /* long, long way from their original location due to flips. */
- area = (REAL)(0.5 * (areabound(top) + areabound(horiz)));
- }
- setareabound(top, area);
- setareabound(horiz, area);
- }
-#ifdef SELF_CHECK
- if (insertpoint != (point) NULL) {
- if (counterclockwise(leftpoint, insertpoint, rightpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge flip (bottom).\n");
- }
- /* The following test has been removed because constrainededge() */
- /* sometimes generates inverted triangles that insertsite() */
- /* removes. */
-/*
- if (counterclockwise(rightpoint, farpoint, leftpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge flip (top).\n");
- }
-*/
- if (counterclockwise(farpoint, leftpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge flip (left).\n");
- }
- if (counterclockwise(insertpoint, rightpoint, farpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge flip (right).\n");
- }
- }
-#endif /* SELF_CHECK */
- if (verbose > 2) {
- printf(" Edge flip results in left ");
- lnextself(topleft);
- printtriangle(&topleft);
- printf(" and right ");
- printtriangle(&horiz);
- }
- /* On the next iterations, consider the two edges that were */
- /* exposed (this is, are now visible to the newly inserted */
- /* point) by the edge flip. */
- lprevself(horiz);
- leftpoint = farpoint;
- }
- }
- }
- if (!doflip) {
- /* The handle `horiz' is accepted as locally Delaunay. */
-#ifndef CDT_ONLY
- if (triflaws) {
- /* Check the triangle `horiz' for quality. */
- testtriangle(&horiz);
- }
-#endif /* not CDT_ONLY */
- /* Look for the next edge around the newly inserted point. */
- lnextself(horiz);
- sym(horiz, testtri);
- /* Check for finishing a complete revolution about the new point, or */
- /* falling off the edge of the triangulation. The latter will */
- /* happen when a point is inserted at a boundary. */
- if ((leftpoint == first) || (testtri.tri == dummytri)) {
- /* We're done. Return a triangle whose origin is the new point. */
- lnext(horiz, *searchtri);
- lnext(horiz, recenttri);
- return success;
- }
- /* Finish finding the next edge around the newly inserted point. */
- lnext(testtri, horiz);
- rightpoint = leftpoint;
- dest(horiz, leftpoint);
- }
- }
-}
-
-/*****************************************************************************/
-/* */
-/* triangulatepolygon() Find the Delaunay triangulation of a polygon that */
-/* has a certain "nice" shape. This includes the */
-/* polygons that result from deletion of a point or */
-/* insertion of a segment. */
-/* */
-/* This is a conceptually difficult routine. The starting assumption is */
-/* that we have a polygon with n sides. n - 1 of these sides are currently */
-/* represented as edges in the mesh. One side, called the "base", need not */
-/* be. */
-/* */
-/* Inside the polygon is a structure I call a "fan", consisting of n - 1 */
-/* triangles that share a common origin. For each of these triangles, the */
-/* edge opposite the origin is one of the sides of the polygon. The */
-/* primary edge of each triangle is the edge directed from the origin to */
-/* the destination; note that this is not the same edge that is a side of */
-/* the polygon. `firstedge' is the primary edge of the first triangle. */
-/* From there, the triangles follow in counterclockwise order about the */
-/* polygon, until `lastedge', the primary edge of the last triangle. */
-/* `firstedge' and `lastedge' are probably connected to other triangles */
-/* beyond the extremes of the fan, but their identity is not important, as */
-/* long as the fan remains connected to them. */
-/* */
-/* Imagine the polygon oriented so that its base is at the bottom. This */
-/* puts `firstedge' on the far right, and `lastedge' on the far left. */
-/* The right vertex of the base is the destination of `firstedge', and the */
-/* left vertex of the base is the apex of `lastedge'. */
-/* */
-/* The challenge now is to find the right sequence of edge flips to */
-/* transform the fan into a Delaunay triangulation of the polygon. Each */
-/* edge flip effectively removes one triangle from the fan, committing it */
-/* to the polygon. The resulting polygon has one fewer edge. If `doflip' */
-/* is set, the final flip will be performed, resulting in a fan of one */
-/* (useless?) triangle. If `doflip' is not set, the final flip is not */
-/* performed, resulting in a fan of two triangles, and an unfinished */
-/* triangular polygon that is not yet filled out with a single triangle. */
-/* On completion of the routine, `lastedge' is the last remaining triangle, */
-/* or the leftmost of the last two. */
-/* */
-/* Although the flips are performed in the order described above, the */
-/* decisions about what flips to perform are made in precisely the reverse */
-/* order. The recursive triangulatepolygon() procedure makes a decision, */
-/* uses up to two recursive calls to triangulate the "subproblems" */
-/* (polygons with fewer edges), and then performs an edge flip. */
-/* */
-/* The "decision" it makes is which vertex of the polygon should be */
-/* connected to the base. This decision is made by testing every possible */
-/* vertex. Once the best vertex is found, the two edges that connect this */
-/* vertex to the base become the bases for two smaller polygons. These */
-/* are triangulated recursively. Unfortunately, this approach can take */
-/* O(n^2) time not only in the worst case, but in many common cases. It's */
-/* rarely a big deal for point deletion, where n is rarely larger than ten, */
-/* but it could be a big deal for segment insertion, especially if there's */
-/* a lot of long segments that each cut many triangles. I ought to code */
-/* a faster algorithm some time. */
-/* */
-/* The `edgecount' parameter is the number of sides of the polygon, */
-/* including its base. `triflaws' is a flag that determines whether the */
-/* new triangles should be tested for quality, and enqueued if they are */
-/* bad. */
-/* */
-/*****************************************************************************/
-
-void triangulatepolygon(firstedge, lastedge, edgecount, doflip, triflaws)
-struct triedge *firstedge;
-struct triedge *lastedge;
-int edgecount;
-int doflip;
-int triflaws;
-{
- struct triedge testtri;
- struct triedge besttri;
- struct triedge tempedge;
- point leftbasepoint, rightbasepoint;
- point testpoint;
- point bestpoint;
- int bestnumber;
- int i;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
-
- /* Identify the base vertices. */
- apex(*lastedge, leftbasepoint);
- dest(*firstedge, rightbasepoint);
- if (verbose > 2) {
- printf(" Triangulating interior polygon at edge\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g)\n", leftbasepoint[0],
- leftbasepoint[1], rightbasepoint[0], rightbasepoint[1]);
- }
- /* Find the best vertex to connect the base to. */
- onext(*firstedge, besttri);
- dest(besttri, bestpoint);
- triedgecopy(besttri, testtri);
- bestnumber = 1;
- for (i = 2; i <= edgecount - 2; i++) {
- onextself(testtri);
- dest(testtri, testpoint);
- /* Is this a better vertex? */
- if (incircle(leftbasepoint, rightbasepoint, bestpoint, testpoint) > 0.0) {
- triedgecopy(testtri, besttri);
- bestpoint = testpoint;
- bestnumber = i;
- }
- }
- if (verbose > 2) {
- printf(" Connecting edge to (%.12g, %.12g)\n", bestpoint[0],
- bestpoint[1]);
- }
- if (bestnumber > 1) {
- /* Recursively triangulate the smaller polygon on the right. */
- oprev(besttri, tempedge);
- triangulatepolygon(firstedge, &tempedge, bestnumber + 1, 1, triflaws);
- }
- if (bestnumber < edgecount - 2) {
- /* Recursively triangulate the smaller polygon on the left. */
- sym(besttri, tempedge);
- triangulatepolygon(&besttri, lastedge, edgecount - bestnumber, 1,
- triflaws);
- /* Find `besttri' again; it may have been lost to edge flips. */
- sym(tempedge, besttri);
- }
- if (doflip) {
- /* Do one final edge flip. */
- flip(&besttri);
-#ifndef CDT_ONLY
- if (triflaws) {
- /* Check the quality of the newly committed triangle. */
- sym(besttri, testtri);
- testtriangle(&testtri);
- }
-#endif /* not CDT_ONLY */
- }
- /* Return the base triangle. */
- triedgecopy(besttri, *lastedge);
-}
-
-/*****************************************************************************/
-/* */
-/* deletesite() Delete a vertex from a Delaunay triangulation, ensuring */
-/* that the triangulation remains Delaunay. */
-/* */
-/* The origin of `deltri' is deleted. The union of the triangles adjacent */
-/* to this point is a polygon, for which the Delaunay triangulation is */
-/* found. Two triangles are removed from the mesh. */
-/* */
-/* Only interior points that do not lie on segments (shell edges) or */
-/* boundaries may be deleted. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void deletesite(deltri)
-struct triedge *deltri;
-{
- struct triedge countingtri;
- struct triedge firstedge, lastedge;
- struct triedge deltriright;
- struct triedge lefttri, righttri;
- struct triedge leftcasing, rightcasing;
- struct edge leftshelle, rightshelle;
- point delpoint;
- point neworg;
- int edgecount;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- org(*deltri, delpoint);
- if (verbose > 1) {
- printf(" Deleting (%.12g, %.12g).\n", delpoint[0], delpoint[1]);
- }
- pointdealloc(delpoint);
-
- /* Count the degree of the point being deleted. */
- onext(*deltri, countingtri);
- edgecount = 1;
- while (!triedgeequal(*deltri, countingtri)) {
-#ifdef SELF_CHECK
- if (countingtri.tri == dummytri) {
- printf("Internal error in deletesite():\n");
- printf(" Attempt to delete boundary point.\n");
- internalerror();
- }
-#endif /* SELF_CHECK */
- edgecount++;
- onextself(countingtri);
- }
-
-#ifdef SELF_CHECK
- if (edgecount < 3) {
- printf("Internal error in deletesite():\n Point has degree %d.\n",
- edgecount);
- internalerror();
- }
-#endif /* SELF_CHECK */
- if (edgecount > 3) {
- /* Triangulate the polygon defined by the union of all triangles */
- /* adjacent to the point being deleted. Check the quality of */
- /* the resulting triangles. */
- onext(*deltri, firstedge);
- oprev(*deltri, lastedge);
- triangulatepolygon(&firstedge, &lastedge, edgecount, 0, !nobisect);
- }
- /* Splice out two triangles. */
- lprev(*deltri, deltriright);
- dnext(*deltri, lefttri);
- sym(lefttri, leftcasing);
- oprev(deltriright, righttri);
- sym(righttri, rightcasing);
- bond(*deltri, leftcasing);
- bond(deltriright, rightcasing);
- tspivot(lefttri, leftshelle);
- if (leftshelle.sh != dummysh) {
- tsbond(*deltri, leftshelle);
- }
- tspivot(righttri, rightshelle);
- if (rightshelle.sh != dummysh) {
- tsbond(deltriright, rightshelle);
- }
-
- /* Set the new origin of `deltri' and check its quality. */
- org(lefttri, neworg);
- setorg(*deltri, neworg);
- if (!nobisect) {
- testtriangle(deltri);
- }
-
- /* Delete the two spliced-out triangles. */
- triangledealloc(lefttri.tri);
- triangledealloc(righttri.tri);
-}
-
-#endif /* not CDT_ONLY */
-
-/** **/
-/** **/
-/********* Mesh transformation routines end here *********/
-
-/********* Divide-and-conquer Delaunay triangulation begins here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* The divide-and-conquer bounding box */
-/* */
-/* I originally implemented the divide-and-conquer and incremental Delaunay */
-/* triangulations using the edge-based data structure presented by Guibas */
-/* and Stolfi. Switching to a triangle-based data structure doubled the */
-/* speed. However, I had to think of a few extra tricks to maintain the */
-/* elegance of the original algorithms. */
-/* */
-/* The "bounding box" used by my variant of the divide-and-conquer */
-/* algorithm uses one triangle for each edge of the convex hull of the */
-/* triangulation. These bounding triangles all share a common apical */
-/* vertex, which is represented by NULL and which represents nothing. */
-/* The bounding triangles are linked in a circular fan about this NULL */
-/* vertex, and the edges on the convex hull of the triangulation appear */
-/* opposite the NULL vertex. You might find it easiest to imagine that */
-/* the NULL vertex is a point in 3D space behind the center of the */
-/* triangulation, and that the bounding triangles form a sort of cone. */
-/* */
-/* This bounding box makes it easy to represent degenerate cases. For */
-/* instance, the triangulation of two vertices is a single edge. This edge */
-/* is represented by two bounding box triangles, one on each "side" of the */
-/* edge. These triangles are also linked together in a fan about the NULL */
-/* vertex. */
-/* */
-/* The bounding box also makes it easy to traverse the convex hull, as the */
-/* divide-and-conquer algorithm needs to do. */
-/* */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/* */
-/* pointsort() Sort an array of points by x-coordinate, using the */
-/* y-coordinate as a secondary key. */
-/* */
-/* Uses quicksort. Randomized O(n log n) time. No, I did not make any of */
-/* the usual quicksort mistakes. */
-/* */
-/*****************************************************************************/
-
-void pointsort(sortarray, arraysize)
-point *sortarray;
-int arraysize;
-{
- int left, right;
- int pivot;
- REAL pivotx, pivoty;
- point temp;
-
- if (arraysize == 2) {
- /* Recursive base case. */
- if ((sortarray[0][0] > sortarray[1][0]) ||
- ((sortarray[0][0] == sortarray[1][0]) &&
- (sortarray[0][1] > sortarray[1][1]))) {
- temp = sortarray[1];
- sortarray[1] = sortarray[0];
- sortarray[0] = temp;
- }
- return;
- }
- /* Choose a random pivot to split the array. */
- pivot = (int) randomnation(arraysize);
- pivotx = sortarray[pivot][0];
- pivoty = sortarray[pivot][1];
- /* Split the array. */
- left = -1;
- right = arraysize;
- while (left < right) {
- /* Search for a point whose x-coordinate is too large for the left. */
- do {
- left++;
- } while ((left <= right) && ((sortarray[left][0] < pivotx) ||
- ((sortarray[left][0] == pivotx) &&
- (sortarray[left][1] < pivoty))));
- /* Search for a point whose x-coordinate is too small for the right. */
- do {
- right--;
- } while ((left <= right) && ((sortarray[right][0] > pivotx) ||
- ((sortarray[right][0] == pivotx) &&
- (sortarray[right][1] > pivoty))));
- if (left < right) {
- /* Swap the left and right points. */
- temp = sortarray[left];
- sortarray[left] = sortarray[right];
- sortarray[right] = temp;
- }
- }
- if (left > 1) {
- /* Recursively sort the left subset. */
- pointsort(sortarray, left);
- }
- if (right < arraysize - 2) {
- /* Recursively sort the right subset. */
- pointsort(&sortarray[right + 1], arraysize - right - 1);
- }
-}
-
-/*****************************************************************************/
-/* */
-/* pointmedian() An order statistic algorithm, almost. Shuffles an array */
-/* of points so that the first `median' points occur */
-/* lexicographically before the remaining points. */
-/* */
-/* Uses the x-coordinate as the primary key if axis == 0; the y-coordinate */
-/* if axis == 1. Very similar to the pointsort() procedure, but runs in */
-/* randomized linear time. */
-/* */
-/*****************************************************************************/
-
-void pointmedian(sortarray, arraysize, median, axis)
-point *sortarray;
-int arraysize;
-int median;
-int axis;
-{
- int left, right;
- int pivot;
- REAL pivot1, pivot2;
- point temp;
-
- if (arraysize == 2) {
- /* Recursive base case. */
- if ((sortarray[0][axis] > sortarray[1][axis]) ||
- ((sortarray[0][axis] == sortarray[1][axis]) &&
- (sortarray[0][1 - axis] > sortarray[1][1 - axis]))) {
- temp = sortarray[1];
- sortarray[1] = sortarray[0];
- sortarray[0] = temp;
- }
- return;
- }
- /* Choose a random pivot to split the array. */
- pivot = (int) randomnation(arraysize);
- pivot1 = sortarray[pivot][axis];
- pivot2 = sortarray[pivot][1 - axis];
- /* Split the array. */
- left = -1;
- right = arraysize;
- while (left < right) {
- /* Search for a point whose x-coordinate is too large for the left. */
- do {
- left++;
- } while ((left <= right) && ((sortarray[left][axis] < pivot1) ||
- ((sortarray[left][axis] == pivot1) &&
- (sortarray[left][1 - axis] < pivot2))));
- /* Search for a point whose x-coordinate is too small for the right. */
- do {
- right--;
- } while ((left <= right) && ((sortarray[right][axis] > pivot1) ||
- ((sortarray[right][axis] == pivot1) &&
- (sortarray[right][1 - axis] > pivot2))));
- if (left < right) {
- /* Swap the left and right points. */
- temp = sortarray[left];
- sortarray[left] = sortarray[right];
- sortarray[right] = temp;
- }
- }
- /* Unlike in pointsort(), at most one of the following */
- /* conditionals is true. */
- if (left > median) {
- /* Recursively shuffle the left subset. */
- pointmedian(sortarray, left, median, axis);
- }
- if (right < median - 1) {
- /* Recursively shuffle the right subset. */
- pointmedian(&sortarray[right + 1], arraysize - right - 1,
- median - right - 1, axis);
- }
-}
-
-/*****************************************************************************/
-/* */
-/* alternateaxes() Sorts the points as appropriate for the divide-and- */
-/* conquer algorithm with alternating cuts. */
-/* */
-/* Partitions by x-coordinate if axis == 0; by y-coordinate if axis == 1. */
-/* For the base case, subsets containing only two or three points are */
-/* always sorted by x-coordinate. */
-/* */
-/*****************************************************************************/
-
-void alternateaxes(sortarray, arraysize, axis)
-point *sortarray;
-int arraysize;
-int axis;
-{
- int divider;
-
- divider = arraysize >> 1;
- if (arraysize <= 3) {
- /* Recursive base case: subsets of two or three points will be */
- /* handled specially, and should always be sorted by x-coordinate. */
- axis = 0;
- }
- /* Partition with a horizontal or vertical cut. */
- pointmedian(sortarray, arraysize, divider, axis);
- /* Recursively partition the subsets with a cross cut. */
- if (arraysize - divider >= 2) {
- if (divider >= 2) {
- alternateaxes(sortarray, divider, 1 - axis);
- }
- alternateaxes(&sortarray[divider], arraysize - divider, 1 - axis);
- }
-}
-
-/*****************************************************************************/
-/* */
-/* mergehulls() Merge two adjacent Delaunay triangulations into a */
-/* single Delaunay triangulation. */
-/* */
-/* This is similar to the algorithm given by Guibas and Stolfi, but uses */
-/* a triangle-based, rather than edge-based, data structure. */
-/* */
-/* The algorithm walks up the gap between the two triangulations, knitting */
-/* them together. As they are merged, some of their bounding triangles */
-/* are converted into real triangles of the triangulation. The procedure */
-/* pulls each hull's bounding triangles apart, then knits them together */
-/* like the teeth of two gears. The Delaunay property determines, at each */
-/* step, whether the next "tooth" is a bounding triangle of the left hull */
-/* or the right. When a bounding triangle becomes real, its apex is */
-/* changed from NULL to a real point. */
-/* */
-/* Only two new triangles need to be allocated. These become new bounding */
-/* triangles at the top and bottom of the seam. They are used to connect */
-/* the remaining bounding triangles (those that have not been converted */
-/* into real triangles) into a single fan. */
-/* */
-/* On entry, `farleft' and `innerleft' are bounding triangles of the left */
-/* triangulation. The origin of `farleft' is the leftmost vertex, and */
-/* the destination of `innerleft' is the rightmost vertex of the */
-/* triangulation. Similarly, `innerright' and `farright' are bounding */
-/* triangles of the right triangulation. The origin of `innerright' and */
-/* destination of `farright' are the leftmost and rightmost vertices. */
-/* */
-/* On completion, the origin of `farleft' is the leftmost vertex of the */
-/* merged triangulation, and the destination of `farright' is the rightmost */
-/* vertex. */
-/* */
-/*****************************************************************************/
-
-void mergehulls(farleft, innerleft, innerright, farright, axis)
-struct triedge *farleft;
-struct triedge *innerleft;
-struct triedge *innerright;
-struct triedge *farright;
-int axis;
-{
- struct triedge leftcand, rightcand;
- struct triedge baseedge;
- struct triedge nextedge;
- struct triedge sidecasing, topcasing, outercasing;
- struct triedge checkedge;
- point innerleftdest;
- point innerrightorg;
- point innerleftapex, innerrightapex;
- point farleftpt, farrightpt;
- point farleftapex, farrightapex;
- point lowerleft, lowerright;
- point upperleft, upperright;
- point nextapex;
- point checkvertex;
- int changemade;
- int badedge;
- int leftfinished, rightfinished;
- triangle ptr; /* Temporary variable used by sym(). */
-
- dest(*innerleft, innerleftdest);
- apex(*innerleft, innerleftapex);
- org(*innerright, innerrightorg);
- apex(*innerright, innerrightapex);
- /* Special treatment for horizontal cuts. */
- if (dwyer && (axis == 1)) {
- org(*farleft, farleftpt);
- apex(*farleft, farleftapex);
- dest(*farright, farrightpt);
- apex(*farright, farrightapex);
- /* The pointers to the extremal points are shifted to point to the */
- /* topmost and bottommost point of each hull, rather than the */
- /* leftmost and rightmost points. */
- while (farleftapex[1] < farleftpt[1]) {
- lnextself(*farleft);
- symself(*farleft);
- farleftpt = farleftapex;
- apex(*farleft, farleftapex);
- }
- sym(*innerleft, checkedge);
- apex(checkedge, checkvertex);
- while (checkvertex[1] > innerleftdest[1]) {
- lnext(checkedge, *innerleft);
- innerleftapex = innerleftdest;
- innerleftdest = checkvertex;
- sym(*innerleft, checkedge);
- apex(checkedge, checkvertex);
- }
- while (innerrightapex[1] < innerrightorg[1]) {
- lnextself(*innerright);
- symself(*innerright);
- innerrightorg = innerrightapex;
- apex(*innerright, innerrightapex);
- }
- sym(*farright, checkedge);
- apex(checkedge, checkvertex);
- while (checkvertex[1] > farrightpt[1]) {
- lnext(checkedge, *farright);
- farrightapex = farrightpt;
- farrightpt = checkvertex;
- sym(*farright, checkedge);
- apex(checkedge, checkvertex);
- }
- }
- /* Find a line tangent to and below both hulls. */
- do {
- changemade = 0;
- /* Make innerleftdest the "bottommost" point of the left hull. */
- if (counterclockwise(innerleftdest, innerleftapex, innerrightorg) > 0.0) {
- lprevself(*innerleft);
- symself(*innerleft);
- innerleftdest = innerleftapex;
- apex(*innerleft, innerleftapex);
- changemade = 1;
- }
- /* Make innerrightorg the "bottommost" point of the right hull. */
- if (counterclockwise(innerrightapex, innerrightorg, innerleftdest) > 0.0) {
- lnextself(*innerright);
- symself(*innerright);
- innerrightorg = innerrightapex;
- apex(*innerright, innerrightapex);
- changemade = 1;
- }
- } while (changemade);
- /* Find the two candidates to be the next "gear tooth". */
- sym(*innerleft, leftcand);
- sym(*innerright, rightcand);
- /* Create the bottom new bounding triangle. */
- maketriangle(&baseedge);
- /* Connect it to the bounding boxes of the left and right triangulations. */
- bond(baseedge, *innerleft);
- lnextself(baseedge);
- bond(baseedge, *innerright);
- lnextself(baseedge);
- setorg(baseedge, innerrightorg);
- setdest(baseedge, innerleftdest);
- /* Apex is intentionally left NULL. */
- if (verbose > 2) {
- printf(" Creating base bounding ");
- printtriangle(&baseedge);
- }
- /* Fix the extreme triangles if necessary. */
- org(*farleft, farleftpt);
- if (innerleftdest == farleftpt) {
- lnext(baseedge, *farleft);
- }
- dest(*farright, farrightpt);
- if (innerrightorg == farrightpt) {
- lprev(baseedge, *farright);
- }
- /* The vertices of the current knitting edge. */
- lowerleft = innerleftdest;
- lowerright = innerrightorg;
- /* The candidate vertices for knitting. */
- apex(leftcand, upperleft);
- apex(rightcand, upperright);
- /* Walk up the gap between the two triangulations, knitting them together. */
- while (1) {
- /* Have we reached the top? (This isn't quite the right question, */
- /* because even though the left triangulation might seem finished now, */
- /* moving up on the right triangulation might reveal a new point of */
- /* the left triangulation. And vice-versa.) */
- leftfinished = counterclockwise(upperleft, lowerleft, lowerright) <= 0.0;
- rightfinished = counterclockwise(upperright, lowerleft, lowerright) <= 0.0;
- if (leftfinished && rightfinished) {
- /* Create the top new bounding triangle. */
- maketriangle(&nextedge);
- setorg(nextedge, lowerleft);
- setdest(nextedge, lowerright);
- /* Apex is intentionally left NULL. */
- /* Connect it to the bounding boxes of the two triangulations. */
- bond(nextedge, baseedge);
- lnextself(nextedge);
- bond(nextedge, rightcand);
- lnextself(nextedge);
- bond(nextedge, leftcand);
- if (verbose > 2) {
- printf(" Creating top bounding ");
- printtriangle(&baseedge);
- }
- /* Special treatment for horizontal cuts. */
- if (dwyer && (axis == 1)) {
- org(*farleft, farleftpt);
- apex(*farleft, farleftapex);
- dest(*farright, farrightpt);
- apex(*farright, farrightapex);
- sym(*farleft, checkedge);
- apex(checkedge, checkvertex);
- /* The pointers to the extremal points are restored to the leftmost */
- /* and rightmost points (rather than topmost and bottommost). */
- while (checkvertex[0] < farleftpt[0]) {
- lprev(checkedge, *farleft);
- farleftapex = farleftpt;
- farleftpt = checkvertex;
- sym(*farleft, checkedge);
- apex(checkedge, checkvertex);
- }
- while (farrightapex[0] > farrightpt[0]) {
- lprevself(*farright);
- symself(*farright);
- farrightpt = farrightapex;
- apex(*farright, farrightapex);
- }
- }
- return;
- }
- /* Consider eliminating edges from the left triangulation. */
- if (!leftfinished) {
- /* What vertex would be exposed if an edge were deleted? */
- lprev(leftcand, nextedge);
- symself(nextedge);
- apex(nextedge, nextapex);
- /* If nextapex is NULL, then no vertex would be exposed; the */
- /* triangulation would have been eaten right through. */
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperleft, nextapex) > 0.0;
- while (badedge) {
- /* Eliminate the edge with an edge flip. As a result, the */
- /* left triangulation will have one more boundary triangle. */
- lnextself(nextedge);
- sym(nextedge, topcasing);
- lnextself(nextedge);
- sym(nextedge, sidecasing);
- bond(nextedge, topcasing);
- bond(leftcand, sidecasing);
- lnextself(leftcand);
- sym(leftcand, outercasing);
- lprevself(nextedge);
- bond(nextedge, outercasing);
- /* Correct the vertices to reflect the edge flip. */
- setorg(leftcand, lowerleft);
- setdest(leftcand, NULL);
- setapex(leftcand, nextapex);
- setorg(nextedge, NULL);
- setdest(nextedge, upperleft);
- setapex(nextedge, nextapex);
- /* Consider the newly exposed vertex. */
- upperleft = nextapex;
- /* What vertex would be exposed if another edge were deleted? */
- triedgecopy(sidecasing, nextedge);
- apex(nextedge, nextapex);
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperleft, nextapex)
- > 0.0;
- } else {
- /* Avoid eating right through the triangulation. */
- badedge = 0;
- }
- }
- }
- }
- /* Consider eliminating edges from the right triangulation. */
- if (!rightfinished) {
- /* What vertex would be exposed if an edge were deleted? */
- lnext(rightcand, nextedge);
- symself(nextedge);
- apex(nextedge, nextapex);
- /* If nextapex is NULL, then no vertex would be exposed; the */
- /* triangulation would have been eaten right through. */
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperright, nextapex) > 0.0;
- while (badedge) {
- /* Eliminate the edge with an edge flip. As a result, the */
- /* right triangulation will have one more boundary triangle. */
- lprevself(nextedge);
- sym(nextedge, topcasing);
- lprevself(nextedge);
- sym(nextedge, sidecasing);
- bond(nextedge, topcasing);
- bond(rightcand, sidecasing);
- lprevself(rightcand);
- sym(rightcand, outercasing);
- lnextself(nextedge);
- bond(nextedge, outercasing);
- /* Correct the vertices to reflect the edge flip. */
- setorg(rightcand, NULL);
- setdest(rightcand, lowerright);
- setapex(rightcand, nextapex);
- setorg(nextedge, upperright);
- setdest(nextedge, NULL);
- setapex(nextedge, nextapex);
- /* Consider the newly exposed vertex. */
- upperright = nextapex;
- /* What vertex would be exposed if another edge were deleted? */
- triedgecopy(sidecasing, nextedge);
- apex(nextedge, nextapex);
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperright, nextapex)
- > 0.0;
- } else {
- /* Avoid eating right through the triangulation. */
- badedge = 0;
- }
- }
- }
- }
- if (leftfinished || (!rightfinished &&
- (incircle(upperleft, lowerleft, lowerright, upperright) > 0.0))) {
- /* Knit the triangulations, adding an edge from `lowerleft' */
- /* to `upperright'. */
- bond(baseedge, rightcand);
- lprev(rightcand, baseedge);
- setdest(baseedge, lowerleft);
- lowerright = upperright;
- sym(baseedge, rightcand);
- apex(rightcand, upperright);
- } else {
- /* Knit the triangulations, adding an edge from `upperleft' */
- /* to `lowerright'. */
- bond(baseedge, leftcand);
- lnext(leftcand, baseedge);
- setorg(baseedge, lowerright);
- lowerleft = upperleft;
- sym(baseedge, leftcand);
- apex(leftcand, upperleft);
- }
- if (verbose > 2) {
- printf(" Connecting ");
- printtriangle(&baseedge);
- }
- }
-}
-
-/*****************************************************************************/
-/* */
-/* divconqrecurse() Recursively form a Delaunay triangulation by the */
-/* divide-and-conquer method. */
-/* */
-/* Recursively breaks down the problem into smaller pieces, which are */
-/* knitted together by mergehulls(). The base cases (problems of two or */
-/* three points) are handled specially here. */
-/* */
-/* On completion, `farleft' and `farright' are bounding triangles such that */
-/* the origin of `farleft' is the leftmost vertex (breaking ties by */
-/* choosing the highest leftmost vertex), and the destination of */
-/* `farright' is the rightmost vertex (breaking ties by choosing the */
-/* lowest rightmost vertex). */
-/* */
-/*****************************************************************************/
-
-void divconqrecurse(sortarray, vertices, axis, farleft, farright)
-point *sortarray;
-int vertices;
-int axis;
-struct triedge *farleft;
-struct triedge *farright;
-{
- struct triedge midtri, tri1, tri2, tri3;
- struct triedge innerleft, innerright;
- REAL area;
- int divider;
-
- if (verbose > 2) {
- printf(" Triangulating %d points.\n", vertices);
- }
- if (vertices == 2) {
- /* The triangulation of two vertices is an edge. An edge is */
- /* represented by two bounding triangles. */
- maketriangle(farleft);
- setorg(*farleft, sortarray[0]);
- setdest(*farleft, sortarray[1]);
- /* The apex is intentionally left NULL. */
- maketriangle(farright);
- setorg(*farright, sortarray[1]);
- setdest(*farright, sortarray[0]);
- /* The apex is intentionally left NULL. */
- bond(*farleft, *farright);
- lprevself(*farleft);
- lnextself(*farright);
- bond(*farleft, *farright);
- lprevself(*farleft);
- lnextself(*farright);
- bond(*farleft, *farright);
- if (verbose > 2) {
- printf(" Creating ");
- printtriangle(farleft);
- printf(" Creating ");
- printtriangle(farright);
- }
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- lprev(*farright, *farleft);
- return;
- } else if (vertices == 3) {
- /* The triangulation of three vertices is either a triangle (with */
- /* three bounding triangles) or two edges (with four bounding */
- /* triangles). In either case, four triangles are created. */
- maketriangle(&midtri);
- maketriangle(&tri1);
- maketriangle(&tri2);
- maketriangle(&tri3);
- area = counterclockwise(sortarray[0], sortarray[1], sortarray[2]);
- if (area == 0.0) {
- /* Three collinear points; the triangulation is two edges. */
- setorg(midtri, sortarray[0]);
- setdest(midtri, sortarray[1]);
- setorg(tri1, sortarray[1]);
- setdest(tri1, sortarray[0]);
- setorg(tri2, sortarray[2]);
- setdest(tri2, sortarray[1]);
- setorg(tri3, sortarray[1]);
- setdest(tri3, sortarray[2]);
- /* All apices are intentionally left NULL. */
- bond(midtri, tri1);
- bond(tri2, tri3);
- lnextself(midtri);
- lprevself(tri1);
- lnextself(tri2);
- lprevself(tri3);
- bond(midtri, tri3);
- bond(tri1, tri2);
- lnextself(midtri);
- lprevself(tri1);
- lnextself(tri2);
- lprevself(tri3);
- bond(midtri, tri1);
- bond(tri2, tri3);
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- triedgecopy(tri1, *farleft);
- /* Ensure that the destination of `farright' is sortarray[2]. */
- triedgecopy(tri2, *farright);
- } else {
- /* The three points are not collinear; the triangulation is one */
- /* triangle, namely `midtri'. */
- setorg(midtri, sortarray[0]);
- setdest(tri1, sortarray[0]);
- setorg(tri3, sortarray[0]);
- /* Apices of tri1, tri2, and tri3 are left NULL. */
- if (area > 0.0) {
- /* The vertices are in counterclockwise order. */
- setdest(midtri, sortarray[1]);
- setorg(tri1, sortarray[1]);
- setdest(tri2, sortarray[1]);
- setapex(midtri, sortarray[2]);
- setorg(tri2, sortarray[2]);
- setdest(tri3, sortarray[2]);
- } else {
- /* The vertices are in clockwise order. */
- setdest(midtri, sortarray[2]);
- setorg(tri1, sortarray[2]);
- setdest(tri2, sortarray[2]);
- setapex(midtri, sortarray[1]);
- setorg(tri2, sortarray[1]);
- setdest(tri3, sortarray[1]);
- }
- /* The topology does not depend on how the vertices are ordered. */
- bond(midtri, tri1);
- lnextself(midtri);
- bond(midtri, tri2);
- lnextself(midtri);
- bond(midtri, tri3);
- lprevself(tri1);
- lnextself(tri2);
- bond(tri1, tri2);
- lprevself(tri1);
- lprevself(tri3);
- bond(tri1, tri3);
- lnextself(tri2);
- lprevself(tri3);
- bond(tri2, tri3);
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- triedgecopy(tri1, *farleft);
- /* Ensure that the destination of `farright' is sortarray[2]. */
- if (area > 0.0) {
- triedgecopy(tri2, *farright);
- } else {
- lnext(*farleft, *farright);
- }
- }
- if (verbose > 2) {
- printf(" Creating ");
- printtriangle(&midtri);
- printf(" Creating ");
- printtriangle(&tri1);
- printf(" Creating ");
- printtriangle(&tri2);
- printf(" Creating ");
- printtriangle(&tri3);
- }
- return;
- } else {
- /* Split the vertices in half. */
- divider = vertices >> 1;
- /* Recursively triangulate each half. */
- divconqrecurse(sortarray, divider, 1 - axis, farleft, &innerleft);
- divconqrecurse(&sortarray[divider], vertices - divider, 1 - axis,
- &innerright, farright);
- if (verbose > 1) {
- printf(" Joining triangulations with %d and %d vertices.\n", divider,
- vertices - divider);
- }
- /* Merge the two triangulations into one. */
- mergehulls(farleft, &innerleft, &innerright, farright, axis);
- }
-}
-
-long removeghosts(startghost)
-struct triedge *startghost;
-{
- struct triedge searchedge;
- struct triedge dissolveedge;
- struct triedge deadtri;
- point markorg;
- long hullsize;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose) {
- printf(" Removing ghost triangles.\n");
- }
- /* Find an edge on the convex hull to start point location from. */
- lprev(*startghost, searchedge);
- symself(searchedge);
- dummytri[0] = encode(searchedge);
- /* Remove the bounding box and count the convex hull edges. */
- triedgecopy(*startghost, dissolveedge);
- hullsize = 0;
- do {
- hullsize++;
- lnext(dissolveedge, deadtri);
- lprevself(dissolveedge);
- symself(dissolveedge);
- /* If no PSLG is involved, set the boundary markers of all the points */
- /* on the convex hull. If a PSLG is used, this step is done later. */
- if (!poly) {
- /* Watch out for the case where all the input points are collinear. */
- if (dissolveedge.tri != dummytri) {
- org(dissolveedge, markorg);
- if (pointmark(markorg) == 0) {
- setpointmark(markorg, 1);
- }
- }
- }
- /* Remove a bounding triangle from a convex hull triangle. */
- dissolve(dissolveedge);
- /* Find the next bounding triangle. */
- sym(deadtri, dissolveedge);
- /* Delete the bounding triangle. */
- triangledealloc(deadtri.tri);
- } while (!triedgeequal(dissolveedge, *startghost));
- return hullsize;
-}
-
-/*****************************************************************************/
-/* */
-/* divconqdelaunay() Form a Delaunay triangulation by the divide-and- */
-/* conquer method. */
-/* */
-/* Sorts the points, calls a recursive procedure to triangulate them, and */
-/* removes the bounding box, setting boundary markers as appropriate. */
-/* */
-/*****************************************************************************/
-
-long divconqdelaunay()
-{
- point *sortarray;
- struct triedge hullleft, hullright;
- int divider;
- int i, j;
-
- /* Allocate an array of pointers to points for sorting. */
- sortarray = (point *) malloc(inpoints * sizeof(point));
- if (sortarray == (point *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- traversalinit(&points);
- for (i = 0; i < inpoints; i++) {
- sortarray[i] = pointtraverse();
- }
- if (verbose) {
- printf(" Sorting points.\n");
- }
- /* Sort the points. */
- pointsort(sortarray, inpoints);
- /* Discard duplicate points, which can really mess up the algorithm. */
- i = 0;
- for (j = 1; j < inpoints; j++) {
- if ((sortarray[i][0] == sortarray[j][0])
- && (sortarray[i][1] == sortarray[j][1])) {
- if (!quiet) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- sortarray[j][0], sortarray[j][1]);
- }
-/* Commented out - would eliminate point from output .node file, but causes
- a failure if some segment has this point as an endpoint.
- setpointmark(sortarray[j], DEADPOINT);
-*/
- } else {
- i++;
- sortarray[i] = sortarray[j];
- }
- }
- i++;
- if (dwyer) {
- /* Re-sort the array of points to accommodate alternating cuts. */
- divider = i >> 1;
- if (i - divider >= 2) {
- if (divider >= 2) {
- alternateaxes(sortarray, divider, 1);
- }
- alternateaxes(&sortarray[divider], i - divider, 1);
- }
- }
- if (verbose) {
- printf(" Forming triangulation.\n");
- }
- /* Form the Delaunay triangulation. */
- divconqrecurse(sortarray, i, 0, &hullleft, &hullright);
- free(sortarray);
-
- return removeghosts(&hullleft);
-}
-
-/** **/
-/** **/
-/********* Divide-and-conquer Delaunay triangulation ends here *********/
-
-/********* Incremental Delaunay triangulation begins here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* boundingbox() Form an "infinite" bounding triangle to insert points */
-/* into. */
-/* */
-/* The points at "infinity" are assigned finite coordinates, which are used */
-/* by the point location routines, but (mostly) ignored by the Delaunay */
-/* edge flip routines. */
-/* */
-/*****************************************************************************/
-
-#ifndef REDUCED
-
-void boundingbox()
-{
- struct triedge inftri; /* Handle for the triangular bounding box. */
- REAL width;
-
- if (verbose) {
- printf(" Creating triangular bounding box.\n");
- }
- /* Find the width (or height, whichever is larger) of the triangulation. */
- width = xmax - xmin;
- if (ymax - ymin > width) {
- width = ymax - ymin;
- }
- if (width == 0.0) {
- width = 1.0;
- }
- /* Create the vertices of the bounding box. */
- infpoint1 = (point) malloc(points.itembytes);
- infpoint2 = (point) malloc(points.itembytes);
- infpoint3 = (point) malloc(points.itembytes);
- if ((infpoint1 == (point) NULL) || (infpoint2 == (point) NULL)
- || (infpoint3 == (point) NULL)) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- infpoint1[0] = xmin - 50.0 * width;
- infpoint1[1] = ymin - 40.0 * width;
- infpoint2[0] = xmax + 50.0 * width;
- infpoint2[1] = ymin - 40.0 * width;
- infpoint3[0] = 0.5 * (xmin + xmax);
- infpoint3[1] = ymax + 60.0 * width;
-
- /* Create the bounding box. */
- maketriangle(&inftri);
- setorg(inftri, infpoint1);
- setdest(inftri, infpoint2);
- setapex(inftri, infpoint3);
- /* Link dummytri to the bounding box so we can always find an */
- /* edge to begin searching (point location) from. */
- dummytri[0] = (triangle) inftri.tri;
- if (verbose > 2) {
- printf(" Creating ");
- printtriangle(&inftri);
- }
-}
-
-#endif /* not REDUCED */
-
-/*****************************************************************************/
-/* */
-/* removebox() Remove the "infinite" bounding triangle, setting boundary */
-/* markers as appropriate. */
-/* */
-/* The triangular bounding box has three boundary triangles (one for each */
-/* side of the bounding box), and a bunch of triangles fanning out from */
-/* the three bounding box vertices (one triangle for each edge of the */
-/* convex hull of the inner mesh). This routine removes these triangles. */
-/* */
-/*****************************************************************************/
-
-#ifndef REDUCED
-
-long removebox()
-{
- struct triedge deadtri;
- struct triedge searchedge;
- struct triedge checkedge;
- struct triedge nextedge, finaledge, dissolveedge;
- point markorg;
- long hullsize;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose) {
- printf(" Removing triangular bounding box.\n");
- }
- /* Find a boundary triangle. */
- nextedge.tri = dummytri;
- nextedge.orient = 0;
- symself(nextedge);
- /* Mark a place to stop. */
- lprev(nextedge, finaledge);
- lnextself(nextedge);
- symself(nextedge);
- /* Find a triangle (on the boundary of the point set) that isn't */
- /* a bounding box triangle. */
- lprev(nextedge, searchedge);
- symself(searchedge);
- /* Check whether nextedge is another boundary triangle */
- /* adjacent to the first one. */
- lnext(nextedge, checkedge);
- symself(checkedge);
- if (checkedge.tri == dummytri) {
- /* Go on to the next triangle. There are only three boundary */
- /* triangles, and this next triangle cannot be the third one, */
- /* so it's safe to stop here. */
- lprevself(searchedge);
- symself(searchedge);
- }
- /* Find a new boundary edge to search from, as the current search */
- /* edge lies on a bounding box triangle and will be deleted. */
- dummytri[0] = encode(searchedge);
- hullsize = -2l;
- while (!triedgeequal(nextedge, finaledge)) {
- hullsize++;
- lprev(nextedge, dissolveedge);
- symself(dissolveedge);
- /* If not using a PSLG, the vertices should be marked now. */
- /* (If using a PSLG, markhull() will do the job.) */
- if (!poly) {
- /* Be careful! One must check for the case where all the input */
- /* points are collinear, and thus all the triangles are part of */
- /* the bounding box. Otherwise, the setpointmark() call below */
- /* will cause a bad pointer reference. */
- if (dissolveedge.tri != dummytri) {
- org(dissolveedge, markorg);
- if (pointmark(markorg) == 0) {
- setpointmark(markorg, 1);
- }
- }
- }
- /* Disconnect the bounding box triangle from the mesh triangle. */
- dissolve(dissolveedge);
- lnext(nextedge, deadtri);
- sym(deadtri, nextedge);
- /* Get rid of the bounding box triangle. */
- triangledealloc(deadtri.tri);
- /* Do we need to turn the corner? */
- if (nextedge.tri == dummytri) {
- /* Turn the corner. */
- triedgecopy(dissolveedge, nextedge);
- }
- }
- triangledealloc(finaledge.tri);
-
- free(infpoint1); /* Deallocate the bounding box vertices. */
- free(infpoint2);
- free(infpoint3);
-
- return hullsize;
-}
-
-#endif /* not REDUCED */
-
-/*****************************************************************************/
-/* */
-/* incrementaldelaunay() Form a Delaunay triangulation by incrementally */
-/* adding vertices. */
-/* */
-/*****************************************************************************/
-
-#ifndef REDUCED
-
-long incrementaldelaunay()
-{
- struct triedge starttri;
- point pointloop;
- int i;
-
- /* Create a triangular bounding box. */
- boundingbox();
- if (verbose) {
- printf(" Incrementally inserting points.\n");
- }
- traversalinit(&points);
- pointloop = pointtraverse();
- i = 1;
- while (pointloop != (point) NULL) {
- /* Find a boundary triangle to search from. */
- starttri.tri = (triangle *) NULL;
- if (insertsite(pointloop, &starttri, (struct edge *) NULL, 0, 0) ==
- DUPLICATEPOINT) {
- if (!quiet) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- pointloop[0], pointloop[1]);
- }
-/* Commented out - would eliminate point from output .node file.
- setpointmark(pointloop, DEADPOINT);
-*/
- }
- pointloop = pointtraverse();
- i++;
- }
- /* Remove the bounding box. */
- return removebox();
-}
-
-#endif /* not REDUCED */
-
-/** **/
-/** **/
-/********* Incremental Delaunay triangulation ends here *********/
-
-/********* Sweepline Delaunay triangulation begins here *********/
-/** **/
-/** **/
-
-#ifndef REDUCED
-
-void eventheapinsert(heap, heapsize, newevent)
-struct event **heap;
-int heapsize;
-struct event *newevent;
-{
- REAL eventx, eventy;
- int eventnum;
- int parent;
- int notdone;
-
- eventx = newevent->xkey;
- eventy = newevent->ykey;
- eventnum = heapsize;
- notdone = eventnum > 0;
- while (notdone) {
- parent = (eventnum - 1) >> 1;
- if ((heap[parent]->ykey < eventy) ||
- ((heap[parent]->ykey == eventy)
- && (heap[parent]->xkey <= eventx))) {
- notdone = 0;
- } else {
- heap[eventnum] = heap[parent];
- heap[eventnum]->heapposition = eventnum;
-
- eventnum = parent;
- notdone = eventnum > 0;
- }
- }
- heap[eventnum] = newevent;
- newevent->heapposition = eventnum;
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-void eventheapify(heap, heapsize, eventnum)
-struct event **heap;
-int heapsize;
-int eventnum;
-{
- struct event *thisevent;
- REAL eventx, eventy;
- int leftchild, rightchild;
- int smallest;
- int notdone;
-
- thisevent = heap[eventnum];
- eventx = thisevent->xkey;
- eventy = thisevent->ykey;
- leftchild = 2 * eventnum + 1;
- notdone = leftchild < heapsize;
- while (notdone) {
- if ((heap[leftchild]->ykey < eventy) ||
- ((heap[leftchild]->ykey == eventy)
- && (heap[leftchild]->xkey < eventx))) {
- smallest = leftchild;
- } else {
- smallest = eventnum;
- }
- rightchild = leftchild + 1;
- if (rightchild < heapsize) {
- if ((heap[rightchild]->ykey < heap[smallest]->ykey) ||
- ((heap[rightchild]->ykey == heap[smallest]->ykey)
- && (heap[rightchild]->xkey < heap[smallest]->xkey))) {
- smallest = rightchild;
- }
- }
- if (smallest == eventnum) {
- notdone = 0;
- } else {
- heap[eventnum] = heap[smallest];
- heap[eventnum]->heapposition = eventnum;
- heap[smallest] = thisevent;
- thisevent->heapposition = smallest;
-
- eventnum = smallest;
- leftchild = 2 * eventnum + 1;
- notdone = leftchild < heapsize;
- }
- }
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-void eventheapdelete(heap, heapsize, eventnum)
-struct event **heap;
-int heapsize;
-int eventnum;
-{
- struct event *moveevent;
- REAL eventx, eventy;
- int parent;
- int notdone;
-
- moveevent = heap[heapsize - 1];
- if (eventnum > 0) {
- eventx = moveevent->xkey;
- eventy = moveevent->ykey;
- do {
- parent = (eventnum - 1) >> 1;
- if ((heap[parent]->ykey < eventy) ||
- ((heap[parent]->ykey == eventy)
- && (heap[parent]->xkey <= eventx))) {
- notdone = 0;
- } else {
- heap[eventnum] = heap[parent];
- heap[eventnum]->heapposition = eventnum;
-
- eventnum = parent;
- notdone = eventnum > 0;
- }
- } while (notdone);
- }
- heap[eventnum] = moveevent;
- moveevent->heapposition = eventnum;
- eventheapify(heap, heapsize - 1, eventnum);
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-void createeventheap(eventheap, events, freeevents)
-struct event ***eventheap;
-struct event **events;
-struct event **freeevents;
-{
- point thispoint;
- int maxevents;
- int i;
-
- maxevents = (3 * inpoints) / 2;
- *eventheap = (struct event **) malloc(maxevents * sizeof(struct event *));
- if (*eventheap == (struct event **) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- *events = (struct event *) malloc(maxevents * sizeof(struct event));
- if (*events == (struct event *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- traversalinit(&points);
- for (i = 0; i < inpoints; i++) {
- thispoint = pointtraverse();
- (*events)[i].eventptr = (VOID *) thispoint;
- (*events)[i].xkey = thispoint[0];
- (*events)[i].ykey = thispoint[1];
- eventheapinsert(*eventheap, i, *events + i);
- }
- *freeevents = (struct event *) NULL;
- for (i = maxevents - 1; i >= inpoints; i--) {
- (*events)[i].eventptr = (VOID *) *freeevents;
- *freeevents = *events + i;
- }
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-int rightofhyperbola(fronttri, newsite)
-struct triedge *fronttri;
-point newsite;
-{
- point leftpoint, rightpoint;
- REAL dxa, dya, dxb, dyb;
-
- hyperbolacount++;
-
- dest(*fronttri, leftpoint);
- apex(*fronttri, rightpoint);
- if ((leftpoint[1] < rightpoint[1])
- || ((leftpoint[1] == rightpoint[1]) && (leftpoint[0] < rightpoint[0]))) {
- if (newsite[0] >= rightpoint[0]) {
- return 1;
- }
- } else {
- if (newsite[0] <= leftpoint[0]) {
- return 0;
- }
- }
- dxa = leftpoint[0] - newsite[0];
- dya = leftpoint[1] - newsite[1];
- dxb = rightpoint[0] - newsite[0];
- dyb = rightpoint[1] - newsite[1];
- return dya * (dxb * dxb + dyb * dyb) > dyb * (dxa * dxa + dya * dya);
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-REAL circletop(pa, pb, pc, ccwabc)
-point pa;
-point pb;
-point pc;
-REAL ccwabc;
-{
- REAL xac, yac, xbc, ybc, xab, yab;
- REAL aclen2, bclen2, ablen2;
-
- circletopcount++;
-
- xac = pa[0] - pc[0];
- yac = pa[1] - pc[1];
- xbc = pb[0] - pc[0];
- ybc = pb[1] - pc[1];
- xab = pa[0] - pb[0];
- yab = pa[1] - pb[1];
- aclen2 = xac * xac + yac * yac;
- bclen2 = xbc * xbc + ybc * ybc;
- ablen2 = xab * xab + yab * yab;
- return pc[1] + (xac * bclen2 - xbc * aclen2 + sqrt(aclen2 * bclen2 * ablen2))
- / (2.0 * ccwabc);
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-void check4deadevent(checktri, freeevents, eventheap, heapsize)
-struct triedge *checktri;
-struct event **freeevents;
-struct event **eventheap;
-int *heapsize;
-{
- struct event *deadevent;
- point eventpoint;
- int eventnum;
-
- org(*checktri, eventpoint);
- if (eventpoint != (point) NULL) {
- deadevent = (struct event *) eventpoint;
- eventnum = deadevent->heapposition;
- deadevent->eventptr = (VOID *) *freeevents;
- *freeevents = deadevent;
- eventheapdelete(eventheap, *heapsize, eventnum);
- (*heapsize)--;
- setorg(*checktri, NULL);
- }
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-struct splaynode *splay(splaytree, searchpoint, searchtri)
-struct splaynode *splaytree;
-point searchpoint;
-struct triedge *searchtri;
-{
- struct splaynode *child, *grandchild;
- struct splaynode *lefttree, *righttree;
- struct splaynode *leftright;
- point checkpoint;
- int rightofroot, rightofchild;
-
- if (splaytree == (struct splaynode *) NULL) {
- return (struct splaynode *) NULL;
- }
- dest(splaytree->keyedge, checkpoint);
- if (checkpoint == splaytree->keydest) {
- rightofroot = rightofhyperbola(&splaytree->keyedge, searchpoint);
- if (rightofroot) {
- triedgecopy(splaytree->keyedge, *searchtri);
- child = splaytree->rchild;
- } else {
- child = splaytree->lchild;
- }
- if (child == (struct splaynode *) NULL) {
- return splaytree;
- }
- dest(child->keyedge, checkpoint);
- if (checkpoint != child->keydest) {
- child = splay(child, searchpoint, searchtri);
- if (child == (struct splaynode *) NULL) {
- if (rightofroot) {
- splaytree->rchild = (struct splaynode *) NULL;
- } else {
- splaytree->lchild = (struct splaynode *) NULL;
- }
- return splaytree;
- }
- }
- rightofchild = rightofhyperbola(&child->keyedge, searchpoint);
- if (rightofchild) {
- triedgecopy(child->keyedge, *searchtri);
- grandchild = splay(child->rchild, searchpoint, searchtri);
- child->rchild = grandchild;
- } else {
- grandchild = splay(child->lchild, searchpoint, searchtri);
- child->lchild = grandchild;
- }
- if (grandchild == (struct splaynode *) NULL) {
- if (rightofroot) {
- splaytree->rchild = child->lchild;
- child->lchild = splaytree;
- } else {
- splaytree->lchild = child->rchild;
- child->rchild = splaytree;
- }
- return child;
- }
- if (rightofchild) {
- if (rightofroot) {
- splaytree->rchild = child->lchild;
- child->lchild = splaytree;
- } else {
- splaytree->lchild = grandchild->rchild;
- grandchild->rchild = splaytree;
- }
- child->rchild = grandchild->lchild;
- grandchild->lchild = child;
- } else {
- if (rightofroot) {
- splaytree->rchild = grandchild->lchild;
- grandchild->lchild = splaytree;
- } else {
- splaytree->lchild = child->rchild;
- child->rchild = splaytree;
- }
- child->lchild = grandchild->rchild;
- grandchild->rchild = child;
- }
- return grandchild;
- } else {
- lefttree = splay(splaytree->lchild, searchpoint, searchtri);
- righttree = splay(splaytree->rchild, searchpoint, searchtri);
-
- pooldealloc(&splaynodes, (VOID *) splaytree);
- if (lefttree == (struct splaynode *) NULL) {
- return righttree;
- } else if (righttree == (struct splaynode *) NULL) {
- return lefttree;
- } else if (lefttree->rchild == (struct splaynode *) NULL) {
- lefttree->rchild = righttree->lchild;
- righttree->lchild = lefttree;
- return righttree;
- } else if (righttree->lchild == (struct splaynode *) NULL) {
- righttree->lchild = lefttree->rchild;
- lefttree->rchild = righttree;
- return lefttree;
- } else {
-/* printf("Holy Toledo!!!\n"); */
- leftright = lefttree->rchild;
- while (leftright->rchild != (struct splaynode *) NULL) {
- leftright = leftright->rchild;
- }
- leftright->rchild = righttree;
- return lefttree;
- }
- }
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-struct splaynode *splayinsert(splayroot, newkey, searchpoint)
-struct splaynode *splayroot;
-struct triedge *newkey;
-point searchpoint;
-{
- struct splaynode *newsplaynode;
-
- newsplaynode = (struct splaynode *) poolalloc(&splaynodes);
- triedgecopy(*newkey, newsplaynode->keyedge);
- dest(*newkey, newsplaynode->keydest);
- if (splayroot == (struct splaynode *) NULL) {
- newsplaynode->lchild = (struct splaynode *) NULL;
- newsplaynode->rchild = (struct splaynode *) NULL;
- } else if (rightofhyperbola(&splayroot->keyedge, searchpoint)) {
- newsplaynode->lchild = splayroot;
- newsplaynode->rchild = splayroot->rchild;
- splayroot->rchild = (struct splaynode *) NULL;
- } else {
- newsplaynode->lchild = splayroot->lchild;
- newsplaynode->rchild = splayroot;
- splayroot->lchild = (struct splaynode *) NULL;
- }
- return newsplaynode;
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-struct splaynode *circletopinsert(splayroot, newkey, pa, pb, pc, topy)
-struct splaynode *splayroot;
-struct triedge *newkey;
-point pa;
-point pb;
-point pc;
-REAL topy;
-{
- REAL ccwabc;
- REAL xac, yac, xbc, ybc;
- REAL aclen2, bclen2;
- REAL searchpoint[2];
- struct triedge dummytri;
-
- ccwabc = counterclockwise(pa, pb, pc);
- xac = pa[0] - pc[0];
- yac = pa[1] - pc[1];
- xbc = pb[0] - pc[0];
- ybc = pb[1] - pc[1];
- aclen2 = xac * xac + yac * yac;
- bclen2 = xbc * xbc + ybc * ybc;
- searchpoint[0] = pc[0] - (yac * bclen2 - ybc * aclen2) / (2.0 * ccwabc);
- searchpoint[1] = topy;
- return splayinsert(splay(splayroot, (point) searchpoint, &dummytri), newkey,
- (point) searchpoint);
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-struct splaynode *frontlocate(splayroot, bottommost, searchpoint, searchtri,
- farright)
-struct splaynode *splayroot;
-struct triedge *bottommost;
-point searchpoint;
-struct triedge *searchtri;
-int *farright;
-{
- int farrightflag;
- triangle ptr; /* Temporary variable used by onext(). */
-
- triedgecopy(*bottommost, *searchtri);
- splayroot = splay(splayroot, searchpoint, searchtri);
-
- farrightflag = 0;
- while (!farrightflag && rightofhyperbola(searchtri, searchpoint)) {
- onextself(*searchtri);
- farrightflag = triedgeequal(*searchtri, *bottommost);
- }
- *farright = farrightflag;
- return splayroot;
-}
-
-#endif /* not REDUCED */
-
-#ifndef REDUCED
-
-long sweeplinedelaunay()
-{
- struct event **eventheap;
- struct event *events;
- struct event *freeevents;
- struct event *nextevent;
- struct event *newevent;
- struct splaynode *splayroot;
- struct triedge bottommost;
- struct triedge searchtri;
- struct triedge fliptri;
- struct triedge lefttri, righttri, farlefttri, farrighttri;
- struct triedge inserttri;
- point firstpoint, secondpoint;
- point nextpoint, lastpoint;
- point connectpoint;
- point leftpoint, midpoint, rightpoint;
- REAL lefttest, righttest;
- int heapsize;
- int check4events, farrightflag;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
-
- poolinit(&splaynodes, sizeof(struct splaynode), SPLAYNODEPERBLOCK, POINTER,
- 0);
- splayroot = (struct splaynode *) NULL;
-
- if (verbose) {
- printf(" Placing points in event heap.\n");
- }
- createeventheap(&eventheap, &events, &freeevents);
- heapsize = inpoints;
-
- if (verbose) {
- printf(" Forming triangulation.\n");
- }
- maketriangle(&lefttri);
- maketriangle(&righttri);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, righttri);
- firstpoint = (point) eventheap[0]->eventptr;
- eventheap[0]->eventptr = (VOID *) freeevents;
- freeevents = eventheap[0];
- eventheapdelete(eventheap, heapsize, 0);
- heapsize--;
- do {
- if (heapsize == 0) {
- printf("Error: Input points are all identical.\n");
- exit(1);
- }
- secondpoint = (point) eventheap[0]->eventptr;
- eventheap[0]->eventptr = (VOID *) freeevents;
- freeevents = eventheap[0];
- eventheapdelete(eventheap, heapsize, 0);
- heapsize--;
- if ((firstpoint[0] == secondpoint[0])
- && (firstpoint[1] == secondpoint[1])) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- secondpoint[0], secondpoint[1]);
-/* Commented out - would eliminate point from output .node file.
- setpointmark(secondpoint, DEADPOINT);
-*/
- }
- } while ((firstpoint[0] == secondpoint[0])
- && (firstpoint[1] == secondpoint[1]));
- setorg(lefttri, firstpoint);
- setdest(lefttri, secondpoint);
- setorg(righttri, secondpoint);
- setdest(righttri, firstpoint);
- lprev(lefttri, bottommost);
- lastpoint = secondpoint;
- while (heapsize > 0) {
- nextevent = eventheap[0];
- eventheapdelete(eventheap, heapsize, 0);
- heapsize--;
- check4events = 1;
- if (nextevent->xkey < xmin) {
- decode(nextevent->eventptr, fliptri);
- oprev(fliptri, farlefttri);
- check4deadevent(&farlefttri, &freeevents, eventheap, &heapsize);
- onext(fliptri, farrighttri);
- check4deadevent(&farrighttri, &freeevents, eventheap, &heapsize);
-
- if (triedgeequal(farlefttri, bottommost)) {
- lprev(fliptri, bottommost);
- }
- flip(&fliptri);
- setapex(fliptri, NULL);
- lprev(fliptri, lefttri);
- lnext(fliptri, righttri);
- sym(lefttri, farlefttri);
-
- if (randomnation(SAMPLERATE) == 0) {
- symself(fliptri);
- dest(fliptri, leftpoint);
- apex(fliptri, midpoint);
- org(fliptri, rightpoint);
- splayroot = circletopinsert(splayroot, &lefttri, leftpoint, midpoint,
- rightpoint, nextevent->ykey);
- }
- } else {
- nextpoint = (point) nextevent->eventptr;
- if ((nextpoint[0] == lastpoint[0]) && (nextpoint[1] == lastpoint[1])) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- nextpoint[0], nextpoint[1]);
-/* Commented out - would eliminate point from output .node file.
- setpointmark(nextpoint, DEADPOINT);
-*/
- check4events = 0;
- } else {
- lastpoint = nextpoint;
-
- splayroot = frontlocate(splayroot, &bottommost, nextpoint, &searchtri,
- &farrightflag);
-/*
- triedgecopy(bottommost, searchtri);
- farrightflag = 0;
- while (!farrightflag && rightofhyperbola(&searchtri, nextpoint)) {
- onextself(searchtri);
- farrightflag = triedgeequal(searchtri, bottommost);
- }
-*/
-
- check4deadevent(&searchtri, &freeevents, eventheap, &heapsize);
-
- triedgecopy(searchtri, farrighttri);
- sym(searchtri, farlefttri);
- maketriangle(&lefttri);
- maketriangle(&righttri);
- dest(farrighttri, connectpoint);
- setorg(lefttri, connectpoint);
- setdest(lefttri, nextpoint);
- setorg(righttri, nextpoint);
- setdest(righttri, connectpoint);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, farlefttri);
- bond(righttri, farrighttri);
- if (!farrightflag && triedgeequal(farrighttri, bottommost)) {
- triedgecopy(lefttri, bottommost);
- }
-
- if (randomnation(SAMPLERATE) == 0) {
- splayroot = splayinsert(splayroot, &lefttri, nextpoint);
- } else if (randomnation(SAMPLERATE) == 0) {
- lnext(righttri, inserttri);
- splayroot = splayinsert(splayroot, &inserttri, nextpoint);
- }
- }
- }
- nextevent->eventptr = (VOID *) freeevents;
- freeevents = nextevent;
-
- if (check4events) {
- apex(farlefttri, leftpoint);
- dest(lefttri, midpoint);
- apex(lefttri, rightpoint);
- lefttest = counterclockwise(leftpoint, midpoint, rightpoint);
- if (lefttest > 0.0) {
- newevent = freeevents;
- freeevents = (struct event *) freeevents->eventptr;
- newevent->xkey = xminextreme;
- newevent->ykey = circletop(leftpoint, midpoint, rightpoint,
- lefttest);
- newevent->eventptr = (VOID *) encode(lefttri);
- eventheapinsert(eventheap, heapsize, newevent);
- heapsize++;
- setorg(lefttri, newevent);
- }
- apex(righttri, leftpoint);
- org(righttri, midpoint);
- apex(farrighttri, rightpoint);
- righttest = counterclockwise(leftpoint, midpoint, rightpoint);
- if (righttest > 0.0) {
- newevent = freeevents;
- freeevents = (struct event *) freeevents->eventptr;
- newevent->xkey = xminextreme;
- newevent->ykey = circletop(leftpoint, midpoint, rightpoint,
- righttest);
- newevent->eventptr = (VOID *) encode(farrighttri);
- eventheapinsert(eventheap, heapsize, newevent);
- heapsize++;
- setorg(farrighttri, newevent);
- }
- }
- }
-
- pooldeinit(&splaynodes);
- lprevself(bottommost);
- return removeghosts(&bottommost);
-}
-
-#endif /* not REDUCED */
-
-/** **/
-/** **/
-/********* Sweepline Delaunay triangulation ends here *********/
-
-/********* General mesh construction routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* delaunay() Form a Delaunay triangulation. */
-/* */
-/*****************************************************************************/
-
-long delaunay()
-{
- eextras = 0;
- initializetrisegpools();
-
-#ifdef REDUCED
- if (!quiet) {
- printf(
- "Constructing Delaunay triangulation by divide-and-conquer method.\n");
- }
- return divconqdelaunay();
-#else /* not REDUCED */
- if (!quiet) {
- printf("Constructing Delaunay triangulation ");
- if (incremental) {
- printf("by incremental method.\n");
- } else if (sweepline) {
- printf("by sweepline method.\n");
- } else {
- printf("by divide-and-conquer method.\n");
- }
- }
- if (incremental) {
- return incrementaldelaunay();
- } else if (sweepline) {
- return sweeplinedelaunay();
- } else {
- return divconqdelaunay();
- }
-#endif /* not REDUCED */
-}
-
-/*****************************************************************************/
-/* */
-/* reconstruct() Reconstruct a triangulation from its .ele (and possibly */
-/* .poly) file. Used when the -r switch is used. */
-/* */
-/* Reads an .ele file and reconstructs the original mesh. If the -p switch */
-/* is used, this procedure will also read a .poly file and reconstruct the */
-/* shell edges of the original mesh. If the -a switch is used, this */
-/* procedure will also read an .area file and set a maximum area constraint */
-/* on each triangle. */
-/* */
-/* Points that are not corners of triangles, such as nodes on edges of */
-/* subparametric elements, are discarded. */
-/* */
-/* This routine finds the adjacencies between triangles (and shell edges) */
-/* by forming one stack of triangles for each vertex. Each triangle is on */
-/* three different stacks simultaneously. Each triangle's shell edge */
-/* pointers are used to link the items in each stack. This memory-saving */
-/* feature makes the code harder to read. The most important thing to keep */
-/* in mind is that each triangle is removed from a stack precisely when */
-/* the corresponding pointer is adjusted to refer to a shell edge rather */
-/* than the next triangle of the stack. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-#ifdef TRILIBRARY
-
-int reconstruct(trianglelist, triangleattriblist, trianglearealist, elements,
- corners, attribs, segmentlist, segmentmarkerlist,
- numberofsegments)
-int *trianglelist;
-REAL *triangleattriblist;
-REAL *trianglearealist;
-int elements;
-int corners;
-int attribs;
-int *segmentlist;
-int *segmentmarkerlist;
-int numberofsegments;
-
-#else /* not TRILIBRARY */
-
-long reconstruct(elefilename, areafilename, polyfilename, polyfile)
-char *elefilename;
-char *areafilename;
-char *polyfilename;
-FILE *polyfile;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- int pointindex;
- int attribindex;
-#else /* not TRILIBRARY */
- FILE *elefile;
- FILE *areafile;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- int areaelements;
-#endif /* not TRILIBRARY */
- struct triedge triangleloop;
- struct triedge triangleleft;
- struct triedge checktri;
- struct triedge checkleft;
- struct triedge checkneighbor;
- struct edge shelleloop;
- triangle *vertexarray;
- triangle *prevlink;
- triangle nexttri;
- point tdest, tapex;
- point checkdest, checkapex;
- point shorg;
- point killpoint;
- REAL area;
- int corner[3];
- int end[2];
- int killpointindex;
- int incorners;
- int segmentmarkers;
- int boundmarker;
- int aroundpoint;
- long hullsize;
- int notfound;
- int elementnumber, segmentnumber;
- int i, j;
- triangle ptr; /* Temporary variable used by sym(). */
-
-#ifdef TRILIBRARY
- inelements = elements;
- incorners = corners;
- if (incorners < 3) {
- printf("Error: Triangles must have at least 3 points.\n");
- exit(1);
- }
- eextras = attribs;
-#else /* not TRILIBRARY */
- /* Read the triangles from an .ele file. */
- if (!quiet) {
- printf("Opening %s.\n", elefilename);
- }
- elefile = fopen(elefilename, "r");
- if (elefile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", elefilename);
- exit(1);
- }
- /* Read number of triangles, number of points per triangle, and */
- /* number of triangle attributes from .ele file. */
- stringptr = readline(inputline, elefile, elefilename);
- inelements = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- incorners = 3;
- } else {
- incorners = (int) strtol (stringptr, &stringptr, 0);
- if (incorners < 3) {
- printf("Error: Triangles in %s must have at least 3 points.\n",
- elefilename);
- exit(1);
- }
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- eextras = 0;
- } else {
- eextras = (int) strtol (stringptr, &stringptr, 0);
- }
-#endif /* not TRILIBRARY */
-
- initializetrisegpools();
-
- /* Create the triangles. */
- for (elementnumber = 1; elementnumber <= inelements; elementnumber++) {
- maketriangle(&triangleloop);
- /* Mark the triangle as living. */
- triangleloop.tri[3] = (triangle) triangleloop.tri;
- }
-
- if (poly) {
-#ifdef TRILIBRARY
- insegments = numberofsegments;
- segmentmarkers = segmentmarkerlist != (int *) NULL;
-#else /* not TRILIBRARY */
- /* Read number of segments and number of segment */
- /* boundary markers from .poly file. */
- stringptr = readline(inputline, polyfile, inpolyfilename);
- insegments = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- segmentmarkers = 0;
- } else {
- segmentmarkers = (int) strtol (stringptr, &stringptr, 0);
- }
-#endif /* not TRILIBRARY */
-
- /* Create the shell edges. */
- for (segmentnumber = 1; segmentnumber <= insegments; segmentnumber++) {
- makeshelle(&shelleloop);
- /* Mark the shell edge as living. */
- shelleloop.sh[2] = (shelle) shelleloop.sh;
- }
- }
-
-#ifdef TRILIBRARY
- pointindex = 0;
- attribindex = 0;
-#else /* not TRILIBRARY */
- if (vararea) {
- /* Open an .area file, check for consistency with the .ele file. */
- if (!quiet) {
- printf("Opening %s.\n", areafilename);
- }
- areafile = fopen(areafilename, "r");
- if (areafile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", areafilename);
- exit(1);
- }
- stringptr = readline(inputline, areafile, areafilename);
- areaelements = (int) strtol (stringptr, &stringptr, 0);
- if (areaelements != inelements) {
- printf("Error: %s and %s disagree on number of triangles.\n",
- elefilename, areafilename);
- exit(1);
- }
- }
-#endif /* not TRILIBRARY */
-
- if (!quiet) {
- printf("Reconstructing mesh.\n");
- }
- /* Allocate a temporary array that maps each point to some adjacent */
- /* triangle. I took care to allocate all the permanent memory for */
- /* triangles and shell edges first. */
- vertexarray = (triangle *) malloc(points.items * sizeof(triangle));
- if (vertexarray == (triangle *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Each point is initially unrepresented. */
- for (i = 0; i < points.items; i++) {
- vertexarray[i] = (triangle) dummytri;
- }
-
- if (verbose) {
- printf(" Assembling triangles.\n");
- }
- /* Read the triangles from the .ele file, and link */
- /* together those that share an edge. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
-#ifdef TRILIBRARY
- /* Copy the triangle's three corners. */
- for (j = 0; j < 3; j++) {
- corner[j] = trianglelist[pointindex++];
- if ((corner[j] < firstnumber) || (corner[j] >= firstnumber + inpoints)) {
- printf("Error: Triangle %d has an invalid vertex index.\n",
- elementnumber);
- exit(1);
- }
- }
-#else /* not TRILIBRARY */
- /* Read triangle number and the triangle's three corners. */
- stringptr = readline(inputline, elefile, elefilename);
- for (j = 0; j < 3; j++) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Triangle %d is missing point %d in %s.\n",
- elementnumber, j + 1, elefilename);
- exit(1);
- } else {
- corner[j] = (int) strtol (stringptr, &stringptr, 0);
- if ((corner[j] < firstnumber) ||
- (corner[j] >= firstnumber + inpoints)) {
- printf("Error: Triangle %d has an invalid vertex index.\n",
- elementnumber);
- exit(1);
- }
- }
- }
-#endif /* not TRILIBRARY */
-
- /* Find out about (and throw away) extra nodes. */
- for (j = 3; j < incorners; j++) {
-#ifdef TRILIBRARY
- killpointindex = trianglelist[pointindex++];
-#else /* not TRILIBRARY */
- stringptr = findfield(stringptr);
- if (*stringptr != '\0') {
- killpointindex = (int) strtol (stringptr, &stringptr, 0);
-#endif /* not TRILIBRARY */
- if ((killpointindex >= firstnumber) &&
- (killpointindex < firstnumber + inpoints)) {
- /* Delete the non-corner point if it's not already deleted. */
- killpoint = getpoint(killpointindex);
- if (pointmark(killpoint) != DEADPOINT) {
- pointdealloc(killpoint);
- }
- }
-#ifndef TRILIBRARY
- }
-#endif /* not TRILIBRARY */
- }
-
- /* Read the triangle's attributes. */
- for (j = 0; j < eextras; j++) {
-#ifdef TRILIBRARY
- setelemattribute(triangleloop, j, triangleattriblist[attribindex++]);
-#else /* not TRILIBRARY */
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- setelemattribute(triangleloop, j, 0);
- } else {
- setelemattribute(triangleloop, j,
- (REAL) strtod (stringptr, &stringptr));
- }
-#endif /* not TRILIBRARY */
- }
-
- if (vararea) {
-#ifdef TRILIBRARY
- area = trianglearealist[elementnumber - firstnumber];
-#else /* not TRILIBRARY */
- /* Read an area constraint from the .area file. */
- stringptr = readline(inputline, areafile, areafilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- area = -1.0; /* No constraint on this triangle. */
- } else {
- area = (REAL) strtod(stringptr, &stringptr);
- }
-#endif /* not TRILIBRARY */
- setareabound(triangleloop, area);
- }
-
- /* Set the triangle's vertices. */
- triangleloop.orient = 0;
- setorg(triangleloop, getpoint(corner[0]));
- setdest(triangleloop, getpoint(corner[1]));
- setapex(triangleloop, getpoint(corner[2]));
- /* Try linking the triangle to others that share these vertices. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- /* Take the number for the origin of triangleloop. */
- aroundpoint = corner[triangleloop.orient];
- /* Look for other triangles having this vertex. */
- nexttri = vertexarray[aroundpoint - firstnumber];
- /* Link the current triangle to the next one in the stack. */
- triangleloop.tri[6 + triangleloop.orient] = nexttri;
- /* Push the current triangle onto the stack. */
- vertexarray[aroundpoint - firstnumber] = encode(triangleloop);
- decode(nexttri, checktri);
- if (checktri.tri != dummytri) {
- dest(triangleloop, tdest);
- apex(triangleloop, tapex);
- /* Look for other triangles that share an edge. */
- do {
- dest(checktri, checkdest);
- apex(checktri, checkapex);
- if (tapex == checkdest) {
- /* The two triangles share an edge; bond them together. */
- lprev(triangleloop, triangleleft);
- bond(triangleleft, checktri);
- }
- if (tdest == checkapex) {
- /* The two triangles share an edge; bond them together. */
- lprev(checktri, checkleft);
- bond(triangleloop, checkleft);
- }
- /* Find the next triangle in the stack. */
- nexttri = checktri.tri[6 + checktri.orient];
- decode(nexttri, checktri);
- } while (checktri.tri != dummytri);
- }
- }
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
-
-#ifdef TRILIBRARY
- pointindex = 0;
-#else /* not TRILIBRARY */
- fclose(elefile);
- if (vararea) {
- fclose(areafile);
- }
-#endif /* not TRILIBRARY */
-
- hullsize = 0; /* Prepare to count the boundary edges. */
- if (poly) {
- if (verbose) {
- printf(" Marking segments in triangulation.\n");
- }
- /* Read the segments from the .poly file, and link them */
- /* to their neighboring triangles. */
- boundmarker = 0;
- traversalinit(&shelles);
- shelleloop.sh = shelletraverse();
- segmentnumber = firstnumber;
- while (shelleloop.sh != (shelle *) NULL) {
-#ifdef TRILIBRARY
- end[0] = segmentlist[pointindex++];
- end[1] = segmentlist[pointindex++];
- if (segmentmarkers) {
- boundmarker = segmentmarkerlist[segmentnumber - firstnumber];
- }
-#else /* not TRILIBRARY */
- /* Read the endpoints of each segment, and possibly a boundary marker. */
- stringptr = readline(inputline, polyfile, inpolyfilename);
- /* Skip the first (segment number) field. */
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d has no endpoints in %s.\n", segmentnumber,
- polyfilename);
- exit(1);
- } else {
- end[0] = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d is missing its second endpoint in %s.\n",
- segmentnumber, polyfilename);
- exit(1);
- } else {
- end[1] = (int) strtol (stringptr, &stringptr, 0);
- }
- if (segmentmarkers) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- boundmarker = 0;
- } else {
- boundmarker = (int) strtol (stringptr, &stringptr, 0);
- }
- }
-#endif /* not TRILIBRARY */
- for (j = 0; j < 2; j++) {
- if ((end[j] < firstnumber) || (end[j] >= firstnumber + inpoints)) {
- printf("Error: Segment %d has an invalid vertex index.\n",
- segmentnumber);
- exit(1);
- }
- }
-
- /* set the shell edge's vertices. */
- shelleloop.shorient = 0;
- setsorg(shelleloop, getpoint(end[0]));
- setsdest(shelleloop, getpoint(end[1]));
- setmark(shelleloop, boundmarker);
- /* Try linking the shell edge to triangles that share these vertices. */
- for (shelleloop.shorient = 0; shelleloop.shorient < 2;
- shelleloop.shorient++) {
- /* Take the number for the destination of shelleloop. */
- aroundpoint = end[1 - shelleloop.shorient];
- /* Look for triangles having this vertex. */
- prevlink = &vertexarray[aroundpoint - firstnumber];
- nexttri = vertexarray[aroundpoint - firstnumber];
- decode(nexttri, checktri);
- sorg(shelleloop, shorg);
- notfound = 1;
- /* Look for triangles having this edge. Note that I'm only */
- /* comparing each triangle's destination with the shell edge; */
- /* each triangle's apex is handled through a different vertex. */
- /* Because each triangle appears on three vertices' lists, each */
- /* occurrence of a triangle on a list can (and does) represent */
- /* an edge. In this way, most edges are represented twice, and */
- /* every triangle-segment bond is represented once. */
- while (notfound && (checktri.tri != dummytri)) {
- dest(checktri, checkdest);
- if (shorg == checkdest) {
- /* We have a match. Remove this triangle from the list. */
- *prevlink = checktri.tri[6 + checktri.orient];
- /* Bond the shell edge to the triangle. */
- tsbond(checktri, shelleloop);
- /* Check if this is a boundary edge. */
- sym(checktri, checkneighbor);
- if (checkneighbor.tri == dummytri) {
- /* The next line doesn't insert a shell edge (because there's */
- /* already one there), but it sets the boundary markers of */
- /* the existing shell edge and its vertices. */
- insertshelle(&checktri, 1);
- hullsize++;
- }
- notfound = 0;
- }
- /* Find the next triangle in the stack. */
- prevlink = &checktri.tri[6 + checktri.orient];
- nexttri = checktri.tri[6 + checktri.orient];
- decode(nexttri, checktri);
- }
- }
- shelleloop.sh = shelletraverse();
- segmentnumber++;
- }
- }
-
- /* Mark the remaining edges as not being attached to any shell edge. */
- /* Also, count the (yet uncounted) boundary edges. */
- for (i = 0; i < points.items; i++) {
- /* Search the stack of triangles adjacent to a point. */
- nexttri = vertexarray[i];
- decode(nexttri, checktri);
- while (checktri.tri != dummytri) {
- /* Find the next triangle in the stack before this */
- /* information gets overwritten. */
- nexttri = checktri.tri[6 + checktri.orient];
- /* No adjacent shell edge. (This overwrites the stack info.) */
- tsdissolve(checktri);
- sym(checktri, checkneighbor);
- if (checkneighbor.tri == dummytri) {
- insertshelle(&checktri, 1);
- hullsize++;
- }
- decode(nexttri, checktri);
- }
- }
-
- free(vertexarray);
- return hullsize;
-}
-
-#endif /* not CDT_ONLY */
-
-/** **/
-/** **/
-/********* General mesh construction routines end here *********/
-
-/********* Segment (shell edge) insertion begins here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* finddirection() Find the first triangle on the path from one point */
-/* to another. */
-/* */
-/* Finds the triangle that intersects a line segment drawn from the */
-/* origin of `searchtri' to the point `endpoint', and returns the result */
-/* in `searchtri'. The origin of `searchtri' does not change, even though */
-/* the triangle returned may differ from the one passed in. This routine */
-/* is used to find the direction to move in to get from one point to */
-/* another. */
-/* */
-/* The return value notes whether the destination or apex of the found */
-/* triangle is collinear with the two points in question. */
-/* */
-/*****************************************************************************/
-
-enum finddirectionresult finddirection(searchtri, endpoint)
-struct triedge *searchtri;
-point endpoint;
-{
- struct triedge checktri;
- point startpoint;
- point leftpoint, rightpoint;
- REAL leftccw, rightccw;
- int leftflag, rightflag;
- triangle ptr; /* Temporary variable used by onext() and oprev(). */
-
- org(*searchtri, startpoint);
- dest(*searchtri, rightpoint);
- apex(*searchtri, leftpoint);
- /* Is `endpoint' to the left? */
- leftccw = counterclockwise(endpoint, startpoint, leftpoint);
- leftflag = leftccw > 0.0;
- /* Is `endpoint' to the right? */
- rightccw = counterclockwise(startpoint, endpoint, rightpoint);
- rightflag = rightccw > 0.0;
- if (leftflag && rightflag) {
- /* `searchtri' faces directly away from `endpoint'. We could go */
- /* left or right. Ask whether it's a triangle or a boundary */
- /* on the left. */
- onext(*searchtri, checktri);
- if (checktri.tri == dummytri) {
- leftflag = 0;
- } else {
- rightflag = 0;
- }
- }
- while (leftflag) {
- /* Turn left until satisfied. */
- onextself(*searchtri);
- if (searchtri->tri == dummytri) {
- printf("Internal error in finddirection(): Unable to find a\n");
- printf(" triangle leading from (%.12g, %.12g) to", startpoint[0],
- startpoint[1]);
- printf(" (%.12g, %.12g).\n", endpoint[0], endpoint[1]);
- internalerror();
- }
- apex(*searchtri, leftpoint);
- rightccw = leftccw;
- leftccw = counterclockwise(endpoint, startpoint, leftpoint);
- leftflag = leftccw > 0.0;
- }
- while (rightflag) {
- /* Turn right until satisfied. */
- oprevself(*searchtri);
- if (searchtri->tri == dummytri) {
- printf("Internal error in finddirection(): Unable to find a\n");
- printf(" triangle leading from (%.12g, %.12g) to", startpoint[0],
- startpoint[1]);
- printf(" (%.12g, %.12g).\n", endpoint[0], endpoint[1]);
- internalerror();
- }
- dest(*searchtri, rightpoint);
- leftccw = rightccw;
- rightccw = counterclockwise(startpoint, endpoint, rightpoint);
- rightflag = rightccw > 0.0;
- }
- if (leftccw == 0.0) {
- return LEFTCOLLINEAR;
- } else if (rightccw == 0.0) {
- return RIGHTCOLLINEAR;
- } else {
- return WITHIN;
- }
-}
-
-/*****************************************************************************/
-/* */
-/* segmentintersection() Find the intersection of an existing segment */
-/* and a segment that is being inserted. Insert */
-/* a point at the intersection, splitting an */
-/* existing shell edge. */
-/* */
-/* The segment being inserted connects the apex of splittri to endpoint2. */
-/* splitshelle is the shell edge being split, and MUST be opposite */
-/* splittri. Hence, the edge being split connects the origin and */
-/* destination of splittri. */
-/* */
-/* On completion, splittri is a handle having the newly inserted */
-/* intersection point as its origin, and endpoint1 as its destination. */
-/* */
-/*****************************************************************************/
-
-void segmentintersection(splittri, splitshelle, endpoint2)
-struct triedge *splittri;
-struct edge *splitshelle;
-point endpoint2;
-{
- point endpoint1;
- point torg, tdest;
- point leftpoint, rightpoint;
- point newpoint;
- enum insertsiteresult success;
- enum finddirectionresult collinear;
- REAL ex, ey;
- REAL tx, ty;
- REAL etx, ety;
- REAL split, denom;
- int i;
- triangle ptr; /* Temporary variable used by onext(). */
-
- /* Find the other three segment endpoints. */
- apex(*splittri, endpoint1);
- org(*splittri, torg);
- dest(*splittri, tdest);
- /* Segment intersection formulae; see the Antonio reference. */
- tx = tdest[0] - torg[0];
- ty = tdest[1] - torg[1];
- ex = endpoint2[0] - endpoint1[0];
- ey = endpoint2[1] - endpoint1[1];
- etx = torg[0] - endpoint2[0];
- ety = torg[1] - endpoint2[1];
- denom = ty * ex - tx * ey;
- if (denom == 0.0) {
- printf("Internal error in segmentintersection():");
- printf(" Attempt to find intersection of parallel segments.\n");
- internalerror();
- }
- split = (ey * etx - ex * ety) / denom;
- /* Create the new point. */
- newpoint = (point) poolalloc(&points);
- /* Interpolate its coordinate and attributes. */
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = torg[i] + split * (tdest[i] - torg[i]);
- }
- setpointmark(newpoint, mark(*splitshelle));
- if (verbose > 1) {
- printf(
- " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
- torg[0], torg[1], tdest[0], tdest[1], newpoint[0], newpoint[1]);
- }
- /* Insert the intersection point. This should always succeed. */
- success = insertsite(newpoint, splittri, splitshelle, 0, 0);
- if (success != SUCCESSFULPOINT) {
- printf("Internal error in segmentintersection():\n");
- printf(" Failure to split a segment.\n");
- internalerror();
- }
- if (steinerleft > 0) {
- steinerleft--;
- }
- /* Inserting the point may have caused edge flips. We wish to rediscover */
- /* the edge connecting endpoint1 to the new intersection point. */
- collinear = finddirection(splittri, endpoint1);
- dest(*splittri, rightpoint);
- apex(*splittri, leftpoint);
- if ((leftpoint[0] == endpoint1[0]) && (leftpoint[1] == endpoint1[1])) {
- onextself(*splittri);
- } else if ((rightpoint[0] != endpoint1[0]) ||
- (rightpoint[1] != endpoint1[1])) {
- printf("Internal error in segmentintersection():\n");
- printf(" Topological inconsistency after splitting a segment.\n");
- internalerror();
- }
- /* `splittri' should have destination endpoint1. */
-}
-
-/*****************************************************************************/
-/* */
-/* scoutsegment() Scout the first triangle on the path from one endpoint */
-/* to another, and check for completion (reaching the */
-/* second endpoint), a collinear point, and the */
-/* intersection of two segments. */
-/* */
-/* Returns one if the entire segment is successfully inserted, and zero if */
-/* the job must be finished by conformingedge() or constrainededge(). */
-/* */
-/* If the first triangle on the path has the second endpoint as its */
-/* destination or apex, a shell edge is inserted and the job is done. */
-/* */
-/* If the first triangle on the path has a destination or apex that lies on */
-/* the segment, a shell edge is inserted connecting the first endpoint to */
-/* the collinear point, and the search is continued from the collinear */
-/* point. */
-/* */
-/* If the first triangle on the path has a shell edge opposite its origin, */
-/* then there is a segment that intersects the segment being inserted. */
-/* Their intersection point is inserted, splitting the shell edge. */
-/* */
-/* Otherwise, return zero. */
-/* */
-/*****************************************************************************/
-
-int scoutsegment(searchtri, endpoint2, newmark)
-struct triedge *searchtri;
-point endpoint2;
-int newmark;
-{
- struct triedge crosstri;
- struct edge crossedge;
- point leftpoint, rightpoint;
- point endpoint1;
- enum finddirectionresult collinear;
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- collinear = finddirection(searchtri, endpoint2);
- dest(*searchtri, rightpoint);
- apex(*searchtri, leftpoint);
- if (((leftpoint[0] == endpoint2[0]) && (leftpoint[1] == endpoint2[1])) ||
- ((rightpoint[0] == endpoint2[0]) && (rightpoint[1] == endpoint2[1]))) {
- /* The segment is already an edge in the mesh. */
- if ((leftpoint[0] == endpoint2[0]) && (leftpoint[1] == endpoint2[1])) {
- lprevself(*searchtri);
- }
- /* Insert a shell edge, if there isn't already one there. */
- insertshelle(searchtri, newmark);
- return 1;
- } else if (collinear == LEFTCOLLINEAR) {
- /* We've collided with a point between the segment's endpoints. */
- /* Make the collinear point be the triangle's origin. */
- lprevself(*searchtri);
- insertshelle(searchtri, newmark);
- /* Insert the remainder of the segment. */
- return scoutsegment(searchtri, endpoint2, newmark);
- } else if (collinear == RIGHTCOLLINEAR) {
- /* We've collided with a point between the segment's endpoints. */
- insertshelle(searchtri, newmark);
- /* Make the collinear point be the triangle's origin. */
- lnextself(*searchtri);
- /* Insert the remainder of the segment. */
- return scoutsegment(searchtri, endpoint2, newmark);
- } else {
- lnext(*searchtri, crosstri);
- tspivot(crosstri, crossedge);
- /* Check for a crossing segment. */
- if (crossedge.sh == dummysh) {
- return 0;
- } else {
- org(*searchtri, endpoint1);
- /* Insert a point at the intersection. */
- segmentintersection(&crosstri, &crossedge, endpoint2);
- triedgecopy(crosstri, *searchtri);
- insertshelle(searchtri, newmark);
- /* Insert the remainder of the segment. */
- return scoutsegment(searchtri, endpoint2, newmark);
- }
- }
-}
-
-/*****************************************************************************/
-/* */
-/* conformingedge() Force a segment into a conforming Delaunay */
-/* triangulation by inserting a point at its midpoint, */
-/* and recursively forcing in the two half-segments if */
-/* necessary. */
-/* */
-/* Generates a sequence of edges connecting `endpoint1' to `endpoint2'. */
-/* `newmark' is the boundary marker of the segment, assigned to each new */
-/* splitting point and shell edge. */
-/* */
-/* Note that conformingedge() does not always maintain the conforming */
-/* Delaunay property. Once inserted, segments are locked into place; */
-/* points inserted later (to force other segments in) may render these */
-/* fixed segments non-Delaunay. The conforming Delaunay property will be */
-/* restored by enforcequality() by splitting encroached segments. */
-/* */
-/*****************************************************************************/
-
-#ifndef REDUCED
-#ifndef CDT_ONLY
-
-void conformingedge(endpoint1, endpoint2, newmark)
-point endpoint1;
-point endpoint2;
-int newmark;
-{
- struct triedge searchtri1, searchtri2;
- struct edge brokenshelle;
- point newpoint;
- point midpoint1, midpoint2;
- enum insertsiteresult success;
- int result1, result2;
- int i;
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose > 2) {
- printf("Forcing segment into triangulation by recursive splitting:\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g)\n", endpoint1[0], endpoint1[1],
- endpoint2[0], endpoint2[1]);
- }
- /* Create a new point to insert in the middle of the segment. */
- newpoint = (point) poolalloc(&points);
- /* Interpolate coordinates and attributes. */
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = 0.5 * (endpoint1[i] + endpoint2[i]);
- }
- setpointmark(newpoint, newmark);
- /* Find a boundary triangle to search from. */
- searchtri1.tri = (triangle *) NULL;
- /* Attempt to insert the new point. */
- success = insertsite(newpoint, &searchtri1, (struct edge *) NULL, 0, 0);
- if (success == DUPLICATEPOINT) {
- if (verbose > 2) {
- printf(" Segment intersects existing point (%.12g, %.12g).\n",
- newpoint[0], newpoint[1]);
- }
- /* Use the point that's already there. */
- pointdealloc(newpoint);
- org(searchtri1, newpoint);
- } else {
- if (success == VIOLATINGPOINT) {
- if (verbose > 2) {
- printf(" Two segments intersect at (%.12g, %.12g).\n",
- newpoint[0], newpoint[1]);
- }
- /* By fluke, we've landed right on another segment. Split it. */
- tspivot(searchtri1, brokenshelle);
- success = insertsite(newpoint, &searchtri1, &brokenshelle, 0, 0);
- if (success != SUCCESSFULPOINT) {
- printf("Internal error in conformingedge():\n");
- printf(" Failure to split a segment.\n");
- internalerror();
- }
- }
- /* The point has been inserted successfully. */
- if (steinerleft > 0) {
- steinerleft--;
- }
- }
- triedgecopy(searchtri1, searchtri2);
- result1 = scoutsegment(&searchtri1, endpoint1, newmark);
- result2 = scoutsegment(&searchtri2, endpoint2, newmark);
- if (!result1) {
- /* The origin of searchtri1 may have changed if a collision with an */
- /* intervening vertex on the segment occurred. */
- org(searchtri1, midpoint1);
- conformingedge(midpoint1, endpoint1, newmark);
- }
- if (!result2) {
- /* The origin of searchtri2 may have changed if a collision with an */
- /* intervening vertex on the segment occurred. */
- org(searchtri2, midpoint2);
- conformingedge(midpoint2, endpoint2, newmark);
- }
-}
-
-#endif /* not CDT_ONLY */
-#endif /* not REDUCED */
-
-/*****************************************************************************/
-/* */
-/* delaunayfixup() Enforce the Delaunay condition at an edge, fanning out */
-/* recursively from an existing point. Pay special */
-/* attention to stacking inverted triangles. */
-/* */
-/* This is a support routine for inserting segments into a constrained */
-/* Delaunay triangulation. */
-/* */
-/* The origin of fixuptri is treated as if it has just been inserted, and */
-/* the local Delaunay condition needs to be enforced. It is only enforced */
-/* in one sector, however, that being the angular range defined by */
-/* fixuptri. */
-/* */
-/* This routine also needs to make decisions regarding the "stacking" of */
-/* triangles. (Read the description of constrainededge() below before */
-/* reading on here, so you understand the algorithm.) If the position of */
-/* the new point (the origin of fixuptri) indicates that the vertex before */
-/* it on the polygon is a reflex vertex, then "stack" the triangle by */
-/* doing nothing. (fixuptri is an inverted triangle, which is how stacked */
-/* triangles are identified.) */
-/* */
-/* Otherwise, check whether the vertex before that was a reflex vertex. */
-/* If so, perform an edge flip, thereby eliminating an inverted triangle */
-/* (popping it off the stack). The edge flip may result in the creation */
-/* of a new inverted triangle, depending on whether or not the new vertex */
-/* is visible to the vertex three edges behind on the polygon. */
-/* */
-/* If neither of the two vertices behind the new vertex are reflex */
-/* vertices, fixuptri and fartri, the triangle opposite it, are not */
-/* inverted; hence, ensure that the edge between them is locally Delaunay. */
-/* */
-/* `leftside' indicates whether or not fixuptri is to the left of the */
-/* segment being inserted. (Imagine that the segment is pointing up from */
-/* endpoint1 to endpoint2.) */
-/* */
-/*****************************************************************************/
-
-void delaunayfixup(fixuptri, leftside)
-struct triedge *fixuptri;
-int leftside;
-{
- struct triedge neartri;
- struct triedge fartri;
- struct edge faredge;
- point nearpoint, leftpoint, rightpoint, farpoint;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- lnext(*fixuptri, neartri);
- sym(neartri, fartri);
- /* Check if the edge opposite the origin of fixuptri can be flipped. */
- if (fartri.tri == dummytri) {
- return;
- }
- tspivot(neartri, faredge);
- if (faredge.sh != dummysh) {
- return;
- }
- /* Find all the relevant vertices. */
- apex(neartri, nearpoint);
- org(neartri, leftpoint);
- dest(neartri, rightpoint);
- apex(fartri, farpoint);
- /* Check whether the previous polygon vertex is a reflex vertex. */
- if (leftside) {
- if (counterclockwise(nearpoint, leftpoint, farpoint) <= 0.0) {
- /* leftpoint is a reflex vertex too. Nothing can */
- /* be done until a convex section is found. */
- return;
- }
- } else {
- if (counterclockwise(farpoint, rightpoint, nearpoint) <= 0.0) {
- /* rightpoint is a reflex vertex too. Nothing can */
- /* be done until a convex section is found. */
- return;
- }
- }
- if (counterclockwise(rightpoint, leftpoint, farpoint) > 0.0) {
- /* fartri is not an inverted triangle, and farpoint is not a reflex */
- /* vertex. As there are no reflex vertices, fixuptri isn't an */
- /* inverted triangle, either. Hence, test the edge between the */
- /* triangles to ensure it is locally Delaunay. */
- if (incircle(leftpoint, farpoint, rightpoint, nearpoint) <= 0.0) {
- return;
- }
- /* Not locally Delaunay; go on to an edge flip. */
- } /* else fartri is inverted; remove it from the stack by flipping. */
- flip(&neartri);
- lprevself(*fixuptri); /* Restore the origin of fixuptri after the flip. */
- /* Recursively process the two triangles that result from the flip. */
- delaunayfixup(fixuptri, leftside);
- delaunayfixup(&fartri, leftside);
-}
-
-/*****************************************************************************/
-/* */
-/* constrainededge() Force a segment into a constrained Delaunay */
-/* triangulation by deleting the triangles it */
-/* intersects, and triangulating the polygons that */
-/* form on each side of it. */
-/* */
-/* Generates a single edge connecting `endpoint1' to `endpoint2'. The */
-/* triangle `starttri' has `endpoint1' as its origin. `newmark' is the */
-/* boundary marker of the segment. */
-/* */
-/* To insert a segment, every triangle whose interior intersects the */
-/* segment is deleted. The union of these deleted triangles is a polygon */
-/* (which is not necessarily monotone, but is close enough), which is */
-/* divided into two polygons by the new segment. This routine's task is */
-/* to generate the Delaunay triangulation of these two polygons. */
-/* */
-/* You might think of this routine's behavior as a two-step process. The */
-/* first step is to walk from endpoint1 to endpoint2, flipping each edge */
-/* encountered. This step creates a fan of edges connected to endpoint1, */
-/* including the desired edge to endpoint2. The second step enforces the */
-/* Delaunay condition on each side of the segment in an incremental manner: */
-/* proceeding along the polygon from endpoint1 to endpoint2 (this is done */
-/* independently on each side of the segment), each vertex is "enforced" */
-/* as if it had just been inserted, but affecting only the previous */
-/* vertices. The result is the same as if the vertices had been inserted */
-/* in the order they appear on the polygon, so the result is Delaunay. */
-/* */
-/* In truth, constrainededge() interleaves these two steps. The procedure */
-/* walks from endpoint1 to endpoint2, and each time an edge is encountered */
-/* and flipped, the newly exposed vertex (at the far end of the flipped */
-/* edge) is "enforced" upon the previously flipped edges, usually affecting */
-/* only one side of the polygon (depending upon which side of the segment */
-/* the vertex falls on). */
-/* */
-/* The algorithm is complicated by the need to handle polygons that are not */
-/* convex. Although the polygon is not necessarily monotone, it can be */
-/* triangulated in a manner similar to the stack-based algorithms for */
-/* monotone polygons. For each reflex vertex (local concavity) of the */
-/* polygon, there will be an inverted triangle formed by one of the edge */
-/* flips. (An inverted triangle is one with negative area - that is, its */
-/* vertices are arranged in clockwise order - and is best thought of as a */
-/* wrinkle in the fabric of the mesh.) Each inverted triangle can be */
-/* thought of as a reflex vertex pushed on the stack, waiting to be fixed */
-/* later. */
-/* */
-/* A reflex vertex is popped from the stack when a vertex is inserted that */
-/* is visible to the reflex vertex. (However, if the vertex behind the */
-/* reflex vertex is not visible to the reflex vertex, a new inverted */
-/* triangle will take its place on the stack.) These details are handled */
-/* by the delaunayfixup() routine above. */
-/* */
-/*****************************************************************************/
-
-void constrainededge(starttri, endpoint2, newmark)
-struct triedge *starttri;
-point endpoint2;
-int newmark;
-{
- struct triedge fixuptri, fixuptri2;
- struct edge fixupedge;
- point endpoint1;
- point farpoint;
- REAL area;
- int collision;
- int done;
- triangle ptr; /* Temporary variable used by sym() and oprev(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- org(*starttri, endpoint1);
- lnext(*starttri, fixuptri);
- flip(&fixuptri);
- /* `collision' indicates whether we have found a point directly */
- /* between endpoint1 and endpoint2. */
- collision = 0;
- done = 0;
- do {
- org(fixuptri, farpoint);
- /* `farpoint' is the extreme point of the polygon we are "digging" */
- /* to get from endpoint1 to endpoint2. */
- if ((farpoint[0] == endpoint2[0]) && (farpoint[1] == endpoint2[1])) {
- oprev(fixuptri, fixuptri2);
- /* Enforce the Delaunay condition around endpoint2. */
- delaunayfixup(&fixuptri, 0);
- delaunayfixup(&fixuptri2, 1);
- done = 1;
- } else {
- /* Check whether farpoint is to the left or right of the segment */
- /* being inserted, to decide which edge of fixuptri to dig */
- /* through next. */
- area = counterclockwise(endpoint1, endpoint2, farpoint);
- if (area == 0.0) {
- /* We've collided with a point between endpoint1 and endpoint2. */
- collision = 1;
- oprev(fixuptri, fixuptri2);
- /* Enforce the Delaunay condition around farpoint. */
- delaunayfixup(&fixuptri, 0);
- delaunayfixup(&fixuptri2, 1);
- done = 1;
- } else {
- if (area > 0.0) { /* farpoint is to the left of the segment. */
- oprev(fixuptri, fixuptri2);
- /* Enforce the Delaunay condition around farpoint, on the */
- /* left side of the segment only. */
- delaunayfixup(&fixuptri2, 1);
- /* Flip the edge that crosses the segment. After the edge is */
- /* flipped, one of its endpoints is the fan vertex, and the */
- /* destination of fixuptri is the fan vertex. */
- lprevself(fixuptri);
- } else { /* farpoint is to the right of the segment. */
- delaunayfixup(&fixuptri, 0);
- /* Flip the edge that crosses the segment. After the edge is */
- /* flipped, one of its endpoints is the fan vertex, and the */
- /* destination of fixuptri is the fan vertex. */
- oprevself(fixuptri);
- }
- /* Check for two intersecting segments. */
- tspivot(fixuptri, fixupedge);
- if (fixupedge.sh == dummysh) {
- flip(&fixuptri); /* May create an inverted triangle on the left. */
- } else {
- /* We've collided with a segment between endpoint1 and endpoint2. */
- collision = 1;
- /* Insert a point at the intersection. */
- segmentintersection(&fixuptri, &fixupedge, endpoint2);
- done = 1;
- }
- }
- }
- } while (!done);
- /* Insert a shell edge to make the segment permanent. */
- insertshelle(&fixuptri, newmark);
- /* If there was a collision with an interceding vertex, install another */
- /* segment connecting that vertex with endpoint2. */
- if (collision) {
- /* Insert the remainder of the segment. */
- if (!scoutsegment(&fixuptri, endpoint2, newmark)) {
- constrainededge(&fixuptri, endpoint2, newmark);
- }
- }
-}
-
-/*****************************************************************************/
-/* */
-/* insertsegment() Insert a PSLG segment into a triangulation. */
-/* */
-/*****************************************************************************/
-
-void insertsegment(endpoint1, endpoint2, newmark)
-point endpoint1;
-point endpoint2;
-int newmark;
-{
- struct triedge searchtri1, searchtri2;
- triangle encodedtri;
- point checkpoint;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose > 1) {
- printf(" Connecting (%.12g, %.12g) to (%.12g, %.12g).\n",
- endpoint1[0], endpoint1[1], endpoint2[0], endpoint2[1]);
- }
-
- /* Find a triangle whose origin is the segment's first endpoint. */
- checkpoint = (point) NULL;
- encodedtri = point2tri(endpoint1);
- if (encodedtri != (triangle) NULL) {
- decode(encodedtri, searchtri1);
- org(searchtri1, checkpoint);
- }
- if (checkpoint != endpoint1) {
- /* Find a boundary triangle to search from. */
- searchtri1.tri = dummytri;
- searchtri1.orient = 0;
- symself(searchtri1);
- /* Search for the segment's first endpoint by point location. */
- if (locate(endpoint1, &searchtri1) != ONVERTEX) {
- printf(
- "Internal error in insertsegment(): Unable to locate PSLG point\n");
- printf(" (%.12g, %.12g) in triangulation.\n",
- endpoint1[0], endpoint1[1]);
- internalerror();
- }
- }
- /* Remember this triangle to improve subsequent point location. */
- triedgecopy(searchtri1, recenttri);
- /* Scout the beginnings of a path from the first endpoint */
- /* toward the second. */
- if (scoutsegment(&searchtri1, endpoint2, newmark)) {
- /* The segment was easily inserted. */
- return;
- }
- /* The first endpoint may have changed if a collision with an intervening */
- /* vertex on the segment occurred. */
- org(searchtri1, endpoint1);
-
- /* Find a triangle whose origin is the segment's second endpoint. */
- checkpoint = (point) NULL;
- encodedtri = point2tri(endpoint2);
- if (encodedtri != (triangle) NULL) {
- decode(encodedtri, searchtri2);
- org(searchtri2, checkpoint);
- }
- if (checkpoint != endpoint2) {
- /* Find a boundary triangle to search from. */
- searchtri2.tri = dummytri;
- searchtri2.orient = 0;
- symself(searchtri2);
- /* Search for the segment's second endpoint by point location. */
- if (locate(endpoint2, &searchtri2) != ONVERTEX) {
- printf(
- "Internal error in insertsegment(): Unable to locate PSLG point\n");
- printf(" (%.12g, %.12g) in triangulation.\n",
- endpoint2[0], endpoint2[1]);
- internalerror();
- }
- }
- /* Remember this triangle to improve subsequent point location. */
- triedgecopy(searchtri2, recenttri);
- /* Scout the beginnings of a path from the second endpoint */
- /* toward the first. */
- if (scoutsegment(&searchtri2, endpoint1, newmark)) {
- /* The segment was easily inserted. */
- return;
- }
- /* The second endpoint may have changed if a collision with an intervening */
- /* vertex on the segment occurred. */
- org(searchtri2, endpoint2);
-
-#ifndef REDUCED
-#ifndef CDT_ONLY
- if (splitseg) {
- /* Insert vertices to force the segment into the triangulation. */
- conformingedge(endpoint1, endpoint2, newmark);
- } else {
-#endif /* not CDT_ONLY */
-#endif /* not REDUCED */
- /* Insert the segment directly into the triangulation. */
- constrainededge(&searchtri1, endpoint2, newmark);
-#ifndef REDUCED
-#ifndef CDT_ONLY
- }
-#endif /* not CDT_ONLY */
-#endif /* not REDUCED */
-}
-
-/*****************************************************************************/
-/* */
-/* markhull() Cover the convex hull of a triangulation with shell edges. */
-/* */
-/*****************************************************************************/
-
-void markhull()
-{
- struct triedge hulltri;
- struct triedge nexttri;
- struct triedge starttri;
- triangle ptr; /* Temporary variable used by sym() and oprev(). */
-
- /* Find a triangle handle on the hull. */
- hulltri.tri = dummytri;
- hulltri.orient = 0;
- symself(hulltri);
- /* Remember where we started so we know when to stop. */
- triedgecopy(hulltri, starttri);
- /* Go once counterclockwise around the convex hull. */
- do {
- /* Create a shell edge if there isn't already one here. */
- insertshelle(&hulltri, 1);
- /* To find the next hull edge, go clockwise around the next vertex. */
- lnextself(hulltri);
- oprev(hulltri, nexttri);
- while (nexttri.tri != dummytri) {
- triedgecopy(nexttri, hulltri);
- oprev(hulltri, nexttri);
- }
- } while (!triedgeequal(hulltri, starttri));
-}
-
-/*****************************************************************************/
-/* */
-/* formskeleton() Create the shell edges of a triangulation, including */
-/* PSLG edges and edges on the convex hull. */
-/* */
-/* The PSLG edges are read from a .poly file. The return value is the */
-/* number of segments in the file. */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-int formskeleton(segmentlist, segmentmarkerlist, numberofsegments)
-int *segmentlist;
-int *segmentmarkerlist;
-int numberofsegments;
-
-#else /* not TRILIBRARY */
-
-int formskeleton(polyfile, polyfilename)
-FILE *polyfile;
-char *polyfilename;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- char polyfilename[6];
- int index;
-#else /* not TRILIBRARY */
- char inputline[INPUTLINESIZE];
- char *stringptr;
-#endif /* not TRILIBRARY */
- point endpoint1, endpoint2;
- int segments;
- int segmentmarkers;
- int end1, end2;
- int boundmarker;
- int i;
-
- if (poly) {
- if (!quiet) {
- printf("Inserting segments into Delaunay triangulation.\n");
- }
-#ifdef TRILIBRARY
- strcpy(polyfilename, "input");
- segments = numberofsegments;
- segmentmarkers = segmentmarkerlist != (int *) NULL;
- index = 0;
-#else /* not TRILIBRARY */
- /* Read the segments from a .poly file. */
- /* Read number of segments and number of boundary markers. */
- stringptr = readline(inputline, polyfile, polyfilename);
- segments = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- segmentmarkers = 0;
- } else {
- segmentmarkers = (int) strtol (stringptr, &stringptr, 0);
- }
-#endif /* not TRILIBRARY */
- /* If segments are to be inserted, compute a mapping */
- /* from points to triangles. */
- if (segments > 0) {
- if (verbose) {
- printf(" Inserting PSLG segments.\n");
- }
- makepointmap();
- }
-
- boundmarker = 0;
- /* Read and insert the segments. */
- for (i = 1; i <= segments; i++) {
-#ifdef TRILIBRARY
- end1 = segmentlist[index++];
- end2 = segmentlist[index++];
- if (segmentmarkers) {
- boundmarker = segmentmarkerlist[i - 1];
- }
-#else /* not TRILIBRARY */
- stringptr = readline(inputline, polyfile, inpolyfilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d has no endpoints in %s.\n", i,
- polyfilename);
- exit(1);
- } else {
- end1 = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d is missing its second endpoint in %s.\n", i,
- polyfilename);
- exit(1);
- } else {
- end2 = (int) strtol (stringptr, &stringptr, 0);
- }
- if (segmentmarkers) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- boundmarker = 0;
- } else {
- boundmarker = (int) strtol (stringptr, &stringptr, 0);
- }
- }
-#endif /* not TRILIBRARY */
- if ((end1 < firstnumber) || (end1 >= firstnumber + inpoints)) {
- if (!quiet) {
- printf("Warning: Invalid first endpoint of segment %d in %s.\n", i,
- polyfilename);
- }
- } else if ((end2 < firstnumber) || (end2 >= firstnumber + inpoints)) {
- if (!quiet) {
- printf("Warning: Invalid second endpoint of segment %d in %s.\n", i,
- polyfilename);
- }
- } else {
- endpoint1 = getpoint(end1);
- endpoint2 = getpoint(end2);
- if ((endpoint1[0] == endpoint2[0]) && (endpoint1[1] == endpoint2[1])) {
- if (!quiet) {
- printf("Warning: Endpoints of segment %d are coincident in %s.\n",
- i, polyfilename);
- }
- } else {
- insertsegment(endpoint1, endpoint2, boundmarker);
- }
- }
- }
- } else {
- segments = 0;
- }
- if (convex || !poly) {
- /* Enclose the convex hull with shell edges. */
- if (verbose) {
- printf(" Enclosing convex hull with segments.\n");
- }
- markhull();
- }
- return segments;
-}
-
-/** **/
-/** **/
-/********* Segment (shell edge) insertion ends here *********/
-
-/********* Carving out holes and concavities begins here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* infecthull() Virally infect all of the triangles of the convex hull */
-/* that are not protected by shell edges. Where there are */
-/* shell edges, set boundary markers as appropriate. */
-/* */
-/*****************************************************************************/
-
-void infecthull()
-{
- struct triedge hulltri;
- struct triedge nexttri;
- struct triedge starttri;
- struct edge hulledge;
- triangle **deadtri;
- point horg, hdest;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose) {
- printf(" Marking concavities (external triangles) for elimination.\n");
- }
- /* Find a triangle handle on the hull. */
- hulltri.tri = dummytri;
- hulltri.orient = 0;
- symself(hulltri);
- /* Remember where we started so we know when to stop. */
- triedgecopy(hulltri, starttri);
- /* Go once counterclockwise around the convex hull. */
- do {
- /* Ignore triangles that are already infected. */
- if (!infected(hulltri)) {
- /* Is the triangle protected by a shell edge? */
- tspivot(hulltri, hulledge);
- if (hulledge.sh == dummysh) {
- /* The triangle is not protected; infect it. */
- infect(hulltri);
- deadtri = (triangle **) poolalloc(&viri);
- *deadtri = hulltri.tri;
- } else {
- /* The triangle is protected; set boundary markers if appropriate. */
- if (mark(hulledge) == 0) {
- setmark(hulledge, 1);
- org(hulltri, horg);
- dest(hulltri, hdest);
- if (pointmark(horg) == 0) {
- setpointmark(horg, 1);
- }
- if (pointmark(hdest) == 0) {
- setpointmark(hdest, 1);
- }
- }
- }
- }
- /* To find the next hull edge, go clockwise around the next vertex. */
- lnextself(hulltri);
- oprev(hulltri, nexttri);
- while (nexttri.tri != dummytri) {
- triedgecopy(nexttri, hulltri);
- oprev(hulltri, nexttri);
- }
- } while (!triedgeequal(hulltri, starttri));
-}
-
-/*****************************************************************************/
-/* */
-/* plague() Spread the virus from all infected triangles to any neighbors */
-/* not protected by shell edges. Delete all infected triangles. */
-/* */
-/* This is the procedure that actually creates holes and concavities. */
-/* */
-/* This procedure operates in two phases. The first phase identifies all */
-/* the triangles that will die, and marks them as infected. They are */
-/* marked to ensure that each triangle is added to the virus pool only */
-/* once, so the procedure will terminate. */
-/* */
-/* The second phase actually eliminates the infected triangles. It also */
-/* eliminates orphaned points. */
-/* */
-/*****************************************************************************/
-
-void plague()
-{
- struct triedge testtri;
- struct triedge neighbor;
- triangle **virusloop;
- triangle **deadtri;
- struct edge neighborshelle;
- point testpoint;
- point norg, ndest;
- point deadorg, deaddest, deadapex;
- int killorg;
- triangle ptr; /* Temporary variable used by sym() and onext(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose) {
- printf(" Marking neighbors of marked triangles.\n");
- }
- /* Loop through all the infected triangles, spreading the virus to */
- /* their neighbors, then to their neighbors' neighbors. */
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
- /* A triangle is marked as infected by messing with one of its shell */
- /* edges, setting it to an illegal value. Hence, we have to */
- /* temporarily uninfect this triangle so that we can examine its */
- /* adjacent shell edges. */
- uninfect(testtri);
- if (verbose > 2) {
- /* Assign the triangle an orientation for convenience in */
- /* checking its points. */
- testtri.orient = 0;
- org(testtri, deadorg);
- dest(testtri, deaddest);
- apex(testtri, deadapex);
- printf(" Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- deadorg[0], deadorg[1], deaddest[0], deaddest[1],
- deadapex[0], deadapex[1]);
- }
- /* Check each of the triangle's three neighbors. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- /* Find the neighbor. */
- sym(testtri, neighbor);
- /* Check for a shell between the triangle and its neighbor. */
- tspivot(testtri, neighborshelle);
- /* Check if the neighbor is nonexistent or already infected. */
- if ((neighbor.tri == dummytri) || infected(neighbor)) {
- if (neighborshelle.sh != dummysh) {
- /* There is a shell edge separating the triangle from its */
- /* neighbor, but both triangles are dying, so the shell */
- /* edge dies too. */
- shelledealloc(neighborshelle.sh);
- if (neighbor.tri != dummytri) {
- /* Make sure the shell edge doesn't get deallocated again */
- /* later when the infected neighbor is visited. */
- uninfect(neighbor);
- tsdissolve(neighbor);
- infect(neighbor);
- }
- }
- } else { /* The neighbor exists and is not infected. */
- if (neighborshelle.sh == dummysh) {
- /* There is no shell edge protecting the neighbor, so */
- /* the neighbor becomes infected. */
- if (verbose > 2) {
- org(neighbor, deadorg);
- dest(neighbor, deaddest);
- apex(neighbor, deadapex);
- printf(
- " Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- deadorg[0], deadorg[1], deaddest[0], deaddest[1],
- deadapex[0], deadapex[1]);
- }
- infect(neighbor);
- /* Ensure that the neighbor's neighbors will be infected. */
- deadtri = (triangle **) poolalloc(&viri);
- *deadtri = neighbor.tri;
- } else { /* The neighbor is protected by a shell edge. */
- /* Remove this triangle from the shell edge. */
- stdissolve(neighborshelle);
- /* The shell edge becomes a boundary. Set markers accordingly. */
- if (mark(neighborshelle) == 0) {
- setmark(neighborshelle, 1);
- }
- org(neighbor, norg);
- dest(neighbor, ndest);
- if (pointmark(norg) == 0) {
- setpointmark(norg, 1);
- }
- if (pointmark(ndest) == 0) {
- setpointmark(ndest, 1);
- }
- }
- }
- }
- /* Remark the triangle as infected, so it doesn't get added to the */
- /* virus pool again. */
- infect(testtri);
- virusloop = (triangle **) traverse(&viri);
- }
-
- if (verbose) {
- printf(" Deleting marked triangles.\n");
- }
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
-
- /* Check each of the three corners of the triangle for elimination. */
- /* This is done by walking around each point, checking if it is */
- /* still connected to at least one live triangle. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- org(testtri, testpoint);
- /* Check if the point has already been tested. */
- if (testpoint != (point) NULL) {
- killorg = 1;
- /* Mark the corner of the triangle as having been tested. */
- setorg(testtri, NULL);
- /* Walk counterclockwise about the point. */
- onext(testtri, neighbor);
- /* Stop upon reaching a boundary or the starting triangle. */
- while ((neighbor.tri != dummytri)
- && (!triedgeequal(neighbor, testtri))) {
- if (infected(neighbor)) {
- /* Mark the corner of this triangle as having been tested. */
- setorg(neighbor, NULL);
- } else {
- /* A live triangle. The point survives. */
- killorg = 0;
- }
- /* Walk counterclockwise about the point. */
- onextself(neighbor);
- }
- /* If we reached a boundary, we must walk clockwise as well. */
- if (neighbor.tri == dummytri) {
- /* Walk clockwise about the point. */
- oprev(testtri, neighbor);
- /* Stop upon reaching a boundary. */
- while (neighbor.tri != dummytri) {
- if (infected(neighbor)) {
- /* Mark the corner of this triangle as having been tested. */
- setorg(neighbor, NULL);
- } else {
- /* A live triangle. The point survives. */
- killorg = 0;
- }
- /* Walk clockwise about the point. */
- oprevself(neighbor);
- }
- }
- if (killorg) {
- if (verbose > 1) {
- printf(" Deleting point (%.12g, %.12g)\n",
- testpoint[0], testpoint[1]);
- }
- pointdealloc(testpoint);
- }
- }
- }
-
- /* Record changes in the number of boundary edges, and disconnect */
- /* dead triangles from their neighbors. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- sym(testtri, neighbor);
- if (neighbor.tri == dummytri) {
- /* There is no neighboring triangle on this edge, so this edge */
- /* is a boundary edge. This triangle is being deleted, so this */
- /* boundary edge is deleted. */
- hullsize--;
- } else {
- /* Disconnect the triangle from its neighbor. */
- dissolve(neighbor);
- /* There is a neighboring triangle on this edge, so this edge */
- /* becomes a boundary edge when this triangle is deleted. */
- hullsize++;
- }
- }
- /* Return the dead triangle to the pool of triangles. */
- triangledealloc(testtri.tri);
- virusloop = (triangle **) traverse(&viri);
- }
- /* Empty the virus pool. */
- poolrestart(&viri);
-}
-
-/*****************************************************************************/
-/* */
-/* regionplague() Spread regional attributes and/or area constraints */
-/* (from a .poly file) throughout the mesh. */
-/* */
-/* This procedure operates in two phases. The first phase spreads an */
-/* attribute and/or an area constraint through a (segment-bounded) region. */
-/* The triangles are marked to ensure that each triangle is added to the */
-/* virus pool only once, so the procedure will terminate. */
-/* */
-/* The second phase uninfects all infected triangles, returning them to */
-/* normal. */
-/* */
-/*****************************************************************************/
-
-void regionplague(attribute, area)
-REAL attribute;
-REAL area;
-{
- struct triedge testtri;
- struct triedge neighbor;
- triangle **virusloop;
- triangle **regiontri;
- struct edge neighborshelle;
- point regionorg, regiondest, regionapex;
- triangle ptr; /* Temporary variable used by sym() and onext(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose > 1) {
- printf(" Marking neighbors of marked triangles.\n");
- }
- /* Loop through all the infected triangles, spreading the attribute */
- /* and/or area constraint to their neighbors, then to their neighbors' */
- /* neighbors. */
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
- /* A triangle is marked as infected by messing with one of its shell */
- /* edges, setting it to an illegal value. Hence, we have to */
- /* temporarily uninfect this triangle so that we can examine its */
- /* adjacent shell edges. */
- uninfect(testtri);
- if (regionattrib) {
- /* Set an attribute. */
- setelemattribute(testtri, eextras, attribute);
- }
- if (vararea) {
- /* Set an area constraint. */
- setareabound(testtri, area);
- }
- if (verbose > 2) {
- /* Assign the triangle an orientation for convenience in */
- /* checking its points. */
- testtri.orient = 0;
- org(testtri, regionorg);
- dest(testtri, regiondest);
- apex(testtri, regionapex);
- printf(" Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- regionorg[0], regionorg[1], regiondest[0], regiondest[1],
- regionapex[0], regionapex[1]);
- }
- /* Check each of the triangle's three neighbors. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- /* Find the neighbor. */
- sym(testtri, neighbor);
- /* Check for a shell between the triangle and its neighbor. */
- tspivot(testtri, neighborshelle);
- /* Make sure the neighbor exists, is not already infected, and */
- /* isn't protected by a shell edge. */
- if ((neighbor.tri != dummytri) && !infected(neighbor)
- && (neighborshelle.sh == dummysh)) {
- if (verbose > 2) {
- org(neighbor, regionorg);
- dest(neighbor, regiondest);
- apex(neighbor, regionapex);
- printf(" Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- regionorg[0], regionorg[1], regiondest[0], regiondest[1],
- regionapex[0], regionapex[1]);
- }
- /* Infect the neighbor. */
- infect(neighbor);
- /* Ensure that the neighbor's neighbors will be infected. */
- regiontri = (triangle **) poolalloc(&viri);
- *regiontri = neighbor.tri;
- }
- }
- /* Remark the triangle as infected, so it doesn't get added to the */
- /* virus pool again. */
- infect(testtri);
- virusloop = (triangle **) traverse(&viri);
- }
-
- /* Uninfect all triangles. */
- if (verbose > 1) {
- printf(" Unmarking marked triangles.\n");
- }
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
- uninfect(testtri);
- virusloop = (triangle **) traverse(&viri);
- }
- /* Empty the virus pool. */
- poolrestart(&viri);
-}
-
-/*****************************************************************************/
-/* */
-/* carveholes() Find the holes and infect them. Find the area */
-/* constraints and infect them. Infect the convex hull. */
-/* Spread the infection and kill triangles. Spread the */
-/* area constraints. */
-/* */
-/* This routine mainly calls other routines to carry out all these */
-/* functions. */
-/* */
-/*****************************************************************************/
-
-void carveholes(holelist, holes, regionlist, regions)
-REAL *holelist;
-int holes;
-REAL *regionlist;
-int regions;
-{
- struct triedge searchtri;
- struct triedge triangleloop;
- struct triedge *regiontris;
- triangle **holetri;
- triangle **regiontri;
- point searchorg, searchdest;
- enum locateresult intersect;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (!(quiet || (noholes && convex))) {
- printf("Removing unwanted triangles.\n");
- if (verbose && (holes > 0)) {
- printf(" Marking holes for elimination.\n");
- }
- }
-
- if (regions > 0) {
- /* Allocate storage for the triangles in which region points fall. */
- regiontris = (struct triedge *) malloc(regions * sizeof(struct triedge));
- if (regiontris == (struct triedge *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
-
- if (((holes > 0) && !noholes) || !convex || (regions > 0)) {
- /* Initialize a pool of viri to be used for holes, concavities, */
- /* regional attributes, and/or regional area constraints. */
- poolinit(&viri, sizeof(triangle *), VIRUSPERBLOCK, POINTER, 0);
- }
-
- if (!convex) {
- /* Mark as infected any unprotected triangles on the boundary. */
- /* This is one way by which concavities are created. */
- infecthull();
- }
-
- if ((holes > 0) && !noholes) {
- /* Infect each triangle in which a hole lies. */
- for (i = 0; i < 2 * holes; i += 2) {
- /* Ignore holes that aren't within the bounds of the mesh. */
- if ((holelist[i] >= xmin) && (holelist[i] <= xmax)
- && (holelist[i + 1] >= ymin) && (holelist[i + 1] <= ymax)) {
- /* Start searching from some triangle on the outer boundary. */
- searchtri.tri = dummytri;
- searchtri.orient = 0;
- symself(searchtri);
- /* Ensure that the hole is to the left of this boundary edge; */
- /* otherwise, locate() will falsely report that the hole */
- /* falls within the starting triangle. */
- org(searchtri, searchorg);
- dest(searchtri, searchdest);
- if (counterclockwise(searchorg, searchdest, &holelist[i]) > 0.0) {
- /* Find a triangle that contains the hole. */
- intersect = locate(&holelist[i], &searchtri);
- if ((intersect != OUTSIDE) && (!infected(searchtri))) {
- /* Infect the triangle. This is done by marking the triangle */
- /* as infect and including the triangle in the virus pool. */
- infect(searchtri);
- holetri = (triangle **) poolalloc(&viri);
- *holetri = searchtri.tri;
- }
- }
- }
- }
- }
-
- /* Now, we have to find all the regions BEFORE we carve the holes, because */
- /* locate() won't work when the triangulation is no longer convex. */
- /* (Incidentally, this is the reason why regional attributes and area */
- /* constraints can't be used when refining a preexisting mesh, which */
- /* might not be convex; they can only be used with a freshly */
- /* triangulated PSLG.) */
- if (regions > 0) {
- /* Find the starting triangle for each region. */
- for (i = 0; i < regions; i++) {
- regiontris[i].tri = dummytri;
- /* Ignore region points that aren't within the bounds of the mesh. */
- if ((regionlist[4 * i] >= xmin) && (regionlist[4 * i] <= xmax) &&
- (regionlist[4 * i + 1] >= ymin) && (regionlist[4 * i + 1] <= ymax)) {
- /* Start searching from some triangle on the outer boundary. */
- searchtri.tri = dummytri;
- searchtri.orient = 0;
- symself(searchtri);
- /* Ensure that the region point is to the left of this boundary */
- /* edge; otherwise, locate() will falsely report that the */
- /* region point falls within the starting triangle. */
- org(searchtri, searchorg);
- dest(searchtri, searchdest);
- if (counterclockwise(searchorg, searchdest, ®ionlist[4 * i]) >
- 0.0) {
- /* Find a triangle that contains the region point. */
- intersect = locate(®ionlist[4 * i], &searchtri);
- if ((intersect != OUTSIDE) && (!infected(searchtri))) {
- /* Record the triangle for processing after the */
- /* holes have been carved. */
- triedgecopy(searchtri, regiontris[i]);
- }
- }
- }
- }
- }
-
- if (viri.items > 0) {
- /* Carve the holes and concavities. */
- plague();
- }
- /* The virus pool should be empty now. */
-
- if (regions > 0) {
- if (!quiet) {
- if (regionattrib) {
- if (vararea) {
- printf("Spreading regional attributes and area constraints.\n");
- } else {
- printf("Spreading regional attributes.\n");
- }
- } else {
- printf("Spreading regional area constraints.\n");
- }
- }
- if (regionattrib && !refine) {
- /* Assign every triangle a regional attribute of zero. */
- traversalinit(&triangles);
- triangleloop.orient = 0;
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- setelemattribute(triangleloop, eextras, 0.0);
- triangleloop.tri = triangletraverse();
- }
- }
- for (i = 0; i < regions; i++) {
- if (regiontris[i].tri != dummytri) {
- /* Make sure the triangle under consideration still exists. */
- /* It may have been eaten by the virus. */
- if (regiontris[i].tri[3] != (triangle) NULL) {
- /* Put one triangle in the virus pool. */
- infect(regiontris[i]);
- regiontri = (triangle **) poolalloc(&viri);
- *regiontri = regiontris[i].tri;
- /* Apply one region's attribute and/or area constraint. */
- regionplague(regionlist[4 * i + 2], regionlist[4 * i + 3]);
- /* The virus pool should be empty now. */
- }
- }
- }
- if (regionattrib && !refine) {
- /* Note the fact that each triangle has an additional attribute. */
- eextras++;
- }
- }
-
- /* Free up memory. */
- if (((holes > 0) && !noholes) || !convex || (regions > 0)) {
- pooldeinit(&viri);
- }
- if (regions > 0) {
- free(regiontris);
- }
-}
-
-/** **/
-/** **/
-/********* Carving out holes and concavities ends here *********/
-
-/********* Mesh quality maintenance begins here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* tallyencs() Traverse the entire list of shell edges, check each edge */
-/* to see if it is encroached. If so, add it to the list. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void tallyencs()
-{
- struct edge edgeloop;
- int dummy;
-
- traversalinit(&shelles);
- edgeloop.shorient = 0;
- edgeloop.sh = shelletraverse();
- while (edgeloop.sh != (shelle *) NULL) {
- /* If the segment is encroached, add it to the list. */
- dummy = checkedge4encroach(&edgeloop);
- edgeloop.sh = shelletraverse();
- }
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* precisionerror() Print an error message for precision problems. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void precisionerror()
-{
- printf("Try increasing the area criterion and/or reducing the minimum\n");
- printf(" allowable angle so that tiny triangles are not created.\n");
-#ifdef SINGLE
- printf("Alternatively, try recompiling me with double precision\n");
- printf(" arithmetic (by removing \"#define SINGLE\" from the\n");
- printf(" source file or \"-DSINGLE\" from the makefile).\n");
-#endif /* SINGLE */
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* repairencs() Find and repair all the encroached segments. */
-/* */
-/* Encroached segments are repaired by splitting them by inserting a point */
-/* at or near their centers. */
-/* */
-/* `flaws' is a flag that specifies whether one should take note of new */
-/* encroached segments and bad triangles that result from inserting points */
-/* to repair existing encroached segments. */
-/* */
-/* When a segment is split, the two resulting subsegments are always */
-/* tested to see if they are encroached upon, regardless of the value */
-/* of `flaws'. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void repairencs(flaws)
-int flaws;
-{
- struct triedge enctri;
- struct triedge testtri;
- struct edge *encloop;
- struct edge testsh;
- point eorg, edest;
- point newpoint;
- enum insertsiteresult success;
- REAL segmentlength, nearestpoweroftwo;
- REAL split;
- int acuteorg, acutedest;
- int dummy;
- int i;
- triangle ptr; /* Temporary variable used by stpivot(). */
- shelle sptr; /* Temporary variable used by snext(). */
-
- while ((badsegments.items > 0) && (steinerleft != 0)) {
- traversalinit(&badsegments);
- encloop = badsegmenttraverse();
- while ((encloop != (struct edge *) NULL) && (steinerleft != 0)) {
- /* To decide where to split a segment, we need to know if the */
- /* segment shares an endpoint with an adjacent segment. */
- /* The concern is that, if we simply split every encroached */
- /* segment in its center, two adjacent segments with a small */
- /* angle between them might lead to an infinite loop; each */
- /* point added to split one segment will encroach upon the */
- /* other segment, which must then be split with a point that */
- /* will encroach upon the first segment, and so on forever. */
- /* To avoid this, imagine a set of concentric circles, whose */
- /* radii are powers of two, about each segment endpoint. */
- /* These concentric circles determine where the segment is */
- /* split. (If both endpoints are shared with adjacent */
- /* segments, split the segment in the middle, and apply the */
- /* concentric shells for later splittings.) */
-
- /* Is the origin shared with another segment? */
- stpivot(*encloop, enctri);
- lnext(enctri, testtri);
- tspivot(testtri, testsh);
- acuteorg = testsh.sh != dummysh;
- /* Is the destination shared with another segment? */
- lnextself(testtri);
- tspivot(testtri, testsh);
- acutedest = testsh.sh != dummysh;
- /* Now, check the other side of the segment, if there's a triangle */
- /* there. */
- sym(enctri, testtri);
- if (testtri.tri != dummytri) {
- /* Is the destination shared with another segment? */
- lnextself(testtri);
- tspivot(testtri, testsh);
- acutedest = acutedest || (testsh.sh != dummysh);
- /* Is the origin shared with another segment? */
- lnextself(testtri);
- tspivot(testtri, testsh);
- acuteorg = acuteorg || (testsh.sh != dummysh);
- }
-
- sorg(*encloop, eorg);
- sdest(*encloop, edest);
- /* Use the concentric circles if exactly one endpoint is shared */
- /* with another adjacent segment. */
- if (acuteorg ^ acutedest) {
- segmentlength = sqrt((edest[0] - eorg[0]) * (edest[0] - eorg[0])
- + (edest[1] - eorg[1]) * (edest[1] - eorg[1]));
- /* Find the power of two nearest the segment's length. */
- nearestpoweroftwo = 1.0;
- while (segmentlength > SQUAREROOTTWO * nearestpoweroftwo) {
- nearestpoweroftwo *= 2.0;
- }
- while (segmentlength < (0.5 * SQUAREROOTTWO) * nearestpoweroftwo) {
- nearestpoweroftwo *= 0.5;
- }
- /* Where do we split the segment? */
- split = 0.5 * nearestpoweroftwo / segmentlength;
- if (acutedest) {
- split = 1.0 - split;
- }
- } else {
- /* If we're not worried about adjacent segments, split */
- /* this segment in the middle. */
- split = 0.5;
- }
-
- /* Create the new point. */
- newpoint = (point) poolalloc(&points);
- /* Interpolate its coordinate and attributes. */
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = (1.0 - split) * eorg[i] + split * edest[i];
- }
- setpointmark(newpoint, mark(*encloop));
- if (verbose > 1) {
- printf(
- " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
- eorg[0], eorg[1], edest[0], edest[1], newpoint[0], newpoint[1]);
- }
- /* Check whether the new point lies on an endpoint. */
- if (((newpoint[0] == eorg[0]) && (newpoint[1] == eorg[1]))
- || ((newpoint[0] == edest[0]) && (newpoint[1] == edest[1]))) {
- printf("Error: Ran out of precision at (%.12g, %.12g).\n",
- newpoint[0], newpoint[1]);
- printf("I attempted to split a segment to a smaller size than can\n");
- printf(" be accommodated by the finite precision of floating point\n"
- );
- printf(" arithmetic.\n");
- precisionerror();
- exit(1);
- }
- /* Insert the splitting point. This should always succeed. */
- success = insertsite(newpoint, &enctri, encloop, flaws, flaws);
- if ((success != SUCCESSFULPOINT) && (success != ENCROACHINGPOINT)) {
- printf("Internal error in repairencs():\n");
- printf(" Failure to split a segment.\n");
- internalerror();
- }
- if (steinerleft > 0) {
- steinerleft--;
- }
- /* Check the two new subsegments to see if they're encroached. */
- dummy = checkedge4encroach(encloop);
- snextself(*encloop);
- dummy = checkedge4encroach(encloop);
-
- badsegmentdealloc(encloop);
- encloop = badsegmenttraverse();
- }
- }
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* tallyfaces() Test every triangle in the mesh for quality measures. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void tallyfaces()
-{
- struct triedge triangleloop;
-
- if (verbose) {
- printf(" Making a list of bad triangles.\n");
- }
- traversalinit(&triangles);
- triangleloop.orient = 0;
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* If the triangle is bad, enqueue it. */
- testtriangle(&triangleloop);
- triangleloop.tri = triangletraverse();
- }
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* findcircumcenter() Find the circumcenter of a triangle. */
-/* */
-/* The result is returned both in terms of x-y coordinates and xi-eta */
-/* coordinates. The xi-eta coordinate system is defined in terms of the */
-/* triangle: the origin of the triangle is the origin of the coordinate */
-/* system; the destination of the triangle is one unit along the xi axis; */
-/* and the apex of the triangle is one unit along the eta axis. */
-/* */
-/* The return value indicates which edge of the triangle is shortest. */
-/* */
-/*****************************************************************************/
-
-enum circumcenterresult findcircumcenter(torg, tdest, tapex, circumcenter,
- xi, eta)
-point torg;
-point tdest;
-point tapex;
-point circumcenter;
-REAL *xi;
-REAL *eta;
-{
- REAL xdo, ydo, xao, yao, xad, yad;
- REAL dodist, aodist, addist;
- REAL denominator;
- REAL dx, dy;
-
- circumcentercount++;
-
- /* Compute the circumcenter of the triangle. */
- xdo = tdest[0] - torg[0];
- ydo = tdest[1] - torg[1];
- xao = tapex[0] - torg[0];
- yao = tapex[1] - torg[1];
- dodist = xdo * xdo + ydo * ydo;
- aodist = xao * xao + yao * yao;
- if (noexact) {
- denominator = (REAL)(0.5 / (xdo * yao - xao * ydo));
- } else {
- /* Use the counterclockwise() routine to ensure a positive (and */
- /* reasonably accurate) result, avoiding any possibility of */
- /* division by zero. */
- denominator = (REAL)(0.5 / counterclockwise(tdest, tapex, torg));
- /* Don't count the above as an orientation test. */
- counterclockcount--;
- }
- circumcenter[0] = torg[0] - (ydo * aodist - yao * dodist) * denominator;
- circumcenter[1] = torg[1] + (xdo * aodist - xao * dodist) * denominator;
-
- /* To interpolate point attributes for the new point inserted at */
- /* the circumcenter, define a coordinate system with a xi-axis, */
- /* directed from the triangle's origin to its destination, and */
- /* an eta-axis, directed from its origin to its apex. */
- /* Calculate the xi and eta coordinates of the circumcenter. */
- dx = circumcenter[0] - torg[0];
- dy = circumcenter[1] - torg[1];
- *xi = (REAL)((dx * yao - xao * dy) * (2.0 * denominator));
- *eta = (REAL)((xdo * dy - dx * ydo) * (2.0 * denominator));
-
- xad = tapex[0] - tdest[0];
- yad = tapex[1] - tdest[1];
- addist = xad * xad + yad * yad;
- if ((addist < dodist) && (addist < aodist)) {
- return OPPOSITEORG;
- } else if (dodist < aodist) {
- return OPPOSITEAPEX;
- } else {
- return OPPOSITEDEST;
- }
-}
-
-/*****************************************************************************/
-/* */
-/* splittriangle() Inserts a point at the circumcenter of a triangle. */
-/* Deletes the newly inserted point if it encroaches upon */
-/* a segment. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void splittriangle(badtri)
-struct badface *badtri;
-{
- point borg, bdest, bapex;
- point newpoint;
- REAL xi, eta;
- enum insertsiteresult success;
- enum circumcenterresult shortedge;
- int errorflag;
- int i;
-
- org(badtri->badfacetri, borg);
- dest(badtri->badfacetri, bdest);
- apex(badtri->badfacetri, bapex);
- /* Make sure that this triangle is still the same triangle it was */
- /* when it was tested and determined to be of bad quality. */
- /* Subsequent transformations may have made it a different triangle. */
- if ((borg == badtri->faceorg) && (bdest == badtri->facedest) &&
- (bapex == badtri->faceapex)) {
- if (verbose > 1) {
- printf(" Splitting this triangle at its circumcenter:\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", borg[0],
- borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
- }
- errorflag = 0;
- /* Create a new point at the triangle's circumcenter. */
- newpoint = (point) poolalloc(&points);
- shortedge = findcircumcenter(borg, bdest, bapex, newpoint, &xi, &eta);
- /* Check whether the new point lies on a triangle vertex. */
- if (((newpoint[0] == borg[0]) && (newpoint[1] == borg[1]))
- || ((newpoint[0] == bdest[0]) && (newpoint[1] == bdest[1]))
- || ((newpoint[0] == bapex[0]) && (newpoint[1] == bapex[1]))) {
- if (!quiet) {
- printf("Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
- , newpoint[0], newpoint[1]);
- errorflag = 1;
- }
- pointdealloc(newpoint);
- } else {
- for (i = 2; i < 2 + nextras; i++) {
- /* Interpolate the point attributes at the circumcenter. */
- newpoint[i] = borg[i] + xi * (bdest[i] - borg[i])
- + eta * (bapex[i] - borg[i]);
- }
- /* The new point must be in the interior, and have a marker of zero. */
- setpointmark(newpoint, 0);
- /* Ensure that the handle `badtri->badfacetri' represents the shortest */
- /* edge of the triangle. This ensures that the circumcenter must */
- /* fall to the left of this edge, so point location will work. */
- if (shortedge == OPPOSITEORG) {
- lnextself(badtri->badfacetri);
- } else if (shortedge == OPPOSITEDEST) {
- lprevself(badtri->badfacetri);
- }
- /* Insert the circumcenter, searching from the edge of the triangle, */
- /* and maintain the Delaunay property of the triangulation. */
- success = insertsite(newpoint, &(badtri->badfacetri),
- (struct edge *) NULL, 1, 1);
- if (success == SUCCESSFULPOINT) {
- if (steinerleft > 0) {
- steinerleft--;
- }
- } else if (success == ENCROACHINGPOINT) {
- /* If the newly inserted point encroaches upon a segment, delete it. */
- deletesite(&(badtri->badfacetri));
- } else if (success == VIOLATINGPOINT) {
- /* Failed to insert the new point, but some segment was */
- /* marked as being encroached. */
- pointdealloc(newpoint);
- } else { /* success == DUPLICATEPOINT */
- /* Failed to insert the new point because a vertex is already there. */
- if (!quiet) {
- printf(
- "Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
- , newpoint[0], newpoint[1]);
- errorflag = 1;
- }
- pointdealloc(newpoint);
- }
- }
- if (errorflag) {
- if (verbose) {
- printf(" The new point is at the circumcenter of triangle\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- borg[0], borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
- }
- printf("This probably means that I am trying to refine triangles\n");
- printf(" to a smaller size than can be accommodated by the finite\n");
- printf(" precision of floating point arithmetic. (You can be\n");
- printf(" sure of this if I fail to terminate.)\n");
- precisionerror();
- }
- }
- /* Return the bad triangle to the pool. */
- pooldealloc(&badtriangles, (VOID *) badtri);
-}
-
-#endif /* not CDT_ONLY */
-
-/*****************************************************************************/
-/* */
-/* enforcequality() Remove all the encroached edges and bad triangles */
-/* from the triangulation. */
-/* */
-/*****************************************************************************/
-
-#ifndef CDT_ONLY
-
-void enforcequality()
-{
- int i;
-
- if (!quiet) {
- printf("Adding Steiner points to enforce quality.\n");
- }
- /* Initialize the pool of encroached segments. */
- poolinit(&badsegments, sizeof(struct edge), BADSEGMENTPERBLOCK, POINTER, 0);
- if (verbose) {
- printf(" Looking for encroached segments.\n");
- }
- /* Test all segments to see if they're encroached. */
- tallyencs();
- if (verbose && (badsegments.items > 0)) {
- printf(" Splitting encroached segments.\n");
- }
- /* Note that steinerleft == -1 if an unlimited number */
- /* of Steiner points is allowed. */
- while ((badsegments.items > 0) && (steinerleft != 0)) {
- /* Fix the segments without noting newly encroached segments or */
- /* bad triangles. The reason we don't want to note newly */
- /* encroached segments is because some encroached segments are */
- /* likely to be noted multiple times, and would then be blindly */
- /* split multiple times. I should fix that some time. */
- repairencs(0);
- /* Now, find all the segments that became encroached while adding */
- /* points to split encroached segments. */
- tallyencs();
- }
- /* At this point, if we haven't run out of Steiner points, the */
- /* triangulation should be (conforming) Delaunay. */
-
- /* Next, we worry about enforcing triangle quality. */
- if ((minangle > 0.0) || vararea || fixedarea) {
- /* Initialize the pool of bad triangles. */
- poolinit(&badtriangles, sizeof(struct badface), BADTRIPERBLOCK, POINTER,
- 0);
- /* Initialize the queues of bad triangles. */
- for (i = 0; i < 64; i++) {
- queuefront[i] = (struct badface *) NULL;
- queuetail[i] = &queuefront[i];
- }
- /* Test all triangles to see if they're bad. */
- tallyfaces();
- if (verbose) {
- printf(" Splitting bad triangles.\n");
- }
- while ((badtriangles.items > 0) && (steinerleft != 0)) {
- /* Fix one bad triangle by inserting a point at its circumcenter. */
- splittriangle(dequeuebadtri());
- /* Fix any encroached segments that may have resulted. Record */
- /* any new bad triangles or encroached segments that result. */
- if (badsegments.items > 0) {
- repairencs(1);
- }
- }
- }
- /* At this point, if we haven't run out of Steiner points, the */
- /* triangulation should be (conforming) Delaunay and have no */
- /* low-quality triangles. */
-
- /* Might we have run out of Steiner points too soon? */
- if (!quiet && (badsegments.items > 0) && (steinerleft == 0)) {
- printf("\nWarning: I ran out of Steiner points, but the mesh has\n");
- if (badsegments.items == 1) {
- printf(" an encroached segment, and therefore might not be truly\n");
- } else {
- printf(" %ld encroached segments, and therefore might not be truly\n",
- badsegments.items);
- }
- printf(" Delaunay. If the Delaunay property is important to you,\n");
- printf(" try increasing the number of Steiner points (controlled by\n");
- printf(" the -S switch) slightly and try again.\n\n");
- }
-}
-
-#endif /* not CDT_ONLY */
-
-/** **/
-/** **/
-/********* Mesh quality maintenance ends here *********/
-
-/*****************************************************************************/
-/* */
-/* highorder() Create extra nodes for quadratic subparametric elements. */
-/* */
-/*****************************************************************************/
-
-void highorder()
-{
- struct triedge triangleloop, trisym;
- struct edge checkmark;
- point newpoint;
- point torg, tdest;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (!quiet) {
- printf("Adding vertices for second-order triangles.\n");
- }
- /* The following line ensures that dead items in the pool of nodes */
- /* cannot be allocated for the extra nodes associated with high */
- /* order elements. This ensures that the primary nodes (at the */
- /* corners of elements) will occur earlier in the output files, and */
- /* have lower indices, than the extra nodes. */
- points.deaditemstack = (VOID *) NULL;
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while (triangleloop.tri != (triangle *) NULL) {
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- sym(triangleloop, trisym);
- if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
- org(triangleloop, torg);
- dest(triangleloop, tdest);
- /* Create a new node in the middle of the edge. Interpolate */
- /* its attributes. */
- newpoint = (point) poolalloc(&points);
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = (REAL)(0.5 * (torg[i] + tdest[i]));
- }
- /* Set the new node's marker to zero or one, depending on */
- /* whether it lies on a boundary. */
- setpointmark(newpoint, trisym.tri == dummytri);
- if (useshelles) {
- tspivot(triangleloop, checkmark);
- /* If this edge is a segment, transfer the marker to the new node. */
- if (checkmark.sh != dummysh) {
- setpointmark(newpoint, mark(checkmark));
- }
- }
- if (verbose > 1) {
- printf(" Creating (%.12g, %.12g).\n", newpoint[0], newpoint[1]);
- }
- /* Record the new node in the (one or two) adjacent elements. */
- triangleloop.tri[highorderindex + triangleloop.orient] =
- (triangle) newpoint;
- if (trisym.tri != dummytri) {
- trisym.tri[highorderindex + trisym.orient] = (triangle) newpoint;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
-}
-
-/********* File I/O routines begin here *********/
-/** **/
-/** **/
-
-/*****************************************************************************/
-/* */
-/* readline() Read a nonempty line from a file. */
-/* */
-/* A line is considered "nonempty" if it contains something that looks like */
-/* a number. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-char *readline(string, infile, infilename)
-char *string;
-FILE *infile;
-char *infilename;
-{
- char *result;
-
- /* Search for something that looks like a number. */
- do {
- result = fgets(string, INPUTLINESIZE, infile);
- if (result == (char *) NULL) {
- printf(" Error: Unexpected end of file in %s.\n", infilename);
- exit(1);
- }
- /* Skip anything that doesn't look like a number, a comment, */
- /* or the end of a line. */
- while ((*result != '\0') && (*result != '#')
- && (*result != '.') && (*result != '+') && (*result != '-')
- && ((*result < '0') || (*result > '9'))) {
- result++;
- }
- /* If it's a comment or end of line, read another line and try again. */
- } while ((*result == '#') || (*result == '\0'));
- return result;
-}
-
-#endif /* not TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* findfield() Find the next field of a string. */
-/* */
-/* Jumps past the current field by searching for whitespace, then jumps */
-/* past the whitespace to find the next field. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-char *findfield(string)
-char *string;
-{
- char *result;
-
- result = string;
- /* Skip the current field. Stop upon reaching whitespace. */
- while ((*result != '\0') && (*result != '#')
- && (*result != ' ') && (*result != '\t')) {
- result++;
- }
- /* Now skip the whitespace and anything else that doesn't look like a */
- /* number, a comment, or the end of a line. */
- while ((*result != '\0') && (*result != '#')
- && (*result != '.') && (*result != '+') && (*result != '-')
- && ((*result < '0') || (*result > '9'))) {
- result++;
- }
- /* Check for a comment (prefixed with `#'). */
- if (*result == '#') {
- *result = '\0';
- }
- return result;
-}
-
-#endif /* not TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* readnodes() Read the points from a file, which may be a .node or .poly */
-/* file. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-void readnodes(nodefilename, polyfilename, polyfile)
-char *nodefilename;
-char *polyfilename;
-FILE **polyfile;
-{
- FILE *infile;
- point pointloop;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- char *infilename;
- REAL x, y;
- int firstnode;
- int nodemarkers;
- int currentmarker;
- int i, j;
-
- if (poly) {
- /* Read the points from a .poly file. */
- if (!quiet) {
- printf("Opening %s.\n", polyfilename);
- }
- *polyfile = fopen(polyfilename, "r");
- if (*polyfile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", polyfilename);
- exit(1);
- }
- /* Read number of points, number of dimensions, number of point */
- /* attributes, and number of boundary markers. */
- stringptr = readline(inputline, *polyfile, polyfilename);
- inpoints = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- mesh_dim = 2;
- } else {
- mesh_dim = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nextras = 0;
- } else {
- nextras = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nodemarkers = 0;
- } else {
- nodemarkers = (int) strtol (stringptr, &stringptr, 0);
- }
- if (inpoints > 0) {
- infile = *polyfile;
- infilename = polyfilename;
- readnodefile = 0;
- } else {
- /* If the .poly file claims there are zero points, that means that */
- /* the points should be read from a separate .node file. */
- readnodefile = 1;
- infilename = innodefilename;
- }
- } else {
- readnodefile = 1;
- infilename = innodefilename;
- *polyfile = (FILE *) NULL;
- }
-
- if (readnodefile) {
- /* Read the points from a .node file. */
- if (!quiet) {
- printf("Opening %s.\n", innodefilename);
- }
- infile = fopen(innodefilename, "r");
- if (infile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", innodefilename);
- exit(1);
- }
- /* Read number of points, number of dimensions, number of point */
- /* attributes, and number of boundary markers. */
- stringptr = readline(inputline, infile, innodefilename);
- inpoints = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- mesh_dim = 2;
- } else {
- mesh_dim = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nextras = 0;
- } else {
- nextras = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nodemarkers = 0;
- } else {
- nodemarkers = (int) strtol (stringptr, &stringptr, 0);
- }
- }
-
- if (inpoints < 3) {
- printf("Error: Input must have at least three input points.\n");
- exit(1);
- }
- if (mesh_dim != 2) {
- printf("Error: Triangle only works with two-dimensional meshes.\n");
- exit(1);
- }
-
- initializepointpool();
-
- /* Read the points. */
- for (i = 0; i < inpoints; i++) {
- pointloop = (point) poolalloc(&points);
- stringptr = readline(inputline, infile, infilename);
- if (i == 0) {
- firstnode = (int) strtol (stringptr, &stringptr, 0);
- if ((firstnode == 0) || (firstnode == 1)) {
- firstnumber = firstnode;
- }
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Point %d has no x coordinate.\n", firstnumber + i);
- exit(1);
- }
- x = (REAL) strtod(stringptr, &stringptr);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Point %d has no y coordinate.\n", firstnumber + i);
- exit(1);
- }
- y = (REAL) strtod(stringptr, &stringptr);
- pointloop[0] = x;
- pointloop[1] = y;
- /* Read the point attributes. */
- for (j = 2; j < 2 + nextras; j++) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- pointloop[j] = 0.0;
- } else {
- pointloop[j] = (REAL) strtod(stringptr, &stringptr);
- }
- }
- if (nodemarkers) {
- /* Read a point marker. */
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- setpointmark(pointloop, 0);
- } else {
- currentmarker = (int) strtol (stringptr, &stringptr, 0);
- setpointmark(pointloop, currentmarker);
- }
- } else {
- /* If no markers are specified in the file, they default to zero. */
- setpointmark(pointloop, 0);
- }
- /* Determine the smallest and largest x and y coordinates. */
- if (i == 0) {
- xmin = xmax = x;
- ymin = ymax = y;
- } else {
- xmin = (x < xmin) ? x : xmin;
- xmax = (x > xmax) ? x : xmax;
- ymin = (y < ymin) ? y : ymin;
- ymax = (y > ymax) ? y : ymax;
- }
- }
- if (readnodefile) {
- fclose(infile);
- }
-
- /* Nonexistent x value used as a flag to mark circle events in sweepline */
- /* Delaunay algorithm. */
- xminextreme = 10 * xmin - 9 * xmax;
-}
-
-#endif /* not TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* transfernodes() Read the points from memory. */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-void transfernodes(pointlist, pointattriblist, pointmarkerlist, numberofpoints,
- numberofpointattribs)
-REAL *pointlist;
-REAL *pointattriblist;
-int *pointmarkerlist;
-int numberofpoints;
-int numberofpointattribs;
-{
- point pointloop;
- REAL x, y;
- int i, j;
- int coordindex;
- int attribindex;
-
- inpoints = numberofpoints;
- mesh_dim = 2;
- nextras = numberofpointattribs;
- readnodefile = 0;
- if (inpoints < 3) {
- printf("Error: Input must have at least three input points.\n");
- exit(1);
- }
-
- initializepointpool();
-
- /* Read the points. */
- coordindex = 0;
- attribindex = 0;
- for (i = 0; i < inpoints; i++) {
- pointloop = (point) poolalloc(&points);
- /* Read the point coordinates. */
- x = pointloop[0] = pointlist[coordindex++];
- y = pointloop[1] = pointlist[coordindex++];
- /* Read the point attributes. */
- for (j = 0; j < numberofpointattribs; j++) {
- pointloop[2 + j] = pointattriblist[attribindex++];
- }
- if (pointmarkerlist != (int *) NULL) {
- /* Read a point marker. */
- setpointmark(pointloop, pointmarkerlist[i]);
- } else {
- /* If no markers are specified, they default to zero. */
- setpointmark(pointloop, 0);
- }
- x = pointloop[0];
- y = pointloop[1];
- /* Determine the smallest and largest x and y coordinates. */
- if (i == 0) {
- xmin = xmax = x;
- ymin = ymax = y;
- } else {
- xmin = (x < xmin) ? x : xmin;
- xmax = (x > xmax) ? x : xmax;
- ymin = (y < ymin) ? y : ymin;
- ymax = (y > ymax) ? y : ymax;
- }
- }
-
- /* Nonexistent x value used as a flag to mark circle events in sweepline */
- /* Delaunay algorithm. */
- xminextreme = 10 * xmin - 9 * xmax;
-}
-
-#endif /* TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* readholes() Read the holes, and possibly regional attributes and area */
-/* constraints, from a .poly file. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-void readholes(polyfile, polyfilename, hlist, holes, rlist, regions)
-FILE *polyfile;
-char *polyfilename;
-REAL **hlist;
-int *holes;
-REAL **rlist;
-int *regions;
-{
- REAL *holelist;
- REAL *regionlist;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- int index;
- int i;
-
- /* Read the holes. */
- stringptr = readline(inputline, polyfile, polyfilename);
- *holes = (int) strtol (stringptr, &stringptr, 0);
- if (*holes > 0) {
- holelist = (REAL *) malloc(2 * *holes * sizeof(REAL));
- *hlist = holelist;
- if (holelist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- for (i = 0; i < 2 * *holes; i += 2) {
- stringptr = readline(inputline, polyfile, polyfilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Hole %d has no x coordinate.\n",
- firstnumber + (i >> 1));
- exit(1);
- } else {
- holelist[i] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Hole %d has no y coordinate.\n",
- firstnumber + (i >> 1));
- exit(1);
- } else {
- holelist[i + 1] = (REAL) strtod(stringptr, &stringptr);
- }
- }
- } else {
- *hlist = (REAL *) NULL;
- }
-
-#ifndef CDT_ONLY
- if ((regionattrib || vararea) && !refine) {
- /* Read the area constraints. */
- stringptr = readline(inputline, polyfile, polyfilename);
- *regions = (int) strtol (stringptr, &stringptr, 0);
- if (*regions > 0) {
- regionlist = (REAL *) malloc(4 * *regions * sizeof(REAL));
- *rlist = regionlist;
- if (regionlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- index = 0;
- for (i = 0; i < *regions; i++) {
- stringptr = readline(inputline, polyfile, polyfilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Region %d has no x coordinate.\n",
- firstnumber + i);
- exit(1);
- } else {
- regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Region %d has no y coordinate.\n",
- firstnumber + i);
- exit(1);
- } else {
- regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf(
- "Error: Region %d has no region attribute or area constraint.\n",
- firstnumber + i);
- exit(1);
- } else {
- regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- regionlist[index] = regionlist[index - 1];
- } else {
- regionlist[index] = (REAL) strtod(stringptr, &stringptr);
- }
- index++;
- }
- }
- } else {
- /* Set `*regions' to zero to avoid an accidental free() later. */
- *regions = 0;
- *rlist = (REAL *) NULL;
- }
-#endif /* not CDT_ONLY */
-
- fclose(polyfile);
-}
-
-#endif /* not TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* finishfile() Write the command line to the output file so the user */
-/* can remember how the file was generated. Close the file. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-void finishfile(outfile, argc, argv)
-FILE *outfile;
-int argc;
-char **argv;
-{
- int i;
-
- fprintf(outfile, "# Generated by");
- for (i = 0; i < argc; i++) {
- fprintf(outfile, " ");
- fputs(argv[i], outfile);
- }
- fprintf(outfile, "\n");
- fclose(outfile);
-}
-
-#endif /* not TRILIBRARY */
-
-/*****************************************************************************/
-/* */
-/* writenodes() Number the points and write them to a .node file. */
-/* */
-/* To save memory, the point numbers are written over the shell markers */
-/* after the points are written to a file. */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-void writenodes(pointlist, pointattriblist, pointmarkerlist)
-REAL **pointlist;
-REAL **pointattriblist;
-int **pointmarkerlist;
-
-#else /* not TRILIBRARY */
-
-void writenodes(nodefilename, argc, argv)
-char *nodefilename;
-int argc;
-char **argv;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- REAL *plist;
- REAL *palist;
- int *pmlist;
- int coordindex;
- int attribindex;
-#else /* not TRILIBRARY */
- FILE *outfile;
-#endif /* not TRILIBRARY */
- point pointloop;
- int pointnumber;
- int i;
-
-#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing points.\n");
- }
- /* Allocate memory for output points if necessary. */
- if (*pointlist == (REAL *) NULL) {
- *pointlist = (REAL *) malloc(points.items * 2 * sizeof(REAL));
- if (*pointlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output point attributes if necessary. */
- if ((nextras > 0) && (*pointattriblist == (REAL *) NULL)) {
- *pointattriblist = (REAL *) malloc(points.items * nextras * sizeof(REAL));
- if (*pointattriblist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output point markers if necessary. */
- if (!nobound && (*pointmarkerlist == (int *) NULL)) {
- *pointmarkerlist = (int *) malloc(points.items * sizeof(int));
- if (*pointmarkerlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- plist = *pointlist;
- palist = *pointattriblist;
- pmlist = *pointmarkerlist;
- coordindex = 0;
- attribindex = 0;
-#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", nodefilename);
- }
- outfile = fopen(nodefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", nodefilename);
- exit(1);
- }
- /* Number of points, number of dimensions, number of point attributes, */
- /* and number of boundary markers (zero or one). */
- fprintf(outfile, "%ld %d %d %d\n", points.items, mesh_dim, nextras,
- 1 - nobound);
-#endif /* not TRILIBRARY */
-
- traversalinit(&points);
- pointloop = pointtraverse();
- pointnumber = firstnumber;
- while (pointloop != (point) NULL) {
-#ifdef TRILIBRARY
- /* X and y coordinates. */
- plist[coordindex++] = pointloop[0];
- plist[coordindex++] = pointloop[1];
- /* Point attributes. */
- for (i = 0; i < nextras; i++) {
- palist[attribindex++] = pointloop[2 + i];
- }
- if (!nobound) {
- /* Copy the boundary marker. */
- pmlist[pointnumber - firstnumber] = pointmark(pointloop);
- }
-#else /* not TRILIBRARY */
- /* Point number, x and y coordinates. */
- fprintf(outfile, "%4d %.17g %.17g", pointnumber, pointloop[0],
- pointloop[1]);
- for (i = 0; i < nextras; i++) {
- /* Write an attribute. */
- fprintf(outfile, " %.17g", pointloop[i + 2]);
- }
- if (nobound) {
- fprintf(outfile, "\n");
- } else {
- /* Write the boundary marker. */
- fprintf(outfile, " %d\n", pointmark(pointloop));
- }
-#endif /* not TRILIBRARY */
-
- setpointmark(pointloop, pointnumber);
- pointloop = pointtraverse();
- pointnumber++;
- }
-
-#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
-#endif /* not TRILIBRARY */
-}
-
-/*****************************************************************************/
-/* */
-/* numbernodes() Number the points. */
-/* */
-/* Each point is assigned a marker equal to its number. */
-/* */
-/* Used when writenodes() is not called because no .node file is written. */
-/* */
-/*****************************************************************************/
-
-void numbernodes()
-{
- point pointloop;
- int pointnumber;
-
- traversalinit(&points);
- pointloop = pointtraverse();
- pointnumber = firstnumber;
- while (pointloop != (point) NULL) {
- setpointmark(pointloop, pointnumber);
- pointloop = pointtraverse();
- pointnumber++;
- }
-}
-
-/*****************************************************************************/
-/* */
-/* writeelements() Write the triangles to an .ele file. */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-void writeelements(trianglelist, triangleattriblist)
-int **trianglelist;
-REAL **triangleattriblist;
-
-#else /* not TRILIBRARY */
-
-void writeelements(elefilename, argc, argv)
-char *elefilename;
-int argc;
-char **argv;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- int *tlist;
- REAL *talist;
- int pointindex;
- int attribindex;
-#else /* not TRILIBRARY */
- FILE *outfile;
-#endif /* not TRILIBRARY */
- struct triedge triangleloop;
- point p1, p2, p3;
- point mid1, mid2, mid3;
- int elementnumber;
- int i;
-
-#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing triangles.\n");
- }
- /* Allocate memory for output triangles if necessary. */
- if (*trianglelist == (int *) NULL) {
- *trianglelist = (int *) malloc(triangles.items *
- ((order + 1) * (order + 2) / 2) * sizeof(int));
- if (*trianglelist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output triangle attributes if necessary. */
- if ((eextras > 0) && (*triangleattriblist == (REAL *) NULL)) {
- *triangleattriblist = (REAL *) malloc(triangles.items * eextras *
- sizeof(REAL));
- if (*triangleattriblist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- tlist = *trianglelist;
- talist = *triangleattriblist;
- pointindex = 0;
- attribindex = 0;
-#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", elefilename);
- }
- outfile = fopen(elefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", elefilename);
- exit(1);
- }
- /* Number of triangles, points per triangle, attributes per triangle. */
- fprintf(outfile, "%ld %d %d\n", triangles.items,
- (order + 1) * (order + 2) / 2, eextras);
-#endif /* not TRILIBRARY */
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, p1);
- dest(triangleloop, p2);
- apex(triangleloop, p3);
- if (order == 1) {
-#ifdef TRILIBRARY
- tlist[pointindex++] = pointmark(p1);
- tlist[pointindex++] = pointmark(p2);
- tlist[pointindex++] = pointmark(p3);
-#else /* not TRILIBRARY */
- /* Triangle number, indices for three points. */
- fprintf(outfile, "%4d %4d %4d %4d", elementnumber,
- pointmark(p1), pointmark(p2), pointmark(p3));
-#endif /* not TRILIBRARY */
- } else {
- mid1 = (point) triangleloop.tri[highorderindex + 1];
- mid2 = (point) triangleloop.tri[highorderindex + 2];
- mid3 = (point) triangleloop.tri[highorderindex];
-#ifdef TRILIBRARY
- tlist[pointindex++] = pointmark(p1);
- tlist[pointindex++] = pointmark(p2);
- tlist[pointindex++] = pointmark(p3);
- tlist[pointindex++] = pointmark(mid1);
- tlist[pointindex++] = pointmark(mid2);
- tlist[pointindex++] = pointmark(mid3);
-#else /* not TRILIBRARY */
- /* Triangle number, indices for six points. */
- fprintf(outfile, "%4d %4d %4d %4d %4d %4d %4d", elementnumber,
- pointmark(p1), pointmark(p2), pointmark(p3), pointmark(mid1),
- pointmark(mid2), pointmark(mid3));
-#endif /* not TRILIBRARY */
- }
-
-#ifdef TRILIBRARY
- for (i = 0; i < eextras; i++) {
- talist[attribindex++] = elemattribute(triangleloop, i);
- }
-#else /* not TRILIBRARY */
- for (i = 0; i < eextras; i++) {
- fprintf(outfile, " %.17g", elemattribute(triangleloop, i));
- }
- fprintf(outfile, "\n");
-#endif /* not TRILIBRARY */
-
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
-
-#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
-#endif /* not TRILIBRARY */
-}
-
-/*****************************************************************************/
-/* */
-/* writepoly() Write the segments and holes to a .poly file. */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-void writepoly(segmentlist, segmentmarkerlist)
-int **segmentlist;
-int **segmentmarkerlist;
-
-#else /* not TRILIBRARY */
-
-void writepoly(polyfilename, holelist, holes, regionlist, regions, argc, argv)
-char *polyfilename;
-REAL *holelist;
-int holes;
-REAL *regionlist;
-int regions;
-int argc;
-char **argv;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- int *slist;
- int *smlist;
- int index;
-#else /* not TRILIBRARY */
- FILE *outfile;
- int i;
-#endif /* not TRILIBRARY */
- struct edge shelleloop;
- point endpoint1, endpoint2;
- int shellenumber;
-
-#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing segments.\n");
- }
- /* Allocate memory for output segments if necessary. */
- if (*segmentlist == (int *) NULL) {
- *segmentlist = (int *) malloc(shelles.items * 2 * sizeof(int));
- if (*segmentlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output segment markers if necessary. */
- if (!nobound && (*segmentmarkerlist == (int *) NULL)) {
- *segmentmarkerlist = (int *) malloc(shelles.items * sizeof(int));
- if (*segmentmarkerlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- slist = *segmentlist;
- smlist = *segmentmarkerlist;
- index = 0;
-#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", polyfilename);
- }
- outfile = fopen(polyfilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", polyfilename);
- exit(1);
- }
- /* The zero indicates that the points are in a separate .node file. */
- /* Followed by number of dimensions, number of point attributes, */
- /* and number of boundary markers (zero or one). */
- fprintf(outfile, "%d %d %d %d\n", 0, mesh_dim, nextras, 1 - nobound);
- /* Number of segments, number of boundary markers (zero or one). */
- fprintf(outfile, "%ld %d\n", shelles.items, 1 - nobound);
-#endif /* not TRILIBRARY */
-
- traversalinit(&shelles);
- shelleloop.sh = shelletraverse();
- shelleloop.shorient = 0;
- shellenumber = firstnumber;
- while (shelleloop.sh != (shelle *) NULL) {
- sorg(shelleloop, endpoint1);
- sdest(shelleloop, endpoint2);
-#ifdef TRILIBRARY
- /* Copy indices of the segment's two endpoints. */
- slist[index++] = pointmark(endpoint1);
- slist[index++] = pointmark(endpoint2);
- if (!nobound) {
- /* Copy the boundary marker. */
- smlist[shellenumber - firstnumber] = mark(shelleloop);
- }
-#else /* not TRILIBRARY */
- /* Segment number, indices of its two endpoints, and possibly a marker. */
- if (nobound) {
- fprintf(outfile, "%4d %4d %4d\n", shellenumber,
- pointmark(endpoint1), pointmark(endpoint2));
- } else {
- fprintf(outfile, "%4d %4d %4d %4d\n", shellenumber,
- pointmark(endpoint1), pointmark(endpoint2), mark(shelleloop));
- }
-#endif /* not TRILIBRARY */
-
- shelleloop.sh = shelletraverse();
- shellenumber++;
- }
-
-#ifndef TRILIBRARY
-#ifndef CDT_ONLY
- fprintf(outfile, "%d\n", holes);
- if (holes > 0) {
- for (i = 0; i < holes; i++) {
- /* Hole number, x and y coordinates. */
- fprintf(outfile, "%4d %.17g %.17g\n", firstnumber + i,
- holelist[2 * i], holelist[2 * i + 1]);
- }
- }
- if (regions > 0) {
- fprintf(outfile, "%d\n", regions);
- for (i = 0; i < regions; i++) {
- /* Region number, x and y coordinates, attribute, maximum area. */
- fprintf(outfile, "%4d %.17g %.17g %.17g %.17g\n", firstnumber + i,
- regionlist[4 * i], regionlist[4 * i + 1],
- regionlist[4 * i + 2], regionlist[4 * i + 3]);
- }
- }
-#endif /* not CDT_ONLY */
-
- finishfile(outfile, argc, argv);
-#endif /* not TRILIBRARY */
-}
-
-/*****************************************************************************/
-/* */
-/* writeedges() Write the edges to a .edge file. */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-void writeedges(edgelist, edgemarkerlist)
-int **edgelist;
-int **edgemarkerlist;
-
-#else /* not TRILIBRARY */
-
-void writeedges(edgefilename, argc, argv)
-char *edgefilename;
-int argc;
-char **argv;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- int *elist;
- int *emlist;
- int index;
-#else /* not TRILIBRARY */
- FILE *outfile;
-#endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- struct edge checkmark;
- point p1, p2;
- int edgenumber;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
-#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing edges.\n");
- }
- /* Allocate memory for edges if necessary. */
- if (*edgelist == (int *) NULL) {
- *edgelist = (int *) malloc(edges * 2 * sizeof(int));
- if (*edgelist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for edge markers if necessary. */
- if (!nobound && (*edgemarkerlist == (int *) NULL)) {
- *edgemarkerlist = (int *) malloc(edges * sizeof(int));
- if (*edgemarkerlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- elist = *edgelist;
- emlist = *edgemarkerlist;
- index = 0;
-#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", edgefilename);
- }
- outfile = fopen(edgefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", edgefilename);
- exit(1);
- }
- /* Number of edges, number of boundary markers (zero or one). */
- fprintf(outfile, "%ld %d\n", edges, 1 - nobound);
-#endif /* not TRILIBRARY */
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- edgenumber = firstnumber;
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while (triangleloop.tri != (triangle *) NULL) {
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- sym(triangleloop, trisym);
- if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
- org(triangleloop, p1);
- dest(triangleloop, p2);
-#ifdef TRILIBRARY
- elist[index++] = pointmark(p1);
- elist[index++] = pointmark(p2);
-#endif /* TRILIBRARY */
- if (nobound) {
-#ifndef TRILIBRARY
- /* Edge number, indices of two endpoints. */
- fprintf(outfile, "%4d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2));
-#endif /* not TRILIBRARY */
- } else {
- /* Edge number, indices of two endpoints, and a boundary marker. */
- /* If there's no shell edge, the boundary marker is zero. */
- if (useshelles) {
- tspivot(triangleloop, checkmark);
- if (checkmark.sh == dummysh) {
-#ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = 0;
-#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2), 0);
-#endif /* not TRILIBRARY */
- } else {
-#ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = mark(checkmark);
-#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2), mark(checkmark));
-#endif /* not TRILIBRARY */
- }
- } else {
-#ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = trisym.tri == dummytri;
-#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2), trisym.tri == dummytri);
-#endif /* not TRILIBRARY */
- }
- }
- edgenumber++;
- }
- }
- triangleloop.tri = triangletraverse();
- }
-
-#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
-#endif /* not TRILIBRARY */
-}
-
-/*****************************************************************************/
-/* */
-/* writevoronoi() Write the Voronoi diagram to a .v.node and .v.edge */
-/* file. */
-/* */
-/* The Voronoi diagram is the geometric dual of the Delaunay triangulation. */
-/* Hence, the Voronoi vertices are listed by traversing the Delaunay */
-/* triangles, and the Voronoi edges are listed by traversing the Delaunay */
-/* edges. */
-/* */
-/* WARNING: In order to assign numbers to the Voronoi vertices, this */
-/* procedure messes up the shell edges or the extra nodes of every */
-/* element. Hence, you should call this procedure last. */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-void writevoronoi(vpointlist, vpointattriblist, vpointmarkerlist, vedgelist,
- vedgemarkerlist, vnormlist)
-REAL **vpointlist;
-REAL **vpointattriblist;
-int **vpointmarkerlist;
-int **vedgelist;
-int **vedgemarkerlist;
-REAL **vnormlist;
-
-#else /* not TRILIBRARY */
-
-void writevoronoi(vnodefilename, vedgefilename, argc, argv)
-char *vnodefilename;
-char *vedgefilename;
-int argc;
-char **argv;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- REAL *plist;
- REAL *palist;
- int *elist;
- REAL *normlist;
- int coordindex;
- int attribindex;
-#else /* not TRILIBRARY */
- FILE *outfile;
-#endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- point torg, tdest, tapex;
- REAL circumcenter[2];
- REAL xi, eta;
- int vnodenumber, vedgenumber;
- int p1, p2;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
-
-#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing Voronoi vertices.\n");
- }
- /* Allocate memory for Voronoi vertices if necessary. */
- if (*vpointlist == (REAL *) NULL) {
- *vpointlist = (REAL *) malloc(triangles.items * 2 * sizeof(REAL));
- if (*vpointlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for Voronoi vertex attributes if necessary. */
- if (*vpointattriblist == (REAL *) NULL) {
- *vpointattriblist = (REAL *) malloc(triangles.items * nextras *
- sizeof(REAL));
- if (*vpointattriblist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- *vpointmarkerlist = (int *) NULL;
- plist = *vpointlist;
- palist = *vpointattriblist;
- coordindex = 0;
- attribindex = 0;
-#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", vnodefilename);
- }
- outfile = fopen(vnodefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", vnodefilename);
- exit(1);
- }
- /* Number of triangles, two dimensions, number of point attributes, */
- /* zero markers. */
- fprintf(outfile, "%ld %d %d %d\n", triangles.items, 2, nextras, 0);
-#endif /* not TRILIBRARY */
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- vnodenumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, torg);
- dest(triangleloop, tdest);
- apex(triangleloop, tapex);
- findcircumcenter(torg, tdest, tapex, circumcenter, &xi, &eta);
-#ifdef TRILIBRARY
- /* X and y coordinates. */
- plist[coordindex++] = circumcenter[0];
- plist[coordindex++] = circumcenter[1];
- for (i = 2; i < 2 + nextras; i++) {
- /* Interpolate the point attributes at the circumcenter. */
- palist[attribindex++] = torg[i] + xi * (tdest[i] - torg[i])
- + eta * (tapex[i] - torg[i]);
- }
-#else /* not TRILIBRARY */
- /* Voronoi vertex number, x and y coordinates. */
- fprintf(outfile, "%4d %.17g %.17g", vnodenumber, circumcenter[0],
- circumcenter[1]);
- for (i = 2; i < 2 + nextras; i++) {
- /* Interpolate the point attributes at the circumcenter. */
- fprintf(outfile, " %.17g", torg[i] + xi * (tdest[i] - torg[i])
- + eta * (tapex[i] - torg[i]));
- }
- fprintf(outfile, "\n");
-#endif /* not TRILIBRARY */
-
- * (int *) (triangleloop.tri + 6) = vnodenumber;
- triangleloop.tri = triangletraverse();
- vnodenumber++;
- }
-
-#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
-#endif /* not TRILIBRARY */
-
-#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing Voronoi edges.\n");
- }
- /* Allocate memory for output Voronoi edges if necessary. */
- if (*vedgelist == (int *) NULL) {
- *vedgelist = (int *) malloc(edges * 2 * sizeof(int));
- if (*vedgelist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- *vedgemarkerlist = (int *) NULL;
- /* Allocate memory for output Voronoi norms if necessary. */
- if (*vnormlist == (REAL *) NULL) {
- *vnormlist = (REAL *) malloc(edges * 2 * sizeof(REAL));
- if (*vnormlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- elist = *vedgelist;
- normlist = *vnormlist;
- coordindex = 0;
-#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", vedgefilename);
- }
- outfile = fopen(vedgefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", vedgefilename);
- exit(1);
- }
- /* Number of edges, zero boundary markers. */
- fprintf(outfile, "%ld %d\n", edges, 0);
-#endif /* not TRILIBRARY */
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- vedgenumber = firstnumber;
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while (triangleloop.tri != (triangle *) NULL) {
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- sym(triangleloop, trisym);
- if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
- /* Find the number of this triangle (and Voronoi vertex). */
- p1 = * (int *) (triangleloop.tri + 6);
- if (trisym.tri == dummytri) {
- org(triangleloop, torg);
- dest(triangleloop, tdest);
-#ifdef TRILIBRARY
- /* Copy an infinite ray. Index of one endpoint, and -1. */
- elist[coordindex] = p1;
- normlist[coordindex++] = tdest[1] - torg[1];
- elist[coordindex] = -1;
- normlist[coordindex++] = torg[0] - tdest[0];
-#else /* not TRILIBRARY */
- /* Write an infinite ray. Edge number, index of one endpoint, -1, */
- /* and x and y coordinates of a vector representing the */
- /* direction of the ray. */
- fprintf(outfile, "%4d %d %d %.17g %.17g\n", vedgenumber,
- p1, -1, tdest[1] - torg[1], torg[0] - tdest[0]);
-#endif /* not TRILIBRARY */
- } else {
- /* Find the number of the adjacent triangle (and Voronoi vertex). */
- p2 = * (int *) (trisym.tri + 6);
- /* Finite edge. Write indices of two endpoints. */
-#ifdef TRILIBRARY
- elist[coordindex] = p1;
- normlist[coordindex++] = 0.0;
- elist[coordindex] = p2;
- normlist[coordindex++] = 0.0;
-#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d\n", vedgenumber, p1, p2);
-#endif /* not TRILIBRARY */
- }
- vedgenumber++;
- }
- }
- triangleloop.tri = triangletraverse();
- }
-
-#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
-#endif /* not TRILIBRARY */
-}
-
-#ifdef TRILIBRARY
-
-void writeneighbors(neighborlist)
-int **neighborlist;
-
-#else /* not TRILIBRARY */
-
-void writeneighbors(neighborfilename, argc, argv)
-char *neighborfilename;
-int argc;
-char **argv;
-
-#endif /* not TRILIBRARY */
-
-{
-#ifdef TRILIBRARY
- int *nlist;
- int index;
-#else /* not TRILIBRARY */
- FILE *outfile;
-#endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- int elementnumber;
- int neighbor1, neighbor2, neighbor3;
- triangle ptr; /* Temporary variable used by sym(). */
-
-#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing neighbors.\n");
- }
- /* Allocate memory for neighbors if necessary. */
- if (*neighborlist == (int *) NULL) {
- *neighborlist = (int *) malloc(triangles.items * 3 * sizeof(int));
- if (*neighborlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- nlist = *neighborlist;
- index = 0;
-#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", neighborfilename);
- }
- outfile = fopen(neighborfilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", neighborfilename);
- exit(1);
- }
- /* Number of triangles, three edges per triangle. */
- fprintf(outfile, "%ld %d\n", triangles.items, 3);
-#endif /* not TRILIBRARY */
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- * (int *) (triangleloop.tri + 6) = elementnumber;
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
- * (int *) (dummytri + 6) = -1;
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- triangleloop.orient = 1;
- sym(triangleloop, trisym);
- neighbor1 = * (int *) (trisym.tri + 6);
- triangleloop.orient = 2;
- sym(triangleloop, trisym);
- neighbor2 = * (int *) (trisym.tri + 6);
- triangleloop.orient = 0;
- sym(triangleloop, trisym);
- neighbor3 = * (int *) (trisym.tri + 6);
-#ifdef TRILIBRARY
- nlist[index++] = neighbor1;
- nlist[index++] = neighbor2;
- nlist[index++] = neighbor3;
-#else /* not TRILIBRARY */
- /* Triangle number, neighboring triangle numbers. */
- fprintf(outfile, "%4d %d %d %d\n", elementnumber,
- neighbor1, neighbor2, neighbor3);
-#endif /* not TRILIBRARY */
-
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
-
-#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
-#endif /* TRILIBRARY */
-}
-
-/*****************************************************************************/
-/* */
-/* writeoff() Write the triangulation to an .off file. */
-/* */
-/* OFF stands for the Object File Format, a format used by the Geometry */
-/* Center's Geomview package. */
-/* */
-/*****************************************************************************/
-
-#ifndef TRILIBRARY
-
-void writeoff(offfilename, argc, argv)
-char *offfilename;
-int argc;
-char **argv;
-{
- FILE *outfile;
- struct triedge triangleloop;
- point pointloop;
- point p1, p2, p3;
-
- if (!quiet) {
- printf("Writing %s.\n", offfilename);
- }
- outfile = fopen(offfilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", offfilename);
- exit(1);
- }
- /* Number of points, triangles, and edges. */
- fprintf(outfile, "OFF\n%ld %ld %ld\n", points.items, triangles.items,
- edges);
-
- /* Write the points. */
- traversalinit(&points);
- pointloop = pointtraverse();
- while (pointloop != (point) NULL) {
- /* The "0.0" is here because the OFF format uses 3D coordinates. */
- fprintf(outfile, " %.17g %.17g %.17g\n", pointloop[0],
- pointloop[1], 0.0);
- pointloop = pointtraverse();
- }
-
- /* Write the triangles. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, p1);
- dest(triangleloop, p2);
- apex(triangleloop, p3);
- /* The "3" means a three-vertex polygon. */
- fprintf(outfile, " 3 %4d %4d %4d\n", pointmark(p1) - 1,
- pointmark(p2) - 1, pointmark(p3) - 1);
- triangleloop.tri = triangletraverse();
- }
- finishfile(outfile, argc, argv);
-}
-
-#endif /* not TRILIBRARY */
-
-/** **/
-/** **/
-/********* File I/O routines end here *********/
-
-/*****************************************************************************/
-/* */
-/* quality_statistics() Print statistics about the quality of the mesh. */
-/* */
-/*****************************************************************************/
-
-void quality_statistics()
-{
- struct triedge triangleloop;
- point p[3];
- REAL cossquaretable[8];
- REAL ratiotable[16];
- REAL dx[3], dy[3];
- REAL edgelength[3];
- REAL dotproduct;
- REAL cossquare;
- REAL triarea;
- REAL shortest, longest;
- REAL trilongest2;
- REAL smallestarea, biggestarea;
- REAL triminaltitude2;
- REAL minaltitude;
- REAL triaspect2;
- REAL worstaspect;
- REAL smallestangle, biggestangle;
- REAL radconst, degconst;
- int angletable[18];
- int aspecttable[16];
- int aspectindex;
- int tendegree;
- int acutebiggest;
- int i, ii, j, k;
-
- printf("Mesh quality statistics:\n\n");
- radconst = (REAL)(PI / 18.0);
- degconst = (REAL)(180.0 / PI);
- for (i = 0; i < 8; i++) {
- cossquaretable[i] = (REAL)(cos(radconst * (REAL) (i + 1)));
- cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
- }
- for (i = 0; i < 18; i++) {
- angletable[i] = 0;
- }
-
- ratiotable[0] = 1.5; ratiotable[1] = 2.0;
- ratiotable[2] = 2.5; ratiotable[3] = 3.0;
- ratiotable[4] = 4.0; ratiotable[5] = 6.0;
- ratiotable[6] = 10.0; ratiotable[7] = 15.0;
- ratiotable[8] = 25.0; ratiotable[9] = 50.0;
- ratiotable[10] = 100.0; ratiotable[11] = 300.0;
- ratiotable[12] = 1000.0; ratiotable[13] = 10000.0;
- ratiotable[14] = 100000.0; ratiotable[15] = 0.0;
- for (i = 0; i < 16; i++) {
- aspecttable[i] = 0;
- }
-
- worstaspect = 0.0;
- minaltitude = xmax - xmin + ymax - ymin;
- minaltitude = minaltitude * minaltitude;
- shortest = minaltitude;
- longest = 0.0;
- smallestarea = minaltitude;
- biggestarea = 0.0;
- worstaspect = 0.0;
- smallestangle = 0.0;
- biggestangle = 2.0;
- acutebiggest = 1;
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, p[0]);
- dest(triangleloop, p[1]);
- apex(triangleloop, p[2]);
- trilongest2 = 0.0;
-
- for (i = 0; i < 3; i++) {
- j = plus1mod3[i];
- k = minus1mod3[i];
- dx[i] = p[j][0] - p[k][0];
- dy[i] = p[j][1] - p[k][1];
- edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
- if (edgelength[i] > trilongest2) {
- trilongest2 = edgelength[i];
- }
- if (edgelength[i] > longest) {
- longest = edgelength[i];
- }
- if (edgelength[i] < shortest) {
- shortest = edgelength[i];
- }
- }
-
- triarea = counterclockwise(p[0], p[1], p[2]);
- if (triarea < smallestarea) {
- smallestarea = triarea;
- }
- if (triarea > biggestarea) {
- biggestarea = triarea;
- }
- triminaltitude2 = triarea * triarea / trilongest2;
- if (triminaltitude2 < minaltitude) {
- minaltitude = triminaltitude2;
- }
- triaspect2 = trilongest2 / triminaltitude2;
- if (triaspect2 > worstaspect) {
- worstaspect = triaspect2;
- }
- aspectindex = 0;
- while ((triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex])
- && (aspectindex < 15)) {
- aspectindex++;
- }
- aspecttable[aspectindex]++;
-
- for (i = 0; i < 3; i++) {
- j = plus1mod3[i];
- k = minus1mod3[i];
- dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
- cossquare = dotproduct * dotproduct / (edgelength[j] * edgelength[k]);
- tendegree = 8;
- for (ii = 7; ii >= 0; ii--) {
- if (cossquare > cossquaretable[ii]) {
- tendegree = ii;
- }
- }
- if (dotproduct <= 0.0) {
- angletable[tendegree]++;
- if (cossquare > smallestangle) {
- smallestangle = cossquare;
- }
- if (acutebiggest && (cossquare < biggestangle)) {
- biggestangle = cossquare;
- }
- } else {
- angletable[17 - tendegree]++;
- if (acutebiggest || (cossquare > biggestangle)) {
- biggestangle = cossquare;
- acutebiggest = 0;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
-
- shortest = (REAL)sqrt(shortest);
- longest = (REAL)sqrt(longest);
- minaltitude = (REAL)sqrt(minaltitude);
- worstaspect = (REAL)sqrt(worstaspect);
- smallestarea *= 2.0;
- biggestarea *= 2.0;
- if (smallestangle >= 1.0) {
- smallestangle = 0.0;
- } else {
- smallestangle = (REAL)(degconst * acos(sqrt(smallestangle)));
- }
- if (biggestangle >= 1.0) {
- biggestangle = 180.0;
- } else {
- if (acutebiggest) {
- biggestangle = (REAL)(degconst * acos(sqrt(biggestangle)));
- } else {
- biggestangle = (REAL)(180.0 - degconst * acos(sqrt(biggestangle)));
- }
- }
-
- printf(" Smallest area: %16.5g | Largest area: %16.5g\n",
- smallestarea, biggestarea);
- printf(" Shortest edge: %16.5g | Longest edge: %16.5g\n",
- shortest, longest);
- printf(" Shortest altitude: %12.5g | Largest aspect ratio: %8.5g\n\n",
- minaltitude, worstaspect);
- printf(" Aspect ratio histogram:\n");
- printf(" 1.1547 - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
- ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8],
- aspecttable[8]);
- for (i = 1; i < 7; i++) {
- printf(" %6.6g - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
- ratiotable[i - 1], ratiotable[i], aspecttable[i],
- ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8]);
- }
- printf(" %6.6g - %-6.6g : %8d | %6.6g - : %8d\n",
- ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14],
- aspecttable[15]);
- printf(
-" (Triangle aspect ratio is longest edge divided by shortest altitude)\n\n");
- printf(" Smallest angle: %15.5g | Largest angle: %15.5g\n\n",
- smallestangle, biggestangle);
- printf(" Angle histogram:\n");
- for (i = 0; i < 9; i++) {
- printf(" %3d - %3d degrees: %8d | %3d - %3d degrees: %8d\n",
- i * 10, i * 10 + 10, angletable[i],
- i * 10 + 90, i * 10 + 100, angletable[i + 9]);
- }
- printf("\n");
-}
-
-/*****************************************************************************/
-/* */
-/* statistics() Print all sorts of cool facts. */
-/* */
-/*****************************************************************************/
-
-void statistics()
-{
- printf("\nStatistics:\n\n");
- printf(" Input points: %d\n", inpoints);
- if (refine) {
- printf(" Input triangles: %d\n", inelements);
- }
- if (poly) {
- printf(" Input segments: %d\n", insegments);
- if (!refine) {
- printf(" Input holes: %d\n", holes);
- }
- }
-
- printf("\n Mesh points: %ld\n", points.items);
- printf(" Mesh triangles: %ld\n", triangles.items);
- printf(" Mesh edges: %ld\n", edges);
- if (poly || refine) {
- printf(" Mesh boundary edges: %ld\n", hullsize);
- printf(" Mesh segments: %ld\n\n", shelles.items);
- } else {
- printf(" Mesh convex hull edges: %ld\n\n", hullsize);
- }
- if (verbose) {
- quality_statistics();
- printf("Memory allocation statistics:\n\n");
- printf(" Maximum number of points: %ld\n", points.maxitems);
- printf(" Maximum number of triangles: %ld\n", triangles.maxitems);
- if (shelles.maxitems > 0) {
- printf(" Maximum number of segments: %ld\n", shelles.maxitems);
- }
- if (viri.maxitems > 0) {
- printf(" Maximum number of viri: %ld\n", viri.maxitems);
- }
- if (badsegments.maxitems > 0) {
- printf(" Maximum number of encroached segments: %ld\n",
- badsegments.maxitems);
- }
- if (badtriangles.maxitems > 0) {
- printf(" Maximum number of bad triangles: %ld\n",
- badtriangles.maxitems);
- }
- if (splaynodes.maxitems > 0) {
- printf(" Maximum number of splay tree nodes: %ld\n",
- splaynodes.maxitems);
- }
- printf(" Approximate heap memory use (bytes): %ld\n\n",
- points.maxitems * points.itembytes
- + triangles.maxitems * triangles.itembytes
- + shelles.maxitems * shelles.itembytes
- + viri.maxitems * viri.itembytes
- + badsegments.maxitems * badsegments.itembytes
- + badtriangles.maxitems * badtriangles.itembytes
- + splaynodes.maxitems * splaynodes.itembytes);
-
- printf("Algorithmic statistics:\n\n");
- printf(" Number of incircle tests: %ld\n", incirclecount);
- printf(" Number of orientation tests: %ld\n", counterclockcount);
- if (hyperbolacount > 0) {
- printf(" Number of right-of-hyperbola tests: %ld\n",
- hyperbolacount);
- }
- if (circumcentercount > 0) {
- printf(" Number of circumcenter computations: %ld\n",
- circumcentercount);
- }
- if (circletopcount > 0) {
- printf(" Number of circle top computations: %ld\n",
- circletopcount);
- }
- printf("\n");
- }
-}
-
-/*****************************************************************************/
-/* */
-/* main() or triangulate() Gosh, do everything. */
-/* */
-/* The sequence is roughly as follows. Many of these steps can be skipped, */
-/* depending on the command line switches. */
-/* */
-/* - Initialize constants and parse the command line. */
-/* - Read the points from a file and either */
-/* - triangulate them (no -r), or */
-/* - read an old mesh from files and reconstruct it (-r). */
-/* - Insert the PSLG segments (-p), and possibly segments on the convex */
-/* hull (-c). */
-/* - Read the holes (-p), regional attributes (-pA), and regional area */
-/* constraints (-pa). Carve the holes and concavities, and spread the */
-/* regional attributes and area constraints. */
-/* - Enforce the constraints on minimum angle (-q) and maximum area (-a). */
-/* Also enforce the conforming Delaunay property (-q and -a). */
-/* - Compute the number of edges in the resulting mesh. */
-/* - Promote the mesh's linear triangles to higher order elements (-o). */
-/* - Write the output files and print the statistics. */
-/* - Check the consistency and Delaunay property of the mesh (-C). */
-/* */
-/*****************************************************************************/
-
-#ifdef TRILIBRARY
-
-void triangulate(triswitches, in, out, vorout)
-char *triswitches;
-struct triangulateio *in;
-struct triangulateio *out;
-struct triangulateio *vorout;
-
-#else /* not TRILIBRARY */
-
-int main(argc, argv)
-int argc;
-char **argv;
-
-#endif /* not TRILIBRARY */
-
-{
- REAL *holearray; /* Array of holes. */
- REAL *regionarray; /* Array of regional attributes and area constraints. */
-#ifndef TRILIBRARY
- FILE *polyfile;
-#endif /* not TRILIBRARY */
-#ifndef NO_TIMER
- /* Variables for timing the performance of Triangle. The types are */
- /* defined in sys/time.h. */
- struct timeval tv0, tv1, tv2, tv3, tv4, tv5, tv6;
- struct timezone tz;
-#endif /* NO_TIMER */
-
-#ifndef NO_TIMER
- gettimeofday(&tv0, &tz);
-#endif /* NO_TIMER */
-
- triangleinit();
-#ifdef TRILIBRARY
- parsecommandline(1, &triswitches);
-#else /* not TRILIBRARY */
- parsecommandline(argc, argv);
-#endif /* not TRILIBRARY */
-
-#ifdef TRILIBRARY
- transfernodes(in->pointlist, in->pointattributelist, in->pointmarkerlist,
- in->numberofpoints, in->numberofpointattributes);
-#else /* not TRILIBRARY */
- readnodes(innodefilename, inpolyfilename, &polyfile);
-#endif /* not TRILIBRARY */
-
-#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv1, &tz);
- }
-#endif /* NO_TIMER */
-
-#ifdef CDT_ONLY
- hullsize = delaunay(); /* Triangulate the points. */
-#else /* not CDT_ONLY */
- if (refine) {
- /* Read and reconstruct a mesh. */
-#ifdef TRILIBRARY
- hullsize = reconstruct(in->trianglelist, in->triangleattributelist,
- in->trianglearealist, in->numberoftriangles,
- in->numberofcorners, in->numberoftriangleattributes,
- in->segmentlist, in->segmentmarkerlist,
- in->numberofsegments);
-#else /* not TRILIBRARY */
- hullsize = reconstruct(inelefilename, areafilename, inpolyfilename,
- polyfile);
-#endif /* not TRILIBRARY */
- } else {
- hullsize = delaunay(); /* Triangulate the points. */
- }
-#endif /* not CDT_ONLY */
-
-#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv2, &tz);
- if (refine) {
- printf("Mesh reconstruction");
- } else {
- printf("Delaunay");
- }
- printf(" milliseconds: %ld\n", 1000l * (tv2.tv_sec - tv1.tv_sec)
- + (tv2.tv_usec - tv1.tv_usec) / 1000l);
- }
-#endif /* NO_TIMER */
-
- /* Ensure that no point can be mistaken for a triangular bounding */
- /* box point in insertsite(). */
- infpoint1 = (point) NULL;
- infpoint2 = (point) NULL;
- infpoint3 = (point) NULL;
-
- if (useshelles) {
- checksegments = 1; /* Segments will be introduced next. */
- if (!refine) {
- /* Insert PSLG segments and/or convex hull segments. */
-#ifdef TRILIBRARY
- insegments = formskeleton(in->segmentlist, in->segmentmarkerlist,
- in->numberofsegments);
-#else /* not TRILIBRARY */
- insegments = formskeleton(polyfile, inpolyfilename);
-#endif /* not TRILIBRARY */
- }
- }
-
-#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv3, &tz);
- if (useshelles && !refine) {
- printf("Segment milliseconds: %ld\n",
- 1000l * (tv3.tv_sec - tv2.tv_sec)
- + (tv3.tv_usec - tv2.tv_usec) / 1000l);
- }
- }
-#endif /* NO_TIMER */
-
- if (poly) {
-#ifdef TRILIBRARY
- holearray = in->holelist;
- holes = in->numberofholes;
- regionarray = in->regionlist;
- regions = in->numberofregions;
-#else /* not TRILIBRARY */
- readholes(polyfile, inpolyfilename, &holearray, &holes,
- ®ionarray, ®ions);
-#endif /* not TRILIBRARY */
- if (!refine) {
- /* Carve out holes and concavities. */
- carveholes(holearray, holes, regionarray, regions);
- }
- } else {
- /* Without a PSLG, there can be no holes or regional attributes */
- /* or area constraints. The following are set to zero to avoid */
- /* an accidental free() later. */
- holes = 0;
- regions = 0;
- }
-
-#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv4, &tz);
- if (poly && !refine) {
- printf("Hole milliseconds: %ld\n", 1000l * (tv4.tv_sec - tv3.tv_sec)
- + (tv4.tv_usec - tv3.tv_usec) / 1000l);
- }
- }
-#endif /* NO_TIMER */
-
-#ifndef CDT_ONLY
- if (quality) {
- enforcequality(); /* Enforce angle and area constraints. */
- }
-#endif /* not CDT_ONLY */
-
-#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv5, &tz);
-#ifndef CDT_ONLY
- if (quality) {
- printf("Quality milliseconds: %ld\n",
- 1000l * (tv5.tv_sec - tv4.tv_sec)
- + (tv5.tv_usec - tv4.tv_usec) / 1000l);
- }
-#endif /* not CDT_ONLY */
- }
-#endif /* NO_TIMER */
-
- /* Compute the number of edges. */
- edges = (3l * triangles.items + hullsize) / 2l;
-
- if (order > 1) {
- highorder(); /* Promote elements to higher polynomial order. */
- }
- if (!quiet) {
- printf("\n");
- }
-
-#ifdef TRILIBRARY
- out->numberofpoints = points.items;
- out->numberofpointattributes = nextras;
- out->numberoftriangles = triangles.items;
- out->numberofcorners = (order + 1) * (order + 2) / 2;
- out->numberoftriangleattributes = eextras;
- out->numberofedges = edges;
- if (useshelles) {
- out->numberofsegments = shelles.items;
- } else {
- out->numberofsegments = hullsize;
- }
- if (vorout != (struct triangulateio *) NULL) {
- vorout->numberofpoints = triangles.items;
- vorout->numberofpointattributes = nextras;
- vorout->numberofedges = edges;
- }
-#endif /* TRILIBRARY */
- /* If not using iteration numbers, don't write a .node file if one was */
- /* read, because the original one would be overwritten! */
- if (nonodewritten || (noiterationnum && readnodefile)) {
- if (!quiet) {
-#ifdef TRILIBRARY
- printf("NOT writing points.\n");
-#else /* not TRILIBRARY */
- printf("NOT writing a .node file.\n");
-#endif /* not TRILIBRARY */
- }
- numbernodes(); /* We must remember to number the points. */
- } else {
-#ifdef TRILIBRARY
- writenodes(&out->pointlist, &out->pointattributelist,
- &out->pointmarkerlist);
-#else /* not TRILIBRARY */
- writenodes(outnodefilename, argc, argv); /* Numbers the points too. */
-#endif /* TRILIBRARY */
- }
- if (noelewritten) {
- if (!quiet) {
-#ifdef TRILIBRARY
- printf("NOT writing triangles.\n");
-#else /* not TRILIBRARY */
- printf("NOT writing an .ele file.\n");
-#endif /* not TRILIBRARY */
- }
- } else {
-#ifdef TRILIBRARY
- writeelements(&out->trianglelist, &out->triangleattributelist);
-#else /* not TRILIBRARY */
- writeelements(outelefilename, argc, argv);
-#endif /* not TRILIBRARY */
- }
- /* The -c switch (convex switch) causes a PSLG to be written */
- /* even if none was read. */
- if (poly || convex) {
- /* If not using iteration numbers, don't overwrite the .poly file. */
- if (nopolywritten || noiterationnum) {
- if (!quiet) {
-#ifdef TRILIBRARY
- printf("NOT writing segments.\n");
-#else /* not TRILIBRARY */
- printf("NOT writing a .poly file.\n");
-#endif /* not TRILIBRARY */
- }
- } else {
-#ifdef TRILIBRARY
- writepoly(&out->segmentlist, &out->segmentmarkerlist);
- out->numberofholes = holes;
- out->numberofregions = regions;
- if (poly) {
- out->holelist = in->holelist;
- out->regionlist = in->regionlist;
- } else {
- out->holelist = (REAL *) NULL;
- out->regionlist = (REAL *) NULL;
- }
-#else /* not TRILIBRARY */
- writepoly(outpolyfilename, holearray, holes, regionarray, regions,
- argc, argv);
-#endif /* not TRILIBRARY */
- }
- }
-#ifndef TRILIBRARY
-#ifndef CDT_ONLY
- if (regions > 0) {
- free(regionarray);
- }
-#endif /* not CDT_ONLY */
- if (holes > 0) {
- free(holearray);
- }
- if (geomview) {
- writeoff(offfilename, argc, argv);
- }
-#endif /* not TRILIBRARY */
- if (edgesout) {
-#ifdef TRILIBRARY
- writeedges(&out->edgelist, &out->edgemarkerlist);
-#else /* not TRILIBRARY */
- writeedges(edgefilename, argc, argv);
-#endif /* not TRILIBRARY */
- }
- if (voronoi) {
-#ifdef TRILIBRARY
- writevoronoi(&vorout->pointlist, &vorout->pointattributelist,
- &vorout->pointmarkerlist, &vorout->edgelist,
- &vorout->edgemarkerlist, &vorout->normlist);
-#else /* not TRILIBRARY */
- writevoronoi(vnodefilename, vedgefilename, argc, argv);
-#endif /* not TRILIBRARY */
- }
- if (neighbors) {
-#ifdef TRILIBRARY
- writeneighbors(&out->neighborlist);
-#else /* not TRILIBRARY */
- writeneighbors(neighborfilename, argc, argv);
-#endif /* not TRILIBRARY */
- }
-
- if (!quiet) {
-#ifndef NO_TIMER
- gettimeofday(&tv6, &tz);
- printf("\nOutput milliseconds: %ld\n",
- 1000l * (tv6.tv_sec - tv5.tv_sec)
- + (tv6.tv_usec - tv5.tv_usec) / 1000l);
- printf("Total running milliseconds: %ld\n",
- 1000l * (tv6.tv_sec - tv0.tv_sec)
- + (tv6.tv_usec - tv0.tv_usec) / 1000l);
-#endif /* NO_TIMER */
-
- statistics();
- }
-
-#ifndef REDUCED
- if (docheck) {
- checkmesh();
- checkdelaunay();
- }
-#endif /* not REDUCED */
-
- triangledeinit();
-#ifndef TRILIBRARY
- return 0;
-#endif /* not TRILIBRARY */
-}
+#define ANSI_DECLARATORS
+/*****************************************************************************/
+/* */
+/* 888888888 ,o, / 888 */
+/* 888 88o88o " o8888o 88o8888o o88888o 888 o88888o */
+/* 888 888 888 88b 888 888 888 888 888 d888 88b */
+/* 888 888 888 o88^o888 888 888 "88888" 888 8888oo888 */
+/* 888 888 888 C888 888 888 888 / 888 q888 */
+/* 888 888 888 "88o^888 888 888 Cb 888 "88oooo" */
+/* "8oo8D */
+/* */
+/* A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator. */
+/* (triangle.c) */
+/* */
+/* Version 1.3 */
+/* July 19, 1996 */
+/* */
+/* Copyright 1996 */
+/* Jonathan Richard Shewchuk */
+/* School of Computer Science */
+/* Carnegie Mellon University */
+/* 5000 Forbes Avenue */
+/* Pittsburgh, Pennsylvania 15213-3891 */
+/* jrs@cs.cmu.edu */
+/* */
+/* This program may be freely redistributed under the condition that the */
+/* copyright notices (including this entire header and the copyright */
+/* notice printed when the `-h' switch is selected) are not removed, and */
+/* no compensation is received. Private, research, and institutional */
+/* use is free. You may distribute modified versions of this code UNDER */
+/* THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT IN THE */
+/* SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH SOURCE */
+/* AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND CLEAR */
+/* NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as */
+/* part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT */
+/* WITH THE AUTHOR. (If you are not directly supplying this code to a */
+/* customer, and you are instead telling them how they can obtain it for */
+/* free, then you are not required to make any arrangement with me.) */
+/* */
+/* Hypertext instructions for Triangle are available on the Web at */
+/* */
+/* http://www.cs.cmu.edu/~quake/triangle.html */
+/* */
+/* Some of the references listed below are marked [*]. These are available */
+/* for downloading from the Web page */
+/* */
+/* http://www.cs.cmu.edu/~quake/triangle.research.html */
+/* */
+/* A paper discussing some aspects of Triangle is available. See Jonathan */
+/* Richard Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator */
+/* and Delaunay Triangulator," First Workshop on Applied Computational */
+/* Geometry, ACM, May 1996. [*] */
+/* */
+/* Triangle was created as part of the Archimedes project in the School of */
+/* Computer Science at Carnegie Mellon University. Archimedes is a */
+/* system for compiling parallel finite element solvers. For further */
+/* information, see Anja Feldmann, Omar Ghattas, John R. Gilbert, Gary L. */
+/* Miller, David R. O'Hallaron, Eric J. Schwabe, Jonathan R. Shewchuk, */
+/* and Shang-Hua Teng, "Automated Parallel Solution of Unstructured PDE */
+/* Problems." To appear in Communications of the ACM, we hope. */
+/* */
+/* The quality mesh generation algorithm is due to Jim Ruppert, "A */
+/* Delaunay Refinement Algorithm for Quality 2-Dimensional Mesh */
+/* Generation," Journal of Algorithms 18(3):548-585, May 1995. [*] */
+/* */
+/* My implementation of the divide-and-conquer and incremental Delaunay */
+/* triangulation algorithms follows closely the presentation of Guibas */
+/* and Stolfi, even though I use a triangle-based data structure instead */
+/* of their quad-edge data structure. (In fact, I originally implemented */
+/* Triangle using the quad-edge data structure, but switching to a */
+/* triangle-based data structure sped Triangle by a factor of two.) The */
+/* mesh manipulation primitives and the two aforementioned Delaunay */
+/* triangulation algorithms are described by Leonidas J. Guibas and Jorge */
+/* Stolfi, "Primitives for the Manipulation of General Subdivisions and */
+/* the Computation of Voronoi Diagrams," ACM Transactions on Graphics */
+/* 4(2):74-123, April 1985. */
+/* */
+/* Their O(n log n) divide-and-conquer algorithm is adapted from Der-Tsai */
+/* Lee and Bruce J. Schachter, "Two Algorithms for Constructing the */
+/* Delaunay Triangulation," International Journal of Computer and */
+/* Information Science 9(3):219-242, 1980. The idea to improve the */
+/* divide-and-conquer algorithm by alternating between vertical and */
+/* horizontal cuts was introduced by Rex A. Dwyer, "A Faster Divide-and- */
+/* Conquer Algorithm for Constructing Delaunay Triangulations," */
+/* Algorithmica 2(2):137-151, 1987. */
+/* */
+/* The incremental insertion algorithm was first proposed by C. L. Lawson, */
+/* "Software for C1 Surface Interpolation," in Mathematical Software III, */
+/* John R. Rice, editor, Academic Press, New York, pp. 161-194, 1977. */
+/* For point location, I use the algorithm of Ernst P. Mucke, Isaac */
+/* Saias, and Binhai Zhu, "Fast Randomized Point Location Without */
+/* Preprocessing in Two- and Three-dimensional Delaunay Triangulations," */
+/* Proceedings of the Twelfth Annual Symposium on Computational Geometry, */
+/* ACM, May 1996. [*] If I were to randomize the order of point */
+/* insertion (I currently don't bother), their result combined with the */
+/* result of Leonidas J. Guibas, Donald E. Knuth, and Micha Sharir, */
+/* "Randomized Incremental Construction of Delaunay and Voronoi */
+/* Diagrams," Algorithmica 7(4):381-413, 1992, would yield an expected */
+/* O(n^{4/3}) bound on running time. */
+/* */
+/* The O(n log n) sweepline Delaunay triangulation algorithm is taken from */
+/* Steven Fortune, "A Sweepline Algorithm for Voronoi Diagrams", */
+/* Algorithmica 2(2):153-174, 1987. A random sample of edges on the */
+/* boundary of the triangulation are maintained in a splay tree for the */
+/* purpose of point location. Splay trees are described by Daniel */
+/* Dominic Sleator and Robert Endre Tarjan, "Self-Adjusting Binary Search */
+/* Trees," Journal of the ACM 32(3):652-686, July 1985. */
+/* */
+/* The algorithms for exact computation of the signs of determinants are */
+/* described in Jonathan Richard Shewchuk, "Adaptive Precision Floating- */
+/* Point Arithmetic and Fast Robust Geometric Predicates," Technical */
+/* Report CMU-CS-96-140, School of Computer Science, Carnegie Mellon */
+/* University, Pittsburgh, Pennsylvania, May 1996. [*] (Submitted to */
+/* Discrete & Computational Geometry.) An abbreviated version appears as */
+/* Jonathan Richard Shewchuk, "Robust Adaptive Floating-Point Geometric */
+/* Predicates," Proceedings of the Twelfth Annual Symposium on Computa- */
+/* tional Geometry, ACM, May 1996. [*] Many of the ideas for my exact */
+/* arithmetic routines originate with Douglas M. Priest, "Algorithms for */
+/* Arbitrary Precision Floating Point Arithmetic," Tenth Symposium on */
+/* Computer Arithmetic, 132-143, IEEE Computer Society Press, 1991. [*] */
+/* Many of the ideas for the correct evaluation of the signs of */
+/* determinants are taken from Steven Fortune and Christopher J. Van Wyk, */
+/* "Efficient Exact Arithmetic for Computational Geometry," Proceedings */
+/* of the Ninth Annual Symposium on Computational Geometry, ACM, */
+/* pp. 163-172, May 1993, and from Steven Fortune, "Numerical Stability */
+/* of Algorithms for 2D Delaunay Triangulations," International Journal */
+/* of Computational Geometry & Applications 5(1-2):193-213, March-June */
+/* 1995. */
+/* */
+/* For definitions of and results involving Delaunay triangulations, */
+/* constrained and conforming versions thereof, and other aspects of */
+/* triangular mesh generation, see the excellent survey by Marshall Bern */
+/* and David Eppstein, "Mesh Generation and Optimal Triangulation," in */
+/* Computing and Euclidean Geometry, Ding-Zhu Du and Frank Hwang, */
+/* editors, World Scientific, Singapore, pp. 23-90, 1992. */
+/* */
+/* The time for incrementally adding PSLG (planar straight line graph) */
+/* segments to create a constrained Delaunay triangulation is probably */
+/* O(n^2) per segment in the worst case and O(n) per edge in the common */
+/* case, where n is the number of triangles that intersect the segment */
+/* before it is inserted. This doesn't count point location, which can */
+/* be much more expensive. (This note does not apply to conforming */
+/* Delaunay triangulations, for which a different method is used to */
+/* insert segments.) */
+/* */
+/* The time for adding segments to a conforming Delaunay triangulation is */
+/* not clear, but does not depend upon n alone. In some cases, very */
+/* small features (like a point lying next to a segment) can cause a */
+/* single segment to be split an arbitrary number of times. Of course, */
+/* floating-point precision is a practical barrier to how much this can */
+/* happen. */
+/* */
+/* The time for deleting a point from a Delaunay triangulation is O(n^2) in */
+/* the worst case and O(n) in the common case, where n is the degree of */
+/* the point being deleted. I could improve this to expected O(n) time */
+/* by "inserting" the neighboring vertices in random order, but n is */
+/* usually quite small, so it's not worth the bother. (The O(n) time */
+/* for random insertion follows from L. Paul Chew, "Building Voronoi */
+/* Diagrams for Convex Polygons in Linear Expected Time," Technical */
+/* Report PCS-TR90-147, Department of Mathematics and Computer Science, */
+/* Dartmouth College, 1990. */
+/* */
+/* Ruppert's Delaunay refinement algorithm typically generates triangles */
+/* at a linear rate (constant time per triangle) after the initial */
+/* triangulation is formed. There may be pathological cases where more */
+/* time is required, but these never arise in practice. */
+/* */
+/* The segment intersection formulae are straightforward. If you want to */
+/* see them derived, see Franklin Antonio. "Faster Line Segment */
+/* Intersection." In Graphics Gems III (David Kirk, editor), pp. 199- */
+/* 202. Academic Press, Boston, 1992. */
+/* */
+/* If you make any improvements to this code, please please please let me */
+/* know, so that I may obtain the improvements. Even if you don't change */
+/* the code, I'd still love to hear what it's being used for. */
+/* */
+/* Disclaimer: Neither I nor Carnegie Mellon warrant this code in any way */
+/* whatsoever. This code is provided "as-is". Use at your own risk. */
+/* */
+/*****************************************************************************/
+
+/* For single precision (which will save some memory and reduce paging), */
+/* define the symbol SINGLE by using the -DSINGLE compiler switch or by */
+/* writing "#define SINGLE" below. */
+/* */
+/* For double precision (which will allow you to refine meshes to a smaller */
+/* edge length), leave SINGLE undefined. */
+/* */
+/* Double precision uses more memory, but improves the resolution of the */
+/* meshes you can generate with Triangle. It also reduces the likelihood */
+/* of a floating exception due to overflow. Finally, it is much faster */
+/* than single precision on 64-bit architectures like the DEC Alpha. I */
+/* recommend double precision unless you want to generate a mesh for which */
+/* you do not have enough memory. */
+
+#define SINGLE
+
+#ifdef SINGLE
+#define REAL float
+#else /* not SINGLE */
+#define REAL double
+#endif /* not SINGLE */
+
+/* If yours is not a Unix system, define the NO_TIMER compiler switch to */
+/* remove the Unix-specific timing code. */
+
+#define NO_TIMER
+
+/* To insert lots of self-checks for internal errors, define the SELF_CHECK */
+/* symbol. This will slow down the program significantly. It is best to */
+/* define the symbol using the -DSELF_CHECK compiler switch, but you could */
+/* write "#define SELF_CHECK" below. If you are modifying this code, I */
+/* recommend you turn self-checks on. */
+
+/* #define SELF_CHECK */
+
+/* To compile Triangle as a callable object library (triangle.o), define the */
+/* TRILIBRARY symbol. Read the file triangle.h for details on how to call */
+/* the procedure triangulate() that results. */
+
+#define TRILIBRARY
+
+/* It is possible to generate a smaller version of Triangle using one or */
+/* both of the following symbols. Define the REDUCED symbol to eliminate */
+/* all features that are primarily of research interest; specifically, the */
+/* -i, -F, -s, and -C switches. Define the CDT_ONLY symbol to eliminate */
+/* all meshing algorithms above and beyond constrained Delaunay */
+/* triangulation; specifically, the -r, -q, -a, -S, and -s switches. */
+/* These reductions are most likely to be useful when generating an object */
+/* library (triangle.o) by defining the TRILIBRARY symbol. */
+
+#define REDUCED
+#define CDT_ONLY
+
+/* On some machines, the exact arithmetic routines might be defeated by the */
+/* use of internal extended precision floating-point registers. Sometimes */
+/* this problem can be fixed by defining certain values to be volatile, */
+/* thus forcing them to be stored to memory and rounded off. This isn't */
+/* a great solution, though, as it slows Triangle down. */
+/* */
+/* To try this out, write "#define INEXACT volatile" below. Normally, */
+/* however, INEXACT should be defined to be nothing. ("#define INEXACT".) */
+
+#define INEXACT /* Nothing */
+/* #define INEXACT volatile */
+
+/* Maximum number of characters in a file name (including the null). */
+
+#define FILENAMESIZE 512
+
+/* Maximum number of characters in a line read from a file (including the */
+/* null). */
+
+#define INPUTLINESIZE 512
+
+/* For efficiency, a variety of data structures are allocated in bulk. The */
+/* following constants determine how many of each structure is allocated */
+/* at once. */
+
+#define TRIPERBLOCK 4092 /* Number of triangles allocated at once. */
+#define SHELLEPERBLOCK 508 /* Number of shell edges allocated at once. */
+#define POINTPERBLOCK 4092 /* Number of points allocated at once. */
+#define VIRUSPERBLOCK 1020 /* Number of virus triangles allocated at once. */
+/* Number of encroached segments allocated at once. */
+#define BADSEGMENTPERBLOCK 252
+/* Number of skinny triangles allocated at once. */
+#define BADTRIPERBLOCK 4092
+/* Number of splay tree nodes allocated at once. */
+#define SPLAYNODEPERBLOCK 508
+
+/* The point marker DEADPOINT is an arbitrary number chosen large enough to */
+/* (hopefully) not conflict with user boundary markers. Make sure that it */
+/* is small enough to fit into your machine's integer size. */
+
+#define DEADPOINT -1073741824
+
+/* The next line is used to outsmart some very stupid compilers. If your */
+/* compiler is smarter, feel free to replace the "int" with "void". */
+/* Not that it matters. */
+
+#define VOID int
+
+/* Two constants for algorithms based on random sampling. Both constants */
+/* have been chosen empirically to optimize their respective algorithms. */
+
+/* Used for the point location scheme of Mucke, Saias, and Zhu, to decide */
+/* how large a random sample of triangles to inspect. */
+#define SAMPLEFACTOR 11
+/* Used in Fortune's sweepline Delaunay algorithm to determine what fraction */
+/* of boundary edges should be maintained in the splay tree for point */
+/* location on the front. */
+#define SAMPLERATE 10
+
+/* A number that speaks for itself, every kissable digit. */
+
+#define PI 3.141592653589793238462643383279502884197169399375105820974944592308
+
+/* Another fave. */
+
+#define SQUAREROOTTWO 1.4142135623730950488016887242096980785696718753769480732
+
+/* And here's one for those of you who are intimidated by math. */
+
+#define ONETHIRD 0.333333333333333333333333333333333333333333333333333333333333
+
+#include
+#include
+#include
+#ifndef NO_TIMER
+#include
+#endif /* NO_TIMER */
+#ifdef TRILIBRARY
+#include "triangle.h"
+#endif /* TRILIBRARY */
+
+/* The following obscenity seems to be necessary to ensure that this program */
+/* will port to Dec Alphas running OSF/1, because their stdio.h file commits */
+/* the unpardonable sin of including stdlib.h. Hence, malloc(), free(), and */
+/* exit() may or may not already be defined at this point. I declare these */
+/* functions explicitly because some non-ANSI C compilers lack stdlib.h. */
+
+#ifndef _STDLIB_H_
+extern void *malloc();
+extern void free();
+extern void exit();
+extern double strtod();
+extern long strtol();
+#endif /* _STDLIB_H_ */
+
+/* A few forward declarations. */
+
+void poolrestart();
+#ifndef TRILIBRARY
+char *readline();
+char *findfield();
+#endif /* not TRILIBRARY */
+
+/* Labels that signify whether a record consists primarily of pointers or of */
+/* floating-point words. Used to make decisions about data alignment. */
+
+enum wordtype {POINTER, FLOATINGPOINT};
+
+/* Labels that signify the result of point location. The result of a */
+/* search indicates that the point falls in the interior of a triangle, on */
+/* an edge, on a vertex, or outside the mesh. */
+
+enum locateresult {INTRIANGLE, ONEDGE, ONVERTEX, OUTSIDE};
+
+/* Labels that signify the result of site insertion. The result indicates */
+/* that the point was inserted with complete success, was inserted but */
+/* encroaches on a segment, was not inserted because it lies on a segment, */
+/* or was not inserted because another point occupies the same location. */
+
+enum insertsiteresult {SUCCESSFULPOINT, ENCROACHINGPOINT, VIOLATINGPOINT,
+ DUPLICATEPOINT};
+
+/* Labels that signify the result of direction finding. The result */
+/* indicates that a segment connecting the two query points falls within */
+/* the direction triangle, along the left edge of the direction triangle, */
+/* or along the right edge of the direction triangle. */
+
+enum finddirectionresult {WITHIN, LEFTCOLLINEAR, RIGHTCOLLINEAR};
+
+/* Labels that signify the result of the circumcenter computation routine. */
+/* The return value indicates which edge of the triangle is shortest. */
+
+enum circumcenterresult {OPPOSITEORG, OPPOSITEDEST, OPPOSITEAPEX};
+
+/*****************************************************************************/
+/* */
+/* The basic mesh data structures */
+/* */
+/* There are three: points, triangles, and shell edges (abbreviated */
+/* `shelle'). These three data structures, linked by pointers, comprise */
+/* the mesh. A point simply represents a point in space and its properties.*/
+/* A triangle is a triangle. A shell edge is a special data structure used */
+/* to represent impenetrable segments in the mesh (including the outer */
+/* boundary, boundaries of holes, and internal boundaries separating two */
+/* triangulated regions). Shell edges represent boundaries defined by the */
+/* user that triangles may not lie across. */
+/* */
+/* A triangle consists of a list of three vertices, a list of three */
+/* adjoining triangles, a list of three adjoining shell edges (when shell */
+/* edges are used), an arbitrary number of optional user-defined floating- */
+/* point attributes, and an optional area constraint. The latter is an */
+/* upper bound on the permissible area of each triangle in a region, used */
+/* for mesh refinement. */
+/* */
+/* For a triangle on a boundary of the mesh, some or all of the neighboring */
+/* triangles may not be present. For a triangle in the interior of the */
+/* mesh, often no neighboring shell edges are present. Such absent */
+/* triangles and shell edges are never represented by NULL pointers; they */
+/* are represented by two special records: `dummytri', the triangle that */
+/* fills "outer space", and `dummysh', the omnipresent shell edge. */
+/* `dummytri' and `dummysh' are used for several reasons; for instance, */
+/* they can be dereferenced and their contents examined without causing the */
+/* memory protection exception that would occur if NULL were dereferenced. */
+/* */
+/* However, it is important to understand that a triangle includes other */
+/* information as well. The pointers to adjoining vertices, triangles, and */
+/* shell edges are ordered in a way that indicates their geometric relation */
+/* to each other. Furthermore, each of these pointers contains orientation */
+/* information. Each pointer to an adjoining triangle indicates which face */
+/* of that triangle is contacted. Similarly, each pointer to an adjoining */
+/* shell edge indicates which side of that shell edge is contacted, and how */
+/* the shell edge is oriented relative to the triangle. */
+/* */
+/* Shell edges are found abutting edges of triangles; either sandwiched */
+/* between two triangles, or resting against one triangle on an exterior */
+/* boundary or hole boundary. */
+/* */
+/* A shell edge consists of a list of two vertices, a list of two */
+/* adjoining shell edges, and a list of two adjoining triangles. One of */
+/* the two adjoining triangles may not be present (though there should */
+/* always be one), and neighboring shell edges might not be present. */
+/* Shell edges also store a user-defined integer "boundary marker". */
+/* Typically, this integer is used to indicate what sort of boundary */
+/* conditions are to be applied at that location in a finite element */
+/* simulation. */
+/* */
+/* Like triangles, shell edges maintain information about the relative */
+/* orientation of neighboring objects. */
+/* */
+/* Points are relatively simple. A point is a list of floating point */
+/* numbers, starting with the x, and y coordinates, followed by an */
+/* arbitrary number of optional user-defined floating-point attributes, */
+/* followed by an integer boundary marker. During the segment insertion */
+/* phase, there is also a pointer from each point to a triangle that may */
+/* contain it. Each pointer is not always correct, but when one is, it */
+/* speeds up segment insertion. These pointers are assigned values once */
+/* at the beginning of the segment insertion phase, and are not used or */
+/* updated at any other time. Edge swapping during segment insertion will */
+/* render some of them incorrect. Hence, don't rely upon them for */
+/* anything. For the most part, points do not have any information about */
+/* what triangles or shell edges they are linked to. */
+/* */
+/*****************************************************************************/
+
+/*****************************************************************************/
+/* */
+/* Handles */
+/* */
+/* The oriented triangle (`triedge') and oriented shell edge (`edge') data */
+/* structures defined below do not themselves store any part of the mesh. */
+/* The mesh itself is made of `triangle's, `shelle's, and `point's. */
+/* */
+/* Oriented triangles and oriented shell edges will usually be referred to */
+/* as "handles". A handle is essentially a pointer into the mesh; it */
+/* allows you to "hold" one particular part of the mesh. Handles are used */
+/* to specify the regions in which one is traversing and modifying the mesh.*/
+/* A single `triangle' may be held by many handles, or none at all. (The */
+/* latter case is not a memory leak, because the triangle is still */
+/* connected to other triangles in the mesh.) */
+/* */
+/* A `triedge' is a handle that holds a triangle. It holds a specific side */
+/* of the triangle. An `edge' is a handle that holds a shell edge. It */
+/* holds either the left or right side of the edge. */
+/* */
+/* Navigation about the mesh is accomplished through a set of mesh */
+/* manipulation primitives, further below. Many of these primitives take */
+/* a handle and produce a new handle that holds the mesh near the first */
+/* handle. Other primitives take two handles and glue the corresponding */
+/* parts of the mesh together. The exact position of the handles is */
+/* important. For instance, when two triangles are glued together by the */
+/* bond() primitive, they are glued by the sides on which the handles lie. */
+/* */
+/* Because points have no information about which triangles they are */
+/* attached to, I commonly represent a point by use of a handle whose */
+/* origin is the point. A single handle can simultaneously represent a */
+/* triangle, an edge, and a point. */
+/* */
+/*****************************************************************************/
+
+/* The triangle data structure. Each triangle contains three pointers to */
+/* adjoining triangles, plus three pointers to vertex points, plus three */
+/* pointers to shell edges (defined below; these pointers are usually */
+/* `dummysh'). It may or may not also contain user-defined attributes */
+/* and/or a floating-point "area constraint". It may also contain extra */
+/* pointers for nodes, when the user asks for high-order elements. */
+/* Because the size and structure of a `triangle' is not decided until */
+/* runtime, I haven't simply defined the type `triangle' to be a struct. */
+
+typedef REAL **triangle; /* Really: typedef triangle *triangle */
+
+/* An oriented triangle: includes a pointer to a triangle and orientation. */
+/* The orientation denotes an edge of the triangle. Hence, there are */
+/* three possible orientations. By convention, each edge is always */
+/* directed to point counterclockwise about the corresponding triangle. */
+
+struct triedge {
+ triangle *tri;
+ int orient; /* Ranges from 0 to 2. */
+};
+
+/* The shell data structure. Each shell edge contains two pointers to */
+/* adjoining shell edges, plus two pointers to vertex points, plus two */
+/* pointers to adjoining triangles, plus one shell marker. */
+
+typedef REAL **shelle; /* Really: typedef shelle *shelle */
+
+/* An oriented shell edge: includes a pointer to a shell edge and an */
+/* orientation. The orientation denotes a side of the edge. Hence, there */
+/* are two possible orientations. By convention, the edge is always */
+/* directed so that the "side" denoted is the right side of the edge. */
+
+struct edge {
+ shelle *sh;
+ int shorient; /* Ranges from 0 to 1. */
+};
+
+/* The point data structure. Each point is actually an array of REALs. */
+/* The number of REALs is unknown until runtime. An integer boundary */
+/* marker, and sometimes a pointer to a triangle, is appended after the */
+/* REALs. */
+
+typedef REAL *point;
+
+/* A queue used to store encroached segments. Each segment's vertices are */
+/* stored so that one can check whether a segment is still the same. */
+
+struct badsegment {
+ struct edge encsegment; /* An encroached segment. */
+ point segorg, segdest; /* The two vertices. */
+ struct badsegment *nextsegment; /* Pointer to next encroached segment. */
+};
+
+/* A queue used to store bad triangles. The key is the square of the cosine */
+/* of the smallest angle of the triangle. Each triangle's vertices are */
+/* stored so that one can check whether a triangle is still the same. */
+
+struct badface {
+ struct triedge badfacetri; /* A bad triangle. */
+ REAL key; /* cos^2 of smallest (apical) angle. */
+ point faceorg, facedest, faceapex; /* The three vertices. */
+ struct badface *nextface; /* Pointer to next bad triangle. */
+};
+
+/* A node in a heap used to store events for the sweepline Delaunay */
+/* algorithm. Nodes do not point directly to their parents or children in */
+/* the heap. Instead, each node knows its position in the heap, and can */
+/* look up its parent and children in a separate array. The `eventptr' */
+/* points either to a `point' or to a triangle (in encoded format, so that */
+/* an orientation is included). In the latter case, the origin of the */
+/* oriented triangle is the apex of a "circle event" of the sweepline */
+/* algorithm. To distinguish site events from circle events, all circle */
+/* events are given an invalid (smaller than `xmin') x-coordinate `xkey'. */
+
+struct event {
+ REAL xkey, ykey; /* Coordinates of the event. */
+ VOID *eventptr; /* Can be a point or the location of a circle event. */
+ int heapposition; /* Marks this event's position in the heap. */
+};
+
+/* A node in the splay tree. Each node holds an oriented ghost triangle */
+/* that represents a boundary edge of the growing triangulation. When a */
+/* circle event covers two boundary edges with a triangle, so that they */
+/* are no longer boundary edges, those edges are not immediately deleted */
+/* from the tree; rather, they are lazily deleted when they are next */
+/* encountered. (Since only a random sample of boundary edges are kept */
+/* in the tree, lazy deletion is faster.) `keydest' is used to verify */
+/* that a triangle is still the same as when it entered the splay tree; if */
+/* it has been rotated (due to a circle event), it no longer represents a */
+/* boundary edge and should be deleted. */
+
+struct splaynode {
+ struct triedge keyedge; /* Lprev of an edge on the front. */
+ point keydest; /* Used to verify that splay node is still live. */
+ struct splaynode *lchild, *rchild; /* Children in splay tree. */
+};
+
+/* A type used to allocate memory. firstblock is the first block of items. */
+/* nowblock is the block from which items are currently being allocated. */
+/* nextitem points to the next slab of free memory for an item. */
+/* deaditemstack is the head of a linked list (stack) of deallocated items */
+/* that can be recycled. unallocateditems is the number of items that */
+/* remain to be allocated from nowblock. */
+/* */
+/* Traversal is the process of walking through the entire list of items, and */
+/* is separate from allocation. Note that a traversal will visit items on */
+/* the "deaditemstack" stack as well as live items. pathblock points to */
+/* the block currently being traversed. pathitem points to the next item */
+/* to be traversed. pathitemsleft is the number of items that remain to */
+/* be traversed in pathblock. */
+/* */
+/* itemwordtype is set to POINTER or FLOATINGPOINT, and is used to suggest */
+/* what sort of word the record is primarily made up of. alignbytes */
+/* determines how new records should be aligned in memory. itembytes and */
+/* itemwords are the length of a record in bytes (after rounding up) and */
+/* words. itemsperblock is the number of items allocated at once in a */
+/* single block. items is the number of currently allocated items. */
+/* maxitems is the maximum number of items that have been allocated at */
+/* once; it is the current number of items plus the number of records kept */
+/* on deaditemstack. */
+
+struct memorypool {
+ VOID **firstblock, **nowblock;
+ VOID *nextitem;
+ VOID *deaditemstack;
+ VOID **pathblock;
+ VOID *pathitem;
+ enum wordtype itemwordtype;
+ int alignbytes;
+ int itembytes, itemwords;
+ int itemsperblock;
+ long items, maxitems;
+ int unallocateditems;
+ int pathitemsleft;
+};
+
+/* Variables used to allocate memory for triangles, shell edges, points, */
+/* viri (triangles being eaten), bad (encroached) segments, bad (skinny */
+/* or too large) triangles, and splay tree nodes. */
+
+static struct memorypool triangles;
+static struct memorypool shelles;
+static struct memorypool points;
+static struct memorypool viri;
+static struct memorypool badsegments;
+static struct memorypool badtriangles;
+static struct memorypool splaynodes;
+
+/* Variables that maintain the bad triangle queues. The tails are pointers */
+/* to the pointers that have to be filled in to enqueue an item. */
+
+static struct badface *queuefront[64];
+static struct badface **queuetail[64];
+
+static REAL xmin, xmax, ymin, ymax; /* x and y bounds. */
+static REAL xminextreme; /* Nonexistent x value used as a flag in sweepline. */
+static int inpoints; /* Number of input points. */
+static int inelements; /* Number of input triangles. */
+static int insegments; /* Number of input segments. */
+static int holes; /* Number of input holes. */
+static int regions; /* Number of input regions. */
+static long edges; /* Number of output edges. */
+static int mesh_dim; /* Dimension (ought to be 2). */
+static int nextras; /* Number of attributes per point. */
+static int eextras; /* Number of attributes per triangle. */
+static long hullsize; /* Number of edges of convex hull. */
+static int triwords; /* Total words per triangle. */
+static int shwords; /* Total words per shell edge. */
+static int pointmarkindex; /* Index to find boundary marker of a point. */
+static int point2triindex; /* Index to find a triangle adjacent to a point. */
+static int highorderindex; /* Index to find extra nodes for high-order elements. */
+static int elemattribindex; /* Index to find attributes of a triangle. */
+static int areaboundindex; /* Index to find area bound of a triangle. */
+static int checksegments; /* Are there segments in the triangulation yet? */
+static int readnodefile; /* Has a .node file been read? */
+static long samples; /* Number of random samples for point location. */
+static unsigned long randomseed; /* Current random number seed. */
+
+static REAL splitter; /* Used to split REAL factors for exact multiplication. */
+static REAL epsilon; /* Floating-point machine epsilon. */
+static REAL resulterrbound;
+static REAL ccwerrboundA, ccwerrboundB, ccwerrboundC;
+static REAL iccerrboundA, iccerrboundB, iccerrboundC;
+
+static long incirclecount; /* Number of incircle tests performed. */
+static long counterclockcount; /* Number of counterclockwise tests performed. */
+static long hyperbolacount; /* Number of right-of-hyperbola tests performed. */
+static long circumcentercount; /* Number of circumcenter calculations performed. */
+static long circletopcount; /* Number of circle top calculations performed. */
+
+/* Switches for the triangulator. */
+/* poly: -p switch. refine: -r switch. */
+/* quality: -q switch. */
+/* minangle: minimum angle bound, specified after -q switch. */
+/* goodangle: cosine squared of minangle. */
+/* vararea: -a switch without number. */
+/* fixedarea: -a switch with number. */
+/* maxarea: maximum area bound, specified after -a switch. */
+/* regionattrib: -A switch. convex: -c switch. */
+/* firstnumber: inverse of -z switch. All items are numbered starting */
+/* from firstnumber. */
+/* edgesout: -e switch. voronoi: -v switch. */
+/* neighbors: -n switch. geomview: -g switch. */
+/* nobound: -B switch. nopolywritten: -P switch. */
+/* nonodewritten: -N switch. noelewritten: -E switch. */
+/* noiterationnum: -I switch. noholes: -O switch. */
+/* noexact: -X switch. */
+/* order: element order, specified after -o switch. */
+/* nobisect: count of how often -Y switch is selected. */
+/* steiner: maximum number of Steiner points, specified after -S switch. */
+/* steinerleft: number of Steiner points not yet used. */
+/* incremental: -i switch. sweepline: -F switch. */
+/* dwyer: inverse of -l switch. */
+/* splitseg: -s switch. */
+/* docheck: -C switch. */
+/* quiet: -Q switch. verbose: count of how often -V switch is selected. */
+/* useshelles: -p, -r, -q, or -c switch; determines whether shell edges */
+/* are used at all. */
+/* */
+/* Read the instructions to find out the meaning of these switches. */
+
+static int poly, refine, quality, vararea, fixedarea, regionattrib, convex;
+static int firstnumber;
+static int edgesout, voronoi, neighbors, geomview;
+static int nobound, nopolywritten, nonodewritten, noelewritten, noiterationnum;
+static int noholes, noexact;
+static int incremental, sweepline, dwyer;
+static int splitseg;
+static int docheck;
+static int quiet, verbose;
+static int useshelles;
+static int order;
+static int nobisect;
+static int steiner, steinerleft;
+static REAL minangle, goodangle;
+static REAL maxarea;
+
+/* Variables for file names. */
+
+#ifndef TRILIBRARY
+char innodefilename[FILENAMESIZE];
+char inelefilename[FILENAMESIZE];
+char inpolyfilename[FILENAMESIZE];
+char areafilename[FILENAMESIZE];
+char outnodefilename[FILENAMESIZE];
+char outelefilename[FILENAMESIZE];
+char outpolyfilename[FILENAMESIZE];
+char edgefilename[FILENAMESIZE];
+char vnodefilename[FILENAMESIZE];
+char vedgefilename[FILENAMESIZE];
+char neighborfilename[FILENAMESIZE];
+char offfilename[FILENAMESIZE];
+#endif /* not TRILIBRARY */
+
+/* Triangular bounding box points. */
+
+static point infpoint1, infpoint2, infpoint3;
+
+/* Pointer to the `triangle' that occupies all of "outer space". */
+
+static triangle *dummytri;
+static triangle *dummytribase; /* Keep base address so we can free() it later. */
+
+/* Pointer to the omnipresent shell edge. Referenced by any triangle or */
+/* shell edge that isn't really connected to a shell edge at that */
+/* location. */
+
+static shelle *dummysh;
+static shelle *dummyshbase; /* Keep base address so we can free() it later. */
+
+/* Pointer to a recently visited triangle. Improves point location if */
+/* proximate points are inserted sequentially. */
+
+static struct triedge recenttri;
+
+/*****************************************************************************/
+/* */
+/* Mesh manipulation primitives. Each triangle contains three pointers to */
+/* other triangles, with orientations. Each pointer points not to the */
+/* first byte of a triangle, but to one of the first three bytes of a */
+/* triangle. It is necessary to extract both the triangle itself and the */
+/* orientation. To save memory, I keep both pieces of information in one */
+/* pointer. To make this possible, I assume that all triangles are aligned */
+/* to four-byte boundaries. The `decode' routine below decodes a pointer, */
+/* extracting an orientation (in the range 0 to 2) and a pointer to the */
+/* beginning of a triangle. The `encode' routine compresses a pointer to a */
+/* triangle and an orientation into a single pointer. My assumptions that */
+/* triangles are four-byte-aligned and that the `unsigned long' type is */
+/* long enough to hold a pointer are two of the few kludges in this program.*/
+/* */
+/* Shell edges are manipulated similarly. A pointer to a shell edge */
+/* carries both an address and an orientation in the range 0 to 1. */
+/* */
+/* The other primitives take an oriented triangle or oriented shell edge, */
+/* and return an oriented triangle or oriented shell edge or point; or they */
+/* change the connections in the data structure. */
+/* */
+/*****************************************************************************/
+
+/********* Mesh manipulation primitives begin here *********/
+/** **/
+/** **/
+
+/* Fast lookup arrays to speed some of the mesh manipulation primitives. */
+
+int plus1mod3[3] = {1, 2, 0};
+int minus1mod3[3] = {2, 0, 1};
+
+/********* Primitives for triangles *********/
+/* */
+/* */
+
+/* decode() converts a pointer to an oriented triangle. The orientation is */
+/* extracted from the two least significant bits of the pointer. */
+
+#define decode(ptr, triedge) \
+ (triedge).orient = (int) ((unsigned long) (ptr) & (unsigned long) 3l); \
+ (triedge).tri = (triangle *) \
+ ((unsigned long) (ptr) ^ (unsigned long) (triedge).orient)
+
+/* encode() compresses an oriented triangle into a single pointer. It */
+/* relies on the assumption that all triangles are aligned to four-byte */
+/* boundaries, so the two least significant bits of (triedge).tri are zero.*/
+
+#define encode(triedge) \
+ (triangle) ((unsigned long) (triedge).tri | (unsigned long) (triedge).orient)
+
+/* The following edge manipulation primitives are all described by Guibas */
+/* and Stolfi. However, they use an edge-based data structure, whereas I */
+/* am using a triangle-based data structure. */
+
+/* sym() finds the abutting triangle, on the same edge. Note that the */
+/* edge direction is necessarily reversed, because triangle/edge handles */
+/* are always directed counterclockwise around the triangle. */
+
+#define sym(triedge1, triedge2) \
+ ptr = (triedge1).tri[(triedge1).orient]; \
+ decode(ptr, triedge2);
+
+#define symself(triedge) \
+ ptr = (triedge).tri[(triedge).orient]; \
+ decode(ptr, triedge);
+
+/* lnext() finds the next edge (counterclockwise) of a triangle. */
+
+#define lnext(triedge1, triedge2) \
+ (triedge2).tri = (triedge1).tri; \
+ (triedge2).orient = plus1mod3[(triedge1).orient]
+
+#define lnextself(triedge) \
+ (triedge).orient = plus1mod3[(triedge).orient]
+
+/* lprev() finds the previous edge (clockwise) of a triangle. */
+
+#define lprev(triedge1, triedge2) \
+ (triedge2).tri = (triedge1).tri; \
+ (triedge2).orient = minus1mod3[(triedge1).orient]
+
+#define lprevself(triedge) \
+ (triedge).orient = minus1mod3[(triedge).orient]
+
+/* onext() spins counterclockwise around a point; that is, it finds the next */
+/* edge with the same origin in the counterclockwise direction. This edge */
+/* will be part of a different triangle. */
+
+#define onext(triedge1, triedge2) \
+ lprev(triedge1, triedge2); \
+ symself(triedge2);
+
+#define onextself(triedge) \
+ lprevself(triedge); \
+ symself(triedge);
+
+/* oprev() spins clockwise around a point; that is, it finds the next edge */
+/* with the same origin in the clockwise direction. This edge will be */
+/* part of a different triangle. */
+
+#define oprev(triedge1, triedge2) \
+ sym(triedge1, triedge2); \
+ lnextself(triedge2);
+
+#define oprevself(triedge) \
+ symself(triedge); \
+ lnextself(triedge);
+
+/* dnext() spins counterclockwise around a point; that is, it finds the next */
+/* edge with the same destination in the counterclockwise direction. This */
+/* edge will be part of a different triangle. */
+
+#define dnext(triedge1, triedge2) \
+ sym(triedge1, triedge2); \
+ lprevself(triedge2);
+
+#define dnextself(triedge) \
+ symself(triedge); \
+ lprevself(triedge);
+
+/* dprev() spins clockwise around a point; that is, it finds the next edge */
+/* with the same destination in the clockwise direction. This edge will */
+/* be part of a different triangle. */
+
+#define dprev(triedge1, triedge2) \
+ lnext(triedge1, triedge2); \
+ symself(triedge2);
+
+#define dprevself(triedge) \
+ lnextself(triedge); \
+ symself(triedge);
+
+/* rnext() moves one edge counterclockwise about the adjacent triangle. */
+/* (It's best understood by reading Guibas and Stolfi. It involves */
+/* changing triangles twice.) */
+
+#define rnext(triedge1, triedge2) \
+ sym(triedge1, triedge2); \
+ lnextself(triedge2); \
+ symself(triedge2);
+
+#define rnextself(triedge) \
+ symself(triedge); \
+ lnextself(triedge); \
+ symself(triedge);
+
+/* rnext() moves one edge clockwise about the adjacent triangle. */
+/* (It's best understood by reading Guibas and Stolfi. It involves */
+/* changing triangles twice.) */
+
+#define rprev(triedge1, triedge2) \
+ sym(triedge1, triedge2); \
+ lprevself(triedge2); \
+ symself(triedge2);
+
+#define rprevself(triedge) \
+ symself(triedge); \
+ lprevself(triedge); \
+ symself(triedge);
+
+/* These primitives determine or set the origin, destination, or apex of a */
+/* triangle. */
+
+#define org(triedge, pointptr) \
+ pointptr = (point) (triedge).tri[plus1mod3[(triedge).orient] + 3]
+
+#define dest(triedge, pointptr) \
+ pointptr = (point) (triedge).tri[minus1mod3[(triedge).orient] + 3]
+
+#define apex(triedge, pointptr) \
+ pointptr = (point) (triedge).tri[(triedge).orient + 3]
+
+#define setorg(triedge, pointptr) \
+ (triedge).tri[plus1mod3[(triedge).orient] + 3] = (triangle) pointptr
+
+#define setdest(triedge, pointptr) \
+ (triedge).tri[minus1mod3[(triedge).orient] + 3] = (triangle) pointptr
+
+#define setapex(triedge, pointptr) \
+ (triedge).tri[(triedge).orient + 3] = (triangle) pointptr
+
+#define setvertices2null(triedge) \
+ (triedge).tri[3] = (triangle) NULL; \
+ (triedge).tri[4] = (triangle) NULL; \
+ (triedge).tri[5] = (triangle) NULL;
+
+/* Bond two triangles together. */
+
+#define bond(triedge1, triedge2) \
+ (triedge1).tri[(triedge1).orient] = encode(triedge2); \
+ (triedge2).tri[(triedge2).orient] = encode(triedge1)
+
+/* Dissolve a bond (from one side). Note that the other triangle will still */
+/* think it's connected to this triangle. Usually, however, the other */
+/* triangle is being deleted entirely, or bonded to another triangle, so */
+/* it doesn't matter. */
+
+#define dissolve(triedge) \
+ (triedge).tri[(triedge).orient] = (triangle) dummytri
+
+/* Copy a triangle/edge handle. */
+
+#define triedgecopy(triedge1, triedge2) \
+ (triedge2).tri = (triedge1).tri; \
+ (triedge2).orient = (triedge1).orient
+
+/* Test for equality of triangle/edge handles. */
+
+#define triedgeequal(triedge1, triedge2) \
+ (((triedge1).tri == (triedge2).tri) && \
+ ((triedge1).orient == (triedge2).orient))
+
+/* Primitives to infect or cure a triangle with the virus. These rely on */
+/* the assumption that all shell edges are aligned to four-byte boundaries.*/
+
+#define infect(triedge) \
+ (triedge).tri[6] = (triangle) \
+ ((unsigned long) (triedge).tri[6] | (unsigned long) 2l)
+
+#define uninfect(triedge) \
+ (triedge).tri[6] = (triangle) \
+ ((unsigned long) (triedge).tri[6] & ~ (unsigned long) 2l)
+
+/* Test a triangle for viral infection. */
+
+#define infected(triedge) \
+ (((unsigned long) (triedge).tri[6] & (unsigned long) 2l) != 0)
+
+/* Check or set a triangle's attributes. */
+
+#define elemattribute(triedge, attnum) \
+ ((REAL *) (triedge).tri)[elemattribindex + (attnum)]
+
+#define setelemattribute(triedge, attnum, value) \
+ ((REAL *) (triedge).tri)[elemattribindex + (attnum)] = (REAL)value
+
+/* Check or set a triangle's maximum area bound. */
+
+#define areabound(triedge) ((REAL *) (triedge).tri)[areaboundindex]
+
+#define setareabound(triedge, value) \
+ ((REAL *) (triedge).tri)[areaboundindex] = (REAL)value
+
+/********* Primitives for shell edges *********/
+/* */
+/* */
+
+/* sdecode() converts a pointer to an oriented shell edge. The orientation */
+/* is extracted from the least significant bit of the pointer. The two */
+/* least significant bits (one for orientation, one for viral infection) */
+/* are masked out to produce the real pointer. */
+
+#define sdecode(sptr, edge) \
+ (edge).shorient = (int) ((unsigned long) (sptr) & (unsigned long) 1l); \
+ (edge).sh = (shelle *) \
+ ((unsigned long) (sptr) & ~ (unsigned long) 3l)
+
+/* sencode() compresses an oriented shell edge into a single pointer. It */
+/* relies on the assumption that all shell edges are aligned to two-byte */
+/* boundaries, so the least significant bit of (edge).sh is zero. */
+
+#define sencode(edge) \
+ (shelle) ((unsigned long) (edge).sh | (unsigned long) (edge).shorient)
+
+/* ssym() toggles the orientation of a shell edge. */
+
+#define ssym(edge1, edge2) \
+ (edge2).sh = (edge1).sh; \
+ (edge2).shorient = 1 - (edge1).shorient
+
+#define ssymself(edge) \
+ (edge).shorient = 1 - (edge).shorient
+
+/* spivot() finds the other shell edge (from the same segment) that shares */
+/* the same origin. */
+
+#define spivot(edge1, edge2) \
+ sptr = (edge1).sh[(edge1).shorient]; \
+ sdecode(sptr, edge2)
+
+#define spivotself(edge) \
+ sptr = (edge).sh[(edge).shorient]; \
+ sdecode(sptr, edge)
+
+/* snext() finds the next shell edge (from the same segment) in sequence; */
+/* one whose origin is the input shell edge's destination. */
+
+#define snext(edge1, edge2) \
+ sptr = (edge1).sh[1 - (edge1).shorient]; \
+ sdecode(sptr, edge2)
+
+#define snextself(edge) \
+ sptr = (edge).sh[1 - (edge).shorient]; \
+ sdecode(sptr, edge)
+
+/* These primitives determine or set the origin or destination of a shell */
+/* edge. */
+
+#define sorg(edge, pointptr) \
+ pointptr = (point) (edge).sh[2 + (edge).shorient]
+
+#define sdest(edge, pointptr) \
+ pointptr = (point) (edge).sh[3 - (edge).shorient]
+
+#define setsorg(edge, pointptr) \
+ (edge).sh[2 + (edge).shorient] = (shelle) pointptr
+
+#define setsdest(edge, pointptr) \
+ (edge).sh[3 - (edge).shorient] = (shelle) pointptr
+
+/* These primitives read or set a shell marker. Shell markers are used to */
+/* hold user boundary information. */
+
+#define mark(edge) (* (int *) ((edge).sh + 6))
+
+#define setmark(edge, value) \
+ * (int *) ((edge).sh + 6) = value
+
+/* Bond two shell edges together. */
+
+#define sbond(edge1, edge2) \
+ (edge1).sh[(edge1).shorient] = sencode(edge2); \
+ (edge2).sh[(edge2).shorient] = sencode(edge1)
+
+/* Dissolve a shell edge bond (from one side). Note that the other shell */
+/* edge will still think it's connected to this shell edge. */
+
+#define sdissolve(edge) \
+ (edge).sh[(edge).shorient] = (shelle) dummysh
+
+/* Copy a shell edge. */
+
+#define shellecopy(edge1, edge2) \
+ (edge2).sh = (edge1).sh; \
+ (edge2).shorient = (edge1).shorient
+
+/* Test for equality of shell edges. */
+
+#define shelleequal(edge1, edge2) \
+ (((edge1).sh == (edge2).sh) && \
+ ((edge1).shorient == (edge2).shorient))
+
+/********* Primitives for interacting triangles and shell edges *********/
+/* */
+/* */
+
+/* tspivot() finds a shell edge abutting a triangle. */
+
+#define tspivot(triedge, edge) \
+ sptr = (shelle) (triedge).tri[6 + (triedge).orient]; \
+ sdecode(sptr, edge)
+
+/* stpivot() finds a triangle abutting a shell edge. It requires that the */
+/* variable `ptr' of type `triangle' be defined. */
+
+#define stpivot(edge, triedge) \
+ ptr = (triangle) (edge).sh[4 + (edge).shorient]; \
+ decode(ptr, triedge)
+
+/* Bond a triangle to a shell edge. */
+
+#define tsbond(triedge, edge) \
+ (triedge).tri[6 + (triedge).orient] = (triangle) sencode(edge); \
+ (edge).sh[4 + (edge).shorient] = (shelle) encode(triedge)
+
+/* Dissolve a bond (from the triangle side). */
+
+#define tsdissolve(triedge) \
+ (triedge).tri[6 + (triedge).orient] = (triangle) dummysh
+
+/* Dissolve a bond (from the shell edge side). */
+
+#define stdissolve(edge) \
+ (edge).sh[4 + (edge).shorient] = (shelle) dummytri
+
+/********* Primitives for points *********/
+/* */
+/* */
+
+#define pointmark(pt) ((int *) (pt))[pointmarkindex]
+
+#define setpointmark(pt, value) \
+ ((int *) (pt))[pointmarkindex] = value
+
+#define point2tri(pt) ((triangle *) (pt))[point2triindex]
+
+#define setpoint2tri(pt, value) \
+ ((triangle *) (pt))[point2triindex] = value
+
+/** **/
+/** **/
+/********* Mesh manipulation primitives end here *********/
+
+/********* User interaction routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* syntax() Print list of command line switches. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+void syntax()
+{
+#ifdef CDT_ONLY
+#ifdef REDUCED
+ printf("triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n");
+#else /* not REDUCED */
+ printf("triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n");
+#endif /* not REDUCED */
+#else /* not CDT_ONLY */
+#ifdef REDUCED
+ printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n");
+#else /* not REDUCED */
+ printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n");
+#endif /* not REDUCED */
+#endif /* not CDT_ONLY */
+
+ printf(" -p Triangulates a Planar Straight Line Graph (.poly file).\n");
+#ifndef CDT_ONLY
+ printf(" -r Refines a previously generated mesh.\n");
+ printf(
+ " -q Quality mesh generation. A minimum angle may be specified.\n");
+ printf(" -a Applies a maximum triangle area constraint.\n");
+#endif /* not CDT_ONLY */
+ printf(
+ " -A Applies attributes to identify elements in certain regions.\n");
+ printf(" -c Encloses the convex hull with segments.\n");
+ printf(" -e Generates an edge list.\n");
+ printf(" -v Generates a Voronoi diagram.\n");
+ printf(" -n Generates a list of triangle neighbors.\n");
+ printf(" -g Generates an .off file for Geomview.\n");
+ printf(" -B Suppresses output of boundary information.\n");
+ printf(" -P Suppresses output of .poly file.\n");
+ printf(" -N Suppresses output of .node file.\n");
+ printf(" -E Suppresses output of .ele file.\n");
+ printf(" -I Suppresses mesh iteration numbers.\n");
+ printf(" -O Ignores holes in .poly file.\n");
+ printf(" -X Suppresses use of exact arithmetic.\n");
+ printf(" -z Numbers all items starting from zero (rather than one).\n");
+ printf(" -o2 Generates second-order subparametric elements.\n");
+#ifndef CDT_ONLY
+ printf(" -Y Suppresses boundary segment splitting.\n");
+ printf(" -S Specifies maximum number of added Steiner points.\n");
+#endif /* not CDT_ONLY */
+#ifndef REDUCED
+ printf(" -i Uses incremental method, rather than divide-and-conquer.\n");
+ printf(" -F Uses Fortune's sweepline algorithm, rather than d-and-c.\n");
+#endif /* not REDUCED */
+ printf(" -l Uses vertical cuts only, rather than alternating cuts.\n");
+#ifndef REDUCED
+#ifndef CDT_ONLY
+ printf(
+ " -s Force segments into mesh by splitting (instead of using CDT).\n");
+#endif /* not CDT_ONLY */
+ printf(" -C Check consistency of final mesh.\n");
+#endif /* not REDUCED */
+ printf(" -Q Quiet: No terminal output except errors.\n");
+ printf(" -V Verbose: Detailed information on what I'm doing.\n");
+ printf(" -h Help: Detailed instructions for Triangle.\n");
+ exit(0);
+}
+
+#endif /* not TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* info() Print out complete instructions. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+void info()
+{
+ printf("Triangle\n");
+ printf(
+"A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.\n");
+ printf("Version 1.3\n\n");
+ printf(
+"Copyright 1996 Jonathan Richard Shewchuk (bugs/comments to jrs@cs.cmu.edu)\n"
+);
+ printf("School of Computer Science / Carnegie Mellon University\n");
+ printf("5000 Forbes Avenue / Pittsburgh, Pennsylvania 15213-3891\n");
+ printf(
+"Created as part of the Archimedes project (tools for parallel FEM).\n");
+ printf(
+"Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.\n");
+ printf("There is no warranty whatsoever. Use at your own risk.\n");
+#ifdef SINGLE
+ printf("This executable is compiled for single precision arithmetic.\n\n\n");
+#else /* not SINGLE */
+ printf("This executable is compiled for double precision arithmetic.\n\n\n");
+#endif /* not SINGLE */
+ printf(
+"Triangle generates exact Delaunay triangulations, constrained Delaunay\n");
+ printf(
+"triangulations, and quality conforming Delaunay triangulations. The latter\n"
+);
+ printf(
+"can be generated with no small angles, and are thus suitable for finite\n");
+ printf(
+"element analysis. If no command line switches are specified, your .node\n");
+ printf(
+"input file will be read, and the Delaunay triangulation will be returned in\n"
+);
+ printf(".node and .ele output files. The command syntax is:\n\n");
+#ifdef CDT_ONLY
+#ifdef REDUCED
+ printf("triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n\n");
+#else /* not REDUCED */
+ printf("triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n\n");
+#endif /* not REDUCED */
+#else /* not CDT_ONLY */
+#ifdef REDUCED
+ printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n\n");
+#else /* not REDUCED */
+ printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n\n");
+#endif /* not REDUCED */
+#endif /* not CDT_ONLY */
+ printf(
+"Underscores indicate that numbers may optionally follow certain switches;\n");
+ printf(
+"do not leave any space between a switch and its numeric parameter.\n");
+ printf(
+"input_file must be a file with extension .node, or extension .poly if the\n");
+ printf(
+"-p switch is used. If -r is used, you must supply .node and .ele files,\n");
+ printf(
+"and possibly a .poly file and .area file as well. The formats of these\n");
+ printf("files are described below.\n\n");
+ printf("Command Line Switches:\n\n");
+ printf(
+" -p Reads a Planar Straight Line Graph (.poly file), which can specify\n"
+);
+ printf(
+" points, segments, holes, and regional attributes and area\n");
+ printf(
+" constraints. Will generate a constrained Delaunay triangulation\n");
+ printf(
+" fitting the input; or, if -s, -q, or -a is used, a conforming\n");
+ printf(
+" Delaunay triangulation. If -p is not used, Triangle reads a .node\n"
+);
+ printf(" file by default.\n");
+ printf(
+" -r Refines a previously generated mesh. The mesh is read from a .node\n"
+);
+ printf(
+" file and an .ele file. If -p is also used, a .poly file is read\n");
+ printf(
+" and used to constrain edges in the mesh. Further details on\n");
+ printf(" refinement are given below.\n");
+ printf(
+" -q Quality mesh generation by Jim Ruppert's Delaunay refinement\n");
+ printf(
+" algorithm. Adds points to the mesh to ensure that no angles\n");
+ printf(
+" smaller than 20 degrees occur. An alternative minimum angle may be\n"
+);
+ printf(
+" specified after the `q'. If the minimum angle is 20.7 degrees or\n");
+ printf(
+" smaller, the triangulation algorithm is theoretically guaranteed to\n"
+);
+ printf(
+" terminate (assuming infinite precision arithmetic - Triangle may\n");
+ printf(
+" fail to terminate if you run out of precision). In practice, the\n");
+ printf(
+" algorithm often succeeds for minimum angles up to 33.8 degrees.\n");
+ printf(
+" For highly refined meshes, however, it may be necessary to reduce\n");
+ printf(
+" the minimum angle to well below 20 to avoid problems associated\n");
+ printf(
+" with insufficient floating-point precision. The specified angle\n");
+ printf(" may include a decimal point.\n");
+ printf(
+" -a Imposes a maximum triangle area. If a number follows the `a', no\n");
+ printf(
+" triangle will be generated whose area is larger than that number.\n");
+ printf(
+" If no number is specified, an .area file (if -r is used) or .poly\n");
+ printf(
+" file (if -r is not used) specifies a number of maximum area\n");
+ printf(
+" constraints. An .area file contains a separate area constraint for\n"
+);
+ printf(
+" each triangle, and is useful for refining a finite element mesh\n");
+ printf(
+" based on a posteriori error estimates. A .poly file can optionally\n"
+);
+ printf(
+" contain an area constraint for each segment-bounded region, thereby\n"
+);
+ printf(
+" enforcing triangle densities in a first triangulation. You can\n");
+ printf(
+" impose both a fixed area constraint and a varying area constraint\n");
+ printf(
+" by invoking the -a switch twice, once with and once without a\n");
+ printf(
+" number following. Each area specified may include a decimal point.\n"
+);
+ printf(
+" -A Assigns an additional attribute to each triangle that identifies\n");
+ printf(
+" what segment-bounded region each triangle belongs to. Attributes\n");
+ printf(
+" are assigned to regions by the .poly file. If a region is not\n");
+ printf(
+" explicitly marked by the .poly file, triangles in that region are\n");
+ printf(
+" assigned an attribute of zero. The -A switch has an effect only\n");
+ printf(" when the -p switch is used and the -r switch is not.\n");
+ printf(
+" -c Creates segments on the convex hull of the triangulation. If you\n");
+ printf(
+" are triangulating a point set, this switch causes a .poly file to\n");
+ printf(
+" be written, containing all edges in the convex hull. (By default,\n"
+);
+ printf(
+" a .poly file is written only if a .poly file is read.) If you are\n"
+);
+ printf(
+" triangulating a PSLG, this switch specifies that the interior of\n");
+ printf(
+" the convex hull of the PSLG should be triangulated. If you do not\n"
+);
+ printf(
+" use this switch when triangulating a PSLG, it is assumed that you\n");
+ printf(
+" have identified the region to be triangulated by surrounding it\n");
+ printf(
+" with segments of the input PSLG. Beware: if you are not careful,\n"
+);
+ printf(
+" this switch can cause the introduction of an extremely thin angle\n");
+ printf(
+" between a PSLG segment and a convex hull segment, which can cause\n");
+ printf(
+" overrefinement or failure if Triangle runs out of precision. If\n");
+ printf(
+" you are refining a mesh, the -c switch works differently; it\n");
+ printf(
+" generates the set of boundary edges of the mesh, rather than the\n");
+ printf(" convex hull.\n");
+ printf(
+" -e Outputs (to an .edge file) a list of edges of the triangulation.\n");
+ printf(
+" -v Outputs the Voronoi diagram associated with the triangulation.\n");
+ printf(" Does not attempt to detect degeneracies.\n");
+ printf(
+" -n Outputs (to a .neigh file) a list of triangles neighboring each\n");
+ printf(" triangle.\n");
+ printf(
+" -g Outputs the mesh to an Object File Format (.off) file, suitable for\n"
+);
+ printf(" viewing with the Geometry Center's Geomview package.\n");
+ printf(
+" -B No boundary markers in the output .node, .poly, and .edge output\n");
+ printf(
+" files. See the detailed discussion of boundary markers below.\n");
+ printf(
+" -P No output .poly file. Saves disk space, but you lose the ability\n");
+ printf(
+" to impose segment constraints on later refinements of the mesh.\n");
+ printf(" -N No output .node file.\n");
+ printf(" -E No output .ele file.\n");
+ printf(
+" -I No iteration numbers. Suppresses the output of .node and .poly\n");
+ printf(
+" files, so your input files won't be overwritten. (If your input is\n"
+);
+ printf(
+" a .poly file only, a .node file will be written.) Cannot be used\n");
+ printf(
+" with the -r switch, because that would overwrite your input .ele\n");
+ printf(
+" file. Shouldn't be used with the -s, -q, or -a switch if you are\n");
+ printf(
+" using a .node file for input, because no .node file will be\n");
+ printf(" written, so there will be no record of any added points.\n");
+ printf(" -O No holes. Ignores the holes in the .poly file.\n");
+ printf(
+" -X No exact arithmetic. Normally, Triangle uses exact floating-point\n"
+);
+ printf(
+" arithmetic for certain tests if it thinks the inexact tests are not\n"
+);
+ printf(
+" accurate enough. Exact arithmetic ensures the robustness of the\n");
+ printf(
+" triangulation algorithms, despite floating-point roundoff error.\n");
+ printf(
+" Disabling exact arithmetic with the -X switch will cause a small\n");
+ printf(
+" improvement in speed and create the possibility (albeit small) that\n"
+);
+ printf(
+" Triangle will fail to produce a valid mesh. Not recommended.\n");
+ printf(
+" -z Numbers all items starting from zero (rather than one). Note that\n"
+);
+ printf(
+" this switch is normally overrided by the value used to number the\n");
+ printf(
+" first point of the input .node or .poly file. However, this switch\n"
+);
+ printf(" is useful when calling Triangle from another program.\n");
+ printf(
+" -o2 Generates second-order subparametric elements with six nodes each.\n"
+);
+ printf(
+" -Y No new points on the boundary. This switch is useful when the mesh\n"
+);
+ printf(
+" boundary must be preserved so that it conforms to some adjacent\n");
+ printf(
+" mesh. Be forewarned that you will probably sacrifice some of the\n");
+ printf(
+" quality of the mesh; Triangle will try, but the resulting mesh may\n"
+);
+ printf(
+" contain triangles of poor aspect ratio. Works well if all the\n");
+ printf(
+" boundary points are closely spaced. Specify this switch twice\n");
+ printf(
+" (`-YY') to prevent all segment splitting, including internal\n");
+ printf(" boundaries.\n");
+ printf(
+" -S Specifies the maximum number of Steiner points (points that are not\n"
+);
+ printf(
+" in the input, but are added to meet the constraints of minimum\n");
+ printf(
+" angle and maximum area). The default is to allow an unlimited\n");
+ printf(
+" number. If you specify this switch with no number after it,\n");
+ printf(
+" the limit is set to zero. Triangle always adds points at segment\n");
+ printf(
+" intersections, even if it needs to use more points than the limit\n");
+ printf(
+" you set. When Triangle inserts segments by splitting (-s), it\n");
+ printf(
+" always adds enough points to ensure that all the segments appear in\n"
+);
+ printf(
+" the triangulation, again ignoring the limit. Be forewarned that\n");
+ printf(
+" the -S switch may result in a conforming triangulation that is not\n"
+);
+ printf(
+" truly Delaunay, because Triangle may be forced to stop adding\n");
+ printf(
+" points when the mesh is in a state where a segment is non-Delaunay\n"
+);
+ printf(
+" and needs to be split. If so, Triangle will print a warning.\n");
+ printf(
+" -i Uses an incremental rather than divide-and-conquer algorithm to\n");
+ printf(
+" form a Delaunay triangulation. Try it if the divide-and-conquer\n");
+ printf(" algorithm fails.\n");
+ printf(
+" -F Uses Steven Fortune's sweepline algorithm to form a Delaunay\n");
+ printf(
+" triangulation. Warning: does not use exact arithmetic for all\n");
+ printf(" calculations. An exact result is not guaranteed.\n");
+ printf(
+" -l Uses only vertical cuts in the divide-and-conquer algorithm. By\n");
+ printf(
+" default, Triangle uses alternating vertical and horizontal cuts,\n");
+ printf(
+" which usually improve the speed except with point sets that are\n");
+ printf(
+" small or short and wide. This switch is primarily of theoretical\n");
+ printf(" interest.\n");
+ printf(
+" -s Specifies that segments should be forced into the triangulation by\n"
+);
+ printf(
+" recursively splitting them at their midpoints, rather than by\n");
+ printf(
+" generating a constrained Delaunay triangulation. Segment splitting\n"
+);
+ printf(
+" is true to Ruppert's original algorithm, but can create needlessly\n"
+);
+ printf(" small triangles near external small features.\n");
+ printf(
+" -C Check the consistency of the final mesh. Uses exact arithmetic for\n"
+);
+ printf(
+" checking, even if the -X switch is used. Useful if you suspect\n");
+ printf(" Triangle is buggy.\n");
+ printf(
+" -Q Quiet: Suppresses all explanation of what Triangle is doing, unless\n"
+);
+ printf(" an error occurs.\n");
+ printf(
+" -V Verbose: Gives detailed information about what Triangle is doing.\n");
+ printf(
+" Add more `V's for increasing amount of detail. `-V' gives\n");
+ printf(
+" information on algorithmic progress and more detailed statistics.\n");
+ printf(
+" `-VV' gives point-by-point details, and will print so much that\n");
+ printf(
+" Triangle will run much more slowly. `-VVV' gives information only\n"
+);
+ printf(" a debugger could love.\n");
+ printf(" -h Help: Displays these instructions.\n");
+ printf("\n");
+ printf("Definitions:\n");
+ printf("\n");
+ printf(
+" A Delaunay triangulation of a point set is a triangulation whose vertices\n"
+);
+ printf(
+" are the point set, having the property that no point in the point set\n");
+ printf(
+" falls in the interior of the circumcircle (circle that passes through all\n"
+);
+ printf(" three vertices) of any triangle in the triangulation.\n\n");
+ printf(
+" A Voronoi diagram of a point set is a subdivision of the plane into\n");
+ printf(
+" polygonal regions (some of which may be infinite), where each region is\n");
+ printf(
+" the set of points in the plane that are closer to some input point than\n");
+ printf(
+" to any other input point. (The Voronoi diagram is the geometric dual of\n"
+);
+ printf(" the Delaunay triangulation.)\n\n");
+ printf(
+" A Planar Straight Line Graph (PSLG) is a collection of points and\n");
+ printf(
+" segments. Segments are simply edges, whose endpoints are points in the\n");
+ printf(
+" PSLG. The file format for PSLGs (.poly files) is described below.\n");
+ printf("\n");
+ printf(
+" A constrained Delaunay triangulation of a PSLG is similar to a Delaunay\n");
+ printf(
+" triangulation, but each PSLG segment is present as a single edge in the\n");
+ printf(
+" triangulation. (A constrained Delaunay triangulation is not truly a\n");
+ printf(" Delaunay triangulation.)\n\n");
+ printf(
+" A conforming Delaunay triangulation of a PSLG is a true Delaunay\n");
+ printf(
+" triangulation in which each PSLG segment may have been subdivided into\n");
+ printf(
+" several edges by the insertion of additional points. These inserted\n");
+ printf(
+" points are necessary to allow the segments to exist in the mesh while\n");
+ printf(" maintaining the Delaunay property.\n\n");
+ printf("File Formats:\n\n");
+ printf(
+" All files may contain comments prefixed by the character '#'. Points,\n");
+ printf(
+" triangles, edges, holes, and maximum area constraints must be numbered\n");
+ printf(
+" consecutively, starting from either 1 or 0. Whichever you choose, all\n");
+ printf(
+" input files must be consistent; if the nodes are numbered from 1, so must\n"
+);
+ printf(
+" be all other objects. Triangle automatically detects your choice while\n");
+ printf(
+" reading the .node (or .poly) file. (When calling Triangle from another\n");
+ printf(
+" program, use the -z switch if you wish to number objects from zero.)\n");
+ printf(" Examples of these file formats are given below.\n\n");
+ printf(" .node files:\n");
+ printf(
+" First line: <# of points> <# of attributes>\n");
+ printf(
+" <# of boundary markers (0 or 1)>\n"
+);
+ printf(
+" Remaining lines: [attributes] [boundary marker]\n");
+ printf("\n");
+ printf(
+" The attributes, which are typically floating-point values of physical\n");
+ printf(
+" quantities (such as mass or conductivity) associated with the nodes of\n"
+);
+ printf(
+" a finite element mesh, are copied unchanged to the output mesh. If -s,\n"
+);
+ printf(
+" -q, or -a is selected, each new Steiner point added to the mesh will\n");
+ printf(" have attributes assigned to it by linear interpolation.\n\n");
+ printf(
+" If the fourth entry of the first line is `1', the last column of the\n");
+ printf(
+" remainder of the file is assumed to contain boundary markers. Boundary\n"
+);
+ printf(
+" markers are used to identify boundary points and points resting on PSLG\n"
+);
+ printf(
+" segments; a complete description appears in a section below. The .node\n"
+);
+ printf(
+" file produced by Triangle will contain boundary markers in the last\n");
+ printf(" column unless they are suppressed by the -B switch.\n\n");
+ printf(" .ele files:\n");
+ printf(
+" First line: <# of triangles> <# of attributes>\n");
+ printf(
+" Remaining lines: ... [attributes]\n"
+);
+ printf("\n");
+ printf(
+" Points are indices into the corresponding .node file. The first three\n"
+);
+ printf(
+" points are the corners, and are listed in counterclockwise order around\n"
+);
+ printf(
+" each triangle. (The remaining points, if any, depend on the type of\n");
+ printf(
+" finite element used.) The attributes are just like those of .node\n");
+ printf(
+" files. Because there is no simple mapping from input to output\n");
+ printf(
+" triangles, an attempt is made to interpolate attributes, which may\n");
+ printf(
+" result in a good deal of diffusion of attributes among nearby triangles\n"
+);
+ printf(
+" as the triangulation is refined. Diffusion does not occur across\n");
+ printf(
+" segments, so attributes used to identify segment-bounded regions remain\n"
+);
+ printf(
+" intact. In output .ele files, all triangles have three points each\n");
+ printf(
+" unless the -o2 switch is used, in which case they have six, and the\n");
+ printf(
+" fourth, fifth, and sixth points lie on the midpoints of the edges\n");
+ printf(" opposite the first, second, and third corners.\n\n");
+ printf(" .poly files:\n");
+ printf(
+" First line: <# of points> <# of attributes>\n");
+ printf(
+" <# of boundary markers (0 or 1)>\n"
+);
+ printf(
+" Following lines: [attributes] [boundary marker]\n");
+ printf(" One line: <# of segments> <# of boundary markers (0 or 1)>\n");
+ printf(
+" Following lines: [boundary marker]\n");
+ printf(" One line: <# of holes>\n");
+ printf(" Following lines: \n");
+ printf(
+" Optional line: <# of regional attributes and/or area constraints>\n");
+ printf(
+" Optional following lines: \n");
+ printf("\n");
+ printf(
+" A .poly file represents a PSLG, as well as some additional information.\n"
+);
+ printf(
+" The first section lists all the points, and is identical to the format\n"
+);
+ printf(
+" of .node files. <# of points> may be set to zero to indicate that the\n"
+);
+ printf(
+" points are listed in a separate .node file; .poly files produced by\n");
+ printf(
+" Triangle always have this format. This has the advantage that a point\n"
+);
+ printf(
+" set may easily be triangulated with or without segments. (The same\n");
+ printf(
+" effect can be achieved, albeit using more disk space, by making a copy\n"
+);
+ printf(
+" of the .poly file with the extension .node; all sections of the file\n");
+ printf(" but the first are ignored.)\n\n");
+ printf(
+" The second section lists the segments. Segments are edges whose\n");
+ printf(
+" presence in the triangulation is enforced. Each segment is specified\n");
+ printf(
+" by listing the indices of its two endpoints. This means that you must\n"
+);
+ printf(
+" include its endpoints in the point list. If -s, -q, and -a are not\n");
+ printf(
+" selected, Triangle will produce a constrained Delaunay triangulation,\n");
+ printf(
+" in which each segment appears as a single edge in the triangulation.\n");
+ printf(
+" If -q or -a is selected, Triangle will produce a conforming Delaunay\n");
+ printf(
+" triangulation, in which segments may be subdivided into smaller edges.\n"
+);
+ printf(" Each segment, like each point, may have a boundary marker.\n\n");
+ printf(
+" The third section lists holes (and concavities, if -c is selected) in\n");
+ printf(
+" the triangulation. Holes are specified by identifying a point inside\n");
+ printf(
+" each hole. After the triangulation is formed, Triangle creates holes\n");
+ printf(
+" by eating triangles, spreading out from each hole point until its\n");
+ printf(
+" progress is blocked by PSLG segments; you must be careful to enclose\n");
+ printf(
+" each hole in segments, or your whole triangulation may be eaten away.\n");
+ printf(
+" If the two triangles abutting a segment are eaten, the segment itself\n");
+ printf(
+" is also eaten. Do not place a hole directly on a segment; if you do,\n");
+ printf(" Triangle will choose one side of the segment arbitrarily.\n\n");
+ printf(
+" The optional fourth section lists regional attributes (to be assigned\n");
+ printf(
+" to all triangles in a region) and regional constraints on the maximum\n");
+ printf(
+" triangle area. Triangle will read this section only if the -A switch\n");
+ printf(
+" is used or the -a switch is used without a number following it, and the\n"
+);
+ printf(
+" -r switch is not used. Regional attributes and area constraints are\n");
+ printf(
+" propagated in the same manner as holes; you specify a point for each\n");
+ printf(
+" attribute and/or constraint, and the attribute and/or constraint will\n");
+ printf(
+" affect the whole region (bounded by segments) containing the point. If\n"
+);
+ printf(
+" two values are written on a line after the x and y coordinate, the\n");
+ printf(
+" former is assumed to be a regional attribute (but will only be applied\n"
+);
+ printf(
+" if the -A switch is selected), and the latter is assumed to be a\n");
+ printf(
+" regional area constraint (but will only be applied if the -a switch is\n"
+);
+ printf(
+" selected). You may also specify just one value after the coordinates,\n"
+);
+ printf(
+" which can serve as both an attribute and an area constraint, depending\n"
+);
+ printf(
+" on the choice of switches. If you are using the -A and -a switches\n");
+ printf(
+" simultaneously and wish to assign an attribute to some region without\n");
+ printf(" imposing an area constraint, use a negative maximum area.\n\n");
+ printf(
+" When a triangulation is created from a .poly file, you must either\n");
+ printf(
+" enclose the entire region to be triangulated in PSLG segments, or\n");
+ printf(
+" use the -c switch, which encloses the convex hull of the input point\n");
+ printf(
+" set. If you do not use the -c switch, Triangle will eat all triangles\n"
+);
+ printf(
+" on the outer boundary that are not protected by segments; if you are\n");
+ printf(
+" not careful, your whole triangulation may be eaten away. If you do\n");
+ printf(
+" use the -c switch, you can still produce concavities by appropriate\n");
+ printf(" placement of holes just inside the convex hull.\n\n");
+ printf(
+" An ideal PSLG has no intersecting segments, nor any points that lie\n");
+ printf(
+" upon segments (except, of course, the endpoints of each segment.) You\n"
+);
+ printf(
+" aren't required to make your .poly files ideal, but you should be aware\n"
+);
+ printf(
+" of what can go wrong. Segment intersections are relatively safe -\n");
+ printf(
+" Triangle will calculate the intersection points for you and add them to\n"
+);
+ printf(
+" the triangulation - as long as your machine's floating-point precision\n"
+);
+ printf(
+" doesn't become a problem. You are tempting the fates if you have three\n"
+);
+ printf(
+" segments that cross at the same location, and expect Triangle to figure\n"
+);
+ printf(
+" out where the intersection point is. Thanks to floating-point roundoff\n"
+);
+ printf(
+" error, Triangle will probably decide that the three segments intersect\n"
+);
+ printf(
+" at three different points, and you will find a minuscule triangle in\n");
+ printf(
+" your output - unless Triangle tries to refine the tiny triangle, uses\n");
+ printf(
+" up the last bit of machine precision, and fails to terminate at all.\n");
+ printf(
+" You're better off putting the intersection point in the input files,\n");
+ printf(
+" and manually breaking up each segment into two. Similarly, if you\n");
+ printf(
+" place a point at the middle of a segment, and hope that Triangle will\n");
+ printf(
+" break up the segment at that point, you might get lucky. On the other\n"
+);
+ printf(
+" hand, Triangle might decide that the point doesn't lie precisely on the\n"
+);
+ printf(
+" line, and you'll have a needle-sharp triangle in your output - or a lot\n"
+);
+ printf(" of tiny triangles if you're generating a quality mesh.\n\n");
+ printf(
+" When Triangle reads a .poly file, it also writes a .poly file, which\n");
+ printf(
+" includes all edges that are part of input segments. If the -c switch\n");
+ printf(
+" is used, the output .poly file will also include all of the edges on\n");
+ printf(
+" the convex hull. Hence, the output .poly file is useful for finding\n");
+ printf(
+" edges associated with input segments and setting boundary conditions in\n"
+);
+ printf(
+" finite element simulations. More importantly, you will need it if you\n"
+);
+ printf(
+" plan to refine the output mesh, and don't want segments to be missing\n");
+ printf(" in later triangulations.\n\n");
+ printf(" .area files:\n");
+ printf(" First line: <# of triangles>\n");
+ printf(" Following lines: \n\n");
+ printf(
+" An .area file associates with each triangle a maximum area that is used\n"
+);
+ printf(
+" for mesh refinement. As with other file formats, every triangle must\n");
+ printf(
+" be represented, and they must be numbered consecutively. A triangle\n");
+ printf(
+" may be left unconstrained by assigning it a negative maximum area.\n");
+ printf("\n");
+ printf(" .edge files:\n");
+ printf(" First line: <# of edges> <# of boundary markers (0 or 1)>\n");
+ printf(
+" Following lines: [boundary marker]\n");
+ printf("\n");
+ printf(
+" Endpoints are indices into the corresponding .node file. Triangle can\n"
+);
+ printf(
+" produce .edge files (use the -e switch), but cannot read them. The\n");
+ printf(
+" optional column of boundary markers is suppressed by the -B switch.\n");
+ printf("\n");
+ printf(
+" In Voronoi diagrams, one also finds a special kind of edge that is an\n");
+ printf(
+" infinite ray with only one endpoint. For these edges, a different\n");
+ printf(" format is used:\n\n");
+ printf(" -1 \n\n");
+ printf(
+" The `direction' is a floating-point vector that indicates the direction\n"
+);
+ printf(" of the infinite ray.\n\n");
+ printf(" .neigh files:\n");
+ printf(
+" First line: <# of triangles> <# of neighbors per triangle (always 3)>\n"
+);
+ printf(
+" Following lines: \n");
+ printf("\n");
+ printf(
+" Neighbors are indices into the corresponding .ele file. An index of -1\n"
+);
+ printf(
+" indicates a mesh boundary, and therefore no neighbor. Triangle can\n");
+ printf(
+" produce .neigh files (use the -n switch), but cannot read them.\n");
+ printf("\n");
+ printf(
+" The first neighbor of triangle i is opposite the first corner of\n");
+ printf(" triangle i, and so on.\n\n");
+ printf("Boundary Markers:\n\n");
+ printf(
+" Boundary markers are tags used mainly to identify which output points and\n"
+);
+ printf(
+" edges are associated with which PSLG segment, and to identify which\n");
+ printf(
+" points and edges occur on a boundary of the triangulation. A common use\n"
+);
+ printf(
+" is to determine where boundary conditions should be applied to a finite\n");
+ printf(
+" element mesh. You can prevent boundary markers from being written into\n");
+ printf(" files produced by Triangle by using the -B switch.\n\n");
+ printf(
+" The boundary marker associated with each segment in an output .poly file\n"
+);
+ printf(" or edge in an output .edge file is chosen as follows:\n");
+ printf(
+" - If an output edge is part or all of a PSLG segment with a nonzero\n");
+ printf(
+" boundary marker, then the edge is assigned the same marker.\n");
+ printf(
+" - Otherwise, if the edge occurs on a boundary of the triangulation\n");
+ printf(
+" (including boundaries of holes), then the edge is assigned the marker\n"
+);
+ printf(" one (1).\n");
+ printf(" - Otherwise, the edge is assigned the marker zero (0).\n");
+ printf(
+" The boundary marker associated with each point in an output .node file is\n"
+);
+ printf(" chosen as follows:\n");
+ printf(
+" - If a point is assigned a nonzero boundary marker in the input file,\n");
+ printf(
+" then it is assigned the same marker in the output .node file.\n");
+ printf(
+" - Otherwise, if the point lies on a PSLG segment (including the\n");
+ printf(
+" segment's endpoints) with a nonzero boundary marker, then the point\n");
+ printf(
+" is assigned the same marker. If the point lies on several such\n");
+ printf(" segments, one of the markers is chosen arbitrarily.\n");
+ printf(
+" - Otherwise, if the point occurs on a boundary of the triangulation,\n");
+ printf(" then the point is assigned the marker one (1).\n");
+ printf(" - Otherwise, the point is assigned the marker zero (0).\n");
+ printf("\n");
+ printf(
+" If you want Triangle to determine for you which points and edges are on\n");
+ printf(
+" the boundary, assign them the boundary marker zero (or use no markers at\n"
+);
+ printf(
+" all) in your input files. Alternatively, you can mark some of them and\n");
+ printf(" leave others marked zero, allowing Triangle to label them.\n\n");
+ printf("Triangulation Iteration Numbers:\n\n");
+ printf(
+" Because Triangle can read and refine its own triangulations, input\n");
+ printf(
+" and output files have iteration numbers. For instance, Triangle might\n");
+ printf(
+" read the files mesh.3.node, mesh.3.ele, and mesh.3.poly, refine the\n");
+ printf(
+" triangulation, and output the files mesh.4.node, mesh.4.ele, and\n");
+ printf(" mesh.4.poly. Files with no iteration number are treated as if\n");
+ printf(
+" their iteration number is zero; hence, Triangle might read the file\n");
+ printf(
+" points.node, triangulate it, and produce the files points.1.node and\n");
+ printf(" points.1.ele.\n\n");
+ printf(
+" Iteration numbers allow you to create a sequence of successively finer\n");
+ printf(
+" meshes suitable for multigrid methods. They also allow you to produce a\n"
+);
+ printf(
+" sequence of meshes using error estimate-driven mesh refinement.\n");
+ printf("\n");
+ printf(
+" If you're not using refinement or quality meshing, and you don't like\n");
+ printf(
+" iteration numbers, use the -I switch to disable them. This switch will\n");
+ printf(
+" also disable output of .node and .poly files to prevent your input files\n"
+);
+ printf(
+" from being overwritten. (If the input is a .poly file that contains its\n"
+);
+ printf(" own points, a .node file will be written.)\n\n");
+ printf("Examples of How to Use Triangle:\n\n");
+ printf(
+" `triangle dots' will read points from dots.node, and write their Delaunay\n"
+);
+ printf(
+" triangulation to dots.1.node and dots.1.ele. (dots.1.node will be\n");
+ printf(
+" identical to dots.node.) `triangle -I dots' writes the triangulation to\n"
+);
+ printf(
+" dots.ele instead. (No additional .node file is needed, so none is\n");
+ printf(" written.)\n\n");
+ printf(
+" `triangle -pe object.1' will read a PSLG from object.1.poly (and possibly\n"
+);
+ printf(
+" object.1.node, if the points are omitted from object.1.poly) and write\n");
+ printf(" their constrained Delaunay triangulation to object.2.node and\n");
+ printf(
+" object.2.ele. The segments will be copied to object.2.poly, and all\n");
+ printf(" edges will be written to object.2.edge.\n\n");
+ printf(
+" `triangle -pq31.5a.1 object' will read a PSLG from object.poly (and\n");
+ printf(
+" possibly object.node), generate a mesh whose angles are all greater than\n"
+);
+ printf(
+" 31.5 degrees and whose triangles all have area smaller than 0.1, and\n");
+ printf(
+" write the mesh to object.1.node and object.1.ele. Each segment may have\n"
+);
+ printf(
+" been broken up into multiple edges; the resulting constrained edges are\n");
+ printf(" written to object.1.poly.\n\n");
+ printf(
+" Here is a sample file `box.poly' describing a square with a square hole:\n"
+);
+ printf("\n");
+ printf(
+" # A box with eight points in 2D, no attributes, one boundary marker.\n");
+ printf(" 8 2 0 1\n");
+ printf(" # Outer box has these vertices:\n");
+ printf(" 1 0 0 0\n");
+ printf(" 2 0 3 0\n");
+ printf(" 3 3 0 0\n");
+ printf(" 4 3 3 33 # A special marker for this point.\n");
+ printf(" # Inner square has these vertices:\n");
+ printf(" 5 1 1 0\n");
+ printf(" 6 1 2 0\n");
+ printf(" 7 2 1 0\n");
+ printf(" 8 2 2 0\n");
+ printf(" # Five segments with boundary markers.\n");
+ printf(" 5 1\n");
+ printf(" 1 1 2 5 # Left side of outer box.\n");
+ printf(" 2 5 7 0 # Segments 2 through 5 enclose the hole.\n");
+ printf(" 3 7 8 0\n");
+ printf(" 4 8 6 10\n");
+ printf(" 5 6 5 0\n");
+ printf(" # One hole in the middle of the inner square.\n");
+ printf(" 1\n");
+ printf(" 1 1.5 1.5\n\n");
+ printf(
+" Note that some segments are missing from the outer square, so one must\n");
+ printf(
+" use the `-c' switch. After `triangle -pqc box.poly', here is the output\n"
+);
+ printf(
+" file `box.1.node', with twelve points. The last four points were added\n");
+ printf(
+" to meet the angle constraint. Points 1, 2, and 9 have markers from\n");
+ printf(
+" segment 1. Points 6 and 8 have markers from segment 4. All the other\n");
+ printf(
+" points but 4 have been marked to indicate that they lie on a boundary.\n");
+ printf("\n");
+ printf(" 12 2 0 1\n");
+ printf(" 1 0 0 5\n");
+ printf(" 2 0 3 5\n");
+ printf(" 3 3 0 1\n");
+ printf(" 4 3 3 33\n");
+ printf(" 5 1 1 1\n");
+ printf(" 6 1 2 10\n");
+ printf(" 7 2 1 1\n");
+ printf(" 8 2 2 10\n");
+ printf(" 9 0 1.5 5\n");
+ printf(" 10 1.5 0 1\n");
+ printf(" 11 3 1.5 1\n");
+ printf(" 12 1.5 3 1\n");
+ printf(" # Generated by triangle -pqc box.poly\n\n");
+ printf(" Here is the output file `box.1.ele', with twelve triangles.\n\n");
+ printf(" 12 3 0\n");
+ printf(" 1 5 6 9\n");
+ printf(" 2 10 3 7\n");
+ printf(" 3 6 8 12\n");
+ printf(" 4 9 1 5\n");
+ printf(" 5 6 2 9\n");
+ printf(" 6 7 3 11\n");
+ printf(" 7 11 4 8\n");
+ printf(" 8 7 5 10\n");
+ printf(" 9 12 2 6\n");
+ printf(" 10 8 7 11\n");
+ printf(" 11 5 1 10\n");
+ printf(" 12 8 4 12\n");
+ printf(" # Generated by triangle -pqc box.poly\n\n");
+ printf(
+" Here is the output file `box.1.poly'. Note that segments have been added\n"
+);
+ printf(
+" to represent the convex hull, and some segments have been split by newly\n"
+);
+ printf(
+" added points. Note also that <# of points> is set to zero to indicate\n");
+ printf(" that the points should be read from the .node file.\n\n");
+ printf(" 0 2 0 1\n");
+ printf(" 12 1\n");
+ printf(" 1 1 9 5\n");
+ printf(" 2 5 7 1\n");
+ printf(" 3 8 7 1\n");
+ printf(" 4 6 8 10\n");
+ printf(" 5 5 6 1\n");
+ printf(" 6 3 10 1\n");
+ printf(" 7 4 11 1\n");
+ printf(" 8 2 12 1\n");
+ printf(" 9 9 2 5\n");
+ printf(" 10 10 1 1\n");
+ printf(" 11 11 3 1\n");
+ printf(" 12 12 4 1\n");
+ printf(" 1\n");
+ printf(" 1 1.5 1.5\n");
+ printf(" # Generated by triangle -pqc box.poly\n\n");
+ printf("Refinement and Area Constraints:\n\n");
+ printf(
+" The -r switch causes a mesh (.node and .ele files) to be read and\n");
+ printf(
+" refined. If the -p switch is also used, a .poly file is read and used to\n"
+);
+ printf(
+" specify edges that are constrained and cannot be eliminated (although\n");
+ printf(
+" they can be divided into smaller edges) by the refinement process.\n");
+ printf("\n");
+ printf(
+" When you refine a mesh, you generally want to impose tighter quality\n");
+ printf(
+" constraints. One way to accomplish this is to use -q with a larger\n");
+ printf(
+" angle, or -a followed by a smaller area than you used to generate the\n");
+ printf(
+" mesh you are refining. Another way to do this is to create an .area\n");
+ printf(
+" file, which specifies a maximum area for each triangle, and use the -a\n");
+ printf(
+" switch (without a number following). Each triangle's area constraint is\n"
+);
+ printf(
+" applied to that triangle. Area constraints tend to diffuse as the mesh\n");
+ printf(
+" is refined, so if there are large variations in area constraint between\n");
+ printf(" adjacent triangles, you may not get the results you want.\n\n");
+ printf(
+" If you are refining a mesh composed of linear (three-node) elements, the\n"
+);
+ printf(
+" output mesh will contain all the nodes present in the input mesh, in the\n"
+);
+ printf(
+" same order, with new nodes added at the end of the .node file. However,\n"
+);
+ printf(
+" there is no guarantee that each output element is contained in a single\n");
+ printf(
+" input element. Often, output elements will overlap two input elements,\n");
+ printf(
+" and input edges are not present in the output mesh. Hence, a sequence of\n"
+);
+ printf(
+" refined meshes will form a hierarchy of nodes, but not a hierarchy of\n");
+ printf(
+" elements. If you a refining a mesh of higher-order elements, the\n");
+ printf(
+" hierarchical property applies only to the nodes at the corners of an\n");
+ printf(" element; other nodes may not be present in the refined mesh.\n\n");
+ printf(
+" It is important to understand that maximum area constraints in .poly\n");
+ printf(
+" files are handled differently from those in .area files. A maximum area\n"
+);
+ printf(
+" in a .poly file applies to the whole (segment-bounded) region in which a\n"
+);
+ printf(
+" point falls, whereas a maximum area in an .area file applies to only one\n"
+);
+ printf(
+" triangle. Area constraints in .poly files are used only when a mesh is\n");
+ printf(
+" first generated, whereas area constraints in .area files are used only to\n"
+);
+ printf(
+" refine an existing mesh, and are typically based on a posteriori error\n");
+ printf(
+" estimates resulting from a finite element simulation on that mesh.\n");
+ printf("\n");
+ printf(
+" `triangle -rq25 object.1' will read object.1.node and object.1.ele, then\n"
+);
+ printf(
+" refine the triangulation to enforce a 25 degree minimum angle, and then\n");
+ printf(
+" write the refined triangulation to object.2.node and object.2.ele.\n");
+ printf("\n");
+ printf(
+" `triangle -rpaa6.2 z.3' will read z.3.node, z.3.ele, z.3.poly, and\n");
+ printf(
+" z.3.area. After reconstructing the mesh and its segments, Triangle will\n"
+);
+ printf(
+" refine the mesh so that no triangle has area greater than 6.2, and\n");
+ printf(
+" furthermore the triangles satisfy the maximum area constraints in\n");
+ printf(
+" z.3.area. The output is written to z.4.node, z.4.ele, and z.4.poly.\n");
+ printf("\n");
+ printf(
+" The sequence `triangle -qa1 x', `triangle -rqa.3 x.1', `triangle -rqa.1\n");
+ printf(
+" x.2' creates a sequence of successively finer meshes x.1, x.2, and x.3,\n");
+ printf(" suitable for multigrid.\n\n");
+ printf("Convex Hulls and Mesh Boundaries:\n\n");
+ printf(
+" If the input is a point set (rather than a PSLG), Triangle produces its\n");
+ printf(
+" convex hull as a by-product in the output .poly file if you use the -c\n");
+ printf(
+" switch. There are faster algorithms for finding a two-dimensional convex\n"
+);
+ printf(
+" hull than triangulation, of course, but this one comes for free. If the\n"
+);
+ printf(
+" input is an unconstrained mesh (you are using the -r switch but not the\n");
+ printf(
+" -p switch), Triangle produces a list of its boundary edges (including\n");
+ printf(" hole boundaries) as a by-product if you use the -c switch.\n\n");
+ printf("Voronoi Diagrams:\n\n");
+ printf(
+" The -v switch produces a Voronoi diagram, in files suffixed .v.node and\n");
+ printf(
+" .v.edge. For example, `triangle -v points' will read points.node,\n");
+ printf(
+" produce its Delaunay triangulation in points.1.node and points.1.ele,\n");
+ printf(
+" and produce its Voronoi diagram in points.1.v.node and points.1.v.edge.\n");
+ printf(
+" The .v.node file contains a list of all Voronoi vertices, and the .v.edge\n"
+);
+ printf(
+" file contains a list of all Voronoi edges, some of which may be infinite\n"
+);
+ printf(
+" rays. (The choice of filenames makes it easy to run the set of Voronoi\n");
+ printf(" vertices through Triangle, if so desired.)\n\n");
+ printf(
+" This implementation does not use exact arithmetic to compute the Voronoi\n"
+);
+ printf(
+" vertices, and does not check whether neighboring vertices are identical.\n"
+);
+ printf(
+" Be forewarned that if the Delaunay triangulation is degenerate or\n");
+ printf(
+" near-degenerate, the Voronoi diagram may have duplicate points, crossing\n"
+);
+ printf(
+" edges, or infinite rays whose direction vector is zero. Also, if you\n");
+ printf(
+" generate a constrained (as opposed to conforming) Delaunay triangulation,\n"
+);
+ printf(
+" or if the triangulation has holes, the corresponding Voronoi diagram is\n");
+ printf(" likely to have crossing edges and unlikely to make sense.\n\n");
+ printf("Mesh Topology:\n\n");
+ printf(
+" You may wish to know which triangles are adjacent to a certain Delaunay\n");
+ printf(
+" edge in an .edge file, which Voronoi regions are adjacent to a certain\n");
+ printf(
+" Voronoi edge in a .v.edge file, or which Voronoi regions are adjacent to\n"
+);
+ printf(
+" each other. All of this information can be found by cross-referencing\n");
+ printf(
+" output files with the recollection that the Delaunay triangulation and\n");
+ printf(" the Voronoi diagrams are planar duals.\n\n");
+ printf(
+" Specifically, edge i of an .edge file is the dual of Voronoi edge i of\n");
+ printf(
+" the corresponding .v.edge file, and is rotated 90 degrees counterclock-\n");
+ printf(
+" wise from the Voronoi edge. Triangle j of an .ele file is the dual of\n");
+ printf(
+" vertex j of the corresponding .v.node file; and Voronoi region k is the\n");
+ printf(" dual of point k of the corresponding .node file.\n\n");
+ printf(
+" Hence, to find the triangles adjacent to a Delaunay edge, look at the\n");
+ printf(
+" vertices of the corresponding Voronoi edge; their dual triangles are on\n");
+ printf(
+" the left and right of the Delaunay edge, respectively. To find the\n");
+ printf(
+" Voronoi regions adjacent to a Voronoi edge, look at the endpoints of the\n"
+);
+ printf(
+" corresponding Delaunay edge; their dual regions are on the right and left\n"
+);
+ printf(
+" of the Voronoi edge, respectively. To find which Voronoi regions are\n");
+ printf(" adjacent to each other, just read the list of Delaunay edges.\n");
+ printf("\n");
+ printf("Statistics:\n");
+ printf("\n");
+ printf(
+" After generating a mesh, Triangle prints a count of the number of points,\n"
+);
+ printf(
+" triangles, edges, boundary edges, and segments in the output mesh. If\n");
+ printf(
+" you've forgotten the statistics for an existing mesh, the -rNEP switches\n"
+);
+ printf(
+" (or -rpNEP if you've got a .poly file for the existing mesh) will\n");
+ printf(" regenerate these statistics without writing any output.\n\n");
+ printf(
+" The -V switch produces extended statistics, including a rough estimate\n");
+ printf(
+" of memory use and a histogram of triangle aspect ratios and angles in the\n"
+);
+ printf(" mesh.\n\n");
+ printf("Exact Arithmetic:\n\n");
+ printf(
+" Triangle uses adaptive exact arithmetic to perform what computational\n");
+ printf(
+" geometers call the `orientation' and `incircle' tests. If the floating-\n"
+);
+ printf(
+" point arithmetic of your machine conforms to the IEEE 754 standard (as\n");
+ printf(
+" most workstations do), and does not use extended precision internal\n");
+ printf(
+" registers, then your output is guaranteed to be an absolutely true\n");
+ printf(" Delaunay or conforming Delaunay triangulation, roundoff error\n");
+ printf(
+" notwithstanding. The word `adaptive' implies that these arithmetic\n");
+ printf(
+" routines compute the result only to the precision necessary to guarantee\n"
+);
+ printf(
+" correctness, so they are usually nearly as fast as their approximate\n");
+ printf(
+" counterparts. The exact tests can be disabled with the -X switch. On\n");
+ printf(
+" most inputs, this switch will reduce the computation time by about eight\n"
+);
+ printf(
+" percent - it's not worth the risk. There are rare difficult inputs\n");
+ printf(
+" (having many collinear and cocircular points), however, for which the\n");
+ printf(
+" difference could be a factor of two. These are precisely the inputs most\n"
+);
+ printf(" likely to cause errors if you use the -X switch.\n\n");
+ printf(
+" Unfortunately, these routines don't solve every numerical problem. Exact\n"
+);
+ printf(
+" arithmetic is not used to compute the positions of points, because the\n");
+ printf(
+" bit complexity of point coordinates would grow without bound. Hence,\n");
+ printf(
+" segment intersections aren't computed exactly; in very unusual cases,\n");
+ printf(
+" roundoff error in computing an intersection point might actually lead to\n"
+);
+ printf(
+" an inverted triangle and an invalid triangulation. (This is one reason\n");
+ printf(
+" to compute your own intersection points in your .poly files.) Similarly,\n"
+);
+ printf(
+" exact arithmetic is not used to compute the vertices of the Voronoi\n");
+ printf(" diagram.\n\n");
+ printf(
+" Underflow and overflow can also cause difficulties; the exact arithmetic\n"
+);
+ printf(
+" routines do not ameliorate out-of-bounds exponents, which can arise\n");
+ printf(
+" during the orientation and incircle tests. As a rule of thumb, you\n");
+ printf(
+" should ensure that your input values are within a range such that their\n");
+ printf(
+" third powers can be taken without underflow or overflow. Underflow can\n");
+ printf(
+" silently prevent the tests from being performed exactly, while overflow\n");
+ printf(" will typically cause a floating exception.\n\n");
+ printf("Calling Triangle from Another Program:\n\n");
+ printf(" Read the file triangle.h for details.\n\n");
+ printf("Troubleshooting:\n\n");
+ printf(" Please read this section before mailing me bugs.\n\n");
+ printf(" `My output mesh has no triangles!'\n\n");
+ printf(
+" If you're using a PSLG, you've probably failed to specify a proper set\n"
+);
+ printf(
+" of bounding segments, or forgotten to use the -c switch. Or you may\n");
+ printf(
+" have placed a hole badly. To test these possibilities, try again with\n"
+);
+ printf(
+" the -c and -O switches. Alternatively, all your input points may be\n");
+ printf(
+" collinear, in which case you can hardly expect to triangulate them.\n");
+ printf("\n");
+ printf(" `Triangle doesn't terminate, or just crashes.'\n");
+ printf("\n");
+ printf(
+" Bad things can happen when triangles get so small that the distance\n");
+ printf(
+" between their vertices isn't much larger than the precision of your\n");
+ printf(
+" machine's arithmetic. If you've compiled Triangle for single-precision\n"
+);
+ printf(
+" arithmetic, you might do better by recompiling it for double-precision.\n"
+);
+ printf(
+" Then again, you might just have to settle for more lenient constraints\n"
+);
+ printf(
+" on the minimum angle and the maximum area than you had planned.\n");
+ printf("\n");
+ printf(
+" You can minimize precision problems by ensuring that the origin lies\n");
+ printf(
+" inside your point set, or even inside the densest part of your\n");
+ printf(
+" mesh. On the other hand, if you're triangulating an object whose x\n");
+ printf(
+" coordinates all fall between 6247133 and 6247134, you're not leaving\n");
+ printf(" much floating-point precision for Triangle to work with.\n\n");
+ printf(
+" Precision problems can occur covertly if the input PSLG contains two\n");
+ printf(
+" segments that meet (or intersect) at a very small angle, or if such an\n"
+);
+ printf(
+" angle is introduced by the -c switch, which may occur if a point lies\n");
+ printf(
+" ever-so-slightly inside the convex hull, and is connected by a PSLG\n");
+ printf(
+" segment to a point on the convex hull. If you don't realize that a\n");
+ printf(
+" small angle is being formed, you might never discover why Triangle is\n");
+ printf(
+" crashing. To check for this possibility, use the -S switch (with an\n");
+ printf(
+" appropriate limit on the number of Steiner points, found by trial-and-\n"
+);
+ printf(
+" error) to stop Triangle early, and view the output .poly file with\n");
+ printf(
+" Show Me (described below). Look carefully for small angles between\n");
+ printf(
+" segments; zoom in closely, as such segments might look like a single\n");
+ printf(" segment from a distance.\n\n");
+ printf(
+" If some of the input values are too large, Triangle may suffer a\n");
+ printf(
+" floating exception due to overflow when attempting to perform an\n");
+ printf(
+" orientation or incircle test. (Read the section on exact arithmetic\n");
+ printf(
+" above.) Again, I recommend compiling Triangle for double (rather\n");
+ printf(" than single) precision arithmetic.\n\n");
+ printf(
+" `The numbering of the output points doesn't match the input points.'\n");
+ printf("\n");
+ printf(
+" You may have eaten some of your input points with a hole, or by placing\n"
+);
+ printf(" them outside the area enclosed by segments.\n\n");
+ printf(
+" `Triangle executes without incident, but when I look at the resulting\n");
+ printf(
+" mesh, it has overlapping triangles or other geometric inconsistencies.'\n");
+ printf("\n");
+ printf(
+" If you select the -X switch, Triangle's divide-and-conquer Delaunay\n");
+ printf(
+" triangulation algorithm occasionally makes mistakes due to floating-\n");
+ printf(
+" point roundoff error. Although these errors are rare, don't use the -X\n"
+);
+ printf(" switch. If you still have problems, please report the bug.\n");
+ printf("\n");
+ printf(
+" Strange things can happen if you've taken liberties with your PSLG. Do\n");
+ printf(
+" you have a point lying in the middle of a segment? Triangle sometimes\n");
+ printf(
+" copes poorly with that sort of thing. Do you want to lay out a collinear\n"
+);
+ printf(
+" row of evenly spaced, segment-connected points? Have you simply defined\n"
+);
+ printf(
+" one long segment connecting the leftmost point to the rightmost point,\n");
+ printf(
+" and a bunch of points lying along it? This method occasionally works,\n");
+ printf(
+" especially with horizontal and vertical lines, but often it doesn't, and\n"
+);
+ printf(
+" you'll have to connect each adjacent pair of points with a separate\n");
+ printf(" segment. If you don't like it, tough.\n\n");
+ printf(
+" Furthermore, if you have segments that intersect other than at their\n");
+ printf(
+" endpoints, try not to let the intersections fall extremely close to PSLG\n"
+);
+ printf(" points or each other.\n\n");
+ printf(
+" If you have problems refining a triangulation not produced by Triangle:\n");
+ printf(
+" Are you sure the triangulation is geometrically valid? Is it formatted\n");
+ printf(
+" correctly for Triangle? Are the triangles all listed so the first three\n"
+);
+ printf(" points are their corners in counterclockwise order?\n\n");
+ printf("Show Me:\n\n");
+ printf(
+" Triangle comes with a separate program named `Show Me', whose primary\n");
+ printf(
+" purpose is to draw meshes on your screen or in PostScript. Its secondary\n"
+);
+ printf(
+" purpose is to check the validity of your input files, and do so more\n");
+ printf(
+" thoroughly than Triangle does. Show Me requires that you have the X\n");
+ printf(
+" Windows system. If you didn't receive Show Me with Triangle, complain to\n"
+);
+ printf(" whomever you obtained Triangle from, then send me mail.\n\n");
+ printf("Triangle on the Web:\n\n");
+ printf(
+" To see an illustrated, updated version of these instructions, check out\n");
+ printf("\n");
+ printf(" http://www.cs.cmu.edu/~quake/triangle.html\n");
+ printf("\n");
+ printf("A Brief Plea:\n");
+ printf("\n");
+ printf(
+" If you use Triangle, and especially if you use it to accomplish real\n");
+ printf(
+" work, I would like very much to hear from you. A short letter or email\n");
+ printf(
+" (to jrs@cs.cmu.edu) describing how you use Triangle will mean a lot to\n");
+ printf(
+" me. The more people I know are using this program, the more easily I can\n"
+);
+ printf(
+" justify spending time on improvements and on the three-dimensional\n");
+ printf(
+" successor to Triangle, which in turn will benefit you. Also, I can put\n");
+ printf(
+" you on a list to receive email whenever a new version of Triangle is\n");
+ printf(" available.\n\n");
+ printf(
+" If you use a mesh generated by Triangle in a publication, please include\n"
+);
+ printf(" an acknowledgment as well.\n\n");
+ printf("Research credit:\n\n");
+ printf(
+" Of course, I can take credit for only a fraction of the ideas that made\n");
+ printf(
+" this mesh generator possible. Triangle owes its existence to the efforts\n"
+);
+ printf(
+" of many fine computational geometers and other researchers, including\n");
+ printf(
+" Marshall Bern, L. Paul Chew, Boris Delaunay, Rex A. Dwyer, David\n");
+ printf(
+" Eppstein, Steven Fortune, Leonidas J. Guibas, Donald E. Knuth, C. L.\n");
+ printf(
+" Lawson, Der-Tsai Lee, Ernst P. Mucke, Douglas M. Priest, Jim Ruppert,\n");
+ printf(
+" Isaac Saias, Bruce J. Schachter, Micha Sharir, Jorge Stolfi, Christopher\n"
+);
+ printf(
+" J. Van Wyk, David F. Watson, and Binhai Zhu. See the comments at the\n");
+ printf(" beginning of the source code for references.\n\n");
+ exit(0);
+}
+
+#endif /* not TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* internalerror() Ask the user to send me the defective product. Exit. */
+/* */
+/*****************************************************************************/
+
+void internalerror()
+{
+ printf(" Please report this bug to jrs@cs.cmu.edu\n");
+ printf(" Include the message above, your input data set, and the exact\n");
+ printf(" command line you used to run Triangle.\n");
+ exit(1);
+}
+
+/*****************************************************************************/
+/* */
+/* parsecommandline() Read the command line, identify switches, and set */
+/* up options and file names. */
+/* */
+/* The effects of this routine are felt entirely through global variables. */
+/* */
+/*****************************************************************************/
+
+void parsecommandline(argc, argv)
+int argc;
+char **argv;
+{
+#ifdef TRILIBRARY
+#define STARTINDEX 0
+#else /* not TRILIBRARY */
+#define STARTINDEX 1
+ int increment;
+ int meshnumber;
+#endif /* not TRILIBRARY */
+ int i, j;
+#ifndef CDT_ONLY
+ int k;
+ char workstring[FILENAMESIZE];
+#endif
+
+ poly = refine = quality = vararea = fixedarea = regionattrib = convex = 0;
+ firstnumber = 1;
+ edgesout = voronoi = neighbors = geomview = 0;
+ nobound = nopolywritten = nonodewritten = noelewritten = noiterationnum = 0;
+ noholes = noexact = 0;
+ incremental = sweepline = 0;
+ dwyer = 1;
+ splitseg = 0;
+ docheck = 0;
+ nobisect = 0;
+ steiner = -1;
+ order = 1;
+ minangle = 0.0;
+ maxarea = -1.0;
+ quiet = verbose = 0;
+#ifndef TRILIBRARY
+ innodefilename[0] = '\0';
+#endif /* not TRILIBRARY */
+
+ for (i = STARTINDEX; i < argc; i++) {
+#ifndef TRILIBRARY
+ if (argv[i][0] == '-') {
+#endif /* not TRILIBRARY */
+ for (j = STARTINDEX; argv[i][j] != '\0'; j++) {
+ if (argv[i][j] == 'p') {
+ poly = 1;
+ }
+#ifndef CDT_ONLY
+ if (argv[i][j] == 'r') {
+ refine = 1;
+ }
+ if (argv[i][j] == 'q') {
+ quality = 1;
+ if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
+ (argv[i][j + 1] == '.')) {
+ k = 0;
+ while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
+ (argv[i][j + 1] == '.')) {
+ j++;
+ workstring[k] = argv[i][j];
+ k++;
+ }
+ workstring[k] = '\0';
+ minangle = (REAL) strtod(workstring, (char **) NULL);
+ } else {
+ minangle = 20.0;
+ }
+ }
+ if (argv[i][j] == 'a') {
+ quality = 1;
+ if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
+ (argv[i][j + 1] == '.')) {
+ fixedarea = 1;
+ k = 0;
+ while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
+ (argv[i][j + 1] == '.')) {
+ j++;
+ workstring[k] = argv[i][j];
+ k++;
+ }
+ workstring[k] = '\0';
+ maxarea = (REAL) strtod(workstring, (char **) NULL);
+ if (maxarea <= 0.0) {
+ printf("Error: Maximum area must be greater than zero.\n");
+ exit(1);
+ }
+ } else {
+ vararea = 1;
+ }
+ }
+#endif /* not CDT_ONLY */
+ if (argv[i][j] == 'A') {
+ regionattrib = 1;
+ }
+ if (argv[i][j] == 'c') {
+ convex = 1;
+ }
+ if (argv[i][j] == 'z') {
+ firstnumber = 0;
+ }
+ if (argv[i][j] == 'e') {
+ edgesout = 1;
+ }
+ if (argv[i][j] == 'v') {
+ voronoi = 1;
+ }
+ if (argv[i][j] == 'n') {
+ neighbors = 1;
+ }
+ if (argv[i][j] == 'g') {
+ geomview = 1;
+ }
+ if (argv[i][j] == 'B') {
+ nobound = 1;
+ }
+ if (argv[i][j] == 'P') {
+ nopolywritten = 1;
+ }
+ if (argv[i][j] == 'N') {
+ nonodewritten = 1;
+ }
+ if (argv[i][j] == 'E') {
+ noelewritten = 1;
+ }
+#ifndef TRILIBRARY
+ if (argv[i][j] == 'I') {
+ noiterationnum = 1;
+ }
+#endif /* not TRILIBRARY */
+ if (argv[i][j] == 'O') {
+ noholes = 1;
+ }
+ if (argv[i][j] == 'X') {
+ noexact = 1;
+ }
+ if (argv[i][j] == 'o') {
+ if (argv[i][j + 1] == '2') {
+ j++;
+ order = 2;
+ }
+ }
+#ifndef CDT_ONLY
+ if (argv[i][j] == 'Y') {
+ nobisect++;
+ }
+ if (argv[i][j] == 'S') {
+ steiner = 0;
+ while ((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) {
+ j++;
+ steiner = steiner * 10 + (int) (argv[i][j] - '0');
+ }
+ }
+#endif /* not CDT_ONLY */
+#ifndef REDUCED
+ if (argv[i][j] == 'i') {
+ incremental = 1;
+ }
+ if (argv[i][j] == 'F') {
+ sweepline = 1;
+ }
+#endif /* not REDUCED */
+ if (argv[i][j] == 'l') {
+ dwyer = 0;
+ }
+#ifndef REDUCED
+#ifndef CDT_ONLY
+ if (argv[i][j] == 's') {
+ splitseg = 1;
+ }
+#endif /* not CDT_ONLY */
+ if (argv[i][j] == 'C') {
+ docheck = 1;
+ }
+#endif /* not REDUCED */
+ if (argv[i][j] == 'Q') {
+ quiet = 1;
+ }
+ if (argv[i][j] == 'V') {
+ verbose++;
+ }
+#ifndef TRILIBRARY
+ if ((argv[i][j] == 'h') || (argv[i][j] == 'H') ||
+ (argv[i][j] == '?')) {
+ info();
+ }
+#endif /* not TRILIBRARY */
+ }
+#ifndef TRILIBRARY
+ } else {
+ strncpy(innodefilename, argv[i], FILENAMESIZE - 1);
+ innodefilename[FILENAMESIZE - 1] = '\0';
+ }
+#endif /* not TRILIBRARY */
+ }
+#ifndef TRILIBRARY
+ if (innodefilename[0] == '\0') {
+ syntax();
+ }
+ if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".node")) {
+ innodefilename[strlen(innodefilename) - 5] = '\0';
+ }
+ if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".poly")) {
+ innodefilename[strlen(innodefilename) - 5] = '\0';
+ poly = 1;
+ }
+#ifndef CDT_ONLY
+ if (!strcmp(&innodefilename[strlen(innodefilename) - 4], ".ele")) {
+ innodefilename[strlen(innodefilename) - 4] = '\0';
+ refine = 1;
+ }
+ if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".area")) {
+ innodefilename[strlen(innodefilename) - 5] = '\0';
+ refine = 1;
+ quality = 1;
+ vararea = 1;
+ }
+#endif /* not CDT_ONLY */
+#endif /* not TRILIBRARY */
+ steinerleft = steiner;
+ useshelles = poly || refine || quality || convex;
+ goodangle = (REAL)cos(minangle * PI / 180.0);
+ goodangle *= goodangle;
+ if (refine && noiterationnum) {
+ printf(
+ "Error: You cannot use the -I switch when refining a triangulation.\n");
+ exit(1);
+ }
+ /* Be careful not to allocate space for element area constraints that */
+ /* will never be assigned any value (other than the default -1.0). */
+ if (!refine && !poly) {
+ vararea = 0;
+ }
+ /* Be careful not to add an extra attribute to each element unless the */
+ /* input supports it (PSLG in, but not refining a preexisting mesh). */
+ if (refine || !poly) {
+ regionattrib = 0;
+ }
+
+#ifndef TRILIBRARY
+ strcpy(inpolyfilename, innodefilename);
+ strcpy(inelefilename, innodefilename);
+ strcpy(areafilename, innodefilename);
+ increment = 0;
+ strcpy(workstring, innodefilename);
+ j = 1;
+ while (workstring[j] != '\0') {
+ if ((workstring[j] == '.') && (workstring[j + 1] != '\0')) {
+ increment = j + 1;
+ }
+ j++;
+ }
+ meshnumber = 0;
+ if (increment > 0) {
+ j = increment;
+ do {
+ if ((workstring[j] >= '0') && (workstring[j] <= '9')) {
+ meshnumber = meshnumber * 10 + (int) (workstring[j] - '0');
+ } else {
+ increment = 0;
+ }
+ j++;
+ } while (workstring[j] != '\0');
+ }
+ if (noiterationnum) {
+ strcpy(outnodefilename, innodefilename);
+ strcpy(outelefilename, innodefilename);
+ strcpy(edgefilename, innodefilename);
+ strcpy(vnodefilename, innodefilename);
+ strcpy(vedgefilename, innodefilename);
+ strcpy(neighborfilename, innodefilename);
+ strcpy(offfilename, innodefilename);
+ strcat(outnodefilename, ".node");
+ strcat(outelefilename, ".ele");
+ strcat(edgefilename, ".edge");
+ strcat(vnodefilename, ".v.node");
+ strcat(vedgefilename, ".v.edge");
+ strcat(neighborfilename, ".neigh");
+ strcat(offfilename, ".off");
+ } else if (increment == 0) {
+ strcpy(outnodefilename, innodefilename);
+ strcpy(outpolyfilename, innodefilename);
+ strcpy(outelefilename, innodefilename);
+ strcpy(edgefilename, innodefilename);
+ strcpy(vnodefilename, innodefilename);
+ strcpy(vedgefilename, innodefilename);
+ strcpy(neighborfilename, innodefilename);
+ strcpy(offfilename, innodefilename);
+ strcat(outnodefilename, ".1.node");
+ strcat(outpolyfilename, ".1.poly");
+ strcat(outelefilename, ".1.ele");
+ strcat(edgefilename, ".1.edge");
+ strcat(vnodefilename, ".1.v.node");
+ strcat(vedgefilename, ".1.v.edge");
+ strcat(neighborfilename, ".1.neigh");
+ strcat(offfilename, ".1.off");
+ } else {
+ workstring[increment] = '%';
+ workstring[increment + 1] = 'd';
+ workstring[increment + 2] = '\0';
+ sprintf(outnodefilename, workstring, meshnumber + 1);
+ strcpy(outpolyfilename, outnodefilename);
+ strcpy(outelefilename, outnodefilename);
+ strcpy(edgefilename, outnodefilename);
+ strcpy(vnodefilename, outnodefilename);
+ strcpy(vedgefilename, outnodefilename);
+ strcpy(neighborfilename, outnodefilename);
+ strcpy(offfilename, outnodefilename);
+ strcat(outnodefilename, ".node");
+ strcat(outpolyfilename, ".poly");
+ strcat(outelefilename, ".ele");
+ strcat(edgefilename, ".edge");
+ strcat(vnodefilename, ".v.node");
+ strcat(vedgefilename, ".v.edge");
+ strcat(neighborfilename, ".neigh");
+ strcat(offfilename, ".off");
+ }
+ strcat(innodefilename, ".node");
+ strcat(inpolyfilename, ".poly");
+ strcat(inelefilename, ".ele");
+ strcat(areafilename, ".area");
+#endif /* not TRILIBRARY */
+}
+
+/** **/
+/** **/
+/********* User interaction routines begin here *********/
+
+/********* Debugging routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* printtriangle() Print out the details of a triangle/edge handle. */
+/* */
+/* I originally wrote this procedure to simplify debugging; it can be */
+/* called directly from the debugger, and presents information about a */
+/* triangle/edge handle in digestible form. It's also used when the */
+/* highest level of verbosity (`-VVV') is specified. */
+/* */
+/*****************************************************************************/
+
+void printtriangle(t)
+struct triedge *t;
+{
+ struct triedge printtri;
+ struct edge printsh;
+ point printpoint;
+
+ printf("triangle x%lx with orientation %d:\n", (unsigned long) t->tri,
+ t->orient);
+ decode(t->tri[0], printtri);
+ if (printtri.tri == dummytri) {
+ printf(" [0] = Outer space\n");
+ } else {
+ printf(" [0] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient);
+ }
+ decode(t->tri[1], printtri);
+ if (printtri.tri == dummytri) {
+ printf(" [1] = Outer space\n");
+ } else {
+ printf(" [1] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient);
+ }
+ decode(t->tri[2], printtri);
+ if (printtri.tri == dummytri) {
+ printf(" [2] = Outer space\n");
+ } else {
+ printf(" [2] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient);
+ }
+ org(*t, printpoint);
+ if (printpoint == (point) NULL)
+ printf(" Origin[%d] = NULL\n", (t->orient + 1) % 3 + 3);
+ else
+ printf(" Origin[%d] = x%lx (%.12g, %.12g)\n",
+ (t->orient + 1) % 3 + 3, (unsigned long) printpoint,
+ printpoint[0], printpoint[1]);
+ dest(*t, printpoint);
+ if (printpoint == (point) NULL)
+ printf(" Dest [%d] = NULL\n", (t->orient + 2) % 3 + 3);
+ else
+ printf(" Dest [%d] = x%lx (%.12g, %.12g)\n",
+ (t->orient + 2) % 3 + 3, (unsigned long) printpoint,
+ printpoint[0], printpoint[1]);
+ apex(*t, printpoint);
+ if (printpoint == (point) NULL)
+ printf(" Apex [%d] = NULL\n", t->orient + 3);
+ else
+ printf(" Apex [%d] = x%lx (%.12g, %.12g)\n",
+ t->orient + 3, (unsigned long) printpoint,
+ printpoint[0], printpoint[1]);
+ if (useshelles) {
+ sdecode(t->tri[6], printsh);
+ if (printsh.sh != dummysh) {
+ printf(" [6] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient);
+ }
+ sdecode(t->tri[7], printsh);
+ if (printsh.sh != dummysh) {
+ printf(" [7] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient);
+ }
+ sdecode(t->tri[8], printsh);
+ if (printsh.sh != dummysh) {
+ printf(" [8] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient);
+ }
+ }
+ if (vararea) {
+ printf(" Area constraint: %.4g\n", areabound(*t));
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* printshelle() Print out the details of a shell edge handle. */
+/* */
+/* I originally wrote this procedure to simplify debugging; it can be */
+/* called directly from the debugger, and presents information about a */
+/* shell edge handle in digestible form. It's also used when the highest */
+/* level of verbosity (`-VVV') is specified. */
+/* */
+/*****************************************************************************/
+
+void printshelle(s)
+struct edge *s;
+{
+ struct edge printsh;
+ struct triedge printtri;
+ point printpoint;
+
+ printf("shell edge x%lx with orientation %d and mark %d:\n",
+ (unsigned long) s->sh, s->shorient, mark(*s));
+ sdecode(s->sh[0], printsh);
+ if (printsh.sh == dummysh) {
+ printf(" [0] = No shell\n");
+ } else {
+ printf(" [0] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient);
+ }
+ sdecode(s->sh[1], printsh);
+ if (printsh.sh == dummysh) {
+ printf(" [1] = No shell\n");
+ } else {
+ printf(" [1] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient);
+ }
+ sorg(*s, printpoint);
+ if (printpoint == (point) NULL)
+ printf(" Origin[%d] = NULL\n", 2 + s->shorient);
+ else
+ printf(" Origin[%d] = x%lx (%.12g, %.12g)\n",
+ 2 + s->shorient, (unsigned long) printpoint,
+ printpoint[0], printpoint[1]);
+ sdest(*s, printpoint);
+ if (printpoint == (point) NULL)
+ printf(" Dest [%d] = NULL\n", 3 - s->shorient);
+ else
+ printf(" Dest [%d] = x%lx (%.12g, %.12g)\n",
+ 3 - s->shorient, (unsigned long) printpoint,
+ printpoint[0], printpoint[1]);
+ decode(s->sh[4], printtri);
+ if (printtri.tri == dummytri) {
+ printf(" [4] = Outer space\n");
+ } else {
+ printf(" [4] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient);
+ }
+ decode(s->sh[5], printtri);
+ if (printtri.tri == dummytri) {
+ printf(" [5] = Outer space\n");
+ } else {
+ printf(" [5] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient);
+ }
+}
+
+/** **/
+/** **/
+/********* Debugging routines end here *********/
+
+/********* Memory management routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* poolinit() Initialize a pool of memory for allocation of items. */
+/* */
+/* This routine initializes the machinery for allocating items. A `pool' */
+/* is created whose records have size at least `bytecount'. Items will be */
+/* allocated in `itemcount'-item blocks. Each item is assumed to be a */
+/* collection of words, and either pointers or floating-point values are */
+/* assumed to be the "primary" word type. (The "primary" word type is used */
+/* to determine alignment of items.) If `alignment' isn't zero, all items */
+/* will be `alignment'-byte aligned in memory. `alignment' must be either */
+/* a multiple or a factor of the primary word size; powers of two are safe. */
+/* `alignment' is normally used to create a few unused bits at the bottom */
+/* of each item's pointer, in which information may be stored. */
+/* */
+/* Don't change this routine unless you understand it. */
+/* */
+/*****************************************************************************/
+
+void poolinit(pool, bytecount, itemcount, wtype, alignment)
+struct memorypool *pool;
+int bytecount;
+int itemcount;
+enum wordtype wtype;
+int alignment;
+{
+ int wordsize;
+
+ /* Initialize values in the pool. */
+ pool->itemwordtype = wtype;
+ wordsize = (pool->itemwordtype == POINTER) ? sizeof(VOID *) : sizeof(REAL);
+ /* Find the proper alignment, which must be at least as large as: */
+ /* - The parameter `alignment'. */
+ /* - The primary word type, to avoid unaligned accesses. */
+ /* - sizeof(VOID *), so the stack of dead items can be maintained */
+ /* without unaligned accesses. */
+ if (alignment > wordsize) {
+ pool->alignbytes = alignment;
+ } else {
+ pool->alignbytes = wordsize;
+ }
+ if (sizeof(VOID *) > pool->alignbytes) {
+ pool->alignbytes = sizeof(VOID *);
+ }
+ pool->itemwords = ((bytecount + pool->alignbytes - 1) / pool->alignbytes)
+ * (pool->alignbytes / wordsize);
+ pool->itembytes = pool->itemwords * wordsize;
+ pool->itemsperblock = itemcount;
+
+ /* Allocate a block of items. Space for `itemsperblock' items and one */
+ /* pointer (to point to the next block) are allocated, as well as space */
+ /* to ensure alignment of the items. */
+ pool->firstblock = (VOID **) malloc(pool->itemsperblock * pool->itembytes
+ + sizeof(VOID *) + pool->alignbytes);
+ if (pool->firstblock == (VOID **) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ /* Set the next block pointer to NULL. */
+ *(pool->firstblock) = (VOID *) NULL;
+ poolrestart(pool);
+}
+
+/*****************************************************************************/
+/* */
+/* poolrestart() Deallocate all items in a pool. */
+/* */
+/* The pool is returned to its starting state, except that no memory is */
+/* freed to the operating system. Rather, the previously allocated blocks */
+/* are ready to be reused. */
+/* */
+/*****************************************************************************/
+
+void poolrestart(pool)
+struct memorypool *pool;
+{
+ unsigned long alignptr;
+
+ pool->items = 0;
+ pool->maxitems = 0;
+
+ /* Set the currently active block. */
+ pool->nowblock = pool->firstblock;
+ /* Find the first item in the pool. Increment by the size of (VOID *). */
+ alignptr = (unsigned long) (pool->nowblock + 1);
+ /* Align the item on an `alignbytes'-byte boundary. */
+ pool->nextitem = (VOID *)
+ (alignptr + (unsigned long) pool->alignbytes
+ - (alignptr % (unsigned long) pool->alignbytes));
+ /* There are lots of unallocated items left in this block. */
+ pool->unallocateditems = pool->itemsperblock;
+ /* The stack of deallocated items is empty. */
+ pool->deaditemstack = (VOID *) NULL;
+}
+
+/*****************************************************************************/
+/* */
+/* pooldeinit() Free to the operating system all memory taken by a pool. */
+/* */
+/*****************************************************************************/
+
+void pooldeinit(pool)
+struct memorypool *pool;
+{
+ while (pool->firstblock != (VOID **) NULL) {
+ pool->nowblock = (VOID **) *(pool->firstblock);
+ free(pool->firstblock);
+ pool->firstblock = pool->nowblock;
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* poolalloc() Allocate space for an item. */
+/* */
+/*****************************************************************************/
+
+VOID *poolalloc(pool)
+struct memorypool *pool;
+{
+ VOID *newitem;
+ VOID **newblock;
+ unsigned long alignptr;
+
+ /* First check the linked list of dead items. If the list is not */
+ /* empty, allocate an item from the list rather than a fresh one. */
+ if (pool->deaditemstack != (VOID *) NULL) {
+ newitem = pool->deaditemstack; /* Take first item in list. */
+ pool->deaditemstack = * (VOID **) pool->deaditemstack;
+ } else {
+ /* Check if there are any free items left in the current block. */
+ if (pool->unallocateditems == 0) {
+ /* Check if another block must be allocated. */
+ if (*(pool->nowblock) == (VOID *) NULL) {
+ /* Allocate a new block of items, pointed to by the previous block. */
+ newblock = (VOID **) malloc(pool->itemsperblock * pool->itembytes
+ + sizeof(VOID *) + pool->alignbytes);
+ if (newblock == (VOID **) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ *(pool->nowblock) = (VOID *) newblock;
+ /* The next block pointer is NULL. */
+ *newblock = (VOID *) NULL;
+ }
+ /* Move to the new block. */
+ pool->nowblock = (VOID **) *(pool->nowblock);
+ /* Find the first item in the block. */
+ /* Increment by the size of (VOID *). */
+ alignptr = (unsigned long) (pool->nowblock + 1);
+ /* Align the item on an `alignbytes'-byte boundary. */
+ pool->nextitem = (VOID *)
+ (alignptr + (unsigned long) pool->alignbytes
+ - (alignptr % (unsigned long) pool->alignbytes));
+ /* There are lots of unallocated items left in this block. */
+ pool->unallocateditems = pool->itemsperblock;
+ }
+ /* Allocate a new item. */
+ newitem = pool->nextitem;
+ /* Advance `nextitem' pointer to next free item in block. */
+ if (pool->itemwordtype == POINTER) {
+ pool->nextitem = (VOID *) ((VOID **) pool->nextitem + pool->itemwords);
+ } else {
+ pool->nextitem = (VOID *) ((REAL *) pool->nextitem + pool->itemwords);
+ }
+ pool->unallocateditems--;
+ pool->maxitems++;
+ }
+ pool->items++;
+ return newitem;
+}
+
+/*****************************************************************************/
+/* */
+/* pooldealloc() Deallocate space for an item. */
+/* */
+/* The deallocated space is stored in a queue for later reuse. */
+/* */
+/*****************************************************************************/
+
+void pooldealloc(pool, dyingitem)
+struct memorypool *pool;
+VOID *dyingitem;
+{
+ /* Push freshly killed item onto stack. */
+ *((VOID **) dyingitem) = pool->deaditemstack;
+ pool->deaditemstack = dyingitem;
+ pool->items--;
+}
+
+/*****************************************************************************/
+/* */
+/* traversalinit() Prepare to traverse the entire list of items. */
+/* */
+/* This routine is used in conjunction with traverse(). */
+/* */
+/*****************************************************************************/
+
+void traversalinit(pool)
+struct memorypool *pool;
+{
+ unsigned long alignptr;
+
+ /* Begin the traversal in the first block. */
+ pool->pathblock = pool->firstblock;
+ /* Find the first item in the block. Increment by the size of (VOID *). */
+ alignptr = (unsigned long) (pool->pathblock + 1);
+ /* Align with item on an `alignbytes'-byte boundary. */
+ pool->pathitem = (VOID *)
+ (alignptr + (unsigned long) pool->alignbytes
+ - (alignptr % (unsigned long) pool->alignbytes));
+ /* Set the number of items left in the current block. */
+ pool->pathitemsleft = pool->itemsperblock;
+}
+
+/*****************************************************************************/
+/* */
+/* traverse() Find the next item in the list. */
+/* */
+/* This routine is used in conjunction with traversalinit(). Be forewarned */
+/* that this routine successively returns all items in the list, including */
+/* deallocated ones on the deaditemqueue. It's up to you to figure out */
+/* which ones are actually dead. Why? I don't want to allocate extra */
+/* space just to demarcate dead items. It can usually be done more */
+/* space-efficiently by a routine that knows something about the structure */
+/* of the item. */
+/* */
+/*****************************************************************************/
+
+VOID *traverse(pool)
+struct memorypool *pool;
+{
+ VOID *newitem;
+ unsigned long alignptr;
+
+ /* Stop upon exhausting the list of items. */
+ if (pool->pathitem == pool->nextitem) {
+ return (VOID *) NULL;
+ }
+ /* Check whether any untraversed items remain in the current block. */
+ if (pool->pathitemsleft == 0) {
+ /* Find the next block. */
+ pool->pathblock = (VOID **) *(pool->pathblock);
+ /* Find the first item in the block. Increment by the size of (VOID *). */
+ alignptr = (unsigned long) (pool->pathblock + 1);
+ /* Align with item on an `alignbytes'-byte boundary. */
+ pool->pathitem = (VOID *)
+ (alignptr + (unsigned long) pool->alignbytes
+ - (alignptr % (unsigned long) pool->alignbytes));
+ /* Set the number of items left in the current block. */
+ pool->pathitemsleft = pool->itemsperblock;
+ }
+ newitem = pool->pathitem;
+ /* Find the next item in the block. */
+ if (pool->itemwordtype == POINTER) {
+ pool->pathitem = (VOID *) ((VOID **) pool->pathitem + pool->itemwords);
+ } else {
+ pool->pathitem = (VOID *) ((REAL *) pool->pathitem + pool->itemwords);
+ }
+ pool->pathitemsleft--;
+ return newitem;
+}
+
+/*****************************************************************************/
+/* */
+/* dummyinit() Initialize the triangle that fills "outer space" and the */
+/* omnipresent shell edge. */
+/* */
+/* The triangle that fills "outer space", called `dummytri', is pointed to */
+/* by every triangle and shell edge on a boundary (be it outer or inner) of */
+/* the triangulation. Also, `dummytri' points to one of the triangles on */
+/* the convex hull (until the holes and concavities are carved), making it */
+/* possible to find a starting triangle for point location. */
+/* */
+/* The omnipresent shell edge, `dummysh', is pointed to by every triangle */
+/* or shell edge that doesn't have a full complement of real shell edges */
+/* to point to. */
+/* */
+/*****************************************************************************/
+
+void dummyinit(trianglewords, shellewords)
+int trianglewords;
+int shellewords;
+{
+ unsigned long alignptr;
+
+ /* `triwords' and `shwords' are used by the mesh manipulation primitives */
+ /* to extract orientations of triangles and shell edges from pointers. */
+ triwords = trianglewords; /* Initialize `triwords' once and for all. */
+ shwords = shellewords; /* Initialize `shwords' once and for all. */
+
+ /* Set up `dummytri', the `triangle' that occupies "outer space". */
+ dummytribase = (triangle *) malloc(triwords * sizeof(triangle)
+ + triangles.alignbytes);
+ if (dummytribase == (triangle *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ /* Align `dummytri' on a `triangles.alignbytes'-byte boundary. */
+ alignptr = (unsigned long) dummytribase;
+ dummytri = (triangle *)
+ (alignptr + (unsigned long) triangles.alignbytes
+ - (alignptr % (unsigned long) triangles.alignbytes));
+ /* Initialize the three adjoining triangles to be "outer space". These */
+ /* will eventually be changed by various bonding operations, but their */
+ /* values don't really matter, as long as they can legally be */
+ /* dereferenced. */
+ dummytri[0] = (triangle) dummytri;
+ dummytri[1] = (triangle) dummytri;
+ dummytri[2] = (triangle) dummytri;
+ /* Three NULL vertex points. */
+ dummytri[3] = (triangle) NULL;
+ dummytri[4] = (triangle) NULL;
+ dummytri[5] = (triangle) NULL;
+
+ if (useshelles) {
+ /* Set up `dummysh', the omnipresent "shell edge" pointed to by any */
+ /* triangle side or shell edge end that isn't attached to a real shell */
+ /* edge. */
+ dummyshbase = (shelle *) malloc(shwords * sizeof(shelle)
+ + shelles.alignbytes);
+ if (dummyshbase == (shelle *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ /* Align `dummysh' on a `shelles.alignbytes'-byte boundary. */
+ alignptr = (unsigned long) dummyshbase;
+ dummysh = (shelle *)
+ (alignptr + (unsigned long) shelles.alignbytes
+ - (alignptr % (unsigned long) shelles.alignbytes));
+ /* Initialize the two adjoining shell edges to be the omnipresent shell */
+ /* edge. These will eventually be changed by various bonding */
+ /* operations, but their values don't really matter, as long as they */
+ /* can legally be dereferenced. */
+ dummysh[0] = (shelle) dummysh;
+ dummysh[1] = (shelle) dummysh;
+ /* Two NULL vertex points. */
+ dummysh[2] = (shelle) NULL;
+ dummysh[3] = (shelle) NULL;
+ /* Initialize the two adjoining triangles to be "outer space". */
+ dummysh[4] = (shelle) dummytri;
+ dummysh[5] = (shelle) dummytri;
+ /* Set the boundary marker to zero. */
+ * (int *) (dummysh + 6) = 0;
+
+ /* Initialize the three adjoining shell edges of `dummytri' to be */
+ /* the omnipresent shell edge. */
+ dummytri[6] = (triangle) dummysh;
+ dummytri[7] = (triangle) dummysh;
+ dummytri[8] = (triangle) dummysh;
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* initializepointpool() Calculate the size of the point data structure */
+/* and initialize its memory pool. */
+/* */
+/* This routine also computes the `pointmarkindex' and `point2triindex' */
+/* indices used to find values within each point. */
+/* */
+/*****************************************************************************/
+
+void initializepointpool()
+{
+ int pointsize;
+
+ /* The index within each point at which the boundary marker is found. */
+ /* Ensure the point marker is aligned to a sizeof(int)-byte address. */
+ pointmarkindex = ((mesh_dim + nextras) * sizeof(REAL) + sizeof(int) - 1)
+ / sizeof(int);
+ pointsize = (pointmarkindex + 1) * sizeof(int);
+ if (poly) {
+ /* The index within each point at which a triangle pointer is found. */
+ /* Ensure the pointer is aligned to a sizeof(triangle)-byte address. */
+ point2triindex = (pointsize + sizeof(triangle) - 1) / sizeof(triangle);
+ pointsize = (point2triindex + 1) * sizeof(triangle);
+ }
+ /* Initialize the pool of points. */
+ poolinit(&points, pointsize, POINTPERBLOCK,
+ (sizeof(REAL) >= sizeof(triangle)) ? FLOATINGPOINT : POINTER, 0);
+}
+
+/*****************************************************************************/
+/* */
+/* initializetrisegpools() Calculate the sizes of the triangle and shell */
+/* edge data structures and initialize their */
+/* memory pools. */
+/* */
+/* This routine also computes the `highorderindex', `elemattribindex', and */
+/* `areaboundindex' indices used to find values within each triangle. */
+/* */
+/*****************************************************************************/
+
+void initializetrisegpools()
+{
+ int trisize;
+
+ /* The index within each triangle at which the extra nodes (above three) */
+ /* associated with high order elements are found. There are three */
+ /* pointers to other triangles, three pointers to corners, and possibly */
+ /* three pointers to shell edges before the extra nodes. */
+ highorderindex = 6 + (useshelles * 3);
+ /* The number of bytes occupied by a triangle. */
+ trisize = ((order + 1) * (order + 2) / 2 + (highorderindex - 3)) *
+ sizeof(triangle);
+ /* The index within each triangle at which its attributes are found, */
+ /* where the index is measured in REALs. */
+ elemattribindex = (trisize + sizeof(REAL) - 1) / sizeof(REAL);
+ /* The index within each triangle at which the maximum area constraint */
+ /* is found, where the index is measured in REALs. Note that if the */
+ /* `regionattrib' flag is set, an additional attribute will be added. */
+ areaboundindex = elemattribindex + eextras + regionattrib;
+ /* If triangle attributes or an area bound are needed, increase the number */
+ /* of bytes occupied by a triangle. */
+ if (vararea) {
+ trisize = (areaboundindex + 1) * sizeof(REAL);
+ } else if (eextras + regionattrib > 0) {
+ trisize = areaboundindex * sizeof(REAL);
+ }
+ /* If a Voronoi diagram or triangle neighbor graph is requested, make */
+ /* sure there's room to store an integer index in each triangle. This */
+ /* integer index can occupy the same space as the shell edges or */
+ /* attributes or area constraint or extra nodes. */
+ if ((voronoi || neighbors) &&
+ (trisize < 6 * sizeof(triangle) + sizeof(int))) {
+ trisize = 6 * sizeof(triangle) + sizeof(int);
+ }
+ /* Having determined the memory size of a triangle, initialize the pool. */
+ poolinit(&triangles, trisize, TRIPERBLOCK, POINTER, 4);
+
+ if (useshelles) {
+ /* Initialize the pool of shell edges. */
+ poolinit(&shelles, 6 * sizeof(triangle) + sizeof(int), SHELLEPERBLOCK,
+ POINTER, 4);
+
+ /* Initialize the "outer space" triangle and omnipresent shell edge. */
+ dummyinit(triangles.itemwords, shelles.itemwords);
+ } else {
+ /* Initialize the "outer space" triangle. */
+ dummyinit(triangles.itemwords, 0);
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* triangledealloc() Deallocate space for a triangle, marking it dead. */
+/* */
+/*****************************************************************************/
+
+void triangledealloc(dyingtriangle)
+triangle *dyingtriangle;
+{
+ /* Set triangle's vertices to NULL. This makes it possible to */
+ /* detect dead triangles when traversing the list of all triangles. */
+ dyingtriangle[3] = (triangle) NULL;
+ dyingtriangle[4] = (triangle) NULL;
+ dyingtriangle[5] = (triangle) NULL;
+ pooldealloc(&triangles, (VOID *) dyingtriangle);
+}
+
+/*****************************************************************************/
+/* */
+/* triangletraverse() Traverse the triangles, skipping dead ones. */
+/* */
+/*****************************************************************************/
+
+triangle *triangletraverse()
+{
+ triangle *newtriangle;
+
+ do {
+ newtriangle = (triangle *) traverse(&triangles);
+ if (newtriangle == (triangle *) NULL) {
+ return (triangle *) NULL;
+ }
+ } while (newtriangle[3] == (triangle) NULL); /* Skip dead ones. */
+ return newtriangle;
+}
+
+/*****************************************************************************/
+/* */
+/* shelledealloc() Deallocate space for a shell edge, marking it dead. */
+/* */
+/*****************************************************************************/
+
+void shelledealloc(dyingshelle)
+shelle *dyingshelle;
+{
+ /* Set shell edge's vertices to NULL. This makes it possible to */
+ /* detect dead shells when traversing the list of all shells. */
+ dyingshelle[2] = (shelle) NULL;
+ dyingshelle[3] = (shelle) NULL;
+ pooldealloc(&shelles, (VOID *) dyingshelle);
+}
+
+/*****************************************************************************/
+/* */
+/* shelletraverse() Traverse the shell edges, skipping dead ones. */
+/* */
+/*****************************************************************************/
+
+shelle *shelletraverse()
+{
+ shelle *newshelle;
+
+ do {
+ newshelle = (shelle *) traverse(&shelles);
+ if (newshelle == (shelle *) NULL) {
+ return (shelle *) NULL;
+ }
+ } while (newshelle[2] == (shelle) NULL); /* Skip dead ones. */
+ return newshelle;
+}
+
+/*****************************************************************************/
+/* */
+/* pointdealloc() Deallocate space for a point, marking it dead. */
+/* */
+/*****************************************************************************/
+
+void pointdealloc(dyingpoint)
+point dyingpoint;
+{
+ /* Mark the point as dead. This makes it possible to detect dead points */
+ /* when traversing the list of all points. */
+ setpointmark(dyingpoint, DEADPOINT);
+ pooldealloc(&points, (VOID *) dyingpoint);
+}
+
+/*****************************************************************************/
+/* */
+/* pointtraverse() Traverse the points, skipping dead ones. */
+/* */
+/*****************************************************************************/
+
+point pointtraverse()
+{
+ point newpoint;
+
+ do {
+ newpoint = (point) traverse(&points);
+ if (newpoint == (point) NULL) {
+ return (point) NULL;
+ }
+ } while (pointmark(newpoint) == DEADPOINT); /* Skip dead ones. */
+ return newpoint;
+}
+
+/*****************************************************************************/
+/* */
+/* badsegmentdealloc() Deallocate space for a bad segment, marking it */
+/* dead. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void badsegmentdealloc(dyingseg)
+struct edge *dyingseg;
+{
+ /* Set segment's orientation to -1. This makes it possible to */
+ /* detect dead segments when traversing the list of all segments. */
+ dyingseg->shorient = -1;
+ pooldealloc(&badsegments, (VOID *) dyingseg);
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* badsegmenttraverse() Traverse the bad segments, skipping dead ones. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+struct edge *badsegmenttraverse()
+{
+ struct edge *newseg;
+
+ do {
+ newseg = (struct edge *) traverse(&badsegments);
+ if (newseg == (struct edge *) NULL) {
+ return (struct edge *) NULL;
+ }
+ } while (newseg->shorient == -1); /* Skip dead ones. */
+ return newseg;
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* getpoint() Get a specific point, by number, from the list. */
+/* */
+/* The first point is number 'firstnumber'. */
+/* */
+/* Note that this takes O(n) time (with a small constant, if POINTPERBLOCK */
+/* is large). I don't care to take the trouble to make it work in constant */
+/* time. */
+/* */
+/*****************************************************************************/
+
+point getpoint(number)
+int number;
+{
+ VOID **getblock;
+ point foundpoint;
+ unsigned long alignptr;
+ int current;
+
+ getblock = points.firstblock;
+ current = firstnumber;
+ /* Find the right block. */
+ while (current + points.itemsperblock <= number) {
+ getblock = (VOID **) *getblock;
+ current += points.itemsperblock;
+ }
+ /* Now find the right point. */
+ alignptr = (unsigned long) (getblock + 1);
+ foundpoint = (point) (alignptr + (unsigned long) points.alignbytes
+ - (alignptr % (unsigned long) points.alignbytes));
+ while (current < number) {
+ foundpoint += points.itemwords;
+ current++;
+ }
+ return foundpoint;
+}
+
+/*****************************************************************************/
+/* */
+/* triangledeinit() Free all remaining allocated memory. */
+/* */
+/*****************************************************************************/
+
+void triangledeinit()
+{
+ pooldeinit(&triangles);
+ free(dummytribase);
+ if (useshelles) {
+ pooldeinit(&shelles);
+ free(dummyshbase);
+ }
+ pooldeinit(&points);
+#ifndef CDT_ONLY
+ if (quality) {
+ pooldeinit(&badsegments);
+ if ((minangle > 0.0) || vararea || fixedarea) {
+ pooldeinit(&badtriangles);
+ }
+ }
+#endif /* not CDT_ONLY */
+}
+
+/** **/
+/** **/
+/********* Memory management routines end here *********/
+
+/********* Constructors begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* maketriangle() Create a new triangle with orientation zero. */
+/* */
+/*****************************************************************************/
+
+void maketriangle(newtriedge)
+struct triedge *newtriedge;
+{
+ int i;
+
+ newtriedge->tri = (triangle *) poolalloc(&triangles);
+ /* Initialize the three adjoining triangles to be "outer space". */
+ newtriedge->tri[0] = (triangle) dummytri;
+ newtriedge->tri[1] = (triangle) dummytri;
+ newtriedge->tri[2] = (triangle) dummytri;
+ /* Three NULL vertex points. */
+ newtriedge->tri[3] = (triangle) NULL;
+ newtriedge->tri[4] = (triangle) NULL;
+ newtriedge->tri[5] = (triangle) NULL;
+ /* Initialize the three adjoining shell edges to be the omnipresent */
+ /* shell edge. */
+ if (useshelles) {
+ newtriedge->tri[6] = (triangle) dummysh;
+ newtriedge->tri[7] = (triangle) dummysh;
+ newtriedge->tri[8] = (triangle) dummysh;
+ }
+ for (i = 0; i < eextras; i++) {
+ setelemattribute(*newtriedge, i, 0.0);
+ }
+ if (vararea) {
+ setareabound(*newtriedge, -1.0);
+ }
+
+ newtriedge->orient = 0;
+}
+
+/*****************************************************************************/
+/* */
+/* makeshelle() Create a new shell edge with orientation zero. */
+/* */
+/*****************************************************************************/
+
+void makeshelle(newedge)
+struct edge *newedge;
+{
+ newedge->sh = (shelle *) poolalloc(&shelles);
+ /* Initialize the two adjoining shell edges to be the omnipresent */
+ /* shell edge. */
+ newedge->sh[0] = (shelle) dummysh;
+ newedge->sh[1] = (shelle) dummysh;
+ /* Two NULL vertex points. */
+ newedge->sh[2] = (shelle) NULL;
+ newedge->sh[3] = (shelle) NULL;
+ /* Initialize the two adjoining triangles to be "outer space". */
+ newedge->sh[4] = (shelle) dummytri;
+ newedge->sh[5] = (shelle) dummytri;
+ /* Set the boundary marker to zero. */
+ setmark(*newedge, 0);
+
+ newedge->shorient = 0;
+}
+
+/** **/
+/** **/
+/********* Constructors end here *********/
+
+/********* Determinant evaluation routines begin here *********/
+/** **/
+/** **/
+
+/* The adaptive exact arithmetic geometric predicates implemented herein are */
+/* described in detail in my Technical Report CMU-CS-96-140. The complete */
+/* reference is given in the header. */
+
+/* Which of the following two methods of finding the absolute values is */
+/* fastest is compiler-dependent. A few compilers can inline and optimize */
+/* the fabs() call; but most will incur the overhead of a function call, */
+/* which is disastrously slow. A faster way on IEEE machines might be to */
+/* mask the appropriate bit, but that's difficult to do in C. */
+
+#define Absolute(a) ((a) >= 0.0 ? (a) : -(a))
+/* #define Absolute(a) fabs(a) */
+
+/* Many of the operations are broken up into two pieces, a main part that */
+/* performs an approximate operation, and a "tail" that computes the */
+/* roundoff error of that operation. */
+/* */
+/* The operations Fast_Two_Sum(), Fast_Two_Diff(), Two_Sum(), Two_Diff(), */
+/* Split(), and Two_Product() are all implemented as described in the */
+/* reference. Each of these macros requires certain variables to be */
+/* defined in the calling routine. The variables `bvirt', `c', `abig', */
+/* `_i', `_j', `_k', `_l', `_m', and `_n' are declared `INEXACT' because */
+/* they store the result of an operation that may incur roundoff error. */
+/* The input parameter `x' (or the highest numbered `x_' parameter) must */
+/* also be declared `INEXACT'. */
+
+#define Fast_Two_Sum_Tail(a, b, x, y) \
+ bvirt = x - a; \
+ y = b - bvirt
+
+#define Fast_Two_Sum(a, b, x, y) \
+ x = (REAL) (a + b); \
+ Fast_Two_Sum_Tail(a, b, x, y)
+
+#define Two_Sum_Tail(a, b, x, y) \
+ bvirt = (REAL) (x - a); \
+ avirt = x - bvirt; \
+ bround = b - bvirt; \
+ around = a - avirt; \
+ y = around + bround
+
+#define Two_Sum(a, b, x, y) \
+ x = (REAL) (a + b); \
+ Two_Sum_Tail(a, b, x, y)
+
+#define Two_Diff_Tail(a, b, x, y) \
+ bvirt = (REAL) (a - x); \
+ avirt = x + bvirt; \
+ bround = bvirt - b; \
+ around = a - avirt; \
+ y = around + bround
+
+#define Two_Diff(a, b, x, y) \
+ x = (REAL) (a - b); \
+ Two_Diff_Tail(a, b, x, y)
+
+#define Split(a, ahi, alo) \
+ c = (REAL) (splitter * a); \
+ abig = (REAL) (c - a); \
+ ahi = (REAL)(c - abig); \
+ alo = (REAL)(a - ahi)
+
+#define Two_Product_Tail(a, b, x, y) \
+ Split(a, ahi, alo); \
+ Split(b, bhi, blo); \
+ err1 = x - (ahi * bhi); \
+ err2 = err1 - (alo * bhi); \
+ err3 = err2 - (ahi * blo); \
+ y = (alo * blo) - err3
+
+#define Two_Product(a, b, x, y) \
+ x = (REAL) (a * b); \
+ Two_Product_Tail(a, b, x, y)
+
+/* Two_Product_Presplit() is Two_Product() where one of the inputs has */
+/* already been split. Avoids redundant splitting. */
+
+#define Two_Product_Presplit(a, b, bhi, blo, x, y) \
+ x = (REAL) (a * b); \
+ Split(a, ahi, alo); \
+ err1 = x - (ahi * bhi); \
+ err2 = err1 - (alo * bhi); \
+ err3 = err2 - (ahi * blo); \
+ y = (alo * blo) - err3
+
+/* Square() can be done more quickly than Two_Product(). */
+
+#define Square_Tail(a, x, y) \
+ Split(a, ahi, alo); \
+ err1 = x - (ahi * ahi); \
+ err3 = err1 - ((ahi + ahi) * alo); \
+ y = (alo * alo) - err3
+
+#define Square(a, x, y) \
+ x = (REAL) (a * a); \
+ Square_Tail(a, x, y)
+
+/* Macros for summing expansions of various fixed lengths. These are all */
+/* unrolled versions of Expansion_Sum(). */
+
+#define Two_One_Sum(a1, a0, b, x2, x1, x0) \
+ Two_Sum(a0, b , _i, x0); \
+ Two_Sum(a1, _i, x2, x1)
+
+#define Two_One_Diff(a1, a0, b, x2, x1, x0) \
+ Two_Diff(a0, b , _i, x0); \
+ Two_Sum( a1, _i, x2, x1)
+
+#define Two_Two_Sum(a1, a0, b1, b0, x3, x2, x1, x0) \
+ Two_One_Sum(a1, a0, b0, _j, _0, x0); \
+ Two_One_Sum(_j, _0, b1, x3, x2, x1)
+
+#define Two_Two_Diff(a1, a0, b1, b0, x3, x2, x1, x0) \
+ Two_One_Diff(a1, a0, b0, _j, _0, x0); \
+ Two_One_Diff(_j, _0, b1, x3, x2, x1)
+
+/*****************************************************************************/
+/* */
+/* exactinit() Initialize the variables used for exact arithmetic. */
+/* */
+/* `epsilon' is the largest power of two such that 1.0 + epsilon = 1.0 in */
+/* floating-point arithmetic. `epsilon' bounds the relative roundoff */
+/* error. It is used for floating-point error analysis. */
+/* */
+/* `splitter' is used to split floating-point numbers into two half- */
+/* length significands for exact multiplication. */
+/* */
+/* I imagine that a highly optimizing compiler might be too smart for its */
+/* own good, and somehow cause this routine to fail, if it pretends that */
+/* floating-point arithmetic is too much like real arithmetic. */
+/* */
+/* Don't change this routine unless you fully understand it. */
+/* */
+/*****************************************************************************/
+
+void exactinit()
+{
+ REAL half;
+ REAL check, lastcheck;
+ int every_other;
+
+ every_other = 1;
+ half = 0.5;
+ epsilon = 1.0;
+ splitter = 1.0;
+ check = 1.0;
+ /* Repeatedly divide `epsilon' by two until it is too small to add to */
+ /* one without causing roundoff. (Also check if the sum is equal to */
+ /* the previous sum, for machines that round up instead of using exact */
+ /* rounding. Not that these routines will work on such machines anyway. */
+ do {
+ lastcheck = check;
+ epsilon *= half;
+ if (every_other) {
+ splitter *= 2.0;
+ }
+ every_other = !every_other;
+ check = (REAL)(1.0 + epsilon);
+ } while ((check != 1.0) && (check != lastcheck));
+ splitter += 1.0;
+ if (verbose > 1) {
+ printf("Floating point roundoff is of magnitude %.17g\n", epsilon);
+ printf("Floating point splitter is %.17g\n", splitter);
+ }
+ /* Error bounds for orientation and incircle tests. */
+ resulterrbound = (REAL)((3.0 + 8.0 * epsilon) * epsilon);
+ ccwerrboundA = (REAL)((3.0 + 16.0 * epsilon) * epsilon);
+ ccwerrboundB = (REAL)((2.0 + 12.0 * epsilon) * epsilon);
+ ccwerrboundC = (REAL)((9.0 + 64.0 * epsilon) * epsilon * epsilon);
+ iccerrboundA = (REAL)((10.0 + 96.0 * epsilon) * epsilon);
+ iccerrboundB = (REAL)((4.0 + 48.0 * epsilon) * epsilon);
+ iccerrboundC = (REAL)((44.0 + 576.0 * epsilon) * epsilon * epsilon);
+}
+
+/*****************************************************************************/
+/* */
+/* fast_expansion_sum_zeroelim() Sum two expansions, eliminating zero */
+/* components from the output expansion. */
+/* */
+/* Sets h = e + f. See my Robust Predicates paper for details. */
+/* */
+/* If round-to-even is used (as with IEEE 754), maintains the strongly */
+/* nonoverlapping property. (That is, if e is strongly nonoverlapping, h */
+/* will be also.) Does NOT maintain the nonoverlapping or nonadjacent */
+/* properties. */
+/* */
+/*****************************************************************************/
+
+int fast_expansion_sum_zeroelim(elen, e, flen, f, h) /* h cannot be e or f. */
+int elen;
+REAL *e;
+int flen;
+REAL *f;
+REAL *h;
+{
+ REAL Q;
+ INEXACT REAL Qnew;
+ INEXACT REAL hh;
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ int eindex, findex, hindex;
+ REAL enow, fnow;
+
+ enow = e[0];
+ fnow = f[0];
+ eindex = findex = 0;
+ if ((fnow > enow) == (fnow > -enow)) {
+ Q = enow;
+ enow = e[++eindex];
+ } else {
+ Q = fnow;
+ fnow = f[++findex];
+ }
+ hindex = 0;
+ if ((eindex < elen) && (findex < flen)) {
+ if ((fnow > enow) == (fnow > -enow)) {
+ Fast_Two_Sum(enow, Q, Qnew, hh);
+ enow = e[++eindex];
+ } else {
+ Fast_Two_Sum(fnow, Q, Qnew, hh);
+ fnow = f[++findex];
+ }
+ Q = Qnew;
+ if (hh != 0.0) {
+ h[hindex++] = hh;
+ }
+ while ((eindex < elen) && (findex < flen)) {
+ if ((fnow > enow) == (fnow > -enow)) {
+ Two_Sum(Q, enow, Qnew, hh);
+ enow = e[++eindex];
+ } else {
+ Two_Sum(Q, fnow, Qnew, hh);
+ fnow = f[++findex];
+ }
+ Q = Qnew;
+ if (hh != 0.0) {
+ h[hindex++] = hh;
+ }
+ }
+ }
+ while (eindex < elen) {
+ Two_Sum(Q, enow, Qnew, hh);
+ enow = e[++eindex];
+ Q = Qnew;
+ if (hh != 0.0) {
+ h[hindex++] = hh;
+ }
+ }
+ while (findex < flen) {
+ Two_Sum(Q, fnow, Qnew, hh);
+ fnow = f[++findex];
+ Q = Qnew;
+ if (hh != 0.0) {
+ h[hindex++] = hh;
+ }
+ }
+ if ((Q != 0.0) || (hindex == 0)) {
+ h[hindex++] = Q;
+ }
+ return hindex;
+}
+
+/*****************************************************************************/
+/* */
+/* scale_expansion_zeroelim() Multiply an expansion by a scalar, */
+/* eliminating zero components from the */
+/* output expansion. */
+/* */
+/* Sets h = be. See my Robust Predicates paper for details. */
+/* */
+/* Maintains the nonoverlapping property. If round-to-even is used (as */
+/* with IEEE 754), maintains the strongly nonoverlapping and nonadjacent */
+/* properties as well. (That is, if e has one of these properties, so */
+/* will h.) */
+/* */
+/*****************************************************************************/
+
+int scale_expansion_zeroelim(elen, e, b, h) /* e and h cannot be the same. */
+int elen;
+REAL *e;
+REAL b;
+REAL *h;
+{
+ INEXACT REAL Q, sum;
+ REAL hh;
+ INEXACT REAL product1;
+ REAL product0;
+ int eindex, hindex;
+ REAL enow;
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ INEXACT REAL c;
+ INEXACT REAL abig;
+ REAL ahi, alo, bhi, blo;
+ REAL err1, err2, err3;
+
+ Split(b, bhi, blo);
+ Two_Product_Presplit(e[0], b, bhi, blo, Q, hh);
+ hindex = 0;
+ if (hh != 0) {
+ h[hindex++] = hh;
+ }
+ for (eindex = 1; eindex < elen; eindex++) {
+ enow = e[eindex];
+ Two_Product_Presplit(enow, b, bhi, blo, product1, product0);
+ Two_Sum(Q, product0, sum, hh);
+ if (hh != 0) {
+ h[hindex++] = hh;
+ }
+ Fast_Two_Sum(product1, sum, Q, hh);
+ if (hh != 0) {
+ h[hindex++] = hh;
+ }
+ }
+ if ((Q != 0.0) || (hindex == 0)) {
+ h[hindex++] = Q;
+ }
+ return hindex;
+}
+
+/*****************************************************************************/
+/* */
+/* estimate() Produce a one-word estimate of an expansion's value. */
+/* */
+/* See my Robust Predicates paper for details. */
+/* */
+/*****************************************************************************/
+
+REAL estimate(elen, e)
+int elen;
+REAL *e;
+{
+ REAL Q;
+ int eindex;
+
+ Q = e[0];
+ for (eindex = 1; eindex < elen; eindex++) {
+ Q += e[eindex];
+ }
+ return Q;
+}
+
+/*****************************************************************************/
+/* */
+/* counterclockwise() Return a positive value if the points pa, pb, and */
+/* pc occur in counterclockwise order; a negative */
+/* value if they occur in clockwise order; and zero */
+/* if they are collinear. The result is also a rough */
+/* approximation of twice the signed area of the */
+/* triangle defined by the three points. */
+/* */
+/* Uses exact arithmetic if necessary to ensure a correct answer. The */
+/* result returned is the determinant of a matrix. This determinant is */
+/* computed adaptively, in the sense that exact arithmetic is used only to */
+/* the degree it is needed to ensure that the returned value has the */
+/* correct sign. Hence, this function is usually quite fast, but will run */
+/* more slowly when the input points are collinear or nearly so. */
+/* */
+/* See my Robust Predicates paper for details. */
+/* */
+/*****************************************************************************/
+
+REAL counterclockwiseadapt(pa, pb, pc, detsum)
+point pa;
+point pb;
+point pc;
+REAL detsum;
+{
+ INEXACT REAL acx, acy, bcx, bcy;
+ REAL acxtail, acytail, bcxtail, bcytail;
+ INEXACT REAL detleft, detright;
+ REAL detlefttail, detrighttail;
+ REAL det, errbound;
+ REAL B[4], C1[8], C2[12], D[16];
+ INEXACT REAL B3;
+ int C1length, C2length, Dlength;
+ REAL u[4];
+ INEXACT REAL u3;
+ INEXACT REAL s1, t1;
+ REAL s0, t0;
+
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ INEXACT REAL c;
+ INEXACT REAL abig;
+ REAL ahi, alo, bhi, blo;
+ REAL err1, err2, err3;
+ INEXACT REAL _i, _j;
+ REAL _0;
+
+ acx = (REAL) (pa[0] - pc[0]);
+ bcx = (REAL) (pb[0] - pc[0]);
+ acy = (REAL) (pa[1] - pc[1]);
+ bcy = (REAL) (pb[1] - pc[1]);
+
+ Two_Product(acx, bcy, detleft, detlefttail);
+ Two_Product(acy, bcx, detright, detrighttail);
+
+ Two_Two_Diff(detleft, detlefttail, detright, detrighttail,
+ B3, B[2], B[1], B[0]);
+ B[3] = B3;
+
+ det = estimate(4, B);
+ errbound = (REAL)(ccwerrboundB * detsum);
+ if ((det >= errbound) || (-det >= errbound)) {
+ return det;
+ }
+
+ Two_Diff_Tail(pa[0], pc[0], acx, acxtail);
+ Two_Diff_Tail(pb[0], pc[0], bcx, bcxtail);
+ Two_Diff_Tail(pa[1], pc[1], acy, acytail);
+ Two_Diff_Tail(pb[1], pc[1], bcy, bcytail);
+
+ if ((acxtail == 0.0) && (acytail == 0.0)
+ && (bcxtail == 0.0) && (bcytail == 0.0)) {
+ return det;
+ }
+
+ errbound = (REAL)(ccwerrboundC * detsum + resulterrbound * Absolute(det));
+ det += (acx * bcytail + bcy * acxtail)
+ - (acy * bcxtail + bcx * acytail);
+ if ((det >= errbound) || (-det >= errbound)) {
+ return det;
+ }
+
+ Two_Product(acxtail, bcy, s1, s0);
+ Two_Product(acytail, bcx, t1, t0);
+ Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
+ u[3] = u3;
+ C1length = fast_expansion_sum_zeroelim(4, B, 4, u, C1);
+
+ Two_Product(acx, bcytail, s1, s0);
+ Two_Product(acy, bcxtail, t1, t0);
+ Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
+ u[3] = u3;
+ C2length = fast_expansion_sum_zeroelim(C1length, C1, 4, u, C2);
+
+ Two_Product(acxtail, bcytail, s1, s0);
+ Two_Product(acytail, bcxtail, t1, t0);
+ Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
+ u[3] = u3;
+ Dlength = fast_expansion_sum_zeroelim(C2length, C2, 4, u, D);
+
+ return(D[Dlength - 1]);
+}
+
+REAL counterclockwise(pa, pb, pc)
+point pa;
+point pb;
+point pc;
+{
+ REAL detleft, detright, det;
+ REAL detsum, errbound;
+
+ counterclockcount++;
+
+ detleft = (pa[0] - pc[0]) * (pb[1] - pc[1]);
+ detright = (pa[1] - pc[1]) * (pb[0] - pc[0]);
+ det = detleft - detright;
+
+ if (noexact) {
+ return det;
+ }
+
+ if (detleft > 0.0) {
+ if (detright <= 0.0) {
+ return det;
+ } else {
+ detsum = detleft + detright;
+ }
+ } else if (detleft < 0.0) {
+ if (detright >= 0.0) {
+ return det;
+ } else {
+ detsum = -detleft - detright;
+ }
+ } else {
+ return det;
+ }
+
+ errbound = ccwerrboundA * detsum;
+ if ((det >= errbound) || (-det >= errbound)) {
+ return det;
+ }
+
+ return counterclockwiseadapt(pa, pb, pc, detsum);
+}
+
+/*****************************************************************************/
+/* */
+/* incircle() Return a positive value if the point pd lies inside the */
+/* circle passing through pa, pb, and pc; a negative value if */
+/* it lies outside; and zero if the four points are cocircular.*/
+/* The points pa, pb, and pc must be in counterclockwise */
+/* order, or the sign of the result will be reversed. */
+/* */
+/* Uses exact arithmetic if necessary to ensure a correct answer. The */
+/* result returned is the determinant of a matrix. This determinant is */
+/* computed adaptively, in the sense that exact arithmetic is used only to */
+/* the degree it is needed to ensure that the returned value has the */
+/* correct sign. Hence, this function is usually quite fast, but will run */
+/* more slowly when the input points are cocircular or nearly so. */
+/* */
+/* See my Robust Predicates paper for details. */
+/* */
+/*****************************************************************************/
+
+REAL incircleadapt(pa, pb, pc, pd, permanent)
+point pa;
+point pb;
+point pc;
+point pd;
+REAL permanent;
+{
+ INEXACT REAL adx, bdx, cdx, ady, bdy, cdy;
+ REAL det, errbound;
+
+ INEXACT REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
+ REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
+ REAL bc[4], ca[4], ab[4];
+ INEXACT REAL bc3, ca3, ab3;
+ REAL axbc[8], axxbc[16], aybc[8], ayybc[16], adet[32];
+ int axbclen, axxbclen, aybclen, ayybclen, alen;
+ REAL bxca[8], bxxca[16], byca[8], byyca[16], bdet[32];
+ int bxcalen, bxxcalen, bycalen, byycalen, blen;
+ REAL cxab[8], cxxab[16], cyab[8], cyyab[16], cdet[32];
+ int cxablen, cxxablen, cyablen, cyyablen, clen;
+ REAL abdet[64];
+ int ablen;
+ REAL fin1[1152], fin2[1152];
+ REAL *finnow, *finother, *finswap;
+ int finlength;
+
+ REAL adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
+ INEXACT REAL adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
+ REAL adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
+ REAL aa[4], bb[4], cc[4];
+ INEXACT REAL aa3, bb3, cc3;
+ INEXACT REAL ti1, tj1;
+ REAL ti0, tj0;
+ REAL u[4], v[4];
+ INEXACT REAL u3, v3;
+ REAL temp8[8], temp16a[16], temp16b[16], temp16c[16];
+ REAL temp32a[32], temp32b[32], temp48[48], temp64[64];
+ int temp8len, temp16alen, temp16blen, temp16clen;
+ int temp32alen, temp32blen, temp48len, temp64len;
+ REAL axtbb[8], axtcc[8], aytbb[8], aytcc[8];
+ int axtbblen, axtcclen, aytbblen, aytcclen;
+ REAL bxtaa[8], bxtcc[8], bytaa[8], bytcc[8];
+ int bxtaalen, bxtcclen, bytaalen, bytcclen;
+ REAL cxtaa[8], cxtbb[8], cytaa[8], cytbb[8];
+ int cxtaalen, cxtbblen, cytaalen, cytbblen;
+ REAL axtbc[8], aytbc[8], bxtca[8], bytca[8], cxtab[8], cytab[8];
+ int axtbclen, aytbclen, bxtcalen, bytcalen, cxtablen, cytablen;
+ REAL axtbct[16], aytbct[16], bxtcat[16], bytcat[16], cxtabt[16], cytabt[16];
+ int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
+ REAL axtbctt[8], aytbctt[8], bxtcatt[8];
+ REAL bytcatt[8], cxtabtt[8], cytabtt[8];
+ int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
+ REAL abt[8], bct[8], cat[8];
+ int abtlen, bctlen, catlen;
+ REAL abtt[4], bctt[4], catt[4];
+ int abttlen, bcttlen, cattlen;
+ INEXACT REAL abtt3, bctt3, catt3;
+ REAL negate;
+
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ INEXACT REAL c;
+ INEXACT REAL abig;
+ REAL ahi, alo, bhi, blo;
+ REAL err1, err2, err3;
+ INEXACT REAL _i, _j;
+ REAL _0;
+
+ adx = (REAL) (pa[0] - pd[0]);
+ bdx = (REAL) (pb[0] - pd[0]);
+ cdx = (REAL) (pc[0] - pd[0]);
+ ady = (REAL) (pa[1] - pd[1]);
+ bdy = (REAL) (pb[1] - pd[1]);
+ cdy = (REAL) (pc[1] - pd[1]);
+
+ Two_Product(bdx, cdy, bdxcdy1, bdxcdy0);
+ Two_Product(cdx, bdy, cdxbdy1, cdxbdy0);
+ Two_Two_Diff(bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0]);
+ bc[3] = bc3;
+ axbclen = scale_expansion_zeroelim(4, bc, adx, axbc);
+ axxbclen = scale_expansion_zeroelim(axbclen, axbc, adx, axxbc);
+ aybclen = scale_expansion_zeroelim(4, bc, ady, aybc);
+ ayybclen = scale_expansion_zeroelim(aybclen, aybc, ady, ayybc);
+ alen = fast_expansion_sum_zeroelim(axxbclen, axxbc, ayybclen, ayybc, adet);
+
+ Two_Product(cdx, ady, cdxady1, cdxady0);
+ Two_Product(adx, cdy, adxcdy1, adxcdy0);
+ Two_Two_Diff(cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0]);
+ ca[3] = ca3;
+ bxcalen = scale_expansion_zeroelim(4, ca, bdx, bxca);
+ bxxcalen = scale_expansion_zeroelim(bxcalen, bxca, bdx, bxxca);
+ bycalen = scale_expansion_zeroelim(4, ca, bdy, byca);
+ byycalen = scale_expansion_zeroelim(bycalen, byca, bdy, byyca);
+ blen = fast_expansion_sum_zeroelim(bxxcalen, bxxca, byycalen, byyca, bdet);
+
+ Two_Product(adx, bdy, adxbdy1, adxbdy0);
+ Two_Product(bdx, ady, bdxady1, bdxady0);
+ Two_Two_Diff(adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0]);
+ ab[3] = ab3;
+ cxablen = scale_expansion_zeroelim(4, ab, cdx, cxab);
+ cxxablen = scale_expansion_zeroelim(cxablen, cxab, cdx, cxxab);
+ cyablen = scale_expansion_zeroelim(4, ab, cdy, cyab);
+ cyyablen = scale_expansion_zeroelim(cyablen, cyab, cdy, cyyab);
+ clen = fast_expansion_sum_zeroelim(cxxablen, cxxab, cyyablen, cyyab, cdet);
+
+ ablen = fast_expansion_sum_zeroelim(alen, adet, blen, bdet, abdet);
+ finlength = fast_expansion_sum_zeroelim(ablen, abdet, clen, cdet, fin1);
+
+ det = estimate(finlength, fin1);
+ errbound = (REAL)(iccerrboundB * permanent);
+ if ((det >= errbound) || (-det >= errbound)) {
+ return det;
+ }
+
+ Two_Diff_Tail(pa[0], pd[0], adx, adxtail);
+ Two_Diff_Tail(pa[1], pd[1], ady, adytail);
+ Two_Diff_Tail(pb[0], pd[0], bdx, bdxtail);
+ Two_Diff_Tail(pb[1], pd[1], bdy, bdytail);
+ Two_Diff_Tail(pc[0], pd[0], cdx, cdxtail);
+ Two_Diff_Tail(pc[1], pd[1], cdy, cdytail);
+ if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0)
+ && (adytail == 0.0) && (bdytail == 0.0) && (cdytail == 0.0)) {
+ return det;
+ }
+
+ errbound = (REAL)(iccerrboundC * permanent + resulterrbound * Absolute(det));
+ det += (REAL)(((adx * adx + ady * ady) * ((bdx * cdytail + cdy * bdxtail)
+ - (bdy * cdxtail + cdx * bdytail))
+ + 2.0 * (adx * adxtail + ady * adytail) * (bdx * cdy - bdy * cdx))
+ + ((bdx * bdx + bdy * bdy) * ((cdx * adytail + ady * cdxtail)
+ - (cdy * adxtail + adx * cdytail))
+ + 2.0 * (bdx * bdxtail + bdy * bdytail) * (cdx * ady - cdy * adx))
+ + ((cdx * cdx + cdy * cdy) * ((adx * bdytail + bdy * adxtail)
+ - (ady * bdxtail + bdx * adytail))
+ + 2.0 * (cdx * cdxtail + cdy * cdytail) * (adx * bdy - ady * bdx)));
+ if ((det >= errbound) || (-det >= errbound)) {
+ return det;
+ }
+
+ finnow = fin1;
+ finother = fin2;
+
+ if ((bdxtail != 0.0) || (bdytail != 0.0)
+ || (cdxtail != 0.0) || (cdytail != 0.0)) {
+ Square(adx, adxadx1, adxadx0);
+ Square(ady, adyady1, adyady0);
+ Two_Two_Sum(adxadx1, adxadx0, adyady1, adyady0, aa3, aa[2], aa[1], aa[0]);
+ aa[3] = aa3;
+ }
+ if ((cdxtail != 0.0) || (cdytail != 0.0)
+ || (adxtail != 0.0) || (adytail != 0.0)) {
+ Square(bdx, bdxbdx1, bdxbdx0);
+ Square(bdy, bdybdy1, bdybdy0);
+ Two_Two_Sum(bdxbdx1, bdxbdx0, bdybdy1, bdybdy0, bb3, bb[2], bb[1], bb[0]);
+ bb[3] = bb3;
+ }
+ if ((adxtail != 0.0) || (adytail != 0.0)
+ || (bdxtail != 0.0) || (bdytail != 0.0)) {
+ Square(cdx, cdxcdx1, cdxcdx0);
+ Square(cdy, cdycdy1, cdycdy0);
+ Two_Two_Sum(cdxcdx1, cdxcdx0, cdycdy1, cdycdy0, cc3, cc[2], cc[1], cc[0]);
+ cc[3] = cc3;
+ }
+
+ if (adxtail != 0.0) {
+ axtbclen = scale_expansion_zeroelim(4, bc, adxtail, axtbc);
+ temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, 2.0 * adx,
+ temp16a);
+
+ axtcclen = scale_expansion_zeroelim(4, cc, adxtail, axtcc);
+ temp16blen = scale_expansion_zeroelim(axtcclen, axtcc, bdy, temp16b);
+
+ axtbblen = scale_expansion_zeroelim(4, bb, adxtail, axtbb);
+ temp16clen = scale_expansion_zeroelim(axtbblen, axtbb, -cdy, temp16c);
+
+ temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (adytail != 0.0) {
+ aytbclen = scale_expansion_zeroelim(4, bc, adytail, aytbc);
+ temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, 2.0 * ady,
+ temp16a);
+
+ aytbblen = scale_expansion_zeroelim(4, bb, adytail, aytbb);
+ temp16blen = scale_expansion_zeroelim(aytbblen, aytbb, cdx, temp16b);
+
+ aytcclen = scale_expansion_zeroelim(4, cc, adytail, aytcc);
+ temp16clen = scale_expansion_zeroelim(aytcclen, aytcc, -bdx, temp16c);
+
+ temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (bdxtail != 0.0) {
+ bxtcalen = scale_expansion_zeroelim(4, ca, bdxtail, bxtca);
+ temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, 2.0 * bdx,
+ temp16a);
+
+ bxtaalen = scale_expansion_zeroelim(4, aa, bdxtail, bxtaa);
+ temp16blen = scale_expansion_zeroelim(bxtaalen, bxtaa, cdy, temp16b);
+
+ bxtcclen = scale_expansion_zeroelim(4, cc, bdxtail, bxtcc);
+ temp16clen = scale_expansion_zeroelim(bxtcclen, bxtcc, -ady, temp16c);
+
+ temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (bdytail != 0.0) {
+ bytcalen = scale_expansion_zeroelim(4, ca, bdytail, bytca);
+ temp16alen = scale_expansion_zeroelim(bytcalen, bytca, 2.0 * bdy,
+ temp16a);
+
+ bytcclen = scale_expansion_zeroelim(4, cc, bdytail, bytcc);
+ temp16blen = scale_expansion_zeroelim(bytcclen, bytcc, adx, temp16b);
+
+ bytaalen = scale_expansion_zeroelim(4, aa, bdytail, bytaa);
+ temp16clen = scale_expansion_zeroelim(bytaalen, bytaa, -cdx, temp16c);
+
+ temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (cdxtail != 0.0) {
+ cxtablen = scale_expansion_zeroelim(4, ab, cdxtail, cxtab);
+ temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, 2.0 * cdx,
+ temp16a);
+
+ cxtbblen = scale_expansion_zeroelim(4, bb, cdxtail, cxtbb);
+ temp16blen = scale_expansion_zeroelim(cxtbblen, cxtbb, ady, temp16b);
+
+ cxtaalen = scale_expansion_zeroelim(4, aa, cdxtail, cxtaa);
+ temp16clen = scale_expansion_zeroelim(cxtaalen, cxtaa, -bdy, temp16c);
+
+ temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (cdytail != 0.0) {
+ cytablen = scale_expansion_zeroelim(4, ab, cdytail, cytab);
+ temp16alen = scale_expansion_zeroelim(cytablen, cytab, 2.0 * cdy,
+ temp16a);
+
+ cytaalen = scale_expansion_zeroelim(4, aa, cdytail, cytaa);
+ temp16blen = scale_expansion_zeroelim(cytaalen, cytaa, bdx, temp16b);
+
+ cytbblen = scale_expansion_zeroelim(4, bb, cdytail, cytbb);
+ temp16clen = scale_expansion_zeroelim(cytbblen, cytbb, -adx, temp16c);
+
+ temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ if ((adxtail != 0.0) || (adytail != 0.0)) {
+ if ((bdxtail != 0.0) || (bdytail != 0.0)
+ || (cdxtail != 0.0) || (cdytail != 0.0)) {
+ Two_Product(bdxtail, cdy, ti1, ti0);
+ Two_Product(bdx, cdytail, tj1, tj0);
+ Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
+ u[3] = u3;
+ negate = -bdy;
+ Two_Product(cdxtail, negate, ti1, ti0);
+ negate = -bdytail;
+ Two_Product(cdx, negate, tj1, tj0);
+ Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
+ v[3] = v3;
+ bctlen = fast_expansion_sum_zeroelim(4, u, 4, v, bct);
+
+ Two_Product(bdxtail, cdytail, ti1, ti0);
+ Two_Product(cdxtail, bdytail, tj1, tj0);
+ Two_Two_Diff(ti1, ti0, tj1, tj0, bctt3, bctt[2], bctt[1], bctt[0]);
+ bctt[3] = bctt3;
+ bcttlen = 4;
+ } else {
+ bct[0] = 0.0;
+ bctlen = 1;
+ bctt[0] = 0.0;
+ bcttlen = 1;
+ }
+
+ if (adxtail != 0.0) {
+ temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, adxtail, temp16a);
+ axtbctlen = scale_expansion_zeroelim(bctlen, bct, adxtail, axtbct);
+ temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, 2.0 * adx,
+ temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ if (bdytail != 0.0) {
+ temp8len = scale_expansion_zeroelim(4, cc, adxtail, temp8);
+ temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
+ temp16a);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
+ temp16a, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (cdytail != 0.0) {
+ temp8len = scale_expansion_zeroelim(4, bb, -adxtail, temp8);
+ temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
+ temp16a);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
+ temp16a, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, adxtail,
+ temp32a);
+ axtbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adxtail, axtbctt);
+ temp16alen = scale_expansion_zeroelim(axtbcttlen, axtbctt, 2.0 * adx,
+ temp16a);
+ temp16blen = scale_expansion_zeroelim(axtbcttlen, axtbctt, adxtail,
+ temp16b);
+ temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32b);
+ temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
+ temp32blen, temp32b, temp64);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
+ temp64, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (adytail != 0.0) {
+ temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, adytail, temp16a);
+ aytbctlen = scale_expansion_zeroelim(bctlen, bct, adytail, aytbct);
+ temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, 2.0 * ady,
+ temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+
+
+ temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, adytail,
+ temp32a);
+ aytbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adytail, aytbctt);
+ temp16alen = scale_expansion_zeroelim(aytbcttlen, aytbctt, 2.0 * ady,
+ temp16a);
+ temp16blen = scale_expansion_zeroelim(aytbcttlen, aytbctt, adytail,
+ temp16b);
+ temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32b);
+ temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
+ temp32blen, temp32b, temp64);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
+ temp64, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ }
+ if ((bdxtail != 0.0) || (bdytail != 0.0)) {
+ if ((cdxtail != 0.0) || (cdytail != 0.0)
+ || (adxtail != 0.0) || (adytail != 0.0)) {
+ Two_Product(cdxtail, ady, ti1, ti0);
+ Two_Product(cdx, adytail, tj1, tj0);
+ Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
+ u[3] = u3;
+ negate = -cdy;
+ Two_Product(adxtail, negate, ti1, ti0);
+ negate = -cdytail;
+ Two_Product(adx, negate, tj1, tj0);
+ Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
+ v[3] = v3;
+ catlen = fast_expansion_sum_zeroelim(4, u, 4, v, cat);
+
+ Two_Product(cdxtail, adytail, ti1, ti0);
+ Two_Product(adxtail, cdytail, tj1, tj0);
+ Two_Two_Diff(ti1, ti0, tj1, tj0, catt3, catt[2], catt[1], catt[0]);
+ catt[3] = catt3;
+ cattlen = 4;
+ } else {
+ cat[0] = 0.0;
+ catlen = 1;
+ catt[0] = 0.0;
+ cattlen = 1;
+ }
+
+ if (bdxtail != 0.0) {
+ temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, bdxtail, temp16a);
+ bxtcatlen = scale_expansion_zeroelim(catlen, cat, bdxtail, bxtcat);
+ temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, 2.0 * bdx,
+ temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ if (cdytail != 0.0) {
+ temp8len = scale_expansion_zeroelim(4, aa, bdxtail, temp8);
+ temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
+ temp16a);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
+ temp16a, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (adytail != 0.0) {
+ temp8len = scale_expansion_zeroelim(4, cc, -bdxtail, temp8);
+ temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
+ temp16a);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
+ temp16a, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, bdxtail,
+ temp32a);
+ bxtcattlen = scale_expansion_zeroelim(cattlen, catt, bdxtail, bxtcatt);
+ temp16alen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, 2.0 * bdx,
+ temp16a);
+ temp16blen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, bdxtail,
+ temp16b);
+ temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32b);
+ temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
+ temp32blen, temp32b, temp64);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
+ temp64, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (bdytail != 0.0) {
+ temp16alen = scale_expansion_zeroelim(bytcalen, bytca, bdytail, temp16a);
+ bytcatlen = scale_expansion_zeroelim(catlen, cat, bdytail, bytcat);
+ temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, 2.0 * bdy,
+ temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+
+
+ temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, bdytail,
+ temp32a);
+ bytcattlen = scale_expansion_zeroelim(cattlen, catt, bdytail, bytcatt);
+ temp16alen = scale_expansion_zeroelim(bytcattlen, bytcatt, 2.0 * bdy,
+ temp16a);
+ temp16blen = scale_expansion_zeroelim(bytcattlen, bytcatt, bdytail,
+ temp16b);
+ temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32b);
+ temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
+ temp32blen, temp32b, temp64);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
+ temp64, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ }
+ if ((cdxtail != 0.0) || (cdytail != 0.0)) {
+ if ((adxtail != 0.0) || (adytail != 0.0)
+ || (bdxtail != 0.0) || (bdytail != 0.0)) {
+ Two_Product(adxtail, bdy, ti1, ti0);
+ Two_Product(adx, bdytail, tj1, tj0);
+ Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
+ u[3] = u3;
+ negate = -ady;
+ Two_Product(bdxtail, negate, ti1, ti0);
+ negate = -adytail;
+ Two_Product(bdx, negate, tj1, tj0);
+ Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
+ v[3] = v3;
+ abtlen = fast_expansion_sum_zeroelim(4, u, 4, v, abt);
+
+ Two_Product(adxtail, bdytail, ti1, ti0);
+ Two_Product(bdxtail, adytail, tj1, tj0);
+ Two_Two_Diff(ti1, ti0, tj1, tj0, abtt3, abtt[2], abtt[1], abtt[0]);
+ abtt[3] = abtt3;
+ abttlen = 4;
+ } else {
+ abt[0] = 0.0;
+ abtlen = 1;
+ abtt[0] = 0.0;
+ abttlen = 1;
+ }
+
+ if (cdxtail != 0.0) {
+ temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, cdxtail, temp16a);
+ cxtabtlen = scale_expansion_zeroelim(abtlen, abt, cdxtail, cxtabt);
+ temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, 2.0 * cdx,
+ temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ if (adytail != 0.0) {
+ temp8len = scale_expansion_zeroelim(4, bb, cdxtail, temp8);
+ temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
+ temp16a);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
+ temp16a, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (bdytail != 0.0) {
+ temp8len = scale_expansion_zeroelim(4, aa, -cdxtail, temp8);
+ temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
+ temp16a);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
+ temp16a, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, cdxtail,
+ temp32a);
+ cxtabttlen = scale_expansion_zeroelim(abttlen, abtt, cdxtail, cxtabtt);
+ temp16alen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, 2.0 * cdx,
+ temp16a);
+ temp16blen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, cdxtail,
+ temp16b);
+ temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32b);
+ temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
+ temp32blen, temp32b, temp64);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
+ temp64, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if (cdytail != 0.0) {
+ temp16alen = scale_expansion_zeroelim(cytablen, cytab, cdytail, temp16a);
+ cytabtlen = scale_expansion_zeroelim(abtlen, abt, cdytail, cytabt);
+ temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, 2.0 * cdy,
+ temp32a);
+ temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp32alen, temp32a, temp48);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
+ temp48, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+
+
+ temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, cdytail,
+ temp32a);
+ cytabttlen = scale_expansion_zeroelim(abttlen, abtt, cdytail, cytabtt);
+ temp16alen = scale_expansion_zeroelim(cytabttlen, cytabtt, 2.0 * cdy,
+ temp16a);
+ temp16blen = scale_expansion_zeroelim(cytabttlen, cytabtt, cdytail,
+ temp16b);
+ temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
+ temp16blen, temp16b, temp32b);
+ temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
+ temp32blen, temp32b, temp64);
+ finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
+ temp64, finother);
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ }
+
+ return finnow[finlength - 1];
+}
+
+REAL incircle(pa, pb, pc, pd)
+point pa;
+point pb;
+point pc;
+point pd;
+{
+ REAL adx, bdx, cdx, ady, bdy, cdy;
+ REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
+ REAL alift, blift, clift;
+ REAL det;
+ REAL permanent, errbound;
+
+ incirclecount++;
+
+ adx = pa[0] - pd[0];
+ bdx = pb[0] - pd[0];
+ cdx = pc[0] - pd[0];
+ ady = pa[1] - pd[1];
+ bdy = pb[1] - pd[1];
+ cdy = pc[1] - pd[1];
+
+ bdxcdy = bdx * cdy;
+ cdxbdy = cdx * bdy;
+ alift = adx * adx + ady * ady;
+
+ cdxady = cdx * ady;
+ adxcdy = adx * cdy;
+ blift = bdx * bdx + bdy * bdy;
+
+ adxbdy = adx * bdy;
+ bdxady = bdx * ady;
+ clift = cdx * cdx + cdy * cdy;
+
+ det = alift * (bdxcdy - cdxbdy)
+ + blift * (cdxady - adxcdy)
+ + clift * (adxbdy - bdxady);
+
+ if (noexact) {
+ return det;
+ }
+
+ permanent = (Absolute(bdxcdy) + Absolute(cdxbdy)) * alift
+ + (Absolute(cdxady) + Absolute(adxcdy)) * blift
+ + (Absolute(adxbdy) + Absolute(bdxady)) * clift;
+ errbound = iccerrboundA * permanent;
+ if ((det > errbound) || (-det > errbound)) {
+ return det;
+ }
+
+ return incircleadapt(pa, pb, pc, pd, permanent);
+}
+
+/** **/
+/** **/
+/********* Determinant evaluation routines end here *********/
+
+/*****************************************************************************/
+/* */
+/* triangleinit() Initialize some variables. */
+/* */
+/*****************************************************************************/
+
+void triangleinit()
+{
+ points.maxitems = triangles.maxitems = shelles.maxitems = viri.maxitems =
+ badsegments.maxitems = badtriangles.maxitems = splaynodes.maxitems = 0l;
+ points.itembytes = triangles.itembytes = shelles.itembytes = viri.itembytes =
+ badsegments.itembytes = badtriangles.itembytes = splaynodes.itembytes = 0;
+ recenttri.tri = (triangle *) NULL; /* No triangle has been visited yet. */
+ samples = 1; /* Point location should take at least one sample. */
+ checksegments = 0; /* There are no segments in the triangulation yet. */
+ incirclecount = counterclockcount = hyperbolacount = 0;
+ circumcentercount = circletopcount = 0;
+ randomseed = 1;
+
+ exactinit(); /* Initialize exact arithmetic constants. */
+}
+
+/*****************************************************************************/
+/* */
+/* randomnation() Generate a random number between 0 and `choices' - 1. */
+/* */
+/* This is a simple linear congruential random number generator. Hence, it */
+/* is a bad random number generator, but good enough for most randomized */
+/* geometric algorithms. */
+/* */
+/*****************************************************************************/
+
+unsigned long randomnation(choices)
+unsigned int choices;
+{
+ randomseed = (randomseed * 1366l + 150889l) % 714025l;
+ return randomseed / (714025l / choices + 1);
+}
+
+/********* Mesh quality testing routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* checkmesh() Test the mesh for topological consistency. */
+/* */
+/*****************************************************************************/
+
+#ifndef REDUCED
+
+void checkmesh()
+{
+ struct triedge triangleloop;
+ struct triedge oppotri, oppooppotri;
+ point triorg, tridest, triapex;
+ point oppoorg, oppodest;
+ int horrors;
+ int saveexact;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ /* Temporarily turn on exact arithmetic if it's off. */
+ saveexact = noexact;
+ noexact = 0;
+ if (!quiet) {
+ printf(" Checking consistency of mesh...\n");
+ }
+ horrors = 0;
+ /* Run through the list of triangles, checking each one. */
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ while (triangleloop.tri != (triangle *) NULL) {
+ /* Check all three edges of the triangle. */
+ for (triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++) {
+ org(triangleloop, triorg);
+ dest(triangleloop, tridest);
+ if (triangleloop.orient == 0) { /* Only test for inversion once. */
+ /* Test if the triangle is flat or inverted. */
+ apex(triangleloop, triapex);
+ if (counterclockwise(triorg, tridest, triapex) <= 0.0) {
+ printf(" !! !! Inverted ");
+ printtriangle(&triangleloop);
+ horrors++;
+ }
+ }
+ /* Find the neighboring triangle on this edge. */
+ sym(triangleloop, oppotri);
+ if (oppotri.tri != dummytri) {
+ /* Check that the triangle's neighbor knows it's a neighbor. */
+ sym(oppotri, oppooppotri);
+ if ((triangleloop.tri != oppooppotri.tri)
+ || (triangleloop.orient != oppooppotri.orient)) {
+ printf(" !! !! Asymmetric triangle-triangle bond:\n");
+ if (triangleloop.tri == oppooppotri.tri) {
+ printf(" (Right triangle, wrong orientation)\n");
+ }
+ printf(" First ");
+ printtriangle(&triangleloop);
+ printf(" Second (nonreciprocating) ");
+ printtriangle(&oppotri);
+ horrors++;
+ }
+ /* Check that both triangles agree on the identities */
+ /* of their shared vertices. */
+ org(oppotri, oppoorg);
+ dest(oppotri, oppodest);
+ if ((triorg != oppodest) || (tridest != oppoorg)) {
+ printf(" !! !! Mismatched edge coordinates between two triangles:\n"
+ );
+ printf(" First mismatched ");
+ printtriangle(&triangleloop);
+ printf(" Second mismatched ");
+ printtriangle(&oppotri);
+ horrors++;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+ if (horrors == 0) {
+ if (!quiet) {
+ printf(" In my studied opinion, the mesh appears to be consistent.\n");
+ }
+ } else if (horrors == 1) {
+ printf(" !! !! !! !! Precisely one festering wound discovered.\n");
+ } else {
+ printf(" !! !! !! !! %d abominations witnessed.\n", horrors);
+ }
+ /* Restore the status of exact arithmetic. */
+ noexact = saveexact;
+}
+
+#endif /* not REDUCED */
+
+/*****************************************************************************/
+/* */
+/* checkdelaunay() Ensure that the mesh is (constrained) Delaunay. */
+/* */
+/*****************************************************************************/
+
+#ifndef REDUCED
+
+void checkdelaunay()
+{
+ struct triedge triangleloop;
+ struct triedge oppotri;
+ struct edge opposhelle;
+ point triorg, tridest, triapex;
+ point oppoapex;
+ int shouldbedelaunay;
+ int horrors;
+ int saveexact;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ /* Temporarily turn on exact arithmetic if it's off. */
+ saveexact = noexact;
+ noexact = 0;
+ if (!quiet) {
+ printf(" Checking Delaunay property of mesh...\n");
+ }
+ horrors = 0;
+ /* Run through the list of triangles, checking each one. */
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ while (triangleloop.tri != (triangle *) NULL) {
+ /* Check all three edges of the triangle. */
+ for (triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++) {
+ org(triangleloop, triorg);
+ dest(triangleloop, tridest);
+ apex(triangleloop, triapex);
+ sym(triangleloop, oppotri);
+ apex(oppotri, oppoapex);
+ /* Only test that the edge is locally Delaunay if there is an */
+ /* adjoining triangle whose pointer is larger (to ensure that */
+ /* each pair isn't tested twice). */
+ shouldbedelaunay = (oppotri.tri != dummytri)
+ && (triapex != (point) NULL) && (oppoapex != (point) NULL)
+ && (triangleloop.tri < oppotri.tri);
+ if (checksegments && shouldbedelaunay) {
+ /* If a shell edge separates the triangles, then the edge is */
+ /* constrained, so no local Delaunay test should be done. */
+ tspivot(triangleloop, opposhelle);
+ if (opposhelle.sh != dummysh){
+ shouldbedelaunay = 0;
+ }
+ }
+ if (shouldbedelaunay) {
+ if (incircle(triorg, tridest, triapex, oppoapex) > 0.0) {
+ printf(" !! !! Non-Delaunay pair of triangles:\n");
+ printf(" First non-Delaunay ");
+ printtriangle(&triangleloop);
+ printf(" Second non-Delaunay ");
+ printtriangle(&oppotri);
+ horrors++;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+ if (horrors == 0) {
+ if (!quiet) {
+ printf(
+ " By virtue of my perceptive intelligence, I declare the mesh Delaunay.\n");
+ }
+ } else if (horrors == 1) {
+ printf(
+ " !! !! !! !! Precisely one terrifying transgression identified.\n");
+ } else {
+ printf(" !! !! !! !! %d obscenities viewed with horror.\n", horrors);
+ }
+ /* Restore the status of exact arithmetic. */
+ noexact = saveexact;
+}
+
+#endif /* not REDUCED */
+
+/*****************************************************************************/
+/* */
+/* enqueuebadtri() Add a bad triangle to the end of a queue. */
+/* */
+/* The queue is actually a set of 64 queues. I use multiple queues to give */
+/* priority to smaller angles. I originally implemented a heap, but the */
+/* queues are (to my surprise) much faster. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void enqueuebadtri(instri, angle, insapex, insorg, insdest)
+struct triedge *instri;
+REAL angle;
+point insapex;
+point insorg;
+point insdest;
+{
+ struct badface *newface;
+ int queuenumber;
+
+ if (verbose > 2) {
+ printf(" Queueing bad triangle:\n");
+ printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", insorg[0],
+ insorg[1], insdest[0], insdest[1], insapex[0], insapex[1]);
+ }
+ /* Allocate space for the bad triangle. */
+ newface = (struct badface *) poolalloc(&badtriangles);
+ triedgecopy(*instri, newface->badfacetri);
+ newface->key = angle;
+ newface->faceapex = insapex;
+ newface->faceorg = insorg;
+ newface->facedest = insdest;
+ newface->nextface = (struct badface *) NULL;
+ /* Determine the appropriate queue to put the bad triangle into. */
+ if (angle > 0.6) {
+ queuenumber = (int) (160.0 * (angle - 0.6));
+ if (queuenumber > 63) {
+ queuenumber = 63;
+ }
+ } else {
+ /* It's not a bad angle; put the triangle in the lowest-priority queue. */
+ queuenumber = 0;
+ }
+ /* Add the triangle to the end of a queue. */
+ *queuetail[queuenumber] = newface;
+ /* Maintain a pointer to the NULL pointer at the end of the queue. */
+ queuetail[queuenumber] = &newface->nextface;
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* dequeuebadtri() Remove a triangle from the front of the queue. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+struct badface *dequeuebadtri()
+{
+ struct badface *result;
+ int queuenumber;
+
+ /* Look for a nonempty queue. */
+ for (queuenumber = 63; queuenumber >= 0; queuenumber--) {
+ result = queuefront[queuenumber];
+ if (result != (struct badface *) NULL) {
+ /* Remove the triangle from the queue. */
+ queuefront[queuenumber] = result->nextface;
+ /* Maintain a pointer to the NULL pointer at the end of the queue. */
+ if (queuefront[queuenumber] == (struct badface *) NULL) {
+ queuetail[queuenumber] = &queuefront[queuenumber];
+ }
+ return result;
+ }
+ }
+ return (struct badface *) NULL;
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* checkedge4encroach() Check a segment to see if it is encroached; add */
+/* it to the list if it is. */
+/* */
+/* An encroached segment is an unflippable edge that has a point in its */
+/* diametral circle (that is, it faces an angle greater than 90 degrees). */
+/* This definition is due to Ruppert. */
+/* */
+/* Returns a nonzero value if the edge is encroached. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+int checkedge4encroach(testedge)
+struct edge *testedge;
+{
+ struct triedge neighbortri;
+ struct edge testsym;
+ struct edge *badedge;
+ int addtolist;
+ int sides;
+ point eorg, edest, eapex;
+ triangle ptr; /* Temporary variable used by stpivot(). */
+
+ addtolist = 0;
+ sides = 0;
+
+ sorg(*testedge, eorg);
+ sdest(*testedge, edest);
+ /* Check one neighbor of the shell edge. */
+ stpivot(*testedge, neighbortri);
+ /* Does the neighbor exist, or is this a boundary edge? */
+ if (neighbortri.tri != dummytri) {
+ sides++;
+ /* Find a vertex opposite this edge. */
+ apex(neighbortri, eapex);
+ /* Check whether the vertex is inside the diametral circle of the */
+ /* shell edge. Pythagoras' Theorem is used to check whether the */
+ /* angle at the vertex is greater than 90 degrees. */
+ if (eapex[0] * (eorg[0] + edest[0]) + eapex[1] * (eorg[1] + edest[1]) >
+ eapex[0] * eapex[0] + eorg[0] * edest[0] +
+ eapex[1] * eapex[1] + eorg[1] * edest[1]) {
+ addtolist = 1;
+ }
+ }
+ /* Check the other neighbor of the shell edge. */
+ ssym(*testedge, testsym);
+ stpivot(testsym, neighbortri);
+ /* Does the neighbor exist, or is this a boundary edge? */
+ if (neighbortri.tri != dummytri) {
+ sides++;
+ /* Find the other vertex opposite this edge. */
+ apex(neighbortri, eapex);
+ /* Check whether the vertex is inside the diametral circle of the */
+ /* shell edge. Pythagoras' Theorem is used to check whether the */
+ /* angle at the vertex is greater than 90 degrees. */
+ if (eapex[0] * (eorg[0] + edest[0]) +
+ eapex[1] * (eorg[1] + edest[1]) >
+ eapex[0] * eapex[0] + eorg[0] * edest[0] +
+ eapex[1] * eapex[1] + eorg[1] * edest[1]) {
+ addtolist += 2;
+ }
+ }
+
+ if (addtolist && (!nobisect || ((nobisect == 1) && (sides == 2)))) {
+ if (verbose > 2) {
+ printf(" Queueing encroached segment (%.12g, %.12g) (%.12g, %.12g).\n",
+ eorg[0], eorg[1], edest[0], edest[1]);
+ }
+ /* Add the shell edge to the list of encroached segments. */
+ /* Be sure to get the orientation right. */
+ badedge = (struct edge *) poolalloc(&badsegments);
+ if (addtolist == 1) {
+ shellecopy(*testedge, *badedge);
+ } else {
+ shellecopy(testsym, *badedge);
+ }
+ }
+ return addtolist;
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* testtriangle() Test a face for quality measures. */
+/* */
+/* Tests a triangle to see if it satisfies the minimum angle condition and */
+/* the maximum area condition. Triangles that aren't up to spec are added */
+/* to the bad triangle queue. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void testtriangle(testtri)
+struct triedge *testtri;
+{
+ struct triedge sametesttri;
+ struct edge edge1, edge2;
+ point torg, tdest, tapex;
+ point anglevertex;
+ REAL dxod, dyod, dxda, dyda, dxao, dyao;
+ REAL dxod2, dyod2, dxda2, dyda2, dxao2, dyao2;
+ REAL apexlen, orglen, destlen;
+ REAL angle;
+ REAL area;
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ org(*testtri, torg);
+ dest(*testtri, tdest);
+ apex(*testtri, tapex);
+ dxod = torg[0] - tdest[0];
+ dyod = torg[1] - tdest[1];
+ dxda = tdest[0] - tapex[0];
+ dyda = tdest[1] - tapex[1];
+ dxao = tapex[0] - torg[0];
+ dyao = tapex[1] - torg[1];
+ dxod2 = dxod * dxod;
+ dyod2 = dyod * dyod;
+ dxda2 = dxda * dxda;
+ dyda2 = dyda * dyda;
+ dxao2 = dxao * dxao;
+ dyao2 = dyao * dyao;
+ /* Find the lengths of the triangle's three edges. */
+ apexlen = dxod2 + dyod2;
+ orglen = dxda2 + dyda2;
+ destlen = dxao2 + dyao2;
+ if ((apexlen < orglen) && (apexlen < destlen)) {
+ /* The edge opposite the apex is shortest. */
+ /* Find the square of the cosine of the angle at the apex. */
+ angle = dxda * dxao + dyda * dyao;
+ angle = angle * angle / (orglen * destlen);
+ anglevertex = tapex;
+ lnext(*testtri, sametesttri);
+ tspivot(sametesttri, edge1);
+ lnextself(sametesttri);
+ tspivot(sametesttri, edge2);
+ } else if (orglen < destlen) {
+ /* The edge opposite the origin is shortest. */
+ /* Find the square of the cosine of the angle at the origin. */
+ angle = dxod * dxao + dyod * dyao;
+ angle = angle * angle / (apexlen * destlen);
+ anglevertex = torg;
+ tspivot(*testtri, edge1);
+ lprev(*testtri, sametesttri);
+ tspivot(sametesttri, edge2);
+ } else {
+ /* The edge opposite the destination is shortest. */
+ /* Find the square of the cosine of the angle at the destination. */
+ angle = dxod * dxda + dyod * dyda;
+ angle = angle * angle / (apexlen * orglen);
+ anglevertex = tdest;
+ tspivot(*testtri, edge1);
+ lnext(*testtri, sametesttri);
+ tspivot(sametesttri, edge2);
+ }
+ /* Check if both edges that form the angle are segments. */
+ if ((edge1.sh != dummysh) && (edge2.sh != dummysh)) {
+ /* The angle is a segment intersection. */
+ if ((angle > 0.9924) && !quiet) { /* Roughly 5 degrees. */
+ if (angle > 1.0) {
+ /* Beware of a floating exception in acos(). */
+ angle = 1.0;
+ }
+ /* Find the actual angle in degrees, for printing. */
+ angle = acos(sqrt(angle)) * (180.0 / PI);
+ printf(
+ "Warning: Small angle (%.4g degrees) between segments at point\n",
+ angle);
+ printf(" (%.12g, %.12g)\n", anglevertex[0], anglevertex[1]);
+ }
+ /* Don't add this bad triangle to the list; there's nothing that */
+ /* can be done about a small angle between two segments. */
+ angle = 0.0;
+ }
+ /* Check whether the angle is smaller than permitted. */
+ if (angle > goodangle) {
+ /* Add this triangle to the list of bad triangles. */
+ enqueuebadtri(testtri, angle, tapex, torg, tdest);
+ return;
+ }
+ if (vararea || fixedarea) {
+ /* Check whether the area is larger than permitted. */
+ area = 0.5 * (dxod * dyda - dyod * dxda);
+ if (fixedarea && (area > maxarea)) {
+ /* Add this triangle to the list of bad triangles. */
+ enqueuebadtri(testtri, angle, tapex, torg, tdest);
+ } else if (vararea) {
+ /* Nonpositive area constraints are treated as unconstrained. */
+ if ((area > areabound(*testtri)) && (areabound(*testtri) > 0.0)) {
+ /* Add this triangle to the list of bad triangles. */
+ enqueuebadtri(testtri, angle, tapex, torg, tdest);
+ }
+ }
+ }
+}
+
+#endif /* not CDT_ONLY */
+
+/** **/
+/** **/
+/********* Mesh quality testing routines end here *********/
+
+/********* Point location routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* makepointmap() Construct a mapping from points to triangles to improve */
+/* the speed of point location for segment insertion. */
+/* */
+/* Traverses all the triangles, and provides each corner of each triangle */
+/* with a pointer to that triangle. Of course, pointers will be */
+/* overwritten by other pointers because (almost) each point is a corner */
+/* of several triangles, but in the end every point will point to some */
+/* triangle that contains it. */
+/* */
+/*****************************************************************************/
+
+void makepointmap()
+{
+ struct triedge triangleloop;
+ point triorg;
+
+ if (verbose) {
+ printf(" Constructing mapping from points to triangles.\n");
+ }
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ while (triangleloop.tri != (triangle *) NULL) {
+ /* Check all three points of the triangle. */
+ for (triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++) {
+ org(triangleloop, triorg);
+ setpoint2tri(triorg, encode(triangleloop));
+ }
+ triangleloop.tri = triangletraverse();
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* preciselocate() Find a triangle or edge containing a given point. */
+/* */
+/* Begins its search from `searchtri'. It is important that `searchtri' */
+/* be a handle with the property that `searchpoint' is strictly to the left */
+/* of the edge denoted by `searchtri', or is collinear with that edge and */
+/* does not intersect that edge. (In particular, `searchpoint' should not */
+/* be the origin or destination of that edge.) */
+/* */
+/* These conditions are imposed because preciselocate() is normally used in */
+/* one of two situations: */
+/* */
+/* (1) To try to find the location to insert a new point. Normally, we */
+/* know an edge that the point is strictly to the left of. In the */
+/* incremental Delaunay algorithm, that edge is a bounding box edge. */
+/* In Ruppert's Delaunay refinement algorithm for quality meshing, */
+/* that edge is the shortest edge of the triangle whose circumcenter */
+/* is being inserted. */
+/* */
+/* (2) To try to find an existing point. In this case, any edge on the */
+/* convex hull is a good starting edge. The possibility that the */
+/* vertex one seeks is an endpoint of the starting edge must be */
+/* screened out before preciselocate() is called. */
+/* */
+/* On completion, `searchtri' is a triangle that contains `searchpoint'. */
+/* */
+/* This implementation differs from that given by Guibas and Stolfi. It */
+/* walks from triangle to triangle, crossing an edge only if `searchpoint' */
+/* is on the other side of the line containing that edge. After entering */
+/* a triangle, there are two edges by which one can leave that triangle. */
+/* If both edges are valid (`searchpoint' is on the other side of both */
+/* edges), one of the two is chosen by drawing a line perpendicular to */
+/* the entry edge (whose endpoints are `forg' and `fdest') passing through */
+/* `fapex'. Depending on which side of this perpendicular `searchpoint' */
+/* falls on, an exit edge is chosen. */
+/* */
+/* This implementation is empirically faster than the Guibas and Stolfi */
+/* point location routine (which I originally used), which tends to spiral */
+/* in toward its target. */
+/* */
+/* Returns ONVERTEX if the point lies on an existing vertex. `searchtri' */
+/* is a handle whose origin is the existing vertex. */
+/* */
+/* Returns ONEDGE if the point lies on a mesh edge. `searchtri' is a */
+/* handle whose primary edge is the edge on which the point lies. */
+/* */
+/* Returns INTRIANGLE if the point lies strictly within a triangle. */
+/* `searchtri' is a handle on the triangle that contains the point. */
+/* */
+/* Returns OUTSIDE if the point lies outside the mesh. `searchtri' is a */
+/* handle whose primary edge the point is to the right of. This might */
+/* occur when the circumcenter of a triangle falls just slightly outside */
+/* the mesh due to floating-point roundoff error. It also occurs when */
+/* seeking a hole or region point that a foolish user has placed outside */
+/* the mesh. */
+/* */
+/* WARNING: This routine is designed for convex triangulations, and will */
+/* not generally work after the holes and concavities have been carved. */
+/* However, it can still be used to find the circumcenter of a triangle, as */
+/* long as the search is begun from the triangle in question. */
+/* */
+/*****************************************************************************/
+
+enum locateresult preciselocate(searchpoint, searchtri)
+point searchpoint;
+struct triedge *searchtri;
+{
+ struct triedge backtracktri;
+ point forg, fdest, fapex;
+ point swappoint;
+ REAL orgorient, destorient;
+ int moveleft;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if (verbose > 2) {
+ printf(" Searching for point (%.12g, %.12g).\n",
+ searchpoint[0], searchpoint[1]);
+ }
+ /* Where are we? */
+ org(*searchtri, forg);
+ dest(*searchtri, fdest);
+ apex(*searchtri, fapex);
+ while (1) {
+ if (verbose > 2) {
+ printf(" At (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ forg[0], forg[1], fdest[0], fdest[1], fapex[0], fapex[1]);
+ }
+ /* Check whether the apex is the point we seek. */
+ if ((fapex[0] == searchpoint[0]) && (fapex[1] == searchpoint[1])) {
+ lprevself(*searchtri);
+ return ONVERTEX;
+ }
+ /* Does the point lie on the other side of the line defined by the */
+ /* triangle edge opposite the triangle's destination? */
+ destorient = counterclockwise(forg, fapex, searchpoint);
+ /* Does the point lie on the other side of the line defined by the */
+ /* triangle edge opposite the triangle's origin? */
+ orgorient = counterclockwise(fapex, fdest, searchpoint);
+ if (destorient > 0.0) {
+ if (orgorient > 0.0) {
+ /* Move left if the inner product of (fapex - searchpoint) and */
+ /* (fdest - forg) is positive. This is equivalent to drawing */
+ /* a line perpendicular to the line (forg, fdest) passing */
+ /* through `fapex', and determining which side of this line */
+ /* `searchpoint' falls on. */
+ moveleft = (fapex[0] - searchpoint[0]) * (fdest[0] - forg[0]) +
+ (fapex[1] - searchpoint[1]) * (fdest[1] - forg[1]) > 0.0;
+ } else {
+ moveleft = 1;
+ }
+ } else {
+ if (orgorient > 0.0) {
+ moveleft = 0;
+ } else {
+ /* The point we seek must be on the boundary of or inside this */
+ /* triangle. */
+ if (destorient == 0.0) {
+ lprevself(*searchtri);
+ return ONEDGE;
+ }
+ if (orgorient == 0.0) {
+ lnextself(*searchtri);
+ return ONEDGE;
+ }
+ return INTRIANGLE;
+ }
+ }
+
+ /* Move to another triangle. Leave a trace `backtracktri' in case */
+ /* floating-point roundoff or some such bogey causes us to walk */
+ /* off a boundary of the triangulation. We can just bounce off */
+ /* the boundary as if it were an elastic band. */
+ if (moveleft) {
+ lprev(*searchtri, backtracktri);
+ fdest = fapex;
+ } else {
+ lnext(*searchtri, backtracktri);
+ forg = fapex;
+ }
+ sym(backtracktri, *searchtri);
+
+ /* Check for walking off the edge. */
+ if (searchtri->tri == dummytri) {
+ /* Turn around. */
+ triedgecopy(backtracktri, *searchtri);
+ swappoint = forg;
+ forg = fdest;
+ fdest = swappoint;
+ apex(*searchtri, fapex);
+ /* Check if the point really is beyond the triangulation boundary. */
+ destorient = counterclockwise(forg, fapex, searchpoint);
+ orgorient = counterclockwise(fapex, fdest, searchpoint);
+ if ((orgorient < 0.0) && (destorient < 0.0)) {
+ return OUTSIDE;
+ }
+ } else {
+ apex(*searchtri, fapex);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* locate() Find a triangle or edge containing a given point. */
+/* */
+/* Searching begins from one of: the input `searchtri', a recently */
+/* encountered triangle `recenttri', or from a triangle chosen from a */
+/* random sample. The choice is made by determining which triangle's */
+/* origin is closest to the point we are searcing for. Normally, */
+/* `searchtri' should be a handle on the convex hull of the triangulation. */
+/* */
+/* Details on the random sampling method can be found in the Mucke, Saias, */
+/* and Zhu paper cited in the header of this code. */
+/* */
+/* On completion, `searchtri' is a triangle that contains `searchpoint'. */
+/* */
+/* Returns ONVERTEX if the point lies on an existing vertex. `searchtri' */
+/* is a handle whose origin is the existing vertex. */
+/* */
+/* Returns ONEDGE if the point lies on a mesh edge. `searchtri' is a */
+/* handle whose primary edge is the edge on which the point lies. */
+/* */
+/* Returns INTRIANGLE if the point lies strictly within a triangle. */
+/* `searchtri' is a handle on the triangle that contains the point. */
+/* */
+/* Returns OUTSIDE if the point lies outside the mesh. `searchtri' is a */
+/* handle whose primary edge the point is to the right of. This might */
+/* occur when the circumcenter of a triangle falls just slightly outside */
+/* the mesh due to floating-point roundoff error. It also occurs when */
+/* seeking a hole or region point that a foolish user has placed outside */
+/* the mesh. */
+/* */
+/* WARNING: This routine is designed for convex triangulations, and will */
+/* not generally work after the holes and concavities have been carved. */
+/* */
+/*****************************************************************************/
+
+enum locateresult locate(searchpoint, searchtri)
+point searchpoint;
+struct triedge *searchtri;
+{
+ VOID **sampleblock;
+ triangle *firsttri;
+ struct triedge sampletri;
+ point torg, tdest;
+ unsigned long alignptr;
+ REAL searchdist, dist;
+ REAL ahead;
+ long sampleblocks, samplesperblock, samplenum;
+ long triblocks;
+ long i, j;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if (verbose > 2) {
+ printf(" Randomly sampling for a triangle near point (%.12g, %.12g).\n",
+ searchpoint[0], searchpoint[1]);
+ }
+ /* Record the distance from the suggested starting triangle to the */
+ /* point we seek. */
+ org(*searchtri, torg);
+ searchdist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
+ + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
+ if (verbose > 2) {
+ printf(" Boundary triangle has origin (%.12g, %.12g).\n",
+ torg[0], torg[1]);
+ }
+
+ /* If a recently encountered triangle has been recorded and has not been */
+ /* deallocated, test it as a good starting point. */
+ if (recenttri.tri != (triangle *) NULL) {
+ if (recenttri.tri[3] != (triangle) NULL) {
+ org(recenttri, torg);
+ if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
+ triedgecopy(recenttri, *searchtri);
+ return ONVERTEX;
+ }
+ dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
+ + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
+ if (dist < searchdist) {
+ triedgecopy(recenttri, *searchtri);
+ searchdist = dist;
+ if (verbose > 2) {
+ printf(" Choosing recent triangle with origin (%.12g, %.12g).\n",
+ torg[0], torg[1]);
+ }
+ }
+ }
+ }
+
+ /* The number of random samples taken is proportional to the cube root of */
+ /* the number of triangles in the mesh. The next bit of code assumes */
+ /* that the number of triangles increases monotonically. */
+ while (SAMPLEFACTOR * samples * samples * samples < triangles.items) {
+ samples++;
+ }
+ triblocks = (triangles.maxitems + TRIPERBLOCK - 1) / TRIPERBLOCK;
+ samplesperblock = 1 + (samples / triblocks);
+ sampleblocks = samples / samplesperblock;
+ sampleblock = triangles.firstblock;
+ sampletri.orient = 0;
+ for (i = 0; i < sampleblocks; i++) {
+ alignptr = (unsigned long) (sampleblock + 1);
+ firsttri = (triangle *) (alignptr + (unsigned long) triangles.alignbytes
+ - (alignptr % (unsigned long) triangles.alignbytes));
+ for (j = 0; j < samplesperblock; j++) {
+ if (i == triblocks - 1) {
+ samplenum = randomnation((int)
+ (triangles.maxitems - (i * TRIPERBLOCK)));
+ } else {
+ samplenum = randomnation(TRIPERBLOCK);
+ }
+ sampletri.tri = (triangle *)
+ (firsttri + (samplenum * triangles.itemwords));
+ if (sampletri.tri[3] != (triangle) NULL) {
+ org(sampletri, torg);
+ dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
+ + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
+ if (dist < searchdist) {
+ triedgecopy(sampletri, *searchtri);
+ searchdist = dist;
+ if (verbose > 2) {
+ printf(" Choosing triangle with origin (%.12g, %.12g).\n",
+ torg[0], torg[1]);
+ }
+ }
+ }
+ }
+ sampleblock = (VOID **) *sampleblock;
+ }
+ /* Where are we? */
+ org(*searchtri, torg);
+ dest(*searchtri, tdest);
+ /* Check the starting triangle's vertices. */
+ if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
+ return ONVERTEX;
+ }
+ if ((tdest[0] == searchpoint[0]) && (tdest[1] == searchpoint[1])) {
+ lnextself(*searchtri);
+ return ONVERTEX;
+ }
+ /* Orient `searchtri' to fit the preconditions of calling preciselocate(). */
+ ahead = counterclockwise(torg, tdest, searchpoint);
+ if (ahead < 0.0) {
+ /* Turn around so that `searchpoint' is to the left of the */
+ /* edge specified by `searchtri'. */
+ symself(*searchtri);
+ } else if (ahead == 0.0) {
+ /* Check if `searchpoint' is between `torg' and `tdest'. */
+ if (((torg[0] < searchpoint[0]) == (searchpoint[0] < tdest[0]))
+ && ((torg[1] < searchpoint[1]) == (searchpoint[1] < tdest[1]))) {
+ return ONEDGE;
+ }
+ }
+ return preciselocate(searchpoint, searchtri);
+}
+
+/** **/
+/** **/
+/********* Point location routines end here *********/
+
+/********* Mesh transformation routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* insertshelle() Create a new shell edge and insert it between two */
+/* triangles. */
+/* */
+/* The new shell edge is inserted at the edge described by the handle */
+/* `tri'. Its vertices are properly initialized. The marker `shellemark' */
+/* is applied to the shell edge and, if appropriate, its vertices. */
+/* */
+/*****************************************************************************/
+
+void insertshelle(tri, shellemark)
+struct triedge *tri; /* Edge at which to insert the new shell edge. */
+int shellemark; /* Marker for the new shell edge. */
+{
+ struct triedge oppotri;
+ struct edge newshelle;
+ point triorg, tridest;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ /* Mark points if possible. */
+ org(*tri, triorg);
+ dest(*tri, tridest);
+ if (pointmark(triorg) == 0) {
+ setpointmark(triorg, shellemark);
+ }
+ if (pointmark(tridest) == 0) {
+ setpointmark(tridest, shellemark);
+ }
+ /* Check if there's already a shell edge here. */
+ tspivot(*tri, newshelle);
+ if (newshelle.sh == dummysh) {
+ /* Make new shell edge and initialize its vertices. */
+ makeshelle(&newshelle);
+ setsorg(newshelle, tridest);
+ setsdest(newshelle, triorg);
+ /* Bond new shell edge to the two triangles it is sandwiched between. */
+ /* Note that the facing triangle `oppotri' might be equal to */
+ /* `dummytri' (outer space), but the new shell edge is bonded to it */
+ /* all the same. */
+ tsbond(*tri, newshelle);
+ sym(*tri, oppotri);
+ ssymself(newshelle);
+ tsbond(oppotri, newshelle);
+ setmark(newshelle, shellemark);
+ if (verbose > 2) {
+ printf(" Inserting new ");
+ printshelle(&newshelle);
+ }
+ } else {
+ if (mark(newshelle) == 0) {
+ setmark(newshelle, shellemark);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* Terminology */
+/* */
+/* A "local transformation" replaces a small set of triangles with another */
+/* set of triangles. This may or may not involve inserting or deleting a */
+/* point. */
+/* */
+/* The term "casing" is used to describe the set of triangles that are */
+/* attached to the triangles being transformed, but are not transformed */
+/* themselves. Think of the casing as a fixed hollow structure inside */
+/* which all the action happens. A "casing" is only defined relative to */
+/* a single transformation; each occurrence of a transformation will */
+/* involve a different casing. */
+/* */
+/* A "shell" is similar to a "casing". The term "shell" describes the set */
+/* of shell edges (if any) that are attached to the triangles being */
+/* transformed. However, I sometimes use "shell" to refer to a single */
+/* shell edge, so don't get confused. */
+/* */
+/*****************************************************************************/
+
+/*****************************************************************************/
+/* */
+/* flip() Transform two triangles to two different triangles by flipping */
+/* an edge within a quadrilateral. */
+/* */
+/* Imagine the original triangles, abc and bad, oriented so that the */
+/* shared edge ab lies in a horizontal plane, with the point b on the left */
+/* and the point a on the right. The point c lies below the edge, and the */
+/* point d lies above the edge. The `flipedge' handle holds the edge ab */
+/* of triangle abc, and is directed left, from vertex a to vertex b. */
+/* */
+/* The triangles abc and bad are deleted and replaced by the triangles cdb */
+/* and dca. The triangles that represent abc and bad are NOT deallocated; */
+/* they are reused for dca and cdb, respectively. Hence, any handles that */
+/* may have held the original triangles are still valid, although not */
+/* directed as they were before. */
+/* */
+/* Upon completion of this routine, the `flipedge' handle holds the edge */
+/* dc of triangle dca, and is directed down, from vertex d to vertex c. */
+/* (Hence, the two triangles have rotated counterclockwise.) */
+/* */
+/* WARNING: This transformation is geometrically valid only if the */
+/* quadrilateral adbc is convex. Furthermore, this transformation is */
+/* valid only if there is not a shell edge between the triangles abc and */
+/* bad. This routine does not check either of these preconditions, and */
+/* it is the responsibility of the calling routine to ensure that they are */
+/* met. If they are not, the streets shall be filled with wailing and */
+/* gnashing of teeth. */
+/* */
+/*****************************************************************************/
+
+void flip(flipedge)
+struct triedge *flipedge; /* Handle for the triangle abc. */
+{
+ struct triedge botleft, botright;
+ struct triedge topleft, topright;
+ struct triedge top;
+ struct triedge botlcasing, botrcasing;
+ struct triedge toplcasing, toprcasing;
+ struct edge botlshelle, botrshelle;
+ struct edge toplshelle, toprshelle;
+ point leftpoint, rightpoint, botpoint;
+ point farpoint;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ /* Identify the vertices of the quadrilateral. */
+ org(*flipedge, rightpoint);
+ dest(*flipedge, leftpoint);
+ apex(*flipedge, botpoint);
+ sym(*flipedge, top);
+#ifdef SELF_CHECK
+ if (top.tri == dummytri) {
+ printf("Internal error in flip(): Attempt to flip on boundary.\n");
+ lnextself(*flipedge);
+ return;
+ }
+ if (checksegments) {
+ tspivot(*flipedge, toplshelle);
+ if (toplshelle.sh != dummysh) {
+ printf("Internal error in flip(): Attempt to flip a segment.\n");
+ lnextself(*flipedge);
+ return;
+ }
+ }
+#endif /* SELF_CHECK */
+ apex(top, farpoint);
+
+ /* Identify the casing of the quadrilateral. */
+ lprev(top, topleft);
+ sym(topleft, toplcasing);
+ lnext(top, topright);
+ sym(topright, toprcasing);
+ lnext(*flipedge, botleft);
+ sym(botleft, botlcasing);
+ lprev(*flipedge, botright);
+ sym(botright, botrcasing);
+ /* Rotate the quadrilateral one-quarter turn counterclockwise. */
+ bond(topleft, botlcasing);
+ bond(botleft, botrcasing);
+ bond(botright, toprcasing);
+ bond(topright, toplcasing);
+
+ if (checksegments) {
+ /* Check for shell edges and rebond them to the quadrilateral. */
+ tspivot(topleft, toplshelle);
+ tspivot(botleft, botlshelle);
+ tspivot(botright, botrshelle);
+ tspivot(topright, toprshelle);
+ if (toplshelle.sh == dummysh) {
+ tsdissolve(topright);
+ } else {
+ tsbond(topright, toplshelle);
+ }
+ if (botlshelle.sh == dummysh) {
+ tsdissolve(topleft);
+ } else {
+ tsbond(topleft, botlshelle);
+ }
+ if (botrshelle.sh == dummysh) {
+ tsdissolve(botleft);
+ } else {
+ tsbond(botleft, botrshelle);
+ }
+ if (toprshelle.sh == dummysh) {
+ tsdissolve(botright);
+ } else {
+ tsbond(botright, toprshelle);
+ }
+ }
+
+ /* New point assignments for the rotated quadrilateral. */
+ setorg(*flipedge, farpoint);
+ setdest(*flipedge, botpoint);
+ setapex(*flipedge, rightpoint);
+ setorg(top, botpoint);
+ setdest(top, farpoint);
+ setapex(top, leftpoint);
+ if (verbose > 2) {
+ printf(" Edge flip results in left ");
+ lnextself(topleft);
+ printtriangle(&topleft);
+ printf(" and right ");
+ printtriangle(flipedge);
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* insertsite() Insert a vertex into a Delaunay triangulation, */
+/* performing flips as necessary to maintain the Delaunay */
+/* property. */
+/* */
+/* The point `insertpoint' is located. If `searchtri.tri' is not NULL, */
+/* the search for the containing triangle begins from `searchtri'. If */
+/* `searchtri.tri' is NULL, a full point location procedure is called. */
+/* If `insertpoint' is found inside a triangle, the triangle is split into */
+/* three; if `insertpoint' lies on an edge, the edge is split in two, */
+/* thereby splitting the two adjacent triangles into four. Edge flips are */
+/* used to restore the Delaunay property. If `insertpoint' lies on an */
+/* existing vertex, no action is taken, and the value DUPLICATEPOINT is */
+/* returned. On return, `searchtri' is set to a handle whose origin is the */
+/* existing vertex. */
+/* */
+/* Normally, the parameter `splitedge' is set to NULL, implying that no */
+/* segment should be split. In this case, if `insertpoint' is found to */
+/* lie on a segment, no action is taken, and the value VIOLATINGPOINT is */
+/* returned. On return, `searchtri' is set to a handle whose primary edge */
+/* is the violated segment. */
+/* */
+/* If the calling routine wishes to split a segment by inserting a point in */
+/* it, the parameter `splitedge' should be that segment. In this case, */
+/* `searchtri' MUST be the triangle handle reached by pivoting from that */
+/* segment; no point location is done. */
+/* */
+/* `segmentflaws' and `triflaws' are flags that indicate whether or not */
+/* there should be checks for the creation of encroached segments or bad */
+/* quality faces. If a newly inserted point encroaches upon segments, */
+/* these segments are added to the list of segments to be split if */
+/* `segmentflaws' is set. If bad triangles are created, these are added */
+/* to the queue if `triflaws' is set. */
+/* */
+/* If a duplicate point or violated segment does not prevent the point */
+/* from being inserted, the return value will be ENCROACHINGPOINT if the */
+/* point encroaches upon a segment (and checking is enabled), or */
+/* SUCCESSFULPOINT otherwise. In either case, `searchtri' is set to a */
+/* handle whose origin is the newly inserted vertex. */
+/* */
+/* insertsite() does not use flip() for reasons of speed; some */
+/* information can be reused from edge flip to edge flip, like the */
+/* locations of shell edges. */
+/* */
+/*****************************************************************************/
+
+enum insertsiteresult insertsite(insertpoint, searchtri, splitedge,
+ segmentflaws, triflaws)
+point insertpoint;
+struct triedge *searchtri;
+struct edge *splitedge;
+int segmentflaws;
+int triflaws;
+{
+ struct triedge horiz;
+ struct triedge top;
+ struct triedge botleft, botright;
+ struct triedge topleft, topright;
+ struct triedge newbotleft, newbotright;
+ struct triedge newtopright;
+ struct triedge botlcasing, botrcasing;
+ struct triedge toplcasing, toprcasing;
+ struct triedge testtri;
+ struct edge botlshelle, botrshelle;
+ struct edge toplshelle, toprshelle;
+ struct edge brokenshelle;
+ struct edge checkshelle;
+ struct edge rightedge;
+ struct edge newedge;
+ struct edge *encroached;
+ point first;
+ point leftpoint, rightpoint, botpoint, toppoint, farpoint;
+ REAL attrib;
+ REAL area;
+ enum insertsiteresult success;
+ enum locateresult intersect;
+ int doflip;
+ int mirrorflag;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by spivot() and tspivot(). */
+
+ if (verbose > 1) {
+ printf(" Inserting (%.12g, %.12g).\n", insertpoint[0], insertpoint[1]);
+ }
+ if (splitedge == (struct edge *) NULL) {
+ /* Find the location of the point to be inserted. Check if a good */
+ /* starting triangle has already been provided by the caller. */
+ if (searchtri->tri == (triangle *) NULL) {
+ /* Find a boundary triangle. */
+ horiz.tri = dummytri;
+ horiz.orient = 0;
+ symself(horiz);
+ /* Search for a triangle containing `insertpoint'. */
+ intersect = locate(insertpoint, &horiz);
+ } else {
+ /* Start searching from the triangle provided by the caller. */
+ triedgecopy(*searchtri, horiz);
+ intersect = preciselocate(insertpoint, &horiz);
+ }
+ } else {
+ /* The calling routine provides the edge in which the point is inserted. */
+ triedgecopy(*searchtri, horiz);
+ intersect = ONEDGE;
+ }
+ if (intersect == ONVERTEX) {
+ /* There's already a vertex there. Return in `searchtri' a triangle */
+ /* whose origin is the existing vertex. */
+ triedgecopy(horiz, *searchtri);
+ triedgecopy(horiz, recenttri);
+ return DUPLICATEPOINT;
+ }
+ if ((intersect == ONEDGE) || (intersect == OUTSIDE)) {
+ /* The vertex falls on an edge or boundary. */
+ if (checksegments && (splitedge == (struct edge *) NULL)) {
+ /* Check whether the vertex falls on a shell edge. */
+ tspivot(horiz, brokenshelle);
+ if (brokenshelle.sh != dummysh) {
+ /* The vertex falls on a shell edge. */
+ if (segmentflaws) {
+ if (nobisect == 0) {
+ /* Add the shell edge to the list of encroached segments. */
+ encroached = (struct edge *) poolalloc(&badsegments);
+ shellecopy(brokenshelle, *encroached);
+ } else if ((nobisect == 1) && (intersect == ONEDGE)) {
+ /* This segment may be split only if it is an internal boundary. */
+ sym(horiz, testtri);
+ if (testtri.tri != dummytri) {
+ /* Add the shell edge to the list of encroached segments. */
+ encroached = (struct edge *) poolalloc(&badsegments);
+ shellecopy(brokenshelle, *encroached);
+ }
+ }
+ }
+ /* Return a handle whose primary edge contains the point, */
+ /* which has not been inserted. */
+ triedgecopy(horiz, *searchtri);
+ triedgecopy(horiz, recenttri);
+ return VIOLATINGPOINT;
+ }
+ }
+ /* Insert the point on an edge, dividing one triangle into two (if */
+ /* the edge lies on a boundary) or two triangles into four. */
+ lprev(horiz, botright);
+ sym(botright, botrcasing);
+ sym(horiz, topright);
+ /* Is there a second triangle? (Or does this edge lie on a boundary?) */
+ mirrorflag = topright.tri != dummytri;
+ if (mirrorflag) {
+ lnextself(topright);
+ sym(topright, toprcasing);
+ maketriangle(&newtopright);
+ } else {
+ /* Splitting the boundary edge increases the number of boundary edges. */
+ hullsize++;
+ }
+ maketriangle(&newbotright);
+
+ /* Set the vertices of changed and new triangles. */
+ org(horiz, rightpoint);
+ dest(horiz, leftpoint);
+ apex(horiz, botpoint);
+ setorg(newbotright, botpoint);
+ setdest(newbotright, rightpoint);
+ setapex(newbotright, insertpoint);
+ setorg(horiz, insertpoint);
+ for (i = 0; i < eextras; i++) {
+ /* Set the element attributes of a new triangle. */
+ setelemattribute(newbotright, i, elemattribute(botright, i));
+ }
+ if (vararea) {
+ /* Set the area constraint of a new triangle. */
+ setareabound(newbotright, areabound(botright));
+ }
+ if (mirrorflag) {
+ dest(topright, toppoint);
+ setorg(newtopright, rightpoint);
+ setdest(newtopright, toppoint);
+ setapex(newtopright, insertpoint);
+ setorg(topright, insertpoint);
+ for (i = 0; i < eextras; i++) {
+ /* Set the element attributes of another new triangle. */
+ setelemattribute(newtopright, i, elemattribute(topright, i));
+ }
+ if (vararea) {
+ /* Set the area constraint of another new triangle. */
+ setareabound(newtopright, areabound(topright));
+ }
+ }
+
+ /* There may be shell edges that need to be bonded */
+ /* to the new triangle(s). */
+ if (checksegments) {
+ tspivot(botright, botrshelle);
+ if (botrshelle.sh != dummysh) {
+ tsdissolve(botright);
+ tsbond(newbotright, botrshelle);
+ }
+ if (mirrorflag) {
+ tspivot(topright, toprshelle);
+ if (toprshelle.sh != dummysh) {
+ tsdissolve(topright);
+ tsbond(newtopright, toprshelle);
+ }
+ }
+ }
+
+ /* Bond the new triangle(s) to the surrounding triangles. */
+ bond(newbotright, botrcasing);
+ lprevself(newbotright);
+ bond(newbotright, botright);
+ lprevself(newbotright);
+ if (mirrorflag) {
+ bond(newtopright, toprcasing);
+ lnextself(newtopright);
+ bond(newtopright, topright);
+ lnextself(newtopright);
+ bond(newtopright, newbotright);
+ }
+
+ if (splitedge != (struct edge *) NULL) {
+ /* Split the shell edge into two. */
+ setsdest(*splitedge, insertpoint);
+ ssymself(*splitedge);
+ spivot(*splitedge, rightedge);
+ insertshelle(&newbotright, mark(*splitedge));
+ tspivot(newbotright, newedge);
+ sbond(*splitedge, newedge);
+ ssymself(newedge);
+ sbond(newedge, rightedge);
+ ssymself(*splitedge);
+ }
+
+#ifdef SELF_CHECK
+ if (counterclockwise(rightpoint, leftpoint, botpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle prior to edge point insertion (bottom).\n");
+ }
+ if (mirrorflag) {
+ if (counterclockwise(leftpoint, rightpoint, toppoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle prior to edge point insertion (top).\n");
+ }
+ if (counterclockwise(rightpoint, toppoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after edge point insertion (top right).\n"
+ );
+ }
+ if (counterclockwise(toppoint, leftpoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after edge point insertion (top left).\n"
+ );
+ }
+ }
+ if (counterclockwise(leftpoint, botpoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after edge point insertion (bottom left).\n"
+ );
+ }
+ if (counterclockwise(botpoint, rightpoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(
+ " Clockwise triangle after edge point insertion (bottom right).\n");
+ }
+#endif /* SELF_CHECK */
+ if (verbose > 2) {
+ printf(" Updating bottom left ");
+ printtriangle(&botright);
+ if (mirrorflag) {
+ printf(" Updating top left ");
+ printtriangle(&topright);
+ printf(" Creating top right ");
+ printtriangle(&newtopright);
+ }
+ printf(" Creating bottom right ");
+ printtriangle(&newbotright);
+ }
+
+ /* Position `horiz' on the first edge to check for */
+ /* the Delaunay property. */
+ lnextself(horiz);
+ } else {
+ /* Insert the point in a triangle, splitting it into three. */
+ lnext(horiz, botleft);
+ lprev(horiz, botright);
+ sym(botleft, botlcasing);
+ sym(botright, botrcasing);
+ maketriangle(&newbotleft);
+ maketriangle(&newbotright);
+
+ /* Set the vertices of changed and new triangles. */
+ org(horiz, rightpoint);
+ dest(horiz, leftpoint);
+ apex(horiz, botpoint);
+ setorg(newbotleft, leftpoint);
+ setdest(newbotleft, botpoint);
+ setapex(newbotleft, insertpoint);
+ setorg(newbotright, botpoint);
+ setdest(newbotright, rightpoint);
+ setapex(newbotright, insertpoint);
+ setapex(horiz, insertpoint);
+ for (i = 0; i < eextras; i++) {
+ /* Set the element attributes of the new triangles. */
+ attrib = elemattribute(horiz, i);
+ setelemattribute(newbotleft, i, attrib);
+ setelemattribute(newbotright, i, attrib);
+ }
+ if (vararea) {
+ /* Set the area constraint of the new triangles. */
+ area = areabound(horiz);
+ setareabound(newbotleft, area);
+ setareabound(newbotright, area);
+ }
+
+ /* There may be shell edges that need to be bonded */
+ /* to the new triangles. */
+ if (checksegments) {
+ tspivot(botleft, botlshelle);
+ if (botlshelle.sh != dummysh) {
+ tsdissolve(botleft);
+ tsbond(newbotleft, botlshelle);
+ }
+ tspivot(botright, botrshelle);
+ if (botrshelle.sh != dummysh) {
+ tsdissolve(botright);
+ tsbond(newbotright, botrshelle);
+ }
+ }
+
+ /* Bond the new triangles to the surrounding triangles. */
+ bond(newbotleft, botlcasing);
+ bond(newbotright, botrcasing);
+ lnextself(newbotleft);
+ lprevself(newbotright);
+ bond(newbotleft, newbotright);
+ lnextself(newbotleft);
+ bond(botleft, newbotleft);
+ lprevself(newbotright);
+ bond(botright, newbotright);
+
+#ifdef SELF_CHECK
+ if (counterclockwise(rightpoint, leftpoint, botpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle prior to point insertion.\n");
+ }
+ if (counterclockwise(rightpoint, leftpoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after point insertion (top).\n");
+ }
+ if (counterclockwise(leftpoint, botpoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after point insertion (left).\n");
+ }
+ if (counterclockwise(botpoint, rightpoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after point insertion (right).\n");
+ }
+#endif /* SELF_CHECK */
+ if (verbose > 2) {
+ printf(" Updating top ");
+ printtriangle(&horiz);
+ printf(" Creating left ");
+ printtriangle(&newbotleft);
+ printf(" Creating right ");
+ printtriangle(&newbotright);
+ }
+ }
+
+ /* The insertion is successful by default, unless an encroached */
+ /* edge is found. */
+ success = SUCCESSFULPOINT;
+ /* Circle around the newly inserted vertex, checking each edge opposite */
+ /* it for the Delaunay property. Non-Delaunay edges are flipped. */
+ /* `horiz' is always the edge being checked. `first' marks where to */
+ /* stop circling. */
+ org(horiz, first);
+ rightpoint = first;
+ dest(horiz, leftpoint);
+ /* Circle until finished. */
+ while (1) {
+ /* By default, the edge will be flipped. */
+ doflip = 1;
+ if (checksegments) {
+ /* Check for a segment, which cannot be flipped. */
+ tspivot(horiz, checkshelle);
+ if (checkshelle.sh != dummysh) {
+ /* The edge is a segment and cannot be flipped. */
+ doflip = 0;
+#ifndef CDT_ONLY
+ if (segmentflaws) {
+ /* Does the new point encroach upon this segment? */
+ if (checkedge4encroach(&checkshelle)) {
+ success = ENCROACHINGPOINT;
+ }
+ }
+#endif /* not CDT_ONLY */
+ }
+ }
+ if (doflip) {
+ /* Check if the edge is a boundary edge. */
+ sym(horiz, top);
+ if (top.tri == dummytri) {
+ /* The edge is a boundary edge and cannot be flipped. */
+ doflip = 0;
+ } else {
+ /* Find the point on the other side of the edge. */
+ apex(top, farpoint);
+ /* In the incremental Delaunay triangulation algorithm, any of */
+ /* `leftpoint', `rightpoint', and `farpoint' could be vertices */
+ /* of the triangular bounding box. These vertices must be */
+ /* treated as if they are infinitely distant, even though their */
+ /* "coordinates" are not. */
+ if ((leftpoint == infpoint1) || (leftpoint == infpoint2)
+ || (leftpoint == infpoint3)) {
+ /* `leftpoint' is infinitely distant. Check the convexity of */
+ /* the boundary of the triangulation. 'farpoint' might be */
+ /* infinite as well, but trust me, this same condition */
+ /* should be applied. */
+ doflip = counterclockwise(insertpoint, rightpoint, farpoint) > 0.0;
+ } else if ((rightpoint == infpoint1) || (rightpoint == infpoint2)
+ || (rightpoint == infpoint3)) {
+ /* `rightpoint' is infinitely distant. Check the convexity of */
+ /* the boundary of the triangulation. 'farpoint' might be */
+ /* infinite as well, but trust me, this same condition */
+ /* should be applied. */
+ doflip = counterclockwise(farpoint, leftpoint, insertpoint) > 0.0;
+ } else if ((farpoint == infpoint1) || (farpoint == infpoint2)
+ || (farpoint == infpoint3)) {
+ /* `farpoint' is infinitely distant and cannot be inside */
+ /* the circumcircle of the triangle `horiz'. */
+ doflip = 0;
+ } else {
+ /* Test whether the edge is locally Delaunay. */
+ doflip = incircle(leftpoint, insertpoint, rightpoint, farpoint)
+ > 0.0;
+ }
+ if (doflip) {
+ /* We made it! Flip the edge `horiz' by rotating its containing */
+ /* quadrilateral (the two triangles adjacent to `horiz'). */
+ /* Identify the casing of the quadrilateral. */
+ lprev(top, topleft);
+ sym(topleft, toplcasing);
+ lnext(top, topright);
+ sym(topright, toprcasing);
+ lnext(horiz, botleft);
+ sym(botleft, botlcasing);
+ lprev(horiz, botright);
+ sym(botright, botrcasing);
+ /* Rotate the quadrilateral one-quarter turn counterclockwise. */
+ bond(topleft, botlcasing);
+ bond(botleft, botrcasing);
+ bond(botright, toprcasing);
+ bond(topright, toplcasing);
+ if (checksegments) {
+ /* Check for shell edges and rebond them to the quadrilateral. */
+ tspivot(topleft, toplshelle);
+ tspivot(botleft, botlshelle);
+ tspivot(botright, botrshelle);
+ tspivot(topright, toprshelle);
+ if (toplshelle.sh == dummysh) {
+ tsdissolve(topright);
+ } else {
+ tsbond(topright, toplshelle);
+ }
+ if (botlshelle.sh == dummysh) {
+ tsdissolve(topleft);
+ } else {
+ tsbond(topleft, botlshelle);
+ }
+ if (botrshelle.sh == dummysh) {
+ tsdissolve(botleft);
+ } else {
+ tsbond(botleft, botrshelle);
+ }
+ if (toprshelle.sh == dummysh) {
+ tsdissolve(botright);
+ } else {
+ tsbond(botright, toprshelle);
+ }
+ }
+ /* New point assignments for the rotated quadrilateral. */
+ setorg(horiz, farpoint);
+ setdest(horiz, insertpoint);
+ setapex(horiz, rightpoint);
+ setorg(top, insertpoint);
+ setdest(top, farpoint);
+ setapex(top, leftpoint);
+ for (i = 0; i < eextras; i++) {
+ /* Take the average of the two triangles' attributes. */
+ attrib = (REAL)(0.5 * (elemattribute(top, i) + elemattribute(horiz, i)));
+ setelemattribute(top, i, attrib);
+ setelemattribute(horiz, i, attrib);
+ }
+ if (vararea) {
+ if ((areabound(top) <= 0.0) || (areabound(horiz) <= 0.0)) {
+ area = -1.0;
+ } else {
+ /* Take the average of the two triangles' area constraints. */
+ /* This prevents small area constraints from migrating a */
+ /* long, long way from their original location due to flips. */
+ area = (REAL)(0.5 * (areabound(top) + areabound(horiz)));
+ }
+ setareabound(top, area);
+ setareabound(horiz, area);
+ }
+#ifdef SELF_CHECK
+ if (insertpoint != (point) NULL) {
+ if (counterclockwise(leftpoint, insertpoint, rightpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle prior to edge flip (bottom).\n");
+ }
+ /* The following test has been removed because constrainededge() */
+ /* sometimes generates inverted triangles that insertsite() */
+ /* removes. */
+/*
+ if (counterclockwise(rightpoint, farpoint, leftpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle prior to edge flip (top).\n");
+ }
+*/
+ if (counterclockwise(farpoint, leftpoint, insertpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after edge flip (left).\n");
+ }
+ if (counterclockwise(insertpoint, rightpoint, farpoint) < 0.0) {
+ printf("Internal error in insertsite():\n");
+ printf(" Clockwise triangle after edge flip (right).\n");
+ }
+ }
+#endif /* SELF_CHECK */
+ if (verbose > 2) {
+ printf(" Edge flip results in left ");
+ lnextself(topleft);
+ printtriangle(&topleft);
+ printf(" and right ");
+ printtriangle(&horiz);
+ }
+ /* On the next iterations, consider the two edges that were */
+ /* exposed (this is, are now visible to the newly inserted */
+ /* point) by the edge flip. */
+ lprevself(horiz);
+ leftpoint = farpoint;
+ }
+ }
+ }
+ if (!doflip) {
+ /* The handle `horiz' is accepted as locally Delaunay. */
+#ifndef CDT_ONLY
+ if (triflaws) {
+ /* Check the triangle `horiz' for quality. */
+ testtriangle(&horiz);
+ }
+#endif /* not CDT_ONLY */
+ /* Look for the next edge around the newly inserted point. */
+ lnextself(horiz);
+ sym(horiz, testtri);
+ /* Check for finishing a complete revolution about the new point, or */
+ /* falling off the edge of the triangulation. The latter will */
+ /* happen when a point is inserted at a boundary. */
+ if ((leftpoint == first) || (testtri.tri == dummytri)) {
+ /* We're done. Return a triangle whose origin is the new point. */
+ lnext(horiz, *searchtri);
+ lnext(horiz, recenttri);
+ return success;
+ }
+ /* Finish finding the next edge around the newly inserted point. */
+ lnext(testtri, horiz);
+ rightpoint = leftpoint;
+ dest(horiz, leftpoint);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* triangulatepolygon() Find the Delaunay triangulation of a polygon that */
+/* has a certain "nice" shape. This includes the */
+/* polygons that result from deletion of a point or */
+/* insertion of a segment. */
+/* */
+/* This is a conceptually difficult routine. The starting assumption is */
+/* that we have a polygon with n sides. n - 1 of these sides are currently */
+/* represented as edges in the mesh. One side, called the "base", need not */
+/* be. */
+/* */
+/* Inside the polygon is a structure I call a "fan", consisting of n - 1 */
+/* triangles that share a common origin. For each of these triangles, the */
+/* edge opposite the origin is one of the sides of the polygon. The */
+/* primary edge of each triangle is the edge directed from the origin to */
+/* the destination; note that this is not the same edge that is a side of */
+/* the polygon. `firstedge' is the primary edge of the first triangle. */
+/* From there, the triangles follow in counterclockwise order about the */
+/* polygon, until `lastedge', the primary edge of the last triangle. */
+/* `firstedge' and `lastedge' are probably connected to other triangles */
+/* beyond the extremes of the fan, but their identity is not important, as */
+/* long as the fan remains connected to them. */
+/* */
+/* Imagine the polygon oriented so that its base is at the bottom. This */
+/* puts `firstedge' on the far right, and `lastedge' on the far left. */
+/* The right vertex of the base is the destination of `firstedge', and the */
+/* left vertex of the base is the apex of `lastedge'. */
+/* */
+/* The challenge now is to find the right sequence of edge flips to */
+/* transform the fan into a Delaunay triangulation of the polygon. Each */
+/* edge flip effectively removes one triangle from the fan, committing it */
+/* to the polygon. The resulting polygon has one fewer edge. If `doflip' */
+/* is set, the final flip will be performed, resulting in a fan of one */
+/* (useless?) triangle. If `doflip' is not set, the final flip is not */
+/* performed, resulting in a fan of two triangles, and an unfinished */
+/* triangular polygon that is not yet filled out with a single triangle. */
+/* On completion of the routine, `lastedge' is the last remaining triangle, */
+/* or the leftmost of the last two. */
+/* */
+/* Although the flips are performed in the order described above, the */
+/* decisions about what flips to perform are made in precisely the reverse */
+/* order. The recursive triangulatepolygon() procedure makes a decision, */
+/* uses up to two recursive calls to triangulate the "subproblems" */
+/* (polygons with fewer edges), and then performs an edge flip. */
+/* */
+/* The "decision" it makes is which vertex of the polygon should be */
+/* connected to the base. This decision is made by testing every possible */
+/* vertex. Once the best vertex is found, the two edges that connect this */
+/* vertex to the base become the bases for two smaller polygons. These */
+/* are triangulated recursively. Unfortunately, this approach can take */
+/* O(n^2) time not only in the worst case, but in many common cases. It's */
+/* rarely a big deal for point deletion, where n is rarely larger than ten, */
+/* but it could be a big deal for segment insertion, especially if there's */
+/* a lot of long segments that each cut many triangles. I ought to code */
+/* a faster algorithm some time. */
+/* */
+/* The `edgecount' parameter is the number of sides of the polygon, */
+/* including its base. `triflaws' is a flag that determines whether the */
+/* new triangles should be tested for quality, and enqueued if they are */
+/* bad. */
+/* */
+/*****************************************************************************/
+
+void triangulatepolygon(firstedge, lastedge, edgecount, doflip, triflaws)
+struct triedge *firstedge;
+struct triedge *lastedge;
+int edgecount;
+int doflip;
+int triflaws;
+{
+ struct triedge testtri;
+ struct triedge besttri;
+ struct triedge tempedge;
+ point leftbasepoint, rightbasepoint;
+ point testpoint;
+ point bestpoint;
+ int bestnumber;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
+
+ /* Identify the base vertices. */
+ apex(*lastedge, leftbasepoint);
+ dest(*firstedge, rightbasepoint);
+ if (verbose > 2) {
+ printf(" Triangulating interior polygon at edge\n");
+ printf(" (%.12g, %.12g) (%.12g, %.12g)\n", leftbasepoint[0],
+ leftbasepoint[1], rightbasepoint[0], rightbasepoint[1]);
+ }
+ /* Find the best vertex to connect the base to. */
+ onext(*firstedge, besttri);
+ dest(besttri, bestpoint);
+ triedgecopy(besttri, testtri);
+ bestnumber = 1;
+ for (i = 2; i <= edgecount - 2; i++) {
+ onextself(testtri);
+ dest(testtri, testpoint);
+ /* Is this a better vertex? */
+ if (incircle(leftbasepoint, rightbasepoint, bestpoint, testpoint) > 0.0) {
+ triedgecopy(testtri, besttri);
+ bestpoint = testpoint;
+ bestnumber = i;
+ }
+ }
+ if (verbose > 2) {
+ printf(" Connecting edge to (%.12g, %.12g)\n", bestpoint[0],
+ bestpoint[1]);
+ }
+ if (bestnumber > 1) {
+ /* Recursively triangulate the smaller polygon on the right. */
+ oprev(besttri, tempedge);
+ triangulatepolygon(firstedge, &tempedge, bestnumber + 1, 1, triflaws);
+ }
+ if (bestnumber < edgecount - 2) {
+ /* Recursively triangulate the smaller polygon on the left. */
+ sym(besttri, tempedge);
+ triangulatepolygon(&besttri, lastedge, edgecount - bestnumber, 1,
+ triflaws);
+ /* Find `besttri' again; it may have been lost to edge flips. */
+ sym(tempedge, besttri);
+ }
+ if (doflip) {
+ /* Do one final edge flip. */
+ flip(&besttri);
+#ifndef CDT_ONLY
+ if (triflaws) {
+ /* Check the quality of the newly committed triangle. */
+ sym(besttri, testtri);
+ testtriangle(&testtri);
+ }
+#endif /* not CDT_ONLY */
+ }
+ /* Return the base triangle. */
+ triedgecopy(besttri, *lastedge);
+}
+
+/*****************************************************************************/
+/* */
+/* deletesite() Delete a vertex from a Delaunay triangulation, ensuring */
+/* that the triangulation remains Delaunay. */
+/* */
+/* The origin of `deltri' is deleted. The union of the triangles adjacent */
+/* to this point is a polygon, for which the Delaunay triangulation is */
+/* found. Two triangles are removed from the mesh. */
+/* */
+/* Only interior points that do not lie on segments (shell edges) or */
+/* boundaries may be deleted. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void deletesite(deltri)
+struct triedge *deltri;
+{
+ struct triedge countingtri;
+ struct triedge firstedge, lastedge;
+ struct triedge deltriright;
+ struct triedge lefttri, righttri;
+ struct triedge leftcasing, rightcasing;
+ struct edge leftshelle, rightshelle;
+ point delpoint;
+ point neworg;
+ int edgecount;
+ triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ org(*deltri, delpoint);
+ if (verbose > 1) {
+ printf(" Deleting (%.12g, %.12g).\n", delpoint[0], delpoint[1]);
+ }
+ pointdealloc(delpoint);
+
+ /* Count the degree of the point being deleted. */
+ onext(*deltri, countingtri);
+ edgecount = 1;
+ while (!triedgeequal(*deltri, countingtri)) {
+#ifdef SELF_CHECK
+ if (countingtri.tri == dummytri) {
+ printf("Internal error in deletesite():\n");
+ printf(" Attempt to delete boundary point.\n");
+ internalerror();
+ }
+#endif /* SELF_CHECK */
+ edgecount++;
+ onextself(countingtri);
+ }
+
+#ifdef SELF_CHECK
+ if (edgecount < 3) {
+ printf("Internal error in deletesite():\n Point has degree %d.\n",
+ edgecount);
+ internalerror();
+ }
+#endif /* SELF_CHECK */
+ if (edgecount > 3) {
+ /* Triangulate the polygon defined by the union of all triangles */
+ /* adjacent to the point being deleted. Check the quality of */
+ /* the resulting triangles. */
+ onext(*deltri, firstedge);
+ oprev(*deltri, lastedge);
+ triangulatepolygon(&firstedge, &lastedge, edgecount, 0, !nobisect);
+ }
+ /* Splice out two triangles. */
+ lprev(*deltri, deltriright);
+ dnext(*deltri, lefttri);
+ sym(lefttri, leftcasing);
+ oprev(deltriright, righttri);
+ sym(righttri, rightcasing);
+ bond(*deltri, leftcasing);
+ bond(deltriright, rightcasing);
+ tspivot(lefttri, leftshelle);
+ if (leftshelle.sh != dummysh) {
+ tsbond(*deltri, leftshelle);
+ }
+ tspivot(righttri, rightshelle);
+ if (rightshelle.sh != dummysh) {
+ tsbond(deltriright, rightshelle);
+ }
+
+ /* Set the new origin of `deltri' and check its quality. */
+ org(lefttri, neworg);
+ setorg(*deltri, neworg);
+ if (!nobisect) {
+ testtriangle(deltri);
+ }
+
+ /* Delete the two spliced-out triangles. */
+ triangledealloc(lefttri.tri);
+ triangledealloc(righttri.tri);
+}
+
+#endif /* not CDT_ONLY */
+
+/** **/
+/** **/
+/********* Mesh transformation routines end here *********/
+
+/********* Divide-and-conquer Delaunay triangulation begins here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* The divide-and-conquer bounding box */
+/* */
+/* I originally implemented the divide-and-conquer and incremental Delaunay */
+/* triangulations using the edge-based data structure presented by Guibas */
+/* and Stolfi. Switching to a triangle-based data structure doubled the */
+/* speed. However, I had to think of a few extra tricks to maintain the */
+/* elegance of the original algorithms. */
+/* */
+/* The "bounding box" used by my variant of the divide-and-conquer */
+/* algorithm uses one triangle for each edge of the convex hull of the */
+/* triangulation. These bounding triangles all share a common apical */
+/* vertex, which is represented by NULL and which represents nothing. */
+/* The bounding triangles are linked in a circular fan about this NULL */
+/* vertex, and the edges on the convex hull of the triangulation appear */
+/* opposite the NULL vertex. You might find it easiest to imagine that */
+/* the NULL vertex is a point in 3D space behind the center of the */
+/* triangulation, and that the bounding triangles form a sort of cone. */
+/* */
+/* This bounding box makes it easy to represent degenerate cases. For */
+/* instance, the triangulation of two vertices is a single edge. This edge */
+/* is represented by two bounding box triangles, one on each "side" of the */
+/* edge. These triangles are also linked together in a fan about the NULL */
+/* vertex. */
+/* */
+/* The bounding box also makes it easy to traverse the convex hull, as the */
+/* divide-and-conquer algorithm needs to do. */
+/* */
+/*****************************************************************************/
+
+/*****************************************************************************/
+/* */
+/* pointsort() Sort an array of points by x-coordinate, using the */
+/* y-coordinate as a secondary key. */
+/* */
+/* Uses quicksort. Randomized O(n log n) time. No, I did not make any of */
+/* the usual quicksort mistakes. */
+/* */
+/*****************************************************************************/
+
+void pointsort(sortarray, arraysize)
+point *sortarray;
+int arraysize;
+{
+ int left, right;
+ int pivot;
+ REAL pivotx, pivoty;
+ point temp;
+
+ if (arraysize == 2) {
+ /* Recursive base case. */
+ if ((sortarray[0][0] > sortarray[1][0]) ||
+ ((sortarray[0][0] == sortarray[1][0]) &&
+ (sortarray[0][1] > sortarray[1][1]))) {
+ temp = sortarray[1];
+ sortarray[1] = sortarray[0];
+ sortarray[0] = temp;
+ }
+ return;
+ }
+ /* Choose a random pivot to split the array. */
+ pivot = (int) randomnation(arraysize);
+ pivotx = sortarray[pivot][0];
+ pivoty = sortarray[pivot][1];
+ /* Split the array. */
+ left = -1;
+ right = arraysize;
+ while (left < right) {
+ /* Search for a point whose x-coordinate is too large for the left. */
+ do {
+ left++;
+ } while ((left <= right) && ((sortarray[left][0] < pivotx) ||
+ ((sortarray[left][0] == pivotx) &&
+ (sortarray[left][1] < pivoty))));
+ /* Search for a point whose x-coordinate is too small for the right. */
+ do {
+ right--;
+ } while ((left <= right) && ((sortarray[right][0] > pivotx) ||
+ ((sortarray[right][0] == pivotx) &&
+ (sortarray[right][1] > pivoty))));
+ if (left < right) {
+ /* Swap the left and right points. */
+ temp = sortarray[left];
+ sortarray[left] = sortarray[right];
+ sortarray[right] = temp;
+ }
+ }
+ if (left > 1) {
+ /* Recursively sort the left subset. */
+ pointsort(sortarray, left);
+ }
+ if (right < arraysize - 2) {
+ /* Recursively sort the right subset. */
+ pointsort(&sortarray[right + 1], arraysize - right - 1);
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* pointmedian() An order statistic algorithm, almost. Shuffles an array */
+/* of points so that the first `median' points occur */
+/* lexicographically before the remaining points. */
+/* */
+/* Uses the x-coordinate as the primary key if axis == 0; the y-coordinate */
+/* if axis == 1. Very similar to the pointsort() procedure, but runs in */
+/* randomized linear time. */
+/* */
+/*****************************************************************************/
+
+void pointmedian(sortarray, arraysize, median, axis)
+point *sortarray;
+int arraysize;
+int median;
+int axis;
+{
+ int left, right;
+ int pivot;
+ REAL pivot1, pivot2;
+ point temp;
+
+ if (arraysize == 2) {
+ /* Recursive base case. */
+ if ((sortarray[0][axis] > sortarray[1][axis]) ||
+ ((sortarray[0][axis] == sortarray[1][axis]) &&
+ (sortarray[0][1 - axis] > sortarray[1][1 - axis]))) {
+ temp = sortarray[1];
+ sortarray[1] = sortarray[0];
+ sortarray[0] = temp;
+ }
+ return;
+ }
+ /* Choose a random pivot to split the array. */
+ pivot = (int) randomnation(arraysize);
+ pivot1 = sortarray[pivot][axis];
+ pivot2 = sortarray[pivot][1 - axis];
+ /* Split the array. */
+ left = -1;
+ right = arraysize;
+ while (left < right) {
+ /* Search for a point whose x-coordinate is too large for the left. */
+ do {
+ left++;
+ } while ((left <= right) && ((sortarray[left][axis] < pivot1) ||
+ ((sortarray[left][axis] == pivot1) &&
+ (sortarray[left][1 - axis] < pivot2))));
+ /* Search for a point whose x-coordinate is too small for the right. */
+ do {
+ right--;
+ } while ((left <= right) && ((sortarray[right][axis] > pivot1) ||
+ ((sortarray[right][axis] == pivot1) &&
+ (sortarray[right][1 - axis] > pivot2))));
+ if (left < right) {
+ /* Swap the left and right points. */
+ temp = sortarray[left];
+ sortarray[left] = sortarray[right];
+ sortarray[right] = temp;
+ }
+ }
+ /* Unlike in pointsort(), at most one of the following */
+ /* conditionals is true. */
+ if (left > median) {
+ /* Recursively shuffle the left subset. */
+ pointmedian(sortarray, left, median, axis);
+ }
+ if (right < median - 1) {
+ /* Recursively shuffle the right subset. */
+ pointmedian(&sortarray[right + 1], arraysize - right - 1,
+ median - right - 1, axis);
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* alternateaxes() Sorts the points as appropriate for the divide-and- */
+/* conquer algorithm with alternating cuts. */
+/* */
+/* Partitions by x-coordinate if axis == 0; by y-coordinate if axis == 1. */
+/* For the base case, subsets containing only two or three points are */
+/* always sorted by x-coordinate. */
+/* */
+/*****************************************************************************/
+
+void alternateaxes(sortarray, arraysize, axis)
+point *sortarray;
+int arraysize;
+int axis;
+{
+ int divider;
+
+ divider = arraysize >> 1;
+ if (arraysize <= 3) {
+ /* Recursive base case: subsets of two or three points will be */
+ /* handled specially, and should always be sorted by x-coordinate. */
+ axis = 0;
+ }
+ /* Partition with a horizontal or vertical cut. */
+ pointmedian(sortarray, arraysize, divider, axis);
+ /* Recursively partition the subsets with a cross cut. */
+ if (arraysize - divider >= 2) {
+ if (divider >= 2) {
+ alternateaxes(sortarray, divider, 1 - axis);
+ }
+ alternateaxes(&sortarray[divider], arraysize - divider, 1 - axis);
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* mergehulls() Merge two adjacent Delaunay triangulations into a */
+/* single Delaunay triangulation. */
+/* */
+/* This is similar to the algorithm given by Guibas and Stolfi, but uses */
+/* a triangle-based, rather than edge-based, data structure. */
+/* */
+/* The algorithm walks up the gap between the two triangulations, knitting */
+/* them together. As they are merged, some of their bounding triangles */
+/* are converted into real triangles of the triangulation. The procedure */
+/* pulls each hull's bounding triangles apart, then knits them together */
+/* like the teeth of two gears. The Delaunay property determines, at each */
+/* step, whether the next "tooth" is a bounding triangle of the left hull */
+/* or the right. When a bounding triangle becomes real, its apex is */
+/* changed from NULL to a real point. */
+/* */
+/* Only two new triangles need to be allocated. These become new bounding */
+/* triangles at the top and bottom of the seam. They are used to connect */
+/* the remaining bounding triangles (those that have not been converted */
+/* into real triangles) into a single fan. */
+/* */
+/* On entry, `farleft' and `innerleft' are bounding triangles of the left */
+/* triangulation. The origin of `farleft' is the leftmost vertex, and */
+/* the destination of `innerleft' is the rightmost vertex of the */
+/* triangulation. Similarly, `innerright' and `farright' are bounding */
+/* triangles of the right triangulation. The origin of `innerright' and */
+/* destination of `farright' are the leftmost and rightmost vertices. */
+/* */
+/* On completion, the origin of `farleft' is the leftmost vertex of the */
+/* merged triangulation, and the destination of `farright' is the rightmost */
+/* vertex. */
+/* */
+/*****************************************************************************/
+
+void mergehulls(farleft, innerleft, innerright, farright, axis)
+struct triedge *farleft;
+struct triedge *innerleft;
+struct triedge *innerright;
+struct triedge *farright;
+int axis;
+{
+ struct triedge leftcand, rightcand;
+ struct triedge baseedge;
+ struct triedge nextedge;
+ struct triedge sidecasing, topcasing, outercasing;
+ struct triedge checkedge;
+ point innerleftdest;
+ point innerrightorg;
+ point innerleftapex, innerrightapex;
+ point farleftpt, farrightpt;
+ point farleftapex, farrightapex;
+ point lowerleft, lowerright;
+ point upperleft, upperright;
+ point nextapex;
+ point checkvertex;
+ int changemade;
+ int badedge;
+ int leftfinished, rightfinished;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ dest(*innerleft, innerleftdest);
+ apex(*innerleft, innerleftapex);
+ org(*innerright, innerrightorg);
+ apex(*innerright, innerrightapex);
+ /* Special treatment for horizontal cuts. */
+ if (dwyer && (axis == 1)) {
+ org(*farleft, farleftpt);
+ apex(*farleft, farleftapex);
+ dest(*farright, farrightpt);
+ apex(*farright, farrightapex);
+ /* The pointers to the extremal points are shifted to point to the */
+ /* topmost and bottommost point of each hull, rather than the */
+ /* leftmost and rightmost points. */
+ while (farleftapex[1] < farleftpt[1]) {
+ lnextself(*farleft);
+ symself(*farleft);
+ farleftpt = farleftapex;
+ apex(*farleft, farleftapex);
+ }
+ sym(*innerleft, checkedge);
+ apex(checkedge, checkvertex);
+ while (checkvertex[1] > innerleftdest[1]) {
+ lnext(checkedge, *innerleft);
+ innerleftapex = innerleftdest;
+ innerleftdest = checkvertex;
+ sym(*innerleft, checkedge);
+ apex(checkedge, checkvertex);
+ }
+ while (innerrightapex[1] < innerrightorg[1]) {
+ lnextself(*innerright);
+ symself(*innerright);
+ innerrightorg = innerrightapex;
+ apex(*innerright, innerrightapex);
+ }
+ sym(*farright, checkedge);
+ apex(checkedge, checkvertex);
+ while (checkvertex[1] > farrightpt[1]) {
+ lnext(checkedge, *farright);
+ farrightapex = farrightpt;
+ farrightpt = checkvertex;
+ sym(*farright, checkedge);
+ apex(checkedge, checkvertex);
+ }
+ }
+ /* Find a line tangent to and below both hulls. */
+ do {
+ changemade = 0;
+ /* Make innerleftdest the "bottommost" point of the left hull. */
+ if (counterclockwise(innerleftdest, innerleftapex, innerrightorg) > 0.0) {
+ lprevself(*innerleft);
+ symself(*innerleft);
+ innerleftdest = innerleftapex;
+ apex(*innerleft, innerleftapex);
+ changemade = 1;
+ }
+ /* Make innerrightorg the "bottommost" point of the right hull. */
+ if (counterclockwise(innerrightapex, innerrightorg, innerleftdest) > 0.0) {
+ lnextself(*innerright);
+ symself(*innerright);
+ innerrightorg = innerrightapex;
+ apex(*innerright, innerrightapex);
+ changemade = 1;
+ }
+ } while (changemade);
+ /* Find the two candidates to be the next "gear tooth". */
+ sym(*innerleft, leftcand);
+ sym(*innerright, rightcand);
+ /* Create the bottom new bounding triangle. */
+ maketriangle(&baseedge);
+ /* Connect it to the bounding boxes of the left and right triangulations. */
+ bond(baseedge, *innerleft);
+ lnextself(baseedge);
+ bond(baseedge, *innerright);
+ lnextself(baseedge);
+ setorg(baseedge, innerrightorg);
+ setdest(baseedge, innerleftdest);
+ /* Apex is intentionally left NULL. */
+ if (verbose > 2) {
+ printf(" Creating base bounding ");
+ printtriangle(&baseedge);
+ }
+ /* Fix the extreme triangles if necessary. */
+ org(*farleft, farleftpt);
+ if (innerleftdest == farleftpt) {
+ lnext(baseedge, *farleft);
+ }
+ dest(*farright, farrightpt);
+ if (innerrightorg == farrightpt) {
+ lprev(baseedge, *farright);
+ }
+ /* The vertices of the current knitting edge. */
+ lowerleft = innerleftdest;
+ lowerright = innerrightorg;
+ /* The candidate vertices for knitting. */
+ apex(leftcand, upperleft);
+ apex(rightcand, upperright);
+ /* Walk up the gap between the two triangulations, knitting them together. */
+ while (1) {
+ /* Have we reached the top? (This isn't quite the right question, */
+ /* because even though the left triangulation might seem finished now, */
+ /* moving up on the right triangulation might reveal a new point of */
+ /* the left triangulation. And vice-versa.) */
+ leftfinished = counterclockwise(upperleft, lowerleft, lowerright) <= 0.0;
+ rightfinished = counterclockwise(upperright, lowerleft, lowerright) <= 0.0;
+ if (leftfinished && rightfinished) {
+ /* Create the top new bounding triangle. */
+ maketriangle(&nextedge);
+ setorg(nextedge, lowerleft);
+ setdest(nextedge, lowerright);
+ /* Apex is intentionally left NULL. */
+ /* Connect it to the bounding boxes of the two triangulations. */
+ bond(nextedge, baseedge);
+ lnextself(nextedge);
+ bond(nextedge, rightcand);
+ lnextself(nextedge);
+ bond(nextedge, leftcand);
+ if (verbose > 2) {
+ printf(" Creating top bounding ");
+ printtriangle(&baseedge);
+ }
+ /* Special treatment for horizontal cuts. */
+ if (dwyer && (axis == 1)) {
+ org(*farleft, farleftpt);
+ apex(*farleft, farleftapex);
+ dest(*farright, farrightpt);
+ apex(*farright, farrightapex);
+ sym(*farleft, checkedge);
+ apex(checkedge, checkvertex);
+ /* The pointers to the extremal points are restored to the leftmost */
+ /* and rightmost points (rather than topmost and bottommost). */
+ while (checkvertex[0] < farleftpt[0]) {
+ lprev(checkedge, *farleft);
+ farleftapex = farleftpt;
+ farleftpt = checkvertex;
+ sym(*farleft, checkedge);
+ apex(checkedge, checkvertex);
+ }
+ while (farrightapex[0] > farrightpt[0]) {
+ lprevself(*farright);
+ symself(*farright);
+ farrightpt = farrightapex;
+ apex(*farright, farrightapex);
+ }
+ }
+ return;
+ }
+ /* Consider eliminating edges from the left triangulation. */
+ if (!leftfinished) {
+ /* What vertex would be exposed if an edge were deleted? */
+ lprev(leftcand, nextedge);
+ symself(nextedge);
+ apex(nextedge, nextapex);
+ /* If nextapex is NULL, then no vertex would be exposed; the */
+ /* triangulation would have been eaten right through. */
+ if (nextapex != (point) NULL) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle(lowerleft, lowerright, upperleft, nextapex) > 0.0;
+ while (badedge) {
+ /* Eliminate the edge with an edge flip. As a result, the */
+ /* left triangulation will have one more boundary triangle. */
+ lnextself(nextedge);
+ sym(nextedge, topcasing);
+ lnextself(nextedge);
+ sym(nextedge, sidecasing);
+ bond(nextedge, topcasing);
+ bond(leftcand, sidecasing);
+ lnextself(leftcand);
+ sym(leftcand, outercasing);
+ lprevself(nextedge);
+ bond(nextedge, outercasing);
+ /* Correct the vertices to reflect the edge flip. */
+ setorg(leftcand, lowerleft);
+ setdest(leftcand, NULL);
+ setapex(leftcand, nextapex);
+ setorg(nextedge, NULL);
+ setdest(nextedge, upperleft);
+ setapex(nextedge, nextapex);
+ /* Consider the newly exposed vertex. */
+ upperleft = nextapex;
+ /* What vertex would be exposed if another edge were deleted? */
+ triedgecopy(sidecasing, nextedge);
+ apex(nextedge, nextapex);
+ if (nextapex != (point) NULL) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle(lowerleft, lowerright, upperleft, nextapex)
+ > 0.0;
+ } else {
+ /* Avoid eating right through the triangulation. */
+ badedge = 0;
+ }
+ }
+ }
+ }
+ /* Consider eliminating edges from the right triangulation. */
+ if (!rightfinished) {
+ /* What vertex would be exposed if an edge were deleted? */
+ lnext(rightcand, nextedge);
+ symself(nextedge);
+ apex(nextedge, nextapex);
+ /* If nextapex is NULL, then no vertex would be exposed; the */
+ /* triangulation would have been eaten right through. */
+ if (nextapex != (point) NULL) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle(lowerleft, lowerright, upperright, nextapex) > 0.0;
+ while (badedge) {
+ /* Eliminate the edge with an edge flip. As a result, the */
+ /* right triangulation will have one more boundary triangle. */
+ lprevself(nextedge);
+ sym(nextedge, topcasing);
+ lprevself(nextedge);
+ sym(nextedge, sidecasing);
+ bond(nextedge, topcasing);
+ bond(rightcand, sidecasing);
+ lprevself(rightcand);
+ sym(rightcand, outercasing);
+ lnextself(nextedge);
+ bond(nextedge, outercasing);
+ /* Correct the vertices to reflect the edge flip. */
+ setorg(rightcand, NULL);
+ setdest(rightcand, lowerright);
+ setapex(rightcand, nextapex);
+ setorg(nextedge, upperright);
+ setdest(nextedge, NULL);
+ setapex(nextedge, nextapex);
+ /* Consider the newly exposed vertex. */
+ upperright = nextapex;
+ /* What vertex would be exposed if another edge were deleted? */
+ triedgecopy(sidecasing, nextedge);
+ apex(nextedge, nextapex);
+ if (nextapex != (point) NULL) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle(lowerleft, lowerright, upperright, nextapex)
+ > 0.0;
+ } else {
+ /* Avoid eating right through the triangulation. */
+ badedge = 0;
+ }
+ }
+ }
+ }
+ if (leftfinished || (!rightfinished &&
+ (incircle(upperleft, lowerleft, lowerright, upperright) > 0.0))) {
+ /* Knit the triangulations, adding an edge from `lowerleft' */
+ /* to `upperright'. */
+ bond(baseedge, rightcand);
+ lprev(rightcand, baseedge);
+ setdest(baseedge, lowerleft);
+ lowerright = upperright;
+ sym(baseedge, rightcand);
+ apex(rightcand, upperright);
+ } else {
+ /* Knit the triangulations, adding an edge from `upperleft' */
+ /* to `lowerright'. */
+ bond(baseedge, leftcand);
+ lnext(leftcand, baseedge);
+ setorg(baseedge, lowerright);
+ lowerleft = upperleft;
+ sym(baseedge, leftcand);
+ apex(leftcand, upperleft);
+ }
+ if (verbose > 2) {
+ printf(" Connecting ");
+ printtriangle(&baseedge);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* divconqrecurse() Recursively form a Delaunay triangulation by the */
+/* divide-and-conquer method. */
+/* */
+/* Recursively breaks down the problem into smaller pieces, which are */
+/* knitted together by mergehulls(). The base cases (problems of two or */
+/* three points) are handled specially here. */
+/* */
+/* On completion, `farleft' and `farright' are bounding triangles such that */
+/* the origin of `farleft' is the leftmost vertex (breaking ties by */
+/* choosing the highest leftmost vertex), and the destination of */
+/* `farright' is the rightmost vertex (breaking ties by choosing the */
+/* lowest rightmost vertex). */
+/* */
+/*****************************************************************************/
+
+void divconqrecurse(sortarray, vertices, axis, farleft, farright)
+point *sortarray;
+int vertices;
+int axis;
+struct triedge *farleft;
+struct triedge *farright;
+{
+ struct triedge midtri, tri1, tri2, tri3;
+ struct triedge innerleft, innerright;
+ REAL area;
+ int divider;
+
+ if (verbose > 2) {
+ printf(" Triangulating %d points.\n", vertices);
+ }
+ if (vertices == 2) {
+ /* The triangulation of two vertices is an edge. An edge is */
+ /* represented by two bounding triangles. */
+ maketriangle(farleft);
+ setorg(*farleft, sortarray[0]);
+ setdest(*farleft, sortarray[1]);
+ /* The apex is intentionally left NULL. */
+ maketriangle(farright);
+ setorg(*farright, sortarray[1]);
+ setdest(*farright, sortarray[0]);
+ /* The apex is intentionally left NULL. */
+ bond(*farleft, *farright);
+ lprevself(*farleft);
+ lnextself(*farright);
+ bond(*farleft, *farright);
+ lprevself(*farleft);
+ lnextself(*farright);
+ bond(*farleft, *farright);
+ if (verbose > 2) {
+ printf(" Creating ");
+ printtriangle(farleft);
+ printf(" Creating ");
+ printtriangle(farright);
+ }
+ /* Ensure that the origin of `farleft' is sortarray[0]. */
+ lprev(*farright, *farleft);
+ return;
+ } else if (vertices == 3) {
+ /* The triangulation of three vertices is either a triangle (with */
+ /* three bounding triangles) or two edges (with four bounding */
+ /* triangles). In either case, four triangles are created. */
+ maketriangle(&midtri);
+ maketriangle(&tri1);
+ maketriangle(&tri2);
+ maketriangle(&tri3);
+ area = counterclockwise(sortarray[0], sortarray[1], sortarray[2]);
+ if (area == 0.0) {
+ /* Three collinear points; the triangulation is two edges. */
+ setorg(midtri, sortarray[0]);
+ setdest(midtri, sortarray[1]);
+ setorg(tri1, sortarray[1]);
+ setdest(tri1, sortarray[0]);
+ setorg(tri2, sortarray[2]);
+ setdest(tri2, sortarray[1]);
+ setorg(tri3, sortarray[1]);
+ setdest(tri3, sortarray[2]);
+ /* All apices are intentionally left NULL. */
+ bond(midtri, tri1);
+ bond(tri2, tri3);
+ lnextself(midtri);
+ lprevself(tri1);
+ lnextself(tri2);
+ lprevself(tri3);
+ bond(midtri, tri3);
+ bond(tri1, tri2);
+ lnextself(midtri);
+ lprevself(tri1);
+ lnextself(tri2);
+ lprevself(tri3);
+ bond(midtri, tri1);
+ bond(tri2, tri3);
+ /* Ensure that the origin of `farleft' is sortarray[0]. */
+ triedgecopy(tri1, *farleft);
+ /* Ensure that the destination of `farright' is sortarray[2]. */
+ triedgecopy(tri2, *farright);
+ } else {
+ /* The three points are not collinear; the triangulation is one */
+ /* triangle, namely `midtri'. */
+ setorg(midtri, sortarray[0]);
+ setdest(tri1, sortarray[0]);
+ setorg(tri3, sortarray[0]);
+ /* Apices of tri1, tri2, and tri3 are left NULL. */
+ if (area > 0.0) {
+ /* The vertices are in counterclockwise order. */
+ setdest(midtri, sortarray[1]);
+ setorg(tri1, sortarray[1]);
+ setdest(tri2, sortarray[1]);
+ setapex(midtri, sortarray[2]);
+ setorg(tri2, sortarray[2]);
+ setdest(tri3, sortarray[2]);
+ } else {
+ /* The vertices are in clockwise order. */
+ setdest(midtri, sortarray[2]);
+ setorg(tri1, sortarray[2]);
+ setdest(tri2, sortarray[2]);
+ setapex(midtri, sortarray[1]);
+ setorg(tri2, sortarray[1]);
+ setdest(tri3, sortarray[1]);
+ }
+ /* The topology does not depend on how the vertices are ordered. */
+ bond(midtri, tri1);
+ lnextself(midtri);
+ bond(midtri, tri2);
+ lnextself(midtri);
+ bond(midtri, tri3);
+ lprevself(tri1);
+ lnextself(tri2);
+ bond(tri1, tri2);
+ lprevself(tri1);
+ lprevself(tri3);
+ bond(tri1, tri3);
+ lnextself(tri2);
+ lprevself(tri3);
+ bond(tri2, tri3);
+ /* Ensure that the origin of `farleft' is sortarray[0]. */
+ triedgecopy(tri1, *farleft);
+ /* Ensure that the destination of `farright' is sortarray[2]. */
+ if (area > 0.0) {
+ triedgecopy(tri2, *farright);
+ } else {
+ lnext(*farleft, *farright);
+ }
+ }
+ if (verbose > 2) {
+ printf(" Creating ");
+ printtriangle(&midtri);
+ printf(" Creating ");
+ printtriangle(&tri1);
+ printf(" Creating ");
+ printtriangle(&tri2);
+ printf(" Creating ");
+ printtriangle(&tri3);
+ }
+ return;
+ } else {
+ /* Split the vertices in half. */
+ divider = vertices >> 1;
+ /* Recursively triangulate each half. */
+ divconqrecurse(sortarray, divider, 1 - axis, farleft, &innerleft);
+ divconqrecurse(&sortarray[divider], vertices - divider, 1 - axis,
+ &innerright, farright);
+ if (verbose > 1) {
+ printf(" Joining triangulations with %d and %d vertices.\n", divider,
+ vertices - divider);
+ }
+ /* Merge the two triangulations into one. */
+ mergehulls(farleft, &innerleft, &innerright, farright, axis);
+ }
+}
+
+long removeghosts(startghost)
+struct triedge *startghost;
+{
+ struct triedge searchedge;
+ struct triedge dissolveedge;
+ struct triedge deadtri;
+ point markorg;
+ long hullsize;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if (verbose) {
+ printf(" Removing ghost triangles.\n");
+ }
+ /* Find an edge on the convex hull to start point location from. */
+ lprev(*startghost, searchedge);
+ symself(searchedge);
+ dummytri[0] = encode(searchedge);
+ /* Remove the bounding box and count the convex hull edges. */
+ triedgecopy(*startghost, dissolveedge);
+ hullsize = 0;
+ do {
+ hullsize++;
+ lnext(dissolveedge, deadtri);
+ lprevself(dissolveedge);
+ symself(dissolveedge);
+ /* If no PSLG is involved, set the boundary markers of all the points */
+ /* on the convex hull. If a PSLG is used, this step is done later. */
+ if (!poly) {
+ /* Watch out for the case where all the input points are collinear. */
+ if (dissolveedge.tri != dummytri) {
+ org(dissolveedge, markorg);
+ if (pointmark(markorg) == 0) {
+ setpointmark(markorg, 1);
+ }
+ }
+ }
+ /* Remove a bounding triangle from a convex hull triangle. */
+ dissolve(dissolveedge);
+ /* Find the next bounding triangle. */
+ sym(deadtri, dissolveedge);
+ /* Delete the bounding triangle. */
+ triangledealloc(deadtri.tri);
+ } while (!triedgeequal(dissolveedge, *startghost));
+ return hullsize;
+}
+
+/*****************************************************************************/
+/* */
+/* divconqdelaunay() Form a Delaunay triangulation by the divide-and- */
+/* conquer method. */
+/* */
+/* Sorts the points, calls a recursive procedure to triangulate them, and */
+/* removes the bounding box, setting boundary markers as appropriate. */
+/* */
+/*****************************************************************************/
+
+long divconqdelaunay()
+{
+ point *sortarray;
+ struct triedge hullleft, hullright;
+ int divider;
+ int i, j;
+
+ /* Allocate an array of pointers to points for sorting. */
+ sortarray = (point *) malloc(inpoints * sizeof(point));
+ if (sortarray == (point *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ traversalinit(&points);
+ for (i = 0; i < inpoints; i++) {
+ sortarray[i] = pointtraverse();
+ }
+ if (verbose) {
+ printf(" Sorting points.\n");
+ }
+ /* Sort the points. */
+ pointsort(sortarray, inpoints);
+ /* Discard duplicate points, which can really mess up the algorithm. */
+ i = 0;
+ for (j = 1; j < inpoints; j++) {
+ if ((sortarray[i][0] == sortarray[j][0])
+ && (sortarray[i][1] == sortarray[j][1])) {
+ if (!quiet) {
+ printf(
+"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ sortarray[j][0], sortarray[j][1]);
+ }
+/* Commented out - would eliminate point from output .node file, but causes
+ a failure if some segment has this point as an endpoint.
+ setpointmark(sortarray[j], DEADPOINT);
+*/
+ } else {
+ i++;
+ sortarray[i] = sortarray[j];
+ }
+ }
+ i++;
+ if (dwyer) {
+ /* Re-sort the array of points to accommodate alternating cuts. */
+ divider = i >> 1;
+ if (i - divider >= 2) {
+ if (divider >= 2) {
+ alternateaxes(sortarray, divider, 1);
+ }
+ alternateaxes(&sortarray[divider], i - divider, 1);
+ }
+ }
+ if (verbose) {
+ printf(" Forming triangulation.\n");
+ }
+ /* Form the Delaunay triangulation. */
+ divconqrecurse(sortarray, i, 0, &hullleft, &hullright);
+ free(sortarray);
+
+ return removeghosts(&hullleft);
+}
+
+/** **/
+/** **/
+/********* Divide-and-conquer Delaunay triangulation ends here *********/
+
+/********* Incremental Delaunay triangulation begins here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* boundingbox() Form an "infinite" bounding triangle to insert points */
+/* into. */
+/* */
+/* The points at "infinity" are assigned finite coordinates, which are used */
+/* by the point location routines, but (mostly) ignored by the Delaunay */
+/* edge flip routines. */
+/* */
+/*****************************************************************************/
+
+#ifndef REDUCED
+
+void boundingbox()
+{
+ struct triedge inftri; /* Handle for the triangular bounding box. */
+ REAL width;
+
+ if (verbose) {
+ printf(" Creating triangular bounding box.\n");
+ }
+ /* Find the width (or height, whichever is larger) of the triangulation. */
+ width = xmax - xmin;
+ if (ymax - ymin > width) {
+ width = ymax - ymin;
+ }
+ if (width == 0.0) {
+ width = 1.0;
+ }
+ /* Create the vertices of the bounding box. */
+ infpoint1 = (point) malloc(points.itembytes);
+ infpoint2 = (point) malloc(points.itembytes);
+ infpoint3 = (point) malloc(points.itembytes);
+ if ((infpoint1 == (point) NULL) || (infpoint2 == (point) NULL)
+ || (infpoint3 == (point) NULL)) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ infpoint1[0] = xmin - 50.0 * width;
+ infpoint1[1] = ymin - 40.0 * width;
+ infpoint2[0] = xmax + 50.0 * width;
+ infpoint2[1] = ymin - 40.0 * width;
+ infpoint3[0] = 0.5 * (xmin + xmax);
+ infpoint3[1] = ymax + 60.0 * width;
+
+ /* Create the bounding box. */
+ maketriangle(&inftri);
+ setorg(inftri, infpoint1);
+ setdest(inftri, infpoint2);
+ setapex(inftri, infpoint3);
+ /* Link dummytri to the bounding box so we can always find an */
+ /* edge to begin searching (point location) from. */
+ dummytri[0] = (triangle) inftri.tri;
+ if (verbose > 2) {
+ printf(" Creating ");
+ printtriangle(&inftri);
+ }
+}
+
+#endif /* not REDUCED */
+
+/*****************************************************************************/
+/* */
+/* removebox() Remove the "infinite" bounding triangle, setting boundary */
+/* markers as appropriate. */
+/* */
+/* The triangular bounding box has three boundary triangles (one for each */
+/* side of the bounding box), and a bunch of triangles fanning out from */
+/* the three bounding box vertices (one triangle for each edge of the */
+/* convex hull of the inner mesh). This routine removes these triangles. */
+/* */
+/*****************************************************************************/
+
+#ifndef REDUCED
+
+long removebox()
+{
+ struct triedge deadtri;
+ struct triedge searchedge;
+ struct triedge checkedge;
+ struct triedge nextedge, finaledge, dissolveedge;
+ point markorg;
+ long hullsize;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if (verbose) {
+ printf(" Removing triangular bounding box.\n");
+ }
+ /* Find a boundary triangle. */
+ nextedge.tri = dummytri;
+ nextedge.orient = 0;
+ symself(nextedge);
+ /* Mark a place to stop. */
+ lprev(nextedge, finaledge);
+ lnextself(nextedge);
+ symself(nextedge);
+ /* Find a triangle (on the boundary of the point set) that isn't */
+ /* a bounding box triangle. */
+ lprev(nextedge, searchedge);
+ symself(searchedge);
+ /* Check whether nextedge is another boundary triangle */
+ /* adjacent to the first one. */
+ lnext(nextedge, checkedge);
+ symself(checkedge);
+ if (checkedge.tri == dummytri) {
+ /* Go on to the next triangle. There are only three boundary */
+ /* triangles, and this next triangle cannot be the third one, */
+ /* so it's safe to stop here. */
+ lprevself(searchedge);
+ symself(searchedge);
+ }
+ /* Find a new boundary edge to search from, as the current search */
+ /* edge lies on a bounding box triangle and will be deleted. */
+ dummytri[0] = encode(searchedge);
+ hullsize = -2l;
+ while (!triedgeequal(nextedge, finaledge)) {
+ hullsize++;
+ lprev(nextedge, dissolveedge);
+ symself(dissolveedge);
+ /* If not using a PSLG, the vertices should be marked now. */
+ /* (If using a PSLG, markhull() will do the job.) */
+ if (!poly) {
+ /* Be careful! One must check for the case where all the input */
+ /* points are collinear, and thus all the triangles are part of */
+ /* the bounding box. Otherwise, the setpointmark() call below */
+ /* will cause a bad pointer reference. */
+ if (dissolveedge.tri != dummytri) {
+ org(dissolveedge, markorg);
+ if (pointmark(markorg) == 0) {
+ setpointmark(markorg, 1);
+ }
+ }
+ }
+ /* Disconnect the bounding box triangle from the mesh triangle. */
+ dissolve(dissolveedge);
+ lnext(nextedge, deadtri);
+ sym(deadtri, nextedge);
+ /* Get rid of the bounding box triangle. */
+ triangledealloc(deadtri.tri);
+ /* Do we need to turn the corner? */
+ if (nextedge.tri == dummytri) {
+ /* Turn the corner. */
+ triedgecopy(dissolveedge, nextedge);
+ }
+ }
+ triangledealloc(finaledge.tri);
+
+ free(infpoint1); /* Deallocate the bounding box vertices. */
+ free(infpoint2);
+ free(infpoint3);
+
+ return hullsize;
+}
+
+#endif /* not REDUCED */
+
+/*****************************************************************************/
+/* */
+/* incrementaldelaunay() Form a Delaunay triangulation by incrementally */
+/* adding vertices. */
+/* */
+/*****************************************************************************/
+
+#ifndef REDUCED
+
+long incrementaldelaunay()
+{
+ struct triedge starttri;
+ point pointloop;
+ int i;
+
+ /* Create a triangular bounding box. */
+ boundingbox();
+ if (verbose) {
+ printf(" Incrementally inserting points.\n");
+ }
+ traversalinit(&points);
+ pointloop = pointtraverse();
+ i = 1;
+ while (pointloop != (point) NULL) {
+ /* Find a boundary triangle to search from. */
+ starttri.tri = (triangle *) NULL;
+ if (insertsite(pointloop, &starttri, (struct edge *) NULL, 0, 0) ==
+ DUPLICATEPOINT) {
+ if (!quiet) {
+ printf(
+"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ pointloop[0], pointloop[1]);
+ }
+/* Commented out - would eliminate point from output .node file.
+ setpointmark(pointloop, DEADPOINT);
+*/
+ }
+ pointloop = pointtraverse();
+ i++;
+ }
+ /* Remove the bounding box. */
+ return removebox();
+}
+
+#endif /* not REDUCED */
+
+/** **/
+/** **/
+/********* Incremental Delaunay triangulation ends here *********/
+
+/********* Sweepline Delaunay triangulation begins here *********/
+/** **/
+/** **/
+
+#ifndef REDUCED
+
+void eventheapinsert(heap, heapsize, newevent)
+struct event **heap;
+int heapsize;
+struct event *newevent;
+{
+ REAL eventx, eventy;
+ int eventnum;
+ int parent;
+ int notdone;
+
+ eventx = newevent->xkey;
+ eventy = newevent->ykey;
+ eventnum = heapsize;
+ notdone = eventnum > 0;
+ while (notdone) {
+ parent = (eventnum - 1) >> 1;
+ if ((heap[parent]->ykey < eventy) ||
+ ((heap[parent]->ykey == eventy)
+ && (heap[parent]->xkey <= eventx))) {
+ notdone = 0;
+ } else {
+ heap[eventnum] = heap[parent];
+ heap[eventnum]->heapposition = eventnum;
+
+ eventnum = parent;
+ notdone = eventnum > 0;
+ }
+ }
+ heap[eventnum] = newevent;
+ newevent->heapposition = eventnum;
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+void eventheapify(heap, heapsize, eventnum)
+struct event **heap;
+int heapsize;
+int eventnum;
+{
+ struct event *thisevent;
+ REAL eventx, eventy;
+ int leftchild, rightchild;
+ int smallest;
+ int notdone;
+
+ thisevent = heap[eventnum];
+ eventx = thisevent->xkey;
+ eventy = thisevent->ykey;
+ leftchild = 2 * eventnum + 1;
+ notdone = leftchild < heapsize;
+ while (notdone) {
+ if ((heap[leftchild]->ykey < eventy) ||
+ ((heap[leftchild]->ykey == eventy)
+ && (heap[leftchild]->xkey < eventx))) {
+ smallest = leftchild;
+ } else {
+ smallest = eventnum;
+ }
+ rightchild = leftchild + 1;
+ if (rightchild < heapsize) {
+ if ((heap[rightchild]->ykey < heap[smallest]->ykey) ||
+ ((heap[rightchild]->ykey == heap[smallest]->ykey)
+ && (heap[rightchild]->xkey < heap[smallest]->xkey))) {
+ smallest = rightchild;
+ }
+ }
+ if (smallest == eventnum) {
+ notdone = 0;
+ } else {
+ heap[eventnum] = heap[smallest];
+ heap[eventnum]->heapposition = eventnum;
+ heap[smallest] = thisevent;
+ thisevent->heapposition = smallest;
+
+ eventnum = smallest;
+ leftchild = 2 * eventnum + 1;
+ notdone = leftchild < heapsize;
+ }
+ }
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+void eventheapdelete(heap, heapsize, eventnum)
+struct event **heap;
+int heapsize;
+int eventnum;
+{
+ struct event *moveevent;
+ REAL eventx, eventy;
+ int parent;
+ int notdone;
+
+ moveevent = heap[heapsize - 1];
+ if (eventnum > 0) {
+ eventx = moveevent->xkey;
+ eventy = moveevent->ykey;
+ do {
+ parent = (eventnum - 1) >> 1;
+ if ((heap[parent]->ykey < eventy) ||
+ ((heap[parent]->ykey == eventy)
+ && (heap[parent]->xkey <= eventx))) {
+ notdone = 0;
+ } else {
+ heap[eventnum] = heap[parent];
+ heap[eventnum]->heapposition = eventnum;
+
+ eventnum = parent;
+ notdone = eventnum > 0;
+ }
+ } while (notdone);
+ }
+ heap[eventnum] = moveevent;
+ moveevent->heapposition = eventnum;
+ eventheapify(heap, heapsize - 1, eventnum);
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+void createeventheap(eventheap, events, freeevents)
+struct event ***eventheap;
+struct event **events;
+struct event **freeevents;
+{
+ point thispoint;
+ int maxevents;
+ int i;
+
+ maxevents = (3 * inpoints) / 2;
+ *eventheap = (struct event **) malloc(maxevents * sizeof(struct event *));
+ if (*eventheap == (struct event **) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ *events = (struct event *) malloc(maxevents * sizeof(struct event));
+ if (*events == (struct event *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ traversalinit(&points);
+ for (i = 0; i < inpoints; i++) {
+ thispoint = pointtraverse();
+ (*events)[i].eventptr = (VOID *) thispoint;
+ (*events)[i].xkey = thispoint[0];
+ (*events)[i].ykey = thispoint[1];
+ eventheapinsert(*eventheap, i, *events + i);
+ }
+ *freeevents = (struct event *) NULL;
+ for (i = maxevents - 1; i >= inpoints; i--) {
+ (*events)[i].eventptr = (VOID *) *freeevents;
+ *freeevents = *events + i;
+ }
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+int rightofhyperbola(fronttri, newsite)
+struct triedge *fronttri;
+point newsite;
+{
+ point leftpoint, rightpoint;
+ REAL dxa, dya, dxb, dyb;
+
+ hyperbolacount++;
+
+ dest(*fronttri, leftpoint);
+ apex(*fronttri, rightpoint);
+ if ((leftpoint[1] < rightpoint[1])
+ || ((leftpoint[1] == rightpoint[1]) && (leftpoint[0] < rightpoint[0]))) {
+ if (newsite[0] >= rightpoint[0]) {
+ return 1;
+ }
+ } else {
+ if (newsite[0] <= leftpoint[0]) {
+ return 0;
+ }
+ }
+ dxa = leftpoint[0] - newsite[0];
+ dya = leftpoint[1] - newsite[1];
+ dxb = rightpoint[0] - newsite[0];
+ dyb = rightpoint[1] - newsite[1];
+ return dya * (dxb * dxb + dyb * dyb) > dyb * (dxa * dxa + dya * dya);
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+REAL circletop(pa, pb, pc, ccwabc)
+point pa;
+point pb;
+point pc;
+REAL ccwabc;
+{
+ REAL xac, yac, xbc, ybc, xab, yab;
+ REAL aclen2, bclen2, ablen2;
+
+ circletopcount++;
+
+ xac = pa[0] - pc[0];
+ yac = pa[1] - pc[1];
+ xbc = pb[0] - pc[0];
+ ybc = pb[1] - pc[1];
+ xab = pa[0] - pb[0];
+ yab = pa[1] - pb[1];
+ aclen2 = xac * xac + yac * yac;
+ bclen2 = xbc * xbc + ybc * ybc;
+ ablen2 = xab * xab + yab * yab;
+ return pc[1] + (xac * bclen2 - xbc * aclen2 + sqrt(aclen2 * bclen2 * ablen2))
+ / (2.0 * ccwabc);
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+void check4deadevent(checktri, freeevents, eventheap, heapsize)
+struct triedge *checktri;
+struct event **freeevents;
+struct event **eventheap;
+int *heapsize;
+{
+ struct event *deadevent;
+ point eventpoint;
+ int eventnum;
+
+ org(*checktri, eventpoint);
+ if (eventpoint != (point) NULL) {
+ deadevent = (struct event *) eventpoint;
+ eventnum = deadevent->heapposition;
+ deadevent->eventptr = (VOID *) *freeevents;
+ *freeevents = deadevent;
+ eventheapdelete(eventheap, *heapsize, eventnum);
+ (*heapsize)--;
+ setorg(*checktri, NULL);
+ }
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+struct splaynode *splay(splaytree, searchpoint, searchtri)
+struct splaynode *splaytree;
+point searchpoint;
+struct triedge *searchtri;
+{
+ struct splaynode *child, *grandchild;
+ struct splaynode *lefttree, *righttree;
+ struct splaynode *leftright;
+ point checkpoint;
+ int rightofroot, rightofchild;
+
+ if (splaytree == (struct splaynode *) NULL) {
+ return (struct splaynode *) NULL;
+ }
+ dest(splaytree->keyedge, checkpoint);
+ if (checkpoint == splaytree->keydest) {
+ rightofroot = rightofhyperbola(&splaytree->keyedge, searchpoint);
+ if (rightofroot) {
+ triedgecopy(splaytree->keyedge, *searchtri);
+ child = splaytree->rchild;
+ } else {
+ child = splaytree->lchild;
+ }
+ if (child == (struct splaynode *) NULL) {
+ return splaytree;
+ }
+ dest(child->keyedge, checkpoint);
+ if (checkpoint != child->keydest) {
+ child = splay(child, searchpoint, searchtri);
+ if (child == (struct splaynode *) NULL) {
+ if (rightofroot) {
+ splaytree->rchild = (struct splaynode *) NULL;
+ } else {
+ splaytree->lchild = (struct splaynode *) NULL;
+ }
+ return splaytree;
+ }
+ }
+ rightofchild = rightofhyperbola(&child->keyedge, searchpoint);
+ if (rightofchild) {
+ triedgecopy(child->keyedge, *searchtri);
+ grandchild = splay(child->rchild, searchpoint, searchtri);
+ child->rchild = grandchild;
+ } else {
+ grandchild = splay(child->lchild, searchpoint, searchtri);
+ child->lchild = grandchild;
+ }
+ if (grandchild == (struct splaynode *) NULL) {
+ if (rightofroot) {
+ splaytree->rchild = child->lchild;
+ child->lchild = splaytree;
+ } else {
+ splaytree->lchild = child->rchild;
+ child->rchild = splaytree;
+ }
+ return child;
+ }
+ if (rightofchild) {
+ if (rightofroot) {
+ splaytree->rchild = child->lchild;
+ child->lchild = splaytree;
+ } else {
+ splaytree->lchild = grandchild->rchild;
+ grandchild->rchild = splaytree;
+ }
+ child->rchild = grandchild->lchild;
+ grandchild->lchild = child;
+ } else {
+ if (rightofroot) {
+ splaytree->rchild = grandchild->lchild;
+ grandchild->lchild = splaytree;
+ } else {
+ splaytree->lchild = child->rchild;
+ child->rchild = splaytree;
+ }
+ child->lchild = grandchild->rchild;
+ grandchild->rchild = child;
+ }
+ return grandchild;
+ } else {
+ lefttree = splay(splaytree->lchild, searchpoint, searchtri);
+ righttree = splay(splaytree->rchild, searchpoint, searchtri);
+
+ pooldealloc(&splaynodes, (VOID *) splaytree);
+ if (lefttree == (struct splaynode *) NULL) {
+ return righttree;
+ } else if (righttree == (struct splaynode *) NULL) {
+ return lefttree;
+ } else if (lefttree->rchild == (struct splaynode *) NULL) {
+ lefttree->rchild = righttree->lchild;
+ righttree->lchild = lefttree;
+ return righttree;
+ } else if (righttree->lchild == (struct splaynode *) NULL) {
+ righttree->lchild = lefttree->rchild;
+ lefttree->rchild = righttree;
+ return lefttree;
+ } else {
+/* printf("Holy Toledo!!!\n"); */
+ leftright = lefttree->rchild;
+ while (leftright->rchild != (struct splaynode *) NULL) {
+ leftright = leftright->rchild;
+ }
+ leftright->rchild = righttree;
+ return lefttree;
+ }
+ }
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+struct splaynode *splayinsert(splayroot, newkey, searchpoint)
+struct splaynode *splayroot;
+struct triedge *newkey;
+point searchpoint;
+{
+ struct splaynode *newsplaynode;
+
+ newsplaynode = (struct splaynode *) poolalloc(&splaynodes);
+ triedgecopy(*newkey, newsplaynode->keyedge);
+ dest(*newkey, newsplaynode->keydest);
+ if (splayroot == (struct splaynode *) NULL) {
+ newsplaynode->lchild = (struct splaynode *) NULL;
+ newsplaynode->rchild = (struct splaynode *) NULL;
+ } else if (rightofhyperbola(&splayroot->keyedge, searchpoint)) {
+ newsplaynode->lchild = splayroot;
+ newsplaynode->rchild = splayroot->rchild;
+ splayroot->rchild = (struct splaynode *) NULL;
+ } else {
+ newsplaynode->lchild = splayroot->lchild;
+ newsplaynode->rchild = splayroot;
+ splayroot->lchild = (struct splaynode *) NULL;
+ }
+ return newsplaynode;
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+struct splaynode *circletopinsert(splayroot, newkey, pa, pb, pc, topy)
+struct splaynode *splayroot;
+struct triedge *newkey;
+point pa;
+point pb;
+point pc;
+REAL topy;
+{
+ REAL ccwabc;
+ REAL xac, yac, xbc, ybc;
+ REAL aclen2, bclen2;
+ REAL searchpoint[2];
+ struct triedge dummytri;
+
+ ccwabc = counterclockwise(pa, pb, pc);
+ xac = pa[0] - pc[0];
+ yac = pa[1] - pc[1];
+ xbc = pb[0] - pc[0];
+ ybc = pb[1] - pc[1];
+ aclen2 = xac * xac + yac * yac;
+ bclen2 = xbc * xbc + ybc * ybc;
+ searchpoint[0] = pc[0] - (yac * bclen2 - ybc * aclen2) / (2.0 * ccwabc);
+ searchpoint[1] = topy;
+ return splayinsert(splay(splayroot, (point) searchpoint, &dummytri), newkey,
+ (point) searchpoint);
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+struct splaynode *frontlocate(splayroot, bottommost, searchpoint, searchtri,
+ farright)
+struct splaynode *splayroot;
+struct triedge *bottommost;
+point searchpoint;
+struct triedge *searchtri;
+int *farright;
+{
+ int farrightflag;
+ triangle ptr; /* Temporary variable used by onext(). */
+
+ triedgecopy(*bottommost, *searchtri);
+ splayroot = splay(splayroot, searchpoint, searchtri);
+
+ farrightflag = 0;
+ while (!farrightflag && rightofhyperbola(searchtri, searchpoint)) {
+ onextself(*searchtri);
+ farrightflag = triedgeequal(*searchtri, *bottommost);
+ }
+ *farright = farrightflag;
+ return splayroot;
+}
+
+#endif /* not REDUCED */
+
+#ifndef REDUCED
+
+long sweeplinedelaunay()
+{
+ struct event **eventheap;
+ struct event *events;
+ struct event *freeevents;
+ struct event *nextevent;
+ struct event *newevent;
+ struct splaynode *splayroot;
+ struct triedge bottommost;
+ struct triedge searchtri;
+ struct triedge fliptri;
+ struct triedge lefttri, righttri, farlefttri, farrighttri;
+ struct triedge inserttri;
+ point firstpoint, secondpoint;
+ point nextpoint, lastpoint;
+ point connectpoint;
+ point leftpoint, midpoint, rightpoint;
+ REAL lefttest, righttest;
+ int heapsize;
+ int check4events, farrightflag;
+ triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
+
+ poolinit(&splaynodes, sizeof(struct splaynode), SPLAYNODEPERBLOCK, POINTER,
+ 0);
+ splayroot = (struct splaynode *) NULL;
+
+ if (verbose) {
+ printf(" Placing points in event heap.\n");
+ }
+ createeventheap(&eventheap, &events, &freeevents);
+ heapsize = inpoints;
+
+ if (verbose) {
+ printf(" Forming triangulation.\n");
+ }
+ maketriangle(&lefttri);
+ maketriangle(&righttri);
+ bond(lefttri, righttri);
+ lnextself(lefttri);
+ lprevself(righttri);
+ bond(lefttri, righttri);
+ lnextself(lefttri);
+ lprevself(righttri);
+ bond(lefttri, righttri);
+ firstpoint = (point) eventheap[0]->eventptr;
+ eventheap[0]->eventptr = (VOID *) freeevents;
+ freeevents = eventheap[0];
+ eventheapdelete(eventheap, heapsize, 0);
+ heapsize--;
+ do {
+ if (heapsize == 0) {
+ printf("Error: Input points are all identical.\n");
+ exit(1);
+ }
+ secondpoint = (point) eventheap[0]->eventptr;
+ eventheap[0]->eventptr = (VOID *) freeevents;
+ freeevents = eventheap[0];
+ eventheapdelete(eventheap, heapsize, 0);
+ heapsize--;
+ if ((firstpoint[0] == secondpoint[0])
+ && (firstpoint[1] == secondpoint[1])) {
+ printf(
+"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ secondpoint[0], secondpoint[1]);
+/* Commented out - would eliminate point from output .node file.
+ setpointmark(secondpoint, DEADPOINT);
+*/
+ }
+ } while ((firstpoint[0] == secondpoint[0])
+ && (firstpoint[1] == secondpoint[1]));
+ setorg(lefttri, firstpoint);
+ setdest(lefttri, secondpoint);
+ setorg(righttri, secondpoint);
+ setdest(righttri, firstpoint);
+ lprev(lefttri, bottommost);
+ lastpoint = secondpoint;
+ while (heapsize > 0) {
+ nextevent = eventheap[0];
+ eventheapdelete(eventheap, heapsize, 0);
+ heapsize--;
+ check4events = 1;
+ if (nextevent->xkey < xmin) {
+ decode(nextevent->eventptr, fliptri);
+ oprev(fliptri, farlefttri);
+ check4deadevent(&farlefttri, &freeevents, eventheap, &heapsize);
+ onext(fliptri, farrighttri);
+ check4deadevent(&farrighttri, &freeevents, eventheap, &heapsize);
+
+ if (triedgeequal(farlefttri, bottommost)) {
+ lprev(fliptri, bottommost);
+ }
+ flip(&fliptri);
+ setapex(fliptri, NULL);
+ lprev(fliptri, lefttri);
+ lnext(fliptri, righttri);
+ sym(lefttri, farlefttri);
+
+ if (randomnation(SAMPLERATE) == 0) {
+ symself(fliptri);
+ dest(fliptri, leftpoint);
+ apex(fliptri, midpoint);
+ org(fliptri, rightpoint);
+ splayroot = circletopinsert(splayroot, &lefttri, leftpoint, midpoint,
+ rightpoint, nextevent->ykey);
+ }
+ } else {
+ nextpoint = (point) nextevent->eventptr;
+ if ((nextpoint[0] == lastpoint[0]) && (nextpoint[1] == lastpoint[1])) {
+ printf(
+"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ nextpoint[0], nextpoint[1]);
+/* Commented out - would eliminate point from output .node file.
+ setpointmark(nextpoint, DEADPOINT);
+*/
+ check4events = 0;
+ } else {
+ lastpoint = nextpoint;
+
+ splayroot = frontlocate(splayroot, &bottommost, nextpoint, &searchtri,
+ &farrightflag);
+/*
+ triedgecopy(bottommost, searchtri);
+ farrightflag = 0;
+ while (!farrightflag && rightofhyperbola(&searchtri, nextpoint)) {
+ onextself(searchtri);
+ farrightflag = triedgeequal(searchtri, bottommost);
+ }
+*/
+
+ check4deadevent(&searchtri, &freeevents, eventheap, &heapsize);
+
+ triedgecopy(searchtri, farrighttri);
+ sym(searchtri, farlefttri);
+ maketriangle(&lefttri);
+ maketriangle(&righttri);
+ dest(farrighttri, connectpoint);
+ setorg(lefttri, connectpoint);
+ setdest(lefttri, nextpoint);
+ setorg(righttri, nextpoint);
+ setdest(righttri, connectpoint);
+ bond(lefttri, righttri);
+ lnextself(lefttri);
+ lprevself(righttri);
+ bond(lefttri, righttri);
+ lnextself(lefttri);
+ lprevself(righttri);
+ bond(lefttri, farlefttri);
+ bond(righttri, farrighttri);
+ if (!farrightflag && triedgeequal(farrighttri, bottommost)) {
+ triedgecopy(lefttri, bottommost);
+ }
+
+ if (randomnation(SAMPLERATE) == 0) {
+ splayroot = splayinsert(splayroot, &lefttri, nextpoint);
+ } else if (randomnation(SAMPLERATE) == 0) {
+ lnext(righttri, inserttri);
+ splayroot = splayinsert(splayroot, &inserttri, nextpoint);
+ }
+ }
+ }
+ nextevent->eventptr = (VOID *) freeevents;
+ freeevents = nextevent;
+
+ if (check4events) {
+ apex(farlefttri, leftpoint);
+ dest(lefttri, midpoint);
+ apex(lefttri, rightpoint);
+ lefttest = counterclockwise(leftpoint, midpoint, rightpoint);
+ if (lefttest > 0.0) {
+ newevent = freeevents;
+ freeevents = (struct event *) freeevents->eventptr;
+ newevent->xkey = xminextreme;
+ newevent->ykey = circletop(leftpoint, midpoint, rightpoint,
+ lefttest);
+ newevent->eventptr = (VOID *) encode(lefttri);
+ eventheapinsert(eventheap, heapsize, newevent);
+ heapsize++;
+ setorg(lefttri, newevent);
+ }
+ apex(righttri, leftpoint);
+ org(righttri, midpoint);
+ apex(farrighttri, rightpoint);
+ righttest = counterclockwise(leftpoint, midpoint, rightpoint);
+ if (righttest > 0.0) {
+ newevent = freeevents;
+ freeevents = (struct event *) freeevents->eventptr;
+ newevent->xkey = xminextreme;
+ newevent->ykey = circletop(leftpoint, midpoint, rightpoint,
+ righttest);
+ newevent->eventptr = (VOID *) encode(farrighttri);
+ eventheapinsert(eventheap, heapsize, newevent);
+ heapsize++;
+ setorg(farrighttri, newevent);
+ }
+ }
+ }
+
+ pooldeinit(&splaynodes);
+ lprevself(bottommost);
+ return removeghosts(&bottommost);
+}
+
+#endif /* not REDUCED */
+
+/** **/
+/** **/
+/********* Sweepline Delaunay triangulation ends here *********/
+
+/********* General mesh construction routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* delaunay() Form a Delaunay triangulation. */
+/* */
+/*****************************************************************************/
+
+long delaunay()
+{
+ eextras = 0;
+ initializetrisegpools();
+
+#ifdef REDUCED
+ if (!quiet) {
+ printf(
+ "Constructing Delaunay triangulation by divide-and-conquer method.\n");
+ }
+ return divconqdelaunay();
+#else /* not REDUCED */
+ if (!quiet) {
+ printf("Constructing Delaunay triangulation ");
+ if (incremental) {
+ printf("by incremental method.\n");
+ } else if (sweepline) {
+ printf("by sweepline method.\n");
+ } else {
+ printf("by divide-and-conquer method.\n");
+ }
+ }
+ if (incremental) {
+ return incrementaldelaunay();
+ } else if (sweepline) {
+ return sweeplinedelaunay();
+ } else {
+ return divconqdelaunay();
+ }
+#endif /* not REDUCED */
+}
+
+/*****************************************************************************/
+/* */
+/* reconstruct() Reconstruct a triangulation from its .ele (and possibly */
+/* .poly) file. Used when the -r switch is used. */
+/* */
+/* Reads an .ele file and reconstructs the original mesh. If the -p switch */
+/* is used, this procedure will also read a .poly file and reconstruct the */
+/* shell edges of the original mesh. If the -a switch is used, this */
+/* procedure will also read an .area file and set a maximum area constraint */
+/* on each triangle. */
+/* */
+/* Points that are not corners of triangles, such as nodes on edges of */
+/* subparametric elements, are discarded. */
+/* */
+/* This routine finds the adjacencies between triangles (and shell edges) */
+/* by forming one stack of triangles for each vertex. Each triangle is on */
+/* three different stacks simultaneously. Each triangle's shell edge */
+/* pointers are used to link the items in each stack. This memory-saving */
+/* feature makes the code harder to read. The most important thing to keep */
+/* in mind is that each triangle is removed from a stack precisely when */
+/* the corresponding pointer is adjusted to refer to a shell edge rather */
+/* than the next triangle of the stack. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+#ifdef TRILIBRARY
+
+int reconstruct(trianglelist, triangleattriblist, trianglearealist, elements,
+ corners, attribs, segmentlist, segmentmarkerlist,
+ numberofsegments)
+int *trianglelist;
+REAL *triangleattriblist;
+REAL *trianglearealist;
+int elements;
+int corners;
+int attribs;
+int *segmentlist;
+int *segmentmarkerlist;
+int numberofsegments;
+
+#else /* not TRILIBRARY */
+
+long reconstruct(elefilename, areafilename, polyfilename, polyfile)
+char *elefilename;
+char *areafilename;
+char *polyfilename;
+FILE *polyfile;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ int pointindex;
+ int attribindex;
+#else /* not TRILIBRARY */
+ FILE *elefile;
+ FILE *areafile;
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
+ int areaelements;
+#endif /* not TRILIBRARY */
+ struct triedge triangleloop;
+ struct triedge triangleleft;
+ struct triedge checktri;
+ struct triedge checkleft;
+ struct triedge checkneighbor;
+ struct edge shelleloop;
+ triangle *vertexarray;
+ triangle *prevlink;
+ triangle nexttri;
+ point tdest, tapex;
+ point checkdest, checkapex;
+ point shorg;
+ point killpoint;
+ REAL area;
+ int corner[3];
+ int end[2];
+ int killpointindex;
+ int incorners;
+ int segmentmarkers;
+ int boundmarker;
+ int aroundpoint;
+ long hullsize;
+ int notfound;
+ int elementnumber, segmentnumber;
+ int i, j;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+#ifdef TRILIBRARY
+ inelements = elements;
+ incorners = corners;
+ if (incorners < 3) {
+ printf("Error: Triangles must have at least 3 points.\n");
+ exit(1);
+ }
+ eextras = attribs;
+#else /* not TRILIBRARY */
+ /* Read the triangles from an .ele file. */
+ if (!quiet) {
+ printf("Opening %s.\n", elefilename);
+ }
+ elefile = fopen(elefilename, "r");
+ if (elefile == (FILE *) NULL) {
+ printf(" Error: Cannot access file %s.\n", elefilename);
+ exit(1);
+ }
+ /* Read number of triangles, number of points per triangle, and */
+ /* number of triangle attributes from .ele file. */
+ stringptr = readline(inputline, elefile, elefilename);
+ inelements = (int) strtol (stringptr, &stringptr, 0);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ incorners = 3;
+ } else {
+ incorners = (int) strtol (stringptr, &stringptr, 0);
+ if (incorners < 3) {
+ printf("Error: Triangles in %s must have at least 3 points.\n",
+ elefilename);
+ exit(1);
+ }
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ eextras = 0;
+ } else {
+ eextras = (int) strtol (stringptr, &stringptr, 0);
+ }
+#endif /* not TRILIBRARY */
+
+ initializetrisegpools();
+
+ /* Create the triangles. */
+ for (elementnumber = 1; elementnumber <= inelements; elementnumber++) {
+ maketriangle(&triangleloop);
+ /* Mark the triangle as living. */
+ triangleloop.tri[3] = (triangle) triangleloop.tri;
+ }
+
+ if (poly) {
+#ifdef TRILIBRARY
+ insegments = numberofsegments;
+ segmentmarkers = segmentmarkerlist != (int *) NULL;
+#else /* not TRILIBRARY */
+ /* Read number of segments and number of segment */
+ /* boundary markers from .poly file. */
+ stringptr = readline(inputline, polyfile, inpolyfilename);
+ insegments = (int) strtol (stringptr, &stringptr, 0);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ segmentmarkers = 0;
+ } else {
+ segmentmarkers = (int) strtol (stringptr, &stringptr, 0);
+ }
+#endif /* not TRILIBRARY */
+
+ /* Create the shell edges. */
+ for (segmentnumber = 1; segmentnumber <= insegments; segmentnumber++) {
+ makeshelle(&shelleloop);
+ /* Mark the shell edge as living. */
+ shelleloop.sh[2] = (shelle) shelleloop.sh;
+ }
+ }
+
+#ifdef TRILIBRARY
+ pointindex = 0;
+ attribindex = 0;
+#else /* not TRILIBRARY */
+ if (vararea) {
+ /* Open an .area file, check for consistency with the .ele file. */
+ if (!quiet) {
+ printf("Opening %s.\n", areafilename);
+ }
+ areafile = fopen(areafilename, "r");
+ if (areafile == (FILE *) NULL) {
+ printf(" Error: Cannot access file %s.\n", areafilename);
+ exit(1);
+ }
+ stringptr = readline(inputline, areafile, areafilename);
+ areaelements = (int) strtol (stringptr, &stringptr, 0);
+ if (areaelements != inelements) {
+ printf("Error: %s and %s disagree on number of triangles.\n",
+ elefilename, areafilename);
+ exit(1);
+ }
+ }
+#endif /* not TRILIBRARY */
+
+ if (!quiet) {
+ printf("Reconstructing mesh.\n");
+ }
+ /* Allocate a temporary array that maps each point to some adjacent */
+ /* triangle. I took care to allocate all the permanent memory for */
+ /* triangles and shell edges first. */
+ vertexarray = (triangle *) malloc(points.items * sizeof(triangle));
+ if (vertexarray == (triangle *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ /* Each point is initially unrepresented. */
+ for (i = 0; i < points.items; i++) {
+ vertexarray[i] = (triangle) dummytri;
+ }
+
+ if (verbose) {
+ printf(" Assembling triangles.\n");
+ }
+ /* Read the triangles from the .ele file, and link */
+ /* together those that share an edge. */
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ elementnumber = firstnumber;
+ while (triangleloop.tri != (triangle *) NULL) {
+#ifdef TRILIBRARY
+ /* Copy the triangle's three corners. */
+ for (j = 0; j < 3; j++) {
+ corner[j] = trianglelist[pointindex++];
+ if ((corner[j] < firstnumber) || (corner[j] >= firstnumber + inpoints)) {
+ printf("Error: Triangle %d has an invalid vertex index.\n",
+ elementnumber);
+ exit(1);
+ }
+ }
+#else /* not TRILIBRARY */
+ /* Read triangle number and the triangle's three corners. */
+ stringptr = readline(inputline, elefile, elefilename);
+ for (j = 0; j < 3; j++) {
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Triangle %d is missing point %d in %s.\n",
+ elementnumber, j + 1, elefilename);
+ exit(1);
+ } else {
+ corner[j] = (int) strtol (stringptr, &stringptr, 0);
+ if ((corner[j] < firstnumber) ||
+ (corner[j] >= firstnumber + inpoints)) {
+ printf("Error: Triangle %d has an invalid vertex index.\n",
+ elementnumber);
+ exit(1);
+ }
+ }
+ }
+#endif /* not TRILIBRARY */
+
+ /* Find out about (and throw away) extra nodes. */
+ for (j = 3; j < incorners; j++) {
+#ifdef TRILIBRARY
+ killpointindex = trianglelist[pointindex++];
+#else /* not TRILIBRARY */
+ stringptr = findfield(stringptr);
+ if (*stringptr != '\0') {
+ killpointindex = (int) strtol (stringptr, &stringptr, 0);
+#endif /* not TRILIBRARY */
+ if ((killpointindex >= firstnumber) &&
+ (killpointindex < firstnumber + inpoints)) {
+ /* Delete the non-corner point if it's not already deleted. */
+ killpoint = getpoint(killpointindex);
+ if (pointmark(killpoint) != DEADPOINT) {
+ pointdealloc(killpoint);
+ }
+ }
+#ifndef TRILIBRARY
+ }
+#endif /* not TRILIBRARY */
+ }
+
+ /* Read the triangle's attributes. */
+ for (j = 0; j < eextras; j++) {
+#ifdef TRILIBRARY
+ setelemattribute(triangleloop, j, triangleattriblist[attribindex++]);
+#else /* not TRILIBRARY */
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ setelemattribute(triangleloop, j, 0);
+ } else {
+ setelemattribute(triangleloop, j,
+ (REAL) strtod (stringptr, &stringptr));
+ }
+#endif /* not TRILIBRARY */
+ }
+
+ if (vararea) {
+#ifdef TRILIBRARY
+ area = trianglearealist[elementnumber - firstnumber];
+#else /* not TRILIBRARY */
+ /* Read an area constraint from the .area file. */
+ stringptr = readline(inputline, areafile, areafilename);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ area = -1.0; /* No constraint on this triangle. */
+ } else {
+ area = (REAL) strtod(stringptr, &stringptr);
+ }
+#endif /* not TRILIBRARY */
+ setareabound(triangleloop, area);
+ }
+
+ /* Set the triangle's vertices. */
+ triangleloop.orient = 0;
+ setorg(triangleloop, getpoint(corner[0]));
+ setdest(triangleloop, getpoint(corner[1]));
+ setapex(triangleloop, getpoint(corner[2]));
+ /* Try linking the triangle to others that share these vertices. */
+ for (triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++) {
+ /* Take the number for the origin of triangleloop. */
+ aroundpoint = corner[triangleloop.orient];
+ /* Look for other triangles having this vertex. */
+ nexttri = vertexarray[aroundpoint - firstnumber];
+ /* Link the current triangle to the next one in the stack. */
+ triangleloop.tri[6 + triangleloop.orient] = nexttri;
+ /* Push the current triangle onto the stack. */
+ vertexarray[aroundpoint - firstnumber] = encode(triangleloop);
+ decode(nexttri, checktri);
+ if (checktri.tri != dummytri) {
+ dest(triangleloop, tdest);
+ apex(triangleloop, tapex);
+ /* Look for other triangles that share an edge. */
+ do {
+ dest(checktri, checkdest);
+ apex(checktri, checkapex);
+ if (tapex == checkdest) {
+ /* The two triangles share an edge; bond them together. */
+ lprev(triangleloop, triangleleft);
+ bond(triangleleft, checktri);
+ }
+ if (tdest == checkapex) {
+ /* The two triangles share an edge; bond them together. */
+ lprev(checktri, checkleft);
+ bond(triangleloop, checkleft);
+ }
+ /* Find the next triangle in the stack. */
+ nexttri = checktri.tri[6 + checktri.orient];
+ decode(nexttri, checktri);
+ } while (checktri.tri != dummytri);
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
+
+#ifdef TRILIBRARY
+ pointindex = 0;
+#else /* not TRILIBRARY */
+ fclose(elefile);
+ if (vararea) {
+ fclose(areafile);
+ }
+#endif /* not TRILIBRARY */
+
+ hullsize = 0; /* Prepare to count the boundary edges. */
+ if (poly) {
+ if (verbose) {
+ printf(" Marking segments in triangulation.\n");
+ }
+ /* Read the segments from the .poly file, and link them */
+ /* to their neighboring triangles. */
+ boundmarker = 0;
+ traversalinit(&shelles);
+ shelleloop.sh = shelletraverse();
+ segmentnumber = firstnumber;
+ while (shelleloop.sh != (shelle *) NULL) {
+#ifdef TRILIBRARY
+ end[0] = segmentlist[pointindex++];
+ end[1] = segmentlist[pointindex++];
+ if (segmentmarkers) {
+ boundmarker = segmentmarkerlist[segmentnumber - firstnumber];
+ }
+#else /* not TRILIBRARY */
+ /* Read the endpoints of each segment, and possibly a boundary marker. */
+ stringptr = readline(inputline, polyfile, inpolyfilename);
+ /* Skip the first (segment number) field. */
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Segment %d has no endpoints in %s.\n", segmentnumber,
+ polyfilename);
+ exit(1);
+ } else {
+ end[0] = (int) strtol (stringptr, &stringptr, 0);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Segment %d is missing its second endpoint in %s.\n",
+ segmentnumber, polyfilename);
+ exit(1);
+ } else {
+ end[1] = (int) strtol (stringptr, &stringptr, 0);
+ }
+ if (segmentmarkers) {
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ boundmarker = 0;
+ } else {
+ boundmarker = (int) strtol (stringptr, &stringptr, 0);
+ }
+ }
+#endif /* not TRILIBRARY */
+ for (j = 0; j < 2; j++) {
+ if ((end[j] < firstnumber) || (end[j] >= firstnumber + inpoints)) {
+ printf("Error: Segment %d has an invalid vertex index.\n",
+ segmentnumber);
+ exit(1);
+ }
+ }
+
+ /* set the shell edge's vertices. */
+ shelleloop.shorient = 0;
+ setsorg(shelleloop, getpoint(end[0]));
+ setsdest(shelleloop, getpoint(end[1]));
+ setmark(shelleloop, boundmarker);
+ /* Try linking the shell edge to triangles that share these vertices. */
+ for (shelleloop.shorient = 0; shelleloop.shorient < 2;
+ shelleloop.shorient++) {
+ /* Take the number for the destination of shelleloop. */
+ aroundpoint = end[1 - shelleloop.shorient];
+ /* Look for triangles having this vertex. */
+ prevlink = &vertexarray[aroundpoint - firstnumber];
+ nexttri = vertexarray[aroundpoint - firstnumber];
+ decode(nexttri, checktri);
+ sorg(shelleloop, shorg);
+ notfound = 1;
+ /* Look for triangles having this edge. Note that I'm only */
+ /* comparing each triangle's destination with the shell edge; */
+ /* each triangle's apex is handled through a different vertex. */
+ /* Because each triangle appears on three vertices' lists, each */
+ /* occurrence of a triangle on a list can (and does) represent */
+ /* an edge. In this way, most edges are represented twice, and */
+ /* every triangle-segment bond is represented once. */
+ while (notfound && (checktri.tri != dummytri)) {
+ dest(checktri, checkdest);
+ if (shorg == checkdest) {
+ /* We have a match. Remove this triangle from the list. */
+ *prevlink = checktri.tri[6 + checktri.orient];
+ /* Bond the shell edge to the triangle. */
+ tsbond(checktri, shelleloop);
+ /* Check if this is a boundary edge. */
+ sym(checktri, checkneighbor);
+ if (checkneighbor.tri == dummytri) {
+ /* The next line doesn't insert a shell edge (because there's */
+ /* already one there), but it sets the boundary markers of */
+ /* the existing shell edge and its vertices. */
+ insertshelle(&checktri, 1);
+ hullsize++;
+ }
+ notfound = 0;
+ }
+ /* Find the next triangle in the stack. */
+ prevlink = &checktri.tri[6 + checktri.orient];
+ nexttri = checktri.tri[6 + checktri.orient];
+ decode(nexttri, checktri);
+ }
+ }
+ shelleloop.sh = shelletraverse();
+ segmentnumber++;
+ }
+ }
+
+ /* Mark the remaining edges as not being attached to any shell edge. */
+ /* Also, count the (yet uncounted) boundary edges. */
+ for (i = 0; i < points.items; i++) {
+ /* Search the stack of triangles adjacent to a point. */
+ nexttri = vertexarray[i];
+ decode(nexttri, checktri);
+ while (checktri.tri != dummytri) {
+ /* Find the next triangle in the stack before this */
+ /* information gets overwritten. */
+ nexttri = checktri.tri[6 + checktri.orient];
+ /* No adjacent shell edge. (This overwrites the stack info.) */
+ tsdissolve(checktri);
+ sym(checktri, checkneighbor);
+ if (checkneighbor.tri == dummytri) {
+ insertshelle(&checktri, 1);
+ hullsize++;
+ }
+ decode(nexttri, checktri);
+ }
+ }
+
+ free(vertexarray);
+ return hullsize;
+}
+
+#endif /* not CDT_ONLY */
+
+/** **/
+/** **/
+/********* General mesh construction routines end here *********/
+
+/********* Segment (shell edge) insertion begins here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* finddirection() Find the first triangle on the path from one point */
+/* to another. */
+/* */
+/* Finds the triangle that intersects a line segment drawn from the */
+/* origin of `searchtri' to the point `endpoint', and returns the result */
+/* in `searchtri'. The origin of `searchtri' does not change, even though */
+/* the triangle returned may differ from the one passed in. This routine */
+/* is used to find the direction to move in to get from one point to */
+/* another. */
+/* */
+/* The return value notes whether the destination or apex of the found */
+/* triangle is collinear with the two points in question. */
+/* */
+/*****************************************************************************/
+
+enum finddirectionresult finddirection(searchtri, endpoint)
+struct triedge *searchtri;
+point endpoint;
+{
+ struct triedge checktri;
+ point startpoint;
+ point leftpoint, rightpoint;
+ REAL leftccw, rightccw;
+ int leftflag, rightflag;
+ triangle ptr; /* Temporary variable used by onext() and oprev(). */
+
+ org(*searchtri, startpoint);
+ dest(*searchtri, rightpoint);
+ apex(*searchtri, leftpoint);
+ /* Is `endpoint' to the left? */
+ leftccw = counterclockwise(endpoint, startpoint, leftpoint);
+ leftflag = leftccw > 0.0;
+ /* Is `endpoint' to the right? */
+ rightccw = counterclockwise(startpoint, endpoint, rightpoint);
+ rightflag = rightccw > 0.0;
+ if (leftflag && rightflag) {
+ /* `searchtri' faces directly away from `endpoint'. We could go */
+ /* left or right. Ask whether it's a triangle or a boundary */
+ /* on the left. */
+ onext(*searchtri, checktri);
+ if (checktri.tri == dummytri) {
+ leftflag = 0;
+ } else {
+ rightflag = 0;
+ }
+ }
+ while (leftflag) {
+ /* Turn left until satisfied. */
+ onextself(*searchtri);
+ if (searchtri->tri == dummytri) {
+ printf("Internal error in finddirection(): Unable to find a\n");
+ printf(" triangle leading from (%.12g, %.12g) to", startpoint[0],
+ startpoint[1]);
+ printf(" (%.12g, %.12g).\n", endpoint[0], endpoint[1]);
+ internalerror();
+ }
+ apex(*searchtri, leftpoint);
+ rightccw = leftccw;
+ leftccw = counterclockwise(endpoint, startpoint, leftpoint);
+ leftflag = leftccw > 0.0;
+ }
+ while (rightflag) {
+ /* Turn right until satisfied. */
+ oprevself(*searchtri);
+ if (searchtri->tri == dummytri) {
+ printf("Internal error in finddirection(): Unable to find a\n");
+ printf(" triangle leading from (%.12g, %.12g) to", startpoint[0],
+ startpoint[1]);
+ printf(" (%.12g, %.12g).\n", endpoint[0], endpoint[1]);
+ internalerror();
+ }
+ dest(*searchtri, rightpoint);
+ leftccw = rightccw;
+ rightccw = counterclockwise(startpoint, endpoint, rightpoint);
+ rightflag = rightccw > 0.0;
+ }
+ if (leftccw == 0.0) {
+ return LEFTCOLLINEAR;
+ } else if (rightccw == 0.0) {
+ return RIGHTCOLLINEAR;
+ } else {
+ return WITHIN;
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* segmentintersection() Find the intersection of an existing segment */
+/* and a segment that is being inserted. Insert */
+/* a point at the intersection, splitting an */
+/* existing shell edge. */
+/* */
+/* The segment being inserted connects the apex of splittri to endpoint2. */
+/* splitshelle is the shell edge being split, and MUST be opposite */
+/* splittri. Hence, the edge being split connects the origin and */
+/* destination of splittri. */
+/* */
+/* On completion, splittri is a handle having the newly inserted */
+/* intersection point as its origin, and endpoint1 as its destination. */
+/* */
+/*****************************************************************************/
+
+void segmentintersection(splittri, splitshelle, endpoint2)
+struct triedge *splittri;
+struct edge *splitshelle;
+point endpoint2;
+{
+ point endpoint1;
+ point torg, tdest;
+ point leftpoint, rightpoint;
+ point newpoint;
+ enum insertsiteresult success;
+ enum finddirectionresult collinear;
+ REAL ex, ey;
+ REAL tx, ty;
+ REAL etx, ety;
+ REAL split, denom;
+ int i;
+ triangle ptr; /* Temporary variable used by onext(). */
+
+ /* Find the other three segment endpoints. */
+ apex(*splittri, endpoint1);
+ org(*splittri, torg);
+ dest(*splittri, tdest);
+ /* Segment intersection formulae; see the Antonio reference. */
+ tx = tdest[0] - torg[0];
+ ty = tdest[1] - torg[1];
+ ex = endpoint2[0] - endpoint1[0];
+ ey = endpoint2[1] - endpoint1[1];
+ etx = torg[0] - endpoint2[0];
+ ety = torg[1] - endpoint2[1];
+ denom = ty * ex - tx * ey;
+ if (denom == 0.0) {
+ printf("Internal error in segmentintersection():");
+ printf(" Attempt to find intersection of parallel segments.\n");
+ internalerror();
+ }
+ split = (ey * etx - ex * ety) / denom;
+ /* Create the new point. */
+ newpoint = (point) poolalloc(&points);
+ /* Interpolate its coordinate and attributes. */
+ for (i = 0; i < 2 + nextras; i++) {
+ newpoint[i] = torg[i] + split * (tdest[i] - torg[i]);
+ }
+ setpointmark(newpoint, mark(*splitshelle));
+ if (verbose > 1) {
+ printf(
+ " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
+ torg[0], torg[1], tdest[0], tdest[1], newpoint[0], newpoint[1]);
+ }
+ /* Insert the intersection point. This should always succeed. */
+ success = insertsite(newpoint, splittri, splitshelle, 0, 0);
+ if (success != SUCCESSFULPOINT) {
+ printf("Internal error in segmentintersection():\n");
+ printf(" Failure to split a segment.\n");
+ internalerror();
+ }
+ if (steinerleft > 0) {
+ steinerleft--;
+ }
+ /* Inserting the point may have caused edge flips. We wish to rediscover */
+ /* the edge connecting endpoint1 to the new intersection point. */
+ collinear = finddirection(splittri, endpoint1);
+ dest(*splittri, rightpoint);
+ apex(*splittri, leftpoint);
+ if ((leftpoint[0] == endpoint1[0]) && (leftpoint[1] == endpoint1[1])) {
+ onextself(*splittri);
+ } else if ((rightpoint[0] != endpoint1[0]) ||
+ (rightpoint[1] != endpoint1[1])) {
+ printf("Internal error in segmentintersection():\n");
+ printf(" Topological inconsistency after splitting a segment.\n");
+ internalerror();
+ }
+ /* `splittri' should have destination endpoint1. */
+}
+
+/*****************************************************************************/
+/* */
+/* scoutsegment() Scout the first triangle on the path from one endpoint */
+/* to another, and check for completion (reaching the */
+/* second endpoint), a collinear point, and the */
+/* intersection of two segments. */
+/* */
+/* Returns one if the entire segment is successfully inserted, and zero if */
+/* the job must be finished by conformingedge() or constrainededge(). */
+/* */
+/* If the first triangle on the path has the second endpoint as its */
+/* destination or apex, a shell edge is inserted and the job is done. */
+/* */
+/* If the first triangle on the path has a destination or apex that lies on */
+/* the segment, a shell edge is inserted connecting the first endpoint to */
+/* the collinear point, and the search is continued from the collinear */
+/* point. */
+/* */
+/* If the first triangle on the path has a shell edge opposite its origin, */
+/* then there is a segment that intersects the segment being inserted. */
+/* Their intersection point is inserted, splitting the shell edge. */
+/* */
+/* Otherwise, return zero. */
+/* */
+/*****************************************************************************/
+
+int scoutsegment(searchtri, endpoint2, newmark)
+struct triedge *searchtri;
+point endpoint2;
+int newmark;
+{
+ struct triedge crosstri;
+ struct edge crossedge;
+ point leftpoint, rightpoint;
+ point endpoint1;
+ enum finddirectionresult collinear;
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ collinear = finddirection(searchtri, endpoint2);
+ dest(*searchtri, rightpoint);
+ apex(*searchtri, leftpoint);
+ if (((leftpoint[0] == endpoint2[0]) && (leftpoint[1] == endpoint2[1])) ||
+ ((rightpoint[0] == endpoint2[0]) && (rightpoint[1] == endpoint2[1]))) {
+ /* The segment is already an edge in the mesh. */
+ if ((leftpoint[0] == endpoint2[0]) && (leftpoint[1] == endpoint2[1])) {
+ lprevself(*searchtri);
+ }
+ /* Insert a shell edge, if there isn't already one there. */
+ insertshelle(searchtri, newmark);
+ return 1;
+ } else if (collinear == LEFTCOLLINEAR) {
+ /* We've collided with a point between the segment's endpoints. */
+ /* Make the collinear point be the triangle's origin. */
+ lprevself(*searchtri);
+ insertshelle(searchtri, newmark);
+ /* Insert the remainder of the segment. */
+ return scoutsegment(searchtri, endpoint2, newmark);
+ } else if (collinear == RIGHTCOLLINEAR) {
+ /* We've collided with a point between the segment's endpoints. */
+ insertshelle(searchtri, newmark);
+ /* Make the collinear point be the triangle's origin. */
+ lnextself(*searchtri);
+ /* Insert the remainder of the segment. */
+ return scoutsegment(searchtri, endpoint2, newmark);
+ } else {
+ lnext(*searchtri, crosstri);
+ tspivot(crosstri, crossedge);
+ /* Check for a crossing segment. */
+ if (crossedge.sh == dummysh) {
+ return 0;
+ } else {
+ org(*searchtri, endpoint1);
+ /* Insert a point at the intersection. */
+ segmentintersection(&crosstri, &crossedge, endpoint2);
+ triedgecopy(crosstri, *searchtri);
+ insertshelle(searchtri, newmark);
+ /* Insert the remainder of the segment. */
+ return scoutsegment(searchtri, endpoint2, newmark);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* conformingedge() Force a segment into a conforming Delaunay */
+/* triangulation by inserting a point at its midpoint, */
+/* and recursively forcing in the two half-segments if */
+/* necessary. */
+/* */
+/* Generates a sequence of edges connecting `endpoint1' to `endpoint2'. */
+/* `newmark' is the boundary marker of the segment, assigned to each new */
+/* splitting point and shell edge. */
+/* */
+/* Note that conformingedge() does not always maintain the conforming */
+/* Delaunay property. Once inserted, segments are locked into place; */
+/* points inserted later (to force other segments in) may render these */
+/* fixed segments non-Delaunay. The conforming Delaunay property will be */
+/* restored by enforcequality() by splitting encroached segments. */
+/* */
+/*****************************************************************************/
+
+#ifndef REDUCED
+#ifndef CDT_ONLY
+
+void conformingedge(endpoint1, endpoint2, newmark)
+point endpoint1;
+point endpoint2;
+int newmark;
+{
+ struct triedge searchtri1, searchtri2;
+ struct edge brokenshelle;
+ point newpoint;
+ point midpoint1, midpoint2;
+ enum insertsiteresult success;
+ int result1, result2;
+ int i;
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if (verbose > 2) {
+ printf("Forcing segment into triangulation by recursive splitting:\n");
+ printf(" (%.12g, %.12g) (%.12g, %.12g)\n", endpoint1[0], endpoint1[1],
+ endpoint2[0], endpoint2[1]);
+ }
+ /* Create a new point to insert in the middle of the segment. */
+ newpoint = (point) poolalloc(&points);
+ /* Interpolate coordinates and attributes. */
+ for (i = 0; i < 2 + nextras; i++) {
+ newpoint[i] = 0.5 * (endpoint1[i] + endpoint2[i]);
+ }
+ setpointmark(newpoint, newmark);
+ /* Find a boundary triangle to search from. */
+ searchtri1.tri = (triangle *) NULL;
+ /* Attempt to insert the new point. */
+ success = insertsite(newpoint, &searchtri1, (struct edge *) NULL, 0, 0);
+ if (success == DUPLICATEPOINT) {
+ if (verbose > 2) {
+ printf(" Segment intersects existing point (%.12g, %.12g).\n",
+ newpoint[0], newpoint[1]);
+ }
+ /* Use the point that's already there. */
+ pointdealloc(newpoint);
+ org(searchtri1, newpoint);
+ } else {
+ if (success == VIOLATINGPOINT) {
+ if (verbose > 2) {
+ printf(" Two segments intersect at (%.12g, %.12g).\n",
+ newpoint[0], newpoint[1]);
+ }
+ /* By fluke, we've landed right on another segment. Split it. */
+ tspivot(searchtri1, brokenshelle);
+ success = insertsite(newpoint, &searchtri1, &brokenshelle, 0, 0);
+ if (success != SUCCESSFULPOINT) {
+ printf("Internal error in conformingedge():\n");
+ printf(" Failure to split a segment.\n");
+ internalerror();
+ }
+ }
+ /* The point has been inserted successfully. */
+ if (steinerleft > 0) {
+ steinerleft--;
+ }
+ }
+ triedgecopy(searchtri1, searchtri2);
+ result1 = scoutsegment(&searchtri1, endpoint1, newmark);
+ result2 = scoutsegment(&searchtri2, endpoint2, newmark);
+ if (!result1) {
+ /* The origin of searchtri1 may have changed if a collision with an */
+ /* intervening vertex on the segment occurred. */
+ org(searchtri1, midpoint1);
+ conformingedge(midpoint1, endpoint1, newmark);
+ }
+ if (!result2) {
+ /* The origin of searchtri2 may have changed if a collision with an */
+ /* intervening vertex on the segment occurred. */
+ org(searchtri2, midpoint2);
+ conformingedge(midpoint2, endpoint2, newmark);
+ }
+}
+
+#endif /* not CDT_ONLY */
+#endif /* not REDUCED */
+
+/*****************************************************************************/
+/* */
+/* delaunayfixup() Enforce the Delaunay condition at an edge, fanning out */
+/* recursively from an existing point. Pay special */
+/* attention to stacking inverted triangles. */
+/* */
+/* This is a support routine for inserting segments into a constrained */
+/* Delaunay triangulation. */
+/* */
+/* The origin of fixuptri is treated as if it has just been inserted, and */
+/* the local Delaunay condition needs to be enforced. It is only enforced */
+/* in one sector, however, that being the angular range defined by */
+/* fixuptri. */
+/* */
+/* This routine also needs to make decisions regarding the "stacking" of */
+/* triangles. (Read the description of constrainededge() below before */
+/* reading on here, so you understand the algorithm.) If the position of */
+/* the new point (the origin of fixuptri) indicates that the vertex before */
+/* it on the polygon is a reflex vertex, then "stack" the triangle by */
+/* doing nothing. (fixuptri is an inverted triangle, which is how stacked */
+/* triangles are identified.) */
+/* */
+/* Otherwise, check whether the vertex before that was a reflex vertex. */
+/* If so, perform an edge flip, thereby eliminating an inverted triangle */
+/* (popping it off the stack). The edge flip may result in the creation */
+/* of a new inverted triangle, depending on whether or not the new vertex */
+/* is visible to the vertex three edges behind on the polygon. */
+/* */
+/* If neither of the two vertices behind the new vertex are reflex */
+/* vertices, fixuptri and fartri, the triangle opposite it, are not */
+/* inverted; hence, ensure that the edge between them is locally Delaunay. */
+/* */
+/* `leftside' indicates whether or not fixuptri is to the left of the */
+/* segment being inserted. (Imagine that the segment is pointing up from */
+/* endpoint1 to endpoint2.) */
+/* */
+/*****************************************************************************/
+
+void delaunayfixup(fixuptri, leftside)
+struct triedge *fixuptri;
+int leftside;
+{
+ struct triedge neartri;
+ struct triedge fartri;
+ struct edge faredge;
+ point nearpoint, leftpoint, rightpoint, farpoint;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ lnext(*fixuptri, neartri);
+ sym(neartri, fartri);
+ /* Check if the edge opposite the origin of fixuptri can be flipped. */
+ if (fartri.tri == dummytri) {
+ return;
+ }
+ tspivot(neartri, faredge);
+ if (faredge.sh != dummysh) {
+ return;
+ }
+ /* Find all the relevant vertices. */
+ apex(neartri, nearpoint);
+ org(neartri, leftpoint);
+ dest(neartri, rightpoint);
+ apex(fartri, farpoint);
+ /* Check whether the previous polygon vertex is a reflex vertex. */
+ if (leftside) {
+ if (counterclockwise(nearpoint, leftpoint, farpoint) <= 0.0) {
+ /* leftpoint is a reflex vertex too. Nothing can */
+ /* be done until a convex section is found. */
+ return;
+ }
+ } else {
+ if (counterclockwise(farpoint, rightpoint, nearpoint) <= 0.0) {
+ /* rightpoint is a reflex vertex too. Nothing can */
+ /* be done until a convex section is found. */
+ return;
+ }
+ }
+ if (counterclockwise(rightpoint, leftpoint, farpoint) > 0.0) {
+ /* fartri is not an inverted triangle, and farpoint is not a reflex */
+ /* vertex. As there are no reflex vertices, fixuptri isn't an */
+ /* inverted triangle, either. Hence, test the edge between the */
+ /* triangles to ensure it is locally Delaunay. */
+ if (incircle(leftpoint, farpoint, rightpoint, nearpoint) <= 0.0) {
+ return;
+ }
+ /* Not locally Delaunay; go on to an edge flip. */
+ } /* else fartri is inverted; remove it from the stack by flipping. */
+ flip(&neartri);
+ lprevself(*fixuptri); /* Restore the origin of fixuptri after the flip. */
+ /* Recursively process the two triangles that result from the flip. */
+ delaunayfixup(fixuptri, leftside);
+ delaunayfixup(&fartri, leftside);
+}
+
+/*****************************************************************************/
+/* */
+/* constrainededge() Force a segment into a constrained Delaunay */
+/* triangulation by deleting the triangles it */
+/* intersects, and triangulating the polygons that */
+/* form on each side of it. */
+/* */
+/* Generates a single edge connecting `endpoint1' to `endpoint2'. The */
+/* triangle `starttri' has `endpoint1' as its origin. `newmark' is the */
+/* boundary marker of the segment. */
+/* */
+/* To insert a segment, every triangle whose interior intersects the */
+/* segment is deleted. The union of these deleted triangles is a polygon */
+/* (which is not necessarily monotone, but is close enough), which is */
+/* divided into two polygons by the new segment. This routine's task is */
+/* to generate the Delaunay triangulation of these two polygons. */
+/* */
+/* You might think of this routine's behavior as a two-step process. The */
+/* first step is to walk from endpoint1 to endpoint2, flipping each edge */
+/* encountered. This step creates a fan of edges connected to endpoint1, */
+/* including the desired edge to endpoint2. The second step enforces the */
+/* Delaunay condition on each side of the segment in an incremental manner: */
+/* proceeding along the polygon from endpoint1 to endpoint2 (this is done */
+/* independently on each side of the segment), each vertex is "enforced" */
+/* as if it had just been inserted, but affecting only the previous */
+/* vertices. The result is the same as if the vertices had been inserted */
+/* in the order they appear on the polygon, so the result is Delaunay. */
+/* */
+/* In truth, constrainededge() interleaves these two steps. The procedure */
+/* walks from endpoint1 to endpoint2, and each time an edge is encountered */
+/* and flipped, the newly exposed vertex (at the far end of the flipped */
+/* edge) is "enforced" upon the previously flipped edges, usually affecting */
+/* only one side of the polygon (depending upon which side of the segment */
+/* the vertex falls on). */
+/* */
+/* The algorithm is complicated by the need to handle polygons that are not */
+/* convex. Although the polygon is not necessarily monotone, it can be */
+/* triangulated in a manner similar to the stack-based algorithms for */
+/* monotone polygons. For each reflex vertex (local concavity) of the */
+/* polygon, there will be an inverted triangle formed by one of the edge */
+/* flips. (An inverted triangle is one with negative area - that is, its */
+/* vertices are arranged in clockwise order - and is best thought of as a */
+/* wrinkle in the fabric of the mesh.) Each inverted triangle can be */
+/* thought of as a reflex vertex pushed on the stack, waiting to be fixed */
+/* later. */
+/* */
+/* A reflex vertex is popped from the stack when a vertex is inserted that */
+/* is visible to the reflex vertex. (However, if the vertex behind the */
+/* reflex vertex is not visible to the reflex vertex, a new inverted */
+/* triangle will take its place on the stack.) These details are handled */
+/* by the delaunayfixup() routine above. */
+/* */
+/*****************************************************************************/
+
+void constrainededge(starttri, endpoint2, newmark)
+struct triedge *starttri;
+point endpoint2;
+int newmark;
+{
+ struct triedge fixuptri, fixuptri2;
+ struct edge fixupedge;
+ point endpoint1;
+ point farpoint;
+ REAL area;
+ int collision;
+ int done;
+ triangle ptr; /* Temporary variable used by sym() and oprev(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ org(*starttri, endpoint1);
+ lnext(*starttri, fixuptri);
+ flip(&fixuptri);
+ /* `collision' indicates whether we have found a point directly */
+ /* between endpoint1 and endpoint2. */
+ collision = 0;
+ done = 0;
+ do {
+ org(fixuptri, farpoint);
+ /* `farpoint' is the extreme point of the polygon we are "digging" */
+ /* to get from endpoint1 to endpoint2. */
+ if ((farpoint[0] == endpoint2[0]) && (farpoint[1] == endpoint2[1])) {
+ oprev(fixuptri, fixuptri2);
+ /* Enforce the Delaunay condition around endpoint2. */
+ delaunayfixup(&fixuptri, 0);
+ delaunayfixup(&fixuptri2, 1);
+ done = 1;
+ } else {
+ /* Check whether farpoint is to the left or right of the segment */
+ /* being inserted, to decide which edge of fixuptri to dig */
+ /* through next. */
+ area = counterclockwise(endpoint1, endpoint2, farpoint);
+ if (area == 0.0) {
+ /* We've collided with a point between endpoint1 and endpoint2. */
+ collision = 1;
+ oprev(fixuptri, fixuptri2);
+ /* Enforce the Delaunay condition around farpoint. */
+ delaunayfixup(&fixuptri, 0);
+ delaunayfixup(&fixuptri2, 1);
+ done = 1;
+ } else {
+ if (area > 0.0) { /* farpoint is to the left of the segment. */
+ oprev(fixuptri, fixuptri2);
+ /* Enforce the Delaunay condition around farpoint, on the */
+ /* left side of the segment only. */
+ delaunayfixup(&fixuptri2, 1);
+ /* Flip the edge that crosses the segment. After the edge is */
+ /* flipped, one of its endpoints is the fan vertex, and the */
+ /* destination of fixuptri is the fan vertex. */
+ lprevself(fixuptri);
+ } else { /* farpoint is to the right of the segment. */
+ delaunayfixup(&fixuptri, 0);
+ /* Flip the edge that crosses the segment. After the edge is */
+ /* flipped, one of its endpoints is the fan vertex, and the */
+ /* destination of fixuptri is the fan vertex. */
+ oprevself(fixuptri);
+ }
+ /* Check for two intersecting segments. */
+ tspivot(fixuptri, fixupedge);
+ if (fixupedge.sh == dummysh) {
+ flip(&fixuptri); /* May create an inverted triangle on the left. */
+ } else {
+ /* We've collided with a segment between endpoint1 and endpoint2. */
+ collision = 1;
+ /* Insert a point at the intersection. */
+ segmentintersection(&fixuptri, &fixupedge, endpoint2);
+ done = 1;
+ }
+ }
+ }
+ } while (!done);
+ /* Insert a shell edge to make the segment permanent. */
+ insertshelle(&fixuptri, newmark);
+ /* If there was a collision with an interceding vertex, install another */
+ /* segment connecting that vertex with endpoint2. */
+ if (collision) {
+ /* Insert the remainder of the segment. */
+ if (!scoutsegment(&fixuptri, endpoint2, newmark)) {
+ constrainededge(&fixuptri, endpoint2, newmark);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* insertsegment() Insert a PSLG segment into a triangulation. */
+/* */
+/*****************************************************************************/
+
+void insertsegment(endpoint1, endpoint2, newmark)
+point endpoint1;
+point endpoint2;
+int newmark;
+{
+ struct triedge searchtri1, searchtri2;
+ triangle encodedtri;
+ point checkpoint;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if (verbose > 1) {
+ printf(" Connecting (%.12g, %.12g) to (%.12g, %.12g).\n",
+ endpoint1[0], endpoint1[1], endpoint2[0], endpoint2[1]);
+ }
+
+ /* Find a triangle whose origin is the segment's first endpoint. */
+ checkpoint = (point) NULL;
+ encodedtri = point2tri(endpoint1);
+ if (encodedtri != (triangle) NULL) {
+ decode(encodedtri, searchtri1);
+ org(searchtri1, checkpoint);
+ }
+ if (checkpoint != endpoint1) {
+ /* Find a boundary triangle to search from. */
+ searchtri1.tri = dummytri;
+ searchtri1.orient = 0;
+ symself(searchtri1);
+ /* Search for the segment's first endpoint by point location. */
+ if (locate(endpoint1, &searchtri1) != ONVERTEX) {
+ printf(
+ "Internal error in insertsegment(): Unable to locate PSLG point\n");
+ printf(" (%.12g, %.12g) in triangulation.\n",
+ endpoint1[0], endpoint1[1]);
+ internalerror();
+ }
+ }
+ /* Remember this triangle to improve subsequent point location. */
+ triedgecopy(searchtri1, recenttri);
+ /* Scout the beginnings of a path from the first endpoint */
+ /* toward the second. */
+ if (scoutsegment(&searchtri1, endpoint2, newmark)) {
+ /* The segment was easily inserted. */
+ return;
+ }
+ /* The first endpoint may have changed if a collision with an intervening */
+ /* vertex on the segment occurred. */
+ org(searchtri1, endpoint1);
+
+ /* Find a triangle whose origin is the segment's second endpoint. */
+ checkpoint = (point) NULL;
+ encodedtri = point2tri(endpoint2);
+ if (encodedtri != (triangle) NULL) {
+ decode(encodedtri, searchtri2);
+ org(searchtri2, checkpoint);
+ }
+ if (checkpoint != endpoint2) {
+ /* Find a boundary triangle to search from. */
+ searchtri2.tri = dummytri;
+ searchtri2.orient = 0;
+ symself(searchtri2);
+ /* Search for the segment's second endpoint by point location. */
+ if (locate(endpoint2, &searchtri2) != ONVERTEX) {
+ printf(
+ "Internal error in insertsegment(): Unable to locate PSLG point\n");
+ printf(" (%.12g, %.12g) in triangulation.\n",
+ endpoint2[0], endpoint2[1]);
+ internalerror();
+ }
+ }
+ /* Remember this triangle to improve subsequent point location. */
+ triedgecopy(searchtri2, recenttri);
+ /* Scout the beginnings of a path from the second endpoint */
+ /* toward the first. */
+ if (scoutsegment(&searchtri2, endpoint1, newmark)) {
+ /* The segment was easily inserted. */
+ return;
+ }
+ /* The second endpoint may have changed if a collision with an intervening */
+ /* vertex on the segment occurred. */
+ org(searchtri2, endpoint2);
+
+#ifndef REDUCED
+#ifndef CDT_ONLY
+ if (splitseg) {
+ /* Insert vertices to force the segment into the triangulation. */
+ conformingedge(endpoint1, endpoint2, newmark);
+ } else {
+#endif /* not CDT_ONLY */
+#endif /* not REDUCED */
+ /* Insert the segment directly into the triangulation. */
+ constrainededge(&searchtri1, endpoint2, newmark);
+#ifndef REDUCED
+#ifndef CDT_ONLY
+ }
+#endif /* not CDT_ONLY */
+#endif /* not REDUCED */
+}
+
+/*****************************************************************************/
+/* */
+/* markhull() Cover the convex hull of a triangulation with shell edges. */
+/* */
+/*****************************************************************************/
+
+void markhull()
+{
+ struct triedge hulltri;
+ struct triedge nexttri;
+ struct triedge starttri;
+ triangle ptr; /* Temporary variable used by sym() and oprev(). */
+
+ /* Find a triangle handle on the hull. */
+ hulltri.tri = dummytri;
+ hulltri.orient = 0;
+ symself(hulltri);
+ /* Remember where we started so we know when to stop. */
+ triedgecopy(hulltri, starttri);
+ /* Go once counterclockwise around the convex hull. */
+ do {
+ /* Create a shell edge if there isn't already one here. */
+ insertshelle(&hulltri, 1);
+ /* To find the next hull edge, go clockwise around the next vertex. */
+ lnextself(hulltri);
+ oprev(hulltri, nexttri);
+ while (nexttri.tri != dummytri) {
+ triedgecopy(nexttri, hulltri);
+ oprev(hulltri, nexttri);
+ }
+ } while (!triedgeequal(hulltri, starttri));
+}
+
+/*****************************************************************************/
+/* */
+/* formskeleton() Create the shell edges of a triangulation, including */
+/* PSLG edges and edges on the convex hull. */
+/* */
+/* The PSLG edges are read from a .poly file. The return value is the */
+/* number of segments in the file. */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+int formskeleton(segmentlist, segmentmarkerlist, numberofsegments)
+int *segmentlist;
+int *segmentmarkerlist;
+int numberofsegments;
+
+#else /* not TRILIBRARY */
+
+int formskeleton(polyfile, polyfilename)
+FILE *polyfile;
+char *polyfilename;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ char polyfilename[6];
+ int index;
+#else /* not TRILIBRARY */
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
+#endif /* not TRILIBRARY */
+ point endpoint1, endpoint2;
+ int segments;
+ int segmentmarkers;
+ int end1, end2;
+ int boundmarker;
+ int i;
+
+ if (poly) {
+ if (!quiet) {
+ printf("Inserting segments into Delaunay triangulation.\n");
+ }
+#ifdef TRILIBRARY
+ strcpy(polyfilename, "input");
+ segments = numberofsegments;
+ segmentmarkers = segmentmarkerlist != (int *) NULL;
+ index = 0;
+#else /* not TRILIBRARY */
+ /* Read the segments from a .poly file. */
+ /* Read number of segments and number of boundary markers. */
+ stringptr = readline(inputline, polyfile, polyfilename);
+ segments = (int) strtol (stringptr, &stringptr, 0);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ segmentmarkers = 0;
+ } else {
+ segmentmarkers = (int) strtol (stringptr, &stringptr, 0);
+ }
+#endif /* not TRILIBRARY */
+ /* If segments are to be inserted, compute a mapping */
+ /* from points to triangles. */
+ if (segments > 0) {
+ if (verbose) {
+ printf(" Inserting PSLG segments.\n");
+ }
+ makepointmap();
+ }
+
+ boundmarker = 0;
+ /* Read and insert the segments. */
+ for (i = 1; i <= segments; i++) {
+#ifdef TRILIBRARY
+ end1 = segmentlist[index++];
+ end2 = segmentlist[index++];
+ if (segmentmarkers) {
+ boundmarker = segmentmarkerlist[i - 1];
+ }
+#else /* not TRILIBRARY */
+ stringptr = readline(inputline, polyfile, inpolyfilename);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Segment %d has no endpoints in %s.\n", i,
+ polyfilename);
+ exit(1);
+ } else {
+ end1 = (int) strtol (stringptr, &stringptr, 0);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Segment %d is missing its second endpoint in %s.\n", i,
+ polyfilename);
+ exit(1);
+ } else {
+ end2 = (int) strtol (stringptr, &stringptr, 0);
+ }
+ if (segmentmarkers) {
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ boundmarker = 0;
+ } else {
+ boundmarker = (int) strtol (stringptr, &stringptr, 0);
+ }
+ }
+#endif /* not TRILIBRARY */
+ if ((end1 < firstnumber) || (end1 >= firstnumber + inpoints)) {
+ if (!quiet) {
+ printf("Warning: Invalid first endpoint of segment %d in %s.\n", i,
+ polyfilename);
+ }
+ } else if ((end2 < firstnumber) || (end2 >= firstnumber + inpoints)) {
+ if (!quiet) {
+ printf("Warning: Invalid second endpoint of segment %d in %s.\n", i,
+ polyfilename);
+ }
+ } else {
+ endpoint1 = getpoint(end1);
+ endpoint2 = getpoint(end2);
+ if ((endpoint1[0] == endpoint2[0]) && (endpoint1[1] == endpoint2[1])) {
+ if (!quiet) {
+ printf("Warning: Endpoints of segment %d are coincident in %s.\n",
+ i, polyfilename);
+ }
+ } else {
+ insertsegment(endpoint1, endpoint2, boundmarker);
+ }
+ }
+ }
+ } else {
+ segments = 0;
+ }
+ if (convex || !poly) {
+ /* Enclose the convex hull with shell edges. */
+ if (verbose) {
+ printf(" Enclosing convex hull with segments.\n");
+ }
+ markhull();
+ }
+ return segments;
+}
+
+/** **/
+/** **/
+/********* Segment (shell edge) insertion ends here *********/
+
+/********* Carving out holes and concavities begins here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* infecthull() Virally infect all of the triangles of the convex hull */
+/* that are not protected by shell edges. Where there are */
+/* shell edges, set boundary markers as appropriate. */
+/* */
+/*****************************************************************************/
+
+void infecthull()
+{
+ struct triedge hulltri;
+ struct triedge nexttri;
+ struct triedge starttri;
+ struct edge hulledge;
+ triangle **deadtri;
+ point horg, hdest;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if (verbose) {
+ printf(" Marking concavities (external triangles) for elimination.\n");
+ }
+ /* Find a triangle handle on the hull. */
+ hulltri.tri = dummytri;
+ hulltri.orient = 0;
+ symself(hulltri);
+ /* Remember where we started so we know when to stop. */
+ triedgecopy(hulltri, starttri);
+ /* Go once counterclockwise around the convex hull. */
+ do {
+ /* Ignore triangles that are already infected. */
+ if (!infected(hulltri)) {
+ /* Is the triangle protected by a shell edge? */
+ tspivot(hulltri, hulledge);
+ if (hulledge.sh == dummysh) {
+ /* The triangle is not protected; infect it. */
+ infect(hulltri);
+ deadtri = (triangle **) poolalloc(&viri);
+ *deadtri = hulltri.tri;
+ } else {
+ /* The triangle is protected; set boundary markers if appropriate. */
+ if (mark(hulledge) == 0) {
+ setmark(hulledge, 1);
+ org(hulltri, horg);
+ dest(hulltri, hdest);
+ if (pointmark(horg) == 0) {
+ setpointmark(horg, 1);
+ }
+ if (pointmark(hdest) == 0) {
+ setpointmark(hdest, 1);
+ }
+ }
+ }
+ }
+ /* To find the next hull edge, go clockwise around the next vertex. */
+ lnextself(hulltri);
+ oprev(hulltri, nexttri);
+ while (nexttri.tri != dummytri) {
+ triedgecopy(nexttri, hulltri);
+ oprev(hulltri, nexttri);
+ }
+ } while (!triedgeequal(hulltri, starttri));
+}
+
+/*****************************************************************************/
+/* */
+/* plague() Spread the virus from all infected triangles to any neighbors */
+/* not protected by shell edges. Delete all infected triangles. */
+/* */
+/* This is the procedure that actually creates holes and concavities. */
+/* */
+/* This procedure operates in two phases. The first phase identifies all */
+/* the triangles that will die, and marks them as infected. They are */
+/* marked to ensure that each triangle is added to the virus pool only */
+/* once, so the procedure will terminate. */
+/* */
+/* The second phase actually eliminates the infected triangles. It also */
+/* eliminates orphaned points. */
+/* */
+/*****************************************************************************/
+
+void plague()
+{
+ struct triedge testtri;
+ struct triedge neighbor;
+ triangle **virusloop;
+ triangle **deadtri;
+ struct edge neighborshelle;
+ point testpoint;
+ point norg, ndest;
+ point deadorg, deaddest, deadapex;
+ int killorg;
+ triangle ptr; /* Temporary variable used by sym() and onext(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if (verbose) {
+ printf(" Marking neighbors of marked triangles.\n");
+ }
+ /* Loop through all the infected triangles, spreading the virus to */
+ /* their neighbors, then to their neighbors' neighbors. */
+ traversalinit(&viri);
+ virusloop = (triangle **) traverse(&viri);
+ while (virusloop != (triangle **) NULL) {
+ testtri.tri = *virusloop;
+ /* A triangle is marked as infected by messing with one of its shell */
+ /* edges, setting it to an illegal value. Hence, we have to */
+ /* temporarily uninfect this triangle so that we can examine its */
+ /* adjacent shell edges. */
+ uninfect(testtri);
+ if (verbose > 2) {
+ /* Assign the triangle an orientation for convenience in */
+ /* checking its points. */
+ testtri.orient = 0;
+ org(testtri, deadorg);
+ dest(testtri, deaddest);
+ apex(testtri, deadapex);
+ printf(" Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ deadorg[0], deadorg[1], deaddest[0], deaddest[1],
+ deadapex[0], deadapex[1]);
+ }
+ /* Check each of the triangle's three neighbors. */
+ for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
+ /* Find the neighbor. */
+ sym(testtri, neighbor);
+ /* Check for a shell between the triangle and its neighbor. */
+ tspivot(testtri, neighborshelle);
+ /* Check if the neighbor is nonexistent or already infected. */
+ if ((neighbor.tri == dummytri) || infected(neighbor)) {
+ if (neighborshelle.sh != dummysh) {
+ /* There is a shell edge separating the triangle from its */
+ /* neighbor, but both triangles are dying, so the shell */
+ /* edge dies too. */
+ shelledealloc(neighborshelle.sh);
+ if (neighbor.tri != dummytri) {
+ /* Make sure the shell edge doesn't get deallocated again */
+ /* later when the infected neighbor is visited. */
+ uninfect(neighbor);
+ tsdissolve(neighbor);
+ infect(neighbor);
+ }
+ }
+ } else { /* The neighbor exists and is not infected. */
+ if (neighborshelle.sh == dummysh) {
+ /* There is no shell edge protecting the neighbor, so */
+ /* the neighbor becomes infected. */
+ if (verbose > 2) {
+ org(neighbor, deadorg);
+ dest(neighbor, deaddest);
+ apex(neighbor, deadapex);
+ printf(
+ " Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ deadorg[0], deadorg[1], deaddest[0], deaddest[1],
+ deadapex[0], deadapex[1]);
+ }
+ infect(neighbor);
+ /* Ensure that the neighbor's neighbors will be infected. */
+ deadtri = (triangle **) poolalloc(&viri);
+ *deadtri = neighbor.tri;
+ } else { /* The neighbor is protected by a shell edge. */
+ /* Remove this triangle from the shell edge. */
+ stdissolve(neighborshelle);
+ /* The shell edge becomes a boundary. Set markers accordingly. */
+ if (mark(neighborshelle) == 0) {
+ setmark(neighborshelle, 1);
+ }
+ org(neighbor, norg);
+ dest(neighbor, ndest);
+ if (pointmark(norg) == 0) {
+ setpointmark(norg, 1);
+ }
+ if (pointmark(ndest) == 0) {
+ setpointmark(ndest, 1);
+ }
+ }
+ }
+ }
+ /* Remark the triangle as infected, so it doesn't get added to the */
+ /* virus pool again. */
+ infect(testtri);
+ virusloop = (triangle **) traverse(&viri);
+ }
+
+ if (verbose) {
+ printf(" Deleting marked triangles.\n");
+ }
+ traversalinit(&viri);
+ virusloop = (triangle **) traverse(&viri);
+ while (virusloop != (triangle **) NULL) {
+ testtri.tri = *virusloop;
+
+ /* Check each of the three corners of the triangle for elimination. */
+ /* This is done by walking around each point, checking if it is */
+ /* still connected to at least one live triangle. */
+ for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
+ org(testtri, testpoint);
+ /* Check if the point has already been tested. */
+ if (testpoint != (point) NULL) {
+ killorg = 1;
+ /* Mark the corner of the triangle as having been tested. */
+ setorg(testtri, NULL);
+ /* Walk counterclockwise about the point. */
+ onext(testtri, neighbor);
+ /* Stop upon reaching a boundary or the starting triangle. */
+ while ((neighbor.tri != dummytri)
+ && (!triedgeequal(neighbor, testtri))) {
+ if (infected(neighbor)) {
+ /* Mark the corner of this triangle as having been tested. */
+ setorg(neighbor, NULL);
+ } else {
+ /* A live triangle. The point survives. */
+ killorg = 0;
+ }
+ /* Walk counterclockwise about the point. */
+ onextself(neighbor);
+ }
+ /* If we reached a boundary, we must walk clockwise as well. */
+ if (neighbor.tri == dummytri) {
+ /* Walk clockwise about the point. */
+ oprev(testtri, neighbor);
+ /* Stop upon reaching a boundary. */
+ while (neighbor.tri != dummytri) {
+ if (infected(neighbor)) {
+ /* Mark the corner of this triangle as having been tested. */
+ setorg(neighbor, NULL);
+ } else {
+ /* A live triangle. The point survives. */
+ killorg = 0;
+ }
+ /* Walk clockwise about the point. */
+ oprevself(neighbor);
+ }
+ }
+ if (killorg) {
+ if (verbose > 1) {
+ printf(" Deleting point (%.12g, %.12g)\n",
+ testpoint[0], testpoint[1]);
+ }
+ pointdealloc(testpoint);
+ }
+ }
+ }
+
+ /* Record changes in the number of boundary edges, and disconnect */
+ /* dead triangles from their neighbors. */
+ for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
+ sym(testtri, neighbor);
+ if (neighbor.tri == dummytri) {
+ /* There is no neighboring triangle on this edge, so this edge */
+ /* is a boundary edge. This triangle is being deleted, so this */
+ /* boundary edge is deleted. */
+ hullsize--;
+ } else {
+ /* Disconnect the triangle from its neighbor. */
+ dissolve(neighbor);
+ /* There is a neighboring triangle on this edge, so this edge */
+ /* becomes a boundary edge when this triangle is deleted. */
+ hullsize++;
+ }
+ }
+ /* Return the dead triangle to the pool of triangles. */
+ triangledealloc(testtri.tri);
+ virusloop = (triangle **) traverse(&viri);
+ }
+ /* Empty the virus pool. */
+ poolrestart(&viri);
+}
+
+/*****************************************************************************/
+/* */
+/* regionplague() Spread regional attributes and/or area constraints */
+/* (from a .poly file) throughout the mesh. */
+/* */
+/* This procedure operates in two phases. The first phase spreads an */
+/* attribute and/or an area constraint through a (segment-bounded) region. */
+/* The triangles are marked to ensure that each triangle is added to the */
+/* virus pool only once, so the procedure will terminate. */
+/* */
+/* The second phase uninfects all infected triangles, returning them to */
+/* normal. */
+/* */
+/*****************************************************************************/
+
+void regionplague(attribute, area)
+REAL attribute;
+REAL area;
+{
+ struct triedge testtri;
+ struct triedge neighbor;
+ triangle **virusloop;
+ triangle **regiontri;
+ struct edge neighborshelle;
+ point regionorg, regiondest, regionapex;
+ triangle ptr; /* Temporary variable used by sym() and onext(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if (verbose > 1) {
+ printf(" Marking neighbors of marked triangles.\n");
+ }
+ /* Loop through all the infected triangles, spreading the attribute */
+ /* and/or area constraint to their neighbors, then to their neighbors' */
+ /* neighbors. */
+ traversalinit(&viri);
+ virusloop = (triangle **) traverse(&viri);
+ while (virusloop != (triangle **) NULL) {
+ testtri.tri = *virusloop;
+ /* A triangle is marked as infected by messing with one of its shell */
+ /* edges, setting it to an illegal value. Hence, we have to */
+ /* temporarily uninfect this triangle so that we can examine its */
+ /* adjacent shell edges. */
+ uninfect(testtri);
+ if (regionattrib) {
+ /* Set an attribute. */
+ setelemattribute(testtri, eextras, attribute);
+ }
+ if (vararea) {
+ /* Set an area constraint. */
+ setareabound(testtri, area);
+ }
+ if (verbose > 2) {
+ /* Assign the triangle an orientation for convenience in */
+ /* checking its points. */
+ testtri.orient = 0;
+ org(testtri, regionorg);
+ dest(testtri, regiondest);
+ apex(testtri, regionapex);
+ printf(" Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ regionorg[0], regionorg[1], regiondest[0], regiondest[1],
+ regionapex[0], regionapex[1]);
+ }
+ /* Check each of the triangle's three neighbors. */
+ for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
+ /* Find the neighbor. */
+ sym(testtri, neighbor);
+ /* Check for a shell between the triangle and its neighbor. */
+ tspivot(testtri, neighborshelle);
+ /* Make sure the neighbor exists, is not already infected, and */
+ /* isn't protected by a shell edge. */
+ if ((neighbor.tri != dummytri) && !infected(neighbor)
+ && (neighborshelle.sh == dummysh)) {
+ if (verbose > 2) {
+ org(neighbor, regionorg);
+ dest(neighbor, regiondest);
+ apex(neighbor, regionapex);
+ printf(" Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ regionorg[0], regionorg[1], regiondest[0], regiondest[1],
+ regionapex[0], regionapex[1]);
+ }
+ /* Infect the neighbor. */
+ infect(neighbor);
+ /* Ensure that the neighbor's neighbors will be infected. */
+ regiontri = (triangle **) poolalloc(&viri);
+ *regiontri = neighbor.tri;
+ }
+ }
+ /* Remark the triangle as infected, so it doesn't get added to the */
+ /* virus pool again. */
+ infect(testtri);
+ virusloop = (triangle **) traverse(&viri);
+ }
+
+ /* Uninfect all triangles. */
+ if (verbose > 1) {
+ printf(" Unmarking marked triangles.\n");
+ }
+ traversalinit(&viri);
+ virusloop = (triangle **) traverse(&viri);
+ while (virusloop != (triangle **) NULL) {
+ testtri.tri = *virusloop;
+ uninfect(testtri);
+ virusloop = (triangle **) traverse(&viri);
+ }
+ /* Empty the virus pool. */
+ poolrestart(&viri);
+}
+
+/*****************************************************************************/
+/* */
+/* carveholes() Find the holes and infect them. Find the area */
+/* constraints and infect them. Infect the convex hull. */
+/* Spread the infection and kill triangles. Spread the */
+/* area constraints. */
+/* */
+/* This routine mainly calls other routines to carry out all these */
+/* functions. */
+/* */
+/*****************************************************************************/
+
+void carveholes(holelist, holes, regionlist, regions)
+REAL *holelist;
+int holes;
+REAL *regionlist;
+int regions;
+{
+ struct triedge searchtri;
+ struct triedge triangleloop;
+ struct triedge *regiontris;
+ triangle **holetri;
+ triangle **regiontri;
+ point searchorg, searchdest;
+ enum locateresult intersect;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if (!(quiet || (noholes && convex))) {
+ printf("Removing unwanted triangles.\n");
+ if (verbose && (holes > 0)) {
+ printf(" Marking holes for elimination.\n");
+ }
+ }
+
+ if (regions > 0) {
+ /* Allocate storage for the triangles in which region points fall. */
+ regiontris = (struct triedge *) malloc(regions * sizeof(struct triedge));
+ if (regiontris == (struct triedge *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+
+ if (((holes > 0) && !noholes) || !convex || (regions > 0)) {
+ /* Initialize a pool of viri to be used for holes, concavities, */
+ /* regional attributes, and/or regional area constraints. */
+ poolinit(&viri, sizeof(triangle *), VIRUSPERBLOCK, POINTER, 0);
+ }
+
+ if (!convex) {
+ /* Mark as infected any unprotected triangles on the boundary. */
+ /* This is one way by which concavities are created. */
+ infecthull();
+ }
+
+ if ((holes > 0) && !noholes) {
+ /* Infect each triangle in which a hole lies. */
+ for (i = 0; i < 2 * holes; i += 2) {
+ /* Ignore holes that aren't within the bounds of the mesh. */
+ if ((holelist[i] >= xmin) && (holelist[i] <= xmax)
+ && (holelist[i + 1] >= ymin) && (holelist[i + 1] <= ymax)) {
+ /* Start searching from some triangle on the outer boundary. */
+ searchtri.tri = dummytri;
+ searchtri.orient = 0;
+ symself(searchtri);
+ /* Ensure that the hole is to the left of this boundary edge; */
+ /* otherwise, locate() will falsely report that the hole */
+ /* falls within the starting triangle. */
+ org(searchtri, searchorg);
+ dest(searchtri, searchdest);
+ if (counterclockwise(searchorg, searchdest, &holelist[i]) > 0.0) {
+ /* Find a triangle that contains the hole. */
+ intersect = locate(&holelist[i], &searchtri);
+ if ((intersect != OUTSIDE) && (!infected(searchtri))) {
+ /* Infect the triangle. This is done by marking the triangle */
+ /* as infect and including the triangle in the virus pool. */
+ infect(searchtri);
+ holetri = (triangle **) poolalloc(&viri);
+ *holetri = searchtri.tri;
+ }
+ }
+ }
+ }
+ }
+
+ /* Now, we have to find all the regions BEFORE we carve the holes, because */
+ /* locate() won't work when the triangulation is no longer convex. */
+ /* (Incidentally, this is the reason why regional attributes and area */
+ /* constraints can't be used when refining a preexisting mesh, which */
+ /* might not be convex; they can only be used with a freshly */
+ /* triangulated PSLG.) */
+ if (regions > 0) {
+ /* Find the starting triangle for each region. */
+ for (i = 0; i < regions; i++) {
+ regiontris[i].tri = dummytri;
+ /* Ignore region points that aren't within the bounds of the mesh. */
+ if ((regionlist[4 * i] >= xmin) && (regionlist[4 * i] <= xmax) &&
+ (regionlist[4 * i + 1] >= ymin) && (regionlist[4 * i + 1] <= ymax)) {
+ /* Start searching from some triangle on the outer boundary. */
+ searchtri.tri = dummytri;
+ searchtri.orient = 0;
+ symself(searchtri);
+ /* Ensure that the region point is to the left of this boundary */
+ /* edge; otherwise, locate() will falsely report that the */
+ /* region point falls within the starting triangle. */
+ org(searchtri, searchorg);
+ dest(searchtri, searchdest);
+ if (counterclockwise(searchorg, searchdest, ®ionlist[4 * i]) >
+ 0.0) {
+ /* Find a triangle that contains the region point. */
+ intersect = locate(®ionlist[4 * i], &searchtri);
+ if ((intersect != OUTSIDE) && (!infected(searchtri))) {
+ /* Record the triangle for processing after the */
+ /* holes have been carved. */
+ triedgecopy(searchtri, regiontris[i]);
+ }
+ }
+ }
+ }
+ }
+
+ if (viri.items > 0) {
+ /* Carve the holes and concavities. */
+ plague();
+ }
+ /* The virus pool should be empty now. */
+
+ if (regions > 0) {
+ if (!quiet) {
+ if (regionattrib) {
+ if (vararea) {
+ printf("Spreading regional attributes and area constraints.\n");
+ } else {
+ printf("Spreading regional attributes.\n");
+ }
+ } else {
+ printf("Spreading regional area constraints.\n");
+ }
+ }
+ if (regionattrib && !refine) {
+ /* Assign every triangle a regional attribute of zero. */
+ traversalinit(&triangles);
+ triangleloop.orient = 0;
+ triangleloop.tri = triangletraverse();
+ while (triangleloop.tri != (triangle *) NULL) {
+ setelemattribute(triangleloop, eextras, 0.0);
+ triangleloop.tri = triangletraverse();
+ }
+ }
+ for (i = 0; i < regions; i++) {
+ if (regiontris[i].tri != dummytri) {
+ /* Make sure the triangle under consideration still exists. */
+ /* It may have been eaten by the virus. */
+ if (regiontris[i].tri[3] != (triangle) NULL) {
+ /* Put one triangle in the virus pool. */
+ infect(regiontris[i]);
+ regiontri = (triangle **) poolalloc(&viri);
+ *regiontri = regiontris[i].tri;
+ /* Apply one region's attribute and/or area constraint. */
+ regionplague(regionlist[4 * i + 2], regionlist[4 * i + 3]);
+ /* The virus pool should be empty now. */
+ }
+ }
+ }
+ if (regionattrib && !refine) {
+ /* Note the fact that each triangle has an additional attribute. */
+ eextras++;
+ }
+ }
+
+ /* Free up memory. */
+ if (((holes > 0) && !noholes) || !convex || (regions > 0)) {
+ pooldeinit(&viri);
+ }
+ if (regions > 0) {
+ free(regiontris);
+ }
+}
+
+/** **/
+/** **/
+/********* Carving out holes and concavities ends here *********/
+
+/********* Mesh quality maintenance begins here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* tallyencs() Traverse the entire list of shell edges, check each edge */
+/* to see if it is encroached. If so, add it to the list. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void tallyencs()
+{
+ struct edge edgeloop;
+ int dummy;
+
+ traversalinit(&shelles);
+ edgeloop.shorient = 0;
+ edgeloop.sh = shelletraverse();
+ while (edgeloop.sh != (shelle *) NULL) {
+ /* If the segment is encroached, add it to the list. */
+ dummy = checkedge4encroach(&edgeloop);
+ edgeloop.sh = shelletraverse();
+ }
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* precisionerror() Print an error message for precision problems. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void precisionerror()
+{
+ printf("Try increasing the area criterion and/or reducing the minimum\n");
+ printf(" allowable angle so that tiny triangles are not created.\n");
+#ifdef SINGLE
+ printf("Alternatively, try recompiling me with double precision\n");
+ printf(" arithmetic (by removing \"#define SINGLE\" from the\n");
+ printf(" source file or \"-DSINGLE\" from the makefile).\n");
+#endif /* SINGLE */
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* repairencs() Find and repair all the encroached segments. */
+/* */
+/* Encroached segments are repaired by splitting them by inserting a point */
+/* at or near their centers. */
+/* */
+/* `flaws' is a flag that specifies whether one should take note of new */
+/* encroached segments and bad triangles that result from inserting points */
+/* to repair existing encroached segments. */
+/* */
+/* When a segment is split, the two resulting subsegments are always */
+/* tested to see if they are encroached upon, regardless of the value */
+/* of `flaws'. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void repairencs(flaws)
+int flaws;
+{
+ struct triedge enctri;
+ struct triedge testtri;
+ struct edge *encloop;
+ struct edge testsh;
+ point eorg, edest;
+ point newpoint;
+ enum insertsiteresult success;
+ REAL segmentlength, nearestpoweroftwo;
+ REAL split;
+ int acuteorg, acutedest;
+ int dummy;
+ int i;
+ triangle ptr; /* Temporary variable used by stpivot(). */
+ shelle sptr; /* Temporary variable used by snext(). */
+
+ while ((badsegments.items > 0) && (steinerleft != 0)) {
+ traversalinit(&badsegments);
+ encloop = badsegmenttraverse();
+ while ((encloop != (struct edge *) NULL) && (steinerleft != 0)) {
+ /* To decide where to split a segment, we need to know if the */
+ /* segment shares an endpoint with an adjacent segment. */
+ /* The concern is that, if we simply split every encroached */
+ /* segment in its center, two adjacent segments with a small */
+ /* angle between them might lead to an infinite loop; each */
+ /* point added to split one segment will encroach upon the */
+ /* other segment, which must then be split with a point that */
+ /* will encroach upon the first segment, and so on forever. */
+ /* To avoid this, imagine a set of concentric circles, whose */
+ /* radii are powers of two, about each segment endpoint. */
+ /* These concentric circles determine where the segment is */
+ /* split. (If both endpoints are shared with adjacent */
+ /* segments, split the segment in the middle, and apply the */
+ /* concentric shells for later splittings.) */
+
+ /* Is the origin shared with another segment? */
+ stpivot(*encloop, enctri);
+ lnext(enctri, testtri);
+ tspivot(testtri, testsh);
+ acuteorg = testsh.sh != dummysh;
+ /* Is the destination shared with another segment? */
+ lnextself(testtri);
+ tspivot(testtri, testsh);
+ acutedest = testsh.sh != dummysh;
+ /* Now, check the other side of the segment, if there's a triangle */
+ /* there. */
+ sym(enctri, testtri);
+ if (testtri.tri != dummytri) {
+ /* Is the destination shared with another segment? */
+ lnextself(testtri);
+ tspivot(testtri, testsh);
+ acutedest = acutedest || (testsh.sh != dummysh);
+ /* Is the origin shared with another segment? */
+ lnextself(testtri);
+ tspivot(testtri, testsh);
+ acuteorg = acuteorg || (testsh.sh != dummysh);
+ }
+
+ sorg(*encloop, eorg);
+ sdest(*encloop, edest);
+ /* Use the concentric circles if exactly one endpoint is shared */
+ /* with another adjacent segment. */
+ if (acuteorg ^ acutedest) {
+ segmentlength = sqrt((edest[0] - eorg[0]) * (edest[0] - eorg[0])
+ + (edest[1] - eorg[1]) * (edest[1] - eorg[1]));
+ /* Find the power of two nearest the segment's length. */
+ nearestpoweroftwo = 1.0;
+ while (segmentlength > SQUAREROOTTWO * nearestpoweroftwo) {
+ nearestpoweroftwo *= 2.0;
+ }
+ while (segmentlength < (0.5 * SQUAREROOTTWO) * nearestpoweroftwo) {
+ nearestpoweroftwo *= 0.5;
+ }
+ /* Where do we split the segment? */
+ split = 0.5 * nearestpoweroftwo / segmentlength;
+ if (acutedest) {
+ split = 1.0 - split;
+ }
+ } else {
+ /* If we're not worried about adjacent segments, split */
+ /* this segment in the middle. */
+ split = 0.5;
+ }
+
+ /* Create the new point. */
+ newpoint = (point) poolalloc(&points);
+ /* Interpolate its coordinate and attributes. */
+ for (i = 0; i < 2 + nextras; i++) {
+ newpoint[i] = (1.0 - split) * eorg[i] + split * edest[i];
+ }
+ setpointmark(newpoint, mark(*encloop));
+ if (verbose > 1) {
+ printf(
+ " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
+ eorg[0], eorg[1], edest[0], edest[1], newpoint[0], newpoint[1]);
+ }
+ /* Check whether the new point lies on an endpoint. */
+ if (((newpoint[0] == eorg[0]) && (newpoint[1] == eorg[1]))
+ || ((newpoint[0] == edest[0]) && (newpoint[1] == edest[1]))) {
+ printf("Error: Ran out of precision at (%.12g, %.12g).\n",
+ newpoint[0], newpoint[1]);
+ printf("I attempted to split a segment to a smaller size than can\n");
+ printf(" be accommodated by the finite precision of floating point\n"
+ );
+ printf(" arithmetic.\n");
+ precisionerror();
+ exit(1);
+ }
+ /* Insert the splitting point. This should always succeed. */
+ success = insertsite(newpoint, &enctri, encloop, flaws, flaws);
+ if ((success != SUCCESSFULPOINT) && (success != ENCROACHINGPOINT)) {
+ printf("Internal error in repairencs():\n");
+ printf(" Failure to split a segment.\n");
+ internalerror();
+ }
+ if (steinerleft > 0) {
+ steinerleft--;
+ }
+ /* Check the two new subsegments to see if they're encroached. */
+ dummy = checkedge4encroach(encloop);
+ snextself(*encloop);
+ dummy = checkedge4encroach(encloop);
+
+ badsegmentdealloc(encloop);
+ encloop = badsegmenttraverse();
+ }
+ }
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* tallyfaces() Test every triangle in the mesh for quality measures. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void tallyfaces()
+{
+ struct triedge triangleloop;
+
+ if (verbose) {
+ printf(" Making a list of bad triangles.\n");
+ }
+ traversalinit(&triangles);
+ triangleloop.orient = 0;
+ triangleloop.tri = triangletraverse();
+ while (triangleloop.tri != (triangle *) NULL) {
+ /* If the triangle is bad, enqueue it. */
+ testtriangle(&triangleloop);
+ triangleloop.tri = triangletraverse();
+ }
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* findcircumcenter() Find the circumcenter of a triangle. */
+/* */
+/* The result is returned both in terms of x-y coordinates and xi-eta */
+/* coordinates. The xi-eta coordinate system is defined in terms of the */
+/* triangle: the origin of the triangle is the origin of the coordinate */
+/* system; the destination of the triangle is one unit along the xi axis; */
+/* and the apex of the triangle is one unit along the eta axis. */
+/* */
+/* The return value indicates which edge of the triangle is shortest. */
+/* */
+/*****************************************************************************/
+
+enum circumcenterresult findcircumcenter(torg, tdest, tapex, circumcenter,
+ xi, eta)
+point torg;
+point tdest;
+point tapex;
+point circumcenter;
+REAL *xi;
+REAL *eta;
+{
+ REAL xdo, ydo, xao, yao, xad, yad;
+ REAL dodist, aodist, addist;
+ REAL denominator;
+ REAL dx, dy;
+
+ circumcentercount++;
+
+ /* Compute the circumcenter of the triangle. */
+ xdo = tdest[0] - torg[0];
+ ydo = tdest[1] - torg[1];
+ xao = tapex[0] - torg[0];
+ yao = tapex[1] - torg[1];
+ dodist = xdo * xdo + ydo * ydo;
+ aodist = xao * xao + yao * yao;
+ if (noexact) {
+ denominator = (REAL)(0.5 / (xdo * yao - xao * ydo));
+ } else {
+ /* Use the counterclockwise() routine to ensure a positive (and */
+ /* reasonably accurate) result, avoiding any possibility of */
+ /* division by zero. */
+ denominator = (REAL)(0.5 / counterclockwise(tdest, tapex, torg));
+ /* Don't count the above as an orientation test. */
+ counterclockcount--;
+ }
+ circumcenter[0] = torg[0] - (ydo * aodist - yao * dodist) * denominator;
+ circumcenter[1] = torg[1] + (xdo * aodist - xao * dodist) * denominator;
+
+ /* To interpolate point attributes for the new point inserted at */
+ /* the circumcenter, define a coordinate system with a xi-axis, */
+ /* directed from the triangle's origin to its destination, and */
+ /* an eta-axis, directed from its origin to its apex. */
+ /* Calculate the xi and eta coordinates of the circumcenter. */
+ dx = circumcenter[0] - torg[0];
+ dy = circumcenter[1] - torg[1];
+ *xi = (REAL)((dx * yao - xao * dy) * (2.0 * denominator));
+ *eta = (REAL)((xdo * dy - dx * ydo) * (2.0 * denominator));
+
+ xad = tapex[0] - tdest[0];
+ yad = tapex[1] - tdest[1];
+ addist = xad * xad + yad * yad;
+ if ((addist < dodist) && (addist < aodist)) {
+ return OPPOSITEORG;
+ } else if (dodist < aodist) {
+ return OPPOSITEAPEX;
+ } else {
+ return OPPOSITEDEST;
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* splittriangle() Inserts a point at the circumcenter of a triangle. */
+/* Deletes the newly inserted point if it encroaches upon */
+/* a segment. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void splittriangle(badtri)
+struct badface *badtri;
+{
+ point borg, bdest, bapex;
+ point newpoint;
+ REAL xi, eta;
+ enum insertsiteresult success;
+ enum circumcenterresult shortedge;
+ int errorflag;
+ int i;
+
+ org(badtri->badfacetri, borg);
+ dest(badtri->badfacetri, bdest);
+ apex(badtri->badfacetri, bapex);
+ /* Make sure that this triangle is still the same triangle it was */
+ /* when it was tested and determined to be of bad quality. */
+ /* Subsequent transformations may have made it a different triangle. */
+ if ((borg == badtri->faceorg) && (bdest == badtri->facedest) &&
+ (bapex == badtri->faceapex)) {
+ if (verbose > 1) {
+ printf(" Splitting this triangle at its circumcenter:\n");
+ printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", borg[0],
+ borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
+ }
+ errorflag = 0;
+ /* Create a new point at the triangle's circumcenter. */
+ newpoint = (point) poolalloc(&points);
+ shortedge = findcircumcenter(borg, bdest, bapex, newpoint, &xi, &eta);
+ /* Check whether the new point lies on a triangle vertex. */
+ if (((newpoint[0] == borg[0]) && (newpoint[1] == borg[1]))
+ || ((newpoint[0] == bdest[0]) && (newpoint[1] == bdest[1]))
+ || ((newpoint[0] == bapex[0]) && (newpoint[1] == bapex[1]))) {
+ if (!quiet) {
+ printf("Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
+ , newpoint[0], newpoint[1]);
+ errorflag = 1;
+ }
+ pointdealloc(newpoint);
+ } else {
+ for (i = 2; i < 2 + nextras; i++) {
+ /* Interpolate the point attributes at the circumcenter. */
+ newpoint[i] = borg[i] + xi * (bdest[i] - borg[i])
+ + eta * (bapex[i] - borg[i]);
+ }
+ /* The new point must be in the interior, and have a marker of zero. */
+ setpointmark(newpoint, 0);
+ /* Ensure that the handle `badtri->badfacetri' represents the shortest */
+ /* edge of the triangle. This ensures that the circumcenter must */
+ /* fall to the left of this edge, so point location will work. */
+ if (shortedge == OPPOSITEORG) {
+ lnextself(badtri->badfacetri);
+ } else if (shortedge == OPPOSITEDEST) {
+ lprevself(badtri->badfacetri);
+ }
+ /* Insert the circumcenter, searching from the edge of the triangle, */
+ /* and maintain the Delaunay property of the triangulation. */
+ success = insertsite(newpoint, &(badtri->badfacetri),
+ (struct edge *) NULL, 1, 1);
+ if (success == SUCCESSFULPOINT) {
+ if (steinerleft > 0) {
+ steinerleft--;
+ }
+ } else if (success == ENCROACHINGPOINT) {
+ /* If the newly inserted point encroaches upon a segment, delete it. */
+ deletesite(&(badtri->badfacetri));
+ } else if (success == VIOLATINGPOINT) {
+ /* Failed to insert the new point, but some segment was */
+ /* marked as being encroached. */
+ pointdealloc(newpoint);
+ } else { /* success == DUPLICATEPOINT */
+ /* Failed to insert the new point because a vertex is already there. */
+ if (!quiet) {
+ printf(
+ "Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
+ , newpoint[0], newpoint[1]);
+ errorflag = 1;
+ }
+ pointdealloc(newpoint);
+ }
+ }
+ if (errorflag) {
+ if (verbose) {
+ printf(" The new point is at the circumcenter of triangle\n");
+ printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ borg[0], borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
+ }
+ printf("This probably means that I am trying to refine triangles\n");
+ printf(" to a smaller size than can be accommodated by the finite\n");
+ printf(" precision of floating point arithmetic. (You can be\n");
+ printf(" sure of this if I fail to terminate.)\n");
+ precisionerror();
+ }
+ }
+ /* Return the bad triangle to the pool. */
+ pooldealloc(&badtriangles, (VOID *) badtri);
+}
+
+#endif /* not CDT_ONLY */
+
+/*****************************************************************************/
+/* */
+/* enforcequality() Remove all the encroached edges and bad triangles */
+/* from the triangulation. */
+/* */
+/*****************************************************************************/
+
+#ifndef CDT_ONLY
+
+void enforcequality()
+{
+ int i;
+
+ if (!quiet) {
+ printf("Adding Steiner points to enforce quality.\n");
+ }
+ /* Initialize the pool of encroached segments. */
+ poolinit(&badsegments, sizeof(struct edge), BADSEGMENTPERBLOCK, POINTER, 0);
+ if (verbose) {
+ printf(" Looking for encroached segments.\n");
+ }
+ /* Test all segments to see if they're encroached. */
+ tallyencs();
+ if (verbose && (badsegments.items > 0)) {
+ printf(" Splitting encroached segments.\n");
+ }
+ /* Note that steinerleft == -1 if an unlimited number */
+ /* of Steiner points is allowed. */
+ while ((badsegments.items > 0) && (steinerleft != 0)) {
+ /* Fix the segments without noting newly encroached segments or */
+ /* bad triangles. The reason we don't want to note newly */
+ /* encroached segments is because some encroached segments are */
+ /* likely to be noted multiple times, and would then be blindly */
+ /* split multiple times. I should fix that some time. */
+ repairencs(0);
+ /* Now, find all the segments that became encroached while adding */
+ /* points to split encroached segments. */
+ tallyencs();
+ }
+ /* At this point, if we haven't run out of Steiner points, the */
+ /* triangulation should be (conforming) Delaunay. */
+
+ /* Next, we worry about enforcing triangle quality. */
+ if ((minangle > 0.0) || vararea || fixedarea) {
+ /* Initialize the pool of bad triangles. */
+ poolinit(&badtriangles, sizeof(struct badface), BADTRIPERBLOCK, POINTER,
+ 0);
+ /* Initialize the queues of bad triangles. */
+ for (i = 0; i < 64; i++) {
+ queuefront[i] = (struct badface *) NULL;
+ queuetail[i] = &queuefront[i];
+ }
+ /* Test all triangles to see if they're bad. */
+ tallyfaces();
+ if (verbose) {
+ printf(" Splitting bad triangles.\n");
+ }
+ while ((badtriangles.items > 0) && (steinerleft != 0)) {
+ /* Fix one bad triangle by inserting a point at its circumcenter. */
+ splittriangle(dequeuebadtri());
+ /* Fix any encroached segments that may have resulted. Record */
+ /* any new bad triangles or encroached segments that result. */
+ if (badsegments.items > 0) {
+ repairencs(1);
+ }
+ }
+ }
+ /* At this point, if we haven't run out of Steiner points, the */
+ /* triangulation should be (conforming) Delaunay and have no */
+ /* low-quality triangles. */
+
+ /* Might we have run out of Steiner points too soon? */
+ if (!quiet && (badsegments.items > 0) && (steinerleft == 0)) {
+ printf("\nWarning: I ran out of Steiner points, but the mesh has\n");
+ if (badsegments.items == 1) {
+ printf(" an encroached segment, and therefore might not be truly\n");
+ } else {
+ printf(" %ld encroached segments, and therefore might not be truly\n",
+ badsegments.items);
+ }
+ printf(" Delaunay. If the Delaunay property is important to you,\n");
+ printf(" try increasing the number of Steiner points (controlled by\n");
+ printf(" the -S switch) slightly and try again.\n\n");
+ }
+}
+
+#endif /* not CDT_ONLY */
+
+/** **/
+/** **/
+/********* Mesh quality maintenance ends here *********/
+
+/*****************************************************************************/
+/* */
+/* highorder() Create extra nodes for quadratic subparametric elements. */
+/* */
+/*****************************************************************************/
+
+void highorder()
+{
+ struct triedge triangleloop, trisym;
+ struct edge checkmark;
+ point newpoint;
+ point torg, tdest;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if (!quiet) {
+ printf("Adding vertices for second-order triangles.\n");
+ }
+ /* The following line ensures that dead items in the pool of nodes */
+ /* cannot be allocated for the extra nodes associated with high */
+ /* order elements. This ensures that the primary nodes (at the */
+ /* corners of elements) will occur earlier in the output files, and */
+ /* have lower indices, than the extra nodes. */
+ points.deaditemstack = (VOID *) NULL;
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ /* To loop over the set of edges, loop over all triangles, and look at */
+ /* the three edges of each triangle. If there isn't another triangle */
+ /* adjacent to the edge, operate on the edge. If there is another */
+ /* adjacent triangle, operate on the edge only if the current triangle */
+ /* has a smaller pointer than its neighbor. This way, each edge is */
+ /* considered only once. */
+ while (triangleloop.tri != (triangle *) NULL) {
+ for (triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++) {
+ sym(triangleloop, trisym);
+ if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
+ org(triangleloop, torg);
+ dest(triangleloop, tdest);
+ /* Create a new node in the middle of the edge. Interpolate */
+ /* its attributes. */
+ newpoint = (point) poolalloc(&points);
+ for (i = 0; i < 2 + nextras; i++) {
+ newpoint[i] = (REAL)(0.5 * (torg[i] + tdest[i]));
+ }
+ /* Set the new node's marker to zero or one, depending on */
+ /* whether it lies on a boundary. */
+ setpointmark(newpoint, trisym.tri == dummytri);
+ if (useshelles) {
+ tspivot(triangleloop, checkmark);
+ /* If this edge is a segment, transfer the marker to the new node. */
+ if (checkmark.sh != dummysh) {
+ setpointmark(newpoint, mark(checkmark));
+ }
+ }
+ if (verbose > 1) {
+ printf(" Creating (%.12g, %.12g).\n", newpoint[0], newpoint[1]);
+ }
+ /* Record the new node in the (one or two) adjacent elements. */
+ triangleloop.tri[highorderindex + triangleloop.orient] =
+ (triangle) newpoint;
+ if (trisym.tri != dummytri) {
+ trisym.tri[highorderindex + trisym.orient] = (triangle) newpoint;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+}
+
+/********* File I/O routines begin here *********/
+/** **/
+/** **/
+
+/*****************************************************************************/
+/* */
+/* readline() Read a nonempty line from a file. */
+/* */
+/* A line is considered "nonempty" if it contains something that looks like */
+/* a number. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+char *readline(string, infile, infilename)
+char *string;
+FILE *infile;
+char *infilename;
+{
+ char *result;
+
+ /* Search for something that looks like a number. */
+ do {
+ result = fgets(string, INPUTLINESIZE, infile);
+ if (result == (char *) NULL) {
+ printf(" Error: Unexpected end of file in %s.\n", infilename);
+ exit(1);
+ }
+ /* Skip anything that doesn't look like a number, a comment, */
+ /* or the end of a line. */
+ while ((*result != '\0') && (*result != '#')
+ && (*result != '.') && (*result != '+') && (*result != '-')
+ && ((*result < '0') || (*result > '9'))) {
+ result++;
+ }
+ /* If it's a comment or end of line, read another line and try again. */
+ } while ((*result == '#') || (*result == '\0'));
+ return result;
+}
+
+#endif /* not TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* findfield() Find the next field of a string. */
+/* */
+/* Jumps past the current field by searching for whitespace, then jumps */
+/* past the whitespace to find the next field. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+char *findfield(string)
+char *string;
+{
+ char *result;
+
+ result = string;
+ /* Skip the current field. Stop upon reaching whitespace. */
+ while ((*result != '\0') && (*result != '#')
+ && (*result != ' ') && (*result != '\t')) {
+ result++;
+ }
+ /* Now skip the whitespace and anything else that doesn't look like a */
+ /* number, a comment, or the end of a line. */
+ while ((*result != '\0') && (*result != '#')
+ && (*result != '.') && (*result != '+') && (*result != '-')
+ && ((*result < '0') || (*result > '9'))) {
+ result++;
+ }
+ /* Check for a comment (prefixed with `#'). */
+ if (*result == '#') {
+ *result = '\0';
+ }
+ return result;
+}
+
+#endif /* not TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* readnodes() Read the points from a file, which may be a .node or .poly */
+/* file. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+void readnodes(nodefilename, polyfilename, polyfile)
+char *nodefilename;
+char *polyfilename;
+FILE **polyfile;
+{
+ FILE *infile;
+ point pointloop;
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
+ char *infilename;
+ REAL x, y;
+ int firstnode;
+ int nodemarkers;
+ int currentmarker;
+ int i, j;
+
+ if (poly) {
+ /* Read the points from a .poly file. */
+ if (!quiet) {
+ printf("Opening %s.\n", polyfilename);
+ }
+ *polyfile = fopen(polyfilename, "r");
+ if (*polyfile == (FILE *) NULL) {
+ printf(" Error: Cannot access file %s.\n", polyfilename);
+ exit(1);
+ }
+ /* Read number of points, number of dimensions, number of point */
+ /* attributes, and number of boundary markers. */
+ stringptr = readline(inputline, *polyfile, polyfilename);
+ inpoints = (int) strtol (stringptr, &stringptr, 0);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ mesh_dim = 2;
+ } else {
+ mesh_dim = (int) strtol (stringptr, &stringptr, 0);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ nextras = 0;
+ } else {
+ nextras = (int) strtol (stringptr, &stringptr, 0);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ nodemarkers = 0;
+ } else {
+ nodemarkers = (int) strtol (stringptr, &stringptr, 0);
+ }
+ if (inpoints > 0) {
+ infile = *polyfile;
+ infilename = polyfilename;
+ readnodefile = 0;
+ } else {
+ /* If the .poly file claims there are zero points, that means that */
+ /* the points should be read from a separate .node file. */
+ readnodefile = 1;
+ infilename = innodefilename;
+ }
+ } else {
+ readnodefile = 1;
+ infilename = innodefilename;
+ *polyfile = (FILE *) NULL;
+ }
+
+ if (readnodefile) {
+ /* Read the points from a .node file. */
+ if (!quiet) {
+ printf("Opening %s.\n", innodefilename);
+ }
+ infile = fopen(innodefilename, "r");
+ if (infile == (FILE *) NULL) {
+ printf(" Error: Cannot access file %s.\n", innodefilename);
+ exit(1);
+ }
+ /* Read number of points, number of dimensions, number of point */
+ /* attributes, and number of boundary markers. */
+ stringptr = readline(inputline, infile, innodefilename);
+ inpoints = (int) strtol (stringptr, &stringptr, 0);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ mesh_dim = 2;
+ } else {
+ mesh_dim = (int) strtol (stringptr, &stringptr, 0);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ nextras = 0;
+ } else {
+ nextras = (int) strtol (stringptr, &stringptr, 0);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ nodemarkers = 0;
+ } else {
+ nodemarkers = (int) strtol (stringptr, &stringptr, 0);
+ }
+ }
+
+ if (inpoints < 3) {
+ printf("Error: Input must have at least three input points.\n");
+ exit(1);
+ }
+ if (mesh_dim != 2) {
+ printf("Error: Triangle only works with two-dimensional meshes.\n");
+ exit(1);
+ }
+
+ initializepointpool();
+
+ /* Read the points. */
+ for (i = 0; i < inpoints; i++) {
+ pointloop = (point) poolalloc(&points);
+ stringptr = readline(inputline, infile, infilename);
+ if (i == 0) {
+ firstnode = (int) strtol (stringptr, &stringptr, 0);
+ if ((firstnode == 0) || (firstnode == 1)) {
+ firstnumber = firstnode;
+ }
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Point %d has no x coordinate.\n", firstnumber + i);
+ exit(1);
+ }
+ x = (REAL) strtod(stringptr, &stringptr);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Point %d has no y coordinate.\n", firstnumber + i);
+ exit(1);
+ }
+ y = (REAL) strtod(stringptr, &stringptr);
+ pointloop[0] = x;
+ pointloop[1] = y;
+ /* Read the point attributes. */
+ for (j = 2; j < 2 + nextras; j++) {
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ pointloop[j] = 0.0;
+ } else {
+ pointloop[j] = (REAL) strtod(stringptr, &stringptr);
+ }
+ }
+ if (nodemarkers) {
+ /* Read a point marker. */
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ setpointmark(pointloop, 0);
+ } else {
+ currentmarker = (int) strtol (stringptr, &stringptr, 0);
+ setpointmark(pointloop, currentmarker);
+ }
+ } else {
+ /* If no markers are specified in the file, they default to zero. */
+ setpointmark(pointloop, 0);
+ }
+ /* Determine the smallest and largest x and y coordinates. */
+ if (i == 0) {
+ xmin = xmax = x;
+ ymin = ymax = y;
+ } else {
+ xmin = (x < xmin) ? x : xmin;
+ xmax = (x > xmax) ? x : xmax;
+ ymin = (y < ymin) ? y : ymin;
+ ymax = (y > ymax) ? y : ymax;
+ }
+ }
+ if (readnodefile) {
+ fclose(infile);
+ }
+
+ /* Nonexistent x value used as a flag to mark circle events in sweepline */
+ /* Delaunay algorithm. */
+ xminextreme = 10 * xmin - 9 * xmax;
+}
+
+#endif /* not TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* transfernodes() Read the points from memory. */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+void transfernodes(pointlist, pointattriblist, pointmarkerlist, numberofpoints,
+ numberofpointattribs)
+REAL *pointlist;
+REAL *pointattriblist;
+int *pointmarkerlist;
+int numberofpoints;
+int numberofpointattribs;
+{
+ point pointloop;
+ REAL x, y;
+ int i, j;
+ int coordindex;
+ int attribindex;
+
+ inpoints = numberofpoints;
+ mesh_dim = 2;
+ nextras = numberofpointattribs;
+ readnodefile = 0;
+ if (inpoints < 3) {
+ printf("Error: Input must have at least three input points.\n");
+ exit(1);
+ }
+
+ initializepointpool();
+
+ /* Read the points. */
+ coordindex = 0;
+ attribindex = 0;
+ for (i = 0; i < inpoints; i++) {
+ pointloop = (point) poolalloc(&points);
+ /* Read the point coordinates. */
+ x = pointloop[0] = pointlist[coordindex++];
+ y = pointloop[1] = pointlist[coordindex++];
+ /* Read the point attributes. */
+ for (j = 0; j < numberofpointattribs; j++) {
+ pointloop[2 + j] = pointattriblist[attribindex++];
+ }
+ if (pointmarkerlist != (int *) NULL) {
+ /* Read a point marker. */
+ setpointmark(pointloop, pointmarkerlist[i]);
+ } else {
+ /* If no markers are specified, they default to zero. */
+ setpointmark(pointloop, 0);
+ }
+ x = pointloop[0];
+ y = pointloop[1];
+ /* Determine the smallest and largest x and y coordinates. */
+ if (i == 0) {
+ xmin = xmax = x;
+ ymin = ymax = y;
+ } else {
+ xmin = (x < xmin) ? x : xmin;
+ xmax = (x > xmax) ? x : xmax;
+ ymin = (y < ymin) ? y : ymin;
+ ymax = (y > ymax) ? y : ymax;
+ }
+ }
+
+ /* Nonexistent x value used as a flag to mark circle events in sweepline */
+ /* Delaunay algorithm. */
+ xminextreme = 10 * xmin - 9 * xmax;
+}
+
+#endif /* TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* readholes() Read the holes, and possibly regional attributes and area */
+/* constraints, from a .poly file. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+void readholes(polyfile, polyfilename, hlist, holes, rlist, regions)
+FILE *polyfile;
+char *polyfilename;
+REAL **hlist;
+int *holes;
+REAL **rlist;
+int *regions;
+{
+ REAL *holelist;
+ REAL *regionlist;
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
+ int index;
+ int i;
+
+ /* Read the holes. */
+ stringptr = readline(inputline, polyfile, polyfilename);
+ *holes = (int) strtol (stringptr, &stringptr, 0);
+ if (*holes > 0) {
+ holelist = (REAL *) malloc(2 * *holes * sizeof(REAL));
+ *hlist = holelist;
+ if (holelist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ for (i = 0; i < 2 * *holes; i += 2) {
+ stringptr = readline(inputline, polyfile, polyfilename);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Hole %d has no x coordinate.\n",
+ firstnumber + (i >> 1));
+ exit(1);
+ } else {
+ holelist[i] = (REAL) strtod(stringptr, &stringptr);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Hole %d has no y coordinate.\n",
+ firstnumber + (i >> 1));
+ exit(1);
+ } else {
+ holelist[i + 1] = (REAL) strtod(stringptr, &stringptr);
+ }
+ }
+ } else {
+ *hlist = (REAL *) NULL;
+ }
+
+#ifndef CDT_ONLY
+ if ((regionattrib || vararea) && !refine) {
+ /* Read the area constraints. */
+ stringptr = readline(inputline, polyfile, polyfilename);
+ *regions = (int) strtol (stringptr, &stringptr, 0);
+ if (*regions > 0) {
+ regionlist = (REAL *) malloc(4 * *regions * sizeof(REAL));
+ *rlist = regionlist;
+ if (regionlist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ index = 0;
+ for (i = 0; i < *regions; i++) {
+ stringptr = readline(inputline, polyfile, polyfilename);
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Region %d has no x coordinate.\n",
+ firstnumber + i);
+ exit(1);
+ } else {
+ regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf("Error: Region %d has no y coordinate.\n",
+ firstnumber + i);
+ exit(1);
+ } else {
+ regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ printf(
+ "Error: Region %d has no region attribute or area constraint.\n",
+ firstnumber + i);
+ exit(1);
+ } else {
+ regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
+ }
+ stringptr = findfield(stringptr);
+ if (*stringptr == '\0') {
+ regionlist[index] = regionlist[index - 1];
+ } else {
+ regionlist[index] = (REAL) strtod(stringptr, &stringptr);
+ }
+ index++;
+ }
+ }
+ } else {
+ /* Set `*regions' to zero to avoid an accidental free() later. */
+ *regions = 0;
+ *rlist = (REAL *) NULL;
+ }
+#endif /* not CDT_ONLY */
+
+ fclose(polyfile);
+}
+
+#endif /* not TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* finishfile() Write the command line to the output file so the user */
+/* can remember how the file was generated. Close the file. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+void finishfile(outfile, argc, argv)
+FILE *outfile;
+int argc;
+char **argv;
+{
+ int i;
+
+ fprintf(outfile, "# Generated by");
+ for (i = 0; i < argc; i++) {
+ fprintf(outfile, " ");
+ fputs(argv[i], outfile);
+ }
+ fprintf(outfile, "\n");
+ fclose(outfile);
+}
+
+#endif /* not TRILIBRARY */
+
+/*****************************************************************************/
+/* */
+/* writenodes() Number the points and write them to a .node file. */
+/* */
+/* To save memory, the point numbers are written over the shell markers */
+/* after the points are written to a file. */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+void writenodes(pointlist, pointattriblist, pointmarkerlist)
+REAL **pointlist;
+REAL **pointattriblist;
+int **pointmarkerlist;
+
+#else /* not TRILIBRARY */
+
+void writenodes(nodefilename, argc, argv)
+char *nodefilename;
+int argc;
+char **argv;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ REAL *plist;
+ REAL *palist;
+ int *pmlist;
+ int coordindex;
+ int attribindex;
+#else /* not TRILIBRARY */
+ FILE *outfile;
+#endif /* not TRILIBRARY */
+ point pointloop;
+ int pointnumber;
+ int i;
+
+#ifdef TRILIBRARY
+ if (!quiet) {
+ printf("Writing points.\n");
+ }
+ /* Allocate memory for output points if necessary. */
+ if (*pointlist == (REAL *) NULL) {
+ *pointlist = (REAL *) malloc(points.items * 2 * sizeof(REAL));
+ if (*pointlist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ /* Allocate memory for output point attributes if necessary. */
+ if ((nextras > 0) && (*pointattriblist == (REAL *) NULL)) {
+ *pointattriblist = (REAL *) malloc(points.items * nextras * sizeof(REAL));
+ if (*pointattriblist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ /* Allocate memory for output point markers if necessary. */
+ if (!nobound && (*pointmarkerlist == (int *) NULL)) {
+ *pointmarkerlist = (int *) malloc(points.items * sizeof(int));
+ if (*pointmarkerlist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ plist = *pointlist;
+ palist = *pointattriblist;
+ pmlist = *pointmarkerlist;
+ coordindex = 0;
+ attribindex = 0;
+#else /* not TRILIBRARY */
+ if (!quiet) {
+ printf("Writing %s.\n", nodefilename);
+ }
+ outfile = fopen(nodefilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", nodefilename);
+ exit(1);
+ }
+ /* Number of points, number of dimensions, number of point attributes, */
+ /* and number of boundary markers (zero or one). */
+ fprintf(outfile, "%ld %d %d %d\n", points.items, mesh_dim, nextras,
+ 1 - nobound);
+#endif /* not TRILIBRARY */
+
+ traversalinit(&points);
+ pointloop = pointtraverse();
+ pointnumber = firstnumber;
+ while (pointloop != (point) NULL) {
+#ifdef TRILIBRARY
+ /* X and y coordinates. */
+ plist[coordindex++] = pointloop[0];
+ plist[coordindex++] = pointloop[1];
+ /* Point attributes. */
+ for (i = 0; i < nextras; i++) {
+ palist[attribindex++] = pointloop[2 + i];
+ }
+ if (!nobound) {
+ /* Copy the boundary marker. */
+ pmlist[pointnumber - firstnumber] = pointmark(pointloop);
+ }
+#else /* not TRILIBRARY */
+ /* Point number, x and y coordinates. */
+ fprintf(outfile, "%4d %.17g %.17g", pointnumber, pointloop[0],
+ pointloop[1]);
+ for (i = 0; i < nextras; i++) {
+ /* Write an attribute. */
+ fprintf(outfile, " %.17g", pointloop[i + 2]);
+ }
+ if (nobound) {
+ fprintf(outfile, "\n");
+ } else {
+ /* Write the boundary marker. */
+ fprintf(outfile, " %d\n", pointmark(pointloop));
+ }
+#endif /* not TRILIBRARY */
+
+ setpointmark(pointloop, pointnumber);
+ pointloop = pointtraverse();
+ pointnumber++;
+ }
+
+#ifndef TRILIBRARY
+ finishfile(outfile, argc, argv);
+#endif /* not TRILIBRARY */
+}
+
+/*****************************************************************************/
+/* */
+/* numbernodes() Number the points. */
+/* */
+/* Each point is assigned a marker equal to its number. */
+/* */
+/* Used when writenodes() is not called because no .node file is written. */
+/* */
+/*****************************************************************************/
+
+void numbernodes()
+{
+ point pointloop;
+ int pointnumber;
+
+ traversalinit(&points);
+ pointloop = pointtraverse();
+ pointnumber = firstnumber;
+ while (pointloop != (point) NULL) {
+ setpointmark(pointloop, pointnumber);
+ pointloop = pointtraverse();
+ pointnumber++;
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* writeelements() Write the triangles to an .ele file. */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+void writeelements(trianglelist, triangleattriblist)
+int **trianglelist;
+REAL **triangleattriblist;
+
+#else /* not TRILIBRARY */
+
+void writeelements(elefilename, argc, argv)
+char *elefilename;
+int argc;
+char **argv;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ int *tlist;
+ REAL *talist;
+ int pointindex;
+ int attribindex;
+#else /* not TRILIBRARY */
+ FILE *outfile;
+#endif /* not TRILIBRARY */
+ struct triedge triangleloop;
+ point p1, p2, p3;
+ point mid1, mid2, mid3;
+ int elementnumber;
+ int i;
+
+#ifdef TRILIBRARY
+ if (!quiet) {
+ printf("Writing triangles.\n");
+ }
+ /* Allocate memory for output triangles if necessary. */
+ if (*trianglelist == (int *) NULL) {
+ *trianglelist = (int *) malloc(triangles.items *
+ ((order + 1) * (order + 2) / 2) * sizeof(int));
+ if (*trianglelist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ /* Allocate memory for output triangle attributes if necessary. */
+ if ((eextras > 0) && (*triangleattriblist == (REAL *) NULL)) {
+ *triangleattriblist = (REAL *) malloc(triangles.items * eextras *
+ sizeof(REAL));
+ if (*triangleattriblist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ tlist = *trianglelist;
+ talist = *triangleattriblist;
+ pointindex = 0;
+ attribindex = 0;
+#else /* not TRILIBRARY */
+ if (!quiet) {
+ printf("Writing %s.\n", elefilename);
+ }
+ outfile = fopen(elefilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", elefilename);
+ exit(1);
+ }
+ /* Number of triangles, points per triangle, attributes per triangle. */
+ fprintf(outfile, "%ld %d %d\n", triangles.items,
+ (order + 1) * (order + 2) / 2, eextras);
+#endif /* not TRILIBRARY */
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ elementnumber = firstnumber;
+ while (triangleloop.tri != (triangle *) NULL) {
+ org(triangleloop, p1);
+ dest(triangleloop, p2);
+ apex(triangleloop, p3);
+ if (order == 1) {
+#ifdef TRILIBRARY
+ tlist[pointindex++] = pointmark(p1);
+ tlist[pointindex++] = pointmark(p2);
+ tlist[pointindex++] = pointmark(p3);
+#else /* not TRILIBRARY */
+ /* Triangle number, indices for three points. */
+ fprintf(outfile, "%4d %4d %4d %4d", elementnumber,
+ pointmark(p1), pointmark(p2), pointmark(p3));
+#endif /* not TRILIBRARY */
+ } else {
+ mid1 = (point) triangleloop.tri[highorderindex + 1];
+ mid2 = (point) triangleloop.tri[highorderindex + 2];
+ mid3 = (point) triangleloop.tri[highorderindex];
+#ifdef TRILIBRARY
+ tlist[pointindex++] = pointmark(p1);
+ tlist[pointindex++] = pointmark(p2);
+ tlist[pointindex++] = pointmark(p3);
+ tlist[pointindex++] = pointmark(mid1);
+ tlist[pointindex++] = pointmark(mid2);
+ tlist[pointindex++] = pointmark(mid3);
+#else /* not TRILIBRARY */
+ /* Triangle number, indices for six points. */
+ fprintf(outfile, "%4d %4d %4d %4d %4d %4d %4d", elementnumber,
+ pointmark(p1), pointmark(p2), pointmark(p3), pointmark(mid1),
+ pointmark(mid2), pointmark(mid3));
+#endif /* not TRILIBRARY */
+ }
+
+#ifdef TRILIBRARY
+ for (i = 0; i < eextras; i++) {
+ talist[attribindex++] = elemattribute(triangleloop, i);
+ }
+#else /* not TRILIBRARY */
+ for (i = 0; i < eextras; i++) {
+ fprintf(outfile, " %.17g", elemattribute(triangleloop, i));
+ }
+ fprintf(outfile, "\n");
+#endif /* not TRILIBRARY */
+
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
+
+#ifndef TRILIBRARY
+ finishfile(outfile, argc, argv);
+#endif /* not TRILIBRARY */
+}
+
+/*****************************************************************************/
+/* */
+/* writepoly() Write the segments and holes to a .poly file. */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+void writepoly(segmentlist, segmentmarkerlist)
+int **segmentlist;
+int **segmentmarkerlist;
+
+#else /* not TRILIBRARY */
+
+void writepoly(polyfilename, holelist, holes, regionlist, regions, argc, argv)
+char *polyfilename;
+REAL *holelist;
+int holes;
+REAL *regionlist;
+int regions;
+int argc;
+char **argv;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ int *slist;
+ int *smlist;
+ int index;
+#else /* not TRILIBRARY */
+ FILE *outfile;
+ int i;
+#endif /* not TRILIBRARY */
+ struct edge shelleloop;
+ point endpoint1, endpoint2;
+ int shellenumber;
+
+#ifdef TRILIBRARY
+ if (!quiet) {
+ printf("Writing segments.\n");
+ }
+ /* Allocate memory for output segments if necessary. */
+ if (*segmentlist == (int *) NULL) {
+ *segmentlist = (int *) malloc(shelles.items * 2 * sizeof(int));
+ if (*segmentlist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ /* Allocate memory for output segment markers if necessary. */
+ if (!nobound && (*segmentmarkerlist == (int *) NULL)) {
+ *segmentmarkerlist = (int *) malloc(shelles.items * sizeof(int));
+ if (*segmentmarkerlist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ slist = *segmentlist;
+ smlist = *segmentmarkerlist;
+ index = 0;
+#else /* not TRILIBRARY */
+ if (!quiet) {
+ printf("Writing %s.\n", polyfilename);
+ }
+ outfile = fopen(polyfilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", polyfilename);
+ exit(1);
+ }
+ /* The zero indicates that the points are in a separate .node file. */
+ /* Followed by number of dimensions, number of point attributes, */
+ /* and number of boundary markers (zero or one). */
+ fprintf(outfile, "%d %d %d %d\n", 0, mesh_dim, nextras, 1 - nobound);
+ /* Number of segments, number of boundary markers (zero or one). */
+ fprintf(outfile, "%ld %d\n", shelles.items, 1 - nobound);
+#endif /* not TRILIBRARY */
+
+ traversalinit(&shelles);
+ shelleloop.sh = shelletraverse();
+ shelleloop.shorient = 0;
+ shellenumber = firstnumber;
+ while (shelleloop.sh != (shelle *) NULL) {
+ sorg(shelleloop, endpoint1);
+ sdest(shelleloop, endpoint2);
+#ifdef TRILIBRARY
+ /* Copy indices of the segment's two endpoints. */
+ slist[index++] = pointmark(endpoint1);
+ slist[index++] = pointmark(endpoint2);
+ if (!nobound) {
+ /* Copy the boundary marker. */
+ smlist[shellenumber - firstnumber] = mark(shelleloop);
+ }
+#else /* not TRILIBRARY */
+ /* Segment number, indices of its two endpoints, and possibly a marker. */
+ if (nobound) {
+ fprintf(outfile, "%4d %4d %4d\n", shellenumber,
+ pointmark(endpoint1), pointmark(endpoint2));
+ } else {
+ fprintf(outfile, "%4d %4d %4d %4d\n", shellenumber,
+ pointmark(endpoint1), pointmark(endpoint2), mark(shelleloop));
+ }
+#endif /* not TRILIBRARY */
+
+ shelleloop.sh = shelletraverse();
+ shellenumber++;
+ }
+
+#ifndef TRILIBRARY
+#ifndef CDT_ONLY
+ fprintf(outfile, "%d\n", holes);
+ if (holes > 0) {
+ for (i = 0; i < holes; i++) {
+ /* Hole number, x and y coordinates. */
+ fprintf(outfile, "%4d %.17g %.17g\n", firstnumber + i,
+ holelist[2 * i], holelist[2 * i + 1]);
+ }
+ }
+ if (regions > 0) {
+ fprintf(outfile, "%d\n", regions);
+ for (i = 0; i < regions; i++) {
+ /* Region number, x and y coordinates, attribute, maximum area. */
+ fprintf(outfile, "%4d %.17g %.17g %.17g %.17g\n", firstnumber + i,
+ regionlist[4 * i], regionlist[4 * i + 1],
+ regionlist[4 * i + 2], regionlist[4 * i + 3]);
+ }
+ }
+#endif /* not CDT_ONLY */
+
+ finishfile(outfile, argc, argv);
+#endif /* not TRILIBRARY */
+}
+
+/*****************************************************************************/
+/* */
+/* writeedges() Write the edges to a .edge file. */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+void writeedges(edgelist, edgemarkerlist)
+int **edgelist;
+int **edgemarkerlist;
+
+#else /* not TRILIBRARY */
+
+void writeedges(edgefilename, argc, argv)
+char *edgefilename;
+int argc;
+char **argv;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ int *elist;
+ int *emlist;
+ int index;
+#else /* not TRILIBRARY */
+ FILE *outfile;
+#endif /* not TRILIBRARY */
+ struct triedge triangleloop, trisym;
+ struct edge checkmark;
+ point p1, p2;
+ int edgenumber;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+#ifdef TRILIBRARY
+ if (!quiet) {
+ printf("Writing edges.\n");
+ }
+ /* Allocate memory for edges if necessary. */
+ if (*edgelist == (int *) NULL) {
+ *edgelist = (int *) malloc(edges * 2 * sizeof(int));
+ if (*edgelist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ /* Allocate memory for edge markers if necessary. */
+ if (!nobound && (*edgemarkerlist == (int *) NULL)) {
+ *edgemarkerlist = (int *) malloc(edges * sizeof(int));
+ if (*edgemarkerlist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ elist = *edgelist;
+ emlist = *edgemarkerlist;
+ index = 0;
+#else /* not TRILIBRARY */
+ if (!quiet) {
+ printf("Writing %s.\n", edgefilename);
+ }
+ outfile = fopen(edgefilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", edgefilename);
+ exit(1);
+ }
+ /* Number of edges, number of boundary markers (zero or one). */
+ fprintf(outfile, "%ld %d\n", edges, 1 - nobound);
+#endif /* not TRILIBRARY */
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ edgenumber = firstnumber;
+ /* To loop over the set of edges, loop over all triangles, and look at */
+ /* the three edges of each triangle. If there isn't another triangle */
+ /* adjacent to the edge, operate on the edge. If there is another */
+ /* adjacent triangle, operate on the edge only if the current triangle */
+ /* has a smaller pointer than its neighbor. This way, each edge is */
+ /* considered only once. */
+ while (triangleloop.tri != (triangle *) NULL) {
+ for (triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++) {
+ sym(triangleloop, trisym);
+ if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
+ org(triangleloop, p1);
+ dest(triangleloop, p2);
+#ifdef TRILIBRARY
+ elist[index++] = pointmark(p1);
+ elist[index++] = pointmark(p2);
+#endif /* TRILIBRARY */
+ if (nobound) {
+#ifndef TRILIBRARY
+ /* Edge number, indices of two endpoints. */
+ fprintf(outfile, "%4d %d %d\n", edgenumber,
+ pointmark(p1), pointmark(p2));
+#endif /* not TRILIBRARY */
+ } else {
+ /* Edge number, indices of two endpoints, and a boundary marker. */
+ /* If there's no shell edge, the boundary marker is zero. */
+ if (useshelles) {
+ tspivot(triangleloop, checkmark);
+ if (checkmark.sh == dummysh) {
+#ifdef TRILIBRARY
+ emlist[edgenumber - firstnumber] = 0;
+#else /* not TRILIBRARY */
+ fprintf(outfile, "%4d %d %d %d\n", edgenumber,
+ pointmark(p1), pointmark(p2), 0);
+#endif /* not TRILIBRARY */
+ } else {
+#ifdef TRILIBRARY
+ emlist[edgenumber - firstnumber] = mark(checkmark);
+#else /* not TRILIBRARY */
+ fprintf(outfile, "%4d %d %d %d\n", edgenumber,
+ pointmark(p1), pointmark(p2), mark(checkmark));
+#endif /* not TRILIBRARY */
+ }
+ } else {
+#ifdef TRILIBRARY
+ emlist[edgenumber - firstnumber] = trisym.tri == dummytri;
+#else /* not TRILIBRARY */
+ fprintf(outfile, "%4d %d %d %d\n", edgenumber,
+ pointmark(p1), pointmark(p2), trisym.tri == dummytri);
+#endif /* not TRILIBRARY */
+ }
+ }
+ edgenumber++;
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+
+#ifndef TRILIBRARY
+ finishfile(outfile, argc, argv);
+#endif /* not TRILIBRARY */
+}
+
+/*****************************************************************************/
+/* */
+/* writevoronoi() Write the Voronoi diagram to a .v.node and .v.edge */
+/* file. */
+/* */
+/* The Voronoi diagram is the geometric dual of the Delaunay triangulation. */
+/* Hence, the Voronoi vertices are listed by traversing the Delaunay */
+/* triangles, and the Voronoi edges are listed by traversing the Delaunay */
+/* edges. */
+/* */
+/* WARNING: In order to assign numbers to the Voronoi vertices, this */
+/* procedure messes up the shell edges or the extra nodes of every */
+/* element. Hence, you should call this procedure last. */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+void writevoronoi(vpointlist, vpointattriblist, vpointmarkerlist, vedgelist,
+ vedgemarkerlist, vnormlist)
+REAL **vpointlist;
+REAL **vpointattriblist;
+int **vpointmarkerlist;
+int **vedgelist;
+int **vedgemarkerlist;
+REAL **vnormlist;
+
+#else /* not TRILIBRARY */
+
+void writevoronoi(vnodefilename, vedgefilename, argc, argv)
+char *vnodefilename;
+char *vedgefilename;
+int argc;
+char **argv;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ REAL *plist;
+ REAL *palist;
+ int *elist;
+ REAL *normlist;
+ int coordindex;
+ int attribindex;
+#else /* not TRILIBRARY */
+ FILE *outfile;
+#endif /* not TRILIBRARY */
+ struct triedge triangleloop, trisym;
+ point torg, tdest, tapex;
+ REAL circumcenter[2];
+ REAL xi, eta;
+ int vnodenumber, vedgenumber;
+ int p1, p2;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+#ifdef TRILIBRARY
+ if (!quiet) {
+ printf("Writing Voronoi vertices.\n");
+ }
+ /* Allocate memory for Voronoi vertices if necessary. */
+ if (*vpointlist == (REAL *) NULL) {
+ *vpointlist = (REAL *) malloc(triangles.items * 2 * sizeof(REAL));
+ if (*vpointlist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ /* Allocate memory for Voronoi vertex attributes if necessary. */
+ if (*vpointattriblist == (REAL *) NULL) {
+ *vpointattriblist = (REAL *) malloc(triangles.items * nextras *
+ sizeof(REAL));
+ if (*vpointattriblist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ *vpointmarkerlist = (int *) NULL;
+ plist = *vpointlist;
+ palist = *vpointattriblist;
+ coordindex = 0;
+ attribindex = 0;
+#else /* not TRILIBRARY */
+ if (!quiet) {
+ printf("Writing %s.\n", vnodefilename);
+ }
+ outfile = fopen(vnodefilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", vnodefilename);
+ exit(1);
+ }
+ /* Number of triangles, two dimensions, number of point attributes, */
+ /* zero markers. */
+ fprintf(outfile, "%ld %d %d %d\n", triangles.items, 2, nextras, 0);
+#endif /* not TRILIBRARY */
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ vnodenumber = firstnumber;
+ while (triangleloop.tri != (triangle *) NULL) {
+ org(triangleloop, torg);
+ dest(triangleloop, tdest);
+ apex(triangleloop, tapex);
+ findcircumcenter(torg, tdest, tapex, circumcenter, &xi, &eta);
+#ifdef TRILIBRARY
+ /* X and y coordinates. */
+ plist[coordindex++] = circumcenter[0];
+ plist[coordindex++] = circumcenter[1];
+ for (i = 2; i < 2 + nextras; i++) {
+ /* Interpolate the point attributes at the circumcenter. */
+ palist[attribindex++] = torg[i] + xi * (tdest[i] - torg[i])
+ + eta * (tapex[i] - torg[i]);
+ }
+#else /* not TRILIBRARY */
+ /* Voronoi vertex number, x and y coordinates. */
+ fprintf(outfile, "%4d %.17g %.17g", vnodenumber, circumcenter[0],
+ circumcenter[1]);
+ for (i = 2; i < 2 + nextras; i++) {
+ /* Interpolate the point attributes at the circumcenter. */
+ fprintf(outfile, " %.17g", torg[i] + xi * (tdest[i] - torg[i])
+ + eta * (tapex[i] - torg[i]));
+ }
+ fprintf(outfile, "\n");
+#endif /* not TRILIBRARY */
+
+ * (int *) (triangleloop.tri + 6) = vnodenumber;
+ triangleloop.tri = triangletraverse();
+ vnodenumber++;
+ }
+
+#ifndef TRILIBRARY
+ finishfile(outfile, argc, argv);
+#endif /* not TRILIBRARY */
+
+#ifdef TRILIBRARY
+ if (!quiet) {
+ printf("Writing Voronoi edges.\n");
+ }
+ /* Allocate memory for output Voronoi edges if necessary. */
+ if (*vedgelist == (int *) NULL) {
+ *vedgelist = (int *) malloc(edges * 2 * sizeof(int));
+ if (*vedgelist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ *vedgemarkerlist = (int *) NULL;
+ /* Allocate memory for output Voronoi norms if necessary. */
+ if (*vnormlist == (REAL *) NULL) {
+ *vnormlist = (REAL *) malloc(edges * 2 * sizeof(REAL));
+ if (*vnormlist == (REAL *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ elist = *vedgelist;
+ normlist = *vnormlist;
+ coordindex = 0;
+#else /* not TRILIBRARY */
+ if (!quiet) {
+ printf("Writing %s.\n", vedgefilename);
+ }
+ outfile = fopen(vedgefilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", vedgefilename);
+ exit(1);
+ }
+ /* Number of edges, zero boundary markers. */
+ fprintf(outfile, "%ld %d\n", edges, 0);
+#endif /* not TRILIBRARY */
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ vedgenumber = firstnumber;
+ /* To loop over the set of edges, loop over all triangles, and look at */
+ /* the three edges of each triangle. If there isn't another triangle */
+ /* adjacent to the edge, operate on the edge. If there is another */
+ /* adjacent triangle, operate on the edge only if the current triangle */
+ /* has a smaller pointer than its neighbor. This way, each edge is */
+ /* considered only once. */
+ while (triangleloop.tri != (triangle *) NULL) {
+ for (triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++) {
+ sym(triangleloop, trisym);
+ if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
+ /* Find the number of this triangle (and Voronoi vertex). */
+ p1 = * (int *) (triangleloop.tri + 6);
+ if (trisym.tri == dummytri) {
+ org(triangleloop, torg);
+ dest(triangleloop, tdest);
+#ifdef TRILIBRARY
+ /* Copy an infinite ray. Index of one endpoint, and -1. */
+ elist[coordindex] = p1;
+ normlist[coordindex++] = tdest[1] - torg[1];
+ elist[coordindex] = -1;
+ normlist[coordindex++] = torg[0] - tdest[0];
+#else /* not TRILIBRARY */
+ /* Write an infinite ray. Edge number, index of one endpoint, -1, */
+ /* and x and y coordinates of a vector representing the */
+ /* direction of the ray. */
+ fprintf(outfile, "%4d %d %d %.17g %.17g\n", vedgenumber,
+ p1, -1, tdest[1] - torg[1], torg[0] - tdest[0]);
+#endif /* not TRILIBRARY */
+ } else {
+ /* Find the number of the adjacent triangle (and Voronoi vertex). */
+ p2 = * (int *) (trisym.tri + 6);
+ /* Finite edge. Write indices of two endpoints. */
+#ifdef TRILIBRARY
+ elist[coordindex] = p1;
+ normlist[coordindex++] = 0.0;
+ elist[coordindex] = p2;
+ normlist[coordindex++] = 0.0;
+#else /* not TRILIBRARY */
+ fprintf(outfile, "%4d %d %d\n", vedgenumber, p1, p2);
+#endif /* not TRILIBRARY */
+ }
+ vedgenumber++;
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+
+#ifndef TRILIBRARY
+ finishfile(outfile, argc, argv);
+#endif /* not TRILIBRARY */
+}
+
+#ifdef TRILIBRARY
+
+void writeneighbors(neighborlist)
+int **neighborlist;
+
+#else /* not TRILIBRARY */
+
+void writeneighbors(neighborfilename, argc, argv)
+char *neighborfilename;
+int argc;
+char **argv;
+
+#endif /* not TRILIBRARY */
+
+{
+#ifdef TRILIBRARY
+ int *nlist;
+ int index;
+#else /* not TRILIBRARY */
+ FILE *outfile;
+#endif /* not TRILIBRARY */
+ struct triedge triangleloop, trisym;
+ int elementnumber;
+ int neighbor1, neighbor2, neighbor3;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+#ifdef TRILIBRARY
+ if (!quiet) {
+ printf("Writing neighbors.\n");
+ }
+ /* Allocate memory for neighbors if necessary. */
+ if (*neighborlist == (int *) NULL) {
+ *neighborlist = (int *) malloc(triangles.items * 3 * sizeof(int));
+ if (*neighborlist == (int *) NULL) {
+ printf("Error: Out of memory.\n");
+ exit(1);
+ }
+ }
+ nlist = *neighborlist;
+ index = 0;
+#else /* not TRILIBRARY */
+ if (!quiet) {
+ printf("Writing %s.\n", neighborfilename);
+ }
+ outfile = fopen(neighborfilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", neighborfilename);
+ exit(1);
+ }
+ /* Number of triangles, three edges per triangle. */
+ fprintf(outfile, "%ld %d\n", triangles.items, 3);
+#endif /* not TRILIBRARY */
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ elementnumber = firstnumber;
+ while (triangleloop.tri != (triangle *) NULL) {
+ * (int *) (triangleloop.tri + 6) = elementnumber;
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
+ * (int *) (dummytri + 6) = -1;
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ elementnumber = firstnumber;
+ while (triangleloop.tri != (triangle *) NULL) {
+ triangleloop.orient = 1;
+ sym(triangleloop, trisym);
+ neighbor1 = * (int *) (trisym.tri + 6);
+ triangleloop.orient = 2;
+ sym(triangleloop, trisym);
+ neighbor2 = * (int *) (trisym.tri + 6);
+ triangleloop.orient = 0;
+ sym(triangleloop, trisym);
+ neighbor3 = * (int *) (trisym.tri + 6);
+#ifdef TRILIBRARY
+ nlist[index++] = neighbor1;
+ nlist[index++] = neighbor2;
+ nlist[index++] = neighbor3;
+#else /* not TRILIBRARY */
+ /* Triangle number, neighboring triangle numbers. */
+ fprintf(outfile, "%4d %d %d %d\n", elementnumber,
+ neighbor1, neighbor2, neighbor3);
+#endif /* not TRILIBRARY */
+
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
+
+#ifndef TRILIBRARY
+ finishfile(outfile, argc, argv);
+#endif /* TRILIBRARY */
+}
+
+/*****************************************************************************/
+/* */
+/* writeoff() Write the triangulation to an .off file. */
+/* */
+/* OFF stands for the Object File Format, a format used by the Geometry */
+/* Center's Geomview package. */
+/* */
+/*****************************************************************************/
+
+#ifndef TRILIBRARY
+
+void writeoff(offfilename, argc, argv)
+char *offfilename;
+int argc;
+char **argv;
+{
+ FILE *outfile;
+ struct triedge triangleloop;
+ point pointloop;
+ point p1, p2, p3;
+
+ if (!quiet) {
+ printf("Writing %s.\n", offfilename);
+ }
+ outfile = fopen(offfilename, "w");
+ if (outfile == (FILE *) NULL) {
+ printf(" Error: Cannot create file %s.\n", offfilename);
+ exit(1);
+ }
+ /* Number of points, triangles, and edges. */
+ fprintf(outfile, "OFF\n%ld %ld %ld\n", points.items, triangles.items,
+ edges);
+
+ /* Write the points. */
+ traversalinit(&points);
+ pointloop = pointtraverse();
+ while (pointloop != (point) NULL) {
+ /* The "0.0" is here because the OFF format uses 3D coordinates. */
+ fprintf(outfile, " %.17g %.17g %.17g\n", pointloop[0],
+ pointloop[1], 0.0);
+ pointloop = pointtraverse();
+ }
+
+ /* Write the triangles. */
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ while (triangleloop.tri != (triangle *) NULL) {
+ org(triangleloop, p1);
+ dest(triangleloop, p2);
+ apex(triangleloop, p3);
+ /* The "3" means a three-vertex polygon. */
+ fprintf(outfile, " 3 %4d %4d %4d\n", pointmark(p1) - 1,
+ pointmark(p2) - 1, pointmark(p3) - 1);
+ triangleloop.tri = triangletraverse();
+ }
+ finishfile(outfile, argc, argv);
+}
+
+#endif /* not TRILIBRARY */
+
+/** **/
+/** **/
+/********* File I/O routines end here *********/
+
+/*****************************************************************************/
+/* */
+/* quality_statistics() Print statistics about the quality of the mesh. */
+/* */
+/*****************************************************************************/
+
+void quality_statistics()
+{
+ struct triedge triangleloop;
+ point p[3];
+ REAL cossquaretable[8];
+ REAL ratiotable[16];
+ REAL dx[3], dy[3];
+ REAL edgelength[3];
+ REAL dotproduct;
+ REAL cossquare;
+ REAL triarea;
+ REAL shortest, longest;
+ REAL trilongest2;
+ REAL smallestarea, biggestarea;
+ REAL triminaltitude2;
+ REAL minaltitude;
+ REAL triaspect2;
+ REAL worstaspect;
+ REAL smallestangle, biggestangle;
+ REAL radconst, degconst;
+ int angletable[18];
+ int aspecttable[16];
+ int aspectindex;
+ int tendegree;
+ int acutebiggest;
+ int i, ii, j, k;
+
+ printf("Mesh quality statistics:\n\n");
+ radconst = (REAL)(PI / 18.0);
+ degconst = (REAL)(180.0 / PI);
+ for (i = 0; i < 8; i++) {
+ cossquaretable[i] = (REAL)(cos(radconst * (REAL) (i + 1)));
+ cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
+ }
+ for (i = 0; i < 18; i++) {
+ angletable[i] = 0;
+ }
+
+ ratiotable[0] = 1.5; ratiotable[1] = 2.0;
+ ratiotable[2] = 2.5; ratiotable[3] = 3.0;
+ ratiotable[4] = 4.0; ratiotable[5] = 6.0;
+ ratiotable[6] = 10.0; ratiotable[7] = 15.0;
+ ratiotable[8] = 25.0; ratiotable[9] = 50.0;
+ ratiotable[10] = 100.0; ratiotable[11] = 300.0;
+ ratiotable[12] = 1000.0; ratiotable[13] = 10000.0;
+ ratiotable[14] = 100000.0; ratiotable[15] = 0.0;
+ for (i = 0; i < 16; i++) {
+ aspecttable[i] = 0;
+ }
+
+ worstaspect = 0.0;
+ minaltitude = xmax - xmin + ymax - ymin;
+ minaltitude = minaltitude * minaltitude;
+ shortest = minaltitude;
+ longest = 0.0;
+ smallestarea = minaltitude;
+ biggestarea = 0.0;
+ worstaspect = 0.0;
+ smallestangle = 0.0;
+ biggestangle = 2.0;
+ acutebiggest = 1;
+
+ traversalinit(&triangles);
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ while (triangleloop.tri != (triangle *) NULL) {
+ org(triangleloop, p[0]);
+ dest(triangleloop, p[1]);
+ apex(triangleloop, p[2]);
+ trilongest2 = 0.0;
+
+ for (i = 0; i < 3; i++) {
+ j = plus1mod3[i];
+ k = minus1mod3[i];
+ dx[i] = p[j][0] - p[k][0];
+ dy[i] = p[j][1] - p[k][1];
+ edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
+ if (edgelength[i] > trilongest2) {
+ trilongest2 = edgelength[i];
+ }
+ if (edgelength[i] > longest) {
+ longest = edgelength[i];
+ }
+ if (edgelength[i] < shortest) {
+ shortest = edgelength[i];
+ }
+ }
+
+ triarea = counterclockwise(p[0], p[1], p[2]);
+ if (triarea < smallestarea) {
+ smallestarea = triarea;
+ }
+ if (triarea > biggestarea) {
+ biggestarea = triarea;
+ }
+ triminaltitude2 = triarea * triarea / trilongest2;
+ if (triminaltitude2 < minaltitude) {
+ minaltitude = triminaltitude2;
+ }
+ triaspect2 = trilongest2 / triminaltitude2;
+ if (triaspect2 > worstaspect) {
+ worstaspect = triaspect2;
+ }
+ aspectindex = 0;
+ while ((triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex])
+ && (aspectindex < 15)) {
+ aspectindex++;
+ }
+ aspecttable[aspectindex]++;
+
+ for (i = 0; i < 3; i++) {
+ j = plus1mod3[i];
+ k = minus1mod3[i];
+ dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
+ cossquare = dotproduct * dotproduct / (edgelength[j] * edgelength[k]);
+ tendegree = 8;
+ for (ii = 7; ii >= 0; ii--) {
+ if (cossquare > cossquaretable[ii]) {
+ tendegree = ii;
+ }
+ }
+ if (dotproduct <= 0.0) {
+ angletable[tendegree]++;
+ if (cossquare > smallestangle) {
+ smallestangle = cossquare;
+ }
+ if (acutebiggest && (cossquare < biggestangle)) {
+ biggestangle = cossquare;
+ }
+ } else {
+ angletable[17 - tendegree]++;
+ if (acutebiggest || (cossquare > biggestangle)) {
+ biggestangle = cossquare;
+ acutebiggest = 0;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+
+ shortest = (REAL)sqrt(shortest);
+ longest = (REAL)sqrt(longest);
+ minaltitude = (REAL)sqrt(minaltitude);
+ worstaspect = (REAL)sqrt(worstaspect);
+ smallestarea *= 2.0;
+ biggestarea *= 2.0;
+ if (smallestangle >= 1.0) {
+ smallestangle = 0.0;
+ } else {
+ smallestangle = (REAL)(degconst * acos(sqrt(smallestangle)));
+ }
+ if (biggestangle >= 1.0) {
+ biggestangle = 180.0;
+ } else {
+ if (acutebiggest) {
+ biggestangle = (REAL)(degconst * acos(sqrt(biggestangle)));
+ } else {
+ biggestangle = (REAL)(180.0 - degconst * acos(sqrt(biggestangle)));
+ }
+ }
+
+ printf(" Smallest area: %16.5g | Largest area: %16.5g\n",
+ smallestarea, biggestarea);
+ printf(" Shortest edge: %16.5g | Longest edge: %16.5g\n",
+ shortest, longest);
+ printf(" Shortest altitude: %12.5g | Largest aspect ratio: %8.5g\n\n",
+ minaltitude, worstaspect);
+ printf(" Aspect ratio histogram:\n");
+ printf(" 1.1547 - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
+ ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8],
+ aspecttable[8]);
+ for (i = 1; i < 7; i++) {
+ printf(" %6.6g - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
+ ratiotable[i - 1], ratiotable[i], aspecttable[i],
+ ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8]);
+ }
+ printf(" %6.6g - %-6.6g : %8d | %6.6g - : %8d\n",
+ ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14],
+ aspecttable[15]);
+ printf(
+" (Triangle aspect ratio is longest edge divided by shortest altitude)\n\n");
+ printf(" Smallest angle: %15.5g | Largest angle: %15.5g\n\n",
+ smallestangle, biggestangle);
+ printf(" Angle histogram:\n");
+ for (i = 0; i < 9; i++) {
+ printf(" %3d - %3d degrees: %8d | %3d - %3d degrees: %8d\n",
+ i * 10, i * 10 + 10, angletable[i],
+ i * 10 + 90, i * 10 + 100, angletable[i + 9]);
+ }
+ printf("\n");
+}
+
+/*****************************************************************************/
+/* */
+/* statistics() Print all sorts of cool facts. */
+/* */
+/*****************************************************************************/
+
+void statistics()
+{
+ printf("\nStatistics:\n\n");
+ printf(" Input points: %d\n", inpoints);
+ if (refine) {
+ printf(" Input triangles: %d\n", inelements);
+ }
+ if (poly) {
+ printf(" Input segments: %d\n", insegments);
+ if (!refine) {
+ printf(" Input holes: %d\n", holes);
+ }
+ }
+
+ printf("\n Mesh points: %ld\n", points.items);
+ printf(" Mesh triangles: %ld\n", triangles.items);
+ printf(" Mesh edges: %ld\n", edges);
+ if (poly || refine) {
+ printf(" Mesh boundary edges: %ld\n", hullsize);
+ printf(" Mesh segments: %ld\n\n", shelles.items);
+ } else {
+ printf(" Mesh convex hull edges: %ld\n\n", hullsize);
+ }
+ if (verbose) {
+ quality_statistics();
+ printf("Memory allocation statistics:\n\n");
+ printf(" Maximum number of points: %ld\n", points.maxitems);
+ printf(" Maximum number of triangles: %ld\n", triangles.maxitems);
+ if (shelles.maxitems > 0) {
+ printf(" Maximum number of segments: %ld\n", shelles.maxitems);
+ }
+ if (viri.maxitems > 0) {
+ printf(" Maximum number of viri: %ld\n", viri.maxitems);
+ }
+ if (badsegments.maxitems > 0) {
+ printf(" Maximum number of encroached segments: %ld\n",
+ badsegments.maxitems);
+ }
+ if (badtriangles.maxitems > 0) {
+ printf(" Maximum number of bad triangles: %ld\n",
+ badtriangles.maxitems);
+ }
+ if (splaynodes.maxitems > 0) {
+ printf(" Maximum number of splay tree nodes: %ld\n",
+ splaynodes.maxitems);
+ }
+ printf(" Approximate heap memory use (bytes): %ld\n\n",
+ points.maxitems * points.itembytes
+ + triangles.maxitems * triangles.itembytes
+ + shelles.maxitems * shelles.itembytes
+ + viri.maxitems * viri.itembytes
+ + badsegments.maxitems * badsegments.itembytes
+ + badtriangles.maxitems * badtriangles.itembytes
+ + splaynodes.maxitems * splaynodes.itembytes);
+
+ printf("Algorithmic statistics:\n\n");
+ printf(" Number of incircle tests: %ld\n", incirclecount);
+ printf(" Number of orientation tests: %ld\n", counterclockcount);
+ if (hyperbolacount > 0) {
+ printf(" Number of right-of-hyperbola tests: %ld\n",
+ hyperbolacount);
+ }
+ if (circumcentercount > 0) {
+ printf(" Number of circumcenter computations: %ld\n",
+ circumcentercount);
+ }
+ if (circletopcount > 0) {
+ printf(" Number of circle top computations: %ld\n",
+ circletopcount);
+ }
+ printf("\n");
+ }
+}
+
+/*****************************************************************************/
+/* */
+/* main() or triangulate() Gosh, do everything. */
+/* */
+/* The sequence is roughly as follows. Many of these steps can be skipped, */
+/* depending on the command line switches. */
+/* */
+/* - Initialize constants and parse the command line. */
+/* - Read the points from a file and either */
+/* - triangulate them (no -r), or */
+/* - read an old mesh from files and reconstruct it (-r). */
+/* - Insert the PSLG segments (-p), and possibly segments on the convex */
+/* hull (-c). */
+/* - Read the holes (-p), regional attributes (-pA), and regional area */
+/* constraints (-pa). Carve the holes and concavities, and spread the */
+/* regional attributes and area constraints. */
+/* - Enforce the constraints on minimum angle (-q) and maximum area (-a). */
+/* Also enforce the conforming Delaunay property (-q and -a). */
+/* - Compute the number of edges in the resulting mesh. */
+/* - Promote the mesh's linear triangles to higher order elements (-o). */
+/* - Write the output files and print the statistics. */
+/* - Check the consistency and Delaunay property of the mesh (-C). */
+/* */
+/*****************************************************************************/
+
+#ifdef TRILIBRARY
+
+void triangulate(triswitches, in, out, vorout)
+char *triswitches;
+struct triangulateio *in;
+struct triangulateio *out;
+struct triangulateio *vorout;
+
+#else /* not TRILIBRARY */
+
+int main(argc, argv)
+int argc;
+char **argv;
+
+#endif /* not TRILIBRARY */
+
+{
+ REAL *holearray; /* Array of holes. */
+ REAL *regionarray; /* Array of regional attributes and area constraints. */
+#ifndef TRILIBRARY
+ FILE *polyfile;
+#endif /* not TRILIBRARY */
+#ifndef NO_TIMER
+ /* Variables for timing the performance of Triangle. The types are */
+ /* defined in sys/time.h. */
+ struct timeval tv0, tv1, tv2, tv3, tv4, tv5, tv6;
+ struct timezone tz;
+#endif /* NO_TIMER */
+
+#ifndef NO_TIMER
+ gettimeofday(&tv0, &tz);
+#endif /* NO_TIMER */
+
+ triangleinit();
+#ifdef TRILIBRARY
+ parsecommandline(1, &triswitches);
+#else /* not TRILIBRARY */
+ parsecommandline(argc, argv);
+#endif /* not TRILIBRARY */
+
+#ifdef TRILIBRARY
+ transfernodes(in->pointlist, in->pointattributelist, in->pointmarkerlist,
+ in->numberofpoints, in->numberofpointattributes);
+#else /* not TRILIBRARY */
+ readnodes(innodefilename, inpolyfilename, &polyfile);
+#endif /* not TRILIBRARY */
+
+#ifndef NO_TIMER
+ if (!quiet) {
+ gettimeofday(&tv1, &tz);
+ }
+#endif /* NO_TIMER */
+
+#ifdef CDT_ONLY
+ hullsize = delaunay(); /* Triangulate the points. */
+#else /* not CDT_ONLY */
+ if (refine) {
+ /* Read and reconstruct a mesh. */
+#ifdef TRILIBRARY
+ hullsize = reconstruct(in->trianglelist, in->triangleattributelist,
+ in->trianglearealist, in->numberoftriangles,
+ in->numberofcorners, in->numberoftriangleattributes,
+ in->segmentlist, in->segmentmarkerlist,
+ in->numberofsegments);
+#else /* not TRILIBRARY */
+ hullsize = reconstruct(inelefilename, areafilename, inpolyfilename,
+ polyfile);
+#endif /* not TRILIBRARY */
+ } else {
+ hullsize = delaunay(); /* Triangulate the points. */
+ }
+#endif /* not CDT_ONLY */
+
+#ifndef NO_TIMER
+ if (!quiet) {
+ gettimeofday(&tv2, &tz);
+ if (refine) {
+ printf("Mesh reconstruction");
+ } else {
+ printf("Delaunay");
+ }
+ printf(" milliseconds: %ld\n", 1000l * (tv2.tv_sec - tv1.tv_sec)
+ + (tv2.tv_usec - tv1.tv_usec) / 1000l);
+ }
+#endif /* NO_TIMER */
+
+ /* Ensure that no point can be mistaken for a triangular bounding */
+ /* box point in insertsite(). */
+ infpoint1 = (point) NULL;
+ infpoint2 = (point) NULL;
+ infpoint3 = (point) NULL;
+
+ if (useshelles) {
+ checksegments = 1; /* Segments will be introduced next. */
+ if (!refine) {
+ /* Insert PSLG segments and/or convex hull segments. */
+#ifdef TRILIBRARY
+ insegments = formskeleton(in->segmentlist, in->segmentmarkerlist,
+ in->numberofsegments);
+#else /* not TRILIBRARY */
+ insegments = formskeleton(polyfile, inpolyfilename);
+#endif /* not TRILIBRARY */
+ }
+ }
+
+#ifndef NO_TIMER
+ if (!quiet) {
+ gettimeofday(&tv3, &tz);
+ if (useshelles && !refine) {
+ printf("Segment milliseconds: %ld\n",
+ 1000l * (tv3.tv_sec - tv2.tv_sec)
+ + (tv3.tv_usec - tv2.tv_usec) / 1000l);
+ }
+ }
+#endif /* NO_TIMER */
+
+ if (poly) {
+#ifdef TRILIBRARY
+ holearray = in->holelist;
+ holes = in->numberofholes;
+ regionarray = in->regionlist;
+ regions = in->numberofregions;
+#else /* not TRILIBRARY */
+ readholes(polyfile, inpolyfilename, &holearray, &holes,
+ ®ionarray, ®ions);
+#endif /* not TRILIBRARY */
+ if (!refine) {
+ /* Carve out holes and concavities. */
+ carveholes(holearray, holes, regionarray, regions);
+ }
+ } else {
+ /* Without a PSLG, there can be no holes or regional attributes */
+ /* or area constraints. The following are set to zero to avoid */
+ /* an accidental free() later. */
+ holes = 0;
+ regions = 0;
+ }
+
+#ifndef NO_TIMER
+ if (!quiet) {
+ gettimeofday(&tv4, &tz);
+ if (poly && !refine) {
+ printf("Hole milliseconds: %ld\n", 1000l * (tv4.tv_sec - tv3.tv_sec)
+ + (tv4.tv_usec - tv3.tv_usec) / 1000l);
+ }
+ }
+#endif /* NO_TIMER */
+
+#ifndef CDT_ONLY
+ if (quality) {
+ enforcequality(); /* Enforce angle and area constraints. */
+ }
+#endif /* not CDT_ONLY */
+
+#ifndef NO_TIMER
+ if (!quiet) {
+ gettimeofday(&tv5, &tz);
+#ifndef CDT_ONLY
+ if (quality) {
+ printf("Quality milliseconds: %ld\n",
+ 1000l * (tv5.tv_sec - tv4.tv_sec)
+ + (tv5.tv_usec - tv4.tv_usec) / 1000l);
+ }
+#endif /* not CDT_ONLY */
+ }
+#endif /* NO_TIMER */
+
+ /* Compute the number of edges. */
+ edges = (3l * triangles.items + hullsize) / 2l;
+
+ if (order > 1) {
+ highorder(); /* Promote elements to higher polynomial order. */
+ }
+ if (!quiet) {
+ printf("\n");
+ }
+
+#ifdef TRILIBRARY
+ out->numberofpoints = points.items;
+ out->numberofpointattributes = nextras;
+ out->numberoftriangles = triangles.items;
+ out->numberofcorners = (order + 1) * (order + 2) / 2;
+ out->numberoftriangleattributes = eextras;
+ out->numberofedges = edges;
+ if (useshelles) {
+ out->numberofsegments = shelles.items;
+ } else {
+ out->numberofsegments = hullsize;
+ }
+ if (vorout != (struct triangulateio *) NULL) {
+ vorout->numberofpoints = triangles.items;
+ vorout->numberofpointattributes = nextras;
+ vorout->numberofedges = edges;
+ }
+#endif /* TRILIBRARY */
+ /* If not using iteration numbers, don't write a .node file if one was */
+ /* read, because the original one would be overwritten! */
+ if (nonodewritten || (noiterationnum && readnodefile)) {
+ if (!quiet) {
+#ifdef TRILIBRARY
+ printf("NOT writing points.\n");
+#else /* not TRILIBRARY */
+ printf("NOT writing a .node file.\n");
+#endif /* not TRILIBRARY */
+ }
+ numbernodes(); /* We must remember to number the points. */
+ } else {
+#ifdef TRILIBRARY
+ writenodes(&out->pointlist, &out->pointattributelist,
+ &out->pointmarkerlist);
+#else /* not TRILIBRARY */
+ writenodes(outnodefilename, argc, argv); /* Numbers the points too. */
+#endif /* TRILIBRARY */
+ }
+ if (noelewritten) {
+ if (!quiet) {
+#ifdef TRILIBRARY
+ printf("NOT writing triangles.\n");
+#else /* not TRILIBRARY */
+ printf("NOT writing an .ele file.\n");
+#endif /* not TRILIBRARY */
+ }
+ } else {
+#ifdef TRILIBRARY
+ writeelements(&out->trianglelist, &out->triangleattributelist);
+#else /* not TRILIBRARY */
+ writeelements(outelefilename, argc, argv);
+#endif /* not TRILIBRARY */
+ }
+ /* The -c switch (convex switch) causes a PSLG to be written */
+ /* even if none was read. */
+ if (poly || convex) {
+ /* If not using iteration numbers, don't overwrite the .poly file. */
+ if (nopolywritten || noiterationnum) {
+ if (!quiet) {
+#ifdef TRILIBRARY
+ printf("NOT writing segments.\n");
+#else /* not TRILIBRARY */
+ printf("NOT writing a .poly file.\n");
+#endif /* not TRILIBRARY */
+ }
+ } else {
+#ifdef TRILIBRARY
+ writepoly(&out->segmentlist, &out->segmentmarkerlist);
+ out->numberofholes = holes;
+ out->numberofregions = regions;
+ if (poly) {
+ out->holelist = in->holelist;
+ out->regionlist = in->regionlist;
+ } else {
+ out->holelist = (REAL *) NULL;
+ out->regionlist = (REAL *) NULL;
+ }
+#else /* not TRILIBRARY */
+ writepoly(outpolyfilename, holearray, holes, regionarray, regions,
+ argc, argv);
+#endif /* not TRILIBRARY */
+ }
+ }
+#ifndef TRILIBRARY
+#ifndef CDT_ONLY
+ if (regions > 0) {
+ free(regionarray);
+ }
+#endif /* not CDT_ONLY */
+ if (holes > 0) {
+ free(holearray);
+ }
+ if (geomview) {
+ writeoff(offfilename, argc, argv);
+ }
+#endif /* not TRILIBRARY */
+ if (edgesout) {
+#ifdef TRILIBRARY
+ writeedges(&out->edgelist, &out->edgemarkerlist);
+#else /* not TRILIBRARY */
+ writeedges(edgefilename, argc, argv);
+#endif /* not TRILIBRARY */
+ }
+ if (voronoi) {
+#ifdef TRILIBRARY
+ writevoronoi(&vorout->pointlist, &vorout->pointattributelist,
+ &vorout->pointmarkerlist, &vorout->edgelist,
+ &vorout->edgemarkerlist, &vorout->normlist);
+#else /* not TRILIBRARY */
+ writevoronoi(vnodefilename, vedgefilename, argc, argv);
+#endif /* not TRILIBRARY */
+ }
+ if (neighbors) {
+#ifdef TRILIBRARY
+ writeneighbors(&out->neighborlist);
+#else /* not TRILIBRARY */
+ writeneighbors(neighborfilename, argc, argv);
+#endif /* not TRILIBRARY */
+ }
+
+ if (!quiet) {
+#ifndef NO_TIMER
+ gettimeofday(&tv6, &tz);
+ printf("\nOutput milliseconds: %ld\n",
+ 1000l * (tv6.tv_sec - tv5.tv_sec)
+ + (tv6.tv_usec - tv5.tv_usec) / 1000l);
+ printf("Total running milliseconds: %ld\n",
+ 1000l * (tv6.tv_sec - tv0.tv_sec)
+ + (tv6.tv_usec - tv0.tv_usec) / 1000l);
+#endif /* NO_TIMER */
+
+ statistics();
+ }
+
+#ifndef REDUCED
+ if (docheck) {
+ checkmesh();
+ checkdelaunay();
+ }
+#endif /* not REDUCED */
+
+ triangledeinit();
+#ifndef TRILIBRARY
+ return 0;
+#endif /* not TRILIBRARY */
+}
diff --git a/contrib/gtkgensurf/triangle.h b/contrib/gtkgensurf/triangle.h
index 70cd6596..e7d87d01 100644
--- a/contrib/gtkgensurf/triangle.h
+++ b/contrib/gtkgensurf/triangle.h
@@ -1,288 +1,288 @@
-/*****************************************************************************/
-/* */
-/* (triangle.h) */
-/* */
-/* Include file for programs that call Triangle. */
-/* */
-/* Accompanies Triangle Version 1.3 */
-/* July 19, 1996 */
-/* */
-/* Copyright 1996 */
-/* Jonathan Richard Shewchuk */
-/* School of Computer Science */
-/* Carnegie Mellon University */
-/* 5000 Forbes Avenue */
-/* Pittsburgh, Pennsylvania 15213-3891 */
-/* jrs@cs.cmu.edu */
-/* */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/* */
-/* How to call Triangle from another program */
-/* */
-/* */
-/* If you haven't read Triangle's instructions (run "triangle -h" to read */
-/* them), you won't understand what follows. */
-/* */
-/* Triangle must be compiled into an object file (triangle.o) with the */
-/* TRILIBRARY symbol defined (preferably by using the -DTRILIBRARY compiler */
-/* switch). The makefile included with Triangle will do this for you if */
-/* you run "make trilibrary". The resulting object file can be called via */
-/* the procedure triangulate(). */
-/* */
-/* If the size of the object file is important to you, you may wish to */
-/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
-/* of all features that are primarily of research interest. Specifically, */
-/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
-/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
-/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
-/* eliminates Triangle's -r, -q, -a, -S, and -s switches. */
-/* */
-/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
-/* made in the makefile or in triangle.c itself. Putting these definitions */
-/* in this file will not create the desired effect. */
-/* */
-/* */
-/* The calling convention for triangulate() follows. */
-/* */
-/* void triangulate(triswitches, in, out, vorout) */
-/* char *triswitches; */
-/* struct triangulateio *in; */
-/* struct triangulateio *out; */
-/* struct triangulateio *vorout; */
-/* */
-/* `triswitches' is a string containing the command line switches you wish */
-/* to invoke. No initial dash is required. Some suggestions: */
-/* */
-/* - You'll probably find it convenient to use the `z' switch so that */
-/* points (and other items) are numbered from zero. This simplifies */
-/* indexing, because the first item of any type always starts at index */
-/* [0] of the corresponding array, whether that item's number is zero or */
-/* one. */
-/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
-/* but you can take advantage of Triangle's printed output (including the */
-/* `V' switch) while debugging. */
-/* - If you are not using the `q' or `a' switches, then the output points */
-/* will be identical to the input points, except possibly for the */
-/* boundary markers. If you don't need the boundary markers, you should */
-/* use the `N' (no nodes output) switch to save memory. (If you do need */
-/* boundary markers, but need to save memory, a good nasty trick is to */
-/* set out->pointlist equal to in->pointlist before calling triangulate(),*/
-/* so that Triangle overwrites the input points with identical copies.) */
-/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
-/* have no effect when Triangle is compiled with TRILIBRARY defined. */
-/* */
-/* `in', `out', and `vorout' are descriptions of the input, the output, */
-/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
-/* `vorout' may be NULL. `in' and `out' may never be NULL. */
-/* */
-/* Certain fields of the input and output structures must be initialized, */
-/* as described below. */
-/* */
-/*****************************************************************************/
-
-/*****************************************************************************/
-/* */
-/* The `triangulateio' structure. */
-/* */
-/* Used to pass data into and out of the triangulate() procedure. */
-/* */
-/* */
-/* Arrays are used to store points, triangles, markers, and so forth. In */
-/* all cases, the first item in any array is stored starting at index [0]. */
-/* However, that item is item number `1' unless the `z' switch is used, in */
-/* which case it is item number `0'. Hence, you may find it easier to */
-/* index points (and triangles in the neighbor list) if you use the `z' */
-/* switch. Unless, of course, you're calling Triangle from a Fortran */
-/* program. */
-/* */
-/* Description of fields (except the `numberof' fields, which are obvious): */
-/* */
-/* `pointlist': An array of point coordinates. The first point's x */
-/* coordinate is at index [0] and its y coordinate at index [1], followed */
-/* by the coordinates of the remaining points. Each point occupies two */
-/* REALs. */
-/* `pointattributelist': An array of point attributes. Each point's */
-/* attributes occupy `numberofpointattributes' REALs. */
-/* `pointmarkerlist': An array of point markers; one int per point. */
-/* */
-/* `trianglelist': An array of triangle corners. The first triangle's */
-/* first corner is at index [0], followed by its other two corners in */
-/* counterclockwise order, followed by any other nodes if the triangle */
-/* represents a nonlinear element. Each triangle occupies */
-/* `numberofcorners' ints. */
-/* `triangleattributelist': An array of triangle attributes. Each */
-/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
-/* `trianglearealist': An array of triangle area constraints; one REAL per */
-/* triangle. Input only. */
-/* `neighborlist': An array of triangle neighbors; three ints per */
-/* triangle. Output only. */
-/* */
-/* `segmentlist': An array of segment endpoints. The first segment's */
-/* endpoints are at indices [0] and [1], followed by the remaining */
-/* segments. Two ints per segment. */
-/* `segmentmarkerlist': An array of segment markers; one int per segment. */
-/* */
-/* `holelist': An array of holes. The first hole's x and y coordinates */
-/* are at indices [0] and [1], followed by the remaining holes. Two */
-/* REALs per hole. Input only, although the pointer is copied to the */
-/* output structure for your convenience. */
-/* */
-/* `regionlist': An array of regional attributes and area constraints. */
-/* The first constraint's x and y coordinates are at indices [0] and [1], */
-/* followed by the regional attribute and index [2], followed by the */
-/* maximum area at index [3], followed by the remaining area constraints. */
-/* Four REALs per area constraint. Note that each regional attribute is */
-/* used only if you select the `A' switch, and each area constraint is */
-/* used only if you select the `a' switch (with no number following), but */
-/* omitting one of these switches does not change the memory layout. */
-/* Input only, although the pointer is copied to the output structure for */
-/* your convenience. */
-/* */
-/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
-/* at indices [0] and [1], followed by the remaining edges. Two ints per */
-/* edge. Output only. */
-/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
-/* only. */
-/* `normlist': An array of normal vectors, used for infinite rays in */
-/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
-/* at indices [0] and [1], followed by the remaining vectors. For each */
-/* finite edge in a Voronoi diagram, the normal vector written is the */
-/* zero vector. Two REALs per edge. Output only. */
-/* */
-/* */
-/* Any input fields that Triangle will examine must be initialized. */
-/* Furthermore, for each output array that Triangle will write to, you */
-/* must either provide space by setting the appropriate pointer to point */
-/* to the space you want the data written to, or you must initialize the */
-/* pointer to NULL, which tells Triangle to allocate space for the results. */
-/* The latter option is preferable, because Triangle always knows exactly */
-/* how much space to allocate. The former option is provided mainly for */
-/* people who need to call Triangle from Fortran code, though it also makes */
-/* possible some nasty space-saving tricks, like writing the output to the */
-/* same arrays as the input. */
-/* */
-/* Triangle will not free() any input or output arrays, including those it */
-/* allocates itself; that's up to you. */
-/* */
-/* Here's a guide to help you decide which fields you must initialize */
-/* before you call triangulate(). */
-/* */
-/* `in': */
-/* */
-/* - `pointlist' must always point to a list of points; `numberofpoints' */
-/* and `numberofpointattributes' must be properly set. */
-/* `pointmarkerlist' must either be set to NULL (in which case all */
-/* markers default to zero), or must point to a list of markers. If */
-/* `numberofpointattributes' is not zero, `pointattributelist' must */
-/* point to a list of point attributes. */
-/* - If the `r' switch is used, `trianglelist' must point to a list of */
-/* triangles, and `numberoftriangles', `numberofcorners', and */
-/* `numberoftriangleattributes' must be properly set. If */
-/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
-/* must point to a list of triangle attributes. If the `a' switch is */
-/* used (with no number following), `trianglearealist' must point to a */
-/* list of triangle area constraints. `neighborlist' may be ignored. */
-/* - If the `p' switch is used, `segmentlist' must point to a list of */
-/* segments, `numberofsegments' must be properly set, and */
-/* `segmentmarkerlist' must either be set to NULL (in which case all */
-/* markers default to zero), or must point to a list of markers. */
-/* - If the `p' switch is used without the `r' switch, then */
-/* `numberofholes' and `numberofregions' must be properly set. If */
-/* `numberofholes' is not zero, `holelist' must point to a list of */
-/* holes. If `numberofregions' is not zero, `regionlist' must point to */
-/* a list of region constraints. */
-/* - If the `p' switch is used, `holelist', `numberofholes', */
-/* `regionlist', and `numberofregions' is copied to `out'. (You can */
-/* nonetheless get away with not initializing them if the `r' switch is */
-/* used.) */
-/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
-/* ignored. */
-/* */
-/* `out': */
-/* */
-/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
-/* the `N' switch is used. `pointmarkerlist' must be initialized */
-/* unless the `N' or `B' switch is used. If `N' is not used and */
-/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
-/* be initialized. */
-/* - `trianglelist' must be initialized unless the `E' switch is used. */
-/* `neighborlist' must be initialized if the `n' switch is used. If */
-/* the `E' switch is not used and (`in->numberofelementattributes' is */
-/* not zero or the `A' switch is used), `elementattributelist' must be */
-/* initialized. `trianglearealist' may be ignored. */
-/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
-/* and the `P' switch is not used. `segmentmarkerlist' must also be */
-/* initialized under these circumstances unless the `B' switch is used. */
-/* - `edgelist' must be initialized if the `e' switch is used. */
-/* `edgemarkerlist' must be initialized if the `e' switch is used and */
-/* the `B' switch is not. */
-/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
-/* */
-/* `vorout' (only needed if `v' switch is used): */
-/* */
-/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
-/* is not zero, `pointattributelist' must be initialized. */
-/* `pointmarkerlist' may be ignored. */
-/* - `edgelist' and `normlist' must both be initialized. */
-/* `edgemarkerlist' may be ignored. */
-/* - Everything else may be ignored. */
-/* */
-/* After a call to triangulate(), the valid fields of `out' and `vorout' */
-/* will depend, in an obvious way, on the choice of switches used. Note */
-/* that when the `p' switch is used, the pointers `holelist' and */
-/* `regionlist' are copied from `in' to `out', but no new space is */
-/* allocated; be careful that you don't free() the same array twice. On */
-/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
-/* others); new space is allocated for `out->pointlist', or if the `N' */
-/* switch is used, `out->pointlist' remains uninitialized. */
-/* */
-/* All of the meaningful `numberof' fields will be properly set; for */
-/* instance, `numberofedges' will represent the number of edges in the */
-/* triangulation whether or not the edges were written. If segments are */
-/* not used, `numberofsegments' will indicate the number of boundary edges. */
-/* */
-/*****************************************************************************/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct triangulateio {
- REAL *pointlist; /* In / out */
- REAL *pointattributelist; /* In / out */
- int *pointmarkerlist; /* In / out */
- int numberofpoints; /* In / out */
- int numberofpointattributes; /* In / out */
-
- int *trianglelist; /* In / out */
- REAL *triangleattributelist; /* In / out */
- REAL *trianglearealist; /* In only */
- int *neighborlist; /* Out only */
- int numberoftriangles; /* In / out */
- int numberofcorners; /* In / out */
- int numberoftriangleattributes; /* In / out */
-
- int *segmentlist; /* In / out */
- int *segmentmarkerlist; /* In / out */
- int numberofsegments; /* In / out */
-
- REAL *holelist; /* In / pointer to array copied out */
- int numberofholes; /* In / copied out */
-
- REAL *regionlist; /* In / pointer to array copied out */
- int numberofregions; /* In / copied out */
-
- int *edgelist; /* Out only */
- int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
- REAL *normlist; /* Used only with Voronoi diagram; out only */
- int numberofedges; /* Out only */
-};
-
-void triangulate(char *, struct triangulateio *, struct triangulateio *,
- struct triangulateio *);
-
-#ifdef __cplusplus
-}
-#endif
+/*****************************************************************************/
+/* */
+/* (triangle.h) */
+/* */
+/* Include file for programs that call Triangle. */
+/* */
+/* Accompanies Triangle Version 1.3 */
+/* July 19, 1996 */
+/* */
+/* Copyright 1996 */
+/* Jonathan Richard Shewchuk */
+/* School of Computer Science */
+/* Carnegie Mellon University */
+/* 5000 Forbes Avenue */
+/* Pittsburgh, Pennsylvania 15213-3891 */
+/* jrs@cs.cmu.edu */
+/* */
+/*****************************************************************************/
+
+/*****************************************************************************/
+/* */
+/* How to call Triangle from another program */
+/* */
+/* */
+/* If you haven't read Triangle's instructions (run "triangle -h" to read */
+/* them), you won't understand what follows. */
+/* */
+/* Triangle must be compiled into an object file (triangle.o) with the */
+/* TRILIBRARY symbol defined (preferably by using the -DTRILIBRARY compiler */
+/* switch). The makefile included with Triangle will do this for you if */
+/* you run "make trilibrary". The resulting object file can be called via */
+/* the procedure triangulate(). */
+/* */
+/* If the size of the object file is important to you, you may wish to */
+/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
+/* of all features that are primarily of research interest. Specifically, */
+/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
+/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
+/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
+/* eliminates Triangle's -r, -q, -a, -S, and -s switches. */
+/* */
+/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
+/* made in the makefile or in triangle.c itself. Putting these definitions */
+/* in this file will not create the desired effect. */
+/* */
+/* */
+/* The calling convention for triangulate() follows. */
+/* */
+/* void triangulate(triswitches, in, out, vorout) */
+/* char *triswitches; */
+/* struct triangulateio *in; */
+/* struct triangulateio *out; */
+/* struct triangulateio *vorout; */
+/* */
+/* `triswitches' is a string containing the command line switches you wish */
+/* to invoke. No initial dash is required. Some suggestions: */
+/* */
+/* - You'll probably find it convenient to use the `z' switch so that */
+/* points (and other items) are numbered from zero. This simplifies */
+/* indexing, because the first item of any type always starts at index */
+/* [0] of the corresponding array, whether that item's number is zero or */
+/* one. */
+/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
+/* but you can take advantage of Triangle's printed output (including the */
+/* `V' switch) while debugging. */
+/* - If you are not using the `q' or `a' switches, then the output points */
+/* will be identical to the input points, except possibly for the */
+/* boundary markers. If you don't need the boundary markers, you should */
+/* use the `N' (no nodes output) switch to save memory. (If you do need */
+/* boundary markers, but need to save memory, a good nasty trick is to */
+/* set out->pointlist equal to in->pointlist before calling triangulate(),*/
+/* so that Triangle overwrites the input points with identical copies.) */
+/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
+/* have no effect when Triangle is compiled with TRILIBRARY defined. */
+/* */
+/* `in', `out', and `vorout' are descriptions of the input, the output, */
+/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
+/* `vorout' may be NULL. `in' and `out' may never be NULL. */
+/* */
+/* Certain fields of the input and output structures must be initialized, */
+/* as described below. */
+/* */
+/*****************************************************************************/
+
+/*****************************************************************************/
+/* */
+/* The `triangulateio' structure. */
+/* */
+/* Used to pass data into and out of the triangulate() procedure. */
+/* */
+/* */
+/* Arrays are used to store points, triangles, markers, and so forth. In */
+/* all cases, the first item in any array is stored starting at index [0]. */
+/* However, that item is item number `1' unless the `z' switch is used, in */
+/* which case it is item number `0'. Hence, you may find it easier to */
+/* index points (and triangles in the neighbor list) if you use the `z' */
+/* switch. Unless, of course, you're calling Triangle from a Fortran */
+/* program. */
+/* */
+/* Description of fields (except the `numberof' fields, which are obvious): */
+/* */
+/* `pointlist': An array of point coordinates. The first point's x */
+/* coordinate is at index [0] and its y coordinate at index [1], followed */
+/* by the coordinates of the remaining points. Each point occupies two */
+/* REALs. */
+/* `pointattributelist': An array of point attributes. Each point's */
+/* attributes occupy `numberofpointattributes' REALs. */
+/* `pointmarkerlist': An array of point markers; one int per point. */
+/* */
+/* `trianglelist': An array of triangle corners. The first triangle's */
+/* first corner is at index [0], followed by its other two corners in */
+/* counterclockwise order, followed by any other nodes if the triangle */
+/* represents a nonlinear element. Each triangle occupies */
+/* `numberofcorners' ints. */
+/* `triangleattributelist': An array of triangle attributes. Each */
+/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
+/* `trianglearealist': An array of triangle area constraints; one REAL per */
+/* triangle. Input only. */
+/* `neighborlist': An array of triangle neighbors; three ints per */
+/* triangle. Output only. */
+/* */
+/* `segmentlist': An array of segment endpoints. The first segment's */
+/* endpoints are at indices [0] and [1], followed by the remaining */
+/* segments. Two ints per segment. */
+/* `segmentmarkerlist': An array of segment markers; one int per segment. */
+/* */
+/* `holelist': An array of holes. The first hole's x and y coordinates */
+/* are at indices [0] and [1], followed by the remaining holes. Two */
+/* REALs per hole. Input only, although the pointer is copied to the */
+/* output structure for your convenience. */
+/* */
+/* `regionlist': An array of regional attributes and area constraints. */
+/* The first constraint's x and y coordinates are at indices [0] and [1], */
+/* followed by the regional attribute and index [2], followed by the */
+/* maximum area at index [3], followed by the remaining area constraints. */
+/* Four REALs per area constraint. Note that each regional attribute is */
+/* used only if you select the `A' switch, and each area constraint is */
+/* used only if you select the `a' switch (with no number following), but */
+/* omitting one of these switches does not change the memory layout. */
+/* Input only, although the pointer is copied to the output structure for */
+/* your convenience. */
+/* */
+/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
+/* at indices [0] and [1], followed by the remaining edges. Two ints per */
+/* edge. Output only. */
+/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
+/* only. */
+/* `normlist': An array of normal vectors, used for infinite rays in */
+/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
+/* at indices [0] and [1], followed by the remaining vectors. For each */
+/* finite edge in a Voronoi diagram, the normal vector written is the */
+/* zero vector. Two REALs per edge. Output only. */
+/* */
+/* */
+/* Any input fields that Triangle will examine must be initialized. */
+/* Furthermore, for each output array that Triangle will write to, you */
+/* must either provide space by setting the appropriate pointer to point */
+/* to the space you want the data written to, or you must initialize the */
+/* pointer to NULL, which tells Triangle to allocate space for the results. */
+/* The latter option is preferable, because Triangle always knows exactly */
+/* how much space to allocate. The former option is provided mainly for */
+/* people who need to call Triangle from Fortran code, though it also makes */
+/* possible some nasty space-saving tricks, like writing the output to the */
+/* same arrays as the input. */
+/* */
+/* Triangle will not free() any input or output arrays, including those it */
+/* allocates itself; that's up to you. */
+/* */
+/* Here's a guide to help you decide which fields you must initialize */
+/* before you call triangulate(). */
+/* */
+/* `in': */
+/* */
+/* - `pointlist' must always point to a list of points; `numberofpoints' */
+/* and `numberofpointattributes' must be properly set. */
+/* `pointmarkerlist' must either be set to NULL (in which case all */
+/* markers default to zero), or must point to a list of markers. If */
+/* `numberofpointattributes' is not zero, `pointattributelist' must */
+/* point to a list of point attributes. */
+/* - If the `r' switch is used, `trianglelist' must point to a list of */
+/* triangles, and `numberoftriangles', `numberofcorners', and */
+/* `numberoftriangleattributes' must be properly set. If */
+/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
+/* must point to a list of triangle attributes. If the `a' switch is */
+/* used (with no number following), `trianglearealist' must point to a */
+/* list of triangle area constraints. `neighborlist' may be ignored. */
+/* - If the `p' switch is used, `segmentlist' must point to a list of */
+/* segments, `numberofsegments' must be properly set, and */
+/* `segmentmarkerlist' must either be set to NULL (in which case all */
+/* markers default to zero), or must point to a list of markers. */
+/* - If the `p' switch is used without the `r' switch, then */
+/* `numberofholes' and `numberofregions' must be properly set. If */
+/* `numberofholes' is not zero, `holelist' must point to a list of */
+/* holes. If `numberofregions' is not zero, `regionlist' must point to */
+/* a list of region constraints. */
+/* - If the `p' switch is used, `holelist', `numberofholes', */
+/* `regionlist', and `numberofregions' is copied to `out'. (You can */
+/* nonetheless get away with not initializing them if the `r' switch is */
+/* used.) */
+/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
+/* ignored. */
+/* */
+/* `out': */
+/* */
+/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
+/* the `N' switch is used. `pointmarkerlist' must be initialized */
+/* unless the `N' or `B' switch is used. If `N' is not used and */
+/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
+/* be initialized. */
+/* - `trianglelist' must be initialized unless the `E' switch is used. */
+/* `neighborlist' must be initialized if the `n' switch is used. If */
+/* the `E' switch is not used and (`in->numberofelementattributes' is */
+/* not zero or the `A' switch is used), `elementattributelist' must be */
+/* initialized. `trianglearealist' may be ignored. */
+/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
+/* and the `P' switch is not used. `segmentmarkerlist' must also be */
+/* initialized under these circumstances unless the `B' switch is used. */
+/* - `edgelist' must be initialized if the `e' switch is used. */
+/* `edgemarkerlist' must be initialized if the `e' switch is used and */
+/* the `B' switch is not. */
+/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
+/* */
+/* `vorout' (only needed if `v' switch is used): */
+/* */
+/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
+/* is not zero, `pointattributelist' must be initialized. */
+/* `pointmarkerlist' may be ignored. */
+/* - `edgelist' and `normlist' must both be initialized. */
+/* `edgemarkerlist' may be ignored. */
+/* - Everything else may be ignored. */
+/* */
+/* After a call to triangulate(), the valid fields of `out' and `vorout' */
+/* will depend, in an obvious way, on the choice of switches used. Note */
+/* that when the `p' switch is used, the pointers `holelist' and */
+/* `regionlist' are copied from `in' to `out', but no new space is */
+/* allocated; be careful that you don't free() the same array twice. On */
+/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
+/* others); new space is allocated for `out->pointlist', or if the `N' */
+/* switch is used, `out->pointlist' remains uninitialized. */
+/* */
+/* All of the meaningful `numberof' fields will be properly set; for */
+/* instance, `numberofedges' will represent the number of edges in the */
+/* triangulation whether or not the edges were written. If segments are */
+/* not used, `numberofsegments' will indicate the number of boundary edges. */
+/* */
+/*****************************************************************************/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct triangulateio {
+ REAL *pointlist; /* In / out */
+ REAL *pointattributelist; /* In / out */
+ int *pointmarkerlist; /* In / out */
+ int numberofpoints; /* In / out */
+ int numberofpointattributes; /* In / out */
+
+ int *trianglelist; /* In / out */
+ REAL *triangleattributelist; /* In / out */
+ REAL *trianglearealist; /* In only */
+ int *neighborlist; /* Out only */
+ int numberoftriangles; /* In / out */
+ int numberofcorners; /* In / out */
+ int numberoftriangleattributes; /* In / out */
+
+ int *segmentlist; /* In / out */
+ int *segmentmarkerlist; /* In / out */
+ int numberofsegments; /* In / out */
+
+ REAL *holelist; /* In / pointer to array copied out */
+ int numberofholes; /* In / copied out */
+
+ REAL *regionlist; /* In / pointer to array copied out */
+ int numberofregions; /* In / copied out */
+
+ int *edgelist; /* Out only */
+ int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
+ REAL *normlist; /* Used only with Voronoi diagram; out only */
+ int numberofedges; /* Out only */
+};
+
+void triangulate(char *, struct triangulateio *, struct triangulateio *,
+ struct triangulateio *);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/contrib/hydratoolz/plugin.h b/contrib/hydratoolz/plugin.h
index 493fa839..42b3c20c 100644
--- a/contrib/hydratoolz/plugin.h
+++ b/contrib/hydratoolz/plugin.h
@@ -1,51 +1,51 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _PLUGIN_H_
-#define _PLUGIN_H_
-
-//#include
-//#include
-#include
-#include
-
-#include "synapse.h"
-#include "iplugin.h"
-#define USE_QERTABLE_DEFINE
-#include "qerplugin.h"
-#include "ishaders.h"
-#define USE_VFSTABLE_DEFINE
-#include "ifilesystem.h"
-#define USE_ENTITYTABLE_DEFINE
-#include "ientity.h"
-
-class CSynapseClientHydraToolz : public CSynapseClient
-{
-public:
- // CSynapseClient API
- bool RequestAPI(APIDescriptor_t *pAPI);
- const char* GetInfo();
-
- CSynapseClientHydraToolz() { }
- virtual ~CSynapseClientHydraToolz() { }
-};
-
-#endif // _PLUGIN_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _PLUGIN_H_
+#define _PLUGIN_H_
+
+//#include
+//#include
+#include
+#include
+
+#include "synapse.h"
+#include "iplugin.h"
+#define USE_QERTABLE_DEFINE
+#include "qerplugin.h"
+#include "ishaders.h"
+#define USE_VFSTABLE_DEFINE
+#include "ifilesystem.h"
+#define USE_ENTITYTABLE_DEFINE
+#include "ientity.h"
+
+class CSynapseClientHydraToolz : public CSynapseClient
+{
+public:
+ // CSynapseClient API
+ bool RequestAPI(APIDescriptor_t *pAPI);
+ const char* GetInfo();
+
+ CSynapseClientHydraToolz() { }
+ virtual ~CSynapseClientHydraToolz() { }
+};
+
+#endif // _PLUGIN_H_
diff --git a/contrib/prtview/AboutDialog.h b/contrib/prtview/AboutDialog.h
index 73dbad78..66d8c0d0 100644
--- a/contrib/prtview/AboutDialog.h
+++ b/contrib/prtview/AboutDialog.h
@@ -1,72 +1,72 @@
-/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_ABOUTDIALOG_H__FA3BE6A2_1F1F_11D4_BFF1_204C4F4F5020__INCLUDED_)
-#define AFX_ABOUTDIALOG_H__FA3BE6A2_1F1F_11D4_BFF1_204C4F4F5020__INCLUDED_
-
-#if _MSC_VER >= 1000
-#pragma once
-#endif // _MSC_VER >= 1000
-// AboutDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CAboutDialog dialog
-
-#ifdef GTK_PLUGIN
-void DoAboutDlg ();
-
-#else // GTK_PLUGIN
-
-class CAboutDialog : public CDialog
-{
-// Construction
-public:
- CAboutDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CAboutDialog)
- enum { IDD = IDD_ABOUT };
- // NOTE: the ClassWizard will add data members here
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CAboutDialog)
- // NOTE: the ClassWizard will add member functions here
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-#endif // GTK_PLUGIN
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_ABOUTDIALOG_H__FA3BE6A2_1F1F_11D4_BFF1_204C4F4F5020__INCLUDED_)
+/*
+PrtView plugin for GtkRadiant
+Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_ABOUTDIALOG_H__FA3BE6A2_1F1F_11D4_BFF1_204C4F4F5020__INCLUDED_)
+#define AFX_ABOUTDIALOG_H__FA3BE6A2_1F1F_11D4_BFF1_204C4F4F5020__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+// AboutDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CAboutDialog dialog
+
+#ifdef GTK_PLUGIN
+void DoAboutDlg ();
+
+#else // GTK_PLUGIN
+
+class CAboutDialog : public CDialog
+{
+// Construction
+public:
+ CAboutDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CAboutDialog)
+ enum { IDD = IDD_ABOUT };
+ // NOTE: the ClassWizard will add data members here
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CAboutDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CAboutDialog)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+#endif // GTK_PLUGIN
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_ABOUTDIALOG_H__FA3BE6A2_1F1F_11D4_BFF1_204C4F4F5020__INCLUDED_)
diff --git a/contrib/prtview/ConfigDialog.h b/contrib/prtview/ConfigDialog.h
index 7ca84920..11690fdc 100644
--- a/contrib/prtview/ConfigDialog.h
+++ b/contrib/prtview/ConfigDialog.h
@@ -1,107 +1,107 @@
-/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_CONFIGDIALOG_H__E484E672_2088_11D4_BFFA_204C4F4F5020__INCLUDED_)
-#define AFX_CONFIGDIALOG_H__E484E672_2088_11D4_BFFA_204C4F4F5020__INCLUDED_
-
-#if _MSC_VER >= 1000
-#pragma once
-#endif // _MSC_VER >= 1000
-// ConfigDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CConfigDialog dialog
-
-#ifdef GTK_PLUGIN
-
-void DoConfigDialog ();
-
-#else
-
-class CConfigDialog : public CDialog
-{
-// Construction
-public:
- CConfigDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CConfigDialog)
- enum { IDD = IDD_CONFIG };
- CButton m_clip_ctrl;
- CStatic m_cubic_ctrl;
- CScrollBar m_scroll_cubic_ctrl;
- CButton m_line_ctrl;
- CScrollBar m_scroll_3d_trans_ctrl;
- CStatic m_3d_trans_ctrl;
- CButton m_poly_ctrl;
- CButton m_fog_ctrl;
- CComboBox m_z_ctrl;
- CScrollBar m_scroll_3d_width_ctrl;
- CButton m_aa_3d_ctrl;
- CStatic m_3d_width_ctrl;
- CButton m_aa_2d_ctrl;
- CScrollBar m_scroll_2d_width_ctrl;
- CStatic m_2d_width_ctrl;
- CButton m_3d_ctrl;
- CButton m_2d_ctrl;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CConfigDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- void Set2DText();
- void Set3DText();
- void Set3DTransText();
- void SetClipText();
-
- // Generated message map functions
- //{{AFX_MSG(CConfigDialog)
- virtual qboolean OnInitDialog();
- afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
- afx_msg void OnAntiAlias2d();
- afx_msg void OnConfig2d();
- afx_msg void OnConfig3d();
- afx_msg void OnColor2d();
- afx_msg void OnAntiAlias3d();
- afx_msg void OnColor3d();
- afx_msg void OnColorFog();
- afx_msg void OnFog();
- afx_msg void OnSelchangeZbuffer();
- afx_msg void OnPoly();
- afx_msg void OnLines();
- afx_msg void OnClip();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-#endif // GTK_PLUGIN
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_CONFIGDIALOG_H__E484E672_2088_11D4_BFFA_204C4F4F5020__INCLUDED_)
+/*
+PrtView plugin for GtkRadiant
+Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_CONFIGDIALOG_H__E484E672_2088_11D4_BFFA_204C4F4F5020__INCLUDED_)
+#define AFX_CONFIGDIALOG_H__E484E672_2088_11D4_BFFA_204C4F4F5020__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+// ConfigDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CConfigDialog dialog
+
+#ifdef GTK_PLUGIN
+
+void DoConfigDialog ();
+
+#else
+
+class CConfigDialog : public CDialog
+{
+// Construction
+public:
+ CConfigDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CConfigDialog)
+ enum { IDD = IDD_CONFIG };
+ CButton m_clip_ctrl;
+ CStatic m_cubic_ctrl;
+ CScrollBar m_scroll_cubic_ctrl;
+ CButton m_line_ctrl;
+ CScrollBar m_scroll_3d_trans_ctrl;
+ CStatic m_3d_trans_ctrl;
+ CButton m_poly_ctrl;
+ CButton m_fog_ctrl;
+ CComboBox m_z_ctrl;
+ CScrollBar m_scroll_3d_width_ctrl;
+ CButton m_aa_3d_ctrl;
+ CStatic m_3d_width_ctrl;
+ CButton m_aa_2d_ctrl;
+ CScrollBar m_scroll_2d_width_ctrl;
+ CStatic m_2d_width_ctrl;
+ CButton m_3d_ctrl;
+ CButton m_2d_ctrl;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CConfigDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ void Set2DText();
+ void Set3DText();
+ void Set3DTransText();
+ void SetClipText();
+
+ // Generated message map functions
+ //{{AFX_MSG(CConfigDialog)
+ virtual qboolean OnInitDialog();
+ afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
+ afx_msg void OnAntiAlias2d();
+ afx_msg void OnConfig2d();
+ afx_msg void OnConfig3d();
+ afx_msg void OnColor2d();
+ afx_msg void OnAntiAlias3d();
+ afx_msg void OnColor3d();
+ afx_msg void OnColorFog();
+ afx_msg void OnFog();
+ afx_msg void OnSelchangeZbuffer();
+ afx_msg void OnPoly();
+ afx_msg void OnLines();
+ afx_msg void OnClip();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+#endif // GTK_PLUGIN
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_CONFIGDIALOG_H__E484E672_2088_11D4_BFFA_204C4F4F5020__INCLUDED_)
diff --git a/contrib/prtview/LoadPortalFileDialog.h b/contrib/prtview/LoadPortalFileDialog.h
index c11c01ea..4540c104 100644
--- a/contrib/prtview/LoadPortalFileDialog.h
+++ b/contrib/prtview/LoadPortalFileDialog.h
@@ -1,77 +1,77 @@
-/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#if !defined(AFX_LOADPORTALFILEDIALOG_H__6BEDE392_1FDC_11D4_BFF7_204C4F4F5020__INCLUDED_)
-#define AFX_LOADPORTALFILEDIALOG_H__6BEDE392_1FDC_11D4_BFF7_204C4F4F5020__INCLUDED_
-
-#if _MSC_VER >= 1000
-#pragma once
-#endif // _MSC_VER >= 1000
-// LoadPortalFileDialog.h : header file
-//
-
-/////////////////////////////////////////////////////////////////////////////
-// CLoadPortalFileDialog dialog
-
-#ifdef GTK_PLUGIN
-
-int DoLoadPortalFileDialog ();
-
-#else
-
-class CLoadPortalFileDialog : public CDialog
-{
-// Construction
-public:
- CLoadPortalFileDialog(CWnd* pParent = NULL); // standard constructor
-
-// Dialog Data
- //{{AFX_DATA(CLoadPortalFileDialog)
- enum { IDD = IDD_LOAD };
- CButton m_3d_ctrl;
- CButton m_2d_ctrl;
- CStatic m_fn_ctrl;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CLoadPortalFileDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
-
- // Generated message map functions
- //{{AFX_MSG(CLoadPortalFileDialog)
- virtual qboolean OnInitDialog();
- virtual void OnOK();
- afx_msg void OnLoadOther();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-#endif // GTK_PLUGIN
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_LOADPORTALFILEDIALOG_H__6BEDE392_1FDC_11D4_BFF7_204C4F4F5020__INCLUDED_)
+/*
+PrtView plugin for GtkRadiant
+Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#if !defined(AFX_LOADPORTALFILEDIALOG_H__6BEDE392_1FDC_11D4_BFF7_204C4F4F5020__INCLUDED_)
+#define AFX_LOADPORTALFILEDIALOG_H__6BEDE392_1FDC_11D4_BFF7_204C4F4F5020__INCLUDED_
+
+#if _MSC_VER >= 1000
+#pragma once
+#endif // _MSC_VER >= 1000
+// LoadPortalFileDialog.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CLoadPortalFileDialog dialog
+
+#ifdef GTK_PLUGIN
+
+int DoLoadPortalFileDialog ();
+
+#else
+
+class CLoadPortalFileDialog : public CDialog
+{
+// Construction
+public:
+ CLoadPortalFileDialog(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CLoadPortalFileDialog)
+ enum { IDD = IDD_LOAD };
+ CButton m_3d_ctrl;
+ CButton m_2d_ctrl;
+ CStatic m_fn_ctrl;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CLoadPortalFileDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CLoadPortalFileDialog)
+ virtual qboolean OnInitDialog();
+ virtual void OnOK();
+ afx_msg void OnLoadOther();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+#endif // GTK_PLUGIN
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_LOADPORTALFILEDIALOG_H__6BEDE392_1FDC_11D4_BFF7_204C4F4F5020__INCLUDED_)
diff --git a/contrib/prtview/gtkdlgs.h b/contrib/prtview/gtkdlgs.h
index afa3ea74..37ca5031 100644
--- a/contrib/prtview/gtkdlgs.h
+++ b/contrib/prtview/gtkdlgs.h
@@ -1,27 +1,27 @@
-/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef _GTKDLGS_H_
-#define _GTKDLGS_H_
-
-int DoLoadPortalFileDialog ();
-void DoAboutDlg ();
-void DoConfigDialog ();
-
-#endif // _GTKDLGS_H_
+/*
+PrtView plugin for GtkRadiant
+Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef _GTKDLGS_H_
+#define _GTKDLGS_H_
+
+int DoLoadPortalFileDialog ();
+void DoAboutDlg ();
+void DoConfigDialog ();
+
+#endif // _GTKDLGS_H_
diff --git a/contrib/prtview/portals.h b/contrib/prtview/portals.h
index 33bac1ec..13c7b89f 100644
--- a/contrib/prtview/portals.h
+++ b/contrib/prtview/portals.h
@@ -1,125 +1,125 @@
-/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef _PORTALS_H_
-#define _PORTALS_H_
-
-class CBspPoint {
-public:
- float p[3];
-};
-
-class CBspPortal {
-public:
- CBspPortal();
- ~CBspPortal();
-
-protected:
-
-public:
- CBspPoint center;
- unsigned point_count;
- CBspPoint *point;
- CBspPoint *inner_point;
- float fp_color_random[4];
- float min[3];
- float max[3];
- float dist;
- qboolean hint;
-
- qboolean Build(char *def);
-};
-
-class CPortals {
-public:
-
- CPortals();
- ~CPortals();
-
-protected:
-
-
-public:
-
- void Load(); // use filename in fn
- void Purge();
-
- void FixColors();
-
- char fn[_MAX_PATH];
-
- int zbuffer;
- int polygons;
- int lines;
- qboolean show_3d;
- qboolean aa_3d;
- qboolean fog;
- COLORREF color_3d;
- float width_3d; // in 8'ths
- float fp_color_3d[4];
- COLORREF color_fog;
- float fp_color_fog[4];
- float trans_3d;
- float clip_range;
- qboolean clip;
-
- qboolean show_2d;
- qboolean aa_2d;
- COLORREF color_2d;
- float width_2d; // in 8'ths
- float fp_color_2d[4];
-
- CBspPortal *portal;
- int *portal_sort;
- qboolean hint_flags;
-// CBspNode *node;
-
- unsigned int node_count;
- unsigned int portal_count;
-};
-
-class CPortalsRender : public IGL2DWindow, public IGL3DWindow {
-public:
-
- CPortalsRender();
- virtual ~CPortalsRender();
-
-protected:
-
- int refCount;
-#ifdef _WIN32
- CRITICAL_SECTION protect;
-#endif
-
-public:
-
- // IGL2DWindow IGL3DWindow interface
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
- void Draw2D( VIEWTYPE vt );
- void Draw3D();
- void Register();
-};
-
-// void Sys_Printf (char *text, ...);
-
-extern CPortals portals;
-extern CPortalsRender render;
-
-#endif // _PORTALS_H_
+/*
+PrtView plugin for GtkRadiant
+Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef _PORTALS_H_
+#define _PORTALS_H_
+
+class CBspPoint {
+public:
+ float p[3];
+};
+
+class CBspPortal {
+public:
+ CBspPortal();
+ ~CBspPortal();
+
+protected:
+
+public:
+ CBspPoint center;
+ unsigned point_count;
+ CBspPoint *point;
+ CBspPoint *inner_point;
+ float fp_color_random[4];
+ float min[3];
+ float max[3];
+ float dist;
+ qboolean hint;
+
+ qboolean Build(char *def);
+};
+
+class CPortals {
+public:
+
+ CPortals();
+ ~CPortals();
+
+protected:
+
+
+public:
+
+ void Load(); // use filename in fn
+ void Purge();
+
+ void FixColors();
+
+ char fn[_MAX_PATH];
+
+ int zbuffer;
+ int polygons;
+ int lines;
+ qboolean show_3d;
+ qboolean aa_3d;
+ qboolean fog;
+ COLORREF color_3d;
+ float width_3d; // in 8'ths
+ float fp_color_3d[4];
+ COLORREF color_fog;
+ float fp_color_fog[4];
+ float trans_3d;
+ float clip_range;
+ qboolean clip;
+
+ qboolean show_2d;
+ qboolean aa_2d;
+ COLORREF color_2d;
+ float width_2d; // in 8'ths
+ float fp_color_2d[4];
+
+ CBspPortal *portal;
+ int *portal_sort;
+ qboolean hint_flags;
+// CBspNode *node;
+
+ unsigned int node_count;
+ unsigned int portal_count;
+};
+
+class CPortalsRender : public IGL2DWindow, public IGL3DWindow {
+public:
+
+ CPortalsRender();
+ virtual ~CPortalsRender();
+
+protected:
+
+ int refCount;
+#ifdef _WIN32
+ CRITICAL_SECTION protect;
+#endif
+
+public:
+
+ // IGL2DWindow IGL3DWindow interface
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+ void Draw2D( VIEWTYPE vt );
+ void Draw3D();
+ void Register();
+};
+
+// void Sys_Printf (char *text, ...);
+
+extern CPortals portals;
+extern CPortalsRender render;
+
+#endif // _PORTALS_H_
diff --git a/contrib/prtview/prtview.h b/contrib/prtview/prtview.h
index e478f7d9..468df3fc 100644
--- a/contrib/prtview/prtview.h
+++ b/contrib/prtview/prtview.h
@@ -1,29 +1,29 @@
-/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// PrtView.h : main header file for the PRTVIEW DLL
-//
-
-#if !defined(AFX_PRTVIEW_H__234356A6_1D66_11D4_BFEB_204C4F4F5020__INCLUDED_)
-#define AFX_PRTVIEW_H__234356A6_1D66_11D4_BFEB_204C4F4F5020__INCLUDED_
-
-void InitInstance ();
-void SaveConfig ();
-
-#endif // !defined(AFX_PRTVIEW_H__234356A6_1D66_11D4_BFEB_204C4F4F5020__INCLUDED_)
+/*
+PrtView plugin for GtkRadiant
+Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// PrtView.h : main header file for the PRTVIEW DLL
+//
+
+#if !defined(AFX_PRTVIEW_H__234356A6_1D66_11D4_BFEB_204C4F4F5020__INCLUDED_)
+#define AFX_PRTVIEW_H__234356A6_1D66_11D4_BFEB_204C4F4F5020__INCLUDED_
+
+void InitInstance ();
+void SaveConfig ();
+
+#endif // !defined(AFX_PRTVIEW_H__234356A6_1D66_11D4_BFEB_204C4F4F5020__INCLUDED_)
diff --git a/contrib/prtview/resource.h b/contrib/prtview/resource.h
index afa9db6e..5fdce405 100644
--- a/contrib/prtview/resource.h
+++ b/contrib/prtview/resource.h
@@ -1,42 +1,42 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Developer Studio generated include file.
-// Used by PrtView.rc
-//
-#define IDD_ABOUT 129
-#define IDD_LOAD 130
-#define IDD_CONFIG 131
-#define IDC_LOAD_2D 1000
-#define IDC_LOAD_3D 1001
-#define IDC_LOAD_FILE_NAME 1002
-#define IDC_LOAD_OTHER 1003
-#define IDC_CONFIG_3D 1004
-#define IDC_CONFIG_2D 1005
-#define IDC_SCROLL_2D_WIDTH 1006
-#define IDC_2D_WIDTH 1007
-#define IDC_ANTI_ALIAS_2D 1008
-#define IDC_COLOR_2D 1009
-#define IDC_ZBUFFER 1010
-#define IDC_SCROLL_3D_WIDTH 1011
-#define IDC_3D_WIDTH 1012
-#define IDC_ANTI_ALIAS_3D 1013
-#define IDC_COLOR_3D 1014
-#define IDC_COLOR_FOG 1015
-#define IDC_FOG 1016
-#define IDC_SCROLL_3D_TRANS 1017
-#define IDC_POLY 1018
-#define IDC_3D_TRANS 1019
-#define IDC_LINES 1020
-#define IDC_SCROLL_CUBIC 1021
-#define IDC_CUBIC 1022
-#define IDC_CLIP 1023
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 133
-#define _APS_NEXT_COMMAND_VALUE 32771
-#define _APS_NEXT_CONTROL_VALUE 1011
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+//{{NO_DEPENDENCIES}}
+// Microsoft Developer Studio generated include file.
+// Used by PrtView.rc
+//
+#define IDD_ABOUT 129
+#define IDD_LOAD 130
+#define IDD_CONFIG 131
+#define IDC_LOAD_2D 1000
+#define IDC_LOAD_3D 1001
+#define IDC_LOAD_FILE_NAME 1002
+#define IDC_LOAD_OTHER 1003
+#define IDC_CONFIG_3D 1004
+#define IDC_CONFIG_2D 1005
+#define IDC_SCROLL_2D_WIDTH 1006
+#define IDC_2D_WIDTH 1007
+#define IDC_ANTI_ALIAS_2D 1008
+#define IDC_COLOR_2D 1009
+#define IDC_ZBUFFER 1010
+#define IDC_SCROLL_3D_WIDTH 1011
+#define IDC_3D_WIDTH 1012
+#define IDC_ANTI_ALIAS_3D 1013
+#define IDC_COLOR_3D 1014
+#define IDC_COLOR_FOG 1015
+#define IDC_FOG 1016
+#define IDC_SCROLL_3D_TRANS 1017
+#define IDC_POLY 1018
+#define IDC_3D_TRANS 1019
+#define IDC_LINES 1020
+#define IDC_SCROLL_CUBIC 1021
+#define IDC_CUBIC 1022
+#define IDC_CLIP 1023
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 133
+#define _APS_NEXT_COMMAND_VALUE 32771
+#define _APS_NEXT_CONTROL_VALUE 1011
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/contrib/prtview/stdafx.h b/contrib/prtview/stdafx.h
index b4afbc8e..e251fa79 100644
--- a/contrib/prtview/stdafx.h
+++ b/contrib/prtview/stdafx.h
@@ -1,79 +1,79 @@
-/*
-PrtView plugin for GtkRadiant
-Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef __PRTVIEW_AFX_H__
-#define __PRTVIEW_AFX_H__
-
-#include
-
-#if defined(__linux__) || defined(__APPLE__)
-#include
-
-// Necessary for proper boolean type declaration
-#include "qertypes.h"
-
-typedef guint32 COLORREF;
-typedef void* LPVOID;
-typedef char* LPCSTR;
-typedef void* HMODULE;
-typedef int BOOL;
-
-#define RGB(r, g, b) ((guint32)(((guint8) (r) | ((guint16) (g) << 8))|(((guint32) (guint8) (b)) << 16)))
-#define GetRValue(rgb) ((guint8)(rgb))
-#define GetGValue(rgb) ((guint8)(((guint16)(rgb)) >> 8))
-#define GetBValue(rgb) ((guint8)((rgb)>>16))
-
-#define _MAX_PATH PATH_MAX
-
-#define IDOK 1
-#define IDCANCEL 2
-
-#endif // __linux__
-
-#include "synapse.h"
-
-// plugin
-#include "iplugin.h"
-#define USE_QERTABLE_DEFINE
-#include "qerplugin.h"
-#include "ibspfrontend.h"
-#include "igl.h"
-#include "version.h"
-
-// PrtView
-#include "gtkdlgs.h"
-#include "prtview.h"
-#include "portals.h"
-
-#define MSG_PREFIX "Portal Viewer plugin: "
-#define PRTVIEW_MINOR "prtview"
-
-#define UPDATE_2D (W_XY | W_XZ | W_YZ)
-#define UPDATE_3D (W_CAMERA)
-#define UPDATE_ALL (UPDATE_2D | UPDATE_3D)
-
-int INIGetInt(char *key, int def);
-void INISetInt(char *key, int val, char *comment = NULL);
-
-extern bool interfaces_started;
-
-extern _QERFuncTable_1 g_FuncTable;
-extern _QERQglTable g_QglTable;
-
-#endif
+/*
+PrtView plugin for GtkRadiant
+Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef __PRTVIEW_AFX_H__
+#define __PRTVIEW_AFX_H__
+
+#include
+
+#if defined(__linux__) || defined(__APPLE__)
+#include
+
+// Necessary for proper boolean type declaration
+#include "qertypes.h"
+
+typedef guint32 COLORREF;
+typedef void* LPVOID;
+typedef char* LPCSTR;
+typedef void* HMODULE;
+typedef int BOOL;
+
+#define RGB(r, g, b) ((guint32)(((guint8) (r) | ((guint16) (g) << 8))|(((guint32) (guint8) (b)) << 16)))
+#define GetRValue(rgb) ((guint8)(rgb))
+#define GetGValue(rgb) ((guint8)(((guint16)(rgb)) >> 8))
+#define GetBValue(rgb) ((guint8)((rgb)>>16))
+
+#define _MAX_PATH PATH_MAX
+
+#define IDOK 1
+#define IDCANCEL 2
+
+#endif // __linux__
+
+#include "synapse.h"
+
+// plugin
+#include "iplugin.h"
+#define USE_QERTABLE_DEFINE
+#include "qerplugin.h"
+#include "ibspfrontend.h"
+#include "igl.h"
+#include "version.h"
+
+// PrtView
+#include "gtkdlgs.h"
+#include "prtview.h"
+#include "portals.h"
+
+#define MSG_PREFIX "Portal Viewer plugin: "
+#define PRTVIEW_MINOR "prtview"
+
+#define UPDATE_2D (W_XY | W_XZ | W_YZ)
+#define UPDATE_3D (W_CAMERA)
+#define UPDATE_ALL (UPDATE_2D | UPDATE_3D)
+
+int INIGetInt(char *key, int def);
+void INISetInt(char *key, int val, char *comment = NULL);
+
+extern bool interfaces_started;
+
+extern _QERFuncTable_1 g_FuncTable;
+extern _QERQglTable g_QglTable;
+
+#endif
diff --git a/docs/developer/XMLPush/StdAfx.h b/docs/developer/XMLPush/StdAfx.h
index fbb8d5e2..628f0aba 100644
--- a/docs/developer/XMLPush/StdAfx.h
+++ b/docs/developer/XMLPush/StdAfx.h
@@ -1,22 +1,22 @@
-// stdafx.h : include file for standard system include files,
-// or project specific include files that are used frequently, but
-// are changed infrequently
-//
-
-#if !defined(AFX_STDAFX_H__323F1140_CFC1_11D4_A457_0004AC96D4C3__INCLUDED_)
-#define AFX_STDAFX_H__323F1140_CFC1_11D4_A457_0004AC96D4C3__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-
-// TODO: reference additional headers your program requires here
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_STDAFX_H__323F1140_CFC1_11D4_A457_0004AC96D4C3__INCLUDED_)
-
-#include "libxml/parser.h"
-#include "libxml/tree.h"
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#if !defined(AFX_STDAFX_H__323F1140_CFC1_11D4_A457_0004AC96D4C3__INCLUDED_)
+#define AFX_STDAFX_H__323F1140_CFC1_11D4_A457_0004AC96D4C3__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+
+// TODO: reference additional headers your program requires here
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_STDAFX_H__323F1140_CFC1_11D4_A457_0004AC96D4C3__INCLUDED_)
+
+#include "libxml/parser.h"
+#include "libxml/tree.h"
diff --git a/docs/manual/quake3/Compile_Manual/cfgq3.c b/docs/manual/quake3/Compile_Manual/cfgq3.c
index b3694bef..47e43c80 100644
--- a/docs/manual/quake3/Compile_Manual/cfgq3.c
+++ b/docs/manual/quake3/Compile_Manual/cfgq3.c
@@ -1,78 +1,78 @@
-//===========================================================================
-// BSPC configuration file
-// Quake3
-//===========================================================================
-
-#define PRESENCE_NONE 1
-#define PRESENCE_NORMAL 2
-#define PRESENCE_CROUCH 4
-
-// more bounding boxes can be added if required
-// always minimize the number of bounding boxes listed here to reduce AAS file size
-// for instance if players cannot crouch then it's good to remove the bbox definition for it
-
-//bounding box when running/walking
-bbox //30x30x56
-{
- presencetype PRESENCE_NORMAL
- flags 0x0000
- mins {-15, -15, -24}
- maxs {15, 15, 32}
-}
-
-// bounding box when crouched
-bbox //30x30x40
-{
- presencetype PRESENCE_CROUCH
- flags 0x0001
- mins {-15, -15, -24}
- maxs {15, 15, 16}
-}
-
-// do not forget settings as they might not be defaulted correctly when this cfg is used
-settings
-{
- // physics settings
- phys_gravitydirection {0, 0, -1} // direction of gravity
- phys_friction 6 // friction
- phys_stopspeed 100 // stop speed
- phys_gravity 800 // gravity
- phys_waterfriction 1 // friction in water
- phys_watergravity 400 // gravity in water
- phys_maxvelocity 320 // maximum run speed
- phys_maxwalkvelocity 320 // maximum walk speed (set for running)
- phys_maxcrouchvelocity 100 // maximum crouch speed
- phys_maxswimvelocity 150 // maximum swim speed
- phys_walkaccelerate 100 // acceleration for walking
- phys_airaccelerate 0 // acceleration flying through the air
- phys_swimaccelerate 0 // acceleration for swimming
- phys_maxstep 18 // maximum step height
- phys_maxsteepness 0.7 // maximum floor steepness a player can walk on
- phys_maxwaterjump 19 // maximum height for an out of water jump
- phys_maxbarrier 33 // maximum barrier a player can jump onto
- phys_jumpvel 270 // jump velocity
- phys_falldelta5 40 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
- phys_falldelta10 60 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
- // reachability settings
- // the following are all additional travel times added
- // for certain reachabilities in 1/100th of a second
- rs_waterjump 400
- rs_teleport 50
- rs_barrierjump 100
- rs_startcrouch 300
- rs_startgrapple 500
- rs_startwalkoffledge 70
- rs_startjump 300
- rs_rocketjump 500
- rs_bfgjump 500
- rs_jumppad 250
- rs_aircontrolledjumppad 300
- rs_funcbob 300
- rs_startelevator 50
- rs_falldamage5 300 // avoid getting 5 damage
- rs_falldamage10 500 // avoid getting 10 damage
- // if != 0 then this is the maximum fall height a reachability can be created for
- rs_maxfallheight 0
- // maximum height a bot may fall down when jumping to some location
- rs_maxjumpfallheight 450
-}
+//===========================================================================
+// BSPC configuration file
+// Quake3
+//===========================================================================
+
+#define PRESENCE_NONE 1
+#define PRESENCE_NORMAL 2
+#define PRESENCE_CROUCH 4
+
+// more bounding boxes can be added if required
+// always minimize the number of bounding boxes listed here to reduce AAS file size
+// for instance if players cannot crouch then it's good to remove the bbox definition for it
+
+//bounding box when running/walking
+bbox //30x30x56
+{
+ presencetype PRESENCE_NORMAL
+ flags 0x0000
+ mins {-15, -15, -24}
+ maxs {15, 15, 32}
+}
+
+// bounding box when crouched
+bbox //30x30x40
+{
+ presencetype PRESENCE_CROUCH
+ flags 0x0001
+ mins {-15, -15, -24}
+ maxs {15, 15, 16}
+}
+
+// do not forget settings as they might not be defaulted correctly when this cfg is used
+settings
+{
+ // physics settings
+ phys_gravitydirection {0, 0, -1} // direction of gravity
+ phys_friction 6 // friction
+ phys_stopspeed 100 // stop speed
+ phys_gravity 800 // gravity
+ phys_waterfriction 1 // friction in water
+ phys_watergravity 400 // gravity in water
+ phys_maxvelocity 320 // maximum run speed
+ phys_maxwalkvelocity 320 // maximum walk speed (set for running)
+ phys_maxcrouchvelocity 100 // maximum crouch speed
+ phys_maxswimvelocity 150 // maximum swim speed
+ phys_walkaccelerate 100 // acceleration for walking
+ phys_airaccelerate 0 // acceleration flying through the air
+ phys_swimaccelerate 0 // acceleration for swimming
+ phys_maxstep 18 // maximum step height
+ phys_maxsteepness 0.7 // maximum floor steepness a player can walk on
+ phys_maxwaterjump 19 // maximum height for an out of water jump
+ phys_maxbarrier 33 // maximum barrier a player can jump onto
+ phys_jumpvel 270 // jump velocity
+ phys_falldelta5 40 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
+ phys_falldelta10 60 // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )
+ // reachability settings
+ // the following are all additional travel times added
+ // for certain reachabilities in 1/100th of a second
+ rs_waterjump 400
+ rs_teleport 50
+ rs_barrierjump 100
+ rs_startcrouch 300
+ rs_startgrapple 500
+ rs_startwalkoffledge 70
+ rs_startjump 300
+ rs_rocketjump 500
+ rs_bfgjump 500
+ rs_jumppad 250
+ rs_aircontrolledjumppad 300
+ rs_funcbob 300
+ rs_startelevator 50
+ rs_falldamage5 300 // avoid getting 5 damage
+ rs_falldamage10 500 // avoid getting 10 damage
+ // if != 0 then this is the maximum fall height a reachability can be created for
+ rs_maxfallheight 0
+ // maximum height a bot may fall down when jumping to some location
+ rs_maxjumpfallheight 450
+}
diff --git a/include/aboutmsg.h b/include/aboutmsg.h
index 213fe347..33748496 100644
--- a/include/aboutmsg.h
+++ b/include/aboutmsg.h
@@ -1,2 +1,2 @@
-// generated header, see makeversion.py
-#define RADIANT_ABOUTMSG "ZeroRadiant build"
+// generated header, see makeversion.py
+#define RADIANT_ABOUTMSG "ZeroRadiant build"
diff --git a/include/gtkr_list.h b/include/gtkr_list.h
index 64ac1710..760f09f7 100644
--- a/include/gtkr_list.h
+++ b/include/gtkr_list.h
@@ -1,23 +1,23 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include
-#include "stl_check.h"
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#include
+#include "stl_check.h"
diff --git a/include/gtkr_vector.h b/include/gtkr_vector.h
index 3964be67..a070cf46 100644
--- a/include/gtkr_vector.h
+++ b/include/gtkr_vector.h
@@ -1,23 +1,23 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include
-#include "stl_check.h"
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#include
+#include "stl_check.h"
diff --git a/include/ibrush.h b/include/ibrush.h
index 47eb7a81..e191ac26 100644
--- a/include/ibrush.h
+++ b/include/ibrush.h
@@ -1,73 +1,73 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _IBRUSH_H_
-#define _IBRUSH_H_
-
-//
-// API for brush stuff
-//
-
-#define BRUSH_MAJOR "brush"
-// {c1c3f567-2541-4aa3-9d5b-031fbe2a013b}
-static const GUID QERBrushTable_GUID =
-{ 0xc1c3f567, 0x2541, 0x4aa3, { 0x9d, 0x5b, 0x03, 0x1f, 0xbe, 0x2a, 0x01, 0x3b } };
-
-typedef void (* PFN_BRUSHADDTOLIST) (brush_t *b, brush_t *lst);
-typedef void (* PFN_BRUSHBUILD) (brush_t *b, bool bSnap, bool bMarkMap, bool bConvert, bool bFilterTest);
-typedef brush_t* (* PFN_BRUSHCREATE) (vec3_t mins, vec3_t maxs, texdef_t *texdef);
-typedef void (* PFN_BRUSHFREE) (brush_t *b, bool bRemoveNode);
-typedef void (* PFN_BRUSHROTATE) (brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild);
-typedef brush_t* (* PFN_BRUSHALLOC) ();
-typedef int (* PFN_BPMESSAGEBOX) (int);
-typedef face_t* (* PFN_FACEALLOC) (void);
-typedef eclass_t* (* PFN_HASMODEL) (brush_t *b);
-
-struct _QERBrushTable
-{
- int m_nSize;
- PFN_BRUSHADDTOLIST m_pfnBrush_AddToList;
- PFN_BRUSHBUILD m_pfnBrush_Build;
- PFN_BRUSHCREATE m_pfnBrush_Create;
- PFN_BRUSHFREE m_pfnBrush_Free;
- PFN_BRUSHROTATE m_pfnBrush_Rotate;
- PFN_BRUSHALLOC m_pfnBrushAlloc;
- PFN_BPMESSAGEBOX m_pfnBP_MessageBox;
- PFN_FACEALLOC m_pfnFace_Alloc;
- PFN_HASMODEL m_pfnHasModel;
-};
-
-#ifdef USE_BRUSHTABLE_DEFINE
-#ifndef __BRUSHTABLENAME
-#define __BRUSHTABLENAME g_BrushTable
-#endif
-#define Brush_AddToList __BRUSHTABLENAME.m_pfnBrush_AddToList
-#define Brush_Build __BRUSHTABLENAME.m_pfnBrush_Build
-#define Brush_Create __BRUSHTABLENAME.m_pfnBrush_Create
-#define Brush_Free __BRUSHTABLENAME.m_pfnBrush_Free
-#define Brush_Rotate __BRUSHTABLENAME.m_pfnBrush_Rotate
-#define Brush_Alloc __BRUSHTABLENAME.m_pfnBrushAlloc
-#define BP_MessageBox __BRUSHTABLENAME.m_pfnBP_MessageBox
-#define Face_Alloc __BRUSHTABLENAME.m_pfnFace_Alloc
-#define HasModel __BRUSHTABLENAME.m_pfnHasModel
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _IBRUSH_H_
+#define _IBRUSH_H_
+
+//
+// API for brush stuff
+//
+
+#define BRUSH_MAJOR "brush"
+// {c1c3f567-2541-4aa3-9d5b-031fbe2a013b}
+static const GUID QERBrushTable_GUID =
+{ 0xc1c3f567, 0x2541, 0x4aa3, { 0x9d, 0x5b, 0x03, 0x1f, 0xbe, 0x2a, 0x01, 0x3b } };
+
+typedef void (* PFN_BRUSHADDTOLIST) (brush_t *b, brush_t *lst);
+typedef void (* PFN_BRUSHBUILD) (brush_t *b, bool bSnap, bool bMarkMap, bool bConvert, bool bFilterTest);
+typedef brush_t* (* PFN_BRUSHCREATE) (vec3_t mins, vec3_t maxs, texdef_t *texdef);
+typedef void (* PFN_BRUSHFREE) (brush_t *b, bool bRemoveNode);
+typedef void (* PFN_BRUSHROTATE) (brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild);
+typedef brush_t* (* PFN_BRUSHALLOC) ();
+typedef int (* PFN_BPMESSAGEBOX) (int);
+typedef face_t* (* PFN_FACEALLOC) (void);
+typedef eclass_t* (* PFN_HASMODEL) (brush_t *b);
+
+struct _QERBrushTable
+{
+ int m_nSize;
+ PFN_BRUSHADDTOLIST m_pfnBrush_AddToList;
+ PFN_BRUSHBUILD m_pfnBrush_Build;
+ PFN_BRUSHCREATE m_pfnBrush_Create;
+ PFN_BRUSHFREE m_pfnBrush_Free;
+ PFN_BRUSHROTATE m_pfnBrush_Rotate;
+ PFN_BRUSHALLOC m_pfnBrushAlloc;
+ PFN_BPMESSAGEBOX m_pfnBP_MessageBox;
+ PFN_FACEALLOC m_pfnFace_Alloc;
+ PFN_HASMODEL m_pfnHasModel;
+};
+
+#ifdef USE_BRUSHTABLE_DEFINE
+#ifndef __BRUSHTABLENAME
+#define __BRUSHTABLENAME g_BrushTable
+#endif
+#define Brush_AddToList __BRUSHTABLENAME.m_pfnBrush_AddToList
+#define Brush_Build __BRUSHTABLENAME.m_pfnBrush_Build
+#define Brush_Create __BRUSHTABLENAME.m_pfnBrush_Create
+#define Brush_Free __BRUSHTABLENAME.m_pfnBrush_Free
+#define Brush_Rotate __BRUSHTABLENAME.m_pfnBrush_Rotate
+#define Brush_Alloc __BRUSHTABLENAME.m_pfnBrushAlloc
+#define BP_MessageBox __BRUSHTABLENAME.m_pfnBP_MessageBox
+#define Face_Alloc __BRUSHTABLENAME.m_pfnFace_Alloc
+#define HasModel __BRUSHTABLENAME.m_pfnHasModel
+#endif
+
+#endif
diff --git a/include/ibspfrontend.h b/include/ibspfrontend.h
index c00217fb..973f0633 100644
--- a/include/ibspfrontend.h
+++ b/include/ibspfrontend.h
@@ -1,77 +1,77 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-// interface for BSP frontends plugins
-//
-
-// DONE: - change BSP menu to Q3Build menu ?
-// DONE: - detect when Q3Build dies ?
-// DELAYED: - hotkeys !
-// SUCCESS: - try again getting feedback from Q3Build
-
-#ifndef __IBSPFRONTEND_H_
-#define __IBSPFRONTEND_H_
-
-// define a GUID for this interface so plugins can access and reference it
-// {8ED6A480-BA5E-11d3-A3E3-0004AC96D4C3}
-static const GUID QERPlugBSPFrontendTable_GUID =
-{ 0x8ed6a480, 0xba5e, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
-
-// ask the plugin about the items to show up in the BSP menu
-typedef char * (WINAPI* PFN_GETBSPMENU) ();
-// dispatch a BSP menu command
-typedef void (WINAPI* PFN_DISPATCHBSPCOMMAND) (char *);
-// this one gets called after a monitoring loop ends
-// 0: all good
-// 1: timed out / Radiant didn't get the connection
-// 2: got a connection, compilation ended with an error
-typedef void (WINAPI* PFN_ENDLISTEN) (int status);
-
-struct _QERPlugBSPFrontendTable
-{
- int m_nSize;
- PFN_GETBSPMENU m_pfnGetBSPMenu;
- PFN_DISPATCHBSPCOMMAND m_pfnDispatchBSPCommand;
- PFN_ENDLISTEN m_pfnEndListen;
-};
-
-// interface provided by Radiant to the plugin
-// {A2CCF366-BA60-11d3-A3E3-0004AC96D4C3}
-static const GUID QERAppBSPFrontendTable_GUID =
-{ 0xa2ccf366, 0xba60, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
-
-typedef char * (WINAPI* PFN_GETMAPNAME) ();
-typedef void (WINAPI* PFN_LISTEN) ();
-typedef void (WINAPI* PFN_SLEEP) ();
-
-struct _QERAppBSPFrontendTable
-{
- int m_nSize;
- PFN_GETMAPNAME m_pfnGetMapName;
- PFN_LISTEN m_pfnListen;
- PFN_SLEEP m_pfnSleep;
- //++timo TODO: needs a hook to reset the debug window (in regular mode it's done at startup of the BSP operation)
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// interface for BSP frontends plugins
+//
+
+// DONE: - change BSP menu to Q3Build menu ?
+// DONE: - detect when Q3Build dies ?
+// DELAYED: - hotkeys !
+// SUCCESS: - try again getting feedback from Q3Build
+
+#ifndef __IBSPFRONTEND_H_
+#define __IBSPFRONTEND_H_
+
+// define a GUID for this interface so plugins can access and reference it
+// {8ED6A480-BA5E-11d3-A3E3-0004AC96D4C3}
+static const GUID QERPlugBSPFrontendTable_GUID =
+{ 0x8ed6a480, 0xba5e, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
+
+// ask the plugin about the items to show up in the BSP menu
+typedef char * (WINAPI* PFN_GETBSPMENU) ();
+// dispatch a BSP menu command
+typedef void (WINAPI* PFN_DISPATCHBSPCOMMAND) (char *);
+// this one gets called after a monitoring loop ends
+// 0: all good
+// 1: timed out / Radiant didn't get the connection
+// 2: got a connection, compilation ended with an error
+typedef void (WINAPI* PFN_ENDLISTEN) (int status);
+
+struct _QERPlugBSPFrontendTable
+{
+ int m_nSize;
+ PFN_GETBSPMENU m_pfnGetBSPMenu;
+ PFN_DISPATCHBSPCOMMAND m_pfnDispatchBSPCommand;
+ PFN_ENDLISTEN m_pfnEndListen;
+};
+
+// interface provided by Radiant to the plugin
+// {A2CCF366-BA60-11d3-A3E3-0004AC96D4C3}
+static const GUID QERAppBSPFrontendTable_GUID =
+{ 0xa2ccf366, 0xba60, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
+
+typedef char * (WINAPI* PFN_GETMAPNAME) ();
+typedef void (WINAPI* PFN_LISTEN) ();
+typedef void (WINAPI* PFN_SLEEP) ();
+
+struct _QERAppBSPFrontendTable
+{
+ int m_nSize;
+ PFN_GETMAPNAME m_pfnGetMapName;
+ PFN_LISTEN m_pfnListen;
+ PFN_SLEEP m_pfnSleep;
+ //++timo TODO: needs a hook to reset the debug window (in regular mode it's done at startup of the BSP operation)
+};
+
+#endif
diff --git a/include/icamera.h b/include/icamera.h
index 22faf0fe..07425ec4 100644
--- a/include/icamera.h
+++ b/include/icamera.h
@@ -1,45 +1,45 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-// camera interface
-//
-
-#ifndef __ICAMERA_H_
-#define __ICAMERA_H_
-
-#define CAMERA_MAJOR "camera"
-
-typedef void (* PFN_GETCAMERA) ( vec3_t origin, vec3_t angles );
-typedef void (* PFN_SETCAMERA) ( vec3_t origin, vec3_t angles );
-typedef void (* PFN_GETCAMWINDOWEXTENTS) ( int *x, int *y, int *width, int *height );
-
-struct _QERCameraTable
-{
- int m_nSize;
- PFN_GETCAMERA m_pfnGetCamera;
- PFN_SETCAMERA m_pfnSetCamera;
- PFN_GETCAMWINDOWEXTENTS m_pfnGetCamWindowExtents;
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// camera interface
+//
+
+#ifndef __ICAMERA_H_
+#define __ICAMERA_H_
+
+#define CAMERA_MAJOR "camera"
+
+typedef void (* PFN_GETCAMERA) ( vec3_t origin, vec3_t angles );
+typedef void (* PFN_SETCAMERA) ( vec3_t origin, vec3_t angles );
+typedef void (* PFN_GETCAMWINDOWEXTENTS) ( int *x, int *y, int *width, int *height );
+
+struct _QERCameraTable
+{
+ int m_nSize;
+ PFN_GETCAMERA m_pfnGetCamera;
+ PFN_SETCAMERA m_pfnSetCamera;
+ PFN_GETCAMWINDOWEXTENTS m_pfnGetCamWindowExtents;
+};
+
+#endif
diff --git a/include/idata.h b/include/idata.h
index eb39cfa9..fe453366 100644
--- a/include/idata.h
+++ b/include/idata.h
@@ -1,57 +1,57 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-// interface table to access low-level data inside Radiant (brushes, patches and generic editing primitives)
-
-#ifndef __IDATA_H_
-#define __IDATA_H_
-
-// FIXME TTimo this should probably go away and be replaced by a more flat structure
-// having to write access functions for every single var is a big annoyance
-// see IMapData_t, generalize it?
-
-#define DATA_MAJOR "data"
-// FIXME: remove
-// define a GUID for this interface so plugins can access and reference it
-// {608A9870-BCE7-11d4-A454-0004AC96D4C3}
-static const GUID QERAppDataTable_GUID =
-{ 0x608a9870, 0xbce7, 0x11d4, { 0xa4, 0x54, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
-
-
-// pointers to active_brushes, selected_brushes and filtered_brushes
-typedef brush_t* (WINAPI* PFN_ACTIVEBRUSHES) ();
-typedef brush_t* (WINAPI* PFN_SELECTEDBRUSHES) ();
-typedef brush_t* (WINAPI* PFN_FILTEREDBRUSHES) ();
-typedef CPtrArray* (WINAPI* PFN_LSTSKINCACHE) ();
-
-struct _QERAppDataTable
-{
- int m_nSize;
- PFN_ACTIVEBRUSHES m_pfnActiveBrushes;
- PFN_SELECTEDBRUSHES m_pfnSelectedBrushes;
- PFN_FILTEREDBRUSHES m_pfnFilteredBrushes;
- PFN_LSTSKINCACHE m_pfnLstSkinCache;
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// interface table to access low-level data inside Radiant (brushes, patches and generic editing primitives)
+
+#ifndef __IDATA_H_
+#define __IDATA_H_
+
+// FIXME TTimo this should probably go away and be replaced by a more flat structure
+// having to write access functions for every single var is a big annoyance
+// see IMapData_t, generalize it?
+
+#define DATA_MAJOR "data"
+// FIXME: remove
+// define a GUID for this interface so plugins can access and reference it
+// {608A9870-BCE7-11d4-A454-0004AC96D4C3}
+static const GUID QERAppDataTable_GUID =
+{ 0x608a9870, 0xbce7, 0x11d4, { 0xa4, 0x54, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
+
+
+// pointers to active_brushes, selected_brushes and filtered_brushes
+typedef brush_t* (WINAPI* PFN_ACTIVEBRUSHES) ();
+typedef brush_t* (WINAPI* PFN_SELECTEDBRUSHES) ();
+typedef brush_t* (WINAPI* PFN_FILTEREDBRUSHES) ();
+typedef CPtrArray* (WINAPI* PFN_LSTSKINCACHE) ();
+
+struct _QERAppDataTable
+{
+ int m_nSize;
+ PFN_ACTIVEBRUSHES m_pfnActiveBrushes;
+ PFN_SELECTEDBRUSHES m_pfnSelectedBrushes;
+ PFN_FILTEREDBRUSHES m_pfnFilteredBrushes;
+ PFN_LSTSKINCACHE m_pfnLstSkinCache;
+};
+
+#endif
diff --git a/include/idatastream.h b/include/idatastream.h
index 8f6b0b8c..19534aa4 100644
--- a/include/idatastream.h
+++ b/include/idatastream.h
@@ -1,71 +1,71 @@
-/*
-Copyright (c) 2001, Loki software, inc.
-modifications (c) 2001, Id software, inc.
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-Redistributions of source code must retain the above copyright notice, this list
-of conditions and the following disclaimer.
-
-Redistributions in binary form must reproduce the above copyright notice, this
-list of conditions and the following disclaimer in the documentation and/or
-other materials provided with the distribution.
-
-Neither the name of Loki software nor the names of its contributors may be used
-to endorse or promote products derived from this software without specific prior
-written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
-DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#ifndef _ISTREAM_H_
-#define _ISTREAM_H_
-
-/*!
-API for data streams
-
-Based on an initial implementation by Loki software
-modified to be abstracted and shared across modules
-
-NOTE: why IDataStream and not IStream? because IStream is defined in windows IDL headers
-*/
-
-class IDataStream
-{
-public:
- IDataStream();
- virtual ~IDataStream();
-
- virtual void IncRef () = 0; ///< Increment the number of references to this object
- virtual void DecRef () = 0; ///< Decrement the reference count
-
- virtual unsigned long GetPosition() const = 0;
- virtual unsigned long Seek(long lOff, int nFrom) = 0;
- virtual void SetLength(unsigned long nNewLen) = 0;
- virtual unsigned long GetLength() const = 0;
-
- virtual char* ReadString(char* pBuf, unsigned long nMax)=0;
- virtual unsigned long Read(void* pBuf, unsigned long nCount)=0;
- virtual unsigned long Write(const void* pBuf, unsigned long nCount)=0;
- virtual int GetChar()=0;
- virtual int PutChar(int c)=0;
-
- virtual void printf(const char*, ...) = 0; ///< completely matches the usual printf behaviour
-
- virtual void Abort()=0;
- virtual void Flush()=0;
- virtual void Close()=0;
-};
-
-#endif // _ISTREAM_H_
+/*
+Copyright (c) 2001, Loki software, inc.
+modifications (c) 2001, Id software, inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+Redistributions of source code must retain the above copyright notice, this list
+of conditions and the following disclaimer.
+
+Redistributions in binary form must reproduce the above copyright notice, this
+list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+Neither the name of Loki software nor the names of its contributors may be used
+to endorse or promote products derived from this software without specific prior
+written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef _ISTREAM_H_
+#define _ISTREAM_H_
+
+/*!
+API for data streams
+
+Based on an initial implementation by Loki software
+modified to be abstracted and shared across modules
+
+NOTE: why IDataStream and not IStream? because IStream is defined in windows IDL headers
+*/
+
+class IDataStream
+{
+public:
+ IDataStream();
+ virtual ~IDataStream();
+
+ virtual void IncRef () = 0; ///< Increment the number of references to this object
+ virtual void DecRef () = 0; ///< Decrement the reference count
+
+ virtual unsigned long GetPosition() const = 0;
+ virtual unsigned long Seek(long lOff, int nFrom) = 0;
+ virtual void SetLength(unsigned long nNewLen) = 0;
+ virtual unsigned long GetLength() const = 0;
+
+ virtual char* ReadString(char* pBuf, unsigned long nMax)=0;
+ virtual unsigned long Read(void* pBuf, unsigned long nCount)=0;
+ virtual unsigned long Write(const void* pBuf, unsigned long nCount)=0;
+ virtual int GetChar()=0;
+ virtual int PutChar(int c)=0;
+
+ virtual void printf(const char*, ...) = 0; ///< completely matches the usual printf behaviour
+
+ virtual void Abort()=0;
+ virtual void Flush()=0;
+ virtual void Close()=0;
+};
+
+#endif // _ISTREAM_H_
diff --git a/include/ieclass.h b/include/ieclass.h
index bfca1d60..cb32647c 100644
--- a/include/ieclass.h
+++ b/include/ieclass.h
@@ -1,84 +1,84 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*! \file ieclass.h
- \brief entity files loader API
- this describes the APIs involved when loading entity description files
- (initially, .def and .fgd)
-*/
-
-#ifndef _IECLASS_H_
-#define _IECLASS_H_
-
-#define ECLASS_MAJOR "eclass"
-
-typedef void (* PFN_ECLASS_SCANFILE) (char *filename);
-typedef const char* (* PFN_ECLASS_GETEXTENSION) ();
-
-struct _EClassTable
-{
- int m_nSize;
- PFN_ECLASS_SCANFILE m_pfnScanFile;
- PFN_ECLASS_GETEXTENSION m_pfnGetExtension;
-};
-
-#ifdef USE_ECLASSTABLE_DEFINE
-#ifndef __ECLASSTABLENAME
-#define __ECLASSTABLENAME g_EClassTable
-#endif
-#define EClass_ScanFile __ECLASSTABLENAME.m_pfnEClass_ScanFile
-#define EClass_GetExtension __ECLASSTABLENAME.m_pfnEClass_GetExtension
-#endif
-
-#define ECLASSMANAGER_MAJOR "eclassmanager"
-
-typedef void (* PFN_ECLASS_INSERTALPHABETIZED) (eclass_t *e);
-typedef eclass_t** (* PFN_GET_ECLASS_E) ();
-typedef void (* PFN_SET_ECLASS_FOUND) (qboolean);
-typedef qboolean (* PFN_GET_PARSING_SINGLE) ();
-typedef eclass_t* (* PFN_ECLASS_CREATE) (const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments);
-typedef eclass_t* (* PFN_ECLASS_FORNAME) (const char* name, qboolean has_brushes);
-
-struct _EClassManagerTable
-{
- int m_nSize;
- PFN_ECLASS_INSERTALPHABETIZED m_pfnEclass_InsertAlphabetized;
- PFN_GET_ECLASS_E m_pfnGet_Eclass_E;
- PFN_SET_ECLASS_FOUND m_pfnSet_Eclass_Found;
- PFN_GET_PARSING_SINGLE m_pfnGet_Parsing_Single;
- PFN_ECLASS_CREATE m_pfnEClass_Create;
- PFN_ECLASS_FORNAME m_pfnEclass_ForName;
-};
-
-#ifdef USE_ECLASSMANAGER_DEFINE
-#ifndef __ECLASSMANAGERTABLENAME
-#define __ECLASSMANAGERTABLENAME g_EClassManagerTable
-#endif
-#define Eclass_InsertAlphabetized __ECLASSMANAGERTABLENAME.m_pfnEclass_InsertAlphabetized
-#define Get_Eclass_E __ECLASSMANAGERTABLENAME.m_pfnGet_Eclass_E
-#define Set_Eclass_Found __ECLASSMANAGERTABLENAME.m_pfnSet_Eclass_Found
-#define Get_Parsing_Single __ECLASSMANAGERTABLENAME.m_pfnGet_Parsing_Single
-#define EClass_Create __ECLASSMANAGERTABLENAME.m_pfnEClass_Create
-#define Eclass_ForName __ECLASSMANAGERTABLENAME.m_pfnEclass_ForName
-#endif
-
-#endif
-
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*! \file ieclass.h
+ \brief entity files loader API
+ this describes the APIs involved when loading entity description files
+ (initially, .def and .fgd)
+*/
+
+#ifndef _IECLASS_H_
+#define _IECLASS_H_
+
+#define ECLASS_MAJOR "eclass"
+
+typedef void (* PFN_ECLASS_SCANFILE) (char *filename);
+typedef const char* (* PFN_ECLASS_GETEXTENSION) ();
+
+struct _EClassTable
+{
+ int m_nSize;
+ PFN_ECLASS_SCANFILE m_pfnScanFile;
+ PFN_ECLASS_GETEXTENSION m_pfnGetExtension;
+};
+
+#ifdef USE_ECLASSTABLE_DEFINE
+#ifndef __ECLASSTABLENAME
+#define __ECLASSTABLENAME g_EClassTable
+#endif
+#define EClass_ScanFile __ECLASSTABLENAME.m_pfnEClass_ScanFile
+#define EClass_GetExtension __ECLASSTABLENAME.m_pfnEClass_GetExtension
+#endif
+
+#define ECLASSMANAGER_MAJOR "eclassmanager"
+
+typedef void (* PFN_ECLASS_INSERTALPHABETIZED) (eclass_t *e);
+typedef eclass_t** (* PFN_GET_ECLASS_E) ();
+typedef void (* PFN_SET_ECLASS_FOUND) (qboolean);
+typedef qboolean (* PFN_GET_PARSING_SINGLE) ();
+typedef eclass_t* (* PFN_ECLASS_CREATE) (const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments);
+typedef eclass_t* (* PFN_ECLASS_FORNAME) (const char* name, qboolean has_brushes);
+
+struct _EClassManagerTable
+{
+ int m_nSize;
+ PFN_ECLASS_INSERTALPHABETIZED m_pfnEclass_InsertAlphabetized;
+ PFN_GET_ECLASS_E m_pfnGet_Eclass_E;
+ PFN_SET_ECLASS_FOUND m_pfnSet_Eclass_Found;
+ PFN_GET_PARSING_SINGLE m_pfnGet_Parsing_Single;
+ PFN_ECLASS_CREATE m_pfnEClass_Create;
+ PFN_ECLASS_FORNAME m_pfnEclass_ForName;
+};
+
+#ifdef USE_ECLASSMANAGER_DEFINE
+#ifndef __ECLASSMANAGERTABLENAME
+#define __ECLASSMANAGERTABLENAME g_EClassManagerTable
+#endif
+#define Eclass_InsertAlphabetized __ECLASSMANAGERTABLENAME.m_pfnEclass_InsertAlphabetized
+#define Get_Eclass_E __ECLASSMANAGERTABLENAME.m_pfnGet_Eclass_E
+#define Set_Eclass_Found __ECLASSMANAGERTABLENAME.m_pfnSet_Eclass_Found
+#define Get_Parsing_Single __ECLASSMANAGERTABLENAME.m_pfnGet_Parsing_Single
+#define EClass_Create __ECLASSMANAGERTABLENAME.m_pfnEClass_Create
+#define Eclass_ForName __ECLASSMANAGERTABLENAME.m_pfnEclass_ForName
+#endif
+
+#endif
+
diff --git a/include/ientity.h b/include/ientity.h
index 51ca389f..015cf1ec 100644
--- a/include/ientity.h
+++ b/include/ientity.h
@@ -1,116 +1,116 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _IENTITY_H_
-#define _IENTITY_H_
-
-//
-// API for entity manip stuff
-//
-
-// FIXME TTimo this prolly needs to merge with iepairs.h?
-
-/*!
-SPoG
-generic "entity" module...
-at first, there will only be one implementation for all entities,
-perhaps later there will be one for each entity type?
-it would probably make more sense to have a single implementation,
-a generic one that is very flexible and can adapt the visualisation of
-itself depending on an xml config specified in the entity definitions file
-*/
-#define ENTITY_MAJOR "entity"
-// {A1C9F9FD-75D5-4e4d-9D65-235D6D3F254C}
-static const GUID QEREntityTable_GUID =
-{ 0xa1c9f9fd, 0x75d5, 0x4e4d, { 0x9d, 0x65, 0x23, 0x5d, 0x6d, 0x3f, 0x25, 0x4c } };
-
-typedef entity_t* (* PFN_ENTITYALLOC) ();
-typedef void (* PFN_ENTITYFREE) (entity_t *e);
-typedef entity_t* (* PFN_ENTITYCREATE) (eclass_t *c);
-typedef entity_t* (* PFN_ENTITYCLONE) (entity_t *e);
-typedef void (* PFN_ENTITYSETKEYVALUE) (entity_t *ent, const char *key, const char *value);
-typedef void (* PFN_ENTITYDELETEKEY) (entity_t *ent, const char *key);
-typedef const char* (* PFN_ENTITYVALUEFORKEY) (entity_t *ent, const char *key);
-typedef float (* PFN_ENTITYFLOATFORKEY) (entity_t *ent, const char *key);
-typedef int (* PFN_ENTITYINTFORKEY) (entity_t *ent, const char *key);
-typedef void (* PFN_ENTITYVECTORFORKEY) (entity_t *ent, const char *key, vec3_t vec);
-typedef void (* PFN_ENTITYADDTOLIST) (entity_t *e, entity_t *lst);
-typedef void (* PFN_ENTITYREMOVEFROMLIST) (entity_t *e);
-typedef void (* PFN_ENTITYLINKBRUSH) (entity_t *e, brush_t *b);
-typedef void (* PFN_ENTITYUNLINKBRUSH) (brush_t *b);
-typedef void (* PFN_ENTITYDRAWLIGHT) (entity_t* e, int nGLState, int pref, int nViewType);
-typedef int (* PFN_ENTITYMEMORYSIZE) (entity_t *e);
-typedef void (* PFN_ENTITYUPDATEMODEL) (entity_t *e);
-typedef epair_t* (* PFN_ALLOCATEEPAIR) (const char *key, const char *value);
-typedef epair_t** (* PFN_GETENTITYKEYVALLIST) (entity_t *e);
-typedef void (* PFN_SETENTITYKEYVALLIST) (entity_t *e, epair_t* ep);
-
-
-struct _QEREntityTable
-{
- int m_nSize;
- PFN_ENTITYALLOC m_pfnEntity_Alloc;
- PFN_ENTITYFREE m_pfnEntity_Free;
- PFN_ENTITYCREATE m_pfnEntity_Create;
- PFN_ENTITYCLONE m_pfnEntity_Clone;
- PFN_ENTITYSETKEYVALUE m_pfnSetKeyValue;
- PFN_ENTITYDELETEKEY m_pfnDeleteKey;
- PFN_ENTITYVALUEFORKEY m_pfnValueForKey;
- PFN_ENTITYFLOATFORKEY m_pfnFloatForKey;
- PFN_ENTITYINTFORKEY m_pfnIntForKey;
- PFN_ENTITYVECTORFORKEY m_pfnGetVectorForKey;
- PFN_ENTITYADDTOLIST m_pfnEntity_AddToList;
- PFN_ENTITYREMOVEFROMLIST m_pfnEntity_RemoveFromList;
- PFN_ENTITYLINKBRUSH m_pfnEntity_LinkBrush;
- PFN_ENTITYUNLINKBRUSH m_pfnEntity_UnlinkBrush;
- PFN_ENTITYDRAWLIGHT m_pfnDrawLight;
- PFN_ENTITYMEMORYSIZE m_pfnEntity_MemorySize;
- PFN_ALLOCATEEPAIR m_pfnAllocateEpair;
- PFN_GETENTITYKEYVALLIST m_pfnGetEntityKeyValList;
- PFN_SETENTITYKEYVALLIST m_pfnSetEntityKeyValList;
-};
-
-#ifdef USE_ENTITYTABLE_DEFINE
-#ifndef __ENTITYTABLENAME
-#define __ENTITYTABLENAME g_EntityTable
-#endif
-#define Entity_Alloc __ENTITYTABLENAME.m_pfnEntity_Alloc
-#define Entity_Free __ENTITYTABLENAME.m_pfnEntity_Free
-#define Entity_Clone __ENTITYTABLENAME.m_pfnEntity_Clone
-#define SetKeyValue __ENTITYTABLENAME.m_pfnSetKeyValue
-#define DeleteKey __ENTITYTABLENAME.m_pfnDeleteKey
-#define ValueForKey __ENTITYTABLENAME.m_pfnValueForKey
-#define FloatForKey __ENTITYTABLENAME.m_pfnFloatForKey
-#define IntForKey __ENTITYTABLENAME.m_pfnIntForKey
-#define GetVectorForKey __ENTITYTABLENAME.m_pfnGetVectorForKey
-#define Entity_AddToList __ENTITYTABLENAME.m_pfnEntity_AddToList
-#define Entity_RemoveFromList __ENTITYTABLENAME.m_pfnEntity_RemoveFromList
-#define Entity_LinkBrush __ENTITYTABLENAME.m_pfnEntity_LinkBrush
-#define Entity_UnlinkBrush __ENTITYTABLENAME.m_pfnEntity_UnlinkBrush
-#define DrawLight __ENTITYTABLENAME.m_pfnDrawLight
-#define Entity_MemorySize __ENTITYTABLENAME.m_pfnEntity_MemorySize
-#define Entity_AllocateEpair __ENTITYTABLENAME.m_pfnAllocateEpair
-#define Entity_GetKeyValList __ENTITYTABLENAME.m_pfnGetEntityKeyValList
-#define Entity_SetKeyValList __ENTITYTABLENAME.m_pfnSetEntityKeyValList
-#endif
-
-#endif
-
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _IENTITY_H_
+#define _IENTITY_H_
+
+//
+// API for entity manip stuff
+//
+
+// FIXME TTimo this prolly needs to merge with iepairs.h?
+
+/*!
+SPoG
+generic "entity" module...
+at first, there will only be one implementation for all entities,
+perhaps later there will be one for each entity type?
+it would probably make more sense to have a single implementation,
+a generic one that is very flexible and can adapt the visualisation of
+itself depending on an xml config specified in the entity definitions file
+*/
+#define ENTITY_MAJOR "entity"
+// {A1C9F9FD-75D5-4e4d-9D65-235D6D3F254C}
+static const GUID QEREntityTable_GUID =
+{ 0xa1c9f9fd, 0x75d5, 0x4e4d, { 0x9d, 0x65, 0x23, 0x5d, 0x6d, 0x3f, 0x25, 0x4c } };
+
+typedef entity_t* (* PFN_ENTITYALLOC) ();
+typedef void (* PFN_ENTITYFREE) (entity_t *e);
+typedef entity_t* (* PFN_ENTITYCREATE) (eclass_t *c);
+typedef entity_t* (* PFN_ENTITYCLONE) (entity_t *e);
+typedef void (* PFN_ENTITYSETKEYVALUE) (entity_t *ent, const char *key, const char *value);
+typedef void (* PFN_ENTITYDELETEKEY) (entity_t *ent, const char *key);
+typedef const char* (* PFN_ENTITYVALUEFORKEY) (entity_t *ent, const char *key);
+typedef float (* PFN_ENTITYFLOATFORKEY) (entity_t *ent, const char *key);
+typedef int (* PFN_ENTITYINTFORKEY) (entity_t *ent, const char *key);
+typedef void (* PFN_ENTITYVECTORFORKEY) (entity_t *ent, const char *key, vec3_t vec);
+typedef void (* PFN_ENTITYADDTOLIST) (entity_t *e, entity_t *lst);
+typedef void (* PFN_ENTITYREMOVEFROMLIST) (entity_t *e);
+typedef void (* PFN_ENTITYLINKBRUSH) (entity_t *e, brush_t *b);
+typedef void (* PFN_ENTITYUNLINKBRUSH) (brush_t *b);
+typedef void (* PFN_ENTITYDRAWLIGHT) (entity_t* e, int nGLState, int pref, int nViewType);
+typedef int (* PFN_ENTITYMEMORYSIZE) (entity_t *e);
+typedef void (* PFN_ENTITYUPDATEMODEL) (entity_t *e);
+typedef epair_t* (* PFN_ALLOCATEEPAIR) (const char *key, const char *value);
+typedef epair_t** (* PFN_GETENTITYKEYVALLIST) (entity_t *e);
+typedef void (* PFN_SETENTITYKEYVALLIST) (entity_t *e, epair_t* ep);
+
+
+struct _QEREntityTable
+{
+ int m_nSize;
+ PFN_ENTITYALLOC m_pfnEntity_Alloc;
+ PFN_ENTITYFREE m_pfnEntity_Free;
+ PFN_ENTITYCREATE m_pfnEntity_Create;
+ PFN_ENTITYCLONE m_pfnEntity_Clone;
+ PFN_ENTITYSETKEYVALUE m_pfnSetKeyValue;
+ PFN_ENTITYDELETEKEY m_pfnDeleteKey;
+ PFN_ENTITYVALUEFORKEY m_pfnValueForKey;
+ PFN_ENTITYFLOATFORKEY m_pfnFloatForKey;
+ PFN_ENTITYINTFORKEY m_pfnIntForKey;
+ PFN_ENTITYVECTORFORKEY m_pfnGetVectorForKey;
+ PFN_ENTITYADDTOLIST m_pfnEntity_AddToList;
+ PFN_ENTITYREMOVEFROMLIST m_pfnEntity_RemoveFromList;
+ PFN_ENTITYLINKBRUSH m_pfnEntity_LinkBrush;
+ PFN_ENTITYUNLINKBRUSH m_pfnEntity_UnlinkBrush;
+ PFN_ENTITYDRAWLIGHT m_pfnDrawLight;
+ PFN_ENTITYMEMORYSIZE m_pfnEntity_MemorySize;
+ PFN_ALLOCATEEPAIR m_pfnAllocateEpair;
+ PFN_GETENTITYKEYVALLIST m_pfnGetEntityKeyValList;
+ PFN_SETENTITYKEYVALLIST m_pfnSetEntityKeyValList;
+};
+
+#ifdef USE_ENTITYTABLE_DEFINE
+#ifndef __ENTITYTABLENAME
+#define __ENTITYTABLENAME g_EntityTable
+#endif
+#define Entity_Alloc __ENTITYTABLENAME.m_pfnEntity_Alloc
+#define Entity_Free __ENTITYTABLENAME.m_pfnEntity_Free
+#define Entity_Clone __ENTITYTABLENAME.m_pfnEntity_Clone
+#define SetKeyValue __ENTITYTABLENAME.m_pfnSetKeyValue
+#define DeleteKey __ENTITYTABLENAME.m_pfnDeleteKey
+#define ValueForKey __ENTITYTABLENAME.m_pfnValueForKey
+#define FloatForKey __ENTITYTABLENAME.m_pfnFloatForKey
+#define IntForKey __ENTITYTABLENAME.m_pfnIntForKey
+#define GetVectorForKey __ENTITYTABLENAME.m_pfnGetVectorForKey
+#define Entity_AddToList __ENTITYTABLENAME.m_pfnEntity_AddToList
+#define Entity_RemoveFromList __ENTITYTABLENAME.m_pfnEntity_RemoveFromList
+#define Entity_LinkBrush __ENTITYTABLENAME.m_pfnEntity_LinkBrush
+#define Entity_UnlinkBrush __ENTITYTABLENAME.m_pfnEntity_UnlinkBrush
+#define DrawLight __ENTITYTABLENAME.m_pfnDrawLight
+#define Entity_MemorySize __ENTITYTABLENAME.m_pfnEntity_MemorySize
+#define Entity_AllocateEpair __ENTITYTABLENAME.m_pfnAllocateEpair
+#define Entity_GetKeyValList __ENTITYTABLENAME.m_pfnGetEntityKeyValList
+#define Entity_SetKeyValList __ENTITYTABLENAME.m_pfnSetEntityKeyValList
+#endif
+
+#endif
+
diff --git a/include/ifilesystem.h b/include/ifilesystem.h
index 8a9a2006..e9c3e725 100644
--- a/include/ifilesystem.h
+++ b/include/ifilesystem.h
@@ -1,140 +1,140 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _IFILESYSTEM_H_
-#define _IFILESYSTEM_H_
-
-//
-// Plugin interface for the virtual filesystem used by Radiant
-//
-
-// NOTE: If you want to write a VFS plugin then you must export
-// "QERPlug_ListInterfaces" and "QERPlug_RequestInterface"
-// (see qerplugin.h for more information)
-
-#ifdef _WIN32
-#define VFS_NATIVESEPARATOR '\\'
-#else
-#define VFS_NATIVESEPARATOR '/'
-#endif
-
-#define VFS_MAJOR "VFS"
-
-// return the file system supported by the plugin, for example: "quake1" or "quake3"
-//typedef const char* (WINAPI* PFN_VFSGETFORMAT) ();
-// add all files from a directory to the vfs
-typedef void (* PFN_VFSINITDIRECTORY) (const char *path);
-// free all resources used by the plugin
-typedef void (* PFN_VFSSHUTDOWN) ();
-// free memory allocated by VFS for this pointer
-typedef void (* PFN_VFSFREEFILE) (void *p);
-// return a GSList with all the directories under basedir
-typedef GSList* (* PFN_VFSGETDIRLIST) (const char *basedir);
-// return a GSList with all the files under basedir (extension can be NULL)
-typedef GSList* (* PFN_VFSGETFILELIST) (const char *basedir, const char *extension);
-// free a dirlist or filelist returned from one of the above functions
-typedef void (* PFN_VFSCLEARFILEDIRLIST) (GSList **lst);
-#define VFS_SEARCH_PAK 0x1
-#define VFS_SEARCH_DIR 0x2
-/*!
-\brief return the number of files with the exact name described in filename
-there can be several hits for a given file, or this can be used to check for existence
-\param flags is optional and can be used with VFS_SEARCH_* bits, if flag is 0, everything is searched, else only the specified bits
-paks are searched first, then search directories
-*/
-typedef int (* PFN_VFSGETFILECOUNT) (const char *filename, int flags);
-/*!
-\brief load file, allocate buffer
-\return -1 if fails or the size of the buffer allocated
-\param index is used to load the i-th file in the search directories (see vfsGetFileCount)
-this will scan in the search directories first, then it will search in the pak files
-WARNING: the allocated buffer must be freed with a g_free call
-NOTE TTimo: the g_free release is utter horror
- see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
-*/
-typedef int (* PFN_VFSLOADFILE) (const char *filename, void **buffer, int index);
-// load a file from it's full path into the buffer, returns the file size or -1
-// the allocated buffer must be freed with a g_free call
-typedef int (* PFN_VFSLOADFULLPATHFILE) (const char *filename, void **buffer);
-// takes an absolute file path, returns a shortened relative file path if the absolute path matches a valid basedir or NULL if an error occured
-typedef char* (* PFN_VFSEXTRACTRELATIVEPATH) (const char *in);
-/*!
-\return the full path (in a static buff) to a file given it's relative path (NULL if not found)
-\param index if several files are matching (as returned in a call to vfsGetFileCount), get the index-th file
-\param flag 0 or a combination of VFS_SEARCH_PAK or VFS_SEARCH_DIR
-HYDRA:
- this now searches VFS/PAK files in addition to the filesystem
- if FLAG is 0 then ONLY dirs are searched.
- PAK's are searched before DIRs to mimic engine behaviour
- index is ignored when searching PAK files.
- when searching VFS, files are searched case insensitive.
-
-WARNING: if you use index from vfsGetFileCount, it works only with a vfsGetFileCount for the search directories only (not the pak files)
-FIXME TTimo our VFS names are case insensitive.
- this function is not able to build the full path from case-insensitive name
- ( this is http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 )
-*/
-typedef char* (* PFN_VFSGETFULLPATH) (const char *in, int index, int flag);
-/*!
-these return a static char*, doesn't need to be freed or anything
-get the base path to use when raising file dialogs
-we manually add "maps/" or "sounds/" or "mapobjects/models/" etc.
-FIXME: I'm not sure this is used / relevant anymore
-*/
-typedef const char* (* PFN_VFSBASEPROMPTPATH) ();
-
-// VFS API
-struct _QERFileSystemTable
-{
- int m_nSize;
- PFN_VFSINITDIRECTORY m_pfnInitDirectory;
- PFN_VFSSHUTDOWN m_pfnShutdown;
- PFN_VFSFREEFILE m_pfnFreeFile;
- PFN_VFSGETDIRLIST m_pfnGetDirList;
- PFN_VFSGETFILELIST m_pfnGetFileList;
- PFN_VFSCLEARFILEDIRLIST m_pfnClearFileDirList;
- PFN_VFSGETFILECOUNT m_pfnGetFileCount;
- PFN_VFSLOADFILE m_pfnLoadFile;
- PFN_VFSLOADFULLPATHFILE m_pfnLoadFullPathFile;
- PFN_VFSEXTRACTRELATIVEPATH m_pfnExtractRelativePath;
- PFN_VFSGETFULLPATH m_pfnGetFullPath;
- PFN_VFSBASEPROMPTPATH m_pfnBasePromptPath;
-};
-
-#ifdef USE_VFSTABLE_DEFINE
-#ifndef __VFSTABLENAME
-#define __VFSTABLENAME g_FileSystemTable
-#endif
-#define vfsInitDirectory __VFSTABLENAME.m_pfnInitDirectory
-#define vfsShutdown __VFSTABLENAME.m_pfnShutdown
-#define vfsFreeFile __VFSTABLENAME.m_pfnFreeFile
-#define vfsGetDirList __VFSTABLENAME.m_pfnGetDirList
-#define vfsGetFileList __VFSTABLENAME.m_pfnGetFileList
-#define vfsClearFileDirList __VFSTABLENAME.m_pfnClearFileDirList
-#define vfsGetFileCount __VFSTABLENAME.m_pfnGetFileCount
-#define vfsLoadFile __VFSTABLENAME.m_pfnLoadFile
-#define vfsLoadFullPathFile __VFSTABLENAME.m_pfnLoadFullPathFile
-#define vfsExtractRelativePath __VFSTABLENAME.m_pfnExtractRelativePath
-#define vfsGetFullPath __VFSTABLENAME.m_pfnGetFullPath
-#define vfsBasePromptPath __VFSTABLENAME.m_pfnBasePromptPath
-#endif
-
-#endif // _IFILESYSTEM_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _IFILESYSTEM_H_
+#define _IFILESYSTEM_H_
+
+//
+// Plugin interface for the virtual filesystem used by Radiant
+//
+
+// NOTE: If you want to write a VFS plugin then you must export
+// "QERPlug_ListInterfaces" and "QERPlug_RequestInterface"
+// (see qerplugin.h for more information)
+
+#ifdef _WIN32
+#define VFS_NATIVESEPARATOR '\\'
+#else
+#define VFS_NATIVESEPARATOR '/'
+#endif
+
+#define VFS_MAJOR "VFS"
+
+// return the file system supported by the plugin, for example: "quake1" or "quake3"
+//typedef const char* (WINAPI* PFN_VFSGETFORMAT) ();
+// add all files from a directory to the vfs
+typedef void (* PFN_VFSINITDIRECTORY) (const char *path);
+// free all resources used by the plugin
+typedef void (* PFN_VFSSHUTDOWN) ();
+// free memory allocated by VFS for this pointer
+typedef void (* PFN_VFSFREEFILE) (void *p);
+// return a GSList with all the directories under basedir
+typedef GSList* (* PFN_VFSGETDIRLIST) (const char *basedir);
+// return a GSList with all the files under basedir (extension can be NULL)
+typedef GSList* (* PFN_VFSGETFILELIST) (const char *basedir, const char *extension);
+// free a dirlist or filelist returned from one of the above functions
+typedef void (* PFN_VFSCLEARFILEDIRLIST) (GSList **lst);
+#define VFS_SEARCH_PAK 0x1
+#define VFS_SEARCH_DIR 0x2
+/*!
+\brief return the number of files with the exact name described in filename
+there can be several hits for a given file, or this can be used to check for existence
+\param flags is optional and can be used with VFS_SEARCH_* bits, if flag is 0, everything is searched, else only the specified bits
+paks are searched first, then search directories
+*/
+typedef int (* PFN_VFSGETFILECOUNT) (const char *filename, int flags);
+/*!
+\brief load file, allocate buffer
+\return -1 if fails or the size of the buffer allocated
+\param index is used to load the i-th file in the search directories (see vfsGetFileCount)
+this will scan in the search directories first, then it will search in the pak files
+WARNING: the allocated buffer must be freed with a g_free call
+NOTE TTimo: the g_free release is utter horror
+ see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
+*/
+typedef int (* PFN_VFSLOADFILE) (const char *filename, void **buffer, int index);
+// load a file from it's full path into the buffer, returns the file size or -1
+// the allocated buffer must be freed with a g_free call
+typedef int (* PFN_VFSLOADFULLPATHFILE) (const char *filename, void **buffer);
+// takes an absolute file path, returns a shortened relative file path if the absolute path matches a valid basedir or NULL if an error occured
+typedef char* (* PFN_VFSEXTRACTRELATIVEPATH) (const char *in);
+/*!
+\return the full path (in a static buff) to a file given it's relative path (NULL if not found)
+\param index if several files are matching (as returned in a call to vfsGetFileCount), get the index-th file
+\param flag 0 or a combination of VFS_SEARCH_PAK or VFS_SEARCH_DIR
+HYDRA:
+ this now searches VFS/PAK files in addition to the filesystem
+ if FLAG is 0 then ONLY dirs are searched.
+ PAK's are searched before DIRs to mimic engine behaviour
+ index is ignored when searching PAK files.
+ when searching VFS, files are searched case insensitive.
+
+WARNING: if you use index from vfsGetFileCount, it works only with a vfsGetFileCount for the search directories only (not the pak files)
+FIXME TTimo our VFS names are case insensitive.
+ this function is not able to build the full path from case-insensitive name
+ ( this is http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 )
+*/
+typedef char* (* PFN_VFSGETFULLPATH) (const char *in, int index, int flag);
+/*!
+these return a static char*, doesn't need to be freed or anything
+get the base path to use when raising file dialogs
+we manually add "maps/" or "sounds/" or "mapobjects/models/" etc.
+FIXME: I'm not sure this is used / relevant anymore
+*/
+typedef const char* (* PFN_VFSBASEPROMPTPATH) ();
+
+// VFS API
+struct _QERFileSystemTable
+{
+ int m_nSize;
+ PFN_VFSINITDIRECTORY m_pfnInitDirectory;
+ PFN_VFSSHUTDOWN m_pfnShutdown;
+ PFN_VFSFREEFILE m_pfnFreeFile;
+ PFN_VFSGETDIRLIST m_pfnGetDirList;
+ PFN_VFSGETFILELIST m_pfnGetFileList;
+ PFN_VFSCLEARFILEDIRLIST m_pfnClearFileDirList;
+ PFN_VFSGETFILECOUNT m_pfnGetFileCount;
+ PFN_VFSLOADFILE m_pfnLoadFile;
+ PFN_VFSLOADFULLPATHFILE m_pfnLoadFullPathFile;
+ PFN_VFSEXTRACTRELATIVEPATH m_pfnExtractRelativePath;
+ PFN_VFSGETFULLPATH m_pfnGetFullPath;
+ PFN_VFSBASEPROMPTPATH m_pfnBasePromptPath;
+};
+
+#ifdef USE_VFSTABLE_DEFINE
+#ifndef __VFSTABLENAME
+#define __VFSTABLENAME g_FileSystemTable
+#endif
+#define vfsInitDirectory __VFSTABLENAME.m_pfnInitDirectory
+#define vfsShutdown __VFSTABLENAME.m_pfnShutdown
+#define vfsFreeFile __VFSTABLENAME.m_pfnFreeFile
+#define vfsGetDirList __VFSTABLENAME.m_pfnGetDirList
+#define vfsGetFileList __VFSTABLENAME.m_pfnGetFileList
+#define vfsClearFileDirList __VFSTABLENAME.m_pfnClearFileDirList
+#define vfsGetFileCount __VFSTABLENAME.m_pfnGetFileCount
+#define vfsLoadFile __VFSTABLENAME.m_pfnLoadFile
+#define vfsLoadFullPathFile __VFSTABLENAME.m_pfnLoadFullPathFile
+#define vfsExtractRelativePath __VFSTABLENAME.m_pfnExtractRelativePath
+#define vfsGetFullPath __VFSTABLENAME.m_pfnGetFullPath
+#define vfsBasePromptPath __VFSTABLENAME.m_pfnBasePromptPath
+#endif
+
+#endif // _IFILESYSTEM_H_
diff --git a/include/igl.h b/include/igl.h
index 99e4141f..630d3d34 100644
--- a/include/igl.h
+++ b/include/igl.h
@@ -1,266 +1,266 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-//
-// DESCRIPTION:
-// all purpose OpenGL interface for Q3Radiant plugins
-//
-
-#ifndef __IGL_H__
-#define __IGL_H__
-
-#if defined (__linux__) || defined (__APPLE__)
-#include
-#endif
-
-// we use these classes to let plugins draw inside the Radiant windows
-// 2D window like YZ XZ XY
-class IGL2DWindow
-{
-public:
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
- virtual void Draw2D( VIEWTYPE vt ) = 0;
-};
-
-// 3D window
-class IGL3DWindow
-{
-public:
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
- virtual void Draw3D() = 0;
-};
-
-#define QGL_MAJOR "qgl"
-
-#include
-
-typedef void (APIENTRY* PFN_QGLALPHAFUNC) (GLenum func, GLclampf ref);
-typedef void (APIENTRY* PFN_QGLBEGIN) (GLenum);
-typedef void (APIENTRY* PFN_QGLBINDTEXTURE) (GLenum target, GLuint texture);
-typedef void (APIENTRY* PFN_QGLBLENDFUNC) (GLenum sfactor, GLenum dfactor);
-typedef void (APIENTRY* PFN_QGLCALLLIST) (GLuint list);
-typedef void (APIENTRY* PFN_QGLCALLLISTS) (GLsizei n, GLenum type, const GLvoid *lists);
-typedef void (APIENTRY* PFN_QGLCLEAR) (GLbitfield mask);
-typedef void (APIENTRY* PFN_QGLCLEARCOLOR) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (APIENTRY* PFN_QGLCLEARDEPTH) (GLclampd depth);
-typedef void (APIENTRY* PFN_QGLCOLOR3F) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRY* PFN_QGLCOLOR3FV) (const GLfloat *v);
-typedef void (APIENTRY* PFN_QGLCOLOR4F) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (APIENTRY* PFN_QGLCOLOR4FV) (const GLfloat *v);
-typedef void (APIENTRY* PFN_QGLCOLOR4UBV) (const GLubyte *v);
-typedef void (APIENTRY* PFN_QGLCOLORPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRY* PFN_QGLCULLFACE) (GLenum mode);
-typedef void (APIENTRY* PFN_QGLDELETELISTS) (GLuint list, GLsizei range);
-typedef void (APIENTRY* PFN_QGLDELETETEXTURES) (GLsizei n, const GLuint *textures);
-typedef void (APIENTRY* PFN_QGLDEPTHFUNC) (GLenum func);
-typedef void (APIENTRY* PFN_QGLDEPTHMASK) (GLboolean flag);
-typedef void (APIENTRY* PFN_QGLDISABLE) (GLenum cap);
-typedef void (APIENTRY* PFN_QGLDISABLECLIENTSTATE) (GLenum array);
-typedef void (APIENTRY* PFN_QGLDRAWELEMENTS) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (APIENTRY* PFN_QGLENABLE) (GLenum cap);
-typedef void (APIENTRY* PFN_QGLENABLECLIENTSTATE) (GLenum array);
-typedef void (APIENTRY* PFN_QGLEND) ();
-typedef void (APIENTRY* PFN_QGLENDLIST) ();
-typedef void (APIENTRY* PFN_QGLFOGF) (GLenum pname, GLfloat param);
-typedef void (APIENTRY* PFN_QGLFOGFV) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRY* PFN_QGLFOGFI) (GLenum pname, GLint param);
-typedef GLuint (APIENTRY* PFN_QGLGENLISTS) (GLsizei range);
-typedef void (APIENTRY *PFN_QGLGENTEXTURES) (GLsizei n, GLuint *textures);
-typedef void (APIENTRY* PFN_QGLGETDOUBLEV) (GLenum pname, GLdouble *params);
-typedef void (APIENTRY* PFN_QGLHINT) (GLenum target, GLenum mode);
-typedef void (APIENTRY* PFN_QGLGETINTEGERV) (GLenum pname, GLint *params);
-typedef void (APIENTRY* PFN_QGLLIGHTFV) (GLenum light, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY* PFN_QGLLINEWIDTH) (GLfloat size);
-typedef void (APIENTRY* PFN_QGLLINESTIPPLE) (GLint factor, GLushort pattern);
-typedef void (APIENTRY* PFN_QGLLINEWIDTH) (GLfloat size);
-typedef void (APIENTRY* PFN_QGLLISTBASE) (GLuint base);
-typedef void (APIENTRY* PFN_QGLLOADIDENTITY) ();
-typedef void (APIENTRY* PFN_QGLMATERIALF) (GLenum face, GLenum pname, GLfloat param);
-typedef void (APIENTRY* PFN_QGLMATERIALFV) (GLenum face, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY* PFN_QGLMATRIXMODE) (GLenum mode);
-typedef void (APIENTRY* PFN_QGLMULTMATRIXF) (const GLfloat *m);
-typedef void (APIENTRY* PFN_QGLNEWLIST) (GLuint list, GLenum mode);
-typedef void (APIENTRY* PFN_QGLNORMAL3F) (GLfloat nx, GLfloat ny, GLfloat nz);
-typedef void (APIENTRY* PFN_QGLNORMAL3FV) (const GLfloat *n);
-typedef void (APIENTRY* PFN_QGLNORMALPOINTER) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRY* PFN_QGLORTHO) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef void (APIENTRY* PFN_QGLPOINTSIZE) (GLfloat size);
-typedef void (APIENTRY* PFN_QGLPOLYGONMODE) (GLenum face, GLenum mode);
-typedef void (APIENTRY* PFN_QGLPOPATTRIB) ();
-typedef void (APIENTRY* PFN_QGLPOPMATRIX) ();
-typedef void (APIENTRY* PFN_QGLPUSHATTRIB) (GLbitfield mask);
-typedef void (APIENTRY* PFN_QGLPUSHMATRIX) ();
-typedef void (APIENTRY* PFN_QGLRASTERPOS3FV) (const GLfloat *v);
-typedef void (APIENTRY* PFN_QGLROTATED) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY* PFN_QGLROTATEF) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY* PFN_QGLSCALEF) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY* PFN_QGLSCISSOR) (GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRY* PFN_QGLSCALEF) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY* PFN_QGLSHADEMODEL) (GLenum mode);
-typedef void (APIENTRY* PFN_QGLTEXCOORD2F) (GLfloat s, GLfloat t);
-typedef void (APIENTRY* PFN_QGLTEXCOORD2FV) (const GLfloat *v);
-typedef void (APIENTRY* PFN_QGLTEXCOORDPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRY* PFN_QGLTEXENVF) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRY* PFN_QGLTEXGENF) (GLenum coord, GLenum pname, GLfloat param);
-typedef void (APIENTRY* PFN_QGLTEXIMAGE1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY* PFN_QGLTEXIMAGE2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY* PFN_QGLTEXPARAMETERF) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRY* PFN_QGLTEXPARAMETERFV) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRY* PFN_QGLTEXPARAMETERI) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRY* PFN_QGLTEXPARAMETERIV) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRY* PFN_QGLTEXSUBIMAGE1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY* PFN_QGLTEXSUBIMAGE2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRY* PFN_QGLTRANSLATED) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY* PFN_QGLTRANSLATEF) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY* PFN_QGLVERTEX2F) (GLfloat x, GLfloat y);
-typedef void (APIENTRY* PFN_QGLVERTEX3F) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRY* PFN_QGLVERTEX3FV) (const GLfloat *v);
-typedef void (APIENTRY* PFN_QGLVERTEXPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRY* PFN_QGLVIEWPORT) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-typedef void (WINAPI* PFN_QE_CHECKOPENGLFORERRORS) ();
-
-// glu stuff
-// TTimo: NOTE: relying on glu might not be such a good idea. On many systems, the GLU lib is outdated, misversioned etc.
-typedef void (APIENTRY * PFN_QGLUPERSPECTIVE) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-typedef void (APIENTRY * PFN_QGLULOOKAT) (GLdouble eyex, GLdouble eyey, GLdouble eyez,
- GLdouble centerx, GLdouble centery, GLdouble centerz,
- GLdouble upx, GLdouble upy, GLdouble upz);
-//++timo gluErrorString is defined but not exposed in the IGL interface
-
-
-// plugins drawing inside the GL windows
-//++timo TODO: add hooking into other windows (Z and .. texture??)
-//+timo NOTE: this could be moved to the messaging system instead of having a dedicated interface <- yet I don't know how
-typedef void (WINAPI* PFN_QERAPP_HOOKGL2DWINDOW) (IGL2DWindow *);
-typedef void (WINAPI* PFN_QERAPP_UNHOOKGL2DWINDOW) (IGL2DWindow *);
-typedef void (WINAPI* PFN_QERAPP_HOOKGL3DWINDOW) (IGL3DWindow *);
-typedef void (WINAPI* PFN_QERAPP_UNHOOKGL3DWINDOW) (IGL3DWindow *);
-
-struct _QERQglTable
-{
- //++timo do we really wanna play with versions ?
- // float m_fVersion;
- int m_nSize;
- PFN_QGLALPHAFUNC m_pfn_qglAlphaFunc;
- PFN_QGLBEGIN m_pfn_qglBegin;
- PFN_QGLBINDTEXTURE m_pfn_qglBindTexture;
- PFN_QGLBLENDFUNC m_pfn_qglBlendFunc;
- PFN_QGLCALLLIST m_pfn_qglCallList;
- PFN_QGLCLEAR m_pfn_qglClear;
- PFN_QGLCLEARCOLOR m_pfn_qglClearColor;
- PFN_QGLCALLLISTS m_pfn_qglCallLists;
- PFN_QGLCLEARDEPTH m_pfn_qglClearDepth;
- PFN_QGLCOLOR3F m_pfn_qglColor3f;
- PFN_QGLCOLOR3FV m_pfn_qglColor3fv;
- PFN_QGLCOLOR4F m_pfn_qglColor4f;
- PFN_QGLCOLOR4FV m_pfn_qglColor4fv;
- PFN_QGLCOLOR4UBV m_pfn_qglColor4ubv; // ydnar
- PFN_QGLCOLORPOINTER m_pfn_qglColorPointer;
- PFN_QGLCULLFACE m_pfn_qglCullFace;
- PFN_QGLDELETELISTS m_pfn_qglDeleteLists;
- PFN_QGLDELETETEXTURES m_pfn_qglDeleteTextures;
- PFN_QGLDEPTHFUNC m_pfn_qglDepthFunc;
- PFN_QGLDEPTHMASK m_pfn_qglDepthMask;
- PFN_QGLDISABLE m_pfn_qglDisable;
- PFN_QGLDISABLECLIENTSTATE m_pfn_qglDisableClientState;
- PFN_QGLDRAWELEMENTS m_pfn_qglDrawElements;
- PFN_QGLENABLE m_pfn_qglEnable;
- PFN_QGLENABLECLIENTSTATE m_pfn_qglEnableClientState;
- PFN_QGLEND m_pfn_qglEnd;
- PFN_QGLENDLIST m_pfn_qglEndList;
- PFN_QGLFOGF m_pfn_qglFogf;
- PFN_QGLFOGFV m_pfn_qglFogfv;
- PFN_QGLFOGFI m_pfn_qglFogi;
- PFN_QGLGENLISTS m_pfn_qglGenLists;
- PFN_QGLGENTEXTURES m_pfn_qglGenTextures;
- PFN_QGLGETDOUBLEV m_pfn_qglGetDoublev;
- PFN_QGLGETINTEGERV m_pfn_qglGetIntegerv;
- PFN_QGLHINT m_pfn_qglHint;
- PFN_QGLLIGHTFV m_pfn_qglLightfv;
- PFN_QGLLINESTIPPLE m_pfn_qglLineStipple;
- PFN_QGLLINEWIDTH m_pfn_qglLineWidth;
- PFN_QGLLISTBASE m_pfn_qglListBase;
- PFN_QGLLOADIDENTITY m_pfn_qglLoadIdentity;
- PFN_QGLMATERIALF m_pfn_qglMaterialf;
- PFN_QGLMATERIALFV m_pfn_qglMaterialfv;
- PFN_QGLMATRIXMODE m_pfn_qglMatrixMode;
- PFN_QGLMULTMATRIXF m_pfn_qglMultMatrixf;
- PFN_QGLNEWLIST m_pfn_qglNewList;
- PFN_QGLNORMAL3F m_pfn_qglNormal3f;
- PFN_QGLNORMAL3FV m_pfn_qglNormal3fv;
- PFN_QGLNORMALPOINTER m_pfn_qglNormalPointer;
- PFN_QGLORTHO m_pfn_qglOrtho;
- PFN_QGLPOINTSIZE m_pfn_qglPointSize;
- PFN_QGLPOLYGONMODE m_pfn_qglPolygonMode;
- PFN_QGLPOPATTRIB m_pfn_qglPopAttrib;
- PFN_QGLPOPMATRIX m_pfn_qglPopMatrix;
- PFN_QGLPUSHATTRIB m_pfn_qglPushAttrib;
- PFN_QGLPUSHMATRIX m_pfn_qglPushMatrix;
- PFN_QGLRASTERPOS3FV m_pfn_qglRasterPos3fv;
- PFN_QGLROTATED m_pfn_qglRotated;
- PFN_QGLROTATEF m_pfn_qglRotatef;
- PFN_QGLSCALEF m_pfn_qglScalef;
- PFN_QGLSCISSOR m_pfn_qglScissor;
- PFN_QGLSHADEMODEL m_pfn_qglShadeModel;
- PFN_QGLTEXCOORD2F m_pfn_qglTexCoord2f;
- PFN_QGLTEXCOORD2FV m_pfn_qglTexCoord2fv;
- PFN_QGLTEXCOORDPOINTER m_pfn_qglTexCoordPointer;
- PFN_QGLTEXENVF m_pfn_qglTexEnvf;
- PFN_QGLTEXGENF m_pfn_qglTexGenf;
- PFN_QGLTEXIMAGE1D m_pfn_qglTexImage1D;
- PFN_QGLTEXIMAGE2D m_pfn_qglTexImage2D;
- PFN_QGLTEXPARAMETERF m_pfn_qglTexParameterf;
- PFN_QGLTEXPARAMETERFV m_pfn_qglTexParameterfv;
- PFN_QGLTEXPARAMETERI m_pfn_qglTexParameteri;
- PFN_QGLTEXPARAMETERIV m_pfn_qglTexParameteriv;
- PFN_QGLTEXSUBIMAGE1D m_pfn_qglTexSubImage1D;
- PFN_QGLTEXSUBIMAGE2D m_pfn_qglTexSubImage2D;
- PFN_QGLTRANSLATED m_pfn_qglTranslated;
- PFN_QGLTRANSLATEF m_pfn_qglTranslatef;
- PFN_QGLVERTEX2F m_pfn_qglVertex2f;
- PFN_QGLVERTEX3F m_pfn_qglVertex3f;
- PFN_QGLVERTEX3FV m_pfn_qglVertex3fv;
- PFN_QGLVERTEXPOINTER m_pfn_qglVertexPointer;
- PFN_QGLVIEWPORT m_pfn_qglViewport;
-
- PFN_QE_CHECKOPENGLFORERRORS m_pfn_QE_CheckOpenGLForErrors;
-
- // glu stuff
- PFN_QGLUPERSPECTIVE m_pfn_qgluPerspective;
- PFN_QGLULOOKAT m_pfn_qgluLookAt;
-
- // plugin entities drawing inside Radiant windows
- PFN_QERAPP_HOOKGL2DWINDOW m_pfnHookGL2DWindow;
- PFN_QERAPP_UNHOOKGL2DWINDOW m_pfnUnHookGL2DWindow;
- PFN_QERAPP_HOOKGL3DWINDOW m_pfnHookGL3DWindow;
- PFN_QERAPP_UNHOOKGL3DWINDOW m_pfnUnHookGL3DWindow;
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+//
+// DESCRIPTION:
+// all purpose OpenGL interface for Q3Radiant plugins
+//
+
+#ifndef __IGL_H__
+#define __IGL_H__
+
+#if defined (__linux__) || defined (__APPLE__)
+#include
+#endif
+
+// we use these classes to let plugins draw inside the Radiant windows
+// 2D window like YZ XZ XY
+class IGL2DWindow
+{
+public:
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+ virtual void Draw2D( VIEWTYPE vt ) = 0;
+};
+
+// 3D window
+class IGL3DWindow
+{
+public:
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+ virtual void Draw3D() = 0;
+};
+
+#define QGL_MAJOR "qgl"
+
+#include
+
+typedef void (APIENTRY* PFN_QGLALPHAFUNC) (GLenum func, GLclampf ref);
+typedef void (APIENTRY* PFN_QGLBEGIN) (GLenum);
+typedef void (APIENTRY* PFN_QGLBINDTEXTURE) (GLenum target, GLuint texture);
+typedef void (APIENTRY* PFN_QGLBLENDFUNC) (GLenum sfactor, GLenum dfactor);
+typedef void (APIENTRY* PFN_QGLCALLLIST) (GLuint list);
+typedef void (APIENTRY* PFN_QGLCALLLISTS) (GLsizei n, GLenum type, const GLvoid *lists);
+typedef void (APIENTRY* PFN_QGLCLEAR) (GLbitfield mask);
+typedef void (APIENTRY* PFN_QGLCLEARCOLOR) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRY* PFN_QGLCLEARDEPTH) (GLclampd depth);
+typedef void (APIENTRY* PFN_QGLCOLOR3F) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRY* PFN_QGLCOLOR3FV) (const GLfloat *v);
+typedef void (APIENTRY* PFN_QGLCOLOR4F) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (APIENTRY* PFN_QGLCOLOR4FV) (const GLfloat *v);
+typedef void (APIENTRY* PFN_QGLCOLOR4UBV) (const GLubyte *v);
+typedef void (APIENTRY* PFN_QGLCOLORPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY* PFN_QGLCULLFACE) (GLenum mode);
+typedef void (APIENTRY* PFN_QGLDELETELISTS) (GLuint list, GLsizei range);
+typedef void (APIENTRY* PFN_QGLDELETETEXTURES) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRY* PFN_QGLDEPTHFUNC) (GLenum func);
+typedef void (APIENTRY* PFN_QGLDEPTHMASK) (GLboolean flag);
+typedef void (APIENTRY* PFN_QGLDISABLE) (GLenum cap);
+typedef void (APIENTRY* PFN_QGLDISABLECLIENTSTATE) (GLenum array);
+typedef void (APIENTRY* PFN_QGLDRAWELEMENTS) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRY* PFN_QGLENABLE) (GLenum cap);
+typedef void (APIENTRY* PFN_QGLENABLECLIENTSTATE) (GLenum array);
+typedef void (APIENTRY* PFN_QGLEND) ();
+typedef void (APIENTRY* PFN_QGLENDLIST) ();
+typedef void (APIENTRY* PFN_QGLFOGF) (GLenum pname, GLfloat param);
+typedef void (APIENTRY* PFN_QGLFOGFV) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY* PFN_QGLFOGFI) (GLenum pname, GLint param);
+typedef GLuint (APIENTRY* PFN_QGLGENLISTS) (GLsizei range);
+typedef void (APIENTRY *PFN_QGLGENTEXTURES) (GLsizei n, GLuint *textures);
+typedef void (APIENTRY* PFN_QGLGETDOUBLEV) (GLenum pname, GLdouble *params);
+typedef void (APIENTRY* PFN_QGLHINT) (GLenum target, GLenum mode);
+typedef void (APIENTRY* PFN_QGLGETINTEGERV) (GLenum pname, GLint *params);
+typedef void (APIENTRY* PFN_QGLLIGHTFV) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY* PFN_QGLLINEWIDTH) (GLfloat size);
+typedef void (APIENTRY* PFN_QGLLINESTIPPLE) (GLint factor, GLushort pattern);
+typedef void (APIENTRY* PFN_QGLLINEWIDTH) (GLfloat size);
+typedef void (APIENTRY* PFN_QGLLISTBASE) (GLuint base);
+typedef void (APIENTRY* PFN_QGLLOADIDENTITY) ();
+typedef void (APIENTRY* PFN_QGLMATERIALF) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRY* PFN_QGLMATERIALFV) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY* PFN_QGLMATRIXMODE) (GLenum mode);
+typedef void (APIENTRY* PFN_QGLMULTMATRIXF) (const GLfloat *m);
+typedef void (APIENTRY* PFN_QGLNEWLIST) (GLuint list, GLenum mode);
+typedef void (APIENTRY* PFN_QGLNORMAL3F) (GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRY* PFN_QGLNORMAL3FV) (const GLfloat *n);
+typedef void (APIENTRY* PFN_QGLNORMALPOINTER) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY* PFN_QGLORTHO) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRY* PFN_QGLPOINTSIZE) (GLfloat size);
+typedef void (APIENTRY* PFN_QGLPOLYGONMODE) (GLenum face, GLenum mode);
+typedef void (APIENTRY* PFN_QGLPOPATTRIB) ();
+typedef void (APIENTRY* PFN_QGLPOPMATRIX) ();
+typedef void (APIENTRY* PFN_QGLPUSHATTRIB) (GLbitfield mask);
+typedef void (APIENTRY* PFN_QGLPUSHMATRIX) ();
+typedef void (APIENTRY* PFN_QGLRASTERPOS3FV) (const GLfloat *v);
+typedef void (APIENTRY* PFN_QGLROTATED) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY* PFN_QGLROTATEF) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY* PFN_QGLSCALEF) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY* PFN_QGLSCISSOR) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY* PFN_QGLSCALEF) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY* PFN_QGLSHADEMODEL) (GLenum mode);
+typedef void (APIENTRY* PFN_QGLTEXCOORD2F) (GLfloat s, GLfloat t);
+typedef void (APIENTRY* PFN_QGLTEXCOORD2FV) (const GLfloat *v);
+typedef void (APIENTRY* PFN_QGLTEXCOORDPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY* PFN_QGLTEXENVF) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY* PFN_QGLTEXGENF) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRY* PFN_QGLTEXIMAGE1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY* PFN_QGLTEXIMAGE2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY* PFN_QGLTEXPARAMETERF) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY* PFN_QGLTEXPARAMETERFV) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY* PFN_QGLTEXPARAMETERI) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRY* PFN_QGLTEXPARAMETERIV) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY* PFN_QGLTEXSUBIMAGE1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY* PFN_QGLTEXSUBIMAGE2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY* PFN_QGLTRANSLATED) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY* PFN_QGLTRANSLATEF) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY* PFN_QGLVERTEX2F) (GLfloat x, GLfloat y);
+typedef void (APIENTRY* PFN_QGLVERTEX3F) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY* PFN_QGLVERTEX3FV) (const GLfloat *v);
+typedef void (APIENTRY* PFN_QGLVERTEXPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY* PFN_QGLVIEWPORT) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+typedef void (WINAPI* PFN_QE_CHECKOPENGLFORERRORS) ();
+
+// glu stuff
+// TTimo: NOTE: relying on glu might not be such a good idea. On many systems, the GLU lib is outdated, misversioned etc.
+typedef void (APIENTRY * PFN_QGLUPERSPECTIVE) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRY * PFN_QGLULOOKAT) (GLdouble eyex, GLdouble eyey, GLdouble eyez,
+ GLdouble centerx, GLdouble centery, GLdouble centerz,
+ GLdouble upx, GLdouble upy, GLdouble upz);
+//++timo gluErrorString is defined but not exposed in the IGL interface
+
+
+// plugins drawing inside the GL windows
+//++timo TODO: add hooking into other windows (Z and .. texture??)
+//+timo NOTE: this could be moved to the messaging system instead of having a dedicated interface <- yet I don't know how
+typedef void (WINAPI* PFN_QERAPP_HOOKGL2DWINDOW) (IGL2DWindow *);
+typedef void (WINAPI* PFN_QERAPP_UNHOOKGL2DWINDOW) (IGL2DWindow *);
+typedef void (WINAPI* PFN_QERAPP_HOOKGL3DWINDOW) (IGL3DWindow *);
+typedef void (WINAPI* PFN_QERAPP_UNHOOKGL3DWINDOW) (IGL3DWindow *);
+
+struct _QERQglTable
+{
+ //++timo do we really wanna play with versions ?
+ // float m_fVersion;
+ int m_nSize;
+ PFN_QGLALPHAFUNC m_pfn_qglAlphaFunc;
+ PFN_QGLBEGIN m_pfn_qglBegin;
+ PFN_QGLBINDTEXTURE m_pfn_qglBindTexture;
+ PFN_QGLBLENDFUNC m_pfn_qglBlendFunc;
+ PFN_QGLCALLLIST m_pfn_qglCallList;
+ PFN_QGLCLEAR m_pfn_qglClear;
+ PFN_QGLCLEARCOLOR m_pfn_qglClearColor;
+ PFN_QGLCALLLISTS m_pfn_qglCallLists;
+ PFN_QGLCLEARDEPTH m_pfn_qglClearDepth;
+ PFN_QGLCOLOR3F m_pfn_qglColor3f;
+ PFN_QGLCOLOR3FV m_pfn_qglColor3fv;
+ PFN_QGLCOLOR4F m_pfn_qglColor4f;
+ PFN_QGLCOLOR4FV m_pfn_qglColor4fv;
+ PFN_QGLCOLOR4UBV m_pfn_qglColor4ubv; // ydnar
+ PFN_QGLCOLORPOINTER m_pfn_qglColorPointer;
+ PFN_QGLCULLFACE m_pfn_qglCullFace;
+ PFN_QGLDELETELISTS m_pfn_qglDeleteLists;
+ PFN_QGLDELETETEXTURES m_pfn_qglDeleteTextures;
+ PFN_QGLDEPTHFUNC m_pfn_qglDepthFunc;
+ PFN_QGLDEPTHMASK m_pfn_qglDepthMask;
+ PFN_QGLDISABLE m_pfn_qglDisable;
+ PFN_QGLDISABLECLIENTSTATE m_pfn_qglDisableClientState;
+ PFN_QGLDRAWELEMENTS m_pfn_qglDrawElements;
+ PFN_QGLENABLE m_pfn_qglEnable;
+ PFN_QGLENABLECLIENTSTATE m_pfn_qglEnableClientState;
+ PFN_QGLEND m_pfn_qglEnd;
+ PFN_QGLENDLIST m_pfn_qglEndList;
+ PFN_QGLFOGF m_pfn_qglFogf;
+ PFN_QGLFOGFV m_pfn_qglFogfv;
+ PFN_QGLFOGFI m_pfn_qglFogi;
+ PFN_QGLGENLISTS m_pfn_qglGenLists;
+ PFN_QGLGENTEXTURES m_pfn_qglGenTextures;
+ PFN_QGLGETDOUBLEV m_pfn_qglGetDoublev;
+ PFN_QGLGETINTEGERV m_pfn_qglGetIntegerv;
+ PFN_QGLHINT m_pfn_qglHint;
+ PFN_QGLLIGHTFV m_pfn_qglLightfv;
+ PFN_QGLLINESTIPPLE m_pfn_qglLineStipple;
+ PFN_QGLLINEWIDTH m_pfn_qglLineWidth;
+ PFN_QGLLISTBASE m_pfn_qglListBase;
+ PFN_QGLLOADIDENTITY m_pfn_qglLoadIdentity;
+ PFN_QGLMATERIALF m_pfn_qglMaterialf;
+ PFN_QGLMATERIALFV m_pfn_qglMaterialfv;
+ PFN_QGLMATRIXMODE m_pfn_qglMatrixMode;
+ PFN_QGLMULTMATRIXF m_pfn_qglMultMatrixf;
+ PFN_QGLNEWLIST m_pfn_qglNewList;
+ PFN_QGLNORMAL3F m_pfn_qglNormal3f;
+ PFN_QGLNORMAL3FV m_pfn_qglNormal3fv;
+ PFN_QGLNORMALPOINTER m_pfn_qglNormalPointer;
+ PFN_QGLORTHO m_pfn_qglOrtho;
+ PFN_QGLPOINTSIZE m_pfn_qglPointSize;
+ PFN_QGLPOLYGONMODE m_pfn_qglPolygonMode;
+ PFN_QGLPOPATTRIB m_pfn_qglPopAttrib;
+ PFN_QGLPOPMATRIX m_pfn_qglPopMatrix;
+ PFN_QGLPUSHATTRIB m_pfn_qglPushAttrib;
+ PFN_QGLPUSHMATRIX m_pfn_qglPushMatrix;
+ PFN_QGLRASTERPOS3FV m_pfn_qglRasterPos3fv;
+ PFN_QGLROTATED m_pfn_qglRotated;
+ PFN_QGLROTATEF m_pfn_qglRotatef;
+ PFN_QGLSCALEF m_pfn_qglScalef;
+ PFN_QGLSCISSOR m_pfn_qglScissor;
+ PFN_QGLSHADEMODEL m_pfn_qglShadeModel;
+ PFN_QGLTEXCOORD2F m_pfn_qglTexCoord2f;
+ PFN_QGLTEXCOORD2FV m_pfn_qglTexCoord2fv;
+ PFN_QGLTEXCOORDPOINTER m_pfn_qglTexCoordPointer;
+ PFN_QGLTEXENVF m_pfn_qglTexEnvf;
+ PFN_QGLTEXGENF m_pfn_qglTexGenf;
+ PFN_QGLTEXIMAGE1D m_pfn_qglTexImage1D;
+ PFN_QGLTEXIMAGE2D m_pfn_qglTexImage2D;
+ PFN_QGLTEXPARAMETERF m_pfn_qglTexParameterf;
+ PFN_QGLTEXPARAMETERFV m_pfn_qglTexParameterfv;
+ PFN_QGLTEXPARAMETERI m_pfn_qglTexParameteri;
+ PFN_QGLTEXPARAMETERIV m_pfn_qglTexParameteriv;
+ PFN_QGLTEXSUBIMAGE1D m_pfn_qglTexSubImage1D;
+ PFN_QGLTEXSUBIMAGE2D m_pfn_qglTexSubImage2D;
+ PFN_QGLTRANSLATED m_pfn_qglTranslated;
+ PFN_QGLTRANSLATEF m_pfn_qglTranslatef;
+ PFN_QGLVERTEX2F m_pfn_qglVertex2f;
+ PFN_QGLVERTEX3F m_pfn_qglVertex3f;
+ PFN_QGLVERTEX3FV m_pfn_qglVertex3fv;
+ PFN_QGLVERTEXPOINTER m_pfn_qglVertexPointer;
+ PFN_QGLVIEWPORT m_pfn_qglViewport;
+
+ PFN_QE_CHECKOPENGLFORERRORS m_pfn_QE_CheckOpenGLForErrors;
+
+ // glu stuff
+ PFN_QGLUPERSPECTIVE m_pfn_qgluPerspective;
+ PFN_QGLULOOKAT m_pfn_qgluLookAt;
+
+ // plugin entities drawing inside Radiant windows
+ PFN_QERAPP_HOOKGL2DWINDOW m_pfnHookGL2DWindow;
+ PFN_QERAPP_UNHOOKGL2DWINDOW m_pfnUnHookGL2DWindow;
+ PFN_QERAPP_HOOKGL3DWINDOW m_pfnHookGL3DWindow;
+ PFN_QERAPP_UNHOOKGL3DWINDOW m_pfnUnHookGL3DWindow;
+};
+
+#endif
diff --git a/include/iimage.h b/include/iimage.h
index e473c4fe..6335082b 100644
--- a/include/iimage.h
+++ b/include/iimage.h
@@ -1,40 +1,40 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// Plugin interface for loading image files
-//
-
-#ifndef _IIMAGE_H_
-#define _IIMAGE_H_
-
-#define IMAGE_MAJOR "image"
-
-// Load an image file
-typedef void (* PFN_QERPLUG_LOADIMAGE) (const char *name, unsigned char **pic, int *width, int *height);
-
-struct _QERPlugImageTable
-{
- int m_nSize;
- PFN_QERPLUG_LOADIMAGE m_pfnLoadImage;
-};
-
-#endif // _IIMAGE_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// Plugin interface for loading image files
+//
+
+#ifndef _IIMAGE_H_
+#define _IIMAGE_H_
+
+#define IMAGE_MAJOR "image"
+
+// Load an image file
+typedef void (* PFN_QERPLUG_LOADIMAGE) (const char *name, unsigned char **pic, int *width, int *height);
+
+struct _QERPlugImageTable
+{
+ int m_nSize;
+ PFN_QERPLUG_LOADIMAGE m_pfnLoadImage;
+};
+
+#endif // _IIMAGE_H_
diff --git a/include/imap.h b/include/imap.h
index 230d5dd1..cddbadf7 100644
--- a/include/imap.h
+++ b/include/imap.h
@@ -1,82 +1,82 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-// map format interface (.map and .xmap, Q3 and other games)
-//
-
-#ifndef __IMAP_H__
-#define __IMAP_H__
-
-/*! IMap depends on IDataStream, including the header there for now */
-#include "idatastream.h"
-
-/*! header for CPtrArray */
-#include "missing.h"
-
-#define MAP_MAJOR "map"
-/*!
-define a GUID for this interface so everyone can acces and reference it
-{75076973-3414-49c9-be5b-2378ec5601af}
-*/
-static const GUID QERPlugMapTable_GUID =
-{ 0x75076973, 0x3414, 0x49c9, { 0xbe, 0x5b, 0x23, 0x78, 0xec, 0x56, 0x01, 0xaf } };
-
-/*!
-read from a stream into a list of entities
-\param in the input stream. For regular map file parsing it's possible to copy the content in a text buffer
-and use the old school parser
-\param ents the list of entities read from the stream. They are not linked to the world, and their brushes
-are not either.
-*/
-typedef void (* PFN_MAP_READ) (IDataStream *in, CPtrArray *ents); ///< read from a stream into a list of entities
-typedef void (* PFN_MAP_WRITE) (CPtrArray *ents, IDataStream *out); ///< save a list of entities into a stream
-
-struct _QERPlugMapTable
-{
- int m_nSize;
- PFN_MAP_READ m_pfnMap_Read;
- PFN_MAP_WRITE m_pfnMap_Write;
-};
-
-/*!
-this set of macros will define the functions to map on a given table
- it should be used in the headers (see modules source, plugin.h)
-we don't want those defines in the part where WE implement the Map_LoadFile
- so we're using a define to disable .. should find a standard define name
- (for instance QCOM_CLIENT / QCOM_SERVER ?)
- or the name should be specific to any interface .. it's not a client/server thing here anyway
-*/
-#ifdef USE_MAPTABLE_DEFINE
-#ifndef __MAPTABLENAME
-/*!
-TTimo NOTE: this is the default table name we map to
- if you are using a different table name, just define __MAPTABLENAME before you include the imap.h header
-*/
-#define __MAPTABLENAME g_MapTable
-#endif
-#define Map_Read __MAPTABLENAME.m_pfnMap_Read
-#define Map_Write __MAPTABLENAME.m_pfnMap_Write
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// map format interface (.map and .xmap, Q3 and other games)
+//
+
+#ifndef __IMAP_H__
+#define __IMAP_H__
+
+/*! IMap depends on IDataStream, including the header there for now */
+#include "idatastream.h"
+
+/*! header for CPtrArray */
+#include "missing.h"
+
+#define MAP_MAJOR "map"
+/*!
+define a GUID for this interface so everyone can acces and reference it
+{75076973-3414-49c9-be5b-2378ec5601af}
+*/
+static const GUID QERPlugMapTable_GUID =
+{ 0x75076973, 0x3414, 0x49c9, { 0xbe, 0x5b, 0x23, 0x78, 0xec, 0x56, 0x01, 0xaf } };
+
+/*!
+read from a stream into a list of entities
+\param in the input stream. For regular map file parsing it's possible to copy the content in a text buffer
+and use the old school parser
+\param ents the list of entities read from the stream. They are not linked to the world, and their brushes
+are not either.
+*/
+typedef void (* PFN_MAP_READ) (IDataStream *in, CPtrArray *ents); ///< read from a stream into a list of entities
+typedef void (* PFN_MAP_WRITE) (CPtrArray *ents, IDataStream *out); ///< save a list of entities into a stream
+
+struct _QERPlugMapTable
+{
+ int m_nSize;
+ PFN_MAP_READ m_pfnMap_Read;
+ PFN_MAP_WRITE m_pfnMap_Write;
+};
+
+/*!
+this set of macros will define the functions to map on a given table
+ it should be used in the headers (see modules source, plugin.h)
+we don't want those defines in the part where WE implement the Map_LoadFile
+ so we're using a define to disable .. should find a standard define name
+ (for instance QCOM_CLIENT / QCOM_SERVER ?)
+ or the name should be specific to any interface .. it's not a client/server thing here anyway
+*/
+#ifdef USE_MAPTABLE_DEFINE
+#ifndef __MAPTABLENAME
+/*!
+TTimo NOTE: this is the default table name we map to
+ if you are using a different table name, just define __MAPTABLENAME before you include the imap.h header
+*/
+#define __MAPTABLENAME g_MapTable
+#endif
+#define Map_Read __MAPTABLENAME.m_pfnMap_Read
+#define Map_Write __MAPTABLENAME.m_pfnMap_Write
+#endif
+
+#endif
diff --git a/include/imodel.h b/include/imodel.h
index de5964a8..3dead05e 100644
--- a/include/imodel.h
+++ b/include/imodel.h
@@ -1,106 +1,106 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _IMODEL_H_
-#define _IMODEL_H_
-
-#define MODEL_MAJOR "model"
-
-/*!
-loads model from model file name specified,
-fills model struct with pointers to model interfaces
-
-name is a relative path, we'll use VFS to extract a basepath to add to get the absolute path.
-*/
-typedef void (* PFN_LOADMODEL) (entity_interfaces_t *model, const char *name);
-
-struct _QERPlugModelTable
-{
- int m_nSize;
- PFN_LOADMODEL m_pfnLoadModel;
-};
-
-
-//forward declare entity_t
-struct entity_s;
-typedef struct entity_s entity_t;
-
-// any module relying on imodel will need to link against the mathlib
-#include "mathlib.h"
-
-// state flags
-#define DRAW_GL_FILL 0x0001
-#define DRAW_GL_LIGHTING 0x0010
-#define DRAW_GL_TEXTURE_2D 0x0100
-#define DRAW_GL_BLEND 0x1000
-
-// predefined state combinations
-#define DRAW_GL_WIRE 0x0000
-#define DRAW_GL_FLAT 0x0001
-#define DRAW_GL_SOLID 0x0011
-#define DRAW_GL_TEXTURED 0x0111
-
-// mode
-#define DRAW_WIRE 0
-#define DRAW_SOLID 1
-#define DRAW_TEXTURED 2
-
-// render flags
-#define DRAW_RF_NONE 0x0000
-#define DRAW_RF_SEL_OUTLINE 0x0001
-#define DRAW_RF_SEL_FILL 0x0010
-#define DRAW_RF_XY 0x0011
-#define DRAW_RF_CAM 0x0100
-
-class IRender
-{
-public:
- virtual ~IRender() { }
- virtual void IncRef() = 0; // increments the reference counter for this object
- virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
- virtual void Draw(int state, int rflags) const = 0; // render the object - state = the opengl state
- virtual const aabb_t *GetAABB() const = 0;
-};
-
-class ISelect
-{
-public:
- virtual ~ISelect() { }
- virtual void IncRef() = 0; // increments the reference counter for this object
- virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
- virtual bool TestRay(const ray_t *ray, vec_t *dist) const = 0; // test ray intersection, return bool true if intersects, and store distance to closest point of intersection
- //virtual bool TestBox(const aabb_t *aabb) const = 0; // test aabb intersection, return bool true if touching or intersecting
-};
-
-class IEdit
-{
-public:
- virtual ~IEdit() { }
- virtual void IncRef() = 0; // increments the reference counter for this object
- virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
- virtual void Translate(const vec3_t translation) = 0;
- virtual void Rotate(const vec3_t pivot, const vec3_t rotation) = 0;
- virtual const vec_t *GetTranslation() const = 0;
- virtual const vec_t *GetRotation() const = 0;
- virtual void OnKeyValueChanged(entity_t *e, const char *key, const char* value) = 0;
-};
-
-#endif /* _IMODEL_H_ */
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _IMODEL_H_
+#define _IMODEL_H_
+
+#define MODEL_MAJOR "model"
+
+/*!
+loads model from model file name specified,
+fills model struct with pointers to model interfaces
+
+name is a relative path, we'll use VFS to extract a basepath to add to get the absolute path.
+*/
+typedef void (* PFN_LOADMODEL) (entity_interfaces_t *model, const char *name);
+
+struct _QERPlugModelTable
+{
+ int m_nSize;
+ PFN_LOADMODEL m_pfnLoadModel;
+};
+
+
+//forward declare entity_t
+struct entity_s;
+typedef struct entity_s entity_t;
+
+// any module relying on imodel will need to link against the mathlib
+#include "mathlib.h"
+
+// state flags
+#define DRAW_GL_FILL 0x0001
+#define DRAW_GL_LIGHTING 0x0010
+#define DRAW_GL_TEXTURE_2D 0x0100
+#define DRAW_GL_BLEND 0x1000
+
+// predefined state combinations
+#define DRAW_GL_WIRE 0x0000
+#define DRAW_GL_FLAT 0x0001
+#define DRAW_GL_SOLID 0x0011
+#define DRAW_GL_TEXTURED 0x0111
+
+// mode
+#define DRAW_WIRE 0
+#define DRAW_SOLID 1
+#define DRAW_TEXTURED 2
+
+// render flags
+#define DRAW_RF_NONE 0x0000
+#define DRAW_RF_SEL_OUTLINE 0x0001
+#define DRAW_RF_SEL_FILL 0x0010
+#define DRAW_RF_XY 0x0011
+#define DRAW_RF_CAM 0x0100
+
+class IRender
+{
+public:
+ virtual ~IRender() { }
+ virtual void IncRef() = 0; // increments the reference counter for this object
+ virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
+ virtual void Draw(int state, int rflags) const = 0; // render the object - state = the opengl state
+ virtual const aabb_t *GetAABB() const = 0;
+};
+
+class ISelect
+{
+public:
+ virtual ~ISelect() { }
+ virtual void IncRef() = 0; // increments the reference counter for this object
+ virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
+ virtual bool TestRay(const ray_t *ray, vec_t *dist) const = 0; // test ray intersection, return bool true if intersects, and store distance to closest point of intersection
+ //virtual bool TestBox(const aabb_t *aabb) const = 0; // test aabb intersection, return bool true if touching or intersecting
+};
+
+class IEdit
+{
+public:
+ virtual ~IEdit() { }
+ virtual void IncRef() = 0; // increments the reference counter for this object
+ virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
+ virtual void Translate(const vec3_t translation) = 0;
+ virtual void Rotate(const vec3_t pivot, const vec3_t rotation) = 0;
+ virtual const vec_t *GetTranslation() const = 0;
+ virtual const vec_t *GetRotation() const = 0;
+ virtual void OnKeyValueChanged(entity_t *e, const char *key, const char* value) = 0;
+};
+
+#endif /* _IMODEL_H_ */
diff --git a/include/ipatch.h b/include/ipatch.h
index ccfd39ed..300a0a75 100644
--- a/include/ipatch.h
+++ b/include/ipatch.h
@@ -1,53 +1,53 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _IPATCH_H_
-#define _IPATCH_H_
-
-//
-// API for patch stuff
-//
-
-#define PATCH_MAJOR "patch"
-// {4715565b-ab3a-49fa-841f-ee965b6d88a5}
-static const GUID QERPatchTable_GUID =
-{ 0x4715565b, 0xab3a, 0x49fa, { 0x84, 0x1f, 0xee, 0x96, 0x5b, 0x6d, 0x88, 0xa5 } };
-
-typedef patchMesh_t* (* PFN_PATCHALLOC) ();
-typedef patchMesh_t* (* PFN_MAKENEWPATCH) ();
-typedef brush_t* (* PFN_ADDBRUSHFORPATCH) (patchMesh_t *pm, bool bLinkToWorld );
-
-struct _QERPatchTable
-{
- int m_nSize;
- PFN_PATCHALLOC m_pfnPatch_Alloc;
- PFN_MAKENEWPATCH m_pfnMakeNewPatch;
- PFN_ADDBRUSHFORPATCH m_pfnAddBrushForPatch;
-};
-
-#ifdef USE_PATCHTABLE_DEFINE
-#define __PATCHTABLENAME g_PatchTable
-#define Patch_Alloc __PATCHTABLENAME.m_pfnPatch_Alloc
-#define MakeNewPatch __PATCHTABLENAME.m_pfnMakeNewPatch
-#define AddBrushForPatch __PATCHTABLENAME.m_pfnAddBrushForPatch
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _IPATCH_H_
+#define _IPATCH_H_
+
+//
+// API for patch stuff
+//
+
+#define PATCH_MAJOR "patch"
+// {4715565b-ab3a-49fa-841f-ee965b6d88a5}
+static const GUID QERPatchTable_GUID =
+{ 0x4715565b, 0xab3a, 0x49fa, { 0x84, 0x1f, 0xee, 0x96, 0x5b, 0x6d, 0x88, 0xa5 } };
+
+typedef patchMesh_t* (* PFN_PATCHALLOC) ();
+typedef patchMesh_t* (* PFN_MAKENEWPATCH) ();
+typedef brush_t* (* PFN_ADDBRUSHFORPATCH) (patchMesh_t *pm, bool bLinkToWorld );
+
+struct _QERPatchTable
+{
+ int m_nSize;
+ PFN_PATCHALLOC m_pfnPatch_Alloc;
+ PFN_MAKENEWPATCH m_pfnMakeNewPatch;
+ PFN_ADDBRUSHFORPATCH m_pfnAddBrushForPatch;
+};
+
+#ifdef USE_PATCHTABLE_DEFINE
+#define __PATCHTABLENAME g_PatchTable
+#define Patch_Alloc __PATCHTABLENAME.m_pfnPatch_Alloc
+#define MakeNewPatch __PATCHTABLENAME.m_pfnMakeNewPatch
+#define AddBrushForPatch __PATCHTABLENAME.m_pfnAddBrushForPatch
+#endif
+
+#endif
diff --git a/include/iplugin.h b/include/iplugin.h
index e2974b9b..3f21bfef 100644
--- a/include/iplugin.h
+++ b/include/iplugin.h
@@ -1,41 +1,41 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _IPLUGIN_H_
-#define _IPLUGIN_H_
-
-#define PLUGIN_MAJOR "plugin"
-
-typedef const char* (* PFN_QERPLUG_INIT) (void* hApp, void* pMainWidget);
-typedef const char* (* PFN_QERPLUG_GETNAME) ();
-typedef const char* (* PFN_QERPLUG_GETCOMMANDLIST) ();
-typedef void (* PFN_QERPLUG_DISPATCH) (const char* p, float* vMin, float* vMax, bool bSingleBrush);
-
-struct _QERPluginTable
-{
- int m_nSize;
- PFN_QERPLUG_INIT m_pfnQERPlug_Init;
- PFN_QERPLUG_GETNAME m_pfnQERPlug_GetName;
- PFN_QERPLUG_GETCOMMANDLIST m_pfnQERPlug_GetCommandList;
- PFN_QERPLUG_DISPATCH m_pfnQERPlug_Dispatch;
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _IPLUGIN_H_
+#define _IPLUGIN_H_
+
+#define PLUGIN_MAJOR "plugin"
+
+typedef const char* (* PFN_QERPLUG_INIT) (void* hApp, void* pMainWidget);
+typedef const char* (* PFN_QERPLUG_GETNAME) ();
+typedef const char* (* PFN_QERPLUG_GETCOMMANDLIST) ();
+typedef void (* PFN_QERPLUG_DISPATCH) (const char* p, float* vMin, float* vMax, bool bSingleBrush);
+
+struct _QERPluginTable
+{
+ int m_nSize;
+ PFN_QERPLUG_INIT m_pfnQERPlug_Init;
+ PFN_QERPLUG_GETNAME m_pfnQERPlug_GetName;
+ PFN_QERPLUG_GETCOMMANDLIST m_pfnQERPlug_GetCommandList;
+ PFN_QERPLUG_DISPATCH m_pfnQERPlug_Dispatch;
+};
+
+#endif
diff --git a/include/irefcount.h b/include/irefcount.h
index 2fc495ad..e49e80d7 100644
--- a/include/irefcount.h
+++ b/include/irefcount.h
@@ -1,62 +1,62 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef __IREFCOUNT_H__
-#define __IREFCOUNT_H__
-
-/*!
-\class IRefCounted
-\brief reference counted objects
-
-general hints: how to use ref count properly
- we consider ref counting as an extension of new and delete operators
- the main issue is 'when to incref' 'when to decref'
- in most cases connected to function calls
- the general thinking about that:
- - if you get a pointer to a refcounted object through a call to a function, assume that this object has been 'reserved' for you
- already (i.e. allocated if you think this the new/delete way). so if you keep the object, you don't need to incref it, and if
- you don't keep it you need to decref it.
- - if you are called in a function and a refcounted object passed as parameter, then you should assume that this is an optional
- object given to you FYI, which you don't need to decref if you don't keep / need to incref if you keep
-
- refcount is initialized to 1 in constructor. that serves for static objects and memory allocator
- when you allocate in memory a ref counted object, it's default ref count will be 1, you should never delete it but just call DecRef on it
-
-define an interface and an implementation macro to make things easier
-NOTE: we may have to provide a static library to go with that
- in case we would move irecount.h out of here into libs/
-
-\todo functionality needed:
-mostly enable/disable some features with compile time flags (independently from each other as much as possible)
-- log the destructor calls with != 0 ref count
-- log all incref/decref (with module info, and maybe even file/line number etc.?)
-*/
-class IRefCounted
-{
- int refCount;
-public:
- IRefCounted() { refCount = 1; }
- virtual ~IRefCounted() { }
- void IncRef() { refCount++; }
- void DecRef() { refCount--; if (refCount <= 0) delete this; }
-};
-
-#endif // __ISYNAPSE_H__
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef __IREFCOUNT_H__
+#define __IREFCOUNT_H__
+
+/*!
+\class IRefCounted
+\brief reference counted objects
+
+general hints: how to use ref count properly
+ we consider ref counting as an extension of new and delete operators
+ the main issue is 'when to incref' 'when to decref'
+ in most cases connected to function calls
+ the general thinking about that:
+ - if you get a pointer to a refcounted object through a call to a function, assume that this object has been 'reserved' for you
+ already (i.e. allocated if you think this the new/delete way). so if you keep the object, you don't need to incref it, and if
+ you don't keep it you need to decref it.
+ - if you are called in a function and a refcounted object passed as parameter, then you should assume that this is an optional
+ object given to you FYI, which you don't need to decref if you don't keep / need to incref if you keep
+
+ refcount is initialized to 1 in constructor. that serves for static objects and memory allocator
+ when you allocate in memory a ref counted object, it's default ref count will be 1, you should never delete it but just call DecRef on it
+
+define an interface and an implementation macro to make things easier
+NOTE: we may have to provide a static library to go with that
+ in case we would move irecount.h out of here into libs/
+
+\todo functionality needed:
+mostly enable/disable some features with compile time flags (independently from each other as much as possible)
+- log the destructor calls with != 0 ref count
+- log all incref/decref (with module info, and maybe even file/line number etc.?)
+*/
+class IRefCounted
+{
+ int refCount;
+public:
+ IRefCounted() { refCount = 1; }
+ virtual ~IRefCounted() { }
+ void IncRef() { refCount++; }
+ void DecRef() { refCount--; if (refCount <= 0) delete this; }
+};
+
+#endif // __ISYNAPSE_H__
diff --git a/include/iscriplib.h b/include/iscriplib.h
index 00ba6617..30b9bd8a 100644
--- a/include/iscriplib.h
+++ b/include/iscriplib.h
@@ -1,86 +1,86 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-// all purpose scriplib interface for Q3Radiant plugins (cf. parse.h)
-//
-
-#ifndef __ISCRIPLIB_H_
-#define __ISCRIPLIB_H_
-
-/*! \file iscriplib.h
- \brief function tables for Radiant core's text parsing functions
- two token based parsers cohexist in Radiant
- the primary one (GetToken UnGetToken etc.) is used on the .map parsing etc.
- COM_Parse is another parser, used on .def parse for instance
-
- NOTE: I hope we can totally get rid of this part when we have XML support
-*/
-
-#define SCRIPLIB_MAJOR "scriptlib"
-
-typedef qboolean (* PFN_GETTOKEN) (qboolean crossline);
-typedef void (* PFN_UNGETTOKEN) ();
-// only used to retrieve &token
-typedef char* (* PFN_TOKEN) ();
-typedef void (* PFN_STARTTOKENPARSING) (char *);
-// script line
-typedef int (* PFN_SCRIPTLINE) ();
-typedef qboolean (* PFN_TOKENAVAILABLE) ();
-// COM_Parse
-typedef char* (* PFN_COM_PARSE) (char *data);
-typedef char* (* PFN_GET_COM_TOKEN) ();
-// Hydra: added support for GetTokenExtra()
-typedef qboolean (* PFN_GETTOKENEXTRA) (qboolean crossline,char *delimiters,qboolean keepdelimiter);
-
-struct _QERScripLibTable
-{
- float m_fVersion;
- int m_nSize;
- PFN_GETTOKEN m_pfnGetToken;
- PFN_GETTOKENEXTRA m_pfnGetTokenExtra; // Hydra: added support for GetTokenExtra()
- PFN_UNGETTOKEN m_pfnUnGetToken;
- PFN_TOKEN m_pfnToken;
- PFN_STARTTOKENPARSING m_pfnStartTokenParsing;
- PFN_SCRIPTLINE m_pfnScriptLine;
- PFN_TOKENAVAILABLE m_pfnTokenAvailable;
- PFN_COM_PARSE m_pfnCOM_Parse;
- PFN_GET_COM_TOKEN m_pfnGet_COM_Token;
-};
-
-#ifdef USE_SCRIPLIBTABLE_DEFINE
-#ifndef __SCRIPLIBTABLENAME
-#define __SCRIPLIBTABLENAME g_ScripLibTable
-#endif
-#define GetToken __SCRIPLIBTABLENAME.m_pfnGetToken
-#define Token __SCRIPLIBTABLENAME.m_pfnToken
-#define UnGetToken __SCRIPLIBTABLENAME.m_pfnUnGetToken
-#define StartTokenParsing __SCRIPLIBTABLENAME.m_pfnStartTokenParsing
-#define ScriptLine __SCRIPLIBTABLENAME.m_pfnScriptLine
-#define TokenAvailable __SCRIPLIBTABLENAME.m_pfnTokenAvailable
-#define COM_Parse __SCRIPLIBTABLENAME.m_pfnCOM_Parse
-#define Get_COM_Token __SCRIPLIBTABLENAME.m_pfnGet_COM_Token
-#define GetTokenExtra __SCRIPLIBTABLENAME.m_pfnGetTokenExtra // Hydra: added support for GetTokenExtra()
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// all purpose scriplib interface for Q3Radiant plugins (cf. parse.h)
+//
+
+#ifndef __ISCRIPLIB_H_
+#define __ISCRIPLIB_H_
+
+/*! \file iscriplib.h
+ \brief function tables for Radiant core's text parsing functions
+ two token based parsers cohexist in Radiant
+ the primary one (GetToken UnGetToken etc.) is used on the .map parsing etc.
+ COM_Parse is another parser, used on .def parse for instance
+
+ NOTE: I hope we can totally get rid of this part when we have XML support
+*/
+
+#define SCRIPLIB_MAJOR "scriptlib"
+
+typedef qboolean (* PFN_GETTOKEN) (qboolean crossline);
+typedef void (* PFN_UNGETTOKEN) ();
+// only used to retrieve &token
+typedef char* (* PFN_TOKEN) ();
+typedef void (* PFN_STARTTOKENPARSING) (char *);
+// script line
+typedef int (* PFN_SCRIPTLINE) ();
+typedef qboolean (* PFN_TOKENAVAILABLE) ();
+// COM_Parse
+typedef char* (* PFN_COM_PARSE) (char *data);
+typedef char* (* PFN_GET_COM_TOKEN) ();
+// Hydra: added support for GetTokenExtra()
+typedef qboolean (* PFN_GETTOKENEXTRA) (qboolean crossline,char *delimiters,qboolean keepdelimiter);
+
+struct _QERScripLibTable
+{
+ float m_fVersion;
+ int m_nSize;
+ PFN_GETTOKEN m_pfnGetToken;
+ PFN_GETTOKENEXTRA m_pfnGetTokenExtra; // Hydra: added support for GetTokenExtra()
+ PFN_UNGETTOKEN m_pfnUnGetToken;
+ PFN_TOKEN m_pfnToken;
+ PFN_STARTTOKENPARSING m_pfnStartTokenParsing;
+ PFN_SCRIPTLINE m_pfnScriptLine;
+ PFN_TOKENAVAILABLE m_pfnTokenAvailable;
+ PFN_COM_PARSE m_pfnCOM_Parse;
+ PFN_GET_COM_TOKEN m_pfnGet_COM_Token;
+};
+
+#ifdef USE_SCRIPLIBTABLE_DEFINE
+#ifndef __SCRIPLIBTABLENAME
+#define __SCRIPLIBTABLENAME g_ScripLibTable
+#endif
+#define GetToken __SCRIPLIBTABLENAME.m_pfnGetToken
+#define Token __SCRIPLIBTABLENAME.m_pfnToken
+#define UnGetToken __SCRIPLIBTABLENAME.m_pfnUnGetToken
+#define StartTokenParsing __SCRIPLIBTABLENAME.m_pfnStartTokenParsing
+#define ScriptLine __SCRIPLIBTABLENAME.m_pfnScriptLine
+#define TokenAvailable __SCRIPLIBTABLENAME.m_pfnTokenAvailable
+#define COM_Parse __SCRIPLIBTABLENAME.m_pfnCOM_Parse
+#define Get_COM_Token __SCRIPLIBTABLENAME.m_pfnGet_COM_Token
+#define GetTokenExtra __SCRIPLIBTABLENAME.m_pfnGetTokenExtra // Hydra: added support for GetTokenExtra()
+#endif
+
+#endif
diff --git a/include/iselectedface.h b/include/iselectedface.h
index a01c5283..61bc70d4 100644
--- a/include/iselectedface.h
+++ b/include/iselectedface.h
@@ -1,88 +1,88 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-// Quick interface hack for selected face interface
-// this one really needs more work, but I'm in a hurry with TexTool
-
-#ifndef __ISELECTEDFACE_H_
-#define __ISELECTEDFACE_H_
-
-#define SELECTEDFACE_MAJOR "selectedface"
-// v2.0
-// support for multiple faces selection (first use in textool v2)
-// using the g_ptrSelectedFaces indexes, get the face_t* with GETFACE
-// still relies on the _QERFaceData*, unless you cast the face_t* to do your own stuff
-// removed PFN_TEXTUREFORNAME, it's in the IShaders API now
-
-//++timo TODO: this interface needs some cleanup with the new texture / shaders interface
-
-// number of selected textures
-typedef int (WINAPI* PFN_GETSELECTEDFACECOUNT) ();
-// retrieve the corresponding brush_t* (we need it when we need to explicitely rebuild stuff)
-typedef brush_t* (WINAPI* PFN_GETFACEBRUSH) (int iface);
-// retrieve a given face_t*
-typedef face_t* (WINAPI* PFN_GETFACE) (int iface);
-// winding_t is assumed to have MAX_POINTS_ON_WINDING allocated and waiting
-typedef int (WINAPI* PFN_GETFACEINFO) (int iface, _QERFaceData*, winding_t* );
-// tell editor to update the selected face data
-typedef int (WINAPI* PFN_SETFACEINFO) (int iface, _QERFaceData*);
-// retrieve the texture number to bind to
-typedef int (WINAPI* PFN_GETTEXTURENUMBER) (int iface);
-// retrieving some texture information
-typedef void (WINAPI* PFN_GETTEXTURESIZE) (int iface, int Size[2] );
-// straight func pointer to Select_SetTexture
-// last parameter must be casted to an IPluginTexdef
-typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef);
-
-// NOTE: some things in there are not really related to the selected face
-// having some stuff moved into a textures-dedicated part ?
-struct _QERSelectedFaceTable
-{
- int m_nSize;
- PFN_GETSELECTEDFACECOUNT m_pfnGetSelectedFaceCount;
- PFN_GETFACEBRUSH m_pfnGetFaceBrush;
- PFN_GETFACE m_pfnGetFace;
- PFN_GETFACEINFO m_pfnGetFaceInfo;
- PFN_SETFACEINFO m_pfnSetFaceInfo;
- PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
- PFN_GETTEXTURESIZE m_pfnGetTextureSize;
- PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
-};
-
-#ifdef USE_SELECTEDFACETABLE_DEFINE
- #ifndef __SELECTEDFACETABLENAME
- #define __SELECTEDFACETABLENAME g_SelectedFaceTable
- #endif
-
- #define GetSelectedFaceCount __SELECTEDFACETABLENAME.m_pfnGetSelectedFaceCount
- #define GetFaceBrush __SELECTEDFACETABLENAME.m_pfnGetFaceBrush
- #define GetFace __SELECTEDFACETABLENAME.m_pfnGetFace
- #define GetFaceInfo __SELECTEDFACETABLENAME.m_pfnGetFaceInfo
- #define SetFaceInfo __SELECTEDFACETABLENAME.m_pfnSetFaceInfo
- #define GetTextureNumber __SELECTEDFACETABLENAME.m_pfnGetTextureNumber
- #define GetTextureSize __SELECTEDFACETABLENAME.m_pfnGetTextureSize
- #define Select_SetTexture __SELECTEDFACETABLENAME.m_pfnSelect_SetTexture
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// Quick interface hack for selected face interface
+// this one really needs more work, but I'm in a hurry with TexTool
+
+#ifndef __ISELECTEDFACE_H_
+#define __ISELECTEDFACE_H_
+
+#define SELECTEDFACE_MAJOR "selectedface"
+// v2.0
+// support for multiple faces selection (first use in textool v2)
+// using the g_ptrSelectedFaces indexes, get the face_t* with GETFACE
+// still relies on the _QERFaceData*, unless you cast the face_t* to do your own stuff
+// removed PFN_TEXTUREFORNAME, it's in the IShaders API now
+
+//++timo TODO: this interface needs some cleanup with the new texture / shaders interface
+
+// number of selected textures
+typedef int (WINAPI* PFN_GETSELECTEDFACECOUNT) ();
+// retrieve the corresponding brush_t* (we need it when we need to explicitely rebuild stuff)
+typedef brush_t* (WINAPI* PFN_GETFACEBRUSH) (int iface);
+// retrieve a given face_t*
+typedef face_t* (WINAPI* PFN_GETFACE) (int iface);
+// winding_t is assumed to have MAX_POINTS_ON_WINDING allocated and waiting
+typedef int (WINAPI* PFN_GETFACEINFO) (int iface, _QERFaceData*, winding_t* );
+// tell editor to update the selected face data
+typedef int (WINAPI* PFN_SETFACEINFO) (int iface, _QERFaceData*);
+// retrieve the texture number to bind to
+typedef int (WINAPI* PFN_GETTEXTURENUMBER) (int iface);
+// retrieving some texture information
+typedef void (WINAPI* PFN_GETTEXTURESIZE) (int iface, int Size[2] );
+// straight func pointer to Select_SetTexture
+// last parameter must be casted to an IPluginTexdef
+typedef void (WINAPI* PFN_SELECT_SETTEXTURE) (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef);
+
+// NOTE: some things in there are not really related to the selected face
+// having some stuff moved into a textures-dedicated part ?
+struct _QERSelectedFaceTable
+{
+ int m_nSize;
+ PFN_GETSELECTEDFACECOUNT m_pfnGetSelectedFaceCount;
+ PFN_GETFACEBRUSH m_pfnGetFaceBrush;
+ PFN_GETFACE m_pfnGetFace;
+ PFN_GETFACEINFO m_pfnGetFaceInfo;
+ PFN_SETFACEINFO m_pfnSetFaceInfo;
+ PFN_GETTEXTURENUMBER m_pfnGetTextureNumber;
+ PFN_GETTEXTURESIZE m_pfnGetTextureSize;
+ PFN_SELECT_SETTEXTURE m_pfnSelect_SetTexture;
+};
+
+#ifdef USE_SELECTEDFACETABLE_DEFINE
+ #ifndef __SELECTEDFACETABLENAME
+ #define __SELECTEDFACETABLENAME g_SelectedFaceTable
+ #endif
+
+ #define GetSelectedFaceCount __SELECTEDFACETABLENAME.m_pfnGetSelectedFaceCount
+ #define GetFaceBrush __SELECTEDFACETABLENAME.m_pfnGetFaceBrush
+ #define GetFace __SELECTEDFACETABLENAME.m_pfnGetFace
+ #define GetFaceInfo __SELECTEDFACETABLENAME.m_pfnGetFaceInfo
+ #define SetFaceInfo __SELECTEDFACETABLENAME.m_pfnSetFaceInfo
+ #define GetTextureNumber __SELECTEDFACETABLENAME.m_pfnGetTextureNumber
+ #define GetTextureSize __SELECTEDFACETABLENAME.m_pfnGetTextureSize
+ #define Select_SetTexture __SELECTEDFACETABLENAME.m_pfnSelect_SetTexture
+#endif
+
+#endif
diff --git a/include/ishaders.h b/include/ishaders.h
index 17cafc36..e50233ed 100644
--- a/include/ishaders.h
+++ b/include/ishaders.h
@@ -1,284 +1,284 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-//
-// DESCRIPTION:
-// a set of functions to manipulate textures in Radiant
-//
-
-#ifndef __ISHADERS_H_
-#define __ISHADERS_H_
-
-#define SHADERS_MAJOR "shaders"
-// define a GUID for this interface so plugins can access and reference it
-// {D42F798A-DF57-11d3-A3EE-0004AC96D4C3}
-static const GUID QERShadersTable_GUID =
-{ 0xd42f798a, 0xdf57, 0x11d3, { 0xa3, 0xee, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
-
-// NOTES ABOUT SYNTAX:
-// if a function starts by 'Try' it means that if the requested thing could not be found / loaded it will return nothing / NULL
-// otherwise a default object will be created
-// the _QERShadersTable is also used by shader code inside Radiant. but for speed and "keep it simple" consideration you
-// can get the static equivalent of the func pointers by adding 'QERApp_' (access to _QERShadersTable is better thought ..
-// see the note to move all the shader language out of Radiant below)
-
-/*!
-\todo FIXME TTimo
-fix the reference count strategy
-- define the policy. It seems the initial policy of doing an inc ref when you create the shader is not good
-(it doesn't work, and it's not being used right)
-so, when you request an IShader and store it, incref it yourself
-as a debugging safe check: push the created increfed objects into a list, and scan them at next idle loop
-to make sure they have been decref'ed ? (sounds easy, may not be that much).
-*/
-
-class IShader
-{
-public:
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
- // get/set the qtexture_t* Radiant uses to represent this shader object
- virtual qtexture_t* getTexture() const = 0;
- virtual void setTexture(qtexture_t *pTex) = 0;
- // get shader name
- virtual const char* getName() const = 0;
- // is this shader in use?
- // NOTE: this flag can mean this shader has been in use at least once since the last rescan of in-use stuff
- // (rescan of in-use happens in several cases, user command or during a texture directory load)
- // NOTE: this is used to draw the green outline in the texture window
- // NOTE: when does Radiant set the InUse flag? Whenever Select_SetTexture is called (well that doesn't necessarily means the texture actually gets in use, but that's close enough)
- virtual bool IsInUse() const = 0;
- virtual void SetInUse(bool) = 0;
- // is this shader displayed in the texture browser?
- // NOTE: if IsInUse() == true, the shader will always be displayed in the texture window and this flag ingored
- virtual bool IsDisplayed() const = 0;
- virtual void SetDisplayed(bool) = 0;
- // get the editor flags (QER_NOCARVE QER_TRANS)
- virtual int getFlags() = 0;
- // get the transparency value
- virtual float getTrans() = 0;
- // test if it's a true shader, or a default shader created to wrap around a texture
- virtual bool IsDefault() = 0;
- // test if it's a plain color shader, i.e. a shader we use on plain color stuff (like info_playerstart)
- virtual bool IsColor() = 0;
- // get the related color then!
- virtual void getColor(vec3_t v) = 0;
- // get the alphaFunc
- virtual void getAlphaFunc(int *func, float *ref) = 0;
- // get the cull type
- virtual int getCull() = 0;
- // get shader file name (ie the file where this one is defined)
- virtual const char* getShaderFileName() const = 0;
-};
-
-// NOTE: how to move all the shader language out of Radiant in a plugin?
-// -> change this _QERShadersTable into an IShadersManager
-// -> let the plugin create an instance of IShadersManager
-// -> make sure Radiant uses this IShadersManager to load / query the shaders
-
-// NOTE: shader and texture names used must be full path, ie. most often with "textures/" prefix
-// (since shaders are defined in .shader files with textures/)
-
-// free all shaders
-// free the shaders, will not free the qtexture_t*
-typedef void (WINAPI* PFN_FREESHADERS) ();
-// reload all the shaders
-// this will free everything (shaders and their textures), then reload all in use stuff
-typedef void (WINAPI* PFN_RELOADSHADERS) ();
-// load all shaders in a given directory
-// this will scan the list of in-memory shaders, and load the related qtexture_t if needed
-typedef int (WINAPI* PFN_LOADSHADERSFROMDIR)(const char* path);
-// load a shader file (ie a set of shaders)
-// after LoadShaderFile shaders will be in memory, next step is to load the qtexture_t Radiant uses to represent them
-// if a shader with the same name exists, new one will not be loaded - don't use this to refresh the shaders!
-typedef void (WINAPI* PFN_LOADSHADERFILE) (const char* filename);
-// tell if a given shader exists in our shader table
-// NOTE: this doesn't tell wether it's corresponding qtexture is loaded
-typedef int (WINAPI* PFN_HASSHADER) (const char* name);
-// return the shader for a given name
-// if the qtexture is not already in memory, will try loading it
-// if the qtexture could not be found, will use default
-// will return NULL on shader not found
-typedef IShader* (WINAPI* PFN_TRYSHADERFORNAME) (const char* name);
-// return the shader for a given name
-// if the qtexture is not already in memory, will try loading it
-// will create a default shader if not found (will use a default texture)
-typedef IShader* (WINAPI* PFN_SHADERFORNAME) (const char* name);
-// query / load a texture
-// will not try loading a shader, will look for the actual image file ..
-// returns NULL on file not found
-// NOTE: strategy for file lookup:
-// paths must be relative, ie. textures/me/myfile
-// if a 3-letters filename extension (such as .jpg or .tga) is provided, it will get loaded first
-// if not found or no extension, will try loading after adding .tga and .jpg (in this order)
-typedef qtexture_t* (WINAPI* PFN_TRYTEXTUREFORNAME) (const char* filename);
-// query / load a texture
-// will not try loading a shader, will look for the actual image file ..
-// on file not found will use the "texture not found"
-typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) (const char* filename);
-// get the number of active shaders
-// these are the shaders currently loaded, that have an associated qtexture_t*
-typedef int (WINAPI* PFN_GETACTIVESHADERCOUNT) ();
-// for stuff that needs to be represented by a plain texture
-// the shader will get a "color" name, use GetColor to get the actual color
-typedef IShader* (WINAPI* PFN_COLORSHADERFORNAME) (const char* name);
-// reload a shaderfile - update shaders and their display properties/qtexture_t if needed
-// will not reload the texture files
-// will switch to "show in use" atfer use
-// filename must be reletive path of the shader, ex. scripts/gothic_wall.shader
-typedef void (WINAPI* PFN_RELOADSHADERFILE)(const char* filename);
-// retrieve a shader if exists, without loading the textures for it etc.
-// use this function if you want special info on a shader
-typedef IShader* (WINAPI* PFN_SHADERFORNAMENOLOAD) (const char* name);
-// force the "in use" flag on all active shaders
-typedef void (WINAPI* PFN_ACTIVESHADERSSETINUSE) (bool b);
-// sort the shaders in alphabetical order, we use the order in the texture inspector
-typedef void (WINAPI* PFN_SORTACTIVESHADERS) ();
-// check if there exists an active shader with the given texture name (loaded or not, doesn't matter)
-// (used to detect the textures we need to create a default shader for .. while scanning a directory)
-typedef IShader* (WINAPI* PFN_ACTIVESHADERFORTEXTURENAME) (char *);
-// create a shader to wrap around a texture name, we use this when loading a texture directory and some textures
-// are not present as shaders
-typedef IShader* (WINAPI* PFN_CREATESHADERFORTEXTURENAME) (const char* name);
-// switch the IsDisplayed flag on all the active shaders
-typedef void (WINAPI* PFN_ACTIVESHADERSSETDISPLAYED) (bool b);
-// retrieve an active shader based on index
-typedef IShader* (WINAPI* PFN_ACTIVESHADERFORINDEX) (int i);
-// will cleanup a texture name and force it to the right format
-// the debug version is painfully slow, but will detect more problems
-// the idea being to avoid loading the same file several time because of uppercase/lowercase etc.
-typedef const char* (WINAPI* PFN_CLEANTEXTURENAME) (const char* name, bool bAddTexture);
-
-struct _QERShadersTable
-{
- int m_nSize;
- PFN_FREESHADERS m_pfnFreeShaders;
- PFN_RELOADSHADERS m_pfnReloadShaders;
- PFN_LOADSHADERSFROMDIR m_pfnLoadShadersFromDir;
- PFN_LOADSHADERFILE m_pfnLoadShaderFile;
- PFN_RELOADSHADERFILE m_pfnReloadShaderFile;
- PFN_HASSHADER m_pfnHasShader;
- PFN_TRYSHADERFORNAME m_pfnTry_Shader_ForName;
- PFN_SHADERFORNAME m_pfnShader_ForName;
- PFN_TRYTEXTUREFORNAME m_pfnTry_Texture_ForName;
- PFN_TEXTUREFORNAME m_pfnTexture_ForName;
- PFN_GETACTIVESHADERCOUNT m_pfnGetActiveShaderCount;
- PFN_COLORSHADERFORNAME m_pfnColorShader_ForName;
- PFN_SHADERFORNAMENOLOAD m_pfnShader_ForName_NoLoad;
- PFN_ACTIVESHADERSSETINUSE m_pfnActiveShaders_SetInUse;
- PFN_SORTACTIVESHADERS m_pfnSortActiveShaders;
- PFN_ACTIVESHADERFORTEXTURENAME m_pfnActiveShader_ForTextureName;
- PFN_CREATESHADERFORTEXTURENAME m_pfnCreateShader_ForTextureName;
- PFN_ACTIVESHADERSSETDISPLAYED m_pfnActiveShaders_SetDisplayed;
- PFN_ACTIVESHADERFORINDEX m_pfnActiveShader_ForIndex;
- PFN_CLEANTEXTURENAME m_pfnCleanTextureName;
-};
-
-/*!
-\todo FIXME fix the QERApp_ prototyping on shaders module
-make it homogeneous with other modules, should be straight calls
-*/
-
-#ifdef USE_SHADERSTABLE_DEFINE
- #ifndef __SHADERSTABLENAME
- #define __SHADERSTABLENAME g_ShadersTable
- #endif
-#define QERApp_Shader_ForName __SHADERSTABLENAME.m_pfnShader_ForName
-#define QERApp_Texture_ForName2 __SHADERSTABLENAME.m_pfnTexture_ForName
-#define QERApp_FreeShaders __SHADERSTABLENAME.m_pfnFreeShaders
-#define QERApp_ReloadShaders __SHADERSTABLENAME.m_pfnReloadShaders
-#define QERApp_SortActiveShaders __SHADERSTABLENAME.m_pfnSortActiveShaders
-#define QERApp_ReloadShaderFile __SHADERSTABLENAME.m_pfnReloadShaderFile
-#define QERApp_LoadShaderFile __SHADERSTABLENAME.m_pfnLoadShaderFile
-#define QERApp_HasShader __SHADERSTABLENAME.m_pfnHasShader
-#define QERApp_Try_Shader_ForName __SHADERSTABLENAME.m_pfnTry_Shader_ForName
-#define QERApp_Try_Texture_ForName __SHADERSTABLENAME.m_pfnTry_Texture_ForName
-#define QERApp_ColorShader_ForName __SHADERSTABLENAME.m_pfnColorShader_ForName
-#define QERApp_Shader_ForName_NoLoad __SHADERSTABLENAME.m_pfnShader_ForName_NoLoad
-#define QERApp_LoadShadersFromDir __SHADERSTABLENAME.m_pfnLoadShadersFromDir
-#define QERApp_LoadShadersFromDir __SHADERSTABLENAME.m_pfnLoadShadersFromDir
-#define QERApp_CreateShader_ForTextureName __SHADERSTABLENAME.m_pfnCreateShader_ForTextureName
-#define QERApp_GetActiveShaderCount __SHADERSTABLENAME.m_pfnGetActiveShaderCount
-#define QERApp_ActiveShaders_SetDisplayed __SHADERSTABLENAME.m_pfnActiveShaders_SetDisplayed
-#define QERApp_ActiveShader_ForIndex __SHADERSTABLENAME.m_pfnActiveShader_ForIndex
-#define QERApp_ActiveShaders_SetInUse __SHADERSTABLENAME.m_pfnActiveShaders_SetInUse
-#define QERApp_ActiveShader_ForTextureName __SHADERSTABLENAME.m_pfnActiveShader_ForTextureName
-#define QERApp_ActiveShader_ForIndex __SHADERSTABLENAME.m_pfnActiveShader_ForIndex
-#define QERApp_CleanTextureName __SHADERSTABLENAME.m_pfnCleanTextureName
-#endif
-
-#define APPSHADERS_MAJOR "appshaders"
-// FIXME: remove
-static const GUID QERAppShadersTable_GUID =
-{ 0xec3008a8, 0xbd0b, 0x11d4, { 0x82, 0x51, 0x20, 0x4c, 0x4f, 0x4f, 0x50, 0x20 } };
-
-// g_qeglobals.d_qtextures is used internally by the editor for actual camera drawing
-typedef qtexture_t** (WINAPI* PFN_QTEXTURES)();
-// g_qeglobals.d_qtexmap is a map for fast access
-typedef GHashTable* (WINAPI* PFN_QTEXMAP)();
-// d_texturewin
-//++timo NOTE: this same function is also in isurface.h table, we would eventually have to merge some stuff
-typedef texturewin_t* (* PFN_QEGLOBALSTEXTUREWIN)();
-// Texture_SetTexture
-//++timo NOTE: this one may have to be reorganized too .. putting it here is a bit clumsy
-// NOTE: the C++ function used internally has a lot of default values
-typedef void (WINAPI* PFN_TEXTURESETTEXTURE)(texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef);
-// Texture_ShowInuse
-typedef void (WINAPI* PFN_TEXTURESHOWINUSE)();
-// BuildShaderList
-typedef void (* PFN_BUILDSHADERLIST)();
-// PreloadShaders
-typedef void (* PFN_PRELOADSHADERS)();
-
-// a table that Radiant makes available to the shader module in return
-struct _QERAppShadersTable
-{
- int m_nSize;
- PFN_QTEXTURES m_pfnQTextures;
- PFN_QTEXMAP m_pfnQTexmap;
- PFN_QEGLOBALSTEXTUREWIN m_pfnQeglobalsTexturewin;
- PFN_TEXTURESETTEXTURE m_pfnTexture_SetTexture;
- PFN_TEXTURESHOWINUSE m_pfnTexture_ShowInuse;
- PFN_BUILDSHADERLIST m_pfnBuildShaderList;
- PFN_PRELOADSHADERS m_pfnPreloadShaders;
-};
-
-#ifdef USE_APPSHADERSTABLE_DEFINE
- #ifndef __APPSHADERTABLENAME
- #define __APPSHADERTABLENAME g_AppShadersTable
- #endif
-#define Texture_ShowInuse __APPSHADERTABLENAME.m_pfnTexture_ShowInuse
-#endif
-
-/*!
-NOTE TTimo: there is an important distinction between SHADER_NOT_FOUND and SHADER_NOTEX:
-SHADER_NOT_FOUND means we didn't find the raw texture or the shader for this
-SHADER_NOTEX means we recognize this as a shader script, but we are missing the texture to represent it
-this was in the initial design of the shader code since early GtkRadiant alpha, and got sort of foxed in 1.2 and put back in
-*/
-#define SHADER_NOT_FOUND "textures/radiant/notex"
-#define SHADER_NOTEX "textures/radiant/shadernotex" ///< Q3 tech specific
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+//
+// DESCRIPTION:
+// a set of functions to manipulate textures in Radiant
+//
+
+#ifndef __ISHADERS_H_
+#define __ISHADERS_H_
+
+#define SHADERS_MAJOR "shaders"
+// define a GUID for this interface so plugins can access and reference it
+// {D42F798A-DF57-11d3-A3EE-0004AC96D4C3}
+static const GUID QERShadersTable_GUID =
+{ 0xd42f798a, 0xdf57, 0x11d3, { 0xa3, 0xee, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } };
+
+// NOTES ABOUT SYNTAX:
+// if a function starts by 'Try' it means that if the requested thing could not be found / loaded it will return nothing / NULL
+// otherwise a default object will be created
+// the _QERShadersTable is also used by shader code inside Radiant. but for speed and "keep it simple" consideration you
+// can get the static equivalent of the func pointers by adding 'QERApp_' (access to _QERShadersTable is better thought ..
+// see the note to move all the shader language out of Radiant below)
+
+/*!
+\todo FIXME TTimo
+fix the reference count strategy
+- define the policy. It seems the initial policy of doing an inc ref when you create the shader is not good
+(it doesn't work, and it's not being used right)
+so, when you request an IShader and store it, incref it yourself
+as a debugging safe check: push the created increfed objects into a list, and scan them at next idle loop
+to make sure they have been decref'ed ? (sounds easy, may not be that much).
+*/
+
+class IShader
+{
+public:
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+ // get/set the qtexture_t* Radiant uses to represent this shader object
+ virtual qtexture_t* getTexture() const = 0;
+ virtual void setTexture(qtexture_t *pTex) = 0;
+ // get shader name
+ virtual const char* getName() const = 0;
+ // is this shader in use?
+ // NOTE: this flag can mean this shader has been in use at least once since the last rescan of in-use stuff
+ // (rescan of in-use happens in several cases, user command or during a texture directory load)
+ // NOTE: this is used to draw the green outline in the texture window
+ // NOTE: when does Radiant set the InUse flag? Whenever Select_SetTexture is called (well that doesn't necessarily means the texture actually gets in use, but that's close enough)
+ virtual bool IsInUse() const = 0;
+ virtual void SetInUse(bool) = 0;
+ // is this shader displayed in the texture browser?
+ // NOTE: if IsInUse() == true, the shader will always be displayed in the texture window and this flag ingored
+ virtual bool IsDisplayed() const = 0;
+ virtual void SetDisplayed(bool) = 0;
+ // get the editor flags (QER_NOCARVE QER_TRANS)
+ virtual int getFlags() = 0;
+ // get the transparency value
+ virtual float getTrans() = 0;
+ // test if it's a true shader, or a default shader created to wrap around a texture
+ virtual bool IsDefault() = 0;
+ // test if it's a plain color shader, i.e. a shader we use on plain color stuff (like info_playerstart)
+ virtual bool IsColor() = 0;
+ // get the related color then!
+ virtual void getColor(vec3_t v) = 0;
+ // get the alphaFunc
+ virtual void getAlphaFunc(int *func, float *ref) = 0;
+ // get the cull type
+ virtual int getCull() = 0;
+ // get shader file name (ie the file where this one is defined)
+ virtual const char* getShaderFileName() const = 0;
+};
+
+// NOTE: how to move all the shader language out of Radiant in a plugin?
+// -> change this _QERShadersTable into an IShadersManager
+// -> let the plugin create an instance of IShadersManager
+// -> make sure Radiant uses this IShadersManager to load / query the shaders
+
+// NOTE: shader and texture names used must be full path, ie. most often with "textures/" prefix
+// (since shaders are defined in .shader files with textures/)
+
+// free all shaders
+// free the shaders, will not free the qtexture_t*
+typedef void (WINAPI* PFN_FREESHADERS) ();
+// reload all the shaders
+// this will free everything (shaders and their textures), then reload all in use stuff
+typedef void (WINAPI* PFN_RELOADSHADERS) ();
+// load all shaders in a given directory
+// this will scan the list of in-memory shaders, and load the related qtexture_t if needed
+typedef int (WINAPI* PFN_LOADSHADERSFROMDIR)(const char* path);
+// load a shader file (ie a set of shaders)
+// after LoadShaderFile shaders will be in memory, next step is to load the qtexture_t Radiant uses to represent them
+// if a shader with the same name exists, new one will not be loaded - don't use this to refresh the shaders!
+typedef void (WINAPI* PFN_LOADSHADERFILE) (const char* filename);
+// tell if a given shader exists in our shader table
+// NOTE: this doesn't tell wether it's corresponding qtexture is loaded
+typedef int (WINAPI* PFN_HASSHADER) (const char* name);
+// return the shader for a given name
+// if the qtexture is not already in memory, will try loading it
+// if the qtexture could not be found, will use default
+// will return NULL on shader not found
+typedef IShader* (WINAPI* PFN_TRYSHADERFORNAME) (const char* name);
+// return the shader for a given name
+// if the qtexture is not already in memory, will try loading it
+// will create a default shader if not found (will use a default texture)
+typedef IShader* (WINAPI* PFN_SHADERFORNAME) (const char* name);
+// query / load a texture
+// will not try loading a shader, will look for the actual image file ..
+// returns NULL on file not found
+// NOTE: strategy for file lookup:
+// paths must be relative, ie. textures/me/myfile
+// if a 3-letters filename extension (such as .jpg or .tga) is provided, it will get loaded first
+// if not found or no extension, will try loading after adding .tga and .jpg (in this order)
+typedef qtexture_t* (WINAPI* PFN_TRYTEXTUREFORNAME) (const char* filename);
+// query / load a texture
+// will not try loading a shader, will look for the actual image file ..
+// on file not found will use the "texture not found"
+typedef qtexture_t* (WINAPI* PFN_TEXTUREFORNAME) (const char* filename);
+// get the number of active shaders
+// these are the shaders currently loaded, that have an associated qtexture_t*
+typedef int (WINAPI* PFN_GETACTIVESHADERCOUNT) ();
+// for stuff that needs to be represented by a plain texture
+// the shader will get a "color" name, use GetColor to get the actual color
+typedef IShader* (WINAPI* PFN_COLORSHADERFORNAME) (const char* name);
+// reload a shaderfile - update shaders and their display properties/qtexture_t if needed
+// will not reload the texture files
+// will switch to "show in use" atfer use
+// filename must be reletive path of the shader, ex. scripts/gothic_wall.shader
+typedef void (WINAPI* PFN_RELOADSHADERFILE)(const char* filename);
+// retrieve a shader if exists, without loading the textures for it etc.
+// use this function if you want special info on a shader
+typedef IShader* (WINAPI* PFN_SHADERFORNAMENOLOAD) (const char* name);
+// force the "in use" flag on all active shaders
+typedef void (WINAPI* PFN_ACTIVESHADERSSETINUSE) (bool b);
+// sort the shaders in alphabetical order, we use the order in the texture inspector
+typedef void (WINAPI* PFN_SORTACTIVESHADERS) ();
+// check if there exists an active shader with the given texture name (loaded or not, doesn't matter)
+// (used to detect the textures we need to create a default shader for .. while scanning a directory)
+typedef IShader* (WINAPI* PFN_ACTIVESHADERFORTEXTURENAME) (char *);
+// create a shader to wrap around a texture name, we use this when loading a texture directory and some textures
+// are not present as shaders
+typedef IShader* (WINAPI* PFN_CREATESHADERFORTEXTURENAME) (const char* name);
+// switch the IsDisplayed flag on all the active shaders
+typedef void (WINAPI* PFN_ACTIVESHADERSSETDISPLAYED) (bool b);
+// retrieve an active shader based on index
+typedef IShader* (WINAPI* PFN_ACTIVESHADERFORINDEX) (int i);
+// will cleanup a texture name and force it to the right format
+// the debug version is painfully slow, but will detect more problems
+// the idea being to avoid loading the same file several time because of uppercase/lowercase etc.
+typedef const char* (WINAPI* PFN_CLEANTEXTURENAME) (const char* name, bool bAddTexture);
+
+struct _QERShadersTable
+{
+ int m_nSize;
+ PFN_FREESHADERS m_pfnFreeShaders;
+ PFN_RELOADSHADERS m_pfnReloadShaders;
+ PFN_LOADSHADERSFROMDIR m_pfnLoadShadersFromDir;
+ PFN_LOADSHADERFILE m_pfnLoadShaderFile;
+ PFN_RELOADSHADERFILE m_pfnReloadShaderFile;
+ PFN_HASSHADER m_pfnHasShader;
+ PFN_TRYSHADERFORNAME m_pfnTry_Shader_ForName;
+ PFN_SHADERFORNAME m_pfnShader_ForName;
+ PFN_TRYTEXTUREFORNAME m_pfnTry_Texture_ForName;
+ PFN_TEXTUREFORNAME m_pfnTexture_ForName;
+ PFN_GETACTIVESHADERCOUNT m_pfnGetActiveShaderCount;
+ PFN_COLORSHADERFORNAME m_pfnColorShader_ForName;
+ PFN_SHADERFORNAMENOLOAD m_pfnShader_ForName_NoLoad;
+ PFN_ACTIVESHADERSSETINUSE m_pfnActiveShaders_SetInUse;
+ PFN_SORTACTIVESHADERS m_pfnSortActiveShaders;
+ PFN_ACTIVESHADERFORTEXTURENAME m_pfnActiveShader_ForTextureName;
+ PFN_CREATESHADERFORTEXTURENAME m_pfnCreateShader_ForTextureName;
+ PFN_ACTIVESHADERSSETDISPLAYED m_pfnActiveShaders_SetDisplayed;
+ PFN_ACTIVESHADERFORINDEX m_pfnActiveShader_ForIndex;
+ PFN_CLEANTEXTURENAME m_pfnCleanTextureName;
+};
+
+/*!
+\todo FIXME fix the QERApp_ prototyping on shaders module
+make it homogeneous with other modules, should be straight calls
+*/
+
+#ifdef USE_SHADERSTABLE_DEFINE
+ #ifndef __SHADERSTABLENAME
+ #define __SHADERSTABLENAME g_ShadersTable
+ #endif
+#define QERApp_Shader_ForName __SHADERSTABLENAME.m_pfnShader_ForName
+#define QERApp_Texture_ForName2 __SHADERSTABLENAME.m_pfnTexture_ForName
+#define QERApp_FreeShaders __SHADERSTABLENAME.m_pfnFreeShaders
+#define QERApp_ReloadShaders __SHADERSTABLENAME.m_pfnReloadShaders
+#define QERApp_SortActiveShaders __SHADERSTABLENAME.m_pfnSortActiveShaders
+#define QERApp_ReloadShaderFile __SHADERSTABLENAME.m_pfnReloadShaderFile
+#define QERApp_LoadShaderFile __SHADERSTABLENAME.m_pfnLoadShaderFile
+#define QERApp_HasShader __SHADERSTABLENAME.m_pfnHasShader
+#define QERApp_Try_Shader_ForName __SHADERSTABLENAME.m_pfnTry_Shader_ForName
+#define QERApp_Try_Texture_ForName __SHADERSTABLENAME.m_pfnTry_Texture_ForName
+#define QERApp_ColorShader_ForName __SHADERSTABLENAME.m_pfnColorShader_ForName
+#define QERApp_Shader_ForName_NoLoad __SHADERSTABLENAME.m_pfnShader_ForName_NoLoad
+#define QERApp_LoadShadersFromDir __SHADERSTABLENAME.m_pfnLoadShadersFromDir
+#define QERApp_LoadShadersFromDir __SHADERSTABLENAME.m_pfnLoadShadersFromDir
+#define QERApp_CreateShader_ForTextureName __SHADERSTABLENAME.m_pfnCreateShader_ForTextureName
+#define QERApp_GetActiveShaderCount __SHADERSTABLENAME.m_pfnGetActiveShaderCount
+#define QERApp_ActiveShaders_SetDisplayed __SHADERSTABLENAME.m_pfnActiveShaders_SetDisplayed
+#define QERApp_ActiveShader_ForIndex __SHADERSTABLENAME.m_pfnActiveShader_ForIndex
+#define QERApp_ActiveShaders_SetInUse __SHADERSTABLENAME.m_pfnActiveShaders_SetInUse
+#define QERApp_ActiveShader_ForTextureName __SHADERSTABLENAME.m_pfnActiveShader_ForTextureName
+#define QERApp_ActiveShader_ForIndex __SHADERSTABLENAME.m_pfnActiveShader_ForIndex
+#define QERApp_CleanTextureName __SHADERSTABLENAME.m_pfnCleanTextureName
+#endif
+
+#define APPSHADERS_MAJOR "appshaders"
+// FIXME: remove
+static const GUID QERAppShadersTable_GUID =
+{ 0xec3008a8, 0xbd0b, 0x11d4, { 0x82, 0x51, 0x20, 0x4c, 0x4f, 0x4f, 0x50, 0x20 } };
+
+// g_qeglobals.d_qtextures is used internally by the editor for actual camera drawing
+typedef qtexture_t** (WINAPI* PFN_QTEXTURES)();
+// g_qeglobals.d_qtexmap is a map for fast access
+typedef GHashTable* (WINAPI* PFN_QTEXMAP)();
+// d_texturewin
+//++timo NOTE: this same function is also in isurface.h table, we would eventually have to merge some stuff
+typedef texturewin_t* (* PFN_QEGLOBALSTEXTUREWIN)();
+// Texture_SetTexture
+//++timo NOTE: this one may have to be reorganized too .. putting it here is a bit clumsy
+// NOTE: the C++ function used internally has a lot of default values
+typedef void (WINAPI* PFN_TEXTURESETTEXTURE)(texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef);
+// Texture_ShowInuse
+typedef void (WINAPI* PFN_TEXTURESHOWINUSE)();
+// BuildShaderList
+typedef void (* PFN_BUILDSHADERLIST)();
+// PreloadShaders
+typedef void (* PFN_PRELOADSHADERS)();
+
+// a table that Radiant makes available to the shader module in return
+struct _QERAppShadersTable
+{
+ int m_nSize;
+ PFN_QTEXTURES m_pfnQTextures;
+ PFN_QTEXMAP m_pfnQTexmap;
+ PFN_QEGLOBALSTEXTUREWIN m_pfnQeglobalsTexturewin;
+ PFN_TEXTURESETTEXTURE m_pfnTexture_SetTexture;
+ PFN_TEXTURESHOWINUSE m_pfnTexture_ShowInuse;
+ PFN_BUILDSHADERLIST m_pfnBuildShaderList;
+ PFN_PRELOADSHADERS m_pfnPreloadShaders;
+};
+
+#ifdef USE_APPSHADERSTABLE_DEFINE
+ #ifndef __APPSHADERTABLENAME
+ #define __APPSHADERTABLENAME g_AppShadersTable
+ #endif
+#define Texture_ShowInuse __APPSHADERTABLENAME.m_pfnTexture_ShowInuse
+#endif
+
+/*!
+NOTE TTimo: there is an important distinction between SHADER_NOT_FOUND and SHADER_NOTEX:
+SHADER_NOT_FOUND means we didn't find the raw texture or the shader for this
+SHADER_NOTEX means we recognize this as a shader script, but we are missing the texture to represent it
+this was in the initial design of the shader code since early GtkRadiant alpha, and got sort of foxed in 1.2 and put back in
+*/
+#define SHADER_NOT_FOUND "textures/radiant/notex"
+#define SHADER_NOTEX "textures/radiant/shadernotex" ///< Q3 tech specific
+
+#endif
diff --git a/include/ishadersmanager.h b/include/ishadersmanager.h
index a9bf0f03..06ac9d32 100644
--- a/include/ishadersmanager.h
+++ b/include/ishadersmanager.h
@@ -1,102 +1,102 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _ISHADERSMANAGER_H_
-#define _ISHADERSMANAGER_H_
-
-class IShadersManager
-{
- public:
- IShadersManager ();
- virtual ~IShadersManager ();
-
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
-
- // free all shaders
- // free the shaders, will not free the qtexture_t*
- virtual void FreeShaders () = 0;
-
- // reload all the shaders
- // this will free everything (shaders and their textures), then reload all in use stuff
- virtual void ReloadShaders () = 0;
-
- // load all shaders in a given directory
- // this will scan the list of in-memory shaders, and load the related qtexture_t if needed
- virtual void LoadShadersFromDir (const char* path) = 0;
-
- // load a shader file (ie a set of shaders)
- // after LoadShaderFile shaders will be in memory, next step is to load the qtexture_t Radiant uses
- // to represent them if a shader with the same name exists, new one will not be loaded
- // don't use this to refresh the shaders!
- virtual void LoadShaderFile (const char* filename) = 0;
-
- // tell if a given shader exists in our shader table
- // NOTE: this doesn't tell wether it's corresponding qtexture is loaded
- virtual int HasShader (const char* name) = 0;
-
- // return the shader for a given name
- // if the qtexture is not already in memory, will try loading it
- // if the qtexture could not be found, will use default
- // will return NULL on shader not found
- virtual IShader* Try_Shader_ForName (const char* name) = 0;
-
- // return the shader for a given name
- // if the qtexture is not already in memory, will try loading it
- // will create a default shader if not found (will use a default texture)
- virtual IShader* Shader_ForName (const char* name) = 0;
-
- // query / load a texture
- // will not try loading a shader, will look for the actual image file ..
- // returns NULL on file not found
- // NOTE: strategy for file lookup:
- // paths must be relative, ie. textures/me/myfile
- // if a 3-letters filename extension (such as .jpg or .tga) is provided, it will get loaded first
- // if not found or no extension, will try loading after adding .tga and .jpg (in this order)
- virtual qtexture_t* Try_Texture_ForName (const char* filename) = 0;
-
- // query / load a texture
- // will not try loading a shader, will look for the actual image file ..
- // on file not found will use the "texture not found"
- virtual qtexture_t* Texture_ForName (const char* filename) = 0;
-
- // get the number of active shaders
- // these are the shaders currently loaded, that have an associated qtexture_t*
- virtual int GetActiveShaderCount () = 0;
-
- // for stuff that needs to be represented by a plain texture
- // the shader will get a "color" name, use GetColor to get the actual color
- virtual IShader* ColorShader_ForName (const char* name) = 0;
-
- // reload a shaderfile - update shaders and their display properties/qtexture_t if needed
- // will not reload the texture files
- // will switch to "show in use" atfer use
- // filename must be reletive path of the shader, ex. scripts/gothic_wall.shader
- virtual void ReloadShaderFile (const char* filename) = 0;
-
- // retrieve a shader if exists, without loading the textures for it etc.
- // use this function if you want special info on a shader
- virtual IShader* Shader_ForName_NoLoad (const char* name) = 0;
-};
-
-#endif // _ISHADERSMANAGER_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _ISHADERSMANAGER_H_
+#define _ISHADERSMANAGER_H_
+
+class IShadersManager
+{
+ public:
+ IShadersManager ();
+ virtual ~IShadersManager ();
+
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+
+ // free all shaders
+ // free the shaders, will not free the qtexture_t*
+ virtual void FreeShaders () = 0;
+
+ // reload all the shaders
+ // this will free everything (shaders and their textures), then reload all in use stuff
+ virtual void ReloadShaders () = 0;
+
+ // load all shaders in a given directory
+ // this will scan the list of in-memory shaders, and load the related qtexture_t if needed
+ virtual void LoadShadersFromDir (const char* path) = 0;
+
+ // load a shader file (ie a set of shaders)
+ // after LoadShaderFile shaders will be in memory, next step is to load the qtexture_t Radiant uses
+ // to represent them if a shader with the same name exists, new one will not be loaded
+ // don't use this to refresh the shaders!
+ virtual void LoadShaderFile (const char* filename) = 0;
+
+ // tell if a given shader exists in our shader table
+ // NOTE: this doesn't tell wether it's corresponding qtexture is loaded
+ virtual int HasShader (const char* name) = 0;
+
+ // return the shader for a given name
+ // if the qtexture is not already in memory, will try loading it
+ // if the qtexture could not be found, will use default
+ // will return NULL on shader not found
+ virtual IShader* Try_Shader_ForName (const char* name) = 0;
+
+ // return the shader for a given name
+ // if the qtexture is not already in memory, will try loading it
+ // will create a default shader if not found (will use a default texture)
+ virtual IShader* Shader_ForName (const char* name) = 0;
+
+ // query / load a texture
+ // will not try loading a shader, will look for the actual image file ..
+ // returns NULL on file not found
+ // NOTE: strategy for file lookup:
+ // paths must be relative, ie. textures/me/myfile
+ // if a 3-letters filename extension (such as .jpg or .tga) is provided, it will get loaded first
+ // if not found or no extension, will try loading after adding .tga and .jpg (in this order)
+ virtual qtexture_t* Try_Texture_ForName (const char* filename) = 0;
+
+ // query / load a texture
+ // will not try loading a shader, will look for the actual image file ..
+ // on file not found will use the "texture not found"
+ virtual qtexture_t* Texture_ForName (const char* filename) = 0;
+
+ // get the number of active shaders
+ // these are the shaders currently loaded, that have an associated qtexture_t*
+ virtual int GetActiveShaderCount () = 0;
+
+ // for stuff that needs to be represented by a plain texture
+ // the shader will get a "color" name, use GetColor to get the actual color
+ virtual IShader* ColorShader_ForName (const char* name) = 0;
+
+ // reload a shaderfile - update shaders and their display properties/qtexture_t if needed
+ // will not reload the texture files
+ // will switch to "show in use" atfer use
+ // filename must be reletive path of the shader, ex. scripts/gothic_wall.shader
+ virtual void ReloadShaderFile (const char* filename) = 0;
+
+ // retrieve a shader if exists, without loading the textures for it etc.
+ // use this function if you want special info on a shader
+ virtual IShader* Shader_ForName_NoLoad (const char* name) = 0;
+};
+
+#endif // _ISHADERSMANAGER_H_
diff --git a/include/isurfaceplugin.h b/include/isurfaceplugin.h
index 6783bb2c..d7be03fd 100644
--- a/include/isurfaceplugin.h
+++ b/include/isurfaceplugin.h
@@ -1,158 +1,158 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-//
-//
-
-#ifndef __ISURFACEPLUGIN_H_
-#define __ISURFACEPLUGIN_H_
-
-typedef struct _GtkWidget GtkWidget;
-typedef struct _GtkWindow GtkWindow;
-
-#define SURFACEDIALOG_MAJOR "surfdialog"
-
-// there's a void* in each qtexture_t, must be casted to a IPluginTexdef*
-// there's a void* in each face_t, must be casted to a IPluginTexdef*
-// NOTE: IPluginTexdef stores a pointer to the qtexture_t or face_t it's stored in
-// members of IPluginTexdef often access the qtexture_t or face_t they are connected to
-
-// Write texdef needs a function pointer, because Radiant either writes into a FILE or a CMemFile
-typedef void (* PFN_QERAPP_MAPPRINTF) ( char *text, ... );
-
-class IPluginTexdef
-{
-public:
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
-};
-
-
-
-// Nurail: For SI module
-class texdef_to_face_t
-{
-public:
- texdef_to_face_t* next;
- brush_t *brush; // Brush faces belong to (for Undo)
- face_t *face; // Face of Texdef
- texdef_t texdef; // Working texdef
- texdef_t orig_texdef; // Original, for baselining changes
-};
-
-
-typedef void (* PFN_QERPLUG_DOSURFACE) ();
-typedef void (* PFN_QERPLUG_TOGGLESURFACE) ();
-typedef void (* PFN_QERPLUG_UPDATESURFACEDIALOG) ();
-typedef void (* PFN_QERPLUG_SURFACEDLGFITALL) ();
-typedef GtkWidget* (* PFN_GET_SI_MODULE_WIDGET) ();
-
-struct _QERPlugSurfaceTable
-{
- int m_nSize;
- PFN_QERPLUG_TOGGLESURFACE m_pfnToggleSurface;
- PFN_QERPLUG_DOSURFACE m_pfnDoSurface;
- PFN_QERPLUG_UPDATESURFACEDIALOG m_pfnUpdateSurfaceDialog;
- PFN_QERPLUG_SURFACEDLGFITALL m_pfnSurfaceDlgFitAll;
- PFN_GET_SI_MODULE_WIDGET m_pfnGet_SI_Module_Widget;
-};
-
-// this one is used by the plugin to access some Radiant stuff
-
-#define APPSURFACEDIALOG_MAJOR "appsurfdialog"
-
-// {42BAE4C0-9787-11d3-8EF3-0000E8E8657B}
-static const GUID QERAppSurfaceTable_GUID =
-{ 0x42bae4c0, 0x9787, 0x11d3, { 0x8e, 0xf3, 0x0, 0x0, 0xe8, 0xe8, 0x65, 0x7b } };
-
-typedef bool (* PFN_PATCHESSELECTED) ();
-// retrieve g_qeglobals.texturewin_t
-//++timo FIXME: this should move in a dedicated table for all g_qeglobals stuff
-typedef texturewin_t* (* PFN_QEGLOBALSTEXTUREWIN) ();
-// look for the first selected patch mesh
-//++timo FIXME: this is a convenient func since there's no way to scan patches ( yet )
-typedef patchMesh_t* (* PFN_GETSELECTEDPATCH) ();
-//++timo FIXME: this one in particular is a hack
-typedef void (* PFN_GETTWOSELECTEDPATCH) (patchMesh_t **p1, patchMesh_t **p2);
-
-
-// leo FIXME: hacks uglier than the ones above
-typedef void (* PFN_TEXMATTOFAKETEXCOORDS) (vec_t texMat[2][3], float shift[2], float *rot, float scale[2]);
-typedef void (* PFN_CONVERTTEXMATWITHQTEXTURE) (brushprimit_texdef_t *texMat1, qtexture_t *qtex1, brushprimit_texdef_t *texMat2, qtexture_t *qtex2);
-typedef void (* PFN_FAKETEXCOORDSTOTEXMAT) (float shift[2], float rot, float scale[2], vec_t texMat[2][3]);
-typedef void (* PFN_PATCH_RESETTEXTURING) (float fx, float fy);
-typedef void (* PFN_PATCH_FITTEXTURING) ();
-typedef void (* PFN_PATCH_NATURALIZESELECTED) (bool bCap);
-typedef const char* (* PFN_PATCH_GETTEXTURENAME) ();
-typedef qboolean (* PFN_QE_SINGLEBRUSH) (bool bQuiet);
-typedef qboolean (* PFN_ISBRUSHPRIMITMODE) ();
-typedef void (* PFN_SELECT_FITTEXTURE)(int nHeight, int nWidth);
-typedef void (*PFN_COMPUTEAXISBASE)(vec3_t normal,vec3_t texS,vec3_t texT );
-typedef void (*PFN_BPMATMUL)(vec_t A[2][3], vec_t B[2][3], vec_t C[2][3]);
-typedef void (*PFN_EMITBRUSHPRIMITTEXCOORDS)(face_t * f, winding_t * w);
-typedef texdef_t* (*PFN_QEGLOBALSSAVEDINFO_SIINC) ();
-typedef float (* PFN_QEGLOBALSGETGRIDSIZE) ();
-typedef void (* PFN_FACELIST_FITTEXTURE) (texdef_to_face_t* texdef_face_list, int nHeight, int nWidth);
-typedef GtkWindow* (* PFN_GETMAINWINDOW)();
-typedef void (* PFN_SETWINPOS_FROM_PREFS) (GtkWidget *win);
-typedef int (* PFN_GETSELECTEDFACECOUNT_BRUSH) ();
-typedef void (* PFN_GETSELFACESTEXDEF) (texdef_to_face_t *);
-typedef void (* PFN_SETTEXDEF_FACELIST) (texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale);
-typedef void (* PFN_SETACTIVEINRADIANT) ();
-
-
-struct _QERAppSurfaceTable
-{
- int m_nSize;
- PFN_PATCHESSELECTED m_pfnOnlyPatchesSelected;
- PFN_PATCHESSELECTED m_pfnAnyPatchesSelected;
- PFN_GETSELECTEDPATCH m_pfnGetSelectedPatch;
- PFN_GETTWOSELECTEDPATCH m_pfnGetTwoSelectedPatch;
- PFN_TEXMATTOFAKETEXCOORDS m_pfnTexMatToFakeTexCoords;
- PFN_CONVERTTEXMATWITHQTEXTURE m_pfnConvertTexMatWithQTexture;
- PFN_FAKETEXCOORDSTOTEXMAT m_pfnFakeTexCoordsToTexMat;
- PFN_PATCH_RESETTEXTURING m_pfnPatch_ResetTexturing;
- PFN_PATCH_FITTEXTURING m_pfnPatch_FitTexturing;
- PFN_PATCH_NATURALIZESELECTED m_pfnPatch_NaturalizeSelected;
- PFN_PATCH_GETTEXTURENAME m_pfnPatch_GetTextureName;
- PFN_QE_SINGLEBRUSH m_pfnQE_SingleBrush;
- PFN_ISBRUSHPRIMITMODE m_pfnIsBrushPrimitMode;
- PFN_COMPUTEAXISBASE m_pfnComputeAxisBase;
- PFN_BPMATMUL m_pfnBPMatMul;
- PFN_EMITBRUSHPRIMITTEXCOORDS m_pfnEmitBrushPrimitTextureCoordinates;
- PFN_QEGLOBALSTEXTUREWIN m_pfnQeglobalsTexturewin;
- PFN_SELECT_FITTEXTURE m_pfnSelect_FitTexture;
- PFN_QEGLOBALSSAVEDINFO_SIINC m_pfnQERApp_QeglobalsSavedinfo_SIInc;
- PFN_QEGLOBALSGETGRIDSIZE m_pfnQeglobalsGetGridSize;
- PFN_FACELIST_FITTEXTURE m_pfnFaceList_FitTexture;
- PFN_GETMAINWINDOW m_pfnGetMainWindow;
- PFN_SETWINPOS_FROM_PREFS m_pfnSetWinPos_From_Prefs;
- PFN_GETSELECTEDFACECOUNT_BRUSH m_pfnGetSelectedFaceCountfromBrushes;
- PFN_GETSELFACESTEXDEF m_pfnGetSelFacesTexdef;
- PFN_SETTEXDEF_FACELIST m_pfnSetTexdef_FaceList;
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+//
+//
+
+#ifndef __ISURFACEPLUGIN_H_
+#define __ISURFACEPLUGIN_H_
+
+typedef struct _GtkWidget GtkWidget;
+typedef struct _GtkWindow GtkWindow;
+
+#define SURFACEDIALOG_MAJOR "surfdialog"
+
+// there's a void* in each qtexture_t, must be casted to a IPluginTexdef*
+// there's a void* in each face_t, must be casted to a IPluginTexdef*
+// NOTE: IPluginTexdef stores a pointer to the qtexture_t or face_t it's stored in
+// members of IPluginTexdef often access the qtexture_t or face_t they are connected to
+
+// Write texdef needs a function pointer, because Radiant either writes into a FILE or a CMemFile
+typedef void (* PFN_QERAPP_MAPPRINTF) ( char *text, ... );
+
+class IPluginTexdef
+{
+public:
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+};
+
+
+
+// Nurail: For SI module
+class texdef_to_face_t
+{
+public:
+ texdef_to_face_t* next;
+ brush_t *brush; // Brush faces belong to (for Undo)
+ face_t *face; // Face of Texdef
+ texdef_t texdef; // Working texdef
+ texdef_t orig_texdef; // Original, for baselining changes
+};
+
+
+typedef void (* PFN_QERPLUG_DOSURFACE) ();
+typedef void (* PFN_QERPLUG_TOGGLESURFACE) ();
+typedef void (* PFN_QERPLUG_UPDATESURFACEDIALOG) ();
+typedef void (* PFN_QERPLUG_SURFACEDLGFITALL) ();
+typedef GtkWidget* (* PFN_GET_SI_MODULE_WIDGET) ();
+
+struct _QERPlugSurfaceTable
+{
+ int m_nSize;
+ PFN_QERPLUG_TOGGLESURFACE m_pfnToggleSurface;
+ PFN_QERPLUG_DOSURFACE m_pfnDoSurface;
+ PFN_QERPLUG_UPDATESURFACEDIALOG m_pfnUpdateSurfaceDialog;
+ PFN_QERPLUG_SURFACEDLGFITALL m_pfnSurfaceDlgFitAll;
+ PFN_GET_SI_MODULE_WIDGET m_pfnGet_SI_Module_Widget;
+};
+
+// this one is used by the plugin to access some Radiant stuff
+
+#define APPSURFACEDIALOG_MAJOR "appsurfdialog"
+
+// {42BAE4C0-9787-11d3-8EF3-0000E8E8657B}
+static const GUID QERAppSurfaceTable_GUID =
+{ 0x42bae4c0, 0x9787, 0x11d3, { 0x8e, 0xf3, 0x0, 0x0, 0xe8, 0xe8, 0x65, 0x7b } };
+
+typedef bool (* PFN_PATCHESSELECTED) ();
+// retrieve g_qeglobals.texturewin_t
+//++timo FIXME: this should move in a dedicated table for all g_qeglobals stuff
+typedef texturewin_t* (* PFN_QEGLOBALSTEXTUREWIN) ();
+// look for the first selected patch mesh
+//++timo FIXME: this is a convenient func since there's no way to scan patches ( yet )
+typedef patchMesh_t* (* PFN_GETSELECTEDPATCH) ();
+//++timo FIXME: this one in particular is a hack
+typedef void (* PFN_GETTWOSELECTEDPATCH) (patchMesh_t **p1, patchMesh_t **p2);
+
+
+// leo FIXME: hacks uglier than the ones above
+typedef void (* PFN_TEXMATTOFAKETEXCOORDS) (vec_t texMat[2][3], float shift[2], float *rot, float scale[2]);
+typedef void (* PFN_CONVERTTEXMATWITHQTEXTURE) (brushprimit_texdef_t *texMat1, qtexture_t *qtex1, brushprimit_texdef_t *texMat2, qtexture_t *qtex2);
+typedef void (* PFN_FAKETEXCOORDSTOTEXMAT) (float shift[2], float rot, float scale[2], vec_t texMat[2][3]);
+typedef void (* PFN_PATCH_RESETTEXTURING) (float fx, float fy);
+typedef void (* PFN_PATCH_FITTEXTURING) ();
+typedef void (* PFN_PATCH_NATURALIZESELECTED) (bool bCap);
+typedef const char* (* PFN_PATCH_GETTEXTURENAME) ();
+typedef qboolean (* PFN_QE_SINGLEBRUSH) (bool bQuiet);
+typedef qboolean (* PFN_ISBRUSHPRIMITMODE) ();
+typedef void (* PFN_SELECT_FITTEXTURE)(int nHeight, int nWidth);
+typedef void (*PFN_COMPUTEAXISBASE)(vec3_t normal,vec3_t texS,vec3_t texT );
+typedef void (*PFN_BPMATMUL)(vec_t A[2][3], vec_t B[2][3], vec_t C[2][3]);
+typedef void (*PFN_EMITBRUSHPRIMITTEXCOORDS)(face_t * f, winding_t * w);
+typedef texdef_t* (*PFN_QEGLOBALSSAVEDINFO_SIINC) ();
+typedef float (* PFN_QEGLOBALSGETGRIDSIZE) ();
+typedef void (* PFN_FACELIST_FITTEXTURE) (texdef_to_face_t* texdef_face_list, int nHeight, int nWidth);
+typedef GtkWindow* (* PFN_GETMAINWINDOW)();
+typedef void (* PFN_SETWINPOS_FROM_PREFS) (GtkWidget *win);
+typedef int (* PFN_GETSELECTEDFACECOUNT_BRUSH) ();
+typedef void (* PFN_GETSELFACESTEXDEF) (texdef_to_face_t *);
+typedef void (* PFN_SETTEXDEF_FACELIST) (texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale);
+typedef void (* PFN_SETACTIVEINRADIANT) ();
+
+
+struct _QERAppSurfaceTable
+{
+ int m_nSize;
+ PFN_PATCHESSELECTED m_pfnOnlyPatchesSelected;
+ PFN_PATCHESSELECTED m_pfnAnyPatchesSelected;
+ PFN_GETSELECTEDPATCH m_pfnGetSelectedPatch;
+ PFN_GETTWOSELECTEDPATCH m_pfnGetTwoSelectedPatch;
+ PFN_TEXMATTOFAKETEXCOORDS m_pfnTexMatToFakeTexCoords;
+ PFN_CONVERTTEXMATWITHQTEXTURE m_pfnConvertTexMatWithQTexture;
+ PFN_FAKETEXCOORDSTOTEXMAT m_pfnFakeTexCoordsToTexMat;
+ PFN_PATCH_RESETTEXTURING m_pfnPatch_ResetTexturing;
+ PFN_PATCH_FITTEXTURING m_pfnPatch_FitTexturing;
+ PFN_PATCH_NATURALIZESELECTED m_pfnPatch_NaturalizeSelected;
+ PFN_PATCH_GETTEXTURENAME m_pfnPatch_GetTextureName;
+ PFN_QE_SINGLEBRUSH m_pfnQE_SingleBrush;
+ PFN_ISBRUSHPRIMITMODE m_pfnIsBrushPrimitMode;
+ PFN_COMPUTEAXISBASE m_pfnComputeAxisBase;
+ PFN_BPMATMUL m_pfnBPMatMul;
+ PFN_EMITBRUSHPRIMITTEXCOORDS m_pfnEmitBrushPrimitTextureCoordinates;
+ PFN_QEGLOBALSTEXTUREWIN m_pfnQeglobalsTexturewin;
+ PFN_SELECT_FITTEXTURE m_pfnSelect_FitTexture;
+ PFN_QEGLOBALSSAVEDINFO_SIINC m_pfnQERApp_QeglobalsSavedinfo_SIInc;
+ PFN_QEGLOBALSGETGRIDSIZE m_pfnQeglobalsGetGridSize;
+ PFN_FACELIST_FITTEXTURE m_pfnFaceList_FitTexture;
+ PFN_GETMAINWINDOW m_pfnGetMainWindow;
+ PFN_SETWINPOS_FROM_PREFS m_pfnSetWinPos_From_Prefs;
+ PFN_GETSELECTEDFACECOUNT_BRUSH m_pfnGetSelectedFaceCountfromBrushes;
+ PFN_GETSELFACESTEXDEF m_pfnGetSelFacesTexdef;
+ PFN_SETTEXDEF_FACELIST m_pfnSetTexdef_FaceList;
+};
+
+#endif
diff --git a/include/itoolbar.h b/include/itoolbar.h
index 05a05559..221938f6 100644
--- a/include/itoolbar.h
+++ b/include/itoolbar.h
@@ -1,61 +1,61 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef __IPLUGTOOLBAR_H_
-#define __IPLUGTOOLBAR_H_
-
-/*
-NOTE: this API requires Gtk
-it's a good practice to avoid putting #include here
-in some cases, the compiler will get confused because of 'list' identifiers between Gtk and STL headers
-*/
-
-#define TOOLBAR_MAJOR "toolbar"
-
-class IToolbarButton
-{
-public:
- enum EType
- {
- eSpace,
- eButton,
- eToggleButton,
- eRadioButton,
- };
-
- virtual const char* getImage() const = 0;
- virtual const char* getText() const = 0;
- virtual const char* getTooltip() const = 0;
- virtual EType getType() const = 0;
- virtual void activate() const = 0;
-};
-
-typedef unsigned int (* PFN_TOOLBARBUTTONCOUNT)();
-typedef const IToolbarButton* (* PFN_GETTOOLBARBUTTON)(unsigned int index);
-
-struct _QERPlugToolbarTable
-{
- int m_nSize;
- PFN_TOOLBARBUTTONCOUNT m_pfnToolbarButtonCount;
- PFN_GETTOOLBARBUTTON m_pfnGetToolbarButton;
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef __IPLUGTOOLBAR_H_
+#define __IPLUGTOOLBAR_H_
+
+/*
+NOTE: this API requires Gtk
+it's a good practice to avoid putting #include here
+in some cases, the compiler will get confused because of 'list' identifiers between Gtk and STL headers
+*/
+
+#define TOOLBAR_MAJOR "toolbar"
+
+class IToolbarButton
+{
+public:
+ enum EType
+ {
+ eSpace,
+ eButton,
+ eToggleButton,
+ eRadioButton,
+ };
+
+ virtual const char* getImage() const = 0;
+ virtual const char* getText() const = 0;
+ virtual const char* getTooltip() const = 0;
+ virtual EType getType() const = 0;
+ virtual void activate() const = 0;
+};
+
+typedef unsigned int (* PFN_TOOLBARBUTTONCOUNT)();
+typedef const IToolbarButton* (* PFN_GETTOOLBARBUTTON)(unsigned int index);
+
+struct _QERPlugToolbarTable
+{
+ int m_nSize;
+ PFN_TOOLBARBUTTONCOUNT m_pfnToolbarButtonCount;
+ PFN_GETTOOLBARBUTTON m_pfnGetToolbarButton;
+};
+
+#endif
diff --git a/include/iui.h b/include/iui.h
index 16b7c8cd..d3af6777 100644
--- a/include/iui.h
+++ b/include/iui.h
@@ -1,158 +1,158 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION:
-// interface for all-purpose messaging and UI
-// window class for MFC, Gtk or Q3 UI
-// each version of Radiant implements the API, using the native code that it needs
-
-#ifndef __IUI_H_
-#define __IUI_H_
-
-// this one can be hooked in the GL window procs for customizing GUI through plugins
-// the class is implemented by the plugin module, and given to Radiant who calls into it
-class IWindowListener
-{
-public:
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
- // since Radiant is MFC we don't use a WNDPROC, we wrap the MFC handlers
- // the handler is called first, if returns false Radiant continues processing
- //++timo maybe add more later ? OnKeyUp and OnKeyDown for instance
- //++timo TODO: add handlers everywhere
- // Gef: Changed 2nd & 3rd params to gdouble's for sub-integer grid sizes
- virtual bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
- virtual bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
- virtual bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
- virtual bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
- virtual bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
- virtual bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
- virtual bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y) = 0;
- virtual bool OnKeyPressed(char *s) = 0;
-
- // paint message, the caller makes the GL context current, calls Paint, then swaps GL buffers
- // return value might be false if something failed and closure is requested .. then the buffer swap will be cancelled
- virtual bool Paint() = 0;
- // window is closing (nothing you can do, just telling)
- virtual void Close() = 0;
-};
-
-// IWindowListener with additional properties
-// NOTE: for now it is both a window and the GL widget
-// in the case of Gtk, there are two widgets, the window widget (a container) and the GL widget
-class IWindow
-{
-public:
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
- // misc data ------------------------------------------------
- // get pixel size
- virtual int getHeight() = 0;
- virtual int getWidth() = 0;
- // initialisation stuff -------------------------------------
- // set pixel size and other parameters before showing it
- virtual void setSizeParm(int width, int height) = 0;
- // set the IWindowListener (implemented by the plugin using this window)
- virtual void setListener(IWindowListener *) = 0;
- // set the window name
- virtual void setName(char *) = 0;
- // will actually create the GL and the window based on the parameters
- virtual bool Show() = 0;
- // commands -------------------------------------------------
- // call this to ask for a Redraw
- virtual void Redraw() = 0;
-};
-
-// various Radiant messages --------
-// this one holds the total number of supported messages (this is used to allocate structs)
-#define RADIANT_MSGCOUNT 5
-// they start with a 0, can be indexed in an array
-// something was selected / deselected
-#define RADIANT_SELECTION 0
-// a brush face was selected / deselected
-#define RADIANT_SFACE 1
-// current texture / shader changed
-#define RADIANT_TEXTURE 2
-// Radiant is going to enter "sleep mode" (all GL contexts will be destroyed)
-#define RADIANT_SLEEP 3
-// Radiant has left "sleep mode" (GL contexts are recreated)
-#define RADIANT_WAKEUP 4
-
-
-// this one can be used to listen for Radiant-specific events, not related to a window
-class IListener
-{
-public:
- // Increment the number of references to this object
- virtual void IncRef () = 0;
- // Decrement the reference count
- virtual void DecRef () = 0;
- // message is one of the RADIANT_* consts
- virtual void DispatchRadiantMsg( int Msg ) = 0;
-};
-
-// this one is provided by Radiant, it's a wrapper for some usefull functions
-class IXYWndWrapper
-{
-public:
- virtual void SnapToGrid( int x1, int y1, vec3_t pt ) = 0;
- virtual VIEWTYPE GetViewType( void ) = 0;
-};
-
-#define UI_MAJOR "ui"
-
-// create an IWindow with GL context
-typedef IWindow* (WINAPI* PFN_QERAPP_CREATEGLWINDOW) ();
-
-// will hook the given IWindowListener to the XY window and increment the ref count
-//++timo TODO: add hooking in the CAM view and Z view
-typedef void (WINAPI* PFN_QERAPP_HOOKWINDOW) (IWindowListener *);
-// will unhook the given IWindowListener
-typedef void (WINAPI* PFN_QERAPP_UNHOOKWINDOW) (IWindowListener *);
-// to retrieve the IXYWndWrapper
-typedef IXYWndWrapper* (WINAPI* PFN_QERAPP_GETXYWNDWRAPPER) ();
-
-// will hook a given listener into Radiant listening for the given message and increment ref count
-// call several times to listen for several messages
-typedef void (WINAPI* PFN_QERAPP_HOOKLISTENER) (IListener *, int Msg);
-// will unhook the listener and return the number of messages the given listener was removed from
-typedef int (WINAPI* PFN_QERAPP_UNHOOKLISTENER)(IListener *);
-
-// TODO: create GL widget, destroy it
-
-struct _QERUITable
-{
- int m_nSize;
- PFN_QERAPP_CREATEGLWINDOW m_pfnCreateGLWindow;
- PFN_QERAPP_HOOKWINDOW m_pfnHookWindow;
- PFN_QERAPP_UNHOOKWINDOW m_pfnUnHookWindow;
- PFN_QERAPP_GETXYWNDWRAPPER m_pfnGetXYWndWrapper;
- PFN_QERAPP_HOOKLISTENER m_pfnHookListener;
- PFN_QERAPP_UNHOOKLISTENER m_pfnUnHookListener;
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// interface for all-purpose messaging and UI
+// window class for MFC, Gtk or Q3 UI
+// each version of Radiant implements the API, using the native code that it needs
+
+#ifndef __IUI_H_
+#define __IUI_H_
+
+// this one can be hooked in the GL window procs for customizing GUI through plugins
+// the class is implemented by the plugin module, and given to Radiant who calls into it
+class IWindowListener
+{
+public:
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+ // since Radiant is MFC we don't use a WNDPROC, we wrap the MFC handlers
+ // the handler is called first, if returns false Radiant continues processing
+ //++timo maybe add more later ? OnKeyUp and OnKeyDown for instance
+ //++timo TODO: add handlers everywhere
+ // Gef: Changed 2nd & 3rd params to gdouble's for sub-integer grid sizes
+ virtual bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
+ virtual bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
+ virtual bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0;
+ virtual bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
+ virtual bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
+ virtual bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0;
+ virtual bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y) = 0;
+ virtual bool OnKeyPressed(char *s) = 0;
+
+ // paint message, the caller makes the GL context current, calls Paint, then swaps GL buffers
+ // return value might be false if something failed and closure is requested .. then the buffer swap will be cancelled
+ virtual bool Paint() = 0;
+ // window is closing (nothing you can do, just telling)
+ virtual void Close() = 0;
+};
+
+// IWindowListener with additional properties
+// NOTE: for now it is both a window and the GL widget
+// in the case of Gtk, there are two widgets, the window widget (a container) and the GL widget
+class IWindow
+{
+public:
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+ // misc data ------------------------------------------------
+ // get pixel size
+ virtual int getHeight() = 0;
+ virtual int getWidth() = 0;
+ // initialisation stuff -------------------------------------
+ // set pixel size and other parameters before showing it
+ virtual void setSizeParm(int width, int height) = 0;
+ // set the IWindowListener (implemented by the plugin using this window)
+ virtual void setListener(IWindowListener *) = 0;
+ // set the window name
+ virtual void setName(char *) = 0;
+ // will actually create the GL and the window based on the parameters
+ virtual bool Show() = 0;
+ // commands -------------------------------------------------
+ // call this to ask for a Redraw
+ virtual void Redraw() = 0;
+};
+
+// various Radiant messages --------
+// this one holds the total number of supported messages (this is used to allocate structs)
+#define RADIANT_MSGCOUNT 5
+// they start with a 0, can be indexed in an array
+// something was selected / deselected
+#define RADIANT_SELECTION 0
+// a brush face was selected / deselected
+#define RADIANT_SFACE 1
+// current texture / shader changed
+#define RADIANT_TEXTURE 2
+// Radiant is going to enter "sleep mode" (all GL contexts will be destroyed)
+#define RADIANT_SLEEP 3
+// Radiant has left "sleep mode" (GL contexts are recreated)
+#define RADIANT_WAKEUP 4
+
+
+// this one can be used to listen for Radiant-specific events, not related to a window
+class IListener
+{
+public:
+ // Increment the number of references to this object
+ virtual void IncRef () = 0;
+ // Decrement the reference count
+ virtual void DecRef () = 0;
+ // message is one of the RADIANT_* consts
+ virtual void DispatchRadiantMsg( int Msg ) = 0;
+};
+
+// this one is provided by Radiant, it's a wrapper for some usefull functions
+class IXYWndWrapper
+{
+public:
+ virtual void SnapToGrid( int x1, int y1, vec3_t pt ) = 0;
+ virtual VIEWTYPE GetViewType( void ) = 0;
+};
+
+#define UI_MAJOR "ui"
+
+// create an IWindow with GL context
+typedef IWindow* (WINAPI* PFN_QERAPP_CREATEGLWINDOW) ();
+
+// will hook the given IWindowListener to the XY window and increment the ref count
+//++timo TODO: add hooking in the CAM view and Z view
+typedef void (WINAPI* PFN_QERAPP_HOOKWINDOW) (IWindowListener *);
+// will unhook the given IWindowListener
+typedef void (WINAPI* PFN_QERAPP_UNHOOKWINDOW) (IWindowListener *);
+// to retrieve the IXYWndWrapper
+typedef IXYWndWrapper* (WINAPI* PFN_QERAPP_GETXYWNDWRAPPER) ();
+
+// will hook a given listener into Radiant listening for the given message and increment ref count
+// call several times to listen for several messages
+typedef void (WINAPI* PFN_QERAPP_HOOKLISTENER) (IListener *, int Msg);
+// will unhook the listener and return the number of messages the given listener was removed from
+typedef int (WINAPI* PFN_QERAPP_UNHOOKLISTENER)(IListener *);
+
+// TODO: create GL widget, destroy it
+
+struct _QERUITable
+{
+ int m_nSize;
+ PFN_QERAPP_CREATEGLWINDOW m_pfnCreateGLWindow;
+ PFN_QERAPP_HOOKWINDOW m_pfnHookWindow;
+ PFN_QERAPP_UNHOOKWINDOW m_pfnUnHookWindow;
+ PFN_QERAPP_GETXYWNDWRAPPER m_pfnGetXYWndWrapper;
+ PFN_QERAPP_HOOKLISTENER m_pfnHookListener;
+ PFN_QERAPP_UNHOOKLISTENER m_pfnUnHookListener;
+};
+
+#endif
diff --git a/include/iui_gtk.h b/include/iui_gtk.h
index 5cd820c4..93973672 100644
--- a/include/iui_gtk.h
+++ b/include/iui_gtk.h
@@ -1,59 +1,59 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//-----------------------------------------------------------------------------
-//
-// DESCRIPTION
-// This contains functions specific to the UI toolkit
-// it is best to avoid using them, but they are provided for backward compatibility with the older interfaces
-// the abstracted UI layer in iUI.h is not sufficient for some tasks .. no other choice than to rely on UI specific code
-
-#ifndef __IGL_GTK_H__
-#define __IGL_GTK_H__
-
-#define UIGTK_MAJOR "uigtk"
-
-// All OpenGL stuff is handled by GLWidget to ensure portability
-typedef GtkWidget* (WINAPI* PFN_QERAPP_GETQEGLOBALSGLWIDGET) ();
-typedef GtkWidget* (WINAPI* PFN_GLWIDGET_NEW) (gboolean zbufffer, GtkWidget* share);
-typedef void (WINAPI* PFN_GLWIDGET_SWAPBUFFERS) (GtkWidget* widget);
-typedef gboolean (WINAPI* PFN_GLWIDGET_MAKECURRENT) (GtkWidget* widget);
-typedef void (WINAPI* PFN_GLWIDGET_DESTROYCONTEXT) (GtkWidget* widget);
-typedef void (WINAPI* PFN_GLWIDGET_CREATECONTEXT) (GtkWidget* widget);
-#if 0
-typedef gpointer (WINAPI* PFN_GLWIDGET_GETCONTEXT) (GtkWidget* widget);
-#endif
-
-struct _QERUIGtkTable
-{
- int m_nSize;
- PFN_QERAPP_GETQEGLOBALSGLWIDGET m_pfn_GetQeglobalsGLWidget;
- PFN_GLWIDGET_NEW m_pfn_glwidget_new;
- PFN_GLWIDGET_SWAPBUFFERS m_pfn_glwidget_swap_buffers;
- PFN_GLWIDGET_MAKECURRENT m_pfn_glwidget_make_current;
- PFN_GLWIDGET_DESTROYCONTEXT m_pfn_glwidget_destroy_context;
- PFN_GLWIDGET_CREATECONTEXT m_pfn_glwidget_create_context;
-#if 0
- PFN_GLWIDGET_GETCONTEXT m_pfn_glwidget_get_context;
-#endif
-};
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION
+// This contains functions specific to the UI toolkit
+// it is best to avoid using them, but they are provided for backward compatibility with the older interfaces
+// the abstracted UI layer in iUI.h is not sufficient for some tasks .. no other choice than to rely on UI specific code
+
+#ifndef __IGL_GTK_H__
+#define __IGL_GTK_H__
+
+#define UIGTK_MAJOR "uigtk"
+
+// All OpenGL stuff is handled by GLWidget to ensure portability
+typedef GtkWidget* (WINAPI* PFN_QERAPP_GETQEGLOBALSGLWIDGET) ();
+typedef GtkWidget* (WINAPI* PFN_GLWIDGET_NEW) (gboolean zbufffer, GtkWidget* share);
+typedef void (WINAPI* PFN_GLWIDGET_SWAPBUFFERS) (GtkWidget* widget);
+typedef gboolean (WINAPI* PFN_GLWIDGET_MAKECURRENT) (GtkWidget* widget);
+typedef void (WINAPI* PFN_GLWIDGET_DESTROYCONTEXT) (GtkWidget* widget);
+typedef void (WINAPI* PFN_GLWIDGET_CREATECONTEXT) (GtkWidget* widget);
+#if 0
+typedef gpointer (WINAPI* PFN_GLWIDGET_GETCONTEXT) (GtkWidget* widget);
+#endif
+
+struct _QERUIGtkTable
+{
+ int m_nSize;
+ PFN_QERAPP_GETQEGLOBALSGLWIDGET m_pfn_GetQeglobalsGLWidget;
+ PFN_GLWIDGET_NEW m_pfn_glwidget_new;
+ PFN_GLWIDGET_SWAPBUFFERS m_pfn_glwidget_swap_buffers;
+ PFN_GLWIDGET_MAKECURRENT m_pfn_glwidget_make_current;
+ PFN_GLWIDGET_DESTROYCONTEXT m_pfn_glwidget_destroy_context;
+ PFN_GLWIDGET_CREATECONTEXT m_pfn_glwidget_create_context;
+#if 0
+ PFN_GLWIDGET_GETCONTEXT m_pfn_glwidget_get_context;
+#endif
+};
+
+#endif
diff --git a/include/iundo.h b/include/iundo.h
index d5194b52..b4fffeec 100644
--- a/include/iundo.h
+++ b/include/iundo.h
@@ -1,87 +1,87 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef _IUNDO_H_
-#define _IUNDO_H_
-
-#define UNDO_MAJOR "undo"
-
-//start operation
-typedef void (*PFN_UNDOSTART) (char *operation);
-//end operation
-typedef void (*PFN_UNDOEND) (void);
-//add brush to the undo
-typedef void (*PFN_UNDOADDBRUSH) (brush_t *pBrush);
-//end a brush after the operation is performed
-typedef void (*PFN_UNDOENDBRUSH) (brush_t *pBrush);
-//add a list with brushes to the undo
-typedef void (*PFN_UNDOADDBRUSHLIST) (brush_t *brushlist);
-//end a list with brushes after the operation is performed
-typedef void (*PFN_UNDOENDBRUSHLIST) (brush_t *brushlist);
-//add entity to undo
-typedef void (*PFN_UNDOADDENTITY) (entity_t *entity);
-//end an entity after the operation is performed
-typedef void (*PFN_UNDOENDENTITY) (entity_t *entity);
-//undo last operation (bSilent == true -> will not print the "undone blah blah message")
-typedef void (*PFN_UNDO) (unsigned char bSilent);
-//redo last undone operation
-typedef void (*PFN_REDO) (void);
-//get the undo Id of the next undo (0 if none available)
-typedef int (*PFN_GETUNDOID) (void);
-//returns true if there is something to be undone available
-typedef int (*PFN_UNDOAVAILABLE) (void);
-//returns true if there is something to redo available
-typedef int (*PFN_REDOAVAILABLE) (void);
-
-struct _QERUndoTable
-{
- int m_nSize;
- PFN_UNDOSTART m_pfnUndo_Start;
- PFN_UNDOEND m_pfnUndo_End;
- PFN_UNDOADDBRUSH m_pfnUndo_AddBrush;
- PFN_UNDOENDBRUSH m_pfnUndo_EndBrush;
- PFN_UNDOADDBRUSHLIST m_pfnUndo_AddBrushList;
- PFN_UNDOENDBRUSHLIST m_pfnUndo_EndBrushList;
- PFN_UNDOADDENTITY m_pfnUndo_AddEntity;
- PFN_UNDOENDENTITY m_pfnUndo_EndEntity;
- PFN_UNDO m_pfnUndo_Undo;
- PFN_REDO m_pfnUndo_Redo;
- PFN_GETUNDOID m_pfnUndo_GetUndoId;
- PFN_UNDOAVAILABLE m_pfnUndo_UndoAvailable;
- PFN_REDOAVAILABLE m_pfnUndo_RedoAvailable;
-};
-
-#ifdef USE_UNDOTABLE_DEFINE
-#ifndef __UNDOTABLENAME
-#define __UNDOTABLENAME g_UndoTable
-#endif
-#define Undo_Start __UNDOTABLENAME.m_pfnUndo_Start
-#define Undo_End __UNDOTABLENAME.m_pfnUndo_End
-#define Undo_AddBrush __UNDOTABLENAME.m_pfnUndo_AddBrush
-#define Undo_EndBrush __UNDOTABLENAME.m_pfnUndo_EndBrush
-#define Undo_AddBrushList __UNDOTABLENAME.m_pfnUndo_AddBrushList
-#define Undo_EndBrushList __UNDOTABLENAME.m_pfnUndo_EndBrushList
-#define Undo_AddEntity __UNDOTABLENAME.m_pfnUndo_AddEntity
-#define Undo_EndEntity __UNDOTABLENAME.m_pfnUndo_EndEntity
-#endif
-
-#endif // _IUNDO_H_
-
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef _IUNDO_H_
+#define _IUNDO_H_
+
+#define UNDO_MAJOR "undo"
+
+//start operation
+typedef void (*PFN_UNDOSTART) (char *operation);
+//end operation
+typedef void (*PFN_UNDOEND) (void);
+//add brush to the undo
+typedef void (*PFN_UNDOADDBRUSH) (brush_t *pBrush);
+//end a brush after the operation is performed
+typedef void (*PFN_UNDOENDBRUSH) (brush_t *pBrush);
+//add a list with brushes to the undo
+typedef void (*PFN_UNDOADDBRUSHLIST) (brush_t *brushlist);
+//end a list with brushes after the operation is performed
+typedef void (*PFN_UNDOENDBRUSHLIST) (brush_t *brushlist);
+//add entity to undo
+typedef void (*PFN_UNDOADDENTITY) (entity_t *entity);
+//end an entity after the operation is performed
+typedef void (*PFN_UNDOENDENTITY) (entity_t *entity);
+//undo last operation (bSilent == true -> will not print the "undone blah blah message")
+typedef void (*PFN_UNDO) (unsigned char bSilent);
+//redo last undone operation
+typedef void (*PFN_REDO) (void);
+//get the undo Id of the next undo (0 if none available)
+typedef int (*PFN_GETUNDOID) (void);
+//returns true if there is something to be undone available
+typedef int (*PFN_UNDOAVAILABLE) (void);
+//returns true if there is something to redo available
+typedef int (*PFN_REDOAVAILABLE) (void);
+
+struct _QERUndoTable
+{
+ int m_nSize;
+ PFN_UNDOSTART m_pfnUndo_Start;
+ PFN_UNDOEND m_pfnUndo_End;
+ PFN_UNDOADDBRUSH m_pfnUndo_AddBrush;
+ PFN_UNDOENDBRUSH m_pfnUndo_EndBrush;
+ PFN_UNDOADDBRUSHLIST m_pfnUndo_AddBrushList;
+ PFN_UNDOENDBRUSHLIST m_pfnUndo_EndBrushList;
+ PFN_UNDOADDENTITY m_pfnUndo_AddEntity;
+ PFN_UNDOENDENTITY m_pfnUndo_EndEntity;
+ PFN_UNDO m_pfnUndo_Undo;
+ PFN_REDO m_pfnUndo_Redo;
+ PFN_GETUNDOID m_pfnUndo_GetUndoId;
+ PFN_UNDOAVAILABLE m_pfnUndo_UndoAvailable;
+ PFN_REDOAVAILABLE m_pfnUndo_RedoAvailable;
+};
+
+#ifdef USE_UNDOTABLE_DEFINE
+#ifndef __UNDOTABLENAME
+#define __UNDOTABLENAME g_UndoTable
+#endif
+#define Undo_Start __UNDOTABLENAME.m_pfnUndo_Start
+#define Undo_End __UNDOTABLENAME.m_pfnUndo_End
+#define Undo_AddBrush __UNDOTABLENAME.m_pfnUndo_AddBrush
+#define Undo_EndBrush __UNDOTABLENAME.m_pfnUndo_EndBrush
+#define Undo_AddBrushList __UNDOTABLENAME.m_pfnUndo_AddBrushList
+#define Undo_EndBrushList __UNDOTABLENAME.m_pfnUndo_EndBrushList
+#define Undo_AddEntity __UNDOTABLENAME.m_pfnUndo_AddEntity
+#define Undo_EndEntity __UNDOTABLENAME.m_pfnUndo_EndEntity
+#endif
+
+#endif // _IUNDO_H_
+
diff --git a/include/misc_def.h b/include/misc_def.h
index ea5a600b..c6ab2ebb 100644
--- a/include/misc_def.h
+++ b/include/misc_def.h
@@ -1,64 +1,64 @@
-#ifndef _WIN32
-
-#define WINAPI
-#define APIENTRY
-
-typedef void* HMODULE;
-typedef void* LPVOID;
-typedef char* LPCSTR;
-typedef char* LPSTR;
-
-#define IsEqualGUID(a,b) (memcmp(&a,&b,sizeof(a)) == 0)
-
-#ifndef GUID_DEFINED
-#define GUID_DEFINED
-typedef struct _GUID
-{
- unsigned long Data1;
- unsigned short Data2;
- unsigned short Data3;
- unsigned char Data4[8];
-} GUID;
-#endif
-
-#if defined(__cplusplus)
-#ifndef _REFGUID_DEFINED
-#define _REFGUID_DEFINED
-#define REFGUID const GUID &
-#endif // !_REFGUID_DEFINED
-#endif
-
-// Message box constants
-#define MB_OK 0x00000000L
-#define MB_OKCANCEL 0x00000001L
-#define MB_ABORTRETRYIGNORE 0x00000002L
-#define MB_YESNOCANCEL 0x00000003L
-#define MB_YESNO 0x00000004L
-#define MB_RETRYCANCEL 0x00000005L
-
-#define MB_ICONHAND 0x00000010L
-#define MB_ICONQUESTION 0x00000020L
-#define MB_ICONEXCLAMATION 0x00000030L
-#define MB_ICONASTERISK 0x00000040L
-
-#define MB_USERICON 0x00000080L
-#define MB_ICONWARNING MB_ICONEXCLAMATION
-#define MB_ICONERROR MB_ICONHAND
-#define MB_ICONINFORMATION MB_ICONASTERISK
-#define MB_ICONSTOP MB_ICONHAND
-
-#define MB_TYPEMASK 0x0000000FL
-#define MB_ICONMASK 0x000000F0L
-#define MB_DEFMASK 0x00000F00L
-#define MB_MODEMASK 0x00003000L
-#define MB_MISCMASK 0x0000C000L
-
-#define IDOK 1
-#define IDCANCEL 2
-#define IDABORT 3
-#define IDRETRY 4
-#define IDIGNORE 5
-#define IDYES 6
-#define IDNO 7
-
-#endif
+#ifndef _WIN32
+
+#define WINAPI
+#define APIENTRY
+
+typedef void* HMODULE;
+typedef void* LPVOID;
+typedef char* LPCSTR;
+typedef char* LPSTR;
+
+#define IsEqualGUID(a,b) (memcmp(&a,&b,sizeof(a)) == 0)
+
+#ifndef GUID_DEFINED
+#define GUID_DEFINED
+typedef struct _GUID
+{
+ unsigned long Data1;
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[8];
+} GUID;
+#endif
+
+#if defined(__cplusplus)
+#ifndef _REFGUID_DEFINED
+#define _REFGUID_DEFINED
+#define REFGUID const GUID &
+#endif // !_REFGUID_DEFINED
+#endif
+
+// Message box constants
+#define MB_OK 0x00000000L
+#define MB_OKCANCEL 0x00000001L
+#define MB_ABORTRETRYIGNORE 0x00000002L
+#define MB_YESNOCANCEL 0x00000003L
+#define MB_YESNO 0x00000004L
+#define MB_RETRYCANCEL 0x00000005L
+
+#define MB_ICONHAND 0x00000010L
+#define MB_ICONQUESTION 0x00000020L
+#define MB_ICONEXCLAMATION 0x00000030L
+#define MB_ICONASTERISK 0x00000040L
+
+#define MB_USERICON 0x00000080L
+#define MB_ICONWARNING MB_ICONEXCLAMATION
+#define MB_ICONERROR MB_ICONHAND
+#define MB_ICONINFORMATION MB_ICONASTERISK
+#define MB_ICONSTOP MB_ICONHAND
+
+#define MB_TYPEMASK 0x0000000FL
+#define MB_ICONMASK 0x000000F0L
+#define MB_DEFMASK 0x00000F00L
+#define MB_MODEMASK 0x00003000L
+#define MB_MISCMASK 0x0000C000L
+
+#define IDOK 1
+#define IDCANCEL 2
+#define IDABORT 3
+#define IDRETRY 4
+#define IDIGNORE 5
+#define IDYES 6
+#define IDNO 7
+
+#endif
diff --git a/include/qerplugin.h b/include/qerplugin.h
index 907a4bee..e6f1a96e 100644
--- a/include/qerplugin.h
+++ b/include/qerplugin.h
@@ -1,787 +1,787 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-// QERadiant PlugIns
-//
-//
-
-#ifndef __QERPLUGIN_H__
-#define __QERPLUGIN_H__
-
-/*!
-\todo this header is intended to be turned into a header for the core editor functionality
-some portability related code should be moved to synapse (such as the GUID stuff)
-*/
-
-#include
-#include
-// TTimo
-// ideally the plugin API would be UI toolkit independent, but removing the dependency with GLib seems tricky right now..
-#include
-#include "qertypes.h"
-
-// FIXME TTimo:
-// GUID declaration here should be trashed, it is in synapse.h
-#ifdef _WIN32
-#include
-#endif
-
-#define QER_MAX_NAMELEN 1024
-
-#ifndef _WIN32
-#include "misc_def.h"
-#endif
-
-// the editor will look for plugins in two places, the plugins path
-// under the application path, and the path under the basepath as defined
-// in the project (.qe4) file.
-//
-// you can drop any number of new texture, model format DLL's in the standard plugin path
-// but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
-// should be used at one time.. if multiples are loaded then the last one loaded will be the
-// active one
-//
-// type of services the plugin supplies, pass any combo of these flags
-// it is assumed the plugin will have a matching function as defined below
-// to correlate to the implied functionality
-//
-
-#define RADIANT_MAJOR "radiant"
-
-// basics
-#define QERPLUG_INIT "QERPlug_Init"
-#define QERPLUG_GETNAME "QERPlug_GetName"
-#define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
-#define QERPLUG_DISPATCH "QERPlug_Dispatch"
-#define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
-
-// game stuff
-#define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
-#define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
- // and any surface flags/contents for it
-#define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
-
-struct _QERTextureInfo
-{
- char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
- qboolean m_bHiColor; // if textures are NOT high color, the default
- // palette (as described inthe qe4 file will be used for gamma correction)
- // if they are high color, gamma and shading are computed on the fly
- // based on the rgba data
- //--bool m_bIsShader; // will probably do q3 shaders this way when i merge
- qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
- // defined in the .qe4 file and is expected to preload all the textures
- qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
-};
-
-struct _QERTextureLoad // returned by a plugin
-{
- _QERTextureLoad()
- {
- memset(reinterpret_cast(this), 0, sizeof(_QERTextureLoad));
- };
-
- ~_QERTextureLoad()
- {
- delete []m_pRGBA;
- delete []m_pName;
- };
-
- void makeSpace(int nSize)
- {
- m_pRGBA = new unsigned char[nSize+1];
- };
-
- void setName(const char* p)
- {
- m_pName = new char[strlen(p)+1];
- strcpy(m_pName, p);
- };
-
-
- unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
- int m_nWidth; // width
- int m_nHeight; // height
- int m_nContents; // default contents
- int m_nFlags; // "" flags
- int m_nValue; // "" value
- char *m_pName; // name to be referenced in map, build tools, etc.
-};
-
-struct _QERModelInfo
-{
- char m_ModelExtension[QER_MAX_NAMELEN];
- bool m_bSkinned;
- bool m_bMultipart;
-};
-
-struct _QERModelLoad
-{
- // vertex and skin data
-};
-
-
-//=========================================
-// plugin functions
-#if 0
-// NOTE TTimo: hack to make old plugin tech and new plugin tech live together
-#ifndef _IPLUGIN_H_
-// toolkit-independant interface, cast hwndMain to GtkWidget*
-typedef const char* (WINAPI *PFN_QERPLUG_INIT)(void* hApp, void* hwndMain);
-typedef const char* (WINAPI *PFN_QERPLUG_GETNAME)();
-typedef const char* (WINAPI *PFN_QERPLUG_GETCOMMANDLIST)();
-typedef void (WINAPI *PFN_QERPLUG_DISPATCH)(const char* p, vec3_t vMin, vec3_t vMax, bool bSingleBrush);
-#endif
-#endif
-
-typedef char* (WINAPI *PFN_QERPLUG_GETFUNCTABLE)();
-
-// v1.5
-//
-// Texture loading
-// returns a ptr to _QERTextureInfo
-typedef void* (WINAPI *PFN_QERPLUG_GETTEXTUREINFO)();
-//
-// loads a texture by calling the texture load func in the editor (defined below)
-// transparency (for water, fog, lava, etc.. ) can be emulated in the editor
-// by passing in appropriate alpha data or by setting the appropriate surface flags
-// expected by q2 (which the editor will use.. )
-typedef void (WINAPI *PFN_QERPLUG_LOADTEXTURE)(const char* pFilename);
-
-// v1.6
-typedef void* (WINAPI *PFN_QERPLUG_GETSURFACEFLAGS)();
-
-// v1.7
-// if exists in plugin, gets called between INIT and GETCOMMANDLIST
-// the plugin can register the EClasses he wants to handle
-//++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
-//++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
-#define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
-typedef void (WINAPI * PFN_QERPLUG_REGISTERPLUGINENTITIES)( void* );
-
-// if exists in plugin, gets called between INIT and GETCOMMANDLIST
-// the plugin can Init all it needs for surface properties
-#define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
-typedef void (WINAPI * PFN_QERPLUG_INITSURFACEPROPERTIES)();
-
-// if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
-// this is similar to PFN_QERAPP_REQUESTINTERFACE
-#define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
-typedef int (WINAPI * PFN_QERPLUG_REQUESTINTERFACE) (REFGUID refGUID, void* pInterface, const char *version_name);
-
-// Load an image file
-typedef void (* PFN_QERAPP_LOADIMAGE) (const char *name, unsigned char **pic, int *width, int *height);
-
-// TTimo FIXME: the logic for this is in synapse now
-
-// MODULES specific:
-// if it exports this entry point, will be considered as a module
-// a module is a plugin that provides some REQUIRED interfaces to Radiant, such as the shader module
-// Radiant will call QERPLUG_LISTINTERFACES to get a list of the interfaces a given plugin implements
-// then it will call PFN_QERPLUG_REQUESTINTERFACE to actually get them
-
-// following leo's code .. looks ok to use a string to identify the various versions of a same interface
-// obviously it would be handy to have the same string naming for the interfaces.
-// best way would be to have the names come in when you list the interfaces
-// NOTE: we might have a problem with the order in which the interfaces are filled in
-// there's some kind of dependency graph, the shader module expects to find the VFS ready etc.
-typedef struct moduleentry_s {
- const GUID *interface_GUID;
- const char* interface_name;
- const char* version_name;
-} moduleentry_t;
-
-#define QERPLUG_LISTINTERFACES "QERPlug_ListInterfaces"
-#define MAX_QERPLUG_INTERFACES 10
-typedef int (WINAPI* PFN_QERPLUG_LISTINTERFACES) (moduleentry_t table[MAX_QERPLUG_INTERFACES]);
-
-// ========================================
-// GTK+ helper functions
-
-// NOTE: parent can be NULL in all functions but it's best to set them
-
-// simple Message Box, see above for the 'type' flags
-// toolkit-independent, cast parent ot a GtkWidget*
-typedef gint (WINAPI* PFN_QERAPP_MESSAGEBOX) (void *parent, const char* text,
- const char* caption, guint32 type, const char *URL);
-
-// file and directory selection functions return NULL if the user hits cancel
-// or a gchar* string that must be g_free'd by the user
-// - 'title' is the dialog title (can be NULL)
-// - 'path' is used to set the initial directory (can be NULL)
-// - 'pattern': the first pattern is for the win32 mode, then comes the Gtk pattern list, see Radiant source for samples
-// TTimo 04/01/2001 toolkit-independant, cast parent to a GtkWidget*
-typedef const gchar* (* PFN_QERAPP_FILEDIALOG) (void *parent, gboolean open, const char* title,
- const char* path, const char* pattern);
-typedef gchar* (WINAPI* PFN_QERAPP_DIRDIALOG) (void *parent, const char* title,
- const char* path);
-
-// return true if the user closed the dialog with 'Ok'
-// 'color' is used to set the initial value and store the selected value
-typedef bool (WINAPI* PFN_QERAPP_COLORDIALOG) (void *parent, float *color,
- const char* title);
-
-// load a .bmp file and store the results in 'gdkpixmap' and 'mask'
-// returns TRUE on success but even if it fails, it creates an empty pixmap
-// NOTE: 'filename' is relative to /plugins/bitmaps/
-// TTimo 04/01/2001 toolkit-independant, cast gkpixmap to GdkPixmap and mask to GdkBitmap
-typedef bool (WINAPI* PFN_QERAPP_LOADBITMAP) (const char* filename, void **gdkpixmap, void **mask);
-
-// ========================================
-// read/write preferences file
-
-// use this function to get the directory where the preferences file are stored
-typedef const char* (WINAPI* PFN_QERAPP_PROFILE_GETDIR) ();
-
-// 'filename' is the absolute path
-typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVEINT) (const char *filename, const char *section,
- const char *key, int value);
-typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVESTR) (const char *filename, const char *section,
- const char *key, const char *value);
-typedef int (WINAPI* PFN_QERAPP_PROFILE_LOADINT) (const char *filename, const char *section,
- const char *key, int default_value);
-typedef char* (WINAPI* PFN_QERAPP_PROFILE_LOADSTR) (const char *filename, const char *section,
- const char *key, const char *default_value);
-
-//=========================================
-// editor functions
-
-// There are 3 potential brush handle lists
-// 1. the list that contains brushes a plugin creates using CreateBrushHandle
-// 2. the selected brush list (brushes the user has selected)
-// 3. the active brush list (brushes in the map that are not selected)
-//
-// In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
-// list. There are a few exceptions.
-// 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
-// 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
-// the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
-// them to an entity. This will commit the brush(s) and/or the entities to the map as well.
-//
-// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
-// release them when you are finish manipulating brushes in one of those lists.
-
-//++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
-#if 0
-// brush manipulation routines
-#define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
-#define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
-#define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
-#define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
-//++timo not implemented .. remove
-// #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
-#define QERAPP_ADDFACE "QERApp_AddFace"
-#define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
-#define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
-#define QERAPP_GETFACEDATA "QERApp_GetFaceData"
-#define QERAPP_SETFACEDATA "QERApp_SetFaceData"
-#define QERAPP_DELETEFACE "QERApp_DeleteFace"
-#define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
-#define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
-#define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
-#define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
-#define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
-#define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
-#define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
-#define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
-#define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
-#define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
-
-// texture stuff
-#define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
-#define QERAPP_GETTEXTURE "QERApp_GetTexture"
-#define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
-#define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
-
-// selection
-#define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
-#define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
-#define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
-#define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
-
-// data gathering
-#define QERAPP_GETPOINTS "QERApp_GetPoints"
-#define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
-
-// entity class stuff
-// the entity handling is very basic for 1.0
-#define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
-#define QERAPP_GETECLASS "QERApp_GetEClass"
-
-// misc
-#define QERAPP_SYSMSG "QERApp_SysMsg"
-#define QERAPP_INFOMSG "QERApp_InfoMsg"
-#define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
-#define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
-
-// texture loading
-#define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
-
-// FIXME: the following are not implemented yet
-// hook registrations
-#define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
-#define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
-
-// FIXME: the following are not implemented yet
-#define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
-#define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
-#define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
-
-// FIXME: new primtives do not work in v1.00
-// primitives are new types of things in the map
-// for instance, the Q3 curves could have been done as
-// primitives instead of being built in
-// it will be a plugins responsibility to hook the map load and save funcs to load
-// and/or save any additional data (like new primitives of some type)
-// the editor will call each registered renderer during the rendering process to repaint
-// any primitives the plugin owns
-// each primitive object has a temporary sibling brush that lives in the map
-// FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
-// basically a plugin will hook the map load and save and will add the primitives to the map.. this will
-// produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
-// edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
-// mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
-// so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
-// sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
-// as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
-// here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
-// crap but it looks like a nice place for a mess)
-#define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
-#define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
-#define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
-#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
-#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
-
-// v1.70
-#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
-#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
-//++timo not implemented for the moment
-// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
-//++timo does the keyval need some more funcs to add/remove ?
-// get the pointer and do the changes yourself
-#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
-#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
-#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
-#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
-#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
-#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
-#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
-#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
-#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
-#endif
-
-// v1.80
-#define QERAPP_GETDISPATCHPARAMS "QERApp_GetDispatchParams"
-
-struct _QERPointData
-{
- int m_nCount;
- vec3_t *m_pVectors;
-};
-
-struct _QERFaceData
-{
- char m_TextureName[QER_MAX_NAMELEN];
- int m_nContents;
- int m_nFlags;
- int m_nValue;
- float m_fShift[2];
- float m_fRotate;
- float m_fScale[2];
- vec3_t m_v1, m_v2, m_v3;
- // brush primitive additions
- qboolean m_bBPrimit;
- brushprimit_texdef_t brushprimit_texdef;
-};
-
-typedef void (WINAPI * PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
-
-typedef void* (WINAPI * PFN_QERAPP_CREATEBRUSHHANDLE)();
-typedef void (WINAPI * PFN_QERAPP_DELETEBRUSHHANDLE)(void* pv);
-typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(void* pv);
-typedef void (WINAPI * PFN_QERAPP_ADDFACE)(void* pv, vec3_t v1, vec3_t v2, vec3_t v3);
-
-typedef void (WINAPI * PFN_QERAPP_ADDFACEDATA)(void* pv, _QERFaceData *pData);
-typedef int (WINAPI * PFN_QERAPP_GETFACECOUNT)(void* pv);
-typedef _QERFaceData* (WINAPI * PFN_QERAPP_GETFACEDATA)(void* pv, int nFaceIndex);
-typedef void (WINAPI * PFN_QERAPP_SETFACEDATA)(void* pv, int nFaceIndex, _QERFaceData *pData);
-typedef void (WINAPI * PFN_QERAPP_DELETEFACE)(void* pv, int nFaceIndex);
-typedef void (WINAPI * PFN_QERAPP_TEXTUREBRUSH)(void* pv, char* pName);
-typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH)(void* pv); // PGM
-typedef void (WINAPI * PFN_QERAPP_SELECTBRUSH)(void* pv); // PGM
-typedef void (WINAPI * PFN_QERAPP_DESELECTBRUSH)(void* pv); // PGM
-typedef void (WINAPI * PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
-
-typedef void (WINAPI * PFN_QERAPP_DELETESELECTION)();
-typedef void (WINAPI * PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, char* pMsg);
-
-typedef int (WINAPI * PFN_QERAPP_SELECTEDBRUSHCOUNT)();
-typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
-typedef void (WINAPI * PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
-typedef void* (WINAPI * PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
-
-typedef int (WINAPI * PFN_QERAPP_ACTIVEBRUSHCOUNT)();
-typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
-typedef void (WINAPI * PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
-typedef void* (WINAPI * PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
-
-typedef int (WINAPI * PFN_QERAPP_TEXTURECOUNT)();
-typedef char* (WINAPI * PFN_QERAPP_GETTEXTURE)(int nIndex);
-typedef char* (WINAPI * PFN_QERAPP_GETCURRENTTEXTURE)();
-typedef void (WINAPI * PFN_QERAPP_SETCURRENTTEXTURE)(char* pName);
-
-typedef void (WINAPI * PFN_QERAPP_REGISTERMAPLOAD)(void* vp);
-typedef void (WINAPI * PFN_QERAPP_REGISTERMAPSAVE)(void* vp);
-
-typedef int (WINAPI * PFN_QERAPP_GETECLASSCOUNT)();
-typedef char* (WINAPI * PFN_QERAPP_GETECLASS)(int nIndex);
-
-typedef void (WINAPI * PFN_QERAPP_RESETPLUGINS)();
-//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
-
-/*!
-\fn LoadTextureRGBA
-\param pPixels is the raw RGBA pixel data (24bits, 8 bit depth)
-\param nWidth image width
-\param nHeight image height
-this will work from the RGBA data and create a GL texture (accessed through a GL bind number)
-it takes care of creating the mipmapping levels too
-see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=575 for some related issues
-*/
-typedef qtexture_t* (* PFN_QERAPP_LOADTEXTURERGBA)(unsigned char* pPixels, int nWidth, int nHeight);
-
-//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
-
-// v1.70
-typedef int (WINAPI * PFN_QERAPP_GETENTITYCOUNT)();
-typedef void* (WINAPI * PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
-// FIXME: those two are fairly outdated, you get the epairs
-// but you don't have a clean epair read/write query
-// and you rely on the C structs directly, which might go away soon
-// ok now, stop using, it's bad for your karma (see iepairs.h instead)
-typedef epair_t* (WINAPI * PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
-typedef int (WINAPI * PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(void* vp);
-typedef void (WINAPI * PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
-typedef void* (WINAPI * PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
-typedef void* (WINAPI * PFN_QERAPP_CREATEENTITYHANDLE)();
-typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( void* vpBrush, void* vpEntity);
-typedef void (WINAPI * PFN_QERAPP_COMMITENTITYHANDLETOMAP)(void* vp);
-typedef void (WINAPI * PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
-// this one uses window flags defined in qertypes.h
-typedef void (WINAPI * PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
-//++timo remove this one
-typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH2)(void* vp, int bConvert);
-
-// v1.80
-typedef void (WINAPI * PFN_QERAPP_GETDISPATCHPARAMS)(vec3_t vMin, vec3_t vMax, bool *bSingleBrush);
-
-typedef int (WINAPI * PFN_QERAPP_REQUESTINTERFACE)( REFGUID, void* );
-// use this one for errors, Radiant will stop after the "edit preferences" dialog
-typedef void (WINAPI * PFN_QERAPP_ERROR)(char* pMsg, ...);
-// use to gain read access to the project epairs
-// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
-// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
-// used to allocate and read a buffer
-//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
-typedef int (WINAPI * PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
-typedef char* (WINAPI * PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
-typedef void (WINAPI * PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
-typedef int (WINAPI * PFN_QERAPP_HASSHADER)(const char *);
-typedef int (WINAPI * PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
-// retrieves the path to the engine from the preferences dialog box
-typedef const char* (WINAPI * PFN_QERAPP_GETGAMEPATH)();
-// retrieves full Radiant path
-typedef const char* (WINAPI * PFN_QERAPP_GETQERPATH)();
-// retieves .game name of current active game
-typedef const char* (WINAPI * PFN_QERAPP_GETGAMEFILE)();
-
-// patches in/out
-// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
-// use int indexes instead
-// if you call AllocateActivePatchHandles, you'll be playing with active patches
-// AllocateSelectedPatcheHandles for selected stuff
-// a call to CreatePatchHandle will move you to a seperate index table
-typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
-typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
-typedef void (WINAPI * PFN_QERAPP_RELEASEPATCHHANDLES) ();
-typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHDATA) (int);
-typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHHANDLE) (int);
-typedef void (WINAPI * PFN_QERAPP_DELETEPATCH) (int);
-typedef int (WINAPI * PFN_QERAPP_CREATEPATCHHANDLE) ();
-// when commiting, only a few patchMesh_t members are relevant:
-// int width, height; // in control points, not patches
-// int contents, flags, value, type;
-// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
-// once you have commited the index is still available, if the patch handle was allocated by you
-// then you can re-use the index to commit other patches .. otherwise you can change existing patches
-// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
-// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
-// patch is selected after a commit
-// you can add an optional texture / shader name .. if NULL will use the current texture
-typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
-typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOENTITY) (int, patchMesh_t* pMesh, char *texName, void* vpEntity);
-
-// console output
-#define SYS_VRB 0 ///< verbose support (on/off)
-#define SYS_STD 1 ///< standard print level - this is the default
-#define SYS_WRN 2 ///< warnings
-#define SYS_ERR 3 ///< error
-#define SYS_NOCON 4 ///< no console, only print to the file (useful whenever Sys_Printf and output IS the problem)
-typedef void (WINAPI* PFN_QERAPP_SYSPRINTF) (const char *text, ...);
-typedef void (WINAPI* PFN_QERAPP_SYSFPRINTF) (int flag, const char *text, ...);
-
-typedef void (WINAPI* PFN_QERAPP_SYSBEGINWAIT) ();
-typedef void (WINAPI* PFN_QERAPP_SYSENDWAIT) ();
-
-typedef void (* PFN_QERAPP_SYSBEEP) ();
-
-typedef void (* PFN_QERAPP_SYSSTATUS) (const char *psz, int part );
-
-// core map functionality
-typedef void (* PFN_QERAPP_MAPNEW) ();
-typedef void (* PFN_QERAPP_MAPFREE) ();
-typedef void (* PFN_QERAPP_MAPBUILDBRUSHDATA) ();
-typedef qboolean (* PFN_QERAPP_MAPISBRUSHFILTERED) (brush_t *);
-typedef void (* PFN_QERAPP_MAPSTARTPOSITION) ();
-typedef void (* PFN_QERAPP_MAPREGIONOFF) ();
-//typedef void (* PFN_QERAPP_SAVEASDIALOG) (bool bRegion);
-typedef void (* PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD) (bool);
-typedef void (* PFN_QERAPP_POINTFILECLEAR) ();
-
-typedef void (* PFN_QERAPP_SYSSETTITLE) (const char *text);
-
-typedef void (* PFN_QERAPP_CSGMAKEHOLLOW) ();
-
-typedef void (* PFN_QERAPP_REGIONSPAWNPOINT) (FILE *f);
-
-/*!
-access to a portable GetTickCount
-*/
-typedef unsigned long (* PFN_QERAPP_GETTICKCOUNT) ();
-
-class IModelCache
-{
-public:
- virtual entity_interfaces_t *GetByID(const char *id, const char* version) = 0;
- virtual void DeleteByID(const char *id, const char* version) = 0;
- virtual void RefreshAll() = 0;
-};
-
-typedef IModelCache* (* PFN_GETMODELCACHE)();
-
-class IFileTypeList
-{
-public:
- virtual void addType(filetype_t type) = 0;
-};
-
-class IFileTypeRegistry
-{
-public:
- virtual void addType(const char* key, filetype_t type) = 0;
- virtual void getTypeList(const char* key, IFileTypeList* typelist) = 0;
-private:
-};
-
-typedef IFileTypeRegistry* (* PFN_GETFILETYPEREGISTRY)();
-
-typedef const char* (* PFN_QERAPP_READPROJECTKEY)(const char* key);
-
-typedef char* (* PFN_GETMAPFILENAME)();
-
- // FIXME:
-// add map format extensions
-// add texture format handlers
-// add surface dialog handler
-// add model handler/displayer
-
-// v1 func table
-// Plugins need to declare one of these and implement the getfunctable as described above
-struct _QERFuncTable_1
-{
- int m_nSize;
- PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
- PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
- PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
- PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
- PFN_QERAPP_ADDFACE m_pfnAddFace;
- PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
- PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
- PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
- PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
- PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
- PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
- PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
- PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
- PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
- PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
-
- PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
- PFN_QERAPP_GETPOINTS m_pfnGetPoints;
-
- PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
- PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
- PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
- PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
-
- PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
- PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
- PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
- PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
-
- //++timo this would need to be removed and replaced by the IShaders interface
- PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
- PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
- PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
- PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
-
- PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
- PFN_QERAPP_GETECLASS m_pfnGetEClass;
- PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
- // v1.00 ends here
- // v1.50 starts here
- PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
- // v1.50 ends here
- // v1.70 starts here
- PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
- PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
- PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
- PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
- PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
- PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
- PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
- PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
- PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
- PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
- PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
- // v1.70 ends here
- // v1.80 starts here
- PFN_QERAPP_GETDISPATCHPARAMS m_pfnGetDispatchParams;
-
- // plugins can request additional interfaces
- PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
- PFN_QERAPP_ERROR m_pfnError;
- // loading a file into a buffer
- PFN_QERAPP_LOADFILE m_pfnLoadFile;
- PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
- PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
- PFN_QERAPP_HASSHADER m_pfnHasShader;
- PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
- PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
- PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
- PFN_QERAPP_GETGAMEFILE m_pfnGetGameFile;
- // patches in / out
- PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
- PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
- PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
- PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
- PFN_QERAPP_GETPATCHHANDLE m_pfnGetPatchHandle;
- PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
- PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
- PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
- PFN_QERAPP_COMMITPATCHHANDLETOENTITY m_pfnCommitPatchHandleToEntity;
-
- PFN_QERAPP_LOADIMAGE m_pfnLoadImage;
-
- // GTK+ functions
- PFN_QERAPP_MESSAGEBOX m_pfnMessageBox;
- PFN_QERAPP_FILEDIALOG m_pfnFileDialog;
- PFN_QERAPP_DIRDIALOG m_pfnDirDialog;
- PFN_QERAPP_COLORDIALOG m_pfnColorDialog;
- PFN_QERAPP_LOADBITMAP m_pfnLoadBitmap;
-
- // Profile functions
- PFN_QERAPP_PROFILE_GETDIR m_pfnProfileGetDirectory;
- PFN_QERAPP_PROFILE_SAVEINT m_pfnProfileSaveInt;
- PFN_QERAPP_PROFILE_SAVESTR m_pfnProfileSaveString;
- PFN_QERAPP_PROFILE_LOADINT m_pfnProfileLoadInt;
- PFN_QERAPP_PROFILE_LOADSTR m_pfnProfileLoadString;
-
- // Sys_ functions
- PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
- PFN_QERAPP_SYSBEEP m_pfnSysBeep;
- PFN_QERAPP_SYSPRINTF m_pfnSysPrintf;
- PFN_QERAPP_SYSFPRINTF m_pfnSysFPrintf;
- PFN_QERAPP_SYSBEGINWAIT m_pfnSysBeginWait;
- PFN_QERAPP_SYSENDWAIT m_pfnSysEndWait;
- PFN_QERAPP_SYSSETTITLE m_pfnSys_SetTitle;
- PFN_QERAPP_SYSSTATUS m_pfnSys_Status;
-
- // some core functionality on the map
- PFN_QERAPP_MAPNEW m_pfnMapNew;
- PFN_QERAPP_MAPFREE m_pfnMapFree;
- PFN_QERAPP_MAPBUILDBRUSHDATA m_pfnMapBuildBrushData;
- PFN_QERAPP_MAPISBRUSHFILTERED m_pfnMap_IsBrushFiltered;
- PFN_QERAPP_MAPSTARTPOSITION m_pfnMapStartPosition;
- PFN_QERAPP_MAPREGIONOFF m_pfnMapRegionOff;
- PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD m_pfnSetBuildWindingsNoTexBuild;
-// PFN_QERAPP_SAVEASDIALOG m_pfnSaveAsDialog;
- PFN_QERAPP_POINTFILECLEAR m_pfnPointFileClear;
-
- // FIXME TTimo prolly want to move that somewhere else
- PFN_QERAPP_CSGMAKEHOLLOW m_pfnCSG_MakeHollow;
-
- PFN_QERAPP_REGIONSPAWNPOINT m_pfnRegionSpawnPoint;
- PFN_QERAPP_GETTICKCOUNT m_pfnQGetTickCount;
- PFN_GETMODELCACHE m_pfnGetModelCache;
- PFN_GETFILETYPEREGISTRY m_pfnGetFileTypeRegistry;
-
- PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
-
- // digibob from the old _QERAppBSPFrontendTable table
- PFN_GETMAPFILENAME m_pfnGetMapName;
-};
-
-// macros to access those faster in plugins
-#ifdef USE_QERTABLE_DEFINE
-#ifndef __QERTABLENAME
-#define __QERTABLENAME g_FuncTable
-#endif
-#define CSG_MakeHollow __QERTABLENAME.m_pfnCSG_MakeHollow
-#define Sys_Beep __QERTABLENAME.m_pfnSysBeep
-#define Sys_Printf __QERTABLENAME.m_pfnSysPrintf
-#define Sys_FPrintf __QERTABLENAME.m_pfnSysFPrintf
-#define Sys_BeginWait __QERTABLENAME.m_pfnSysBeginWait
-#define Sys_EndWait __QERTABLENAME.m_pfnSysEndWait
-#define Sys_UpdateWindows __QERTABLENAME.m_pfnSysUpdateWindows
-#define Sys_SetTitle __QERTABLENAME.m_pfnSys_SetTitle
-#define Sys_Status __QERTABLENAME.m_pfnSys_Status
-#define Select_Deselect __QERTABLENAME.m_pfnDeselectAllBrushes
-#define Map_New __QERTABLENAME.m_pfnMapNew
-#define Map_Free __QERTABLENAME.m_pfnMapFree
-#define Map_IsBrushFiltered __QERTABLENAME.m_pfnMap_IsBrushFiltered
-#define Map_BuildBrushData __QERTABLENAME.m_pfnMapBuildBrushData
-#define Map_StartPosition __QERTABLENAME.m_pfnMapStartPosition
-#define Map_RegionOff __QERTABLENAME.m_pfnMapRegionOff
-#define QE_ConvertDOSToUnixName __QERTABLENAME.m_pfnQE_ConvertDOSToUnixName
-#define SetBuildWindingsNoTexBuild __QERTABLENAME.m_pfnSetBuildWindingsNoTexBuild
-//#define SaveAsDialog __QERTABLENAME.m_pfnSaveAsDialog
-#define Pointfile_Clear __QERTABLENAME.m_pfnPointFileClear
-#define SetScreenUpdate __QERTABLENAME.m_pfnSetScreenUpdate
-#define Region_SpawnPoint __QERTABLENAME.m_pfnRegionSpawnPoint
-#define QGetTickCount __QERTABLENAME.m_pfnGetTickCount
-#define GetModelCache __QERTABLENAME.m_pfnGetModelCache
-#define GetFileTypeRegistry __QERTABLENAME.m_pfnGetFileTypeRegistry
-#else
-IFileTypeRegistry* GetFileTypeRegistry();
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+// QERadiant PlugIns
+//
+//
+
+#ifndef __QERPLUGIN_H__
+#define __QERPLUGIN_H__
+
+/*!
+\todo this header is intended to be turned into a header for the core editor functionality
+some portability related code should be moved to synapse (such as the GUID stuff)
+*/
+
+#include
+#include
+// TTimo
+// ideally the plugin API would be UI toolkit independent, but removing the dependency with GLib seems tricky right now..
+#include
+#include "qertypes.h"
+
+// FIXME TTimo:
+// GUID declaration here should be trashed, it is in synapse.h
+#ifdef _WIN32
+#include
+#endif
+
+#define QER_MAX_NAMELEN 1024
+
+#ifndef _WIN32
+#include "misc_def.h"
+#endif
+
+// the editor will look for plugins in two places, the plugins path
+// under the application path, and the path under the basepath as defined
+// in the project (.qe4) file.
+//
+// you can drop any number of new texture, model format DLL's in the standard plugin path
+// but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
+// should be used at one time.. if multiples are loaded then the last one loaded will be the
+// active one
+//
+// type of services the plugin supplies, pass any combo of these flags
+// it is assumed the plugin will have a matching function as defined below
+// to correlate to the implied functionality
+//
+
+#define RADIANT_MAJOR "radiant"
+
+// basics
+#define QERPLUG_INIT "QERPlug_Init"
+#define QERPLUG_GETNAME "QERPlug_GetName"
+#define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
+#define QERPLUG_DISPATCH "QERPlug_Dispatch"
+#define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
+
+// game stuff
+#define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
+#define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
+ // and any surface flags/contents for it
+#define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
+
+struct _QERTextureInfo
+{
+ char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
+ qboolean m_bHiColor; // if textures are NOT high color, the default
+ // palette (as described inthe qe4 file will be used for gamma correction)
+ // if they are high color, gamma and shading are computed on the fly
+ // based on the rgba data
+ //--bool m_bIsShader; // will probably do q3 shaders this way when i merge
+ qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
+ // defined in the .qe4 file and is expected to preload all the textures
+ qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
+};
+
+struct _QERTextureLoad // returned by a plugin
+{
+ _QERTextureLoad()
+ {
+ memset(reinterpret_cast(this), 0, sizeof(_QERTextureLoad));
+ };
+
+ ~_QERTextureLoad()
+ {
+ delete []m_pRGBA;
+ delete []m_pName;
+ };
+
+ void makeSpace(int nSize)
+ {
+ m_pRGBA = new unsigned char[nSize+1];
+ };
+
+ void setName(const char* p)
+ {
+ m_pName = new char[strlen(p)+1];
+ strcpy(m_pName, p);
+ };
+
+
+ unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
+ int m_nWidth; // width
+ int m_nHeight; // height
+ int m_nContents; // default contents
+ int m_nFlags; // "" flags
+ int m_nValue; // "" value
+ char *m_pName; // name to be referenced in map, build tools, etc.
+};
+
+struct _QERModelInfo
+{
+ char m_ModelExtension[QER_MAX_NAMELEN];
+ bool m_bSkinned;
+ bool m_bMultipart;
+};
+
+struct _QERModelLoad
+{
+ // vertex and skin data
+};
+
+
+//=========================================
+// plugin functions
+#if 0
+// NOTE TTimo: hack to make old plugin tech and new plugin tech live together
+#ifndef _IPLUGIN_H_
+// toolkit-independant interface, cast hwndMain to GtkWidget*
+typedef const char* (WINAPI *PFN_QERPLUG_INIT)(void* hApp, void* hwndMain);
+typedef const char* (WINAPI *PFN_QERPLUG_GETNAME)();
+typedef const char* (WINAPI *PFN_QERPLUG_GETCOMMANDLIST)();
+typedef void (WINAPI *PFN_QERPLUG_DISPATCH)(const char* p, vec3_t vMin, vec3_t vMax, bool bSingleBrush);
+#endif
+#endif
+
+typedef char* (WINAPI *PFN_QERPLUG_GETFUNCTABLE)();
+
+// v1.5
+//
+// Texture loading
+// returns a ptr to _QERTextureInfo
+typedef void* (WINAPI *PFN_QERPLUG_GETTEXTUREINFO)();
+//
+// loads a texture by calling the texture load func in the editor (defined below)
+// transparency (for water, fog, lava, etc.. ) can be emulated in the editor
+// by passing in appropriate alpha data or by setting the appropriate surface flags
+// expected by q2 (which the editor will use.. )
+typedef void (WINAPI *PFN_QERPLUG_LOADTEXTURE)(const char* pFilename);
+
+// v1.6
+typedef void* (WINAPI *PFN_QERPLUG_GETSURFACEFLAGS)();
+
+// v1.7
+// if exists in plugin, gets called between INIT and GETCOMMANDLIST
+// the plugin can register the EClasses he wants to handle
+//++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
+//++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
+#define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
+typedef void (WINAPI * PFN_QERPLUG_REGISTERPLUGINENTITIES)( void* );
+
+// if exists in plugin, gets called between INIT and GETCOMMANDLIST
+// the plugin can Init all it needs for surface properties
+#define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
+typedef void (WINAPI * PFN_QERPLUG_INITSURFACEPROPERTIES)();
+
+// if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
+// this is similar to PFN_QERAPP_REQUESTINTERFACE
+#define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
+typedef int (WINAPI * PFN_QERPLUG_REQUESTINTERFACE) (REFGUID refGUID, void* pInterface, const char *version_name);
+
+// Load an image file
+typedef void (* PFN_QERAPP_LOADIMAGE) (const char *name, unsigned char **pic, int *width, int *height);
+
+// TTimo FIXME: the logic for this is in synapse now
+
+// MODULES specific:
+// if it exports this entry point, will be considered as a module
+// a module is a plugin that provides some REQUIRED interfaces to Radiant, such as the shader module
+// Radiant will call QERPLUG_LISTINTERFACES to get a list of the interfaces a given plugin implements
+// then it will call PFN_QERPLUG_REQUESTINTERFACE to actually get them
+
+// following leo's code .. looks ok to use a string to identify the various versions of a same interface
+// obviously it would be handy to have the same string naming for the interfaces.
+// best way would be to have the names come in when you list the interfaces
+// NOTE: we might have a problem with the order in which the interfaces are filled in
+// there's some kind of dependency graph, the shader module expects to find the VFS ready etc.
+typedef struct moduleentry_s {
+ const GUID *interface_GUID;
+ const char* interface_name;
+ const char* version_name;
+} moduleentry_t;
+
+#define QERPLUG_LISTINTERFACES "QERPlug_ListInterfaces"
+#define MAX_QERPLUG_INTERFACES 10
+typedef int (WINAPI* PFN_QERPLUG_LISTINTERFACES) (moduleentry_t table[MAX_QERPLUG_INTERFACES]);
+
+// ========================================
+// GTK+ helper functions
+
+// NOTE: parent can be NULL in all functions but it's best to set them
+
+// simple Message Box, see above for the 'type' flags
+// toolkit-independent, cast parent ot a GtkWidget*
+typedef gint (WINAPI* PFN_QERAPP_MESSAGEBOX) (void *parent, const char* text,
+ const char* caption, guint32 type, const char *URL);
+
+// file and directory selection functions return NULL if the user hits cancel
+// or a gchar* string that must be g_free'd by the user
+// - 'title' is the dialog title (can be NULL)
+// - 'path' is used to set the initial directory (can be NULL)
+// - 'pattern': the first pattern is for the win32 mode, then comes the Gtk pattern list, see Radiant source for samples
+// TTimo 04/01/2001 toolkit-independant, cast parent to a GtkWidget*
+typedef const gchar* (* PFN_QERAPP_FILEDIALOG) (void *parent, gboolean open, const char* title,
+ const char* path, const char* pattern);
+typedef gchar* (WINAPI* PFN_QERAPP_DIRDIALOG) (void *parent, const char* title,
+ const char* path);
+
+// return true if the user closed the dialog with 'Ok'
+// 'color' is used to set the initial value and store the selected value
+typedef bool (WINAPI* PFN_QERAPP_COLORDIALOG) (void *parent, float *color,
+ const char* title);
+
+// load a .bmp file and store the results in 'gdkpixmap' and 'mask'
+// returns TRUE on success but even if it fails, it creates an empty pixmap
+// NOTE: 'filename' is relative to /plugins/bitmaps/
+// TTimo 04/01/2001 toolkit-independant, cast gkpixmap to GdkPixmap and mask to GdkBitmap
+typedef bool (WINAPI* PFN_QERAPP_LOADBITMAP) (const char* filename, void **gdkpixmap, void **mask);
+
+// ========================================
+// read/write preferences file
+
+// use this function to get the directory where the preferences file are stored
+typedef const char* (WINAPI* PFN_QERAPP_PROFILE_GETDIR) ();
+
+// 'filename' is the absolute path
+typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVEINT) (const char *filename, const char *section,
+ const char *key, int value);
+typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVESTR) (const char *filename, const char *section,
+ const char *key, const char *value);
+typedef int (WINAPI* PFN_QERAPP_PROFILE_LOADINT) (const char *filename, const char *section,
+ const char *key, int default_value);
+typedef char* (WINAPI* PFN_QERAPP_PROFILE_LOADSTR) (const char *filename, const char *section,
+ const char *key, const char *default_value);
+
+//=========================================
+// editor functions
+
+// There are 3 potential brush handle lists
+// 1. the list that contains brushes a plugin creates using CreateBrushHandle
+// 2. the selected brush list (brushes the user has selected)
+// 3. the active brush list (brushes in the map that are not selected)
+//
+// In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
+// list. There are a few exceptions.
+// 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
+// 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
+// the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
+// them to an entity. This will commit the brush(s) and/or the entities to the map as well.
+//
+// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
+// release them when you are finish manipulating brushes in one of those lists.
+
+//++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
+#if 0
+// brush manipulation routines
+#define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
+#define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
+#define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
+#define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
+//++timo not implemented .. remove
+// #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
+#define QERAPP_ADDFACE "QERApp_AddFace"
+#define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
+#define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
+#define QERAPP_GETFACEDATA "QERApp_GetFaceData"
+#define QERAPP_SETFACEDATA "QERApp_SetFaceData"
+#define QERAPP_DELETEFACE "QERApp_DeleteFace"
+#define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
+#define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
+#define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
+#define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
+#define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
+#define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
+#define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
+#define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
+#define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
+#define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
+
+// texture stuff
+#define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
+#define QERAPP_GETTEXTURE "QERApp_GetTexture"
+#define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
+#define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
+
+// selection
+#define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
+#define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
+#define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
+#define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
+
+// data gathering
+#define QERAPP_GETPOINTS "QERApp_GetPoints"
+#define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
+
+// entity class stuff
+// the entity handling is very basic for 1.0
+#define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
+#define QERAPP_GETECLASS "QERApp_GetEClass"
+
+// misc
+#define QERAPP_SYSMSG "QERApp_SysMsg"
+#define QERAPP_INFOMSG "QERApp_InfoMsg"
+#define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
+#define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
+
+// texture loading
+#define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
+
+// FIXME: the following are not implemented yet
+// hook registrations
+#define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
+#define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
+
+// FIXME: the following are not implemented yet
+#define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
+#define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
+#define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
+
+// FIXME: new primtives do not work in v1.00
+// primitives are new types of things in the map
+// for instance, the Q3 curves could have been done as
+// primitives instead of being built in
+// it will be a plugins responsibility to hook the map load and save funcs to load
+// and/or save any additional data (like new primitives of some type)
+// the editor will call each registered renderer during the rendering process to repaint
+// any primitives the plugin owns
+// each primitive object has a temporary sibling brush that lives in the map
+// FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
+// basically a plugin will hook the map load and save and will add the primitives to the map.. this will
+// produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
+// edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
+// mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
+// so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
+// sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
+// as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
+// here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
+// crap but it looks like a nice place for a mess)
+#define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
+#define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
+#define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
+#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
+#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
+
+// v1.70
+#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
+#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
+//++timo not implemented for the moment
+// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
+//++timo does the keyval need some more funcs to add/remove ?
+// get the pointer and do the changes yourself
+#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
+#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
+#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
+#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
+#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
+#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
+#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
+#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
+#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
+#endif
+
+// v1.80
+#define QERAPP_GETDISPATCHPARAMS "QERApp_GetDispatchParams"
+
+struct _QERPointData
+{
+ int m_nCount;
+ vec3_t *m_pVectors;
+};
+
+struct _QERFaceData
+{
+ char m_TextureName[QER_MAX_NAMELEN];
+ int m_nContents;
+ int m_nFlags;
+ int m_nValue;
+ float m_fShift[2];
+ float m_fRotate;
+ float m_fScale[2];
+ vec3_t m_v1, m_v2, m_v3;
+ // brush primitive additions
+ qboolean m_bBPrimit;
+ brushprimit_texdef_t brushprimit_texdef;
+};
+
+typedef void (WINAPI * PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
+
+typedef void* (WINAPI * PFN_QERAPP_CREATEBRUSHHANDLE)();
+typedef void (WINAPI * PFN_QERAPP_DELETEBRUSHHANDLE)(void* pv);
+typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(void* pv);
+typedef void (WINAPI * PFN_QERAPP_ADDFACE)(void* pv, vec3_t v1, vec3_t v2, vec3_t v3);
+
+typedef void (WINAPI * PFN_QERAPP_ADDFACEDATA)(void* pv, _QERFaceData *pData);
+typedef int (WINAPI * PFN_QERAPP_GETFACECOUNT)(void* pv);
+typedef _QERFaceData* (WINAPI * PFN_QERAPP_GETFACEDATA)(void* pv, int nFaceIndex);
+typedef void (WINAPI * PFN_QERAPP_SETFACEDATA)(void* pv, int nFaceIndex, _QERFaceData *pData);
+typedef void (WINAPI * PFN_QERAPP_DELETEFACE)(void* pv, int nFaceIndex);
+typedef void (WINAPI * PFN_QERAPP_TEXTUREBRUSH)(void* pv, char* pName);
+typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH)(void* pv); // PGM
+typedef void (WINAPI * PFN_QERAPP_SELECTBRUSH)(void* pv); // PGM
+typedef void (WINAPI * PFN_QERAPP_DESELECTBRUSH)(void* pv); // PGM
+typedef void (WINAPI * PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
+
+typedef void (WINAPI * PFN_QERAPP_DELETESELECTION)();
+typedef void (WINAPI * PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, char* pMsg);
+
+typedef int (WINAPI * PFN_QERAPP_SELECTEDBRUSHCOUNT)();
+typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
+typedef void (WINAPI * PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
+typedef void* (WINAPI * PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
+
+typedef int (WINAPI * PFN_QERAPP_ACTIVEBRUSHCOUNT)();
+typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
+typedef void (WINAPI * PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
+typedef void* (WINAPI * PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
+
+typedef int (WINAPI * PFN_QERAPP_TEXTURECOUNT)();
+typedef char* (WINAPI * PFN_QERAPP_GETTEXTURE)(int nIndex);
+typedef char* (WINAPI * PFN_QERAPP_GETCURRENTTEXTURE)();
+typedef void (WINAPI * PFN_QERAPP_SETCURRENTTEXTURE)(char* pName);
+
+typedef void (WINAPI * PFN_QERAPP_REGISTERMAPLOAD)(void* vp);
+typedef void (WINAPI * PFN_QERAPP_REGISTERMAPSAVE)(void* vp);
+
+typedef int (WINAPI * PFN_QERAPP_GETECLASSCOUNT)();
+typedef char* (WINAPI * PFN_QERAPP_GETECLASS)(int nIndex);
+
+typedef void (WINAPI * PFN_QERAPP_RESETPLUGINS)();
+//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
+
+/*!
+\fn LoadTextureRGBA
+\param pPixels is the raw RGBA pixel data (24bits, 8 bit depth)
+\param nWidth image width
+\param nHeight image height
+this will work from the RGBA data and create a GL texture (accessed through a GL bind number)
+it takes care of creating the mipmapping levels too
+see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=575 for some related issues
+*/
+typedef qtexture_t* (* PFN_QERAPP_LOADTEXTURERGBA)(unsigned char* pPixels, int nWidth, int nHeight);
+
+//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
+
+// v1.70
+typedef int (WINAPI * PFN_QERAPP_GETENTITYCOUNT)();
+typedef void* (WINAPI * PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
+// FIXME: those two are fairly outdated, you get the epairs
+// but you don't have a clean epair read/write query
+// and you rely on the C structs directly, which might go away soon
+// ok now, stop using, it's bad for your karma (see iepairs.h instead)
+typedef epair_t* (WINAPI * PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
+typedef int (WINAPI * PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(void* vp);
+typedef void (WINAPI * PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
+typedef void* (WINAPI * PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
+typedef void* (WINAPI * PFN_QERAPP_CREATEENTITYHANDLE)();
+typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( void* vpBrush, void* vpEntity);
+typedef void (WINAPI * PFN_QERAPP_COMMITENTITYHANDLETOMAP)(void* vp);
+typedef void (WINAPI * PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
+// this one uses window flags defined in qertypes.h
+typedef void (WINAPI * PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
+//++timo remove this one
+typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH2)(void* vp, int bConvert);
+
+// v1.80
+typedef void (WINAPI * PFN_QERAPP_GETDISPATCHPARAMS)(vec3_t vMin, vec3_t vMax, bool *bSingleBrush);
+
+typedef int (WINAPI * PFN_QERAPP_REQUESTINTERFACE)( REFGUID, void* );
+// use this one for errors, Radiant will stop after the "edit preferences" dialog
+typedef void (WINAPI * PFN_QERAPP_ERROR)(char* pMsg, ...);
+// use to gain read access to the project epairs
+// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
+// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
+// used to allocate and read a buffer
+//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
+typedef int (WINAPI * PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
+typedef char* (WINAPI * PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
+typedef void (WINAPI * PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
+typedef int (WINAPI * PFN_QERAPP_HASSHADER)(const char *);
+typedef int (WINAPI * PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
+// retrieves the path to the engine from the preferences dialog box
+typedef const char* (WINAPI * PFN_QERAPP_GETGAMEPATH)();
+// retrieves full Radiant path
+typedef const char* (WINAPI * PFN_QERAPP_GETQERPATH)();
+// retieves .game name of current active game
+typedef const char* (WINAPI * PFN_QERAPP_GETGAMEFILE)();
+
+// patches in/out
+// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
+// use int indexes instead
+// if you call AllocateActivePatchHandles, you'll be playing with active patches
+// AllocateSelectedPatcheHandles for selected stuff
+// a call to CreatePatchHandle will move you to a seperate index table
+typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
+typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
+typedef void (WINAPI * PFN_QERAPP_RELEASEPATCHHANDLES) ();
+typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHDATA) (int);
+typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHHANDLE) (int);
+typedef void (WINAPI * PFN_QERAPP_DELETEPATCH) (int);
+typedef int (WINAPI * PFN_QERAPP_CREATEPATCHHANDLE) ();
+// when commiting, only a few patchMesh_t members are relevant:
+// int width, height; // in control points, not patches
+// int contents, flags, value, type;
+// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
+// once you have commited the index is still available, if the patch handle was allocated by you
+// then you can re-use the index to commit other patches .. otherwise you can change existing patches
+// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
+// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
+// patch is selected after a commit
+// you can add an optional texture / shader name .. if NULL will use the current texture
+typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
+typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOENTITY) (int, patchMesh_t* pMesh, char *texName, void* vpEntity);
+
+// console output
+#define SYS_VRB 0 ///< verbose support (on/off)
+#define SYS_STD 1 ///< standard print level - this is the default
+#define SYS_WRN 2 ///< warnings
+#define SYS_ERR 3 ///< error
+#define SYS_NOCON 4 ///< no console, only print to the file (useful whenever Sys_Printf and output IS the problem)
+typedef void (WINAPI* PFN_QERAPP_SYSPRINTF) (const char *text, ...);
+typedef void (WINAPI* PFN_QERAPP_SYSFPRINTF) (int flag, const char *text, ...);
+
+typedef void (WINAPI* PFN_QERAPP_SYSBEGINWAIT) ();
+typedef void (WINAPI* PFN_QERAPP_SYSENDWAIT) ();
+
+typedef void (* PFN_QERAPP_SYSBEEP) ();
+
+typedef void (* PFN_QERAPP_SYSSTATUS) (const char *psz, int part );
+
+// core map functionality
+typedef void (* PFN_QERAPP_MAPNEW) ();
+typedef void (* PFN_QERAPP_MAPFREE) ();
+typedef void (* PFN_QERAPP_MAPBUILDBRUSHDATA) ();
+typedef qboolean (* PFN_QERAPP_MAPISBRUSHFILTERED) (brush_t *);
+typedef void (* PFN_QERAPP_MAPSTARTPOSITION) ();
+typedef void (* PFN_QERAPP_MAPREGIONOFF) ();
+//typedef void (* PFN_QERAPP_SAVEASDIALOG) (bool bRegion);
+typedef void (* PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD) (bool);
+typedef void (* PFN_QERAPP_POINTFILECLEAR) ();
+
+typedef void (* PFN_QERAPP_SYSSETTITLE) (const char *text);
+
+typedef void (* PFN_QERAPP_CSGMAKEHOLLOW) ();
+
+typedef void (* PFN_QERAPP_REGIONSPAWNPOINT) (FILE *f);
+
+/*!
+access to a portable GetTickCount
+*/
+typedef unsigned long (* PFN_QERAPP_GETTICKCOUNT) ();
+
+class IModelCache
+{
+public:
+ virtual entity_interfaces_t *GetByID(const char *id, const char* version) = 0;
+ virtual void DeleteByID(const char *id, const char* version) = 0;
+ virtual void RefreshAll() = 0;
+};
+
+typedef IModelCache* (* PFN_GETMODELCACHE)();
+
+class IFileTypeList
+{
+public:
+ virtual void addType(filetype_t type) = 0;
+};
+
+class IFileTypeRegistry
+{
+public:
+ virtual void addType(const char* key, filetype_t type) = 0;
+ virtual void getTypeList(const char* key, IFileTypeList* typelist) = 0;
+private:
+};
+
+typedef IFileTypeRegistry* (* PFN_GETFILETYPEREGISTRY)();
+
+typedef const char* (* PFN_QERAPP_READPROJECTKEY)(const char* key);
+
+typedef char* (* PFN_GETMAPFILENAME)();
+
+ // FIXME:
+// add map format extensions
+// add texture format handlers
+// add surface dialog handler
+// add model handler/displayer
+
+// v1 func table
+// Plugins need to declare one of these and implement the getfunctable as described above
+struct _QERFuncTable_1
+{
+ int m_nSize;
+ PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
+ PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
+ PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
+ PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
+ PFN_QERAPP_ADDFACE m_pfnAddFace;
+ PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
+ PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
+ PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
+ PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
+ PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
+ PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
+ PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
+ PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
+ PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
+ PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
+
+ PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
+ PFN_QERAPP_GETPOINTS m_pfnGetPoints;
+
+ PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
+ PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
+ PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
+ PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
+
+ PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
+ PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
+ PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
+ PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
+
+ //++timo this would need to be removed and replaced by the IShaders interface
+ PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
+ PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
+ PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
+ PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
+
+ PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
+ PFN_QERAPP_GETECLASS m_pfnGetEClass;
+ PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
+ // v1.00 ends here
+ // v1.50 starts here
+ PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
+ // v1.50 ends here
+ // v1.70 starts here
+ PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
+ PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
+ PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
+ PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
+ PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
+ PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
+ PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
+ PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
+ PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
+ PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
+ PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
+ // v1.70 ends here
+ // v1.80 starts here
+ PFN_QERAPP_GETDISPATCHPARAMS m_pfnGetDispatchParams;
+
+ // plugins can request additional interfaces
+ PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
+ PFN_QERAPP_ERROR m_pfnError;
+ // loading a file into a buffer
+ PFN_QERAPP_LOADFILE m_pfnLoadFile;
+ PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
+ PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
+ PFN_QERAPP_HASSHADER m_pfnHasShader;
+ PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
+ PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
+ PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
+ PFN_QERAPP_GETGAMEFILE m_pfnGetGameFile;
+ // patches in / out
+ PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
+ PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
+ PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
+ PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
+ PFN_QERAPP_GETPATCHHANDLE m_pfnGetPatchHandle;
+ PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
+ PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
+ PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
+ PFN_QERAPP_COMMITPATCHHANDLETOENTITY m_pfnCommitPatchHandleToEntity;
+
+ PFN_QERAPP_LOADIMAGE m_pfnLoadImage;
+
+ // GTK+ functions
+ PFN_QERAPP_MESSAGEBOX m_pfnMessageBox;
+ PFN_QERAPP_FILEDIALOG m_pfnFileDialog;
+ PFN_QERAPP_DIRDIALOG m_pfnDirDialog;
+ PFN_QERAPP_COLORDIALOG m_pfnColorDialog;
+ PFN_QERAPP_LOADBITMAP m_pfnLoadBitmap;
+
+ // Profile functions
+ PFN_QERAPP_PROFILE_GETDIR m_pfnProfileGetDirectory;
+ PFN_QERAPP_PROFILE_SAVEINT m_pfnProfileSaveInt;
+ PFN_QERAPP_PROFILE_SAVESTR m_pfnProfileSaveString;
+ PFN_QERAPP_PROFILE_LOADINT m_pfnProfileLoadInt;
+ PFN_QERAPP_PROFILE_LOADSTR m_pfnProfileLoadString;
+
+ // Sys_ functions
+ PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
+ PFN_QERAPP_SYSBEEP m_pfnSysBeep;
+ PFN_QERAPP_SYSPRINTF m_pfnSysPrintf;
+ PFN_QERAPP_SYSFPRINTF m_pfnSysFPrintf;
+ PFN_QERAPP_SYSBEGINWAIT m_pfnSysBeginWait;
+ PFN_QERAPP_SYSENDWAIT m_pfnSysEndWait;
+ PFN_QERAPP_SYSSETTITLE m_pfnSys_SetTitle;
+ PFN_QERAPP_SYSSTATUS m_pfnSys_Status;
+
+ // some core functionality on the map
+ PFN_QERAPP_MAPNEW m_pfnMapNew;
+ PFN_QERAPP_MAPFREE m_pfnMapFree;
+ PFN_QERAPP_MAPBUILDBRUSHDATA m_pfnMapBuildBrushData;
+ PFN_QERAPP_MAPISBRUSHFILTERED m_pfnMap_IsBrushFiltered;
+ PFN_QERAPP_MAPSTARTPOSITION m_pfnMapStartPosition;
+ PFN_QERAPP_MAPREGIONOFF m_pfnMapRegionOff;
+ PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD m_pfnSetBuildWindingsNoTexBuild;
+// PFN_QERAPP_SAVEASDIALOG m_pfnSaveAsDialog;
+ PFN_QERAPP_POINTFILECLEAR m_pfnPointFileClear;
+
+ // FIXME TTimo prolly want to move that somewhere else
+ PFN_QERAPP_CSGMAKEHOLLOW m_pfnCSG_MakeHollow;
+
+ PFN_QERAPP_REGIONSPAWNPOINT m_pfnRegionSpawnPoint;
+ PFN_QERAPP_GETTICKCOUNT m_pfnQGetTickCount;
+ PFN_GETMODELCACHE m_pfnGetModelCache;
+ PFN_GETFILETYPEREGISTRY m_pfnGetFileTypeRegistry;
+
+ PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
+
+ // digibob from the old _QERAppBSPFrontendTable table
+ PFN_GETMAPFILENAME m_pfnGetMapName;
+};
+
+// macros to access those faster in plugins
+#ifdef USE_QERTABLE_DEFINE
+#ifndef __QERTABLENAME
+#define __QERTABLENAME g_FuncTable
+#endif
+#define CSG_MakeHollow __QERTABLENAME.m_pfnCSG_MakeHollow
+#define Sys_Beep __QERTABLENAME.m_pfnSysBeep
+#define Sys_Printf __QERTABLENAME.m_pfnSysPrintf
+#define Sys_FPrintf __QERTABLENAME.m_pfnSysFPrintf
+#define Sys_BeginWait __QERTABLENAME.m_pfnSysBeginWait
+#define Sys_EndWait __QERTABLENAME.m_pfnSysEndWait
+#define Sys_UpdateWindows __QERTABLENAME.m_pfnSysUpdateWindows
+#define Sys_SetTitle __QERTABLENAME.m_pfnSys_SetTitle
+#define Sys_Status __QERTABLENAME.m_pfnSys_Status
+#define Select_Deselect __QERTABLENAME.m_pfnDeselectAllBrushes
+#define Map_New __QERTABLENAME.m_pfnMapNew
+#define Map_Free __QERTABLENAME.m_pfnMapFree
+#define Map_IsBrushFiltered __QERTABLENAME.m_pfnMap_IsBrushFiltered
+#define Map_BuildBrushData __QERTABLENAME.m_pfnMapBuildBrushData
+#define Map_StartPosition __QERTABLENAME.m_pfnMapStartPosition
+#define Map_RegionOff __QERTABLENAME.m_pfnMapRegionOff
+#define QE_ConvertDOSToUnixName __QERTABLENAME.m_pfnQE_ConvertDOSToUnixName
+#define SetBuildWindingsNoTexBuild __QERTABLENAME.m_pfnSetBuildWindingsNoTexBuild
+//#define SaveAsDialog __QERTABLENAME.m_pfnSaveAsDialog
+#define Pointfile_Clear __QERTABLENAME.m_pfnPointFileClear
+#define SetScreenUpdate __QERTABLENAME.m_pfnSetScreenUpdate
+#define Region_SpawnPoint __QERTABLENAME.m_pfnRegionSpawnPoint
+#define QGetTickCount __QERTABLENAME.m_pfnGetTickCount
+#define GetModelCache __QERTABLENAME.m_pfnGetModelCache
+#define GetFileTypeRegistry __QERTABLENAME.m_pfnGetFileTypeRegistry
+#else
+IFileTypeRegistry* GetFileTypeRegistry();
+#endif
+
+#endif
diff --git a/include/qertypes.h b/include/qertypes.h
index 0c6ebbdb..ad785cfe 100644
--- a/include/qertypes.h
+++ b/include/qertypes.h
@@ -1,911 +1,911 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-// qertypes.h
-//
-// common types
-// merged from brush.h, etc. for plugin support
-//
-#ifndef _QERTYPES_H_
-#define _QERTYPES_H_
-
-#ifdef _WIN32
-#include
-#endif
-
-#include
-
-#include "str.h"
-
-#ifdef _WIN32
-#define PATH_MAX 260
-#endif
-
-// HACK glib-2.0
-#define NAME_MAX 255
-
-typedef bool qboolean;
-
-#define MAXPOINTS 16
-
-// merged from qedefs.h ------
-
-#define MAX_EDGES 512
-#define MAX_POINTS 1024
-
-#define COLOR_TEXTUREBACK 0
-#define COLOR_GRIDBACK 1
-#define COLOR_GRIDMINOR 2
-#define COLOR_GRIDMAJOR 3
-#define COLOR_CAMERABACK 4
-#define COLOR_ENTITY 5
-#define COLOR_GRIDBLOCK 6
-#define COLOR_GRIDTEXT 7
-#define COLOR_BRUSHES 8
-#define COLOR_SELBRUSHES 9
-#define COLOR_CLIPPER 10
-#define COLOR_VIEWNAME 11
-#define COLOR_SELBRUSHES3D 12
-
-#define COLOR_GRIDMINOR_ALT 13
-#define COLOR_GRIDMAJOR_ALT 14
-
-#define COLOR_LAST 15
-
-// ----------------------------
-
-typedef float vec_t;
-typedef vec_t vec3_t[3];
-
-// turn this on/off to use a static texdef or a memory one
-// THIS MUST BE CONSISTENT throughout a whole build of Radiant / modules / plugins
-// DO_TEXDEF_ALLOC is more memory efficient, but I suspect it to be wacky on win32 / C runtime etc.
-#define DO_TEXDEF_ALLOC 1
-#if DO_TEXDEF_ALLOC
-
-class texdef_t
-{
-private:
- char *name;
-public:
- texdef_t()
- {
- name = new char[1];
- name[0] = '\0';
- shift[0] = 0.0f;
- shift[1] = 0.0f;
- rotate = 0.0f;
- scale[0] = 1.0f;
- scale[1] = 1.0f;
- contents = 0;
- flags = 0;
- value = 0;
- }
- texdef_t(const texdef_t& other)
- {
- name = NULL;
- SetName(other.name);
- shift[0] = other.shift[0];
- shift[1] = other.shift[1];
- rotate = other.rotate;
- scale[0] = other.scale[0];
- scale[1] = other.scale[1];
- contents = other.contents;
- flags = other.flags;
- value = other.value;
- }
- ~texdef_t()
- {
- if (name)
- {
- delete []name;
- name = (char*)NULL;
- }
- }
-
- void SetName(const char *p)
- {
- if (name)
- {
- delete []name;
- name = NULL;
- }
- if (p)
- {
- name = strcpy(new char[strlen(p)+1], p);
- }
- else
- {
- name = new char[1];
- name[0] = '\0';
- }
- }
-
- const char * GetName() const
- {
- return name;
- }
-
- // NOTE TTimo when loading prefs as binary, we load a bogus value in texdef..
- void DropName()
- {
- name = NULL;
- SetName(NULL);
- }
-
- texdef_t& operator =(const texdef_t& rhs)
- {
- if (&rhs != this)
- {
- SetName(rhs.name);
- shift[0] = rhs.shift[0];
- shift[1] = rhs.shift[1];
- rotate = rhs.rotate;
- scale[0] = rhs.scale[0];
- scale[1] = rhs.scale[1];
- contents = rhs.contents;
- flags = rhs.flags;
- value = rhs.value;
- }
- return *this;
- }
- float shift[2];
- float rotate;
- float scale[2];
- int contents;
- int flags;
- int value;
-};
-
-#else
-
-// max length of a vfs texture path
-#define QPATH 64
-class texdef_t
-{
-private:
- char name[QPATH];
-public:
- texdef_t() { name[0] = '\0'; }
- ~texdef_t() { }
-
- void SetName(const char *p)
- {
- strncpy(name, p, QPATH);
- }
-
- const char * GetName() const
- {
- return name;
- }
-
- // NOTE TTimo when loading prefs as binary, we load a bogus value in texdef..
- void DropName()
- {
- name[0] = '\0';
- }
-
- texdef_t& operator =(const texdef_t& rhs)
- {
- if (&rhs != this)
- {
- SetName(rhs.name);
- shift[0] = rhs.shift[0];
- shift[1] = rhs.shift[1];
- rotate = rhs.rotate;
- scale[0] = rhs.scale[0];
- scale[1] = rhs.scale[1];
- contents = rhs.contents;
- flags = rhs.flags;
- value = rhs.value;
- }
- return *this;
- }
- float shift[2];
- float rotate;
- float scale[2];
- int contents;
- int flags;
- int value;
-};
-
-#endif
-
-// forward declare
-class IShader;
-
-// Timo
-// new brush primitive texdef
-typedef struct brushprimit_texdef_s
-{
- vec_t coords[2][3];
-} brushprimit_texdef_t;
-
-// this structure is used in Radiant to reflect the state of the texture window
-// it gives information on current shader and various flags
-class texturewin_t
-{
-public:
- texturewin_t()
- {
- }
- ~texturewin_t()
- {
- }
- int width, height;
- int originy;
- // add brushprimit_texdef_t for brush primitive coordinates storage
- brushprimit_texdef_t brushprimit_texdef;
- int m_nTotalHeight;
- // surface plugin, must be casted to a IPluginTexdef*
- void* pTexdef;
- texdef_t texdef;
- // shader
- // NOTE: never NULL, initialized in Texture_Init
- // NOTE: the reference name of the shader is texdef.name (see QERApp_ReloadShaders for an example)
- IShader *pShader;
-};
-
-#define QER_TRANS 0x00000001
-#define QER_NOCARVE 0x00000002
-#define QER_NODRAW 0x00000004
-#define QER_NONSOLID 0x00000008
-#define QER_WATER 0x00000010
-#define QER_LAVA 0x00000020
-#define QER_FOG 0x00000040
-#define QER_ALPHAFUNC 0x00000080
-#define QER_CULL 0x00000100
-
-
-// describes a GL texture that Radiant uses to represent a shader
-// NOTE: all qtexture_t are stored in a main list at g_qeglobals.d_qtextures
-// shaders have reference couting, but qtexture_t don't (they're way too deep into Radiant)
-typedef struct qtexture_s
-{
- struct qtexture_s *next;
- // name of the texture file (the physical image file we are using)
- // NOTE: used for lookup, must be unique .. vfs path of the texture, lowercase, NO FILE EXTENSION
- // ex textures/gothic_wall/iron
- // NOTE: the "textures/" prefix might seem unnecessary .. but it's better to stick to the vfs name
- char name[64];
- int width, height;
- GLuint texture_number; // gl bind number (the qtexture_t are usually loaded and binded by the shaders module)
- vec3_t color; // for flat shade mode
- qboolean inuse; // true = is present on the level (for the texture browser interface)
-} qtexture_t;
-
-// NOTE: don't trust this definition!
-// you should read float points[..][5]
-// see NewWinding definition
-// WARNING: don't touch anything to this struct unless you looked into winding.cpp and WINDING_SIZE(pt)
-#define MAX_POINTS_ON_WINDING 64
-typedef struct
-{
- int numpoints;
- int maxpoints;
- float points[8][5]; // variable sized
-} winding_t;
-
-typedef struct
-{
- vec3_t normal;
- double dist;
- int type;
-} plane_t;
-
-// pShader is a shortcut to the shader
-// it's only up-to-date after a Brush_Build call
-// to initialize the pShader, use QERApp_Shader_ForName(texdef.name)
-typedef struct face_s
-{
- struct face_s *next;
- struct face_s *prev;
- struct face_s *original; //used for vertex movement
- vec3_t planepts[3];
- texdef_t texdef;
- plane_t plane;
-
- // Nurail: Face Undo
- int undoId;
- int redoId;
-
- winding_t *face_winding;
-
- vec3_t d_color;
- vec_t d_shade;
- // calls through here have indirections (pure virtual)
- // it would be good if the rendering loop would avoid scanning there (for the GL binding number for example)
- IShader *pShader;
- //++timo FIXME: remove!
- qtexture_t *d_texture;
-
- // Timo new brush primit texdef
- brushprimit_texdef_t brushprimit_texdef;
-
- // cast this one to an IPluginTexdef if you are using it
- // NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
- // TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
- void *pData;
-} face_t;
-
-typedef struct {
- vec3_t xyz;
- float sideST[2];
- float capST[2];
-} curveVertex_t;
-
-typedef struct {
- curveVertex_t v[2];
-} sideVertex_t;
-
-
-#define MIN_PATCH_WIDTH 3
-#define MIN_PATCH_HEIGHT 3
-
-#define MAX_PATCH_WIDTH 16
-#define MAX_PATCH_HEIGHT 16
-
-// patch type info
-// type in lower 16 bits, flags in upper
-// endcaps directly follow this patch in the list
-
-// types
-#define PATCH_GENERIC 0x00000000 // generic flat patch
-#define PATCH_CYLINDER 0x00000001 // cylinder
-#define PATCH_BEVEL 0x00000002 // bevel
-#define PATCH_ENDCAP 0x00000004 // endcap
-#define PATCH_HEMISPHERE 0x00000008 // hemisphere
-#define PATCH_CONE 0x00000010 // cone
-#define PATCH_TRIANGLE 0x00000020 // simple tri, assumes 3x3 patch
-
-// behaviour styles
-#define PATCH_CAP 0x00001000 // flat patch applied as a cap
-#define PATCH_SEAM 0x00002000 // flat patch applied as a seam
-#define PATCH_THICK 0x00004000 // patch applied as a thick portion
-
-// styles
-#define PATCH_BEZIER 0x00000000 // default bezier
-#define PATCH_BSPLINE 0x10000000 // bspline
-
-#define PATCH_TYPEMASK 0x00000fff //
-#define PATCH_BTYPEMASK 0x0000f000 //
-#define PATCH_STYLEMASK 0xffff0000 //
-
-typedef struct {
- vec3_t xyz;
- float st[2];
- float lightmap[2];
- vec3_t normal;
-} drawVert_t;
-
-// spog - used for patch LOD trees
-
-struct BTNode_t
-{
- BTNode_t *left, *right;
- drawVert_t info;
- drawVert_t vMid;
-};
-
-struct BTreeList_t
-{
- BTreeList_t *next;
- BTNode_t *pBT;
- drawVert_t vLeft, vRight;
-};
-
-struct BTListList_t
-{
- BTListList_t *next;
- BTreeList_t *list;
-};
-
-// used in brush primitive AND entities
-typedef struct epair_s
-{
- struct epair_s *next;
- char *key;
- char *value;
-} epair_t;
-
-struct brush_s;
-typedef struct brush_s brush_t;
-
-typedef struct {
- int width, height; // in control points, not patches
- int contents, flags, value, type;
- qtexture_t *d_texture;
- IShader *pShader;
- drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
- brush_t *pSymbiot;
- qboolean bSelected;
- qboolean bOverlay;
- qboolean bDirty;
- int nListID;
- epair_t *epairs;
- // cast this one to an IPluginTexdef if you are using it
- // NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
- // TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
- void *pData;
- // spog - curve LOD binary trees and lists
- BTNode_t *rowLOD[((MAX_PATCH_WIDTH-1)/2) * MAX_PATCH_HEIGHT]; // = ((MAX_PATCH_WIDTH-1)/2) * MAX_PATCH_HEIGHT
- BTNode_t *colLOD[((MAX_PATCH_HEIGHT-1)/2) * MAX_PATCH_WIDTH]; // = ((MAX_PATCH_HEIGHT-1)/2) * MAX_PATCH_WIDTH
- bool rowDirty[((MAX_PATCH_WIDTH-1)-1)/2];
- bool colDirty[((MAX_PATCH_HEIGHT-1)-1)/2];
- bool LODUpdated;
- void *drawLists; // pointer to std::list
-} patchMesh_t;
-
-typedef struct brush_s
-{
- struct brush_s *prev, *next; // links in active/selected
- struct brush_s *oprev, *onext; // links in entity
- struct entity_s *owner;
- vec3_t mins, maxs;
- face_t *brush_faces;
-
- qboolean bModelFailed;
- //
- // curve brush extensions
- // all are derived from brush_faces
- qboolean patchBrush;
- qboolean hiddenBrush;
-
- //int nPatchID;
-
- patchMesh_t *pPatch;
- struct entity_s *pUndoOwner;
-
- int undoId; //undo ID
- int redoId; //redo ID
- int ownerId; //entityId of the owner entity for undo
-
- // TTimo: this is not legal, we are not supposed to put UI toolkit dependant stuff in the interfaces
- // NOTE: the grouping stuff never worked, there is embryonary code everywhere though
- int numberId;
- void* itemOwner; // GtkCTreeNode* ?
-
- // brush primitive only
- epair_t *epairs;
-
- // brush filtered toggle
- bool bFiltered;
- bool bCamCulled;
- bool bBrushDef;
-} brush_t;
-
-#define MAX_FLAGS 16
-
-typedef struct vertmodel_t
-{
- float v[3];
- float st[2];
- float normal[3];
-} vertmodel;
-
-typedef struct triindex_t
-{
- int indexes[3];
-} triindex;
-
-// TTimo: NOTE: we don't have dedicated stuff to copy/allocate/delete this structure like we do for entity_t and brush_t
-// could be necessary, I'm adding GString *strSkin that needs to be copied around
-// TTimo 04/01/2001 removing the GString* for toolkit-independent interfaces .. cast it ..
-typedef struct entitymodel_t
-{
- struct entitymodel_t *pNext;
- int nTriCount;
- //trimodel *pTriList;
- //md3Triangle_t *pTriList;
- triindex *pTriList;
- vertmodel *pVertList;
- int numVerts;
- int nTextureBind;
- void *strSkin; // toolkit-independent .. cast to a GString*
- int nSkinWidth;
- int nSkinHeight;
- int nModelPosition;
-} entitymodel;
-
-// eclass show flags
-
-#define ECLASS_LIGHT 0x00000001
-#define ECLASS_ANGLE 0x00000002
-#define ECLASS_PATH 0x00000004
-#define ECLASS_MISCMODEL 0x00000008
-
-#ifdef USEPLUGINENTITIES
-#define ECLASS_PLUGINENTITY 0x00000010
-#endif // USEPLUGINENTITIES
-
-typedef struct eclass_s
-{
- struct eclass_s *next;
- char *name;
- qboolean fixedsize;
- qboolean unknown; // wasn't found in source
- vec3_t mins, maxs;
- vec3_t color;
- texdef_t texdef;
- char *comments;
- char flagnames[MAX_FLAGS][32];
-
- entitymodel *model;
- char *modelpath;
- //++timo NOTE: I don't know what this is used for exactly. But don't trust it for the real skin paths on models (screws up with long/short path names)
- //++hydra NOTE: this, hopefully, will be used to use specific shaders on the bounding boxes of the eclass instead of a color.
- char *skinpath;
- int nFrame;
- unsigned int nShowFlags;
-
- void* hPlug;
-} eclass_t;
-
-extern eclass_t *eclass;
-
-/*
-** window bits
-*/
-#define W_CAMERA 0x0001
-#define W_XY 0x0002
-#define W_XY_OVERLAY 0x0004
-#define W_Z 0x0008
-#define W_TEXTURE 0x0010
-#define W_Z_OVERLAY 0x0020
-#define W_CONSOLE 0x0040
-#define W_ENTITY 0x0080
-#define W_CAMERA_IFON 0x0100
-#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
-#define W_YZ 0x0400 //--|
-#define W_GROUP 0x0800
-#define W_MEDIA 0x1000
-#define W_ALL 0xFFFFFFFF
-
-// used in some Drawing routines
-enum VIEWTYPE {YZ, XZ, XY};
-const char g_AxisName[3] = { 'X', 'Y', 'Z' };
-
-// dynamically allocated string
-class string_t
-{
-public:
- inline string_t()
- {
- copy("");
- }
- inline string_t(const string_t& other)
- {
- copy(other.m_string);
- }
- inline string_t(const char* string)
- {
- copy(string);
- }
- inline ~string_t()
- {
- destroy();
- }
- inline const string_t& operator=(const string_t& other)
- {
- destroy();
- copy(other.m_string);
- return *this;
- }
- inline const string_t& operator=(const char* string)
- {
- destroy();
- copy(string);
- return *this;
- }
- inline bool operator<(const string_t& other) const
- {
- return compare(other) < 0;
- }
- inline bool operator>(const string_t& other) const
- {
- return compare(other) > 0;
- }
- inline bool operator==(const string_t& other) const
- {
- return compare(other) == 0;
- }
- inline bool operator!=(const string_t& other) const
- {
- return compare(other) != 0;
- }
- inline const char* c_str() const
- {
- return m_string;
- }
-private:
- inline void copy(const char* string)
- {
- m_string = new char[strlen(string)+1];
- strcpy(m_string, string);
- }
- inline void destroy()
- {
- delete[] m_string;
- }
- inline int compare(const string_t& other) const
- {
- return strcmp(m_string, other.m_string);
- }
-
- char* m_string;
-};
-
-class filetype_t
-{
-public:
- filetype_t()
- : name(""), pattern("")
- {}
- filetype_t(const char* _name, const char* _pattern)
- : name(_name), pattern(_pattern)
- {}
- const char* name;
- const char* pattern;
-};
-
-
-/*
-** Outline bits
-*/
-#define OUTLINE_ZBUF 0x01 // zbuffered outline
-#define OUTLINE_BSEL 0x02 // selection overlay
-
-#ifdef USEPLUGINENTITIES
-// forward declare this one
-class IPluginEntity;
-#endif // USEPLUGINENTITIES
-
-// MODEL
-
-class IRender;
-class ISelect;
-class IEdit;
-
-// NOTE TTimo about ~entity_interfaces_t
-// using constructors / destructors on C structs is bad practice
-struct entity_interfaces_t
-{
- IRender *pRender;
- ISelect *pSelect;
- IEdit *pEdit;
-};
-// MODEL END
-
-typedef struct entity_s
-{
- struct entity_s *prev, *next;
-
- /*!
- \todo can use a brushes list, or the blind data below
- for now, blind data should be interpreted as CPtrArray*, only use in the IMAP API
- */
- brush_t brushes; // head/tail of list
- void *pData;
-
- int undoId, redoId, entityId; // used for undo/redo
- vec3_t origin;
- eclass_t *eclass;
- epair_t *epairs;
- entity_interfaces_t model;
-#ifdef USEPLUGINENTITIES
- IPluginEntity *pPlugEnt;
-#endif // USEPLUGINENTITIES
-
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
- // this is cam code addition?
- vec3_t color;
-
- // Arnout: HACK-ish and change for 1.3 (in 1.3 we have a blind data pointer according to TTimo)
- float fLightEnvelope1[3];
- float fLightEnvelope2[2];
-} entity_t;
-
-typedef struct
-{
- int p1, p2;
- face_t *f1, *f2;
-} pedge_t;
-
-// window system independent camera view code
-// NOTE TTimo taken from xy.h
-typedef struct
-{
- int width, height;
-
- qboolean timing;
-
- vec3_t origin; // at center of window
- float scale;
-
- float topclip, bottomclip;
-
- qboolean d_dirty;
-} xy_t;
-
-// spog - struct used for nodes in filters list
-struct bfilter_t //c++ style
-{
- bfilter_t *next;
- int attribute; // 1=brush->face->pShader->getName()
- // 2=brush->pPatch->pShader->getFlags()
- // 3=brush->owner->eclass->name
- // 4=brush->owner->eclass->nShowFlags
- int mask;
- char *string;
- bool active;
-};
-
-// djbob: no longer any need to add only to end, versioning removed, it is no longer saved as binary
-// IMPORTANT: whenever you update this struct, you need to add the relevant load/save code
-// preferences.cpp LoadPref / SavePref
-typedef struct
-{
- int iTexMenu; // nearest, linear, etc
- float fGamma; // gamma for textures
- vec3_t colors[COLOR_LAST];
- int exclude;
- int include;
- texdef_t m_SIIncrement; // increments for the surface inspector
- texdef_t m_PIIncrement; // increments for the patch inspector
- vec3_t AxisColors[3]; // colors used for X, Y Z axis
- // these are in the View > Show menu with Show coordinates
- qboolean show_names;
- qboolean show_coordinates;
- qboolean show_angles;
- qboolean show_outline;
- qboolean show_axis;
- qboolean bNoSelectedOutlines;
- bfilter_t *filters; // FIXME spog - might be better in another location?
- int iSelectedOutlinesStyle;
-} SavedInfo_t;
-
-typedef enum
-{
- sel_brush,
- sel_brush_on,
- sel_brush_off,
- // sel_sticky_brush,
- // sel_face,
- sel_vertex,
- sel_edge,
- sel_singlevertex,
- sel_curvepoint,
- sel_area,
- sel_areatall,
- sel_facets_on,
- sel_facets_off,
-} select_t;
-
-// most of the QE globals are stored in this structure
-typedef struct
-{
- qboolean d_showgrid;
- float d_gridsize;
- qboolean d_bSmallGrid; // we use this flag to hack our way into editing of <1 grids
-
- int d_num_entities;
-
- entity_t *d_project_entity;
-
- // defines the boundaries of the current work area
- // is used to guess brushes and drop points third coordinate when creating from 2D view
- vec3_t d_work_min,d_work_max;
- // not stored in registry, default is off
- qboolean d_show_work;
-
- vec3_t d_points[MAX_POINTS];
- int d_numpoints;
- pedge_t d_edges[MAX_EDGES];
- int d_numedges;
-
- int d_num_move_points;
- float *d_move_points[4096];
-
- qtexture_t *d_qtextures;
- // used to speedup access, specially in QERApp_Try_Texture_ForName
- // must always be kept up-to-date with d_qtextures*
- //++timo FIXME at some point in the future it would even be better to remove d_qtextures and use this instead
- GHashTable *d_qtexmap;
-
- texturewin_t d_texturewin;
-
- int d_pointfile_display_list;
-
- xy_t d_xyOld;
-
- SavedInfo_t d_savedinfo;
-
- int d_workcount;
-
- // connect entities uses the last two brushes selected
- int d_select_count;
- brush_t *d_select_order[2];
- vec3_t d_select_translate; // for dragging w/o making new display lists
- select_t d_select_mode;
-
- int d_parsed_brushes;
-
- qboolean show_blocks;
- int blockSize;
-
- // NOTE TTimo
- // a lot of this data should be in a property bag and available to the other modules through an API
- // this is generated from game configuration and the project settings, and should be still be part of it
-
- // tells if we are internally using brush primitive (texture coordinates and map format)
- // this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" )
- // NOTE: must keep the two ones in sync
- bool m_bBrushPrimitMode;
-
- /*!
- win32: engine full path.
- unix: user home full path + engine dir.
- */
- Str m_strHomeGame;
- /*!
- cache for m_strHomeGame + mod subdirectory.
- */
- Str m_strHomeMaps;
-
- // used while importing brush data from file or memory buffer
- // tells if conversion between map format and internal preferences ( m_bBrushPrimitMode ) is needed
- qboolean bNeedConvert;
- qboolean bOldBrushes;
- qboolean bPrimitBrushes;
-
- vec3_t d_vAreaTL;
- vec3_t d_vAreaBR;
-
- // tells if we are using .INI files for prefs instead of registry
- qboolean use_ini;
- // even in .INI mode we use the registry for all void* prefs
- char use_ini_registry[64];
- // disabled all INI / registry read write .. used when shutting down after registry cleanup
- qboolean disable_ini;
-
- // tells we are using a BSP frontend plugin
- qboolean bBSPFrontendPlugin;
-
- // handle to the console log file
- // we use low level I/O to get rid of buffering and have everything on file if we crash
- int hLogFile;
-
- qboolean bTextureCompressionSupported; // is texture compression supported by hardware?
- GLint texture_components;
-
- // temporary values that should be initialised only once at run-time
- // there are too many uneccessary calls to Sys_QGL_ExtensionSupported
- // NOTE TTimo: those are unused atm (set right, but not used)
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
- bool m_bOpenGLCompressionSupported;
- bool m_bS3CompressionSupported;
-
- // set to true after OpenGL has been initialized and extensions have been tested
- bool m_bOpenGLReady;
-
-} QEGlobals_t;
-
-#endif // _QERTYPES_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+// qertypes.h
+//
+// common types
+// merged from brush.h, etc. for plugin support
+//
+#ifndef _QERTYPES_H_
+#define _QERTYPES_H_
+
+#ifdef _WIN32
+#include
+#endif
+
+#include
+
+#include "str.h"
+
+#ifdef _WIN32
+#define PATH_MAX 260
+#endif
+
+// HACK glib-2.0
+#define NAME_MAX 255
+
+typedef bool qboolean;
+
+#define MAXPOINTS 16
+
+// merged from qedefs.h ------
+
+#define MAX_EDGES 512
+#define MAX_POINTS 1024
+
+#define COLOR_TEXTUREBACK 0
+#define COLOR_GRIDBACK 1
+#define COLOR_GRIDMINOR 2
+#define COLOR_GRIDMAJOR 3
+#define COLOR_CAMERABACK 4
+#define COLOR_ENTITY 5
+#define COLOR_GRIDBLOCK 6
+#define COLOR_GRIDTEXT 7
+#define COLOR_BRUSHES 8
+#define COLOR_SELBRUSHES 9
+#define COLOR_CLIPPER 10
+#define COLOR_VIEWNAME 11
+#define COLOR_SELBRUSHES3D 12
+
+#define COLOR_GRIDMINOR_ALT 13
+#define COLOR_GRIDMAJOR_ALT 14
+
+#define COLOR_LAST 15
+
+// ----------------------------
+
+typedef float vec_t;
+typedef vec_t vec3_t[3];
+
+// turn this on/off to use a static texdef or a memory one
+// THIS MUST BE CONSISTENT throughout a whole build of Radiant / modules / plugins
+// DO_TEXDEF_ALLOC is more memory efficient, but I suspect it to be wacky on win32 / C runtime etc.
+#define DO_TEXDEF_ALLOC 1
+#if DO_TEXDEF_ALLOC
+
+class texdef_t
+{
+private:
+ char *name;
+public:
+ texdef_t()
+ {
+ name = new char[1];
+ name[0] = '\0';
+ shift[0] = 0.0f;
+ shift[1] = 0.0f;
+ rotate = 0.0f;
+ scale[0] = 1.0f;
+ scale[1] = 1.0f;
+ contents = 0;
+ flags = 0;
+ value = 0;
+ }
+ texdef_t(const texdef_t& other)
+ {
+ name = NULL;
+ SetName(other.name);
+ shift[0] = other.shift[0];
+ shift[1] = other.shift[1];
+ rotate = other.rotate;
+ scale[0] = other.scale[0];
+ scale[1] = other.scale[1];
+ contents = other.contents;
+ flags = other.flags;
+ value = other.value;
+ }
+ ~texdef_t()
+ {
+ if (name)
+ {
+ delete []name;
+ name = (char*)NULL;
+ }
+ }
+
+ void SetName(const char *p)
+ {
+ if (name)
+ {
+ delete []name;
+ name = NULL;
+ }
+ if (p)
+ {
+ name = strcpy(new char[strlen(p)+1], p);
+ }
+ else
+ {
+ name = new char[1];
+ name[0] = '\0';
+ }
+ }
+
+ const char * GetName() const
+ {
+ return name;
+ }
+
+ // NOTE TTimo when loading prefs as binary, we load a bogus value in texdef..
+ void DropName()
+ {
+ name = NULL;
+ SetName(NULL);
+ }
+
+ texdef_t& operator =(const texdef_t& rhs)
+ {
+ if (&rhs != this)
+ {
+ SetName(rhs.name);
+ shift[0] = rhs.shift[0];
+ shift[1] = rhs.shift[1];
+ rotate = rhs.rotate;
+ scale[0] = rhs.scale[0];
+ scale[1] = rhs.scale[1];
+ contents = rhs.contents;
+ flags = rhs.flags;
+ value = rhs.value;
+ }
+ return *this;
+ }
+ float shift[2];
+ float rotate;
+ float scale[2];
+ int contents;
+ int flags;
+ int value;
+};
+
+#else
+
+// max length of a vfs texture path
+#define QPATH 64
+class texdef_t
+{
+private:
+ char name[QPATH];
+public:
+ texdef_t() { name[0] = '\0'; }
+ ~texdef_t() { }
+
+ void SetName(const char *p)
+ {
+ strncpy(name, p, QPATH);
+ }
+
+ const char * GetName() const
+ {
+ return name;
+ }
+
+ // NOTE TTimo when loading prefs as binary, we load a bogus value in texdef..
+ void DropName()
+ {
+ name[0] = '\0';
+ }
+
+ texdef_t& operator =(const texdef_t& rhs)
+ {
+ if (&rhs != this)
+ {
+ SetName(rhs.name);
+ shift[0] = rhs.shift[0];
+ shift[1] = rhs.shift[1];
+ rotate = rhs.rotate;
+ scale[0] = rhs.scale[0];
+ scale[1] = rhs.scale[1];
+ contents = rhs.contents;
+ flags = rhs.flags;
+ value = rhs.value;
+ }
+ return *this;
+ }
+ float shift[2];
+ float rotate;
+ float scale[2];
+ int contents;
+ int flags;
+ int value;
+};
+
+#endif
+
+// forward declare
+class IShader;
+
+// Timo
+// new brush primitive texdef
+typedef struct brushprimit_texdef_s
+{
+ vec_t coords[2][3];
+} brushprimit_texdef_t;
+
+// this structure is used in Radiant to reflect the state of the texture window
+// it gives information on current shader and various flags
+class texturewin_t
+{
+public:
+ texturewin_t()
+ {
+ }
+ ~texturewin_t()
+ {
+ }
+ int width, height;
+ int originy;
+ // add brushprimit_texdef_t for brush primitive coordinates storage
+ brushprimit_texdef_t brushprimit_texdef;
+ int m_nTotalHeight;
+ // surface plugin, must be casted to a IPluginTexdef*
+ void* pTexdef;
+ texdef_t texdef;
+ // shader
+ // NOTE: never NULL, initialized in Texture_Init
+ // NOTE: the reference name of the shader is texdef.name (see QERApp_ReloadShaders for an example)
+ IShader *pShader;
+};
+
+#define QER_TRANS 0x00000001
+#define QER_NOCARVE 0x00000002
+#define QER_NODRAW 0x00000004
+#define QER_NONSOLID 0x00000008
+#define QER_WATER 0x00000010
+#define QER_LAVA 0x00000020
+#define QER_FOG 0x00000040
+#define QER_ALPHAFUNC 0x00000080
+#define QER_CULL 0x00000100
+
+
+// describes a GL texture that Radiant uses to represent a shader
+// NOTE: all qtexture_t are stored in a main list at g_qeglobals.d_qtextures
+// shaders have reference couting, but qtexture_t don't (they're way too deep into Radiant)
+typedef struct qtexture_s
+{
+ struct qtexture_s *next;
+ // name of the texture file (the physical image file we are using)
+ // NOTE: used for lookup, must be unique .. vfs path of the texture, lowercase, NO FILE EXTENSION
+ // ex textures/gothic_wall/iron
+ // NOTE: the "textures/" prefix might seem unnecessary .. but it's better to stick to the vfs name
+ char name[64];
+ int width, height;
+ GLuint texture_number; // gl bind number (the qtexture_t are usually loaded and binded by the shaders module)
+ vec3_t color; // for flat shade mode
+ qboolean inuse; // true = is present on the level (for the texture browser interface)
+} qtexture_t;
+
+// NOTE: don't trust this definition!
+// you should read float points[..][5]
+// see NewWinding definition
+// WARNING: don't touch anything to this struct unless you looked into winding.cpp and WINDING_SIZE(pt)
+#define MAX_POINTS_ON_WINDING 64
+typedef struct
+{
+ int numpoints;
+ int maxpoints;
+ float points[8][5]; // variable sized
+} winding_t;
+
+typedef struct
+{
+ vec3_t normal;
+ double dist;
+ int type;
+} plane_t;
+
+// pShader is a shortcut to the shader
+// it's only up-to-date after a Brush_Build call
+// to initialize the pShader, use QERApp_Shader_ForName(texdef.name)
+typedef struct face_s
+{
+ struct face_s *next;
+ struct face_s *prev;
+ struct face_s *original; //used for vertex movement
+ vec3_t planepts[3];
+ texdef_t texdef;
+ plane_t plane;
+
+ // Nurail: Face Undo
+ int undoId;
+ int redoId;
+
+ winding_t *face_winding;
+
+ vec3_t d_color;
+ vec_t d_shade;
+ // calls through here have indirections (pure virtual)
+ // it would be good if the rendering loop would avoid scanning there (for the GL binding number for example)
+ IShader *pShader;
+ //++timo FIXME: remove!
+ qtexture_t *d_texture;
+
+ // Timo new brush primit texdef
+ brushprimit_texdef_t brushprimit_texdef;
+
+ // cast this one to an IPluginTexdef if you are using it
+ // NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
+ // TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
+ void *pData;
+} face_t;
+
+typedef struct {
+ vec3_t xyz;
+ float sideST[2];
+ float capST[2];
+} curveVertex_t;
+
+typedef struct {
+ curveVertex_t v[2];
+} sideVertex_t;
+
+
+#define MIN_PATCH_WIDTH 3
+#define MIN_PATCH_HEIGHT 3
+
+#define MAX_PATCH_WIDTH 16
+#define MAX_PATCH_HEIGHT 16
+
+// patch type info
+// type in lower 16 bits, flags in upper
+// endcaps directly follow this patch in the list
+
+// types
+#define PATCH_GENERIC 0x00000000 // generic flat patch
+#define PATCH_CYLINDER 0x00000001 // cylinder
+#define PATCH_BEVEL 0x00000002 // bevel
+#define PATCH_ENDCAP 0x00000004 // endcap
+#define PATCH_HEMISPHERE 0x00000008 // hemisphere
+#define PATCH_CONE 0x00000010 // cone
+#define PATCH_TRIANGLE 0x00000020 // simple tri, assumes 3x3 patch
+
+// behaviour styles
+#define PATCH_CAP 0x00001000 // flat patch applied as a cap
+#define PATCH_SEAM 0x00002000 // flat patch applied as a seam
+#define PATCH_THICK 0x00004000 // patch applied as a thick portion
+
+// styles
+#define PATCH_BEZIER 0x00000000 // default bezier
+#define PATCH_BSPLINE 0x10000000 // bspline
+
+#define PATCH_TYPEMASK 0x00000fff //
+#define PATCH_BTYPEMASK 0x0000f000 //
+#define PATCH_STYLEMASK 0xffff0000 //
+
+typedef struct {
+ vec3_t xyz;
+ float st[2];
+ float lightmap[2];
+ vec3_t normal;
+} drawVert_t;
+
+// spog - used for patch LOD trees
+
+struct BTNode_t
+{
+ BTNode_t *left, *right;
+ drawVert_t info;
+ drawVert_t vMid;
+};
+
+struct BTreeList_t
+{
+ BTreeList_t *next;
+ BTNode_t *pBT;
+ drawVert_t vLeft, vRight;
+};
+
+struct BTListList_t
+{
+ BTListList_t *next;
+ BTreeList_t *list;
+};
+
+// used in brush primitive AND entities
+typedef struct epair_s
+{
+ struct epair_s *next;
+ char *key;
+ char *value;
+} epair_t;
+
+struct brush_s;
+typedef struct brush_s brush_t;
+
+typedef struct {
+ int width, height; // in control points, not patches
+ int contents, flags, value, type;
+ qtexture_t *d_texture;
+ IShader *pShader;
+ drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
+ brush_t *pSymbiot;
+ qboolean bSelected;
+ qboolean bOverlay;
+ qboolean bDirty;
+ int nListID;
+ epair_t *epairs;
+ // cast this one to an IPluginTexdef if you are using it
+ // NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
+ // TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
+ void *pData;
+ // spog - curve LOD binary trees and lists
+ BTNode_t *rowLOD[((MAX_PATCH_WIDTH-1)/2) * MAX_PATCH_HEIGHT]; // = ((MAX_PATCH_WIDTH-1)/2) * MAX_PATCH_HEIGHT
+ BTNode_t *colLOD[((MAX_PATCH_HEIGHT-1)/2) * MAX_PATCH_WIDTH]; // = ((MAX_PATCH_HEIGHT-1)/2) * MAX_PATCH_WIDTH
+ bool rowDirty[((MAX_PATCH_WIDTH-1)-1)/2];
+ bool colDirty[((MAX_PATCH_HEIGHT-1)-1)/2];
+ bool LODUpdated;
+ void *drawLists; // pointer to std::list
+} patchMesh_t;
+
+typedef struct brush_s
+{
+ struct brush_s *prev, *next; // links in active/selected
+ struct brush_s *oprev, *onext; // links in entity
+ struct entity_s *owner;
+ vec3_t mins, maxs;
+ face_t *brush_faces;
+
+ qboolean bModelFailed;
+ //
+ // curve brush extensions
+ // all are derived from brush_faces
+ qboolean patchBrush;
+ qboolean hiddenBrush;
+
+ //int nPatchID;
+
+ patchMesh_t *pPatch;
+ struct entity_s *pUndoOwner;
+
+ int undoId; //undo ID
+ int redoId; //redo ID
+ int ownerId; //entityId of the owner entity for undo
+
+ // TTimo: this is not legal, we are not supposed to put UI toolkit dependant stuff in the interfaces
+ // NOTE: the grouping stuff never worked, there is embryonary code everywhere though
+ int numberId;
+ void* itemOwner; // GtkCTreeNode* ?
+
+ // brush primitive only
+ epair_t *epairs;
+
+ // brush filtered toggle
+ bool bFiltered;
+ bool bCamCulled;
+ bool bBrushDef;
+} brush_t;
+
+#define MAX_FLAGS 16
+
+typedef struct vertmodel_t
+{
+ float v[3];
+ float st[2];
+ float normal[3];
+} vertmodel;
+
+typedef struct triindex_t
+{
+ int indexes[3];
+} triindex;
+
+// TTimo: NOTE: we don't have dedicated stuff to copy/allocate/delete this structure like we do for entity_t and brush_t
+// could be necessary, I'm adding GString *strSkin that needs to be copied around
+// TTimo 04/01/2001 removing the GString* for toolkit-independent interfaces .. cast it ..
+typedef struct entitymodel_t
+{
+ struct entitymodel_t *pNext;
+ int nTriCount;
+ //trimodel *pTriList;
+ //md3Triangle_t *pTriList;
+ triindex *pTriList;
+ vertmodel *pVertList;
+ int numVerts;
+ int nTextureBind;
+ void *strSkin; // toolkit-independent .. cast to a GString*
+ int nSkinWidth;
+ int nSkinHeight;
+ int nModelPosition;
+} entitymodel;
+
+// eclass show flags
+
+#define ECLASS_LIGHT 0x00000001
+#define ECLASS_ANGLE 0x00000002
+#define ECLASS_PATH 0x00000004
+#define ECLASS_MISCMODEL 0x00000008
+
+#ifdef USEPLUGINENTITIES
+#define ECLASS_PLUGINENTITY 0x00000010
+#endif // USEPLUGINENTITIES
+
+typedef struct eclass_s
+{
+ struct eclass_s *next;
+ char *name;
+ qboolean fixedsize;
+ qboolean unknown; // wasn't found in source
+ vec3_t mins, maxs;
+ vec3_t color;
+ texdef_t texdef;
+ char *comments;
+ char flagnames[MAX_FLAGS][32];
+
+ entitymodel *model;
+ char *modelpath;
+ //++timo NOTE: I don't know what this is used for exactly. But don't trust it for the real skin paths on models (screws up with long/short path names)
+ //++hydra NOTE: this, hopefully, will be used to use specific shaders on the bounding boxes of the eclass instead of a color.
+ char *skinpath;
+ int nFrame;
+ unsigned int nShowFlags;
+
+ void* hPlug;
+} eclass_t;
+
+extern eclass_t *eclass;
+
+/*
+** window bits
+*/
+#define W_CAMERA 0x0001
+#define W_XY 0x0002
+#define W_XY_OVERLAY 0x0004
+#define W_Z 0x0008
+#define W_TEXTURE 0x0010
+#define W_Z_OVERLAY 0x0020
+#define W_CONSOLE 0x0040
+#define W_ENTITY 0x0080
+#define W_CAMERA_IFON 0x0100
+#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
+#define W_YZ 0x0400 //--|
+#define W_GROUP 0x0800
+#define W_MEDIA 0x1000
+#define W_ALL 0xFFFFFFFF
+
+// used in some Drawing routines
+enum VIEWTYPE {YZ, XZ, XY};
+const char g_AxisName[3] = { 'X', 'Y', 'Z' };
+
+// dynamically allocated string
+class string_t
+{
+public:
+ inline string_t()
+ {
+ copy("");
+ }
+ inline string_t(const string_t& other)
+ {
+ copy(other.m_string);
+ }
+ inline string_t(const char* string)
+ {
+ copy(string);
+ }
+ inline ~string_t()
+ {
+ destroy();
+ }
+ inline const string_t& operator=(const string_t& other)
+ {
+ destroy();
+ copy(other.m_string);
+ return *this;
+ }
+ inline const string_t& operator=(const char* string)
+ {
+ destroy();
+ copy(string);
+ return *this;
+ }
+ inline bool operator<(const string_t& other) const
+ {
+ return compare(other) < 0;
+ }
+ inline bool operator>(const string_t& other) const
+ {
+ return compare(other) > 0;
+ }
+ inline bool operator==(const string_t& other) const
+ {
+ return compare(other) == 0;
+ }
+ inline bool operator!=(const string_t& other) const
+ {
+ return compare(other) != 0;
+ }
+ inline const char* c_str() const
+ {
+ return m_string;
+ }
+private:
+ inline void copy(const char* string)
+ {
+ m_string = new char[strlen(string)+1];
+ strcpy(m_string, string);
+ }
+ inline void destroy()
+ {
+ delete[] m_string;
+ }
+ inline int compare(const string_t& other) const
+ {
+ return strcmp(m_string, other.m_string);
+ }
+
+ char* m_string;
+};
+
+class filetype_t
+{
+public:
+ filetype_t()
+ : name(""), pattern("")
+ {}
+ filetype_t(const char* _name, const char* _pattern)
+ : name(_name), pattern(_pattern)
+ {}
+ const char* name;
+ const char* pattern;
+};
+
+
+/*
+** Outline bits
+*/
+#define OUTLINE_ZBUF 0x01 // zbuffered outline
+#define OUTLINE_BSEL 0x02 // selection overlay
+
+#ifdef USEPLUGINENTITIES
+// forward declare this one
+class IPluginEntity;
+#endif // USEPLUGINENTITIES
+
+// MODEL
+
+class IRender;
+class ISelect;
+class IEdit;
+
+// NOTE TTimo about ~entity_interfaces_t
+// using constructors / destructors on C structs is bad practice
+struct entity_interfaces_t
+{
+ IRender *pRender;
+ ISelect *pSelect;
+ IEdit *pEdit;
+};
+// MODEL END
+
+typedef struct entity_s
+{
+ struct entity_s *prev, *next;
+
+ /*!
+ \todo can use a brushes list, or the blind data below
+ for now, blind data should be interpreted as CPtrArray*, only use in the IMAP API
+ */
+ brush_t brushes; // head/tail of list
+ void *pData;
+
+ int undoId, redoId, entityId; // used for undo/redo
+ vec3_t origin;
+ eclass_t *eclass;
+ epair_t *epairs;
+ entity_interfaces_t model;
+#ifdef USEPLUGINENTITIES
+ IPluginEntity *pPlugEnt;
+#endif // USEPLUGINENTITIES
+
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
+ // this is cam code addition?
+ vec3_t color;
+
+ // Arnout: HACK-ish and change for 1.3 (in 1.3 we have a blind data pointer according to TTimo)
+ float fLightEnvelope1[3];
+ float fLightEnvelope2[2];
+} entity_t;
+
+typedef struct
+{
+ int p1, p2;
+ face_t *f1, *f2;
+} pedge_t;
+
+// window system independent camera view code
+// NOTE TTimo taken from xy.h
+typedef struct
+{
+ int width, height;
+
+ qboolean timing;
+
+ vec3_t origin; // at center of window
+ float scale;
+
+ float topclip, bottomclip;
+
+ qboolean d_dirty;
+} xy_t;
+
+// spog - struct used for nodes in filters list
+struct bfilter_t //c++ style
+{
+ bfilter_t *next;
+ int attribute; // 1=brush->face->pShader->getName()
+ // 2=brush->pPatch->pShader->getFlags()
+ // 3=brush->owner->eclass->name
+ // 4=brush->owner->eclass->nShowFlags
+ int mask;
+ char *string;
+ bool active;
+};
+
+// djbob: no longer any need to add only to end, versioning removed, it is no longer saved as binary
+// IMPORTANT: whenever you update this struct, you need to add the relevant load/save code
+// preferences.cpp LoadPref / SavePref
+typedef struct
+{
+ int iTexMenu; // nearest, linear, etc
+ float fGamma; // gamma for textures
+ vec3_t colors[COLOR_LAST];
+ int exclude;
+ int include;
+ texdef_t m_SIIncrement; // increments for the surface inspector
+ texdef_t m_PIIncrement; // increments for the patch inspector
+ vec3_t AxisColors[3]; // colors used for X, Y Z axis
+ // these are in the View > Show menu with Show coordinates
+ qboolean show_names;
+ qboolean show_coordinates;
+ qboolean show_angles;
+ qboolean show_outline;
+ qboolean show_axis;
+ qboolean bNoSelectedOutlines;
+ bfilter_t *filters; // FIXME spog - might be better in another location?
+ int iSelectedOutlinesStyle;
+} SavedInfo_t;
+
+typedef enum
+{
+ sel_brush,
+ sel_brush_on,
+ sel_brush_off,
+ // sel_sticky_brush,
+ // sel_face,
+ sel_vertex,
+ sel_edge,
+ sel_singlevertex,
+ sel_curvepoint,
+ sel_area,
+ sel_areatall,
+ sel_facets_on,
+ sel_facets_off,
+} select_t;
+
+// most of the QE globals are stored in this structure
+typedef struct
+{
+ qboolean d_showgrid;
+ float d_gridsize;
+ qboolean d_bSmallGrid; // we use this flag to hack our way into editing of <1 grids
+
+ int d_num_entities;
+
+ entity_t *d_project_entity;
+
+ // defines the boundaries of the current work area
+ // is used to guess brushes and drop points third coordinate when creating from 2D view
+ vec3_t d_work_min,d_work_max;
+ // not stored in registry, default is off
+ qboolean d_show_work;
+
+ vec3_t d_points[MAX_POINTS];
+ int d_numpoints;
+ pedge_t d_edges[MAX_EDGES];
+ int d_numedges;
+
+ int d_num_move_points;
+ float *d_move_points[4096];
+
+ qtexture_t *d_qtextures;
+ // used to speedup access, specially in QERApp_Try_Texture_ForName
+ // must always be kept up-to-date with d_qtextures*
+ //++timo FIXME at some point in the future it would even be better to remove d_qtextures and use this instead
+ GHashTable *d_qtexmap;
+
+ texturewin_t d_texturewin;
+
+ int d_pointfile_display_list;
+
+ xy_t d_xyOld;
+
+ SavedInfo_t d_savedinfo;
+
+ int d_workcount;
+
+ // connect entities uses the last two brushes selected
+ int d_select_count;
+ brush_t *d_select_order[2];
+ vec3_t d_select_translate; // for dragging w/o making new display lists
+ select_t d_select_mode;
+
+ int d_parsed_brushes;
+
+ qboolean show_blocks;
+ int blockSize;
+
+ // NOTE TTimo
+ // a lot of this data should be in a property bag and available to the other modules through an API
+ // this is generated from game configuration and the project settings, and should be still be part of it
+
+ // tells if we are internally using brush primitive (texture coordinates and map format)
+ // this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" )
+ // NOTE: must keep the two ones in sync
+ bool m_bBrushPrimitMode;
+
+ /*!
+ win32: engine full path.
+ unix: user home full path + engine dir.
+ */
+ Str m_strHomeGame;
+ /*!
+ cache for m_strHomeGame + mod subdirectory.
+ */
+ Str m_strHomeMaps;
+
+ // used while importing brush data from file or memory buffer
+ // tells if conversion between map format and internal preferences ( m_bBrushPrimitMode ) is needed
+ qboolean bNeedConvert;
+ qboolean bOldBrushes;
+ qboolean bPrimitBrushes;
+
+ vec3_t d_vAreaTL;
+ vec3_t d_vAreaBR;
+
+ // tells if we are using .INI files for prefs instead of registry
+ qboolean use_ini;
+ // even in .INI mode we use the registry for all void* prefs
+ char use_ini_registry[64];
+ // disabled all INI / registry read write .. used when shutting down after registry cleanup
+ qboolean disable_ini;
+
+ // tells we are using a BSP frontend plugin
+ qboolean bBSPFrontendPlugin;
+
+ // handle to the console log file
+ // we use low level I/O to get rid of buffering and have everything on file if we crash
+ int hLogFile;
+
+ qboolean bTextureCompressionSupported; // is texture compression supported by hardware?
+ GLint texture_components;
+
+ // temporary values that should be initialised only once at run-time
+ // there are too many uneccessary calls to Sys_QGL_ExtensionSupported
+ // NOTE TTimo: those are unused atm (set right, but not used)
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
+ bool m_bOpenGLCompressionSupported;
+ bool m_bS3CompressionSupported;
+
+ // set to true after OpenGL has been initialized and extensions have been tested
+ bool m_bOpenGLReady;
+
+} QEGlobals_t;
+
+#endif // _QERTYPES_H_
diff --git a/include/qsysprintf.h b/include/qsysprintf.h
index 83622784..a8d2874a 100644
--- a/include/qsysprintf.h
+++ b/include/qsysprintf.h
@@ -1,67 +1,67 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef __QSYSPRINTF_H__
-#define __QSYSPRINTF_H__
-
-/*!
-this header is provided in libs/ in an attempt to provide a common API
-for all the diagnostic printing / fatal error situations
-
-this is oriented at synapse server targets ONLY
-synapse clients should not include this, as they are supposed to go
-through the function tables to report print diagnostics
-(or use Syn_Printf for situations where the func table may not be available)
-
-each server target implements that in it's own way. Radiant logs to
-a file and sends to the console, q3map prints to stdout and to the
-XML network stream, etc.
-*/
-
-#if defined(__cplusplus)
-extern "C"
-{
-#endif
-
-// NOTE: might want to switch to bits if needed
-#define SYS_VRB 0 ///< verbose support (on/off)
-#define SYS_STD 1 ///< standard print level - this is the default
-#define SYS_WRN 2 ///< warnings
-#define SYS_ERR 3 ///< error
-#define SYS_NOCON 4 ///< no console, only print to the file (useful whenever Sys_Printf and output IS the problem)
-
-/*!
-those are the real implementation
-*/
-void Sys_Printf_VA (const char *text, va_list args); ///< matches PFN_SYN_PRINTF_VA prototype
-void Sys_FPrintf_VA (int level, const char *text, va_list args);
-
-/*!
-this is easy to call, wrappers around va_list version
-*/
-void Sys_Printf (const char *text, ...);
-void Sys_FPrintf (int flag, const char *text, ...);
-
-#if defined(__cplusplus)
-};
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifndef __QSYSPRINTF_H__
+#define __QSYSPRINTF_H__
+
+/*!
+this header is provided in libs/ in an attempt to provide a common API
+for all the diagnostic printing / fatal error situations
+
+this is oriented at synapse server targets ONLY
+synapse clients should not include this, as they are supposed to go
+through the function tables to report print diagnostics
+(or use Syn_Printf for situations where the func table may not be available)
+
+each server target implements that in it's own way. Radiant logs to
+a file and sends to the console, q3map prints to stdout and to the
+XML network stream, etc.
+*/
+
+#if defined(__cplusplus)
+extern "C"
+{
+#endif
+
+// NOTE: might want to switch to bits if needed
+#define SYS_VRB 0 ///< verbose support (on/off)
+#define SYS_STD 1 ///< standard print level - this is the default
+#define SYS_WRN 2 ///< warnings
+#define SYS_ERR 3 ///< error
+#define SYS_NOCON 4 ///< no console, only print to the file (useful whenever Sys_Printf and output IS the problem)
+
+/*!
+those are the real implementation
+*/
+void Sys_Printf_VA (const char *text, va_list args); ///< matches PFN_SYN_PRINTF_VA prototype
+void Sys_FPrintf_VA (int level, const char *text, va_list args);
+
+/*!
+this is easy to call, wrappers around va_list version
+*/
+void Sys_Printf (const char *text, ...);
+void Sys_FPrintf (int flag, const char *text, ...);
+
+#if defined(__cplusplus)
+};
+#endif
+
+#endif
diff --git a/include/stl_check.h b/include/stl_check.h
index b30481df..b6def1db 100644
--- a/include/stl_check.h
+++ b/include/stl_check.h
@@ -1,60 +1,60 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*!
-This header is used to make sure the STL we are using is what we expect
-this allows to catch some weird errors early at compile time
-*/
-
-#ifdef Q_NO_STLPORT
-
-// not using STLPort (gcc 3.x build)
-using namespace std;
-
-#else
-
-#ifndef _STLPORT_VERSION
-#error "Can't find _STLPORT_VERSION, check you are compiling against STLPort"
-#endif
-
-#if !defined(_STLP_DONT_USE_EXCEPTIONS)
-#error exc
-#endif
-
-#if !defined(_STLP_NO_NAMESPACES)
-#error namespace
-#endif
-
-#if !defined(_STLP_NO_IOSTREAMS)
-#error io
-#endif
-
-// now check a few more things (paranoid)
-// if you use our custom STLPort distribution it should be alright though
-#if !defined(_STLP_DONT_USE_EXCEPTIONS) || !defined(_STLP_NO_NAMESPACES) || !defined(_STLP_NO_IOSTREAMS)
-#error "There is something broken in your STLPort config"
-#endif
-
-#ifdef _WIN32
-#pragma warning(disable : 4786)
-#endif
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*!
+This header is used to make sure the STL we are using is what we expect
+this allows to catch some weird errors early at compile time
+*/
+
+#ifdef Q_NO_STLPORT
+
+// not using STLPort (gcc 3.x build)
+using namespace std;
+
+#else
+
+#ifndef _STLPORT_VERSION
+#error "Can't find _STLPORT_VERSION, check you are compiling against STLPort"
+#endif
+
+#if !defined(_STLP_DONT_USE_EXCEPTIONS)
+#error exc
+#endif
+
+#if !defined(_STLP_NO_NAMESPACES)
+#error namespace
+#endif
+
+#if !defined(_STLP_NO_IOSTREAMS)
+#error io
+#endif
+
+// now check a few more things (paranoid)
+// if you use our custom STLPort distribution it should be alright though
+#if !defined(_STLP_DONT_USE_EXCEPTIONS) || !defined(_STLP_NO_NAMESPACES) || !defined(_STLP_NO_IOSTREAMS)
+#error "There is something broken in your STLPort config"
+#endif
+
+#ifdef _WIN32
+#pragma warning(disable : 4786)
+#endif
+
+#endif
diff --git a/include/stream_version.h b/include/stream_version.h
index d9271854..17ce6339 100644
--- a/include/stream_version.h
+++ b/include/stream_version.h
@@ -1,3 +1,3 @@
-// version defines for q3map stream
-#define Q3MAP_STREAM_VERSION "1"
-
+// version defines for q3map stream
+#define Q3MAP_STREAM_VERSION "1"
+
diff --git a/include/version.h b/include/version.h
index f3905933..2ef2606b 100644
--- a/include/version.h
+++ b/include/version.h
@@ -1,4 +1,4 @@
-// generated header, see makeversion.py
-#define RADIANT_VERSION "1.4.0"
-#define RADIANT_MINOR_VERSION "0"
-#define RADIANT_MAJOR_VERSION "4"
+// generated header, see makeversion.py
+#define RADIANT_VERSION "1.4.0"
+#define RADIANT_MINOR_VERSION "0"
+#define RADIANT_MAJOR_VERSION "4"
diff --git a/install/games/default_project.proj b/install/games/default_project.proj
new file mode 100644
index 00000000..9738c418
--- /dev/null
+++ b/install/games/default_project.proj
@@ -0,0 +1,62 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/install/games/qz.game b/install/games/q3.game
similarity index 57%
rename from install/games/qz.game
rename to install/games/q3.game
index 5e116a9c..fc3e82fa 100644
--- a/install/games/qz.game
+++ b/install/games/q3.game
@@ -1,7 +1,7 @@
diff --git a/libs/bytebool.h b/libs/bytebool.h
index 9253bd35..e0617893 100644
--- a/libs/bytebool.h
+++ b/libs/bytebool.h
@@ -1,20 +1,20 @@
-#ifndef __BYTEBOOL__
-#define __BYTEBOOL__
-
-// bool is a C++ type
-// if we are compiling for C, use an enum
-
-// this header is not really meant for direct inclusion,
-// it is used by mathlib and cmdlib
-
-#ifdef __cplusplus
-typedef bool qboolean;
-#define qtrue true
-#define qfalse false
-#else
-typedef enum { qfalse, qtrue } qboolean;
-#endif
-
-typedef unsigned char byte;
-
-#endif
+#ifndef __BYTEBOOL__
+#define __BYTEBOOL__
+
+// bool is a C++ type
+// if we are compiling for C, use an enum
+
+// this header is not really meant for direct inclusion,
+// it is used by mathlib and cmdlib
+
+#ifdef __cplusplus
+typedef bool qboolean;
+#define qtrue true
+#define qfalse false
+#else
+typedef enum { qfalse, qtrue } qboolean;
+#endif
+
+typedef unsigned char byte;
+
+#endif
diff --git a/libs/cmdlib.h b/libs/cmdlib.h
index 84833fcd..92d985ae 100644
--- a/libs/cmdlib.h
+++ b/libs/cmdlib.h
@@ -1,111 +1,111 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// start of shared cmdlib stuff
-//
-
-#ifndef __CMDLIB__
-#define __CMDLIB__
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#ifdef _WIN32
- #define PATH_MAX 260
-#endif
-
-// some easy portability crap
-#ifdef _WIN32
- #include
- #define Q_mkdir(a,b) _mkdir(a)
-#else
- #include
- #define Q_mkdir(a,b) mkdir(a,b)
-#endif
-
-#ifdef __cplusplus
- typedef bool qboolean;
-#endif
-
-// NOTE TTimo: is this worth anything?
-#ifndef __BYTEBOOL__
-#define __BYTEBOOL__
-
-#ifndef __cplusplus
- typedef enum {false, true} boolean;
-#else
- typedef unsigned char boolean;
-#endif
-
-typedef unsigned char byte;
-
-#endif // __BYTEBOOL__
-
-void DefaultExtension( char *path, char *extension );
-void DefaultPath( char *path, char *basepath );
-void StripFilename( char *path );
-void StripExtension( char *path );
-void ExtractFilePath( const char *path, char *dest );
-void ExtractFileName( const char *path, char *dest );
-void ExtractFileBase( const char *path, char *dest );
-void ExtractFileExtension( const char *path, char *dest );
-/*!
-\brief create all directories leading to a file path. if you pass a directory, terminate it with a '/'
-*/
-void CreateDirectoryPath (const char *path);
-
-short BigShort (short l);
-short LittleShort (short l);
-int BigLong (int l);
-int LittleLong (int l);
-float BigFloat (float l);
-float LittleFloat (float l);
-void *qmalloc (size_t size);
-void* qblockmalloc(size_t nSize);
-
-void ConvertDOSToUnixName( char *dst, const char *src );
-#ifdef __cplusplus
- char* StrDup(char* pStr);
-#endif
-char* StrDup(const char* pStr);
-
-// TTimo started adding portability code:
-// return true if spawning was successful, false otherwise
-// on win32 we have a bCreateConsole flag to create a new console or run inside the current one
-//boolean Q_Exec(const char* pCmd, boolean bCreateConsole);
-// execute a system command:
-// cmd: the command to run
-// cmdline: the command line
-// NOTE TTimo following are win32 specific:
-// execdir: the directory to execute in
-// bCreateConsole: spawn a new console or not
-// return values;
-// if the spawn was fine
-// TODO TTimo add functionality to track the process until it dies
-bool Q_Exec(const char *cmd, char *cmdline, const char *execdir, bool bCreateConsole);
-
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// start of shared cmdlib stuff
+//
+
+#ifndef __CMDLIB__
+#define __CMDLIB__
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#ifdef _WIN32
+ #define PATH_MAX 260
+#endif
+
+// some easy portability crap
+#ifdef _WIN32
+ #include
+ #define Q_mkdir(a,b) _mkdir(a)
+#else
+ #include
+ #define Q_mkdir(a,b) mkdir(a,b)
+#endif
+
+#ifdef __cplusplus
+ typedef bool qboolean;
+#endif
+
+// NOTE TTimo: is this worth anything?
+#ifndef __BYTEBOOL__
+#define __BYTEBOOL__
+
+#ifndef __cplusplus
+ typedef enum {false, true} boolean;
+#else
+ typedef unsigned char boolean;
+#endif
+
+typedef unsigned char byte;
+
+#endif // __BYTEBOOL__
+
+void DefaultExtension( char *path, char *extension );
+void DefaultPath( char *path, char *basepath );
+void StripFilename( char *path );
+void StripExtension( char *path );
+void ExtractFilePath( const char *path, char *dest );
+void ExtractFileName( const char *path, char *dest );
+void ExtractFileBase( const char *path, char *dest );
+void ExtractFileExtension( const char *path, char *dest );
+/*!
+\brief create all directories leading to a file path. if you pass a directory, terminate it with a '/'
+*/
+void CreateDirectoryPath (const char *path);
+
+short BigShort (short l);
+short LittleShort (short l);
+int BigLong (int l);
+int LittleLong (int l);
+float BigFloat (float l);
+float LittleFloat (float l);
+void *qmalloc (size_t size);
+void* qblockmalloc(size_t nSize);
+
+void ConvertDOSToUnixName( char *dst, const char *src );
+#ifdef __cplusplus
+ char* StrDup(char* pStr);
+#endif
+char* StrDup(const char* pStr);
+
+// TTimo started adding portability code:
+// return true if spawning was successful, false otherwise
+// on win32 we have a bCreateConsole flag to create a new console or run inside the current one
+//boolean Q_Exec(const char* pCmd, boolean bCreateConsole);
+// execute a system command:
+// cmd: the command to run
+// cmdline: the command line
+// NOTE TTimo following are win32 specific:
+// execdir: the directory to execute in
+// bCreateConsole: spawn a new console or not
+// return values;
+// if the spawn was fine
+// TODO TTimo add functionality to track the process until it dies
+bool Q_Exec(const char *cmd, char *cmdline, const char *execdir, bool bCreateConsole);
+
+#endif
diff --git a/libs/ddslib.h b/libs/ddslib.h
index 246e31be..3f5f124c 100644
--- a/libs/ddslib.h
+++ b/libs/ddslib.h
@@ -1,250 +1,250 @@
-/* -----------------------------------------------------------------------------
-
-DDS Library
-
-Based on code from Nvidia's DDS example:
-http://www.nvidia.com/object/dxtc_decompression_code.html
-
-Copyright (c) 2003 Randy Reddig
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-Redistributions of source code must retain the above copyright notice, this list
-of conditions and the following disclaimer.
-
-Redistributions in binary form must reproduce the above copyright notice, this
-list of conditions and the following disclaimer in the documentation and/or
-other materials provided with the distribution.
-
-Neither the names of the copyright holders nor the names of its contributors may
-be used to endorse or promote products derived from this software without
-specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
------------------------------------------------------------------------------ */
-
-
-
-/* marker */
-#ifndef DDSLIB_H
-#define DDSLIB_H
-
-
-
-/* dependencies */
-#include
-#include
-
-
-
-/* c++ marker */
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
-
-
-/* dds definition */
-typedef enum
-{
- DDS_PF_ARGB8888,
- DDS_PF_DXT1,
- DDS_PF_DXT2,
- DDS_PF_DXT3,
- DDS_PF_DXT4,
- DDS_PF_DXT5,
- DDS_PF_UNKNOWN
-}
-ddsPF_t;
-
-
-/* 16bpp stuff */
-#define DDS_LOW_5 0x001F;
-#define DDS_MID_6 0x07E0;
-#define DDS_HIGH_5 0xF800;
-#define DDS_MID_555 0x03E0;
-#define DDS_HI_555 0x7C00;
-
-
-/* structures */
-typedef struct ddsColorKey_s
-{
- unsigned int colorSpaceLowValue;
- unsigned int colorSpaceHighValue;
-}
-ddsColorKey_t;
-
-
-typedef struct ddsCaps_s
-{
- unsigned int caps1;
- unsigned int caps2;
- unsigned int caps3;
- unsigned int caps4;
-}
-ddsCaps_t;
-
-
-typedef struct ddsMultiSampleCaps_s
-{
- unsigned short flipMSTypes;
- unsigned short bltMSTypes;
-}
-ddsMultiSampleCaps_t;
-
-
-typedef struct ddsPixelFormat_s
-{
- unsigned int size;
- unsigned int flags;
- unsigned int fourCC;
- union
- {
- unsigned int rgbBitCount;
- unsigned int yuvBitCount;
- unsigned int zBufferBitDepth;
- unsigned int alphaBitDepth;
- unsigned int luminanceBitCount;
- unsigned int bumpBitCount;
- unsigned int privateFormatBitCount;
- };
- union
- {
- unsigned int rBitMask;
- unsigned int yBitMask;
- unsigned int stencilBitDepth;
- unsigned int luminanceBitMask;
- unsigned int bumpDuBitMask;
- unsigned int operations;
- };
- union
- {
- unsigned int gBitMask;
- unsigned int uBitMask;
- unsigned int zBitMask;
- unsigned int bumpDvBitMask;
- ddsMultiSampleCaps_t multiSampleCaps;
- };
- union
- {
- unsigned int bBitMask;
- unsigned int vBitMask;
- unsigned int stencilBitMask;
- unsigned int bumpLuminanceBitMask;
- };
- union
- {
- unsigned int rgbAlphaBitMask;
- unsigned int yuvAlphaBitMask;
- unsigned int luminanceAlphaBitMask;
- unsigned int rgbZBitMask;
- unsigned int yuvZBitMask;
- };
-}
-ddsPixelFormat_t;
-
-
-typedef struct ddsBuffer_s
-{
- /* magic: 'dds ' */
- char magic[ 4 ];
-
- /* directdraw surface */
- unsigned int size;
- unsigned int flags;
- unsigned int height;
- unsigned int width;
- union
- {
- int pitch;
- unsigned int linearSize;
- };
- unsigned int backBufferCount;
- union
- {
- unsigned int mipMapCount;
- unsigned int refreshRate;
- unsigned int srcVBHandle;
- };
- unsigned int alphaBitDepth;
- unsigned int reserved;
- void *surface;
- union
- {
- ddsColorKey_t ckDestOverlay;
- unsigned int emptyFaceColor;
- };
- ddsColorKey_t ckDestBlt;
- ddsColorKey_t ckSrcOverlay;
- ddsColorKey_t ckSrcBlt;
- union
- {
- ddsPixelFormat_t pixelFormat;
- unsigned int fvf;
- };
- ddsCaps_t ddsCaps;
- unsigned int textureStage;
-
- /* data (Varying size) */
- unsigned char data[ 4 ];
-}
-ddsBuffer_t;
-
-
-typedef struct ddsColorBlock_s
-{
- unsigned short colors[ 2 ];
- unsigned char row[ 4 ];
-}
-ddsColorBlock_t;
-
-
-typedef struct ddsAlphaBlockExplicit_s
-{
- unsigned short row[ 4 ];
-}
-ddsAlphaBlockExplicit_t;
-
-
-typedef struct ddsAlphaBlock3BitLinear_s
-{
- unsigned char alpha0;
- unsigned char alpha1;
- unsigned char stuff[ 6 ];
-}
-ddsAlphaBlock3BitLinear_t;
-
-
-typedef struct ddsColor_s
-{
- unsigned char r, g, b, a;
-}
-ddsColor_t;
-
-
-
-/* public functions */
-int DDSGetInfo( ddsBuffer_t *dds, int *width, int *height, ddsPF_t *pf );
-int DDSDecompress( ddsBuffer_t *dds, unsigned char *pixels );
-
-
-
-/* end marker */
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/* -----------------------------------------------------------------------------
+
+DDS Library
+
+Based on code from Nvidia's DDS example:
+http://www.nvidia.com/object/dxtc_decompression_code.html
+
+Copyright (c) 2003 Randy Reddig
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+Redistributions of source code must retain the above copyright notice, this list
+of conditions and the following disclaimer.
+
+Redistributions in binary form must reproduce the above copyright notice, this
+list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+Neither the names of the copyright holders nor the names of its contributors may
+be used to endorse or promote products derived from this software without
+specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef DDSLIB_H
+#define DDSLIB_H
+
+
+
+/* dependencies */
+#include
+#include
+
+
+
+/* c++ marker */
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+
+
+/* dds definition */
+typedef enum
+{
+ DDS_PF_ARGB8888,
+ DDS_PF_DXT1,
+ DDS_PF_DXT2,
+ DDS_PF_DXT3,
+ DDS_PF_DXT4,
+ DDS_PF_DXT5,
+ DDS_PF_UNKNOWN
+}
+ddsPF_t;
+
+
+/* 16bpp stuff */
+#define DDS_LOW_5 0x001F;
+#define DDS_MID_6 0x07E0;
+#define DDS_HIGH_5 0xF800;
+#define DDS_MID_555 0x03E0;
+#define DDS_HI_555 0x7C00;
+
+
+/* structures */
+typedef struct ddsColorKey_s
+{
+ unsigned int colorSpaceLowValue;
+ unsigned int colorSpaceHighValue;
+}
+ddsColorKey_t;
+
+
+typedef struct ddsCaps_s
+{
+ unsigned int caps1;
+ unsigned int caps2;
+ unsigned int caps3;
+ unsigned int caps4;
+}
+ddsCaps_t;
+
+
+typedef struct ddsMultiSampleCaps_s
+{
+ unsigned short flipMSTypes;
+ unsigned short bltMSTypes;
+}
+ddsMultiSampleCaps_t;
+
+
+typedef struct ddsPixelFormat_s
+{
+ unsigned int size;
+ unsigned int flags;
+ unsigned int fourCC;
+ union
+ {
+ unsigned int rgbBitCount;
+ unsigned int yuvBitCount;
+ unsigned int zBufferBitDepth;
+ unsigned int alphaBitDepth;
+ unsigned int luminanceBitCount;
+ unsigned int bumpBitCount;
+ unsigned int privateFormatBitCount;
+ };
+ union
+ {
+ unsigned int rBitMask;
+ unsigned int yBitMask;
+ unsigned int stencilBitDepth;
+ unsigned int luminanceBitMask;
+ unsigned int bumpDuBitMask;
+ unsigned int operations;
+ };
+ union
+ {
+ unsigned int gBitMask;
+ unsigned int uBitMask;
+ unsigned int zBitMask;
+ unsigned int bumpDvBitMask;
+ ddsMultiSampleCaps_t multiSampleCaps;
+ };
+ union
+ {
+ unsigned int bBitMask;
+ unsigned int vBitMask;
+ unsigned int stencilBitMask;
+ unsigned int bumpLuminanceBitMask;
+ };
+ union
+ {
+ unsigned int rgbAlphaBitMask;
+ unsigned int yuvAlphaBitMask;
+ unsigned int luminanceAlphaBitMask;
+ unsigned int rgbZBitMask;
+ unsigned int yuvZBitMask;
+ };
+}
+ddsPixelFormat_t;
+
+
+typedef struct ddsBuffer_s
+{
+ /* magic: 'dds ' */
+ char magic[ 4 ];
+
+ /* directdraw surface */
+ unsigned int size;
+ unsigned int flags;
+ unsigned int height;
+ unsigned int width;
+ union
+ {
+ int pitch;
+ unsigned int linearSize;
+ };
+ unsigned int backBufferCount;
+ union
+ {
+ unsigned int mipMapCount;
+ unsigned int refreshRate;
+ unsigned int srcVBHandle;
+ };
+ unsigned int alphaBitDepth;
+ unsigned int reserved;
+ void *surface;
+ union
+ {
+ ddsColorKey_t ckDestOverlay;
+ unsigned int emptyFaceColor;
+ };
+ ddsColorKey_t ckDestBlt;
+ ddsColorKey_t ckSrcOverlay;
+ ddsColorKey_t ckSrcBlt;
+ union
+ {
+ ddsPixelFormat_t pixelFormat;
+ unsigned int fvf;
+ };
+ ddsCaps_t ddsCaps;
+ unsigned int textureStage;
+
+ /* data (Varying size) */
+ unsigned char data[ 4 ];
+}
+ddsBuffer_t;
+
+
+typedef struct ddsColorBlock_s
+{
+ unsigned short colors[ 2 ];
+ unsigned char row[ 4 ];
+}
+ddsColorBlock_t;
+
+
+typedef struct ddsAlphaBlockExplicit_s
+{
+ unsigned short row[ 4 ];
+}
+ddsAlphaBlockExplicit_t;
+
+
+typedef struct ddsAlphaBlock3BitLinear_s
+{
+ unsigned char alpha0;
+ unsigned char alpha1;
+ unsigned char stuff[ 6 ];
+}
+ddsAlphaBlock3BitLinear_t;
+
+
+typedef struct ddsColor_s
+{
+ unsigned char r, g, b, a;
+}
+ddsColor_t;
+
+
+
+/* public functions */
+int DDSGetInfo( ddsBuffer_t *dds, int *width, int *height, ddsPF_t *pf );
+int DDSDecompress( ddsBuffer_t *dds, unsigned char *pixels );
+
+
+
+/* end marker */
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/libs/ddslib/ddslib.c b/libs/ddslib/ddslib.c
index e7bfeb2b..bf1a9f15 100644
--- a/libs/ddslib/ddslib.c
+++ b/libs/ddslib/ddslib.c
@@ -1,781 +1,781 @@
-/* -----------------------------------------------------------------------------
-
-DDS Library
-
-Based on code from Nvidia's DDS example:
-http://www.nvidia.com/object/dxtc_decompression_code.html
-
-Copyright (c) 2003 Randy Reddig
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-Redistributions of source code must retain the above copyright notice, this list
-of conditions and the following disclaimer.
-
-Redistributions in binary form must reproduce the above copyright notice, this
-list of conditions and the following disclaimer in the documentation and/or
-other materials provided with the distribution.
-
-Neither the names of the copyright holders nor the names of its contributors may
-be used to endorse or promote products derived from this software without
-specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
------------------------------------------------------------------------------ */
-
-
-
-/* marker */
-#define DDSLIB_C
-
-
-
-/* dependencies */
-#include "ddslib.h"
-
-
-
-/* endian tomfoolery */
-typedef union
-{
- float f;
- char c[ 4 ];
-}
-floatSwapUnion;
-
-
-#ifndef __BIG_ENDIAN__
- #ifdef _SGI_SOURCE
- #define __BIG_ENDIAN__
- #endif
-#endif
-
-
-#ifdef __BIG_ENDIAN__
-
- int DDSBigLong( int src ) { return src; }
- short DDSBigShort( short src ) { return src; }
- float DDSBigFloat( float src ) { return src; }
-
- int DDSLittleLong( int src )
- {
- return ((src & 0xFF000000) >> 24) |
- ((src & 0x00FF0000) >> 8) |
- ((src & 0x0000FF00) << 8) |
- ((src & 0x000000FF) << 24);
- }
-
- short DDSLittleShort( short src )
- {
- return ((src & 0xFF00) >> 8) |
- ((src & 0x00FF) << 8);
- }
-
- float DDSLittleFloat( float src )
- {
- floatSwapUnion in,out;
- in.f = src;
- out.c[ 0 ] = in.c[ 3 ];
- out.c[ 1 ] = in.c[ 2 ];
- out.c[ 2 ] = in.c[ 1 ];
- out.c[ 3 ] = in.c[ 0 ];
- return out.f;
- }
-
-#else /*__BIG_ENDIAN__*/
-
- int DDSLittleLong( int src ) { return src; }
- short DDSLittleShort( short src ) { return src; }
- float DDSLittleFloat( float src ) { return src; }
-
- int DDSBigLong( int src )
- {
- return ((src & 0xFF000000) >> 24) |
- ((src & 0x00FF0000) >> 8) |
- ((src & 0x0000FF00) << 8) |
- ((src & 0x000000FF) << 24);
- }
-
- short DDSBigShort( short src )
- {
- return ((src & 0xFF00) >> 8) |
- ((src & 0x00FF) << 8);
- }
-
- float DDSBigFloat( float src )
- {
- floatSwapUnion in,out;
- in.f = src;
- out.c[ 0 ] = in.c[ 3 ];
- out.c[ 1 ] = in.c[ 2 ];
- out.c[ 2 ] = in.c[ 1 ];
- out.c[ 3 ] = in.c[ 0 ];
- return out.f;
- }
-
-#endif /*__BIG_ENDIAN__*/
-
-
-
-/*
-DDSDecodePixelFormat()
-determines which pixel format the dds texture is in
-*/
-
-static void DDSDecodePixelFormat( ddsBuffer_t *dds, ddsPF_t *pf )
-{
- unsigned int fourCC;
-
-
- /* dummy check */
- if( dds == NULL || pf == NULL )
- return;
-
- /* extract fourCC */
- fourCC = dds->pixelFormat.fourCC;
-
- /* test it */
- if( fourCC == 0 )
- *pf = DDS_PF_ARGB8888;
- else if( fourCC == *((unsigned int*) "DXT1") )
- *pf = DDS_PF_DXT1;
- else if( fourCC == *((unsigned int*) "DXT2") )
- *pf = DDS_PF_DXT2;
- else if( fourCC == *((unsigned int*) "DXT3") )
- *pf = DDS_PF_DXT3;
- else if( fourCC == *((unsigned int*) "DXT4") )
- *pf = DDS_PF_DXT4;
- else if( fourCC == *((unsigned int*) "DXT5") )
- *pf = DDS_PF_DXT5;
- else
- *pf = DDS_PF_UNKNOWN;
-}
-
-
-
-/*
-DDSGetInfo()
-extracts relevant info from a dds texture, returns 0 on success
-*/
-
-int DDSGetInfo( ddsBuffer_t *dds, int *width, int *height, ddsPF_t *pf )
-{
- /* dummy test */
- if( dds == NULL )
- return -1;
-
- /* test dds header */
- if( *((int*) dds->magic) != *((int*) "DDS ") )
- return -1;
- if( DDSLittleLong( dds->size ) != 124 )
- return -1;
-
- /* extract width and height */
- if( width != NULL )
- *width = DDSLittleLong( dds->width );
- if( height != NULL )
- *height = DDSLittleLong( dds->height );
-
- /* get pixel format */
- DDSDecodePixelFormat( dds, pf );
-
- /* return ok */
- return 0;
-}
-
-
-
-/*
-DDSGetColorBlockColors()
-extracts colors from a dds color block
-*/
-
-static void DDSGetColorBlockColors( ddsColorBlock_t *block, ddsColor_t colors[ 4 ] )
-{
- unsigned short word;
-
-
- /* color 0 */
- word = DDSLittleShort( block->colors[ 0 ] );
- colors[ 0 ].a = 0xff;
-
- /* extract rgb bits */
- colors[ 0 ].b = (unsigned char) word;
- colors[ 0 ].b <<= 3;
- colors[ 0 ].b |= (colors[ 0 ].b >> 5);
- word >>= 5;
- colors[ 0 ].g = (unsigned char) word;
- colors[ 0 ].g <<= 2;
- colors[ 0 ].g |= (colors[ 0 ].g >> 5);
- word >>= 6;
- colors[ 0 ].r = (unsigned char) word;
- colors[ 0 ].r <<= 3;
- colors[ 0 ].r |= (colors[ 0 ].r >> 5);
-
- /* same for color 1 */
- word = DDSLittleShort( block->colors[ 1 ] );
- colors[ 1 ].a = 0xff;
-
- /* extract rgb bits */
- colors[ 1 ].b = (unsigned char) word;
- colors[ 1 ].b <<= 3;
- colors[ 1 ].b |= (colors[ 1 ].b >> 5);
- word >>= 5;
- colors[ 1 ].g = (unsigned char) word;
- colors[ 1 ].g <<= 2;
- colors[ 1 ].g |= (colors[ 1 ].g >> 5);
- word >>= 6;
- colors[ 1 ].r = (unsigned char) word;
- colors[ 1 ].r <<= 3;
- colors[ 1 ].r |= (colors[ 1 ].r >> 5);
-
- /* use this for all but the super-freak math method */
- if( block->colors[ 0 ] > block->colors[ 1 ] )
- {
- /* four-color block: derive the other two colors.
- 00 = color 0, 01 = color 1, 10 = color 2, 11 = color 3
- these two bit codes correspond to the 2-bit fields
- stored in the 64-bit block. */
-
- word = ((unsigned short) colors[ 0 ].r * 2 + (unsigned short) colors[ 1 ].r ) / 3;
- /* no +1 for rounding */
- /* as bits have been shifted to 888 */
- colors[ 2 ].r = (unsigned char) word;
- word = ((unsigned short) colors[ 0 ].g * 2 + (unsigned short) colors[ 1 ].g) / 3;
- colors[ 2 ].g = (unsigned char) word;
- word = ((unsigned short) colors[ 0 ].b * 2 + (unsigned short) colors[ 1 ].b) / 3;
- colors[ 2 ].b = (unsigned char) word;
- colors[ 2 ].a = 0xff;
-
- word = ((unsigned short) colors[ 0 ].r + (unsigned short) colors[ 1 ].r * 2) / 3;
- colors[ 3 ].r = (unsigned char) word;
- word = ((unsigned short) colors[ 0 ].g + (unsigned short) colors[ 1 ].g * 2) / 3;
- colors[ 3 ].g = (unsigned char) word;
- word = ((unsigned short) colors[ 0 ].b + (unsigned short) colors[ 1 ].b * 2) / 3;
- colors[ 3 ].b = (unsigned char) word;
- colors[ 3 ].a = 0xff;
- }
- else
- {
- /* three-color block: derive the other color.
- 00 = color 0, 01 = color 1, 10 = color 2,
- 11 = transparent.
- These two bit codes correspond to the 2-bit fields
- stored in the 64-bit block */
-
- word = ((unsigned short) colors[ 0 ].r + (unsigned short) colors[ 1 ].r) / 2;
- colors[ 2 ].r = (unsigned char) word;
- word = ((unsigned short) colors[ 0 ].g + (unsigned short) colors[ 1 ].g) / 2;
- colors[ 2 ].g = (unsigned char) word;
- word = ((unsigned short) colors[ 0 ].b + (unsigned short) colors[ 1 ].b) / 2;
- colors[ 2 ].b = (unsigned char) word;
- colors[ 2 ].a = 0xff;
-
- /* random color to indicate alpha */
- colors[ 3 ].r = 0x00;
- colors[ 3 ].g = 0xff;
- colors[ 3 ].b = 0xff;
- colors[ 3 ].a = 0x00;
- }
-}
-
-
-
-/*
-DDSDecodeColorBlock()
-decodes a dds color block
-fixme: make endian-safe
-*/
-
-static void DDSDecodeColorBlock( unsigned int *pixel, ddsColorBlock_t *block, int width, unsigned int colors[ 4 ] )
-{
- int r, n;
- unsigned int bits;
- unsigned int masks[] = { 3, 12, 3 << 4, 3 << 6 }; /* bit masks = 00000011, 00001100, 00110000, 11000000 */
- int shift[] = { 0, 2, 4, 6 };
-
-
- /* r steps through lines in y */
- for( r = 0; r < 4; r++, pixel += (width - 4) ) /* no width * 4 as unsigned int ptr inc will * 4 */
- {
- /* width * 4 bytes per pixel per line, each j dxtc row is 4 lines of pixels */
-
- /* n steps through pixels */
- for( n = 0; n < 4; n++ )
- {
- bits = block->row[ r ] & masks[ n ];
- bits >>= shift[ n ];
-
- switch( bits )
- {
- case 0:
- *pixel = colors[ 0 ];
- pixel++;
- break;
-
- case 1:
- *pixel = colors[ 1 ];
- pixel++;
- break;
-
- case 2:
- *pixel = colors[ 2 ];
- pixel++;
- break;
-
- case 3:
- *pixel = colors[ 3 ];
- pixel++;
- break;
-
- default:
- /* invalid */
- pixel++;
- break;
- }
- }
- }
-}
-
-
-
-/*
-DDSDecodeAlphaExplicit()
-decodes a dds explicit alpha block
-*/
-
-static void DDSDecodeAlphaExplicit( unsigned int *pixel, ddsAlphaBlockExplicit_t *alphaBlock, int width, unsigned int alphaZero )
-{
- int row, pix;
- unsigned short word;
- ddsColor_t color;
-
-
- /* clear color */
- color.r = 0;
- color.g = 0;
- color.b = 0;
-
- /* walk rows */
- for( row = 0; row < 4; row++, pixel += (width - 4) )
- {
- word = DDSLittleShort( alphaBlock->row[ row ] );
-
- /* walk pixels */
- for( pix = 0; pix < 4; pix++ )
- {
- /* zero the alpha bits of image pixel */
- *pixel &= alphaZero;
- color.a = word & 0x000F;
- color.a = color.a | (color.a << 4);
- *pixel |= *((unsigned int*) &color);
- word >>= 4; /* move next bits to lowest 4 */
- pixel++; /* move to next pixel in the row */
-
- }
- }
-}
-
-
-
-/*
-DDSDecodeAlpha3BitLinear()
-decodes interpolated alpha block
-*/
-
-static void DDSDecodeAlpha3BitLinear( unsigned int *pixel, ddsAlphaBlock3BitLinear_t *alphaBlock, int width, unsigned int alphaZero )
-{
-
- int row, pix;
- unsigned int stuff;
- unsigned char bits[ 4 ][ 4 ];
- unsigned short alphas[ 8 ];
- ddsColor_t aColors[ 4 ][ 4 ];
-
-
- /* get initial alphas */
- alphas[ 0 ] = alphaBlock->alpha0;
- alphas[ 1 ] = alphaBlock->alpha1;
-
- /* 8-alpha block */
- if( alphas[ 0 ] > alphas[ 1 ] )
- {
- /* 000 = alpha_0, 001 = alpha_1, others are interpolated */
- alphas[ 2 ] = ( 6 * alphas[ 0 ] + alphas[ 1 ]) / 7; /* bit code 010 */
- alphas[ 3 ] = ( 5 * alphas[ 0 ] + 2 * alphas[ 1 ]) / 7; /* bit code 011 */
- alphas[ 4 ] = ( 4 * alphas[ 0 ] + 3 * alphas[ 1 ]) / 7; /* bit code 100 */
- alphas[ 5 ] = ( 3 * alphas[ 0 ] + 4 * alphas[ 1 ]) / 7; /* bit code 101 */
- alphas[ 6 ] = ( 2 * alphas[ 0 ] + 5 * alphas[ 1 ]) / 7; /* bit code 110 */
- alphas[ 7 ] = ( alphas[ 0 ] + 6 * alphas[ 1 ]) / 7; /* bit code 111 */
- }
-
- /* 6-alpha block */
- else
- {
- /* 000 = alpha_0, 001 = alpha_1, others are interpolated */
- alphas[ 2 ] = (4 * alphas[ 0 ] + alphas[ 1 ]) / 5; /* bit code 010 */
- alphas[ 3 ] = (3 * alphas[ 0 ] + 2 * alphas[ 1 ]) / 5; /* bit code 011 */
- alphas[ 4 ] = (2 * alphas[ 0 ] + 3 * alphas[ 1 ]) / 5; /* bit code 100 */
- alphas[ 5 ] = ( alphas[ 0 ] + 4 * alphas[ 1 ]) / 5; /* bit code 101 */
- alphas[ 6 ] = 0; /* bit code 110 */
- alphas[ 7 ] = 255; /* bit code 111 */
- }
-
- /* decode 3-bit fields into array of 16 bytes with same value */
-
- /* first two rows of 4 pixels each */
- stuff = *((unsigned int*) &(alphaBlock->stuff[ 0 ]));
-
- bits[ 0 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 0 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 0 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 0 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 1 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 1 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 1 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 1 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
-
- /* last two rows */
- stuff = *((unsigned int*) &(alphaBlock->stuff[ 3 ])); /* last 3 bytes */
-
- bits[ 2 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 2 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 2 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 2 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 3 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 3 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 3 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
- stuff >>= 3;
- bits[ 3 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
-
- /* decode the codes into alpha values */
- for( row = 0; row < 4; row++ )
- {
- for( pix=0; pix < 4; pix++ )
- {
- aColors[ row ][ pix ].r = 0;
- aColors[ row ][ pix ].g = 0;
- aColors[ row ][ pix ].b = 0;
- aColors[ row ][ pix ].a = (unsigned char) alphas[ bits[ row ][ pix ] ];
- }
- }
-
- /* write out alpha values to the image bits */
- for( row = 0; row < 4; row++, pixel += width-4 )
- {
- for( pix = 0; pix < 4; pix++ )
- {
- /* zero the alpha bits of image pixel */
- *pixel &= alphaZero;
-
- /* or the bits into the prev. nulled alpha */
- *pixel |= *((unsigned int*) &(aColors[ row ][ pix ]));
- pixel++;
- }
- }
-}
-
-
-
-/*
-DDSDecompressDXT1()
-decompresses a dxt1 format texture
-*/
-
-static int DDSDecompressDXT1( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
-{
- int x, y, xBlocks, yBlocks;
- unsigned int *pixel;
- ddsColorBlock_t *block;
- ddsColor_t colors[ 4 ];
-
-
- /* setup */
- xBlocks = width / 4;
- yBlocks = height / 4;
-
- /* walk y */
- for( y = 0; y < yBlocks; y++ )
- {
- /* 8 bytes per block */
- block = (ddsColorBlock_t*) ((unsigned int) dds->data + y * xBlocks * 8);
-
- /* walk x */
- for( x = 0; x < xBlocks; x++, block++ )
- {
- DDSGetColorBlockColors( block, colors );
- pixel = (unsigned int*) (pixels + x * 16 + (y * 4) * width * 4);
- DDSDecodeColorBlock( pixel, block, width, (unsigned int*) colors );
- }
- }
-
- /* return ok */
- return 0;
-}
-
-
-
-/*
-DDSDecompressDXT3()
-decompresses a dxt3 format texture
-*/
-
-static int DDSDecompressDXT3( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
-{
- int x, y, xBlocks, yBlocks;
- unsigned int *pixel, alphaZero;
- ddsColorBlock_t *block;
- ddsAlphaBlockExplicit_t *alphaBlock;
- ddsColor_t colors[ 4 ];
-
-
- /* setup */
- xBlocks = width / 4;
- yBlocks = height / 4;
-
- /* create zero alpha */
- colors[ 0 ].a = 0;
- colors[ 0 ].r = 0xFF;
- colors[ 0 ].g = 0xFF;
- colors[ 0 ].b = 0xFF;
- alphaZero = *((unsigned int*) &colors[ 0 ]);
-
- /* walk y */
- for( y = 0; y < yBlocks; y++ )
- {
- /* 8 bytes per block, 1 block for alpha, 1 block for color */
- block = (ddsColorBlock_t*) ((unsigned int) dds->data + y * xBlocks * 16);
-
- /* walk x */
- for( x = 0; x < xBlocks; x++, block++ )
- {
- /* get alpha block */
- alphaBlock = (ddsAlphaBlockExplicit_t*) block;
-
- /* get color block */
- block++;
- DDSGetColorBlockColors( block, colors );
-
- /* decode color block */
- pixel = (unsigned int*) (pixels + x * 16 + (y * 4) * width * 4);
- DDSDecodeColorBlock( pixel, block, width, (unsigned int*) colors );
-
- /* overwrite alpha bits with alpha block */
- DDSDecodeAlphaExplicit( pixel, alphaBlock, width, alphaZero );
- }
- }
-
- /* return ok */
- return 0;
-}
-
-
-
-/*
-DDSDecompressDXT5()
-decompresses a dxt5 format texture
-*/
-
-static int DDSDecompressDXT5( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
-{
- int x, y, xBlocks, yBlocks;
- unsigned int *pixel, alphaZero;
- ddsColorBlock_t *block;
- ddsAlphaBlock3BitLinear_t *alphaBlock;
- ddsColor_t colors[ 4 ];
-
-
- /* setup */
- xBlocks = width / 4;
- yBlocks = height / 4;
-
- /* create zero alpha */
- colors[ 0 ].a = 0;
- colors[ 0 ].r = 0xFF;
- colors[ 0 ].g = 0xFF;
- colors[ 0 ].b = 0xFF;
- alphaZero = *((unsigned int*) &colors[ 0 ]);
-
- /* walk y */
- for( y = 0; y < yBlocks; y++ )
- {
- /* 8 bytes per block, 1 block for alpha, 1 block for color */
- block = (ddsColorBlock_t*) ((unsigned int) dds->data + y * xBlocks * 16);
-
- /* walk x */
- for( x = 0; x < xBlocks; x++, block++ )
- {
- /* get alpha block */
- alphaBlock = (ddsAlphaBlock3BitLinear_t*) block;
-
- /* get color block */
- block++;
- DDSGetColorBlockColors( block, colors );
-
- /* decode color block */
- pixel = (unsigned int*) (pixels + x * 16 + (y * 4) * width * 4);
- DDSDecodeColorBlock( pixel, block, width, (unsigned int*) colors );
-
- /* overwrite alpha bits with alpha block */
- DDSDecodeAlpha3BitLinear( pixel, alphaBlock, width, alphaZero );
- }
- }
-
- /* return ok */
- return 0;
-}
-
-
-
-/*
-DDSDecompressDXT2()
-decompresses a dxt2 format texture (fixme: un-premultiply alpha)
-*/
-
-static int DDSDecompressDXT2( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
-{
- int r;
-
-
- /* decompress dxt3 first */
- r = DDSDecompressDXT3( dds, width, height, pixels );
-
- /* return to sender */
- return r;
-}
-
-
-
-/*
-DDSDecompressDXT4()
-decompresses a dxt4 format texture (fixme: un-premultiply alpha)
-*/
-
-static int DDSDecompressDXT4( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
-{
- int r;
-
-
- /* decompress dxt5 first */
- r = DDSDecompressDXT5( dds, width, height, pixels );
-
- /* return to sender */
- return r;
-}
-
-
-
-/*
-DDSDecompressARGB8888()
-decompresses an argb 8888 format texture
-*/
-
-static int DDSDecompressARGB8888( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
-{
- int x, y;
- unsigned char *in, *out;
-
-
- /* setup */
- in = dds->data;
- out = pixels;
-
- /* walk y */
- for( y = 0; y < height; y++ )
- {
- /* walk x */
- for( x = 0; x < width; x++ )
- {
- *out++ = *in++;
- *out++ = *in++;
- *out++ = *in++;
- *out++ = *in++;
- }
- }
-
- /* return ok */
- return 0;
-}
-
-
-
-/*
-DDSDecompress()
-decompresses a dds texture into an rgba image buffer, returns 0 on success
-*/
-
-int DDSDecompress( ddsBuffer_t *dds, unsigned char *pixels )
-{
- int width, height, r;
- ddsPF_t pf;
-
-
- /* get dds info */
- r = DDSGetInfo( dds, &width, &height, &pf );
- if( r )
- return r;
-
- /* decompress */
- switch( pf )
- {
- case DDS_PF_ARGB8888:
- /* fixme: support other [a]rgb formats */
- r = DDSDecompressARGB8888( dds, width, height, pixels );
- break;
-
- case DDS_PF_DXT1:
- r = DDSDecompressDXT1( dds, width, height, pixels );
- break;
-
- case DDS_PF_DXT2:
- r = DDSDecompressDXT2( dds, width, height, pixels );
- break;
-
- case DDS_PF_DXT3:
- r = DDSDecompressDXT3( dds, width, height, pixels );
- break;
-
- case DDS_PF_DXT4:
- r = DDSDecompressDXT4( dds, width, height, pixels );
- break;
-
- case DDS_PF_DXT5:
- r = DDSDecompressDXT5( dds, width, height, pixels );
- break;
-
- default:
- case DDS_PF_UNKNOWN:
- memset( pixels, 0xFF, width * height * 4 );
- r = -1;
- break;
- }
-
- /* return to sender */
- return r;
-}
-
+/* -----------------------------------------------------------------------------
+
+DDS Library
+
+Based on code from Nvidia's DDS example:
+http://www.nvidia.com/object/dxtc_decompression_code.html
+
+Copyright (c) 2003 Randy Reddig
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+Redistributions of source code must retain the above copyright notice, this list
+of conditions and the following disclaimer.
+
+Redistributions in binary form must reproduce the above copyright notice, this
+list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+Neither the names of the copyright holders nor the names of its contributors may
+be used to endorse or promote products derived from this software without
+specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#define DDSLIB_C
+
+
+
+/* dependencies */
+#include "ddslib.h"
+
+
+
+/* endian tomfoolery */
+typedef union
+{
+ float f;
+ char c[ 4 ];
+}
+floatSwapUnion;
+
+
+#ifndef __BIG_ENDIAN__
+ #ifdef _SGI_SOURCE
+ #define __BIG_ENDIAN__
+ #endif
+#endif
+
+
+#ifdef __BIG_ENDIAN__
+
+ int DDSBigLong( int src ) { return src; }
+ short DDSBigShort( short src ) { return src; }
+ float DDSBigFloat( float src ) { return src; }
+
+ int DDSLittleLong( int src )
+ {
+ return ((src & 0xFF000000) >> 24) |
+ ((src & 0x00FF0000) >> 8) |
+ ((src & 0x0000FF00) << 8) |
+ ((src & 0x000000FF) << 24);
+ }
+
+ short DDSLittleShort( short src )
+ {
+ return ((src & 0xFF00) >> 8) |
+ ((src & 0x00FF) << 8);
+ }
+
+ float DDSLittleFloat( float src )
+ {
+ floatSwapUnion in,out;
+ in.f = src;
+ out.c[ 0 ] = in.c[ 3 ];
+ out.c[ 1 ] = in.c[ 2 ];
+ out.c[ 2 ] = in.c[ 1 ];
+ out.c[ 3 ] = in.c[ 0 ];
+ return out.f;
+ }
+
+#else /*__BIG_ENDIAN__*/
+
+ int DDSLittleLong( int src ) { return src; }
+ short DDSLittleShort( short src ) { return src; }
+ float DDSLittleFloat( float src ) { return src; }
+
+ int DDSBigLong( int src )
+ {
+ return ((src & 0xFF000000) >> 24) |
+ ((src & 0x00FF0000) >> 8) |
+ ((src & 0x0000FF00) << 8) |
+ ((src & 0x000000FF) << 24);
+ }
+
+ short DDSBigShort( short src )
+ {
+ return ((src & 0xFF00) >> 8) |
+ ((src & 0x00FF) << 8);
+ }
+
+ float DDSBigFloat( float src )
+ {
+ floatSwapUnion in,out;
+ in.f = src;
+ out.c[ 0 ] = in.c[ 3 ];
+ out.c[ 1 ] = in.c[ 2 ];
+ out.c[ 2 ] = in.c[ 1 ];
+ out.c[ 3 ] = in.c[ 0 ];
+ return out.f;
+ }
+
+#endif /*__BIG_ENDIAN__*/
+
+
+
+/*
+DDSDecodePixelFormat()
+determines which pixel format the dds texture is in
+*/
+
+static void DDSDecodePixelFormat( ddsBuffer_t *dds, ddsPF_t *pf )
+{
+ unsigned int fourCC;
+
+
+ /* dummy check */
+ if( dds == NULL || pf == NULL )
+ return;
+
+ /* extract fourCC */
+ fourCC = dds->pixelFormat.fourCC;
+
+ /* test it */
+ if( fourCC == 0 )
+ *pf = DDS_PF_ARGB8888;
+ else if( fourCC == *((unsigned int*) "DXT1") )
+ *pf = DDS_PF_DXT1;
+ else if( fourCC == *((unsigned int*) "DXT2") )
+ *pf = DDS_PF_DXT2;
+ else if( fourCC == *((unsigned int*) "DXT3") )
+ *pf = DDS_PF_DXT3;
+ else if( fourCC == *((unsigned int*) "DXT4") )
+ *pf = DDS_PF_DXT4;
+ else if( fourCC == *((unsigned int*) "DXT5") )
+ *pf = DDS_PF_DXT5;
+ else
+ *pf = DDS_PF_UNKNOWN;
+}
+
+
+
+/*
+DDSGetInfo()
+extracts relevant info from a dds texture, returns 0 on success
+*/
+
+int DDSGetInfo( ddsBuffer_t *dds, int *width, int *height, ddsPF_t *pf )
+{
+ /* dummy test */
+ if( dds == NULL )
+ return -1;
+
+ /* test dds header */
+ if( *((int*) dds->magic) != *((int*) "DDS ") )
+ return -1;
+ if( DDSLittleLong( dds->size ) != 124 )
+ return -1;
+
+ /* extract width and height */
+ if( width != NULL )
+ *width = DDSLittleLong( dds->width );
+ if( height != NULL )
+ *height = DDSLittleLong( dds->height );
+
+ /* get pixel format */
+ DDSDecodePixelFormat( dds, pf );
+
+ /* return ok */
+ return 0;
+}
+
+
+
+/*
+DDSGetColorBlockColors()
+extracts colors from a dds color block
+*/
+
+static void DDSGetColorBlockColors( ddsColorBlock_t *block, ddsColor_t colors[ 4 ] )
+{
+ unsigned short word;
+
+
+ /* color 0 */
+ word = DDSLittleShort( block->colors[ 0 ] );
+ colors[ 0 ].a = 0xff;
+
+ /* extract rgb bits */
+ colors[ 0 ].b = (unsigned char) word;
+ colors[ 0 ].b <<= 3;
+ colors[ 0 ].b |= (colors[ 0 ].b >> 5);
+ word >>= 5;
+ colors[ 0 ].g = (unsigned char) word;
+ colors[ 0 ].g <<= 2;
+ colors[ 0 ].g |= (colors[ 0 ].g >> 5);
+ word >>= 6;
+ colors[ 0 ].r = (unsigned char) word;
+ colors[ 0 ].r <<= 3;
+ colors[ 0 ].r |= (colors[ 0 ].r >> 5);
+
+ /* same for color 1 */
+ word = DDSLittleShort( block->colors[ 1 ] );
+ colors[ 1 ].a = 0xff;
+
+ /* extract rgb bits */
+ colors[ 1 ].b = (unsigned char) word;
+ colors[ 1 ].b <<= 3;
+ colors[ 1 ].b |= (colors[ 1 ].b >> 5);
+ word >>= 5;
+ colors[ 1 ].g = (unsigned char) word;
+ colors[ 1 ].g <<= 2;
+ colors[ 1 ].g |= (colors[ 1 ].g >> 5);
+ word >>= 6;
+ colors[ 1 ].r = (unsigned char) word;
+ colors[ 1 ].r <<= 3;
+ colors[ 1 ].r |= (colors[ 1 ].r >> 5);
+
+ /* use this for all but the super-freak math method */
+ if( block->colors[ 0 ] > block->colors[ 1 ] )
+ {
+ /* four-color block: derive the other two colors.
+ 00 = color 0, 01 = color 1, 10 = color 2, 11 = color 3
+ these two bit codes correspond to the 2-bit fields
+ stored in the 64-bit block. */
+
+ word = ((unsigned short) colors[ 0 ].r * 2 + (unsigned short) colors[ 1 ].r ) / 3;
+ /* no +1 for rounding */
+ /* as bits have been shifted to 888 */
+ colors[ 2 ].r = (unsigned char) word;
+ word = ((unsigned short) colors[ 0 ].g * 2 + (unsigned short) colors[ 1 ].g) / 3;
+ colors[ 2 ].g = (unsigned char) word;
+ word = ((unsigned short) colors[ 0 ].b * 2 + (unsigned short) colors[ 1 ].b) / 3;
+ colors[ 2 ].b = (unsigned char) word;
+ colors[ 2 ].a = 0xff;
+
+ word = ((unsigned short) colors[ 0 ].r + (unsigned short) colors[ 1 ].r * 2) / 3;
+ colors[ 3 ].r = (unsigned char) word;
+ word = ((unsigned short) colors[ 0 ].g + (unsigned short) colors[ 1 ].g * 2) / 3;
+ colors[ 3 ].g = (unsigned char) word;
+ word = ((unsigned short) colors[ 0 ].b + (unsigned short) colors[ 1 ].b * 2) / 3;
+ colors[ 3 ].b = (unsigned char) word;
+ colors[ 3 ].a = 0xff;
+ }
+ else
+ {
+ /* three-color block: derive the other color.
+ 00 = color 0, 01 = color 1, 10 = color 2,
+ 11 = transparent.
+ These two bit codes correspond to the 2-bit fields
+ stored in the 64-bit block */
+
+ word = ((unsigned short) colors[ 0 ].r + (unsigned short) colors[ 1 ].r) / 2;
+ colors[ 2 ].r = (unsigned char) word;
+ word = ((unsigned short) colors[ 0 ].g + (unsigned short) colors[ 1 ].g) / 2;
+ colors[ 2 ].g = (unsigned char) word;
+ word = ((unsigned short) colors[ 0 ].b + (unsigned short) colors[ 1 ].b) / 2;
+ colors[ 2 ].b = (unsigned char) word;
+ colors[ 2 ].a = 0xff;
+
+ /* random color to indicate alpha */
+ colors[ 3 ].r = 0x00;
+ colors[ 3 ].g = 0xff;
+ colors[ 3 ].b = 0xff;
+ colors[ 3 ].a = 0x00;
+ }
+}
+
+
+
+/*
+DDSDecodeColorBlock()
+decodes a dds color block
+fixme: make endian-safe
+*/
+
+static void DDSDecodeColorBlock( unsigned int *pixel, ddsColorBlock_t *block, int width, unsigned int colors[ 4 ] )
+{
+ int r, n;
+ unsigned int bits;
+ unsigned int masks[] = { 3, 12, 3 << 4, 3 << 6 }; /* bit masks = 00000011, 00001100, 00110000, 11000000 */
+ int shift[] = { 0, 2, 4, 6 };
+
+
+ /* r steps through lines in y */
+ for( r = 0; r < 4; r++, pixel += (width - 4) ) /* no width * 4 as unsigned int ptr inc will * 4 */
+ {
+ /* width * 4 bytes per pixel per line, each j dxtc row is 4 lines of pixels */
+
+ /* n steps through pixels */
+ for( n = 0; n < 4; n++ )
+ {
+ bits = block->row[ r ] & masks[ n ];
+ bits >>= shift[ n ];
+
+ switch( bits )
+ {
+ case 0:
+ *pixel = colors[ 0 ];
+ pixel++;
+ break;
+
+ case 1:
+ *pixel = colors[ 1 ];
+ pixel++;
+ break;
+
+ case 2:
+ *pixel = colors[ 2 ];
+ pixel++;
+ break;
+
+ case 3:
+ *pixel = colors[ 3 ];
+ pixel++;
+ break;
+
+ default:
+ /* invalid */
+ pixel++;
+ break;
+ }
+ }
+ }
+}
+
+
+
+/*
+DDSDecodeAlphaExplicit()
+decodes a dds explicit alpha block
+*/
+
+static void DDSDecodeAlphaExplicit( unsigned int *pixel, ddsAlphaBlockExplicit_t *alphaBlock, int width, unsigned int alphaZero )
+{
+ int row, pix;
+ unsigned short word;
+ ddsColor_t color;
+
+
+ /* clear color */
+ color.r = 0;
+ color.g = 0;
+ color.b = 0;
+
+ /* walk rows */
+ for( row = 0; row < 4; row++, pixel += (width - 4) )
+ {
+ word = DDSLittleShort( alphaBlock->row[ row ] );
+
+ /* walk pixels */
+ for( pix = 0; pix < 4; pix++ )
+ {
+ /* zero the alpha bits of image pixel */
+ *pixel &= alphaZero;
+ color.a = word & 0x000F;
+ color.a = color.a | (color.a << 4);
+ *pixel |= *((unsigned int*) &color);
+ word >>= 4; /* move next bits to lowest 4 */
+ pixel++; /* move to next pixel in the row */
+
+ }
+ }
+}
+
+
+
+/*
+DDSDecodeAlpha3BitLinear()
+decodes interpolated alpha block
+*/
+
+static void DDSDecodeAlpha3BitLinear( unsigned int *pixel, ddsAlphaBlock3BitLinear_t *alphaBlock, int width, unsigned int alphaZero )
+{
+
+ int row, pix;
+ unsigned int stuff;
+ unsigned char bits[ 4 ][ 4 ];
+ unsigned short alphas[ 8 ];
+ ddsColor_t aColors[ 4 ][ 4 ];
+
+
+ /* get initial alphas */
+ alphas[ 0 ] = alphaBlock->alpha0;
+ alphas[ 1 ] = alphaBlock->alpha1;
+
+ /* 8-alpha block */
+ if( alphas[ 0 ] > alphas[ 1 ] )
+ {
+ /* 000 = alpha_0, 001 = alpha_1, others are interpolated */
+ alphas[ 2 ] = ( 6 * alphas[ 0 ] + alphas[ 1 ]) / 7; /* bit code 010 */
+ alphas[ 3 ] = ( 5 * alphas[ 0 ] + 2 * alphas[ 1 ]) / 7; /* bit code 011 */
+ alphas[ 4 ] = ( 4 * alphas[ 0 ] + 3 * alphas[ 1 ]) / 7; /* bit code 100 */
+ alphas[ 5 ] = ( 3 * alphas[ 0 ] + 4 * alphas[ 1 ]) / 7; /* bit code 101 */
+ alphas[ 6 ] = ( 2 * alphas[ 0 ] + 5 * alphas[ 1 ]) / 7; /* bit code 110 */
+ alphas[ 7 ] = ( alphas[ 0 ] + 6 * alphas[ 1 ]) / 7; /* bit code 111 */
+ }
+
+ /* 6-alpha block */
+ else
+ {
+ /* 000 = alpha_0, 001 = alpha_1, others are interpolated */
+ alphas[ 2 ] = (4 * alphas[ 0 ] + alphas[ 1 ]) / 5; /* bit code 010 */
+ alphas[ 3 ] = (3 * alphas[ 0 ] + 2 * alphas[ 1 ]) / 5; /* bit code 011 */
+ alphas[ 4 ] = (2 * alphas[ 0 ] + 3 * alphas[ 1 ]) / 5; /* bit code 100 */
+ alphas[ 5 ] = ( alphas[ 0 ] + 4 * alphas[ 1 ]) / 5; /* bit code 101 */
+ alphas[ 6 ] = 0; /* bit code 110 */
+ alphas[ 7 ] = 255; /* bit code 111 */
+ }
+
+ /* decode 3-bit fields into array of 16 bytes with same value */
+
+ /* first two rows of 4 pixels each */
+ stuff = *((unsigned int*) &(alphaBlock->stuff[ 0 ]));
+
+ bits[ 0 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 0 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 0 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 0 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 1 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 1 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 1 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 1 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
+
+ /* last two rows */
+ stuff = *((unsigned int*) &(alphaBlock->stuff[ 3 ])); /* last 3 bytes */
+
+ bits[ 2 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 2 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 2 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 2 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 3 ][ 0 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 3 ][ 1 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 3 ][ 2 ] = (unsigned char) (stuff & 0x00000007);
+ stuff >>= 3;
+ bits[ 3 ][ 3 ] = (unsigned char) (stuff & 0x00000007);
+
+ /* decode the codes into alpha values */
+ for( row = 0; row < 4; row++ )
+ {
+ for( pix=0; pix < 4; pix++ )
+ {
+ aColors[ row ][ pix ].r = 0;
+ aColors[ row ][ pix ].g = 0;
+ aColors[ row ][ pix ].b = 0;
+ aColors[ row ][ pix ].a = (unsigned char) alphas[ bits[ row ][ pix ] ];
+ }
+ }
+
+ /* write out alpha values to the image bits */
+ for( row = 0; row < 4; row++, pixel += width-4 )
+ {
+ for( pix = 0; pix < 4; pix++ )
+ {
+ /* zero the alpha bits of image pixel */
+ *pixel &= alphaZero;
+
+ /* or the bits into the prev. nulled alpha */
+ *pixel |= *((unsigned int*) &(aColors[ row ][ pix ]));
+ pixel++;
+ }
+ }
+}
+
+
+
+/*
+DDSDecompressDXT1()
+decompresses a dxt1 format texture
+*/
+
+static int DDSDecompressDXT1( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
+{
+ int x, y, xBlocks, yBlocks;
+ unsigned int *pixel;
+ ddsColorBlock_t *block;
+ ddsColor_t colors[ 4 ];
+
+
+ /* setup */
+ xBlocks = width / 4;
+ yBlocks = height / 4;
+
+ /* walk y */
+ for( y = 0; y < yBlocks; y++ )
+ {
+ /* 8 bytes per block */
+ block = (ddsColorBlock_t*) ((unsigned int) dds->data + y * xBlocks * 8);
+
+ /* walk x */
+ for( x = 0; x < xBlocks; x++, block++ )
+ {
+ DDSGetColorBlockColors( block, colors );
+ pixel = (unsigned int*) (pixels + x * 16 + (y * 4) * width * 4);
+ DDSDecodeColorBlock( pixel, block, width, (unsigned int*) colors );
+ }
+ }
+
+ /* return ok */
+ return 0;
+}
+
+
+
+/*
+DDSDecompressDXT3()
+decompresses a dxt3 format texture
+*/
+
+static int DDSDecompressDXT3( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
+{
+ int x, y, xBlocks, yBlocks;
+ unsigned int *pixel, alphaZero;
+ ddsColorBlock_t *block;
+ ddsAlphaBlockExplicit_t *alphaBlock;
+ ddsColor_t colors[ 4 ];
+
+
+ /* setup */
+ xBlocks = width / 4;
+ yBlocks = height / 4;
+
+ /* create zero alpha */
+ colors[ 0 ].a = 0;
+ colors[ 0 ].r = 0xFF;
+ colors[ 0 ].g = 0xFF;
+ colors[ 0 ].b = 0xFF;
+ alphaZero = *((unsigned int*) &colors[ 0 ]);
+
+ /* walk y */
+ for( y = 0; y < yBlocks; y++ )
+ {
+ /* 8 bytes per block, 1 block for alpha, 1 block for color */
+ block = (ddsColorBlock_t*) ((unsigned int) dds->data + y * xBlocks * 16);
+
+ /* walk x */
+ for( x = 0; x < xBlocks; x++, block++ )
+ {
+ /* get alpha block */
+ alphaBlock = (ddsAlphaBlockExplicit_t*) block;
+
+ /* get color block */
+ block++;
+ DDSGetColorBlockColors( block, colors );
+
+ /* decode color block */
+ pixel = (unsigned int*) (pixels + x * 16 + (y * 4) * width * 4);
+ DDSDecodeColorBlock( pixel, block, width, (unsigned int*) colors );
+
+ /* overwrite alpha bits with alpha block */
+ DDSDecodeAlphaExplicit( pixel, alphaBlock, width, alphaZero );
+ }
+ }
+
+ /* return ok */
+ return 0;
+}
+
+
+
+/*
+DDSDecompressDXT5()
+decompresses a dxt5 format texture
+*/
+
+static int DDSDecompressDXT5( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
+{
+ int x, y, xBlocks, yBlocks;
+ unsigned int *pixel, alphaZero;
+ ddsColorBlock_t *block;
+ ddsAlphaBlock3BitLinear_t *alphaBlock;
+ ddsColor_t colors[ 4 ];
+
+
+ /* setup */
+ xBlocks = width / 4;
+ yBlocks = height / 4;
+
+ /* create zero alpha */
+ colors[ 0 ].a = 0;
+ colors[ 0 ].r = 0xFF;
+ colors[ 0 ].g = 0xFF;
+ colors[ 0 ].b = 0xFF;
+ alphaZero = *((unsigned int*) &colors[ 0 ]);
+
+ /* walk y */
+ for( y = 0; y < yBlocks; y++ )
+ {
+ /* 8 bytes per block, 1 block for alpha, 1 block for color */
+ block = (ddsColorBlock_t*) ((unsigned int) dds->data + y * xBlocks * 16);
+
+ /* walk x */
+ for( x = 0; x < xBlocks; x++, block++ )
+ {
+ /* get alpha block */
+ alphaBlock = (ddsAlphaBlock3BitLinear_t*) block;
+
+ /* get color block */
+ block++;
+ DDSGetColorBlockColors( block, colors );
+
+ /* decode color block */
+ pixel = (unsigned int*) (pixels + x * 16 + (y * 4) * width * 4);
+ DDSDecodeColorBlock( pixel, block, width, (unsigned int*) colors );
+
+ /* overwrite alpha bits with alpha block */
+ DDSDecodeAlpha3BitLinear( pixel, alphaBlock, width, alphaZero );
+ }
+ }
+
+ /* return ok */
+ return 0;
+}
+
+
+
+/*
+DDSDecompressDXT2()
+decompresses a dxt2 format texture (fixme: un-premultiply alpha)
+*/
+
+static int DDSDecompressDXT2( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
+{
+ int r;
+
+
+ /* decompress dxt3 first */
+ r = DDSDecompressDXT3( dds, width, height, pixels );
+
+ /* return to sender */
+ return r;
+}
+
+
+
+/*
+DDSDecompressDXT4()
+decompresses a dxt4 format texture (fixme: un-premultiply alpha)
+*/
+
+static int DDSDecompressDXT4( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
+{
+ int r;
+
+
+ /* decompress dxt5 first */
+ r = DDSDecompressDXT5( dds, width, height, pixels );
+
+ /* return to sender */
+ return r;
+}
+
+
+
+/*
+DDSDecompressARGB8888()
+decompresses an argb 8888 format texture
+*/
+
+static int DDSDecompressARGB8888( ddsBuffer_t *dds, int width, int height, unsigned char *pixels )
+{
+ int x, y;
+ unsigned char *in, *out;
+
+
+ /* setup */
+ in = dds->data;
+ out = pixels;
+
+ /* walk y */
+ for( y = 0; y < height; y++ )
+ {
+ /* walk x */
+ for( x = 0; x < width; x++ )
+ {
+ *out++ = *in++;
+ *out++ = *in++;
+ *out++ = *in++;
+ *out++ = *in++;
+ }
+ }
+
+ /* return ok */
+ return 0;
+}
+
+
+
+/*
+DDSDecompress()
+decompresses a dds texture into an rgba image buffer, returns 0 on success
+*/
+
+int DDSDecompress( ddsBuffer_t *dds, unsigned char *pixels )
+{
+ int width, height, r;
+ ddsPF_t pf;
+
+
+ /* get dds info */
+ r = DDSGetInfo( dds, &width, &height, &pf );
+ if( r )
+ return r;
+
+ /* decompress */
+ switch( pf )
+ {
+ case DDS_PF_ARGB8888:
+ /* fixme: support other [a]rgb formats */
+ r = DDSDecompressARGB8888( dds, width, height, pixels );
+ break;
+
+ case DDS_PF_DXT1:
+ r = DDSDecompressDXT1( dds, width, height, pixels );
+ break;
+
+ case DDS_PF_DXT2:
+ r = DDSDecompressDXT2( dds, width, height, pixels );
+ break;
+
+ case DDS_PF_DXT3:
+ r = DDSDecompressDXT3( dds, width, height, pixels );
+ break;
+
+ case DDS_PF_DXT4:
+ r = DDSDecompressDXT4( dds, width, height, pixels );
+ break;
+
+ case DDS_PF_DXT5:
+ r = DDSDecompressDXT5( dds, width, height, pixels );
+ break;
+
+ default:
+ case DDS_PF_UNKNOWN:
+ memset( pixels, 0xFF, width * height * 4 );
+ r = -1;
+ break;
+ }
+
+ /* return to sender */
+ return r;
+}
+
diff --git a/libs/igl_to_qgl.h b/libs/igl_to_qgl.h
index a71ecd2e..633cf478 100644
--- a/libs/igl_to_qgl.h
+++ b/libs/igl_to_qgl.h
@@ -1,806 +1,806 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
-IGL tp QGL mapping header
-Copyright (C) 2002 Splash Damage Ltd.
-*/
-
-#ifndef _IGL_TO_QGL_H_
-#define _IGL_TO_QGL_H_
-
-#ifdef _WIN32
-#include
-#endif
-
-enum VIEWTYPE {YZ, XZ, XY};
-
-#include "igl.h"
-
-#ifndef APIENTRY
- #define APIENTRY
-#endif
-
-void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
-void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
-GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
-void ( APIENTRY * qglArrayElement )(GLint i);
-void ( APIENTRY * qglBegin )(GLenum mode);
-void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
-void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
-void ( APIENTRY * qglCallList )(GLuint list);
-void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
-void ( APIENTRY * qglClear )(GLbitfield mask);
-void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-void ( APIENTRY * qglClearDepth )(GLclampd depth);
-void ( APIENTRY * qglClearIndex )(GLfloat c);
-void ( APIENTRY * qglClearStencil )(GLint s);
-void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
-void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
-void ( APIENTRY * qglColor3bv )(const GLbyte *v);
-void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
-void ( APIENTRY * qglColor3dv )(const GLdouble *v);
-void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
-void ( APIENTRY * qglColor3fv )(const GLfloat *v);
-void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
-void ( APIENTRY * qglColor3iv )(const GLint *v);
-void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
-void ( APIENTRY * qglColor3sv )(const GLshort *v);
-void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
-void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
-void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
-void ( APIENTRY * qglColor3uiv )(const GLuint *v);
-void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
-void ( APIENTRY * qglColor3usv )(const GLushort *v);
-void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void ( APIENTRY * qglColor4bv )(const GLbyte *v);
-void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void ( APIENTRY * qglColor4dv )(const GLdouble *v);
-void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void ( APIENTRY * qglColor4fv )(const GLfloat *v);
-void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
-void ( APIENTRY * qglColor4iv )(const GLint *v);
-void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void ( APIENTRY * qglColor4sv )(const GLshort *v);
-void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
-void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void ( APIENTRY * qglColor4uiv )(const GLuint *v);
-void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void ( APIENTRY * qglColor4usv )(const GLushort *v);
-void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
-void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void ( APIENTRY * qglCullFace )(GLenum mode);
-void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
-void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
-void ( APIENTRY * qglDepthFunc )(GLenum func);
-void ( APIENTRY * qglDepthMask )(GLboolean flag);
-void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
-void ( APIENTRY * qglDisable )(GLenum cap);
-void ( APIENTRY * qglDisableClientState )(GLenum array);
-void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
-void ( APIENTRY * qglDrawBuffer )(GLenum mode);
-void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
-void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
-void ( APIENTRY * qglEnable )(GLenum cap);
-void ( APIENTRY * qglEnableClientState )(GLenum array);
-void ( APIENTRY * qglEnd )(void);
-void ( APIENTRY * qglEndList )(void);
-void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
-void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
-void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
-void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
-void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
-void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
-void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
-void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
-void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
-void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void ( APIENTRY * qglEvalPoint1 )(GLint i);
-void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
-void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
-void ( APIENTRY * qglFinish )(void);
-void ( APIENTRY * qglFlush )(void);
-void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
-void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
-void ( APIENTRY * qglFrontFace )(GLenum mode);
-void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLuint ( APIENTRY * qglGenLists )(GLsizei range);
-void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
-void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
-void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
-void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
-GLenum ( APIENTRY * qglGetError )(void);
-void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
-void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
-void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
-void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
-void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
-void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
-void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
-void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
-void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
-const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
-void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
-void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
-void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
-void ( APIENTRY * qglIndexMask )(GLuint mask);
-void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglIndexd )(GLdouble c);
-void ( APIENTRY * qglIndexdv )(const GLdouble *c);
-void ( APIENTRY * qglIndexf )(GLfloat c);
-void ( APIENTRY * qglIndexfv )(const GLfloat *c);
-void ( APIENTRY * qglIndexi )(GLint c);
-void ( APIENTRY * qglIndexiv )(const GLint *c);
-void ( APIENTRY * qglIndexs )(GLshort c);
-void ( APIENTRY * qglIndexsv )(const GLshort *c);
-void ( APIENTRY * qglIndexub )(GLubyte c);
-void ( APIENTRY * qglIndexubv )(const GLubyte *c);
-void ( APIENTRY * qglInitNames )(void);
-void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
-GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
-GLboolean ( APIENTRY * qglIsList )(GLuint list);
-GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
-void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
-void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
-void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
-void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
-void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
-void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
-void ( APIENTRY * qglLineWidth )(GLfloat width);
-void ( APIENTRY * qglListBase )(GLuint base);
-void ( APIENTRY * qglLoadIdentity )(void);
-void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
-void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
-void ( APIENTRY * qglLoadName )(GLuint name);
-void ( APIENTRY * qglLogicOp )(GLenum opcode);
-void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
-void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
-void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
-void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
-void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
-void ( APIENTRY * qglMatrixMode )(GLenum mode);
-void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
-void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
-void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
-void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
-void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
-void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
-void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
-void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
-void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
-void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
-void ( APIENTRY * qglNormal3iv )(const GLint *v);
-void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
-void ( APIENTRY * qglNormal3sv )(const GLshort *v);
-void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void ( APIENTRY * qglPassThrough )(GLfloat token);
-void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
-void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
-void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
-void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
-void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
-void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
-void ( APIENTRY * qglPointSize )(GLfloat size);
-void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
-void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
-void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
-void ( APIENTRY * qglPopAttrib )(void);
-void ( APIENTRY * qglPopClientAttrib )(void);
-void ( APIENTRY * qglPopMatrix )(void);
-void ( APIENTRY * qglPopName )(void);
-void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
-void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
-void ( APIENTRY * qglPushMatrix )(void);
-void ( APIENTRY * qglPushName )(GLuint name);
-void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
-void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
-void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
-void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
-void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
-void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
-void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
-void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
-void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
-void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
-void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
-void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
-void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
-void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
-void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
-void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
-void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
-void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
-void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
-void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
-void ( APIENTRY * qglReadBuffer )(GLenum mode);
-void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
-void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
-void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
-void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
-void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
-GLint ( APIENTRY * qglRenderMode )(GLenum mode);
-void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
-void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
-void ( APIENTRY * qglShadeModel )(GLenum mode);
-void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
-void ( APIENTRY * qglStencilMask )(GLuint mask);
-void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
-void ( APIENTRY * qglTexCoord1d )(GLdouble s);
-void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord1f )(GLfloat s);
-void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord1i )(GLint s);
-void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord1s )(GLshort s);
-void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
-void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
-void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
-void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
-void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
-void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
-void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
-void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
-void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
-void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
-void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
-void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
-void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
-void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
-void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
-void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
-void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
-void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
-void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
-void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
-void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
-void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
-void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
-void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
-void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
-void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
-void ( APIENTRY * qglVertex2iv )(const GLint *v);
-void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
-void ( APIENTRY * qglVertex2sv )(const GLshort *v);
-void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
-void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
-void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
-void ( APIENTRY * qglVertex3iv )(const GLint *v);
-void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
-void ( APIENTRY * qglVertex3sv )(const GLshort *v);
-void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
-void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
-void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
-void ( APIENTRY * qglVertex4iv )(const GLint *v);
-void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
-void ( APIENTRY * qglVertex4sv )(const GLshort *v);
-void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
-
-void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
-void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
-void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
-
-void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
-void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
-
-void ( APIENTRY * qglActiveTextureARB) (GLenum texture);
-void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);
-void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);
-void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
-void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);
-void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
-void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);
-void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);
-void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);
-void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);
-void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);
-void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
-void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);
-void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
-void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);
-void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);
-void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);
-void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);
-void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);
-void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
-void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);
-void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
-void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);
-void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);
-void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);
-void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);
-void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);
-void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
-void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);
-void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
-void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);
-void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);
-void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);
-void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);
-
-extern "C" void InitIglToQgl( _QERQglTable *g_QglTable )
-{
-/*
- // initialze the qgl functions
- qglAccum = NULL;
- qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc;
- qglAreTexturesResident = NULL;
- qglArrayElement = NULL;
- qglBegin = g_QglTable->m_pfn_qglBegin;
- qglBindTexture = g_QglTable->m_pfn_qglBindTexture;
- qglBitmap = NULL;
- qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc;
- qglCallList = g_QglTable->m_pfn_qglCallList;
- qglCallLists = g_QglTable->m_pfn_qglCallLists;
- qglClear = g_QglTable->m_pfn_qglClear;
- qglClearAccum = NULL;
- qglClearColor = g_QglTable->m_pfn_qglClearColor;
- qglClearDepth = g_QglTable->m_pfn_qglClearDepth;
- qglClearIndex = NULL;
- qglClearStencil = NULL;
- qglClipPlane = NULL;
- qglColor3b = NULL;
- qglColor3bv = NULL;
- qglColor3d = NULL;
- qglColor3dv = NULL;
- qglColor3f = g_QglTable->m_pfn_qglColor3f;
- qglColor3fv = g_QglTable->m_pfn_qglColor3fv;
- qglColor3i = NULL;
- qglColor3iv = NULL;
- qglColor3s = NULL;
- qglColor3sv = NULL;
- qglColor3ub = NULL;
- qglColor3ubv = NULL;
- qglColor3ui = NULL;
- qglColor3uiv = NULL;
- qglColor3us = NULL;
- qglColor3usv = NULL;
- qglColor4b = NULL;
- qglColor4bv = NULL;
- qglColor4d = NULL;
- qglColor4dv = NULL;
- qglColor4f = g_QglTable->m_pfn_qglColor4f;
- qglColor4fv = g_QglTable->m_pfn_qglColor4fv;
- qglColor4i = NULL;
- qglColor4iv = NULL;
- qglColor4s = NULL;
- qglColor4sv = NULL;
- qglColor4ub = NULL;
- qglColor4ubv = NULL;
- qglColor4ui = NULL;
- qglColor4uiv = NULL;
- qglColor4us = NULL;
- qglColor4usv = NULL;
- qglColorMask = NULL;
- qglColorMaterial = NULL;
- qglColorPointer = NULL;
- qglCopyPixels = NULL;
- qglCopyTexImage1D = NULL;
- qglCopyTexImage2D = NULL;
- qglCopyTexSubImage1D = NULL;
- qglCopyTexSubImage2D = NULL;
- qglCullFace = g_QglTable->m_pfn_qglCullFace;
- qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists;
- qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures;
- qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc;
- qglDepthMask = g_QglTable->m_pfn_qglDepthMask;
- qglDepthRange = NULL;
- qglDisable = g_QglTable->m_pfn_qglDisable;
- qglDisableClientState = NULL;
- qglDrawArrays = NULL;
- qglDrawBuffer = NULL;
- qglDrawElements = NULL;
- qglDrawPixels = NULL;
- qglEdgeFlag = NULL;
- qglEdgeFlagPointer = NULL;
- qglEdgeFlagv = NULL;
- qglEnable = g_QglTable->m_pfn_qglEnable;
- qglEnableClientState = NULL;
- qglEnd = g_QglTable->m_pfn_qglEnd;
- qglEndList = g_QglTable->m_pfn_qglEndList;
- qglEvalCoord1d = NULL;
- qglEvalCoord1dv = NULL;
- qglEvalCoord1f = NULL;
- qglEvalCoord1fv = NULL;
- qglEvalCoord2d = NULL;
- qglEvalCoord2dv = NULL;
- qglEvalCoord2f= NULL;
- qglEvalCoord2fv = NULL;
- qglEvalMesh1 = NULL;
- qglEvalMesh2 = NULL;
- qglEvalPoint1 = NULL;
- qglEvalPoint2 = NULL;
- qglFeedbackBuffer = NULL;
- qglFinish = NULL;
- qglFlush = NULL;
- qglFogf = g_QglTable->m_pfn_qglFogf;
- qglFogfv = g_QglTable->m_pfn_qglFogfv;
- qglFogi = g_QglTable->m_pfn_qglFogi;
- qglFogiv = NULL;
- qglFrontFace = NULL;
- qglFrustum = NULL;
- qglGenLists = g_QglTable->m_pfn_qglGenLists;
- qglGenTextures = g_QglTable->m_pfn_qglGenTextures;
- qglGetBooleanv = NULL;
- qglGetClipPlane = NULL;
- qglGetDoublev = NULL;
- qglGetError = NULL;
- qglGetFloatv = NULL;
- qglGetIntegerv = NULL;
- qglGetLightfv = NULL;
- qglGetLightiv = NULL;
- qglGetMapdv = NULL;
- qglGetMapfv = NULL;
- qglGetMapiv = NULL;
- qglGetMaterialfv = NULL;
- qglGetMaterialiv = NULL;
- qglGetPixelMapfv = NULL;
- qglGetPixelMapuiv = NULL;
- qglGetPixelMapusv = NULL;
- qglGetPointerv = NULL;
- qglGetPolygonStipple = NULL;
- qglGetString = NULL;
- qglGetTexEnvfv = NULL;
- qglGetTexEnviv = NULL;
- qglGetTexGendv = NULL;
- qglGetTexGenfv = NULL;
- qglGetTexGeniv = NULL;
- qglGetTexImage = NULL;
- qglGetTexLevelParameterfv = NULL;
- qglGetTexLevelParameteriv = NULL;
- qglGetTexParameterfv = NULL;
- qglGetTexParameteriv = NULL;
- qglHint = g_QglTable->m_pfn_qglHint;
- qglIndexMask = NULL;
- qglIndexPointer = NULL;
- qglIndexd = NULL;
- qglIndexdv = NULL;
- qglIndexf = NULL;
- qglIndexfv = NULL;
- qglIndexi = NULL;
- qglIndexiv = NULL;
- qglIndexs = NULL;
- qglIndexsv = NULL;
- qglIndexub = NULL;
- qglIndexubv = NULL;
- qglInitNames = NULL;
- qglInterleavedArrays = NULL;
- qglIsEnabled = NULL;
- qglIsList = NULL;
- qglIsTexture = NULL;
- qglLightModelf = NULL;
- qglLightModelfv = NULL;
- qglLightModeli = NULL;
- qglLightModeliv = NULL;
- qglLightf = NULL;
- qglLightfv = g_QglTable->m_pfn_qglLightfv;
- qglLighti = NULL;
- qglLightiv = NULL;
- qglLineStipple = g_QglTable->m_pfn_qglLineStipple;
- qglLineWidth = g_QglTable->m_pfn_qglLineWidth;
- qglListBase = g_QglTable->m_pfn_qglListBase;
- qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity;
- qglLoadMatrixd = NULL;
- qglLoadMatrixf = NULL;
- qglLoadName = NULL;
- qglLogicOp = NULL;
- qglMap1d = NULL;
- qglMap1f = NULL;
- qglMap2d = NULL;
- qglMap2f = NULL;
- qglMapGrid1d = NULL;
- qglMapGrid1f = NULL;
- qglMapGrid2d = NULL;
- qglMapGrid2f = NULL;
- qglMaterialf = g_QglTable->m_pfn_qglMaterialf;
- qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv;
- qglMateriali = NULL;
- qglMaterialiv = NULL;
- qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode;
- qglMultMatrixd = NULL;
- qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf;
- qglNewList = g_QglTable->m_pfn_qglNewList;
- qglNormal3b = NULL;
- qglNormal3bv = NULL;
- qglNormal3d = NULL;
- qglNormal3dv = NULL;
- qglNormal3f = g_QglTable->m_pfn_qglNormal3f;
- qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv;
- qglNormal3i = NULL;
- qglNormal3iv = NULL;
- qglNormal3s = NULL;
- qglNormal3sv = NULL;
- qglNormalPointer = NULL;
- qglOrtho = g_QglTable->m_pfn_qglOrtho;
- qglPassThrough = NULL;
- qglPixelMapfv = NULL;
- qglPixelMapuiv = NULL;
- qglPixelMapusv = NULL;
- qglPixelStoref = NULL;
- qglPixelStorei = NULL;
- qglPixelTransferf = NULL;
- qglPixelTransferi = NULL;
- qglPixelZoom = NULL;
- qglPointSize = g_QglTable->m_pfn_qglPointSize;
- qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode;
- qglPolygonOffset = NULL;
- qglPolygonStipple = NULL;
- qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib;
- qglPopClientAttrib = NULL;
- qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix;
- qglPopName = NULL;
- qglPrioritizeTextures = NULL;
- qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib;
- qglPushClientAttrib = NULL;
- qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix;
- qglPushName = NULL;
- qglRasterPos2d = NULL;
- qglRasterPos2dv = NULL;
- qglRasterPos2f = NULL;
- qglRasterPos2fv = NULL;
- qglRasterPos2i = NULL;
- qglRasterPos2iv = NULL;
- qglRasterPos2s = NULL;
- qglRasterPos2sv = NULL;
- qglRasterPos3d = NULL;
- qglRasterPos3dv = NULL;
- qglRasterPos3f = NULL;
- qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv;
- qglRasterPos3i = NULL;
- qglRasterPos3iv = NULL;
- qglRasterPos3s = NULL;
- qglRasterPos3sv = NULL;
- qglRasterPos4d = NULL;
- qglRasterPos4dv = NULL;
- qglRasterPos4f = NULL;
- qglRasterPos4fv = NULL;
- qglRasterPos4i = NULL;
- qglRasterPos4iv = NULL;
- qglRasterPos4s = NULL;
- qglRasterPos4sv = NULL;
- qglReadBuffer = NULL;
- qglReadPixels = NULL;
- qglRectd = NULL;
- qglRectdv = NULL;
- qglRectf = NULL;
- qglRectfv = NULL;
- qglRecti = NULL;
- qglRectiv = NULL;
- qglRects = NULL;
- qglRectsv = NULL;
- qglRenderMode = NULL;
- qglRotated = g_QglTable->m_pfn_qglRotated;
- qglRotatef = g_QglTable->m_pfn_qglRotatef;
- qglScaled = NULL;
- qglScalef = g_QglTable->m_pfn_qglScalef;
- qglScissor = g_QglTable->m_pfn_qglScissor;
- qglSelectBuffer = NULL;
- qglShadeModel = g_QglTable->m_pfn_qglShadeModel;
- qglStencilFunc = NULL;
- qglStencilMask = NULL;
- qglStencilOp = NULL;
- qglTexCoord1d = NULL;
- qglTexCoord1dv = NULL;
- qglTexCoord1f = NULL;
- qglTexCoord1fv = NULL;
- qglTexCoord1i = NULL;
- qglTexCoord1iv = NULL;
- qglTexCoord1s = NULL;
- qglTexCoord1sv = NULL;
- qglTexCoord2d = NULL;
- qglTexCoord2dv = NULL;
- qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f;
- qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv;
- qglTexCoord2i = NULL;
- qglTexCoord2iv = NULL;
- qglTexCoord2s = NULL;
- qglTexCoord2sv = NULL;
- qglTexCoord3d = NULL;
- qglTexCoord3dv = NULL;
- qglTexCoord3f = NULL;
- qglTexCoord3fv = NULL;
- qglTexCoord3i = NULL;
- qglTexCoord3iv = NULL;
- qglTexCoord3s = NULL;
- qglTexCoord3sv = NULL;
- qglTexCoord4d = NULL;
- qglTexCoord4dv = NULL;
- qglTexCoord4f = NULL;
- qglTexCoord4fv = NULL;
- qglTexCoord4i = NULL;
- qglTexCoord4iv = NULL;
- qglTexCoord4s = NULL;
- qglTexCoord4sv = NULL;
- qglTexCoordPointer = NULL;
- qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf;
- qglTexEnvfv = NULL;
- qglTexEnvi = NULL;
- qglTexEnviv = NULL;
- qglTexGend = NULL;
- qglTexGendv = NULL;
- qglTexGenf = g_QglTable->m_pfn_qglTexGenf;
- qglTexGenfv = NULL;
- qglTexGeni = NULL;
- qglTexGeniv = NULL;
- qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D;
- qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D;
- qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf;
- qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv;
- qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri;
- qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv;
- qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D;
- qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D;
- qglTranslated = g_QglTable->m_pfn_qglTranslated;
- qglTranslatef = g_QglTable->m_pfn_qglTranslatef;
- qglVertex2d = NULL;
- qglVertex2dv = NULL;
- qglVertex2f = g_QglTable->m_pfn_qglVertex2f;
- qglVertex2fv = NULL;
- qglVertex2i = NULL;
- qglVertex2iv = NULL;
- qglVertex2s = NULL;
- qglVertex2sv = NULL;
- qglVertex3d = NULL;
- qglVertex3dv = NULL;
- qglVertex3f = g_QglTable->m_pfn_qglVertex3f;
- qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv;
- qglVertex3i = NULL;
- qglVertex3iv = NULL;
- qglVertex3s = NULL;
- qglVertex3sv = NULL;
- qglVertex4d = NULL;
- qglVertex4dv = NULL;
- qglVertex4f = NULL;
- qglVertex4fv = NULL;
- qglVertex4i = NULL;
- qglVertex4iv = NULL;
- qglVertex4s = NULL;
- qglVertex4sv = NULL;
- qglVertexPointer = NULL;
- qglViewport = g_QglTable->m_pfn_qglViewport;
-
- qglPointParameterfEXT = NULL;
- qglPointParameterfvEXT = NULL;
- qglColorTableEXT = NULL;
-
- qglMTexCoord2fSGIS = NULL;
- qglSelectTextureSGIS = NULL;
-
- qglActiveTextureARB = NULL;
- qglClientActiveTextureARB = NULL;
- qglMultiTexCoord1dARB = NULL;
- qglMultiTexCoord1dvARB = NULL;
- qglMultiTexCoord1fARB = NULL;
- qglMultiTexCoord1fvARB = NULL;
- qglMultiTexCoord1iARB = NULL;
- qglMultiTexCoord1ivARB = NULL;
- qglMultiTexCoord1sARB = NULL;
- qglMultiTexCoord1svARB = NULL;
- qglMultiTexCoord2dARB = NULL;
- qglMultiTexCoord2dvARB = NULL;
- qglMultiTexCoord2fARB = NULL;
- qglMultiTexCoord2fvARB = NULL;
- qglMultiTexCoord2iARB = NULL;
- qglMultiTexCoord2ivARB = NULL;
- qglMultiTexCoord2sARB = NULL;
- qglMultiTexCoord2svARB = NULL;
- qglMultiTexCoord3dARB = NULL;
- qglMultiTexCoord3dvARB = NULL;
- qglMultiTexCoord3fARB = NULL;
- qglMultiTexCoord3fvARB = NULL;
- qglMultiTexCoord3iARB = NULL;
- qglMultiTexCoord3ivARB = NULL;
- qglMultiTexCoord3sARB = NULL;
- qglMultiTexCoord3svARB = NULL;
- qglMultiTexCoord4dARB = NULL;
- qglMultiTexCoord4dvARB = NULL;
- qglMultiTexCoord4fARB = NULL;
- qglMultiTexCoord4fvARB = NULL;
- qglMultiTexCoord4iARB = NULL;
- qglMultiTexCoord4ivARB = NULL;
- qglMultiTexCoord4sARB = NULL;
- qglMultiTexCoord4svARB = NULL;
-*/
-}
-
-#endif // _IGL_TO_QGL_H_
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+IGL tp QGL mapping header
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+#ifndef _IGL_TO_QGL_H_
+#define _IGL_TO_QGL_H_
+
+#ifdef _WIN32
+#include
+#endif
+
+enum VIEWTYPE {YZ, XZ, XY};
+
+#include "igl.h"
+
+#ifndef APIENTRY
+ #define APIENTRY
+#endif
+
+void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
+void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
+GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
+void ( APIENTRY * qglArrayElement )(GLint i);
+void ( APIENTRY * qglBegin )(GLenum mode);
+void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
+void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
+void ( APIENTRY * qglCallList )(GLuint list);
+void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
+void ( APIENTRY * qglClear )(GLbitfield mask);
+void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void ( APIENTRY * qglClearDepth )(GLclampd depth);
+void ( APIENTRY * qglClearIndex )(GLfloat c);
+void ( APIENTRY * qglClearStencil )(GLint s);
+void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
+void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
+void ( APIENTRY * qglColor3bv )(const GLbyte *v);
+void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
+void ( APIENTRY * qglColor3dv )(const GLdouble *v);
+void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
+void ( APIENTRY * qglColor3fv )(const GLfloat *v);
+void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
+void ( APIENTRY * qglColor3iv )(const GLint *v);
+void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
+void ( APIENTRY * qglColor3sv )(const GLshort *v);
+void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
+void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
+void ( APIENTRY * qglColor3uiv )(const GLuint *v);
+void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
+void ( APIENTRY * qglColor3usv )(const GLushort *v);
+void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void ( APIENTRY * qglColor4bv )(const GLbyte *v);
+void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void ( APIENTRY * qglColor4dv )(const GLdouble *v);
+void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglColor4fv )(const GLfloat *v);
+void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
+void ( APIENTRY * qglColor4iv )(const GLint *v);
+void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void ( APIENTRY * qglColor4sv )(const GLshort *v);
+void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void ( APIENTRY * qglColor4uiv )(const GLuint *v);
+void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void ( APIENTRY * qglColor4usv )(const GLushort *v);
+void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
+void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglCullFace )(GLenum mode);
+void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
+void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
+void ( APIENTRY * qglDepthFunc )(GLenum func);
+void ( APIENTRY * qglDepthMask )(GLboolean flag);
+void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
+void ( APIENTRY * qglDisable )(GLenum cap);
+void ( APIENTRY * qglDisableClientState )(GLenum array);
+void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
+void ( APIENTRY * qglDrawBuffer )(GLenum mode);
+void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
+void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
+void ( APIENTRY * qglEnable )(GLenum cap);
+void ( APIENTRY * qglEnableClientState )(GLenum array);
+void ( APIENTRY * qglEnd )(void);
+void ( APIENTRY * qglEndList )(void);
+void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
+void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
+void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
+void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
+void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
+void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void ( APIENTRY * qglEvalPoint1 )(GLint i);
+void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
+void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
+void ( APIENTRY * qglFinish )(void);
+void ( APIENTRY * qglFlush )(void);
+void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
+void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglFrontFace )(GLenum mode);
+void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint ( APIENTRY * qglGenLists )(GLsizei range);
+void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
+void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
+void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
+void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
+GLenum ( APIENTRY * qglGetError )(void);
+void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
+void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
+void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
+void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
+void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
+void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
+void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
+void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
+void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
+const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
+void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
+void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
+void ( APIENTRY * qglIndexMask )(GLuint mask);
+void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglIndexd )(GLdouble c);
+void ( APIENTRY * qglIndexdv )(const GLdouble *c);
+void ( APIENTRY * qglIndexf )(GLfloat c);
+void ( APIENTRY * qglIndexfv )(const GLfloat *c);
+void ( APIENTRY * qglIndexi )(GLint c);
+void ( APIENTRY * qglIndexiv )(const GLint *c);
+void ( APIENTRY * qglIndexs )(GLshort c);
+void ( APIENTRY * qglIndexsv )(const GLshort *c);
+void ( APIENTRY * qglIndexub )(GLubyte c);
+void ( APIENTRY * qglIndexubv )(const GLubyte *c);
+void ( APIENTRY * qglInitNames )(void);
+void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
+GLboolean ( APIENTRY * qglIsList )(GLuint list);
+GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
+void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
+void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
+void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
+void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
+void ( APIENTRY * qglLineWidth )(GLfloat width);
+void ( APIENTRY * qglListBase )(GLuint base);
+void ( APIENTRY * qglLoadIdentity )(void);
+void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglLoadName )(GLuint name);
+void ( APIENTRY * qglLogicOp )(GLenum opcode);
+void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
+void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
+void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
+void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
+void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
+void ( APIENTRY * qglMatrixMode )(GLenum mode);
+void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
+void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
+void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
+void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
+void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
+void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
+void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
+void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
+void ( APIENTRY * qglNormal3iv )(const GLint *v);
+void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
+void ( APIENTRY * qglNormal3sv )(const GLshort *v);
+void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void ( APIENTRY * qglPassThrough )(GLfloat token);
+void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
+void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
+void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
+void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
+void ( APIENTRY * qglPointSize )(GLfloat size);
+void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
+void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
+void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
+void ( APIENTRY * qglPopAttrib )(void);
+void ( APIENTRY * qglPopClientAttrib )(void);
+void ( APIENTRY * qglPopMatrix )(void);
+void ( APIENTRY * qglPopName )(void);
+void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushMatrix )(void);
+void ( APIENTRY * qglPushName )(GLuint name);
+void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
+void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
+void ( APIENTRY * qglReadBuffer )(GLenum mode);
+void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
+void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
+void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
+void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
+void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
+GLint ( APIENTRY * qglRenderMode )(GLenum mode);
+void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
+void ( APIENTRY * qglShadeModel )(GLenum mode);
+void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
+void ( APIENTRY * qglStencilMask )(GLuint mask);
+void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
+void ( APIENTRY * qglTexCoord1d )(GLdouble s);
+void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord1f )(GLfloat s);
+void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord1i )(GLint s);
+void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord1s )(GLshort s);
+void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
+void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
+void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
+void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
+void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
+void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
+void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
+void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
+void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
+void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
+void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
+void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
+void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
+void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
+void ( APIENTRY * qglVertex2iv )(const GLint *v);
+void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglVertex2sv )(const GLshort *v);
+void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglVertex3iv )(const GLint *v);
+void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglVertex3sv )(const GLshort *v);
+void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglVertex4iv )(const GLint *v);
+void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglVertex4sv )(const GLshort *v);
+void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
+
+void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
+void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
+void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
+
+void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
+void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
+
+void ( APIENTRY * qglActiveTextureARB) (GLenum texture);
+void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);
+void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);
+
+extern "C" void InitIglToQgl( _QERQglTable *g_QglTable )
+{
+/*
+ // initialze the qgl functions
+ qglAccum = NULL;
+ qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc;
+ qglAreTexturesResident = NULL;
+ qglArrayElement = NULL;
+ qglBegin = g_QglTable->m_pfn_qglBegin;
+ qglBindTexture = g_QglTable->m_pfn_qglBindTexture;
+ qglBitmap = NULL;
+ qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc;
+ qglCallList = g_QglTable->m_pfn_qglCallList;
+ qglCallLists = g_QglTable->m_pfn_qglCallLists;
+ qglClear = g_QglTable->m_pfn_qglClear;
+ qglClearAccum = NULL;
+ qglClearColor = g_QglTable->m_pfn_qglClearColor;
+ qglClearDepth = g_QglTable->m_pfn_qglClearDepth;
+ qglClearIndex = NULL;
+ qglClearStencil = NULL;
+ qglClipPlane = NULL;
+ qglColor3b = NULL;
+ qglColor3bv = NULL;
+ qglColor3d = NULL;
+ qglColor3dv = NULL;
+ qglColor3f = g_QglTable->m_pfn_qglColor3f;
+ qglColor3fv = g_QglTable->m_pfn_qglColor3fv;
+ qglColor3i = NULL;
+ qglColor3iv = NULL;
+ qglColor3s = NULL;
+ qglColor3sv = NULL;
+ qglColor3ub = NULL;
+ qglColor3ubv = NULL;
+ qglColor3ui = NULL;
+ qglColor3uiv = NULL;
+ qglColor3us = NULL;
+ qglColor3usv = NULL;
+ qglColor4b = NULL;
+ qglColor4bv = NULL;
+ qglColor4d = NULL;
+ qglColor4dv = NULL;
+ qglColor4f = g_QglTable->m_pfn_qglColor4f;
+ qglColor4fv = g_QglTable->m_pfn_qglColor4fv;
+ qglColor4i = NULL;
+ qglColor4iv = NULL;
+ qglColor4s = NULL;
+ qglColor4sv = NULL;
+ qglColor4ub = NULL;
+ qglColor4ubv = NULL;
+ qglColor4ui = NULL;
+ qglColor4uiv = NULL;
+ qglColor4us = NULL;
+ qglColor4usv = NULL;
+ qglColorMask = NULL;
+ qglColorMaterial = NULL;
+ qglColorPointer = NULL;
+ qglCopyPixels = NULL;
+ qglCopyTexImage1D = NULL;
+ qglCopyTexImage2D = NULL;
+ qglCopyTexSubImage1D = NULL;
+ qglCopyTexSubImage2D = NULL;
+ qglCullFace = g_QglTable->m_pfn_qglCullFace;
+ qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists;
+ qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures;
+ qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc;
+ qglDepthMask = g_QglTable->m_pfn_qglDepthMask;
+ qglDepthRange = NULL;
+ qglDisable = g_QglTable->m_pfn_qglDisable;
+ qglDisableClientState = NULL;
+ qglDrawArrays = NULL;
+ qglDrawBuffer = NULL;
+ qglDrawElements = NULL;
+ qglDrawPixels = NULL;
+ qglEdgeFlag = NULL;
+ qglEdgeFlagPointer = NULL;
+ qglEdgeFlagv = NULL;
+ qglEnable = g_QglTable->m_pfn_qglEnable;
+ qglEnableClientState = NULL;
+ qglEnd = g_QglTable->m_pfn_qglEnd;
+ qglEndList = g_QglTable->m_pfn_qglEndList;
+ qglEvalCoord1d = NULL;
+ qglEvalCoord1dv = NULL;
+ qglEvalCoord1f = NULL;
+ qglEvalCoord1fv = NULL;
+ qglEvalCoord2d = NULL;
+ qglEvalCoord2dv = NULL;
+ qglEvalCoord2f= NULL;
+ qglEvalCoord2fv = NULL;
+ qglEvalMesh1 = NULL;
+ qglEvalMesh2 = NULL;
+ qglEvalPoint1 = NULL;
+ qglEvalPoint2 = NULL;
+ qglFeedbackBuffer = NULL;
+ qglFinish = NULL;
+ qglFlush = NULL;
+ qglFogf = g_QglTable->m_pfn_qglFogf;
+ qglFogfv = g_QglTable->m_pfn_qglFogfv;
+ qglFogi = g_QglTable->m_pfn_qglFogi;
+ qglFogiv = NULL;
+ qglFrontFace = NULL;
+ qglFrustum = NULL;
+ qglGenLists = g_QglTable->m_pfn_qglGenLists;
+ qglGenTextures = g_QglTable->m_pfn_qglGenTextures;
+ qglGetBooleanv = NULL;
+ qglGetClipPlane = NULL;
+ qglGetDoublev = NULL;
+ qglGetError = NULL;
+ qglGetFloatv = NULL;
+ qglGetIntegerv = NULL;
+ qglGetLightfv = NULL;
+ qglGetLightiv = NULL;
+ qglGetMapdv = NULL;
+ qglGetMapfv = NULL;
+ qglGetMapiv = NULL;
+ qglGetMaterialfv = NULL;
+ qglGetMaterialiv = NULL;
+ qglGetPixelMapfv = NULL;
+ qglGetPixelMapuiv = NULL;
+ qglGetPixelMapusv = NULL;
+ qglGetPointerv = NULL;
+ qglGetPolygonStipple = NULL;
+ qglGetString = NULL;
+ qglGetTexEnvfv = NULL;
+ qglGetTexEnviv = NULL;
+ qglGetTexGendv = NULL;
+ qglGetTexGenfv = NULL;
+ qglGetTexGeniv = NULL;
+ qglGetTexImage = NULL;
+ qglGetTexLevelParameterfv = NULL;
+ qglGetTexLevelParameteriv = NULL;
+ qglGetTexParameterfv = NULL;
+ qglGetTexParameteriv = NULL;
+ qglHint = g_QglTable->m_pfn_qglHint;
+ qglIndexMask = NULL;
+ qglIndexPointer = NULL;
+ qglIndexd = NULL;
+ qglIndexdv = NULL;
+ qglIndexf = NULL;
+ qglIndexfv = NULL;
+ qglIndexi = NULL;
+ qglIndexiv = NULL;
+ qglIndexs = NULL;
+ qglIndexsv = NULL;
+ qglIndexub = NULL;
+ qglIndexubv = NULL;
+ qglInitNames = NULL;
+ qglInterleavedArrays = NULL;
+ qglIsEnabled = NULL;
+ qglIsList = NULL;
+ qglIsTexture = NULL;
+ qglLightModelf = NULL;
+ qglLightModelfv = NULL;
+ qglLightModeli = NULL;
+ qglLightModeliv = NULL;
+ qglLightf = NULL;
+ qglLightfv = g_QglTable->m_pfn_qglLightfv;
+ qglLighti = NULL;
+ qglLightiv = NULL;
+ qglLineStipple = g_QglTable->m_pfn_qglLineStipple;
+ qglLineWidth = g_QglTable->m_pfn_qglLineWidth;
+ qglListBase = g_QglTable->m_pfn_qglListBase;
+ qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity;
+ qglLoadMatrixd = NULL;
+ qglLoadMatrixf = NULL;
+ qglLoadName = NULL;
+ qglLogicOp = NULL;
+ qglMap1d = NULL;
+ qglMap1f = NULL;
+ qglMap2d = NULL;
+ qglMap2f = NULL;
+ qglMapGrid1d = NULL;
+ qglMapGrid1f = NULL;
+ qglMapGrid2d = NULL;
+ qglMapGrid2f = NULL;
+ qglMaterialf = g_QglTable->m_pfn_qglMaterialf;
+ qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv;
+ qglMateriali = NULL;
+ qglMaterialiv = NULL;
+ qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode;
+ qglMultMatrixd = NULL;
+ qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf;
+ qglNewList = g_QglTable->m_pfn_qglNewList;
+ qglNormal3b = NULL;
+ qglNormal3bv = NULL;
+ qglNormal3d = NULL;
+ qglNormal3dv = NULL;
+ qglNormal3f = g_QglTable->m_pfn_qglNormal3f;
+ qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv;
+ qglNormal3i = NULL;
+ qglNormal3iv = NULL;
+ qglNormal3s = NULL;
+ qglNormal3sv = NULL;
+ qglNormalPointer = NULL;
+ qglOrtho = g_QglTable->m_pfn_qglOrtho;
+ qglPassThrough = NULL;
+ qglPixelMapfv = NULL;
+ qglPixelMapuiv = NULL;
+ qglPixelMapusv = NULL;
+ qglPixelStoref = NULL;
+ qglPixelStorei = NULL;
+ qglPixelTransferf = NULL;
+ qglPixelTransferi = NULL;
+ qglPixelZoom = NULL;
+ qglPointSize = g_QglTable->m_pfn_qglPointSize;
+ qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode;
+ qglPolygonOffset = NULL;
+ qglPolygonStipple = NULL;
+ qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib;
+ qglPopClientAttrib = NULL;
+ qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix;
+ qglPopName = NULL;
+ qglPrioritizeTextures = NULL;
+ qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib;
+ qglPushClientAttrib = NULL;
+ qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix;
+ qglPushName = NULL;
+ qglRasterPos2d = NULL;
+ qglRasterPos2dv = NULL;
+ qglRasterPos2f = NULL;
+ qglRasterPos2fv = NULL;
+ qglRasterPos2i = NULL;
+ qglRasterPos2iv = NULL;
+ qglRasterPos2s = NULL;
+ qglRasterPos2sv = NULL;
+ qglRasterPos3d = NULL;
+ qglRasterPos3dv = NULL;
+ qglRasterPos3f = NULL;
+ qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv;
+ qglRasterPos3i = NULL;
+ qglRasterPos3iv = NULL;
+ qglRasterPos3s = NULL;
+ qglRasterPos3sv = NULL;
+ qglRasterPos4d = NULL;
+ qglRasterPos4dv = NULL;
+ qglRasterPos4f = NULL;
+ qglRasterPos4fv = NULL;
+ qglRasterPos4i = NULL;
+ qglRasterPos4iv = NULL;
+ qglRasterPos4s = NULL;
+ qglRasterPos4sv = NULL;
+ qglReadBuffer = NULL;
+ qglReadPixels = NULL;
+ qglRectd = NULL;
+ qglRectdv = NULL;
+ qglRectf = NULL;
+ qglRectfv = NULL;
+ qglRecti = NULL;
+ qglRectiv = NULL;
+ qglRects = NULL;
+ qglRectsv = NULL;
+ qglRenderMode = NULL;
+ qglRotated = g_QglTable->m_pfn_qglRotated;
+ qglRotatef = g_QglTable->m_pfn_qglRotatef;
+ qglScaled = NULL;
+ qglScalef = g_QglTable->m_pfn_qglScalef;
+ qglScissor = g_QglTable->m_pfn_qglScissor;
+ qglSelectBuffer = NULL;
+ qglShadeModel = g_QglTable->m_pfn_qglShadeModel;
+ qglStencilFunc = NULL;
+ qglStencilMask = NULL;
+ qglStencilOp = NULL;
+ qglTexCoord1d = NULL;
+ qglTexCoord1dv = NULL;
+ qglTexCoord1f = NULL;
+ qglTexCoord1fv = NULL;
+ qglTexCoord1i = NULL;
+ qglTexCoord1iv = NULL;
+ qglTexCoord1s = NULL;
+ qglTexCoord1sv = NULL;
+ qglTexCoord2d = NULL;
+ qglTexCoord2dv = NULL;
+ qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f;
+ qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv;
+ qglTexCoord2i = NULL;
+ qglTexCoord2iv = NULL;
+ qglTexCoord2s = NULL;
+ qglTexCoord2sv = NULL;
+ qglTexCoord3d = NULL;
+ qglTexCoord3dv = NULL;
+ qglTexCoord3f = NULL;
+ qglTexCoord3fv = NULL;
+ qglTexCoord3i = NULL;
+ qglTexCoord3iv = NULL;
+ qglTexCoord3s = NULL;
+ qglTexCoord3sv = NULL;
+ qglTexCoord4d = NULL;
+ qglTexCoord4dv = NULL;
+ qglTexCoord4f = NULL;
+ qglTexCoord4fv = NULL;
+ qglTexCoord4i = NULL;
+ qglTexCoord4iv = NULL;
+ qglTexCoord4s = NULL;
+ qglTexCoord4sv = NULL;
+ qglTexCoordPointer = NULL;
+ qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf;
+ qglTexEnvfv = NULL;
+ qglTexEnvi = NULL;
+ qglTexEnviv = NULL;
+ qglTexGend = NULL;
+ qglTexGendv = NULL;
+ qglTexGenf = g_QglTable->m_pfn_qglTexGenf;
+ qglTexGenfv = NULL;
+ qglTexGeni = NULL;
+ qglTexGeniv = NULL;
+ qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D;
+ qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D;
+ qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf;
+ qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv;
+ qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri;
+ qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv;
+ qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D;
+ qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D;
+ qglTranslated = g_QglTable->m_pfn_qglTranslated;
+ qglTranslatef = g_QglTable->m_pfn_qglTranslatef;
+ qglVertex2d = NULL;
+ qglVertex2dv = NULL;
+ qglVertex2f = g_QglTable->m_pfn_qglVertex2f;
+ qglVertex2fv = NULL;
+ qglVertex2i = NULL;
+ qglVertex2iv = NULL;
+ qglVertex2s = NULL;
+ qglVertex2sv = NULL;
+ qglVertex3d = NULL;
+ qglVertex3dv = NULL;
+ qglVertex3f = g_QglTable->m_pfn_qglVertex3f;
+ qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv;
+ qglVertex3i = NULL;
+ qglVertex3iv = NULL;
+ qglVertex3s = NULL;
+ qglVertex3sv = NULL;
+ qglVertex4d = NULL;
+ qglVertex4dv = NULL;
+ qglVertex4f = NULL;
+ qglVertex4fv = NULL;
+ qglVertex4i = NULL;
+ qglVertex4iv = NULL;
+ qglVertex4s = NULL;
+ qglVertex4sv = NULL;
+ qglVertexPointer = NULL;
+ qglViewport = g_QglTable->m_pfn_qglViewport;
+
+ qglPointParameterfEXT = NULL;
+ qglPointParameterfvEXT = NULL;
+ qglColorTableEXT = NULL;
+
+ qglMTexCoord2fSGIS = NULL;
+ qglSelectTextureSGIS = NULL;
+
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ qglMultiTexCoord1dARB = NULL;
+ qglMultiTexCoord1dvARB = NULL;
+ qglMultiTexCoord1fARB = NULL;
+ qglMultiTexCoord1fvARB = NULL;
+ qglMultiTexCoord1iARB = NULL;
+ qglMultiTexCoord1ivARB = NULL;
+ qglMultiTexCoord1sARB = NULL;
+ qglMultiTexCoord1svARB = NULL;
+ qglMultiTexCoord2dARB = NULL;
+ qglMultiTexCoord2dvARB = NULL;
+ qglMultiTexCoord2fARB = NULL;
+ qglMultiTexCoord2fvARB = NULL;
+ qglMultiTexCoord2iARB = NULL;
+ qglMultiTexCoord2ivARB = NULL;
+ qglMultiTexCoord2sARB = NULL;
+ qglMultiTexCoord2svARB = NULL;
+ qglMultiTexCoord3dARB = NULL;
+ qglMultiTexCoord3dvARB = NULL;
+ qglMultiTexCoord3fARB = NULL;
+ qglMultiTexCoord3fvARB = NULL;
+ qglMultiTexCoord3iARB = NULL;
+ qglMultiTexCoord3ivARB = NULL;
+ qglMultiTexCoord3sARB = NULL;
+ qglMultiTexCoord3svARB = NULL;
+ qglMultiTexCoord4dARB = NULL;
+ qglMultiTexCoord4dvARB = NULL;
+ qglMultiTexCoord4fARB = NULL;
+ qglMultiTexCoord4fvARB = NULL;
+ qglMultiTexCoord4iARB = NULL;
+ qglMultiTexCoord4ivARB = NULL;
+ qglMultiTexCoord4sARB = NULL;
+ qglMultiTexCoord4svARB = NULL;
+*/
+}
+
+#endif // _IGL_TO_QGL_H_
diff --git a/libs/l_net/l_net.c b/libs/l_net/l_net.c
index fed856b5..9ead6652 100644
--- a/libs/l_net/l_net.c
+++ b/libs/l_net/l_net.c
@@ -1,627 +1,627 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//====================================================================
-//
-// Name: l_net.c
-// Function: -
-// Programmer: MrElusive
-// Last update: -
-// Tab size: 3
-// Notes:
-//====================================================================
-
-#include
-#include
-#include
-#include
-#include "l_net.h"
-#include "l_net_wins.h"
-
-#define GetMemory malloc
-#define FreeMemory free
-
-#define qtrue 1
-#define qfalse 0
-
-#ifdef _DEBUG
-void WinPrint(char *str, ...)
-{
- va_list argptr;
- char text[4096];
-
- va_start (argptr,str);
- vsprintf (text, str, argptr);
- va_end (argptr);
-
- printf(text);
-}
-#else
-void WinPrint(char *str, ...)
-{
-}
-#endif
-
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Net_SetAddressPort(address_t *address, int port)
-{
- sockaddr_t addr;
-
- WINS_StringToAddr(address->ip, &addr);
- WINS_SetSocketPort(&addr, port);
- strcpy(address->ip, WINS_AddrToString(&addr));
-} //end of the function Net_SetAddressPort
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int Net_AddressCompare(address_t *addr1, address_t *addr2)
-{
-#ifdef _WIN32
- return stricmp(addr1->ip, addr2->ip);
-#endif
-#ifdef __linux__
- return strcasecmp(addr1->ip, addr2->ip);
-#endif
-} //end of the function Net_AddressCompare
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Net_SocketToAddress(socket_t *sock, address_t *address)
-{
- strcpy(address->ip, WINS_AddrToString(&sock->addr));
-} //end of the function Net_SocketToAddress
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int Net_Send(socket_t *sock, netmessage_t *msg)
-{
- int size;
-
- size = msg->size;
- msg->size = 0;
- NMSG_WriteLong(msg, size-4);
- msg->size = size;
- //WinPrint("Net_Send: message of size %d\n", sendmsg.size);
- return WINS_Write(sock->socket, msg->data, msg->size, NULL);
-} //end of the function Net_SendSocketReliable
-//===========================================================================
-// returns the number of bytes recieved
-// -1 on error
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int Net_Receive(socket_t *sock, netmessage_t *msg)
-{
- int curread;
-
- if (sock->remaining > 0)
- {
- curread = WINS_Read(sock->socket, &sock->msg.data[sock->msg.size], sock->remaining, NULL);
- if (curread == -1)
- {
- WinPrint("Net_Receive: read error\n");
- return -1;
- } //end if
- sock->remaining -= curread;
- sock->msg.size += curread;
- if (sock->remaining <= 0)
- {
- sock->remaining = 0;
- memcpy(msg, &sock->msg, sizeof(netmessage_t));
- sock->msg.size = 0;
- return msg->size - 4;
- } //end if
- return 0;
- } //end if
- sock->msg.size = WINS_Read(sock->socket, sock->msg.data, 4, NULL);
- if (sock->msg.size == 0) return 0;
- if (sock->msg.size == -1)
- {
- WinPrint("Net_Receive: size header read error\n");
- return -1;
- } //end if
- //WinPrint("Net_Receive: message size header %d\n", msg->size);
- sock->msg.read = 0;
- sock->remaining = NMSG_ReadLong(&sock->msg);
- if (sock->remaining == 0) return 0;
- if (sock->remaining < 0 || sock->remaining > MAX_NETMESSAGE)
- {
- WinPrint("Net_Receive: invalid message size %d\n", sock->remaining);
- return -1;
- } //end if
- //try to read the message
- curread = WINS_Read(sock->socket, &sock->msg.data[sock->msg.size], sock->remaining, NULL);
- if (curread == -1)
- {
- WinPrint("Net_Receive: read error\n");
- return -1;
- } //end if
- sock->remaining -= curread;
- sock->msg.size += curread;
- if (sock->remaining <= 0)
- {
- sock->remaining = 0;
- memcpy(msg, &sock->msg, sizeof(netmessage_t));
- sock->msg.size = 0;
- return msg->size - 4;
- } //end if
- //the message has not been completely read yet
-#ifdef _DEBUG
- printf("++timo TODO: debug the Net_Receive on big size messages\n");
-#endif
- return 0;
-} //end of the function Net_Receive
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-socket_t *Net_AllocSocket(void)
-{
- socket_t *sock;
-
- sock = (socket_t *) GetMemory(sizeof(socket_t));
- memset(sock, 0, sizeof(socket_t));
- return sock;
-} //end of the function Net_AllocSocket
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Net_FreeSocket(socket_t *sock)
-{
- FreeMemory(sock);
-} //end of the function Net_FreeSocket
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-socket_t *Net_Connect(address_t *address, int port)
-{
- int newsock;
- socket_t *sock;
- sockaddr_t sendaddr;
-
- // see if we can resolve the host name
- WINS_StringToAddr(address->ip, &sendaddr);
-
- newsock = WINS_OpenReliableSocket(port);
- if (newsock == -1) return NULL;
-
- sock = Net_AllocSocket();
- if (sock == NULL)
- {
- WINS_CloseSocket(newsock);
- return NULL;
- } //end if
- sock->socket = newsock;
-
- //connect to the host
- if (WINS_Connect(newsock, &sendaddr) == -1)
- {
- Net_FreeSocket(sock);
- WINS_CloseSocket(newsock);
- WinPrint("Net_Connect: error connecting\n");
- return NULL;
- } //end if
-
- memcpy(&sock->addr, &sendaddr, sizeof(sockaddr_t));
- //now we can send messages
- //
- return sock;
-} //end of the function Net_Connect
-
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-socket_t *Net_ListenSocket(int port)
-{
- int newsock;
- socket_t *sock;
-
- newsock = WINS_OpenReliableSocket(port);
- if (newsock == -1) return NULL;
-
- if (WINS_Listen(newsock) == -1)
- {
- WINS_CloseSocket(newsock);
- return NULL;
- } //end if
- sock = Net_AllocSocket();
- if (sock == NULL)
- {
- WINS_CloseSocket(newsock);
- return NULL;
- } //end if
- sock->socket = newsock;
- WINS_GetSocketAddr(newsock, &sock->addr);
- WinPrint("listen socket opened at %s\n", WINS_AddrToString(&sock->addr));
- //
- return sock;
-} //end of the function Net_ListenSocket
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-socket_t *Net_Accept(socket_t *sock)
-{
- int newsocket;
- sockaddr_t sendaddr;
- socket_t *newsock;
-
- newsocket = WINS_Accept(sock->socket, &sendaddr);
- if (newsocket == -1) return NULL;
-
- newsock = Net_AllocSocket();
- if (newsock == NULL)
- {
- WINS_CloseSocket(newsocket);
- return NULL;
- } //end if
- newsock->socket = newsocket;
- memcpy(&newsock->addr, &sendaddr, sizeof(sockaddr_t));
- //
- return newsock;
-} //end of the function Net_Accept
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Net_Disconnect(socket_t *sock)
-{
- WINS_CloseSocket(sock->socket);
- Net_FreeSocket(sock);
-} //end of the function Net_Disconnect
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Net_StringToAddress(char *string, address_t *address)
-{
- strcpy(address->ip, string);
-} //end of the function Net_StringToAddress
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Net_MyAddress(address_t *address)
-{
- strcpy(address->ip, WINS_MyAddress());
-} //end of the function Net_MyAddress
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int Net_Setup(void)
-{
- WINS_Init();
- //
- WinPrint("my address is %s\n", WINS_MyAddress());
- //
- return qtrue;
-} //end of the function Net_Setup
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void Net_Shutdown(void)
-{
- WINS_Shutdown();
-} //end of the function Net_Shutdown
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_Clear(netmessage_t *msg)
-{
- msg->size = 4;
-} //end of the function NMSG_Clear
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_WriteChar (netmessage_t *msg, int c)
-{
- if (c < -128 || c > 127)
- WinPrint("NMSG_WriteChar: range error\n");
-
- if (msg->size >= MAX_NETMESSAGE)
- {
- WinPrint("NMSG_WriteChar: overflow\n");
- return;
- } //end if
- msg->data[msg->size] = c;
- msg->size++;
-} //end of the function NMSG_WriteChar
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_WriteByte(netmessage_t *msg, int c)
-{
- if (c < -128 || c > 127)
- WinPrint("NMSG_WriteByte: range error\n");
-
- if (msg->size + 1 >= MAX_NETMESSAGE)
- {
- WinPrint("NMSG_WriteByte: overflow\n");
- return;
- } //end if
- msg->data[msg->size] = c;
- msg->size++;
-} //end of the function NMSG_WriteByte
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_WriteShort(netmessage_t *msg, int c)
-{
- if (c < ((short)0x8000) || c > (short)0x7fff)
- WinPrint("NMSG_WriteShort: range error");
-
- if (msg->size + 2 >= MAX_NETMESSAGE)
- {
- WinPrint("NMSG_WriteShort: overflow\n");
- return;
- } //end if
- msg->data[msg->size] = c&0xff;
- msg->data[msg->size+1] = c>>8;
- msg->size += 2;
-} //end of the function NMSG_WriteShort
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_WriteLong(netmessage_t *msg, int c)
-{
- if (msg->size + 4 >= MAX_NETMESSAGE)
- {
- WinPrint("NMSG_WriteLong: overflow\n");
- return;
- } //end if
- msg->data[msg->size] = c&0xff;
- msg->data[msg->size+1] = (c>>8)&0xff;
- msg->data[msg->size+2] = (c>>16)&0xff;
- msg->data[msg->size+3] = c>>24;
- msg->size += 4;
-} //end of the function NMSG_WriteLong
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_WriteFloat(netmessage_t *msg, float c)
-{
- if (msg->size + 4 >= MAX_NETMESSAGE)
- {
- WinPrint("NMSG_WriteLong: overflow\n");
- return;
- } //end if
- msg->data[msg->size] = *((int *)&c)&0xff;
- msg->data[msg->size+1] = (*((int *)&c)>>8)&0xff;
- msg->data[msg->size+2] = (*((int *)&c)>>16)&0xff;
- msg->data[msg->size+3] = *((int *)&c)>>24;
- msg->size += 4;
-} //end of the function NMSG_WriteFloat
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_WriteString(netmessage_t *msg, char *string)
-{
- if (msg->size + strlen(string) + 1 >= MAX_NETMESSAGE)
- {
- WinPrint("NMSG_WriteString: overflow\n");
- return;
- } //end if
- strcpy(&msg->data[msg->size], string);
- msg->size += strlen(string) + 1;
-} //end of the function NMSG_WriteString
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void NMSG_ReadStart(netmessage_t *msg)
-{
- msg->readoverflow = qfalse;
- msg->read = 4;
-} //end of the function NMSG_ReadStart
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int NMSG_ReadChar(netmessage_t *msg)
-{
- if (msg->size + 1 > msg->size)
- {
- msg->readoverflow = qtrue;
- WinPrint("NMSG_ReadChar: read overflow\n");
- return 0;
- } //end if
- msg->read++;
- return msg->data[msg->read-1];
-} //end of the function NMSG_ReadChar
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int NMSG_ReadByte(netmessage_t *msg)
-{
- if (msg->read + 1 > msg->size)
- {
- msg->readoverflow = qtrue;
- WinPrint("NMSG_ReadByte: read overflow\n");
- return 0;
- } //end if
- msg->read++;
- return msg->data[msg->read-1];
-} //end of the function NMSG_ReadByte
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int NMSG_ReadShort(netmessage_t *msg)
-{
- int c;
-
- if (msg->read + 2 > msg->size)
- {
- msg->readoverflow = qtrue;
- WinPrint("NMSG_ReadShort: read overflow\n");
- return 0;
- } //end if
- c = (short)(msg->data[msg->read] + (msg->data[msg->read+1]<<8));
- msg->read += 2;
- return c;
-} //end of the function NMSG_ReadShort
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int NMSG_ReadLong(netmessage_t *msg)
-{
- int c;
-
- if (msg->read + 4 > msg->size)
- {
- msg->readoverflow = qtrue;
- WinPrint("NMSG_ReadLong: read overflow\n");
- return 0;
- } //end if
- c = msg->data[msg->read]
- + (msg->data[msg->read+1]<<8)
- + (msg->data[msg->read+2]<<16)
- + (msg->data[msg->read+3]<<24);
- msg->read += 4;
- return c;
-} //end of the function NMSG_ReadLong
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-float NMSG_ReadFloat(netmessage_t *msg)
-{
- int c;
-
- if (msg->read + 4 > msg->size)
- {
- msg->readoverflow = qtrue;
- WinPrint("NMSG_ReadLong: read overflow\n");
- return 0;
- } //end if
- c = msg->data[msg->read]
- + (msg->data[msg->read+1]<<8)
- + (msg->data[msg->read+2]<<16)
- + (msg->data[msg->read+3]<<24);
- msg->read += 4;
- return *(float *)&c;
-} //end of the function NMSG_ReadFloat
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-char *NMSG_ReadString(netmessage_t *msg)
-{
- static char string[2048];
- int l, c;
-
- l = 0;
- do
- {
- if (msg->read + 1 > msg->size)
- {
- msg->readoverflow = qtrue;
- WinPrint("NMSG_ReadString: read overflow\n");
- string[l] = 0;
- return string;
- } //end if
- c = msg->data[msg->read];
- msg->read++;
- if (c == 0) break;
- string[l] = c;
- l++;
- } while (l < sizeof(string)-1);
- string[l] = 0;
- return string;
-} //end of the function NMSG_ReadString
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//====================================================================
+//
+// Name: l_net.c
+// Function: -
+// Programmer: MrElusive
+// Last update: -
+// Tab size: 3
+// Notes:
+//====================================================================
+
+#include
+#include
+#include
+#include
+#include "l_net.h"
+#include "l_net_wins.h"
+
+#define GetMemory malloc
+#define FreeMemory free
+
+#define qtrue 1
+#define qfalse 0
+
+#ifdef _DEBUG
+void WinPrint(char *str, ...)
+{
+ va_list argptr;
+ char text[4096];
+
+ va_start (argptr,str);
+ vsprintf (text, str, argptr);
+ va_end (argptr);
+
+ printf(text);
+}
+#else
+void WinPrint(char *str, ...)
+{
+}
+#endif
+
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Net_SetAddressPort(address_t *address, int port)
+{
+ sockaddr_t addr;
+
+ WINS_StringToAddr(address->ip, &addr);
+ WINS_SetSocketPort(&addr, port);
+ strcpy(address->ip, WINS_AddrToString(&addr));
+} //end of the function Net_SetAddressPort
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int Net_AddressCompare(address_t *addr1, address_t *addr2)
+{
+#ifdef _WIN32
+ return stricmp(addr1->ip, addr2->ip);
+#endif
+#ifdef __linux__
+ return strcasecmp(addr1->ip, addr2->ip);
+#endif
+} //end of the function Net_AddressCompare
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Net_SocketToAddress(socket_t *sock, address_t *address)
+{
+ strcpy(address->ip, WINS_AddrToString(&sock->addr));
+} //end of the function Net_SocketToAddress
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int Net_Send(socket_t *sock, netmessage_t *msg)
+{
+ int size;
+
+ size = msg->size;
+ msg->size = 0;
+ NMSG_WriteLong(msg, size-4);
+ msg->size = size;
+ //WinPrint("Net_Send: message of size %d\n", sendmsg.size);
+ return WINS_Write(sock->socket, msg->data, msg->size, NULL);
+} //end of the function Net_SendSocketReliable
+//===========================================================================
+// returns the number of bytes recieved
+// -1 on error
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int Net_Receive(socket_t *sock, netmessage_t *msg)
+{
+ int curread;
+
+ if (sock->remaining > 0)
+ {
+ curread = WINS_Read(sock->socket, &sock->msg.data[sock->msg.size], sock->remaining, NULL);
+ if (curread == -1)
+ {
+ WinPrint("Net_Receive: read error\n");
+ return -1;
+ } //end if
+ sock->remaining -= curread;
+ sock->msg.size += curread;
+ if (sock->remaining <= 0)
+ {
+ sock->remaining = 0;
+ memcpy(msg, &sock->msg, sizeof(netmessage_t));
+ sock->msg.size = 0;
+ return msg->size - 4;
+ } //end if
+ return 0;
+ } //end if
+ sock->msg.size = WINS_Read(sock->socket, sock->msg.data, 4, NULL);
+ if (sock->msg.size == 0) return 0;
+ if (sock->msg.size == -1)
+ {
+ WinPrint("Net_Receive: size header read error\n");
+ return -1;
+ } //end if
+ //WinPrint("Net_Receive: message size header %d\n", msg->size);
+ sock->msg.read = 0;
+ sock->remaining = NMSG_ReadLong(&sock->msg);
+ if (sock->remaining == 0) return 0;
+ if (sock->remaining < 0 || sock->remaining > MAX_NETMESSAGE)
+ {
+ WinPrint("Net_Receive: invalid message size %d\n", sock->remaining);
+ return -1;
+ } //end if
+ //try to read the message
+ curread = WINS_Read(sock->socket, &sock->msg.data[sock->msg.size], sock->remaining, NULL);
+ if (curread == -1)
+ {
+ WinPrint("Net_Receive: read error\n");
+ return -1;
+ } //end if
+ sock->remaining -= curread;
+ sock->msg.size += curread;
+ if (sock->remaining <= 0)
+ {
+ sock->remaining = 0;
+ memcpy(msg, &sock->msg, sizeof(netmessage_t));
+ sock->msg.size = 0;
+ return msg->size - 4;
+ } //end if
+ //the message has not been completely read yet
+#ifdef _DEBUG
+ printf("++timo TODO: debug the Net_Receive on big size messages\n");
+#endif
+ return 0;
+} //end of the function Net_Receive
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+socket_t *Net_AllocSocket(void)
+{
+ socket_t *sock;
+
+ sock = (socket_t *) GetMemory(sizeof(socket_t));
+ memset(sock, 0, sizeof(socket_t));
+ return sock;
+} //end of the function Net_AllocSocket
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Net_FreeSocket(socket_t *sock)
+{
+ FreeMemory(sock);
+} //end of the function Net_FreeSocket
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+socket_t *Net_Connect(address_t *address, int port)
+{
+ int newsock;
+ socket_t *sock;
+ sockaddr_t sendaddr;
+
+ // see if we can resolve the host name
+ WINS_StringToAddr(address->ip, &sendaddr);
+
+ newsock = WINS_OpenReliableSocket(port);
+ if (newsock == -1) return NULL;
+
+ sock = Net_AllocSocket();
+ if (sock == NULL)
+ {
+ WINS_CloseSocket(newsock);
+ return NULL;
+ } //end if
+ sock->socket = newsock;
+
+ //connect to the host
+ if (WINS_Connect(newsock, &sendaddr) == -1)
+ {
+ Net_FreeSocket(sock);
+ WINS_CloseSocket(newsock);
+ WinPrint("Net_Connect: error connecting\n");
+ return NULL;
+ } //end if
+
+ memcpy(&sock->addr, &sendaddr, sizeof(sockaddr_t));
+ //now we can send messages
+ //
+ return sock;
+} //end of the function Net_Connect
+
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+socket_t *Net_ListenSocket(int port)
+{
+ int newsock;
+ socket_t *sock;
+
+ newsock = WINS_OpenReliableSocket(port);
+ if (newsock == -1) return NULL;
+
+ if (WINS_Listen(newsock) == -1)
+ {
+ WINS_CloseSocket(newsock);
+ return NULL;
+ } //end if
+ sock = Net_AllocSocket();
+ if (sock == NULL)
+ {
+ WINS_CloseSocket(newsock);
+ return NULL;
+ } //end if
+ sock->socket = newsock;
+ WINS_GetSocketAddr(newsock, &sock->addr);
+ WinPrint("listen socket opened at %s\n", WINS_AddrToString(&sock->addr));
+ //
+ return sock;
+} //end of the function Net_ListenSocket
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+socket_t *Net_Accept(socket_t *sock)
+{
+ int newsocket;
+ sockaddr_t sendaddr;
+ socket_t *newsock;
+
+ newsocket = WINS_Accept(sock->socket, &sendaddr);
+ if (newsocket == -1) return NULL;
+
+ newsock = Net_AllocSocket();
+ if (newsock == NULL)
+ {
+ WINS_CloseSocket(newsocket);
+ return NULL;
+ } //end if
+ newsock->socket = newsocket;
+ memcpy(&newsock->addr, &sendaddr, sizeof(sockaddr_t));
+ //
+ return newsock;
+} //end of the function Net_Accept
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Net_Disconnect(socket_t *sock)
+{
+ WINS_CloseSocket(sock->socket);
+ Net_FreeSocket(sock);
+} //end of the function Net_Disconnect
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Net_StringToAddress(char *string, address_t *address)
+{
+ strcpy(address->ip, string);
+} //end of the function Net_StringToAddress
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Net_MyAddress(address_t *address)
+{
+ strcpy(address->ip, WINS_MyAddress());
+} //end of the function Net_MyAddress
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int Net_Setup(void)
+{
+ WINS_Init();
+ //
+ WinPrint("my address is %s\n", WINS_MyAddress());
+ //
+ return qtrue;
+} //end of the function Net_Setup
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void Net_Shutdown(void)
+{
+ WINS_Shutdown();
+} //end of the function Net_Shutdown
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_Clear(netmessage_t *msg)
+{
+ msg->size = 4;
+} //end of the function NMSG_Clear
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_WriteChar (netmessage_t *msg, int c)
+{
+ if (c < -128 || c > 127)
+ WinPrint("NMSG_WriteChar: range error\n");
+
+ if (msg->size >= MAX_NETMESSAGE)
+ {
+ WinPrint("NMSG_WriteChar: overflow\n");
+ return;
+ } //end if
+ msg->data[msg->size] = c;
+ msg->size++;
+} //end of the function NMSG_WriteChar
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_WriteByte(netmessage_t *msg, int c)
+{
+ if (c < -128 || c > 127)
+ WinPrint("NMSG_WriteByte: range error\n");
+
+ if (msg->size + 1 >= MAX_NETMESSAGE)
+ {
+ WinPrint("NMSG_WriteByte: overflow\n");
+ return;
+ } //end if
+ msg->data[msg->size] = c;
+ msg->size++;
+} //end of the function NMSG_WriteByte
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_WriteShort(netmessage_t *msg, int c)
+{
+ if (c < ((short)0x8000) || c > (short)0x7fff)
+ WinPrint("NMSG_WriteShort: range error");
+
+ if (msg->size + 2 >= MAX_NETMESSAGE)
+ {
+ WinPrint("NMSG_WriteShort: overflow\n");
+ return;
+ } //end if
+ msg->data[msg->size] = c&0xff;
+ msg->data[msg->size+1] = c>>8;
+ msg->size += 2;
+} //end of the function NMSG_WriteShort
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_WriteLong(netmessage_t *msg, int c)
+{
+ if (msg->size + 4 >= MAX_NETMESSAGE)
+ {
+ WinPrint("NMSG_WriteLong: overflow\n");
+ return;
+ } //end if
+ msg->data[msg->size] = c&0xff;
+ msg->data[msg->size+1] = (c>>8)&0xff;
+ msg->data[msg->size+2] = (c>>16)&0xff;
+ msg->data[msg->size+3] = c>>24;
+ msg->size += 4;
+} //end of the function NMSG_WriteLong
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_WriteFloat(netmessage_t *msg, float c)
+{
+ if (msg->size + 4 >= MAX_NETMESSAGE)
+ {
+ WinPrint("NMSG_WriteLong: overflow\n");
+ return;
+ } //end if
+ msg->data[msg->size] = *((int *)&c)&0xff;
+ msg->data[msg->size+1] = (*((int *)&c)>>8)&0xff;
+ msg->data[msg->size+2] = (*((int *)&c)>>16)&0xff;
+ msg->data[msg->size+3] = *((int *)&c)>>24;
+ msg->size += 4;
+} //end of the function NMSG_WriteFloat
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_WriteString(netmessage_t *msg, char *string)
+{
+ if (msg->size + strlen(string) + 1 >= MAX_NETMESSAGE)
+ {
+ WinPrint("NMSG_WriteString: overflow\n");
+ return;
+ } //end if
+ strcpy(&msg->data[msg->size], string);
+ msg->size += strlen(string) + 1;
+} //end of the function NMSG_WriteString
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void NMSG_ReadStart(netmessage_t *msg)
+{
+ msg->readoverflow = qfalse;
+ msg->read = 4;
+} //end of the function NMSG_ReadStart
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int NMSG_ReadChar(netmessage_t *msg)
+{
+ if (msg->size + 1 > msg->size)
+ {
+ msg->readoverflow = qtrue;
+ WinPrint("NMSG_ReadChar: read overflow\n");
+ return 0;
+ } //end if
+ msg->read++;
+ return msg->data[msg->read-1];
+} //end of the function NMSG_ReadChar
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int NMSG_ReadByte(netmessage_t *msg)
+{
+ if (msg->read + 1 > msg->size)
+ {
+ msg->readoverflow = qtrue;
+ WinPrint("NMSG_ReadByte: read overflow\n");
+ return 0;
+ } //end if
+ msg->read++;
+ return msg->data[msg->read-1];
+} //end of the function NMSG_ReadByte
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int NMSG_ReadShort(netmessage_t *msg)
+{
+ int c;
+
+ if (msg->read + 2 > msg->size)
+ {
+ msg->readoverflow = qtrue;
+ WinPrint("NMSG_ReadShort: read overflow\n");
+ return 0;
+ } //end if
+ c = (short)(msg->data[msg->read] + (msg->data[msg->read+1]<<8));
+ msg->read += 2;
+ return c;
+} //end of the function NMSG_ReadShort
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int NMSG_ReadLong(netmessage_t *msg)
+{
+ int c;
+
+ if (msg->read + 4 > msg->size)
+ {
+ msg->readoverflow = qtrue;
+ WinPrint("NMSG_ReadLong: read overflow\n");
+ return 0;
+ } //end if
+ c = msg->data[msg->read]
+ + (msg->data[msg->read+1]<<8)
+ + (msg->data[msg->read+2]<<16)
+ + (msg->data[msg->read+3]<<24);
+ msg->read += 4;
+ return c;
+} //end of the function NMSG_ReadLong
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+float NMSG_ReadFloat(netmessage_t *msg)
+{
+ int c;
+
+ if (msg->read + 4 > msg->size)
+ {
+ msg->readoverflow = qtrue;
+ WinPrint("NMSG_ReadLong: read overflow\n");
+ return 0;
+ } //end if
+ c = msg->data[msg->read]
+ + (msg->data[msg->read+1]<<8)
+ + (msg->data[msg->read+2]<<16)
+ + (msg->data[msg->read+3]<<24);
+ msg->read += 4;
+ return *(float *)&c;
+} //end of the function NMSG_ReadFloat
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+char *NMSG_ReadString(netmessage_t *msg)
+{
+ static char string[2048];
+ int l, c;
+
+ l = 0;
+ do
+ {
+ if (msg->read + 1 > msg->size)
+ {
+ msg->readoverflow = qtrue;
+ WinPrint("NMSG_ReadString: read overflow\n");
+ string[l] = 0;
+ return string;
+ } //end if
+ c = msg->data[msg->read];
+ msg->read++;
+ if (c == 0) break;
+ string[l] = c;
+ l++;
+ } while (l < sizeof(string)-1);
+ string[l] = 0;
+ return string;
+} //end of the function NMSG_ReadString
diff --git a/libs/l_net/l_net.h b/libs/l_net/l_net.h
index dd27d38b..167a5a36 100644
--- a/libs/l_net/l_net.h
+++ b/libs/l_net/l_net.h
@@ -1,125 +1,125 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//====================================================================
-//
-// Name: l_net.h
-// Function: -
-// Programmer: MrElusive
-// Last update: TTimo: cross-platform version, l_net library
-// Tab size: 2
-// Notes:
-//====================================================================
-
-//++timo FIXME: the l_net code understands that as the max size for the netmessage_s structure
-// we have defined unsigned char data[MAX_NETMESSAGE] in netmessage_s but actually it cannot be filled completely
-// we need to introduce a new #define and adapt to data[MAX_NETBUFFER]
-#define MAX_NETMESSAGE 1024
-#define MAX_NETADDRESS 32
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef __BYTEBOOL__
-#define __BYTEBOOL__
-typedef enum { qfalse, qtrue } qboolean;
-typedef unsigned char byte;
-#endif
-
-typedef struct address_s
-{
- char ip[MAX_NETADDRESS];
-} address_t;
-
-typedef struct sockaddr_s
-{
- short sa_family;
- unsigned char sa_data[14];
-} sockaddr_t;
-
-typedef struct netmessage_s
-{
- unsigned char data[MAX_NETMESSAGE];
- int size;
- int read;
- int readoverflow;
-} netmessage_t;
-
-typedef struct socket_s
-{
- int socket; //socket number
- sockaddr_t addr; //socket address
- netmessage_t msg; //current message being read
- int remaining; //remaining bytes to read for the current message
- struct socket_s *prev, *next; //prev and next socket in a list
-} socket_t;
-
-//compare addresses
-int Net_AddressCompare(address_t *addr1, address_t *addr2);
-//gives the address of a socket
-void Net_SocketToAddress(socket_t *sock, address_t *address);
-//converts a string to an address
-void Net_StringToAddress(char *string, address_t *address);
-//set the address ip port
-void Net_SetAddressPort(address_t *address, int port);
-//send a message to the given socket
-int Net_Send(socket_t *sock, netmessage_t *msg);
-//recieve a message from the given socket
-int Net_Receive(socket_t *sock, netmessage_t *msg);
-//connect to a host
-// NOTE: port is the localhost port, usually 0
-// ex: Net_Connect( "192.168.0.1:39000", 0 )
-socket_t *Net_Connect(address_t *address, int port);
-//disconnect from a host
-void Net_Disconnect(socket_t *sock);
-//returns the local address
-void Net_MyAddress(address_t *address);
-//listen at the given port
-socket_t *Net_ListenSocket(int port);
-//accept new connections at the given socket
-socket_t *Net_Accept(socket_t *sock);
-//setup networking
-int Net_Setup(void);
-//shutdown networking
-void Net_Shutdown(void);
-//message handling
-void NMSG_Clear(netmessage_t *msg);
-void NMSG_WriteChar(netmessage_t *msg, int c);
-void NMSG_WriteByte(netmessage_t *msg, int c);
-void NMSG_WriteShort(netmessage_t *msg, int c);
-void NMSG_WriteLong(netmessage_t *msg, int c);
-void NMSG_WriteFloat(netmessage_t *msg, float c);
-void NMSG_WriteString(netmessage_t *msg, char *string);
-void NMSG_ReadStart(netmessage_t *msg);
-int NMSG_ReadChar(netmessage_t *msg);
-int NMSG_ReadByte(netmessage_t *msg);
-int NMSG_ReadShort(netmessage_t *msg);
-int NMSG_ReadLong(netmessage_t *msg);
-float NMSG_ReadFloat(netmessage_t *msg);
-char *NMSG_ReadString(netmessage_t *msg);
-
-//++timo FIXME: the WINS_ things are not necessary, they can be made portable arther easily
-char *WINS_ErrorMessage(int error);
-
-#ifdef __cplusplus
-}
-#endif
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//====================================================================
+//
+// Name: l_net.h
+// Function: -
+// Programmer: MrElusive
+// Last update: TTimo: cross-platform version, l_net library
+// Tab size: 2
+// Notes:
+//====================================================================
+
+//++timo FIXME: the l_net code understands that as the max size for the netmessage_s structure
+// we have defined unsigned char data[MAX_NETMESSAGE] in netmessage_s but actually it cannot be filled completely
+// we need to introduce a new #define and adapt to data[MAX_NETBUFFER]
+#define MAX_NETMESSAGE 1024
+#define MAX_NETADDRESS 32
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef __BYTEBOOL__
+#define __BYTEBOOL__
+typedef enum { qfalse, qtrue } qboolean;
+typedef unsigned char byte;
+#endif
+
+typedef struct address_s
+{
+ char ip[MAX_NETADDRESS];
+} address_t;
+
+typedef struct sockaddr_s
+{
+ short sa_family;
+ unsigned char sa_data[14];
+} sockaddr_t;
+
+typedef struct netmessage_s
+{
+ unsigned char data[MAX_NETMESSAGE];
+ int size;
+ int read;
+ int readoverflow;
+} netmessage_t;
+
+typedef struct socket_s
+{
+ int socket; //socket number
+ sockaddr_t addr; //socket address
+ netmessage_t msg; //current message being read
+ int remaining; //remaining bytes to read for the current message
+ struct socket_s *prev, *next; //prev and next socket in a list
+} socket_t;
+
+//compare addresses
+int Net_AddressCompare(address_t *addr1, address_t *addr2);
+//gives the address of a socket
+void Net_SocketToAddress(socket_t *sock, address_t *address);
+//converts a string to an address
+void Net_StringToAddress(char *string, address_t *address);
+//set the address ip port
+void Net_SetAddressPort(address_t *address, int port);
+//send a message to the given socket
+int Net_Send(socket_t *sock, netmessage_t *msg);
+//recieve a message from the given socket
+int Net_Receive(socket_t *sock, netmessage_t *msg);
+//connect to a host
+// NOTE: port is the localhost port, usually 0
+// ex: Net_Connect( "192.168.0.1:39000", 0 )
+socket_t *Net_Connect(address_t *address, int port);
+//disconnect from a host
+void Net_Disconnect(socket_t *sock);
+//returns the local address
+void Net_MyAddress(address_t *address);
+//listen at the given port
+socket_t *Net_ListenSocket(int port);
+//accept new connections at the given socket
+socket_t *Net_Accept(socket_t *sock);
+//setup networking
+int Net_Setup(void);
+//shutdown networking
+void Net_Shutdown(void);
+//message handling
+void NMSG_Clear(netmessage_t *msg);
+void NMSG_WriteChar(netmessage_t *msg, int c);
+void NMSG_WriteByte(netmessage_t *msg, int c);
+void NMSG_WriteShort(netmessage_t *msg, int c);
+void NMSG_WriteLong(netmessage_t *msg, int c);
+void NMSG_WriteFloat(netmessage_t *msg, float c);
+void NMSG_WriteString(netmessage_t *msg, char *string);
+void NMSG_ReadStart(netmessage_t *msg);
+int NMSG_ReadChar(netmessage_t *msg);
+int NMSG_ReadByte(netmessage_t *msg);
+int NMSG_ReadShort(netmessage_t *msg);
+int NMSG_ReadLong(netmessage_t *msg);
+float NMSG_ReadFloat(netmessage_t *msg);
+char *NMSG_ReadString(netmessage_t *msg);
+
+//++timo FIXME: the WINS_ things are not necessary, they can be made portable arther easily
+char *WINS_ErrorMessage(int error);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/libs/l_net/l_net_berkeley.c b/libs/l_net/l_net_berkeley.c
index 60912aee..2d4d33bc 100644
--- a/libs/l_net/l_net_berkeley.c
+++ b/libs/l_net/l_net_berkeley.c
@@ -1,770 +1,770 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//===========================================================================
-//
-// Name: l_net_wins.c
-// Function: WinSock
-// Programmer: MrElusive
-// Last update: TTimo: cross-platform version, l_net library
-// Tab Size: 2
-// Notes:
-//===========================================================================
-
-//#include
-#include
-#include
-#include
-#include
-#include "l_net.h"
-#include "l_net_wins.h"
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#define SOCKET_ERROR -1
-#define INVALID_SOCKET -1
-
-extern void WinPrint(char *str, ...);
-
-#define WinError WinPrint
-
-#define qtrue 1
-#define qfalse 0
-
-#define ioctlsocket ioctl
-#define closesocket close
-
-int WSAGetLastError()
-{
- return errno;
-}
-
-/*
-typedef struct tag_error_struct
-{
- int errnum;
- LPSTR errstr;
-} ERROR_STRUCT;
-*/
-
-typedef struct tag_error_struct
-{
- int errnum;
- const char *errstr;
-} ERROR_STRUCT;
-
-#define NET_NAMELEN 64
-
-static char my_tcpip_address[NET_NAMELEN];
-
-#define DEFAULTnet_hostport 26000
-
-#define MAXHOSTNAMELEN 256
-
-static int net_acceptsocket = -1; // socket for fielding new connections
-static int net_controlsocket;
-static int net_hostport; // udp port number for acceptsocket
-static int net_broadcastsocket = 0;
-//static qboolean ifbcastinit = qfalse;
-//static struct sockaddr_s broadcastaddr;
-static struct sockaddr_s broadcastaddr;
-
-static unsigned long myAddr;
-
-ERROR_STRUCT errlist[] = {
- {EACCES,"EACCES - The address is protected, user is not root"},
- {EAGAIN,"EAGAIN - Operation on non-blocking socket that cannot return immediatly"},
- {EBADF, "EBADF - sockfd is not a valid descriptor"},
- {EFAULT, "EFAULT - The parameter is not in a writable part of the user address space"},
- {EINVAL,"EINVAL - The socket is already bound to an address"},
- {ENOBUFS,"ENOBUFS - not enough memory"},
- {ENOMEM, "ENOMEM - not enough memory"},
- {ENOTCONN, "ENOTCONN - not connected"},
- {ENOTSOCK,"ENOTSOCK - Argument is file descriptor not a socket"},
- {EOPNOTSUPP,"ENOTSUPP - The referenced socket is not of type SOCK_STREAM"},
- {EPERM, "EPERM - Firewall rules forbid connection"},
- {-1, NULL}
-};
-
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-char *WINS_ErrorMessage(int error)
-{
- int search = 0;
-
- if (!error) return "No error occurred";
-
- for (search = 0; errlist[search].errstr; search++)
- {
- if (error == errlist[search].errnum)
- return (char *)errlist[search].errstr;
- } //end for
-
- return "Unknown error";
-} //end of the function WINS_ErrorMessage
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Init(void)
-{
- int i;
- struct hostent *local;
- char buff[MAXHOSTNAMELEN];
- struct sockaddr_s addr;
- char *p;
- int r;
-/*
- linux doesn't have anything to initialize for the net
- "Windows .. built for the internet .. the internet .. built with unix"
- */
-#if 0
- WORD wVersionRequested;
-
- wVersionRequested = MAKEWORD(2, 2);
-
- r = WSAStartup (wVersionRequested, &winsockdata);
-
- if (r)
- {
- WinPrint("Winsock initialization failed.\n");
- return -1;
- }
-#endif
- /*
- i = COM_CheckParm ("-udpport");
- if (i == 0)*/
- net_hostport = DEFAULTnet_hostport;
- /*
- else if (i < com_argc-1)
- net_hostport = Q_atoi (com_argv[i+1]);
- else
- Sys_Error ("WINS_Init: you must specify a number after -udpport");
- */
-
- // determine my name & address
- gethostname(buff, MAXHOSTNAMELEN);
- local = gethostbyname(buff);
- myAddr = *(int *)local->h_addr_list[0];
-
- // if the quake hostname isn't set, set it to the machine name
-// if (Q_strcmp(hostname.string, "UNNAMED") == 0)
- {
- // see if it's a text IP address (well, close enough)
- for (p = buff; *p; p++)
- if ((*p < '0' || *p > '9') && *p != '.')
- break;
-
- // if it is a real name, strip off the domain; we only want the host
- if (*p)
- {
- for (i = 0; i < 15; i++)
- if (buff[i] == '.')
- break;
- buff[i] = 0;
- }
-// Cvar_Set ("hostname", buff);
- }
-
- //++timo WTF is that net_controlsocket? it's sole purpose is to retrieve the local IP?
- if ((net_controlsocket = WINS_OpenSocket (0)) == SOCKET_ERROR)
- WinError("WINS_Init: Unable to open control socket\n");
-
- ((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET;
- ((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST;
- ((struct sockaddr_in *)&broadcastaddr)->sin_port = htons((u_short)net_hostport);
-
- WINS_GetSocketAddr (net_controlsocket, &addr);
- strcpy(my_tcpip_address, WINS_AddrToString (&addr));
- p = strrchr (my_tcpip_address, ':');
- if (p) *p = 0;
- WinPrint("Winsock Initialized\n");
-
- return net_controlsocket;
-} //end of the function WINS_Init
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-char *WINS_MyAddress(void)
-{
- return my_tcpip_address;
-} //end of the function WINS_MyAddress
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void WINS_Shutdown(void)
-{
- //WINS_Listen(0);
- WINS_CloseSocket(net_controlsocket);
-// WSACleanup();
- //
- WinPrint("Winsock Shutdown\n");
-} //end of the function WINS_Shutdown
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-/*
-void WINS_Listen(int state)
-{
- // enable listening
- if (state)
- {
- if (net_acceptsocket != -1)
- return;
- if ((net_acceptsocket = WINS_OpenSocket (net_hostport)) == -1)
- WinError ("WINS_Listen: Unable to open accept socket\n");
- return;
- }
-
- // disable listening
- if (net_acceptsocket == -1)
- return;
- WINS_CloseSocket (net_acceptsocket);
- net_acceptsocket = -1;
-} //end of the function WINS_Listen*/
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_OpenSocket(int port)
-{
- int newsocket;
- struct sockaddr_in address;
- u_long _true = 1;
-
- if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == SOCKET_ERROR)
- {
- WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
-
- if (ioctlsocket (newsocket, FIONBIO, &_true) == SOCKET_ERROR)
- {
- WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- closesocket(newsocket);
- return -1;
- } //end if
-
- memset((char *) &address, 0, sizeof(address));
- address.sin_family = AF_INET;
- address.sin_addr.s_addr = INADDR_ANY;
- address.sin_port = htons((u_short)port);
- if( bind (newsocket, (void *)&address, sizeof(address)) == -1)
- {
- WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- closesocket(newsocket);
- return -1;
- } //end if
-
- return newsocket;
-} //end of the function WINS_OpenSocket
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_OpenReliableSocket(int port)
-{
- int newsocket;
- struct sockaddr_in address;
- qboolean _true = 0xFFFFFFFF;
-
- //IPPROTO_TCP
- //
- if ((newsocket = socket(AF_INET, SOCK_STREAM, 0)) == -1)
- {
- WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
-
- memset((char *) &address, 0, sizeof(address));
- address.sin_family = AF_INET;
- address.sin_addr.s_addr = htonl(INADDR_ANY);
- address.sin_port = htons((u_short)port);
- if (bind(newsocket, (void *)&address, sizeof(address)) == -1)
- {
- WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- closesocket(newsocket);
- return -1;
- } //end if
-
- //
- if (setsockopt(newsocket, IPPROTO_TCP, TCP_NODELAY, (void *) &_true, sizeof(int)) == -1)
- {
- WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- WinPrint("setsockopt error\n");
- } //end if
-
- return newsocket;
-} //end of the function WINS_OpenReliableSocket
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Listen(int socket)
-{
- u_long _true = 1;
-
- if (ioctlsocket(socket, FIONBIO, &_true) == -1)
- {
- WinPrint("WINS_Listen: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- if (listen(socket, SOMAXCONN) == SOCKET_ERROR)
- {
- WinPrint("WINS_Listen: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- return 0;
-} //end of the function WINS_Listen
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Accept(int socket, struct sockaddr_s *addr)
-{
- int addrlen = sizeof (struct sockaddr_s);
- int newsocket;
- qboolean _true = 1;
-
- newsocket = accept(socket, (struct sockaddr *)addr, &addrlen);
- if (newsocket == INVALID_SOCKET)
- {
- if (errno == EAGAIN) return -1;
- WinPrint("WINS_Accept: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- //
- if (setsockopt(newsocket, IPPROTO_TCP, TCP_NODELAY, (void *) &_true, sizeof(int)) == SOCKET_ERROR)
- {
- WinPrint("WINS_Accept: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- WinPrint("setsockopt error\n");
- } //end if
- return newsocket;
-} //end of the function WINS_Accept
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_CloseSocket(int socket)
-{
- /*
- if (socket == net_broadcastsocket)
- net_broadcastsocket = 0;
- */
-// shutdown(socket, SD_SEND);
-
- if (closesocket(socket) == SOCKET_ERROR)
- {
- WinPrint("WINS_CloseSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return SOCKET_ERROR;
- } //end if
- return 0;
-} //end of the function WINS_CloseSocket
-//===========================================================================
-// this lets you type only as much of the net address as required, using
-// the local network components to fill in the rest
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-static int PartialIPAddress (char *in, struct sockaddr_s *hostaddr)
-{
- char buff[256];
- char *b;
- int addr;
- int num;
- int mask;
-
- buff[0] = '.';
- b = buff;
- strcpy(buff+1, in);
- if (buff[1] == '.') b++;
-
- addr = 0;
- mask=-1;
- while (*b == '.')
- {
- num = 0;
- if (*++b < '0' || *b > '9') return -1;
- while (!( *b < '0' || *b > '9'))
- num = num*10 + *(b++) - '0';
- mask<<=8;
- addr = (addr<<8) + num;
- }
-
- hostaddr->sa_family = AF_INET;
- ((struct sockaddr_in *)hostaddr)->sin_port = htons((u_short)net_hostport);
- ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr);
-
- return 0;
-} //end of the function PartialIPAddress
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Connect(int socket, struct sockaddr_s *addr)
-{
- int ret;
- u_long _true2 = 0xFFFFFFFF;
-
- ret = connect(socket, (struct sockaddr *)addr, sizeof(struct sockaddr_s));
- if (ret == SOCKET_ERROR)
- {
- WinPrint("WINS_Connect: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- if (ioctlsocket(socket, FIONBIO, &_true2) == -1)
- {
- WinPrint("WINS_Connect: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- return 0;
-} //end of the function WINS_Connect
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_CheckNewConnections(void)
-{
- char buf[4];
-
- if (net_acceptsocket == -1)
- return -1;
-
- if (recvfrom(net_acceptsocket, buf, 4, MSG_PEEK, NULL, NULL) > 0)
- return net_acceptsocket;
- return -1;
-} //end of the function WINS_CheckNewConnections
-//===========================================================================
-// returns the number of bytes read
-// 0 if no bytes available
-// -1 on failure
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Read(int socket, byte *buf, int len, struct sockaddr_s *addr)
-{
- int addrlen = sizeof (struct sockaddr_s);
- int ret;
-
- if (addr)
- {
- ret = recvfrom(socket, buf, len, 0, (struct sockaddr *)addr, &addrlen);
- if (ret == -1)
- {
-// errno = WSAGetLastError();
-
- if (errno == EAGAIN || errno == ENOTCONN)
- return 0;
- } //end if
- } //end if
- else
- {
- ret = recv(socket, buf, len, 0);
- // if there's no data on the socket ret == -1 and errno == EAGAIN
- // MSDN states that if ret == 0 the socket has been closed
- // man recv doesn't say anything
- if (ret == 0)
- return -1;
- if (ret == SOCKET_ERROR)
- {
-// errno = WSAGetLastError();
-
- if (errno == EAGAIN || errno == ENOTCONN)
- return 0;
- } //end if
- } //end else
- if (ret == SOCKET_ERROR)
- {
- WinPrint("WINS_Read: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- } //end if
- return ret;
-} //end of the function WINS_Read
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_MakeSocketBroadcastCapable (int socket)
-{
- int i = 1;
-
- // make this socket broadcast capable
- if (setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0)
- return -1;
- net_broadcastsocket = socket;
-
- return 0;
-} //end of the function WINS_MakeSocketBroadcastCapable
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Broadcast (int socket, byte *buf, int len)
-{
- int ret;
-
- if (socket != net_broadcastsocket)
- {
- if (net_broadcastsocket != 0)
- WinError("Attempted to use multiple broadcasts sockets\n");
- ret = WINS_MakeSocketBroadcastCapable (socket);
- if (ret == -1)
- {
- WinPrint("Unable to make socket broadcast capable\n");
- return ret;
- }
- }
-
- return WINS_Write (socket, buf, len, &broadcastaddr);
-} //end of the function WINS_Broadcast
-//===========================================================================
-// returns qtrue on success or qfalse on failure
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Write(int socket, byte *buf, int len, struct sockaddr_s *addr)
-{
- int ret, written;
-
- if (addr)
- {
- written = 0;
- while(written < len)
- {
- ret = sendto (socket, &buf[written], len-written, 0, (struct sockaddr *)addr, sizeof(struct sockaddr_s));
- if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != EAGAIN)
- return qfalse;
- //++timo FIXME: what is this used for?
-// Sleep(1000);
- } //end if
- else
- {
- written += ret;
- }
- }
- } //end if
- else
- {
- written = 0;
- while(written < len)
- {
- ret = send(socket, buf, len, 0);
- if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != EAGAIN)
- return qfalse;
- //++timo FIXME: what is this used for?
-// Sleep(1000);
- } //end if
- else
- {
- written += ret;
- }
- }
- } //end else
- if (ret == SOCKET_ERROR)
- {
- WinPrint("WINS_Write: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- } //end if
- return (ret == len);
-} //end of the function WINS_Write
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-char *WINS_AddrToString (struct sockaddr_s *addr)
-{
- static char buffer[22];
- int haddr;
-
- haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr);
- sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port));
- return buffer;
-} //end of the function WINS_AddrToString
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_StringToAddr(char *string, struct sockaddr_s *addr)
-{
- int ha1, ha2, ha3, ha4, hp;
- int ipaddr;
-
- sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp);
- ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4;
-
- addr->sa_family = AF_INET;
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr);
- ((struct sockaddr_in *)addr)->sin_port = htons((u_short)hp);
- return 0;
-} //end of the function WINS_StringToAddr
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetSocketAddr(int socket, struct sockaddr_s *addr)
-{
- int addrlen = sizeof(struct sockaddr_s);
- unsigned int a;
-
- memset(addr, 0, sizeof(struct sockaddr_s));
- getsockname(socket, (struct sockaddr *)addr, &addrlen);
- a = ((struct sockaddr_in *)addr)->sin_addr.s_addr;
- if (a == 0 || a == inet_addr("127.0.0.1"))
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr;
-
- return 0;
-} //end of the function WINS_GetSocketAddr
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetNameFromAddr (struct sockaddr_s *addr, char *name)
-{
- struct hostent *hostentry;
-
- hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET);
- if (hostentry)
- {
- strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1);
- return 0;
- }
-
- strcpy (name, WINS_AddrToString (addr));
- return 0;
-} //end of the function WINS_GetNameFromAddr
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetAddrFromName(char *name, struct sockaddr_s *addr)
-{
- struct hostent *hostentry;
-
- if (name[0] >= '0' && name[0] <= '9')
- return PartialIPAddress (name, addr);
-
- hostentry = gethostbyname (name);
- if (!hostentry)
- return -1;
-
- addr->sa_family = AF_INET;
- ((struct sockaddr_in *)addr)->sin_port = htons((u_short)net_hostport);
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
-
- return 0;
-} //end of the function WINS_GetAddrFromName
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_AddrCompare (struct sockaddr_s *addr1, struct sockaddr_s *addr2)
-{
- if (addr1->sa_family != addr2->sa_family)
- return -1;
-
- if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr)
- return -1;
-
- if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port)
- return 1;
-
- return 0;
-} //end of the function WINS_AddrCompare
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetSocketPort (struct sockaddr_s *addr)
-{
- return ntohs(((struct sockaddr_in *)addr)->sin_port);
-} //end of the function WINS_GetSocketPort
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_SetSocketPort (struct sockaddr_s *addr, int port)
-{
- ((struct sockaddr_in *)addr)->sin_port = htons((u_short)port);
- return 0;
-} //end of the function WINS_SetSocketPort
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//===========================================================================
+//
+// Name: l_net_wins.c
+// Function: WinSock
+// Programmer: MrElusive
+// Last update: TTimo: cross-platform version, l_net library
+// Tab Size: 2
+// Notes:
+//===========================================================================
+
+//#include
+#include
+#include
+#include
+#include
+#include "l_net.h"
+#include "l_net_wins.h"
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#define SOCKET_ERROR -1
+#define INVALID_SOCKET -1
+
+extern void WinPrint(char *str, ...);
+
+#define WinError WinPrint
+
+#define qtrue 1
+#define qfalse 0
+
+#define ioctlsocket ioctl
+#define closesocket close
+
+int WSAGetLastError()
+{
+ return errno;
+}
+
+/*
+typedef struct tag_error_struct
+{
+ int errnum;
+ LPSTR errstr;
+} ERROR_STRUCT;
+*/
+
+typedef struct tag_error_struct
+{
+ int errnum;
+ const char *errstr;
+} ERROR_STRUCT;
+
+#define NET_NAMELEN 64
+
+static char my_tcpip_address[NET_NAMELEN];
+
+#define DEFAULTnet_hostport 26000
+
+#define MAXHOSTNAMELEN 256
+
+static int net_acceptsocket = -1; // socket for fielding new connections
+static int net_controlsocket;
+static int net_hostport; // udp port number for acceptsocket
+static int net_broadcastsocket = 0;
+//static qboolean ifbcastinit = qfalse;
+//static struct sockaddr_s broadcastaddr;
+static struct sockaddr_s broadcastaddr;
+
+static unsigned long myAddr;
+
+ERROR_STRUCT errlist[] = {
+ {EACCES,"EACCES - The address is protected, user is not root"},
+ {EAGAIN,"EAGAIN - Operation on non-blocking socket that cannot return immediatly"},
+ {EBADF, "EBADF - sockfd is not a valid descriptor"},
+ {EFAULT, "EFAULT - The parameter is not in a writable part of the user address space"},
+ {EINVAL,"EINVAL - The socket is already bound to an address"},
+ {ENOBUFS,"ENOBUFS - not enough memory"},
+ {ENOMEM, "ENOMEM - not enough memory"},
+ {ENOTCONN, "ENOTCONN - not connected"},
+ {ENOTSOCK,"ENOTSOCK - Argument is file descriptor not a socket"},
+ {EOPNOTSUPP,"ENOTSUPP - The referenced socket is not of type SOCK_STREAM"},
+ {EPERM, "EPERM - Firewall rules forbid connection"},
+ {-1, NULL}
+};
+
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+char *WINS_ErrorMessage(int error)
+{
+ int search = 0;
+
+ if (!error) return "No error occurred";
+
+ for (search = 0; errlist[search].errstr; search++)
+ {
+ if (error == errlist[search].errnum)
+ return (char *)errlist[search].errstr;
+ } //end for
+
+ return "Unknown error";
+} //end of the function WINS_ErrorMessage
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_Init(void)
+{
+ int i;
+ struct hostent *local;
+ char buff[MAXHOSTNAMELEN];
+ struct sockaddr_s addr;
+ char *p;
+ int r;
+/*
+ linux doesn't have anything to initialize for the net
+ "Windows .. built for the internet .. the internet .. built with unix"
+ */
+#if 0
+ WORD wVersionRequested;
+
+ wVersionRequested = MAKEWORD(2, 2);
+
+ r = WSAStartup (wVersionRequested, &winsockdata);
+
+ if (r)
+ {
+ WinPrint("Winsock initialization failed.\n");
+ return -1;
+ }
+#endif
+ /*
+ i = COM_CheckParm ("-udpport");
+ if (i == 0)*/
+ net_hostport = DEFAULTnet_hostport;
+ /*
+ else if (i < com_argc-1)
+ net_hostport = Q_atoi (com_argv[i+1]);
+ else
+ Sys_Error ("WINS_Init: you must specify a number after -udpport");
+ */
+
+ // determine my name & address
+ gethostname(buff, MAXHOSTNAMELEN);
+ local = gethostbyname(buff);
+ myAddr = *(int *)local->h_addr_list[0];
+
+ // if the quake hostname isn't set, set it to the machine name
+// if (Q_strcmp(hostname.string, "UNNAMED") == 0)
+ {
+ // see if it's a text IP address (well, close enough)
+ for (p = buff; *p; p++)
+ if ((*p < '0' || *p > '9') && *p != '.')
+ break;
+
+ // if it is a real name, strip off the domain; we only want the host
+ if (*p)
+ {
+ for (i = 0; i < 15; i++)
+ if (buff[i] == '.')
+ break;
+ buff[i] = 0;
+ }
+// Cvar_Set ("hostname", buff);
+ }
+
+ //++timo WTF is that net_controlsocket? it's sole purpose is to retrieve the local IP?
+ if ((net_controlsocket = WINS_OpenSocket (0)) == SOCKET_ERROR)
+ WinError("WINS_Init: Unable to open control socket\n");
+
+ ((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET;
+ ((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST;
+ ((struct sockaddr_in *)&broadcastaddr)->sin_port = htons((u_short)net_hostport);
+
+ WINS_GetSocketAddr (net_controlsocket, &addr);
+ strcpy(my_tcpip_address, WINS_AddrToString (&addr));
+ p = strrchr (my_tcpip_address, ':');
+ if (p) *p = 0;
+ WinPrint("Winsock Initialized\n");
+
+ return net_controlsocket;
+} //end of the function WINS_Init
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+char *WINS_MyAddress(void)
+{
+ return my_tcpip_address;
+} //end of the function WINS_MyAddress
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+void WINS_Shutdown(void)
+{
+ //WINS_Listen(0);
+ WINS_CloseSocket(net_controlsocket);
+// WSACleanup();
+ //
+ WinPrint("Winsock Shutdown\n");
+} //end of the function WINS_Shutdown
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+/*
+void WINS_Listen(int state)
+{
+ // enable listening
+ if (state)
+ {
+ if (net_acceptsocket != -1)
+ return;
+ if ((net_acceptsocket = WINS_OpenSocket (net_hostport)) == -1)
+ WinError ("WINS_Listen: Unable to open accept socket\n");
+ return;
+ }
+
+ // disable listening
+ if (net_acceptsocket == -1)
+ return;
+ WINS_CloseSocket (net_acceptsocket);
+ net_acceptsocket = -1;
+} //end of the function WINS_Listen*/
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_OpenSocket(int port)
+{
+ int newsocket;
+ struct sockaddr_in address;
+ u_long _true = 1;
+
+ if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == SOCKET_ERROR)
+ {
+ WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return -1;
+ } //end if
+
+ if (ioctlsocket (newsocket, FIONBIO, &_true) == SOCKET_ERROR)
+ {
+ WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ closesocket(newsocket);
+ return -1;
+ } //end if
+
+ memset((char *) &address, 0, sizeof(address));
+ address.sin_family = AF_INET;
+ address.sin_addr.s_addr = INADDR_ANY;
+ address.sin_port = htons((u_short)port);
+ if( bind (newsocket, (void *)&address, sizeof(address)) == -1)
+ {
+ WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ closesocket(newsocket);
+ return -1;
+ } //end if
+
+ return newsocket;
+} //end of the function WINS_OpenSocket
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_OpenReliableSocket(int port)
+{
+ int newsocket;
+ struct sockaddr_in address;
+ qboolean _true = 0xFFFFFFFF;
+
+ //IPPROTO_TCP
+ //
+ if ((newsocket = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+ {
+ WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return -1;
+ } //end if
+
+ memset((char *) &address, 0, sizeof(address));
+ address.sin_family = AF_INET;
+ address.sin_addr.s_addr = htonl(INADDR_ANY);
+ address.sin_port = htons((u_short)port);
+ if (bind(newsocket, (void *)&address, sizeof(address)) == -1)
+ {
+ WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ closesocket(newsocket);
+ return -1;
+ } //end if
+
+ //
+ if (setsockopt(newsocket, IPPROTO_TCP, TCP_NODELAY, (void *) &_true, sizeof(int)) == -1)
+ {
+ WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ WinPrint("setsockopt error\n");
+ } //end if
+
+ return newsocket;
+} //end of the function WINS_OpenReliableSocket
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_Listen(int socket)
+{
+ u_long _true = 1;
+
+ if (ioctlsocket(socket, FIONBIO, &_true) == -1)
+ {
+ WinPrint("WINS_Listen: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return -1;
+ } //end if
+ if (listen(socket, SOMAXCONN) == SOCKET_ERROR)
+ {
+ WinPrint("WINS_Listen: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return -1;
+ } //end if
+ return 0;
+} //end of the function WINS_Listen
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_Accept(int socket, struct sockaddr_s *addr)
+{
+ int addrlen = sizeof (struct sockaddr_s);
+ int newsocket;
+ qboolean _true = 1;
+
+ newsocket = accept(socket, (struct sockaddr *)addr, &addrlen);
+ if (newsocket == INVALID_SOCKET)
+ {
+ if (errno == EAGAIN) return -1;
+ WinPrint("WINS_Accept: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return -1;
+ } //end if
+ //
+ if (setsockopt(newsocket, IPPROTO_TCP, TCP_NODELAY, (void *) &_true, sizeof(int)) == SOCKET_ERROR)
+ {
+ WinPrint("WINS_Accept: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ WinPrint("setsockopt error\n");
+ } //end if
+ return newsocket;
+} //end of the function WINS_Accept
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_CloseSocket(int socket)
+{
+ /*
+ if (socket == net_broadcastsocket)
+ net_broadcastsocket = 0;
+ */
+// shutdown(socket, SD_SEND);
+
+ if (closesocket(socket) == SOCKET_ERROR)
+ {
+ WinPrint("WINS_CloseSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return SOCKET_ERROR;
+ } //end if
+ return 0;
+} //end of the function WINS_CloseSocket
+//===========================================================================
+// this lets you type only as much of the net address as required, using
+// the local network components to fill in the rest
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+static int PartialIPAddress (char *in, struct sockaddr_s *hostaddr)
+{
+ char buff[256];
+ char *b;
+ int addr;
+ int num;
+ int mask;
+
+ buff[0] = '.';
+ b = buff;
+ strcpy(buff+1, in);
+ if (buff[1] == '.') b++;
+
+ addr = 0;
+ mask=-1;
+ while (*b == '.')
+ {
+ num = 0;
+ if (*++b < '0' || *b > '9') return -1;
+ while (!( *b < '0' || *b > '9'))
+ num = num*10 + *(b++) - '0';
+ mask<<=8;
+ addr = (addr<<8) + num;
+ }
+
+ hostaddr->sa_family = AF_INET;
+ ((struct sockaddr_in *)hostaddr)->sin_port = htons((u_short)net_hostport);
+ ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr);
+
+ return 0;
+} //end of the function PartialIPAddress
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_Connect(int socket, struct sockaddr_s *addr)
+{
+ int ret;
+ u_long _true2 = 0xFFFFFFFF;
+
+ ret = connect(socket, (struct sockaddr *)addr, sizeof(struct sockaddr_s));
+ if (ret == SOCKET_ERROR)
+ {
+ WinPrint("WINS_Connect: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return -1;
+ } //end if
+ if (ioctlsocket(socket, FIONBIO, &_true2) == -1)
+ {
+ WinPrint("WINS_Connect: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ return -1;
+ } //end if
+ return 0;
+} //end of the function WINS_Connect
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_CheckNewConnections(void)
+{
+ char buf[4];
+
+ if (net_acceptsocket == -1)
+ return -1;
+
+ if (recvfrom(net_acceptsocket, buf, 4, MSG_PEEK, NULL, NULL) > 0)
+ return net_acceptsocket;
+ return -1;
+} //end of the function WINS_CheckNewConnections
+//===========================================================================
+// returns the number of bytes read
+// 0 if no bytes available
+// -1 on failure
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_Read(int socket, byte *buf, int len, struct sockaddr_s *addr)
+{
+ int addrlen = sizeof (struct sockaddr_s);
+ int ret;
+
+ if (addr)
+ {
+ ret = recvfrom(socket, buf, len, 0, (struct sockaddr *)addr, &addrlen);
+ if (ret == -1)
+ {
+// errno = WSAGetLastError();
+
+ if (errno == EAGAIN || errno == ENOTCONN)
+ return 0;
+ } //end if
+ } //end if
+ else
+ {
+ ret = recv(socket, buf, len, 0);
+ // if there's no data on the socket ret == -1 and errno == EAGAIN
+ // MSDN states that if ret == 0 the socket has been closed
+ // man recv doesn't say anything
+ if (ret == 0)
+ return -1;
+ if (ret == SOCKET_ERROR)
+ {
+// errno = WSAGetLastError();
+
+ if (errno == EAGAIN || errno == ENOTCONN)
+ return 0;
+ } //end if
+ } //end else
+ if (ret == SOCKET_ERROR)
+ {
+ WinPrint("WINS_Read: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ } //end if
+ return ret;
+} //end of the function WINS_Read
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_MakeSocketBroadcastCapable (int socket)
+{
+ int i = 1;
+
+ // make this socket broadcast capable
+ if (setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0)
+ return -1;
+ net_broadcastsocket = socket;
+
+ return 0;
+} //end of the function WINS_MakeSocketBroadcastCapable
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_Broadcast (int socket, byte *buf, int len)
+{
+ int ret;
+
+ if (socket != net_broadcastsocket)
+ {
+ if (net_broadcastsocket != 0)
+ WinError("Attempted to use multiple broadcasts sockets\n");
+ ret = WINS_MakeSocketBroadcastCapable (socket);
+ if (ret == -1)
+ {
+ WinPrint("Unable to make socket broadcast capable\n");
+ return ret;
+ }
+ }
+
+ return WINS_Write (socket, buf, len, &broadcastaddr);
+} //end of the function WINS_Broadcast
+//===========================================================================
+// returns qtrue on success or qfalse on failure
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_Write(int socket, byte *buf, int len, struct sockaddr_s *addr)
+{
+ int ret, written;
+
+ if (addr)
+ {
+ written = 0;
+ while(written < len)
+ {
+ ret = sendto (socket, &buf[written], len-written, 0, (struct sockaddr *)addr, sizeof(struct sockaddr_s));
+ if (ret == SOCKET_ERROR)
+ {
+ if (WSAGetLastError() != EAGAIN)
+ return qfalse;
+ //++timo FIXME: what is this used for?
+// Sleep(1000);
+ } //end if
+ else
+ {
+ written += ret;
+ }
+ }
+ } //end if
+ else
+ {
+ written = 0;
+ while(written < len)
+ {
+ ret = send(socket, buf, len, 0);
+ if (ret == SOCKET_ERROR)
+ {
+ if (WSAGetLastError() != EAGAIN)
+ return qfalse;
+ //++timo FIXME: what is this used for?
+// Sleep(1000);
+ } //end if
+ else
+ {
+ written += ret;
+ }
+ }
+ } //end else
+ if (ret == SOCKET_ERROR)
+ {
+ WinPrint("WINS_Write: %s\n", WINS_ErrorMessage(WSAGetLastError()));
+ } //end if
+ return (ret == len);
+} //end of the function WINS_Write
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+char *WINS_AddrToString (struct sockaddr_s *addr)
+{
+ static char buffer[22];
+ int haddr;
+
+ haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr);
+ sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port));
+ return buffer;
+} //end of the function WINS_AddrToString
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_StringToAddr(char *string, struct sockaddr_s *addr)
+{
+ int ha1, ha2, ha3, ha4, hp;
+ int ipaddr;
+
+ sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp);
+ ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4;
+
+ addr->sa_family = AF_INET;
+ ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr);
+ ((struct sockaddr_in *)addr)->sin_port = htons((u_short)hp);
+ return 0;
+} //end of the function WINS_StringToAddr
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_GetSocketAddr(int socket, struct sockaddr_s *addr)
+{
+ int addrlen = sizeof(struct sockaddr_s);
+ unsigned int a;
+
+ memset(addr, 0, sizeof(struct sockaddr_s));
+ getsockname(socket, (struct sockaddr *)addr, &addrlen);
+ a = ((struct sockaddr_in *)addr)->sin_addr.s_addr;
+ if (a == 0 || a == inet_addr("127.0.0.1"))
+ ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr;
+
+ return 0;
+} //end of the function WINS_GetSocketAddr
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_GetNameFromAddr (struct sockaddr_s *addr, char *name)
+{
+ struct hostent *hostentry;
+
+ hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET);
+ if (hostentry)
+ {
+ strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1);
+ return 0;
+ }
+
+ strcpy (name, WINS_AddrToString (addr));
+ return 0;
+} //end of the function WINS_GetNameFromAddr
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_GetAddrFromName(char *name, struct sockaddr_s *addr)
+{
+ struct hostent *hostentry;
+
+ if (name[0] >= '0' && name[0] <= '9')
+ return PartialIPAddress (name, addr);
+
+ hostentry = gethostbyname (name);
+ if (!hostentry)
+ return -1;
+
+ addr->sa_family = AF_INET;
+ ((struct sockaddr_in *)addr)->sin_port = htons((u_short)net_hostport);
+ ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
+
+ return 0;
+} //end of the function WINS_GetAddrFromName
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_AddrCompare (struct sockaddr_s *addr1, struct sockaddr_s *addr2)
+{
+ if (addr1->sa_family != addr2->sa_family)
+ return -1;
+
+ if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr)
+ return -1;
+
+ if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port)
+ return 1;
+
+ return 0;
+} //end of the function WINS_AddrCompare
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_GetSocketPort (struct sockaddr_s *addr)
+{
+ return ntohs(((struct sockaddr_in *)addr)->sin_port);
+} //end of the function WINS_GetSocketPort
+//===========================================================================
+//
+// Parameter: -
+// Returns: -
+// Changes Globals: -
+//===========================================================================
+int WINS_SetSocketPort (struct sockaddr_s *addr, int port)
+{
+ ((struct sockaddr_in *)addr)->sin_port = htons((u_short)port);
+ return 0;
+} //end of the function WINS_SetSocketPort
diff --git a/libs/l_net/l_net_wins.c b/libs/l_net/l_net_wins.c
index 56ee6789..8a73f996 100644
--- a/libs/l_net/l_net_wins.c
+++ b/libs/l_net/l_net_wins.c
@@ -1,789 +1,789 @@
-/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//===========================================================================
-//
-// Name: l_net_wins.c
-// Function: WinSock
-// Programmer: MrElusive
-// Last update: -
-// Tab Size: 3
-// Notes:
-//===========================================================================
-
-#include
-#include
-#include
-#include
-#include "l_net.h"
-#include "l_net_wins.h"
-//#include
-//#include "mpdosock.h"
-
-#define WinError WinPrint
-
-#define qtrue 1
-#define qfalse 0
-
-typedef struct tag_error_struct
-{
- int errnum;
- LPSTR errstr;
-} ERROR_STRUCT;
-
-#define NET_NAMELEN 64
-
-char my_tcpip_address[NET_NAMELEN];
-
-#define DEFAULTnet_hostport 26000
-
-#define MAXHOSTNAMELEN 256
-
-static int net_acceptsocket = -1; // socket for fielding new connections
-static int net_controlsocket;
-static int net_hostport; // udp port number for acceptsocket
-static int net_broadcastsocket = 0;
-//static qboolean ifbcastinit = qfalse;
-static struct sockaddr_s broadcastaddr;
-
-static unsigned long myAddr;
-
-WSADATA winsockdata;
-
-ERROR_STRUCT errlist[] = {
- {WSAEINTR, "WSAEINTR - Interrupted"},
- {WSAEBADF, "WSAEBADF - Bad file number"},
- {WSAEFAULT, "WSAEFAULT - Bad address"},
- {WSAEINVAL, "WSAEINVAL - Invalid argument"},
- {WSAEMFILE, "WSAEMFILE - Too many open files"},
-
-/*
-* Windows Sockets definitions of regular Berkeley error constants
-*/
-
- {WSAEWOULDBLOCK, "WSAEWOULDBLOCK - Socket marked as non-blocking"},
- {WSAEINPROGRESS, "WSAEINPROGRESS - Blocking call in progress"},
- {WSAEALREADY, "WSAEALREADY - Command already completed"},
- {WSAENOTSOCK, "WSAENOTSOCK - Descriptor is not a socket"},
- {WSAEDESTADDRREQ, "WSAEDESTADDRREQ - Destination address required"},
- {WSAEMSGSIZE, "WSAEMSGSIZE - Data size too large"},
- {WSAEPROTOTYPE, "WSAEPROTOTYPE - Protocol is of wrong type for this socket"},
- {WSAENOPROTOOPT, "WSAENOPROTOOPT - Protocol option not supported for this socket type"},
- {WSAEPROTONOSUPPORT, "WSAEPROTONOSUPPORT - Protocol is not supported"},
- {WSAESOCKTNOSUPPORT, "WSAESOCKTNOSUPPORT - Socket type not supported by this address family"},
- {WSAEOPNOTSUPP, "WSAEOPNOTSUPP - Option not supported"},
- {WSAEPFNOSUPPORT, "WSAEPFNOSUPPORT - "},
- {WSAEAFNOSUPPORT, "WSAEAFNOSUPPORT - Address family not supported by this protocol"},
- {WSAEADDRINUSE, "WSAEADDRINUSE - Address is in use"},
- {WSAEADDRNOTAVAIL, "WSAEADDRNOTAVAIL - Address not available from local machine"},
- {WSAENETDOWN, "WSAENETDOWN - Network subsystem is down"},
- {WSAENETUNREACH, "WSAENETUNREACH - Network cannot be reached"},
- {WSAENETRESET, "WSAENETRESET - Connection has been dropped"},
- {WSAECONNABORTED, "WSAECONNABORTED - Connection aborted"},
- {WSAECONNRESET, "WSAECONNRESET - Connection reset"},
- {WSAENOBUFS, "WSAENOBUFS - No buffer space available"},
- {WSAEISCONN, "WSAEISCONN - Socket is already connected"},
- {WSAENOTCONN, "WSAENOTCONN - Socket is not connected"},
- {WSAESHUTDOWN, "WSAESHUTDOWN - Socket has been shut down"},
- {WSAETOOMANYREFS, "WSAETOOMANYREFS - Too many references"},
- {WSAETIMEDOUT, "WSAETIMEDOUT - Command timed out"},
- {WSAECONNREFUSED, "WSAECONNREFUSED - Connection refused"},
- {WSAELOOP, "WSAELOOP - "},
- {WSAENAMETOOLONG, "WSAENAMETOOLONG - "},
- {WSAEHOSTDOWN, "WSAEHOSTDOWN - Host is down"},
- {WSAEHOSTUNREACH, "WSAEHOSTUNREACH - "},
- {WSAENOTEMPTY, "WSAENOTEMPTY - "},
- {WSAEPROCLIM, "WSAEPROCLIM - "},
- {WSAEUSERS, "WSAEUSERS - "},
- {WSAEDQUOT, "WSAEDQUOT - "},
- {WSAESTALE, "WSAESTALE - "},
- {WSAEREMOTE, "WSAEREMOTE - "},
-
-/*
-* Extended Windows Sockets error constant definitions
-*/
-
- {WSASYSNOTREADY, "WSASYSNOTREADY - Network subsystem not ready"},
- {WSAVERNOTSUPPORTED, "WSAVERNOTSUPPORTED - Version not supported"},
- {WSANOTINITIALISED, "WSANOTINITIALISED - WSAStartup() has not been successfully called"},
-
-/*
-* Other error constants.
-*/
-
- {WSAHOST_NOT_FOUND, "WSAHOST_NOT_FOUND - Host not found"},
- {WSATRY_AGAIN, "WSATRY_AGAIN - Host not found or SERVERFAIL"},
- {WSANO_RECOVERY, "WSANO_RECOVERY - Non-recoverable error"},
- {WSANO_DATA, "WSANO_DATA - (or WSANO_ADDRESS) - No data record of requested type"},
- {-1, NULL}
-};
-
-#ifdef _DEBUG
-void WinPrint(char *str, ...);
-#else
-void WinPrint(char *str, ...);
-#endif
-
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-char *WINS_ErrorMessage(int error)
-{
- int search = 0;
-
- if (!error) return "No error occurred";
-
- for (search = 0; errlist[search].errstr; search++)
- {
- if (error == errlist[search].errnum)
- return errlist[search].errstr;
- } //end for
-
- return "Unknown error";
-} //end of the function WINS_ErrorMessage
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Init(void)
-{
- int i;
- struct hostent *local;
- char buff[MAXHOSTNAMELEN];
- struct sockaddr_s addr;
- char *p;
- int r;
- WORD wVersionRequested;
-
- wVersionRequested = MAKEWORD(1, 1);
-
- r = WSAStartup (wVersionRequested, &winsockdata);
-
- if (r)
- {
- WinPrint("Winsock initialization failed.\n");
- return -1;
- }
-
- /*
- i = COM_CheckParm ("-udpport");
- if (i == 0)*/
- net_hostport = DEFAULTnet_hostport;
- /*
- else if (i < com_argc-1)
- net_hostport = Q_atoi (com_argv[i+1]);
- else
- Sys_Error ("WINS_Init: you must specify a number after -udpport");
- */
-
- // determine my name & address
- gethostname(buff, MAXHOSTNAMELEN);
- local = gethostbyname(buff);
- myAddr = *(int *)local->h_addr_list[0];
-
- // if the quake hostname isn't set, set it to the machine name
-// if (Q_strcmp(hostname.string, "UNNAMED") == 0)
- {
- // see if it's a text IP address (well, close enough)
- for (p = buff; *p; p++)
- if ((*p < '0' || *p > '9') && *p != '.')
- break;
-
- // if it is a real name, strip off the domain; we only want the host
- if (*p)
- {
- for (i = 0; i < 15; i++)
- if (buff[i] == '.')
- break;
- buff[i] = 0;
- }
-// Cvar_Set ("hostname", buff);
- }
-
- if ((net_controlsocket = WINS_OpenSocket (0)) == -1)
- WinError("WINS_Init: Unable to open control socket\n");
-
- ((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET;
- ((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST;
- ((struct sockaddr_in *)&broadcastaddr)->sin_port = htons((u_short)net_hostport);
-
- WINS_GetSocketAddr (net_controlsocket, &addr);
- strcpy(my_tcpip_address, WINS_AddrToString (&addr));
- p = strrchr (my_tcpip_address, ':');
- if (p) *p = 0;
- WinPrint("Winsock Initialized\n");
-
- return net_controlsocket;
-} //end of the function WINS_Init
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-char *WINS_MyAddress(void)
-{
- return my_tcpip_address;
-} //end of the function WINS_MyAddress
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void WINS_Shutdown(void)
-{
- //WINS_Listen(0);
- WINS_CloseSocket(net_controlsocket);
- WSACleanup();
- //
- WinPrint("Winsock Shutdown\n");
-} //end of the function WINS_Shutdown
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-/*
-void WINS_Listen(int state)
-{
- // enable listening
- if (state)
- {
- if (net_acceptsocket != -1)
- return;
- if ((net_acceptsocket = WINS_OpenSocket (net_hostport)) == -1)
- WinError ("WINS_Listen: Unable to open accept socket\n");
- return;
- }
-
- // disable listening
- if (net_acceptsocket == -1)
- return;
- WINS_CloseSocket (net_acceptsocket);
- net_acceptsocket = -1;
-} //end of the function WINS_Listen*/
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_OpenSocket(int port)
-{
- int newsocket;
- struct sockaddr_in address;
- u_long _true = 1;
-
- if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
- {
- WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
-
- if (ioctlsocket (newsocket, FIONBIO, &_true) == -1)
- {
- WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- closesocket(newsocket);
- return -1;
- } //end if
-
- memset((char *) &address, 0, sizeof(address));
- address.sin_family = AF_INET;
- address.sin_addr.s_addr = INADDR_ANY;
- address.sin_port = htons((u_short)port);
- if( bind (newsocket, (void *)&address, sizeof(address)) == -1)
- {
- WinPrint("WINS_OpenSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- closesocket(newsocket);
- return -1;
- } //end if
-
- return newsocket;
-} //end of the function WINS_OpenSocket
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_OpenReliableSocket(int port)
-{
- int newsocket;
- struct sockaddr_in address;
- BOOL _true = 0xFFFFFFFF;
-
- //IPPROTO_TCP
- //
- if ((newsocket = socket(AF_INET, SOCK_STREAM, 0)) == -1)
- {
- WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
-
- memset((char *) &address, 0, sizeof(address));
- address.sin_family = AF_INET;
- address.sin_addr.s_addr = htonl(INADDR_ANY);
- address.sin_port = htons((u_short)port);
- if (bind(newsocket, (void *)&address, sizeof(address)) == -1)
- {
- WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- closesocket(newsocket);
- return -1;
- } //end if
-
- //
- if (setsockopt(newsocket, IPPROTO_TCP, TCP_NODELAY, (void *) &_true, sizeof(int)) == SOCKET_ERROR)
- {
- WinPrint("WINS_OpenReliableSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- WinPrint("setsockopt error\n");
- } //end if
-
- return newsocket;
-} //end of the function WINS_OpenReliableSocket
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Listen(int socket)
-{
- u_long _true = 1;
-
- if (ioctlsocket(socket, FIONBIO, &_true) == -1)
- {
- WinPrint("WINS_Listen: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- if (listen(socket, SOMAXCONN) == SOCKET_ERROR)
- {
- WinPrint("WINS_Listen: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- return 0;
-} //end of the function WINS_Listen
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Accept(int socket, struct sockaddr_s *addr)
-{
- int addrlen = sizeof (struct sockaddr_s);
- int newsocket;
- BOOL _true = 1;
-
- newsocket = accept(socket, (struct sockaddr *)addr, &addrlen);
- if (newsocket == INVALID_SOCKET)
- {
- if (WSAGetLastError() == WSAEWOULDBLOCK) return -1;
- WinPrint("WINS_Accept: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- //
- if (setsockopt(newsocket, IPPROTO_TCP, TCP_NODELAY, (void *) &_true, sizeof(int)) == SOCKET_ERROR)
- {
- WinPrint("WINS_Accept: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- WinPrint("setsockopt error\n");
- } //end if
- return newsocket;
-} //end of the function WINS_Accept
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_CloseSocket(int socket)
-{
- /*
- if (socket == net_broadcastsocket)
- net_broadcastsocket = 0;
- */
-// shutdown(socket, SD_SEND);
-
- if (closesocket(socket) == SOCKET_ERROR)
- {
- WinPrint("WINS_CloseSocket: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return SOCKET_ERROR;
- } //end if
- return 0;
-} //end of the function WINS_CloseSocket
-//===========================================================================
-// this lets you type only as much of the net address as required, using
-// the local network components to fill in the rest
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-static int PartialIPAddress (char *in, struct sockaddr_s *hostaddr)
-{
- char buff[256];
- char *b;
- int addr;
- int num;
- int mask;
-
- buff[0] = '.';
- b = buff;
- strcpy(buff+1, in);
- if (buff[1] == '.') b++;
-
- addr = 0;
- mask=-1;
- while (*b == '.')
- {
- num = 0;
- if (*++b < '0' || *b > '9') return -1;
- while (!( *b < '0' || *b > '9'))
- num = num*10 + *(b++) - '0';
- mask<<=8;
- addr = (addr<<8) + num;
- }
-
- hostaddr->sa_family = AF_INET;
- ((struct sockaddr_in *)hostaddr)->sin_port = htons((u_short)net_hostport);
- ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr);
-
- return 0;
-} //end of the function PartialIPAddress
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Connect(int socket, struct sockaddr_s *addr)
-{
- int ret;
- u_long _true2 = 0xFFFFFFFF;
-
- ret = connect(socket, (struct sockaddr *)addr, sizeof(struct sockaddr_s));
- if (ret == SOCKET_ERROR)
- {
- WinPrint("WINS_Connect: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- if (ioctlsocket(socket, FIONBIO, &_true2) == -1)
- {
- WinPrint("WINS_Connect: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- return -1;
- } //end if
- return 0;
-} //end of the function WINS_Connect
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_CheckNewConnections(void)
-{
- char buf[4];
-
- if (net_acceptsocket == -1)
- return -1;
-
- if (recvfrom(net_acceptsocket, buf, 4, MSG_PEEK, NULL, NULL) > 0)
- return net_acceptsocket;
- return -1;
-} //end of the function WINS_CheckNewConnections
-//===========================================================================
-// returns the number of bytes read
-// 0 if no bytes available
-// -1 on failure
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Read(int socket, byte *buf, int len, struct sockaddr_s *addr)
-{
- int addrlen = sizeof (struct sockaddr_s);
- int ret, errno;
-
- if (addr)
- {
- ret = recvfrom(socket, buf, len, 0, (struct sockaddr *)addr, &addrlen);
- if (ret == -1)
- {
- errno = WSAGetLastError();
-
- if (errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED)
- return 0;
- } //end if
- } //end if
- else
- {
- ret = recv(socket, buf, len, 0);
- if (ret == SOCKET_ERROR)
- {
- errno = WSAGetLastError();
-
- if (errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED)
- return 0;
- } //end if
- } //end else
- if (ret == SOCKET_ERROR)
- {
- WinPrint("WINS_Read: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- } //end if
- return ret;
-} //end of the function WINS_Read
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_MakeSocketBroadcastCapable (int socket)
-{
- int i = 1;
-
- // make this socket broadcast capable
- if (setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0)
- return -1;
- net_broadcastsocket = socket;
-
- return 0;
-} //end of the function WINS_MakeSocketBroadcastCapable
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Broadcast (int socket, byte *buf, int len)
-{
- int ret;
-
- if (socket != net_broadcastsocket)
- {
- if (net_broadcastsocket != 0)
- WinError("Attempted to use multiple broadcasts sockets\n");
- ret = WINS_MakeSocketBroadcastCapable (socket);
- if (ret == -1)
- {
- WinPrint("Unable to make socket broadcast capable\n");
- return ret;
- }
- }
-
- return WINS_Write (socket, buf, len, &broadcastaddr);
-} //end of the function WINS_Broadcast
-//===========================================================================
-// returns qtrue on success or qfalse on failure
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_Write(int socket, byte *buf, int len, struct sockaddr_s *addr)
-{
- int ret, written;
-
- if (addr)
- {
- written = 0;
- while(written < len)
- {
- ret = sendto (socket, &buf[written], len-written, 0, (struct sockaddr *)addr, sizeof(struct sockaddr_s));
- if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- return qfalse;
- Sleep(1000);
- } //end if
- else
- {
- written += ret;
- }
- }
- } //end if
- else
- {
- written = 0;
- while(written < len)
- {
- ret = send(socket, buf, len, 0);
- if (ret == SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- return qfalse;
- Sleep(1000);
- } //end if
- else
- {
- written += ret;
- }
- }
- } //end else
- if (ret == SOCKET_ERROR)
- {
- WinPrint("WINS_Write: %s\n", WINS_ErrorMessage(WSAGetLastError()));
- } //end if
- return (ret == len);
-} //end of the function WINS_Write
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-char *WINS_AddrToString (struct sockaddr_s *addr)
-{
- static char buffer[22];
- int haddr;
-
- haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr);
- sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port));
- return buffer;
-} //end of the function WINS_AddrToString
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_StringToAddr(char *string, struct sockaddr_s *addr)
-{
- int ha1, ha2, ha3, ha4, hp;
- int ipaddr;
-
- sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp);
- ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4;
-
- addr->sa_family = AF_INET;
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr);
- ((struct sockaddr_in *)addr)->sin_port = htons((u_short)hp);
- return 0;
-} //end of the function WINS_StringToAddr
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetSocketAddr(int socket, struct sockaddr_s *addr)
-{
- int addrlen = sizeof(struct sockaddr_s);
- unsigned int a;
-
- memset(addr, 0, sizeof(struct sockaddr_s));
- getsockname(socket, (struct sockaddr *)addr, &addrlen);
- a = ((struct sockaddr_in *)addr)->sin_addr.s_addr;
- if (a == 0 || a == inet_addr("127.0.0.1"))
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr;
-
- return 0;
-} //end of the function WINS_GetSocketAddr
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetNameFromAddr (struct sockaddr_s *addr, char *name)
-{
- struct hostent *hostentry;
-
- hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET);
- if (hostentry)
- {
- strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1);
- return 0;
- }
-
- strcpy (name, WINS_AddrToString (addr));
- return 0;
-} //end of the function WINS_GetNameFromAddr
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetAddrFromName(char *name, struct sockaddr_s *addr)
-{
- struct hostent *hostentry;
-
- if (name[0] >= '0' && name[0] <= '9')
- return PartialIPAddress (name, addr);
-
- hostentry = gethostbyname (name);
- if (!hostentry)
- return -1;
-
- addr->sa_family = AF_INET;
- ((struct sockaddr_in *)addr)->sin_port = htons((u_short)net_hostport);
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
-
- return 0;
-} //end of the function WINS_GetAddrFromName
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_AddrCompare (struct sockaddr_s *addr1, struct sockaddr_s *addr2)
-{
- if (addr1->sa_family != addr2->sa_family)
- return -1;
-
- if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr)
- return -1;
-
- if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port)
- return 1;
-
- return 0;
-} //end of the function WINS_AddrCompare
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_GetSocketPort (struct sockaddr_s *addr)
-{
- return ntohs(((struct sockaddr_in *)addr)->sin_port);
-} //end of the function WINS_GetSocketPort
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int WINS_SetSocketPort (struct sockaddr_s *addr, int port)
-{
- ((struct sockaddr_in *)addr)->sin_port = htons((u_short)port);
- return 0;
-} //end of the function WINS_SetSocketPort
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//===========================================================================
+//
+// Name: l_net_wins.c
+// Function: WinSock
+// Programmer: MrElusive
+// Last update: -
+// Tab Size: 3
+// Notes:
+//===========================================================================
+
+#include