binds... * alt + m1 in camera: new resizing mode for brushes, curves and doom3 lights with direct and indirect selection methods
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@@ -1617,6 +1617,18 @@ void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPla
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m_dragPlanes.selectReversedPlanes( m_patch.localAABB(), selector, selectedPlanes );
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}
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void bestPlaneDirect( SelectionTest& test, Plane3& plane, SelectionIntersection& intersection ){
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test.BeginMesh( localToWorld() );
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m_dragPlanes.bestPlaneDirect( m_patch.localAABB(), test, plane, intersection );
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}
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void bestPlaneIndirect( SelectionTest& test, Plane3& plane, Vector3& intersection, float& dist, const Vector3& viewer ){
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test.BeginMesh( localToWorld() );
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m_dragPlanes.bestPlaneIndirect( m_patch.localAABB(), test, plane, intersection, dist, viewer );
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}
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void selectByPlane( const Plane3& plane ){
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m_dragPlanes.selectByPlane( m_patch.localAABB(), plane );
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}
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void snapComponents( float snap ){
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if ( selectedVertices() ) {
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