Radiant:
misc... * changed surface inspector behavior from 'set whole texture projection' to 'set modified value' (makes sense for multiple surfaces selected) * BP: surface inspector and Tex* binds scale texture by its axes, not world axes * BP: fix rotation of tex projection with scale S != scale T * BP: fix ruining nonregular tex projections by surface inspector (for example after fit/seamless/arbitrary projection) * jump over tex projection scale = 0 case, while modifying one (AP and BP)
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@@ -49,6 +49,8 @@ void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const
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void Brush_ConstructPlacehoderCuboid( scene::Node& node, const AABB& bounds );
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void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection );
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void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection );
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void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
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void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
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void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
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void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
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void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
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