* snap Clipper points to brush planes, edges and vertices (in 3d camera)
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@@ -83,6 +83,9 @@ bool equalEpsilon( const SelectionIntersection& other, float distanceEpsilon, fl
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float depth() const {
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return m_depth;
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}
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float distance() const {
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return m_distance;
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}
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bool valid() const {
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return depth() < 1;
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}
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