Radiant:
misc...
* texbro: disable alpha transparency by def; isn't good in half of cases
* find/replace: tooltip helper note about search mode
* Entity: arrowheads, showing direction of connection-lines in addition to color-code; New algorithm: are visible in all orthogonal projections
* tweak: do not render 'misc_model' & 'light' entity names
* filters: patches: +filter ones with surfaceparm playerclip
* translucent filter also works for shaders with qer_alphafunc
* filter areaportal, if single face matches (allows case with other faces, using 'skip')
* filter translucent, if single face matches
* filter liquids by surfaceparm {water, lava, slime} in addition to textures/liquids path
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@@ -31,14 +31,13 @@ enum
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QER_NOCARVE = 1 << 1,
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QER_NODRAW = 1 << 2,
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QER_NONSOLID = 1 << 3,
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QER_WATER = 1 << 4,
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QER_LAVA = 1 << 5,
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QER_FOG = 1 << 6,
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QER_ALPHATEST = 1 << 7,
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QER_CULL = 1 << 8,
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QER_AREAPORTAL = 1 << 9,
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QER_CLIP = 1 << 10,
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QER_BOTCLIP = 1 << 11,
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QER_LIQUID = 1 << 4,
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QER_FOG = 1 << 5,
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QER_ALPHATEST = 1 << 6,
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QER_CULL = 1 << 7,
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QER_AREAPORTAL = 1 << 8,
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QER_CLIP = 1 << 9,
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QER_BOTCLIP = 1 << 10,
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};
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struct qtexture_t;
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