misc...
	* texbro: disable alpha transparency by def; isn't good in half of cases
	* find/replace: tooltip helper note about search mode
	* Entity: arrowheads, showing direction of connection-lines in addition to color-code; New algorithm: are visible in all orthogonal projections
	* tweak: do not render 'misc_model' & 'light' entity names
	* filters: patches: +filter ones with surfaceparm playerclip
	* translucent filter also works for shaders with qer_alphafunc
	* filter areaportal, if single face matches (allows case with other faces, using 'skip')
	* filter translucent, if single face matches
	* filter liquids by surfaceparm {water, lava, slime} in addition to textures/liquids path
This commit is contained in:
Garux
2017-08-01 14:28:28 +03:00
parent dce6730b39
commit a62c7302d3
10 changed files with 81 additions and 27 deletions

View File

@@ -199,7 +199,7 @@ void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& l
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
renderSolid( renderer, volume, localToWorld, selected );
if ( g_showNames ) {
if ( g_showNames && !string_equal( m_named.name(), "misc_model" ) ) {
renderer.addRenderable( m_renderName, localToWorld );
}
}