* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names * -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
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</div>
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<h2 id="BSP-merge">BSP merge<a href="#BSP-merge" class="wiki-anchor">¶</a></h2>
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<ul>
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<li><strong><code>-mergebsp</code> ... mainBsp.bsp bspToinject.bsp:</strong> Inject latter BSP to former. Tree and vis data of the main one are preserved.</li>
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<li><strong><code>-fixnames</code>:</strong> Make incoming BSP target/targetname names unique to not collide with existing names</li>
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<li><strong><code>-world</code>:</strong> Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)</li>
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</ul>
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</div>
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