* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.

* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names
	* -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
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Garux
2021-10-13 22:50:43 +03:00
parent eceb2e3259
commit a719e012fe
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@@ -429,6 +429,15 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
</div>
<h2 id="BSP-merge">BSP merge<a href="#BSP-merge" class="wiki-anchor">&para;</a></h2>
<ul>
<li><strong><code>-mergebsp</code> ... mainBsp.bsp bspToinject.bsp:</strong> Inject latter BSP to former. Tree and vis data of the main one are preserved.</li>
<li><strong><code>-fixnames</code>:</strong> Make incoming BSP target/targetname names unique to not collide with existing names</li>
<li><strong><code>-world</code>:</strong> Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)</li>
</ul>
</div>