* renamed class LoadModule into CLoadModule because LoadModule is already a registered function on windows
* fixed some other windows compilation problems git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@256 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@@ -502,11 +502,11 @@ void gamemode_set(const char* gamemode)
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#include "os/dir.h"
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class LoadModule
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class CLoadModule
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{
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const char* m_path;
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public:
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LoadModule(const char* path) : m_path(path)
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CLoadModule(const char* path) : m_path(path)
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{
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}
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void operator()(const char* name) const
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@@ -532,7 +532,7 @@ const char* const c_library_extension =
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void Radiant_loadModules(const char* path)
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{
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Directory_forEach(path, MatchFileExtension<LoadModule>(c_library_extension, LoadModule(path)));
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Directory_forEach(path, MatchFileExtension<CLoadModule>(c_library_extension, CLoadModule(path)));
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}
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void Radiant_loadModulesFromRoot(const char* directory)
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