* UV Tool (edit texture alignment of selected face) modifiers:

pivot control point and lines: ctrl = snap hard to face vertices and grid
		grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
		scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
		alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
		texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
		rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
This commit is contained in:
Garux
2019-05-19 10:30:44 +03:00
parent 3ce07bb310
commit aa99f4d254
11 changed files with 1487 additions and 172 deletions

View File

@@ -91,6 +91,7 @@ enum EManipulatorMode
eDrag,
eClip,
eBuild,
eUV,
};
virtual void SetMode( EMode mode ) = 0;