* UV Tool (edit texture alignment of selected face) modifiers:
pivot control point and lines: ctrl = snap hard to face vertices and grid grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
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@@ -91,6 +91,7 @@ enum EManipulatorMode
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eDrag,
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eClip,
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eBuild,
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eUV,
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};
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virtual void SetMode( EMode mode ) = 0;
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