* UV Tool (edit texture alignment of selected face) modifiers:
pivot control point and lines: ctrl = snap hard to face vertices and grid grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
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@@ -2088,7 +2088,7 @@ void CamWnd::Cam_Draw(){
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Scene_Render( renderer, m_view );
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if( g_camwindow_globals_private.m_bShowWorkzone && GlobalSelectionSystem().countSelected() != 0 ){
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if( g_camwindow_globals_private.m_bShowWorkzone && GlobalSelectionSystem().countSelected() != 0 && GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::eUV ){
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m_draw_workzone.render( renderer, m_state_workzone );
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}
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