* UV Tool (edit texture alignment of selected face) modifiers:

pivot control point and lines: ctrl = snap hard to face vertices and grid
		grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
		scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
		alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
		texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
		rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
This commit is contained in:
Garux
2019-05-19 10:30:44 +03:00
parent 3ce07bb310
commit aa99f4d254
11 changed files with 1487 additions and 172 deletions

View File

@@ -2088,7 +2088,7 @@ void CamWnd::Cam_Draw(){
Scene_Render( renderer, m_view );
if( g_camwindow_globals_private.m_bShowWorkzone && GlobalSelectionSystem().countSelected() != 0 ){
if( g_camwindow_globals_private.m_bShowWorkzone && GlobalSelectionSystem().countSelected() != 0 && GlobalSelectionSystem().ManipulatorMode() != SelectionSystem::eUV ){
m_draw_workzone.render( renderer, m_state_workzone );
}