matrix4_for_normal_transform, matrix4_transformed_normal, plane3_transformed_affine_full functions
This commit is contained in:
@@ -1494,13 +1494,10 @@ void Texdef_transformLocked_original( TextureProjection& projection, std::size_t
|
||||
|
||||
//globalOutputStream() << "plane.normal(): " << plane.normal() << "\n";
|
||||
#if 0
|
||||
Vector3 normalTransformed( matrix4_transformed_direction( identity2transformed, plane.normal() ) );
|
||||
const Vector3 normalTransformed( matrix4_transformed_direction( identity2transformed, plane.normal() ) );
|
||||
#else //preserves scale in BP while scaling, but not shift //fixes QNAN
|
||||
Matrix4 maa( matrix4_affine_inverse( identity2transformed ) );
|
||||
matrix4_transpose( maa );
|
||||
//Vector4 vec4 = matrix4_transformed_vector4( maa, Vector4( plane.normal(), 0 ) );
|
||||
//Vector3 normalTransformed( vector3_normalised( vector4_to_vector3( vec4 ) ) );
|
||||
Vector3 normalTransformed( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
|
||||
const Matrix4 maa( matrix4_for_normal_transform( identity2transformed ) );
|
||||
const Vector3 normalTransformed( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
|
||||
#endif
|
||||
|
||||
//globalOutputStream() << "normalTransformed: " << normalTransformed << "\n";
|
||||
@@ -1707,9 +1704,7 @@ void Texdef_transformLocked( TextureProjection& projection, std::size_t width, s
|
||||
}
|
||||
|
||||
#if 0
|
||||
Matrix4 maa( matrix4_affine_inverse( identity2transformed ) );
|
||||
matrix4_transpose( maa );
|
||||
const DoubleVector3 normalTransformed( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
|
||||
const DoubleVector3 normalTransformed( matrix4_transformed_normal( identity2transformed, plane.normal() ) );
|
||||
#else
|
||||
/* this is also handling scale = 0 case */
|
||||
DoubleVector3 normalTransformed( plane3_for_points( points ).normal() );
|
||||
@@ -1731,10 +1726,7 @@ void Texdef_transformLocked( TextureProjection& projection, std::size_t width, s
|
||||
const Vector3 offset = matrix4_transformed_point( identity2transformed, Vector3( 0, 0, 0 ) );
|
||||
Vector3 newNormal = matrix4_transformed_point( identity2transformed, plane.normal() ) - offset;
|
||||
#elif 0
|
||||
const Matrix4 maa( matrix4_transposed( matrix4_affine_inverse( identity2transformed ) ) );
|
||||
// globalOutputStream() << "maa: " << maa << "\n";
|
||||
Vector3 newNormal( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
|
||||
// globalOutputStream() << plane.normal() << newNormal << "\n";
|
||||
const Vector3 newNormal( matrix4_transformed_normal( identity2transformed, plane.normal() ) );
|
||||
#elif 1
|
||||
/* this is also handling scale = 0 case */
|
||||
DoubleVector3 texX, texY;
|
||||
@@ -1855,10 +1847,8 @@ void Texdef_transformLocked( TextureProjection& projection, std::size_t width, s
|
||||
}
|
||||
|
||||
//globalOutputStream() << "plane.normal(): " << plane.normal() << "\n";
|
||||
Matrix4 maa( matrix4_affine_inverse( identity2transformed ) );
|
||||
matrix4_transpose( maa );
|
||||
Vector3 normalTransformed( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
|
||||
|
||||
const Matrix4 maa( matrix4_for_normal_transform( identity2transformed ) );
|
||||
const Vector3 normalTransformed( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
|
||||
//globalOutputStream() << "normalTransformed: " << normalTransformed << "\n";
|
||||
|
||||
// identity: identity space
|
||||
|
||||
Reference in New Issue
Block a user