make Scene_BoundsSelected lazily evaluatable
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@@ -56,6 +56,8 @@ template<typename Element> class BasicVector4;
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typedef BasicVector4<float> Vector4;
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typedef Vector4 Quaternion;
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class AABB;
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typedef Callback1<const Selectable&> SelectionChangeCallback;
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typedef SignalHandler1<const Selectable&> SelectionChangeHandler;
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@@ -127,6 +129,8 @@ virtual void scaleSelected( const Vector3& scaling, bool snapOrigin = false ) =
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virtual void pivotChanged() const = 0;
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virtual void setCustomTransformOrigin( const Vector3& origin, const bool set[3] ) const = 0;
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virtual const AABB& getBoundsSelected() const = 0; /* object bounds */
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};
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#include "modulesystem.h"
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