menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
This commit is contained in:
Garux
2017-08-01 14:23:38 +03:00
parent 4645e19ce9
commit b017c473e8
18 changed files with 239 additions and 121 deletions

1
.gitignore vendored
View File

@@ -1,2 +1,3 @@
*.[oda]
install
games