binds...
	* m3: apply texture name and alignment to selected primitives and faces
	cleaning
This commit is contained in:
Garux
2017-08-02 09:46:24 +03:00
parent a102c41b48
commit b0c4caa9d1
26 changed files with 35 additions and 121 deletions

View File

@@ -297,7 +297,7 @@ void operator()( Patch& patch ) const {
void Scene_PatchCapTexture_Selected( scene::Graph& graph ){
Scene_forEachVisibleSelectedPatch( PatchCapTexture() );
Patch::m_CycleCapIndex = ( Patch::m_CycleCapIndex == 0 ) ? 1 : ( Patch::m_CycleCapIndex == 1 ) ? 2 : 0;
Patch::m_CycleCapIndex = ( Patch::m_CycleCapIndex + 1 ) % 3;
SceneChangeNotify();
}