Radiant:
binds... * m3: apply texture name and alignment to selected primitives and faces cleaning
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@@ -297,7 +297,7 @@ void operator()( Patch& patch ) const {
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void Scene_PatchCapTexture_Selected( scene::Graph& graph ){
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Scene_forEachVisibleSelectedPatch( PatchCapTexture() );
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Patch::m_CycleCapIndex = ( Patch::m_CycleCapIndex == 0 ) ? 1 : ( Patch::m_CycleCapIndex == 1 ) ? 2 : 0;
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Patch::m_CycleCapIndex = ( Patch::m_CycleCapIndex + 1 ) % 3;
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SceneChangeNotify();
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}
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