binds...
	* m3: apply texture name and alignment to selected primitives and faces
	cleaning
This commit is contained in:
Garux
2017-08-02 09:46:24 +03:00
parent a102c41b48
commit b0c4caa9d1
26 changed files with 35 additions and 121 deletions

View File

@@ -888,7 +888,7 @@ void Select_Touching( void ){
SelectByBounds<SelectionPolicy_Touching>::DoSelection( false );
}
void Select_ProjectTexture( const texdef_t& texdef, Vector3* direction ){
void Select_ProjectTexture( const texdef_t& texdef, const Vector3* direction ){
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
}