Radiant:
binds... * m3: apply texture name and alignment to selected primitives and faces cleaning
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@@ -888,7 +888,7 @@ void Select_Touching( void ){
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SelectByBounds<SelectionPolicy_Touching>::DoSelection( false );
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}
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void Select_ProjectTexture( const texdef_t& texdef, Vector3* direction ){
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void Select_ProjectTexture( const texdef_t& texdef, const Vector3* direction ){
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if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
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Scene_BrushProjectTexture_Selected( GlobalSceneGraph(), texdef, direction );
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}
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