use globalWarningStream()
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@@ -779,7 +779,7 @@ void add_remap( const char *remap ){
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if ( *ch == '\0' ) {
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// bad remap
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globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
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globalWarningStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
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}
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else {
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pRemap = new remap_t;
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