use globalWarningStream()

This commit is contained in:
Garux
2018-03-21 04:12:06 +03:00
parent 54a98ed5e8
commit b1e2f26124
24 changed files with 47 additions and 47 deletions

View File

@@ -1371,7 +1371,7 @@ void ParseShaderFile( Tokeniser& tokeniser, const char* filename ){
// do we already have this shader?
if ( !g_shaderDefinitions.insert( ShaderDefinitionMap::value_type( shaderTemplate->getName(), ShaderDefinition( shaderTemplate.get(), ShaderArguments(), filename ) ) ).second ) {
#ifdef _DEBUG
globalOutputStream() << "WARNING: shader " << shaderTemplate->getName() << " is already in memory, definition in " << filename << " ignored.\n";
globalWarningStream() << "WARNING: shader " << shaderTemplate->getName() << " is already in memory, definition in " << filename << " ignored.\n";
#endif
}
}