use globalWarningStream()
This commit is contained in:
@@ -1371,7 +1371,7 @@ void ParseShaderFile( Tokeniser& tokeniser, const char* filename ){
|
||||
// do we already have this shader?
|
||||
if ( !g_shaderDefinitions.insert( ShaderDefinitionMap::value_type( shaderTemplate->getName(), ShaderDefinition( shaderTemplate.get(), ShaderArguments(), filename ) ) ).second ) {
|
||||
#ifdef _DEBUG
|
||||
globalOutputStream() << "WARNING: shader " << shaderTemplate->getName() << " is already in memory, definition in " << filename << " ignored.\n";
|
||||
globalWarningStream() << "WARNING: shader " << shaderTemplate->getName() << " is already in memory, definition in " << filename << " ignored.\n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user