misc_model _skin/skin key: handle both DP and Q3 naming conventions
disable trying skin 0 by default not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names handle \r\n endlines in .skin
This commit is contained in:
@@ -211,7 +211,7 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
|
||||
<li><strong><code>_clipdepth</code>:</strong> thickness of autoclip brushes</li>
|
||||
<li><strong><code>_frame</code>, <code>frame</code>:</strong> frame of model to load (doesn't work)</li>
|
||||
<li><strong><code>_remapXXX</code>:</strong> <code>XXX</code> can be any string to allow multiple keys for this; contains a string of the form <code>from;to</code>, and any shader <code>from</code> in the model will be replaced by <code>to</code>; the special value <code>*</code> in <code>from</code> matches all shader names</li>
|
||||
<li><strong><code>_skin</code>, <code>skin</code>:</strong> skin number to use</li>
|
||||
<li><strong><code>_skin</code>, <code>skin</code>:</strong> skin number (DarkPlaces convention) or name (Quake3 convention) to use</li>
|
||||
<!-- <li><strong><code>model2</code>:</strong> path name of second model to load</li> light code reads this for brush entities-->
|
||||
<li><strong><code>model</code>:</strong> path name of model to load</li>
|
||||
<li><strong><code>modelscale</code>:</strong> scaling factor for the model to include</li>
|
||||
|
||||
Reference in New Issue
Block a user