add and use path_extension_is()
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@@ -1580,7 +1580,7 @@ void BuildShaderList( TextInputStream& shaderlist ){
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{
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// each token should be a shader filename
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shaderFile << token;
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if( !string_equal_nocase( path_get_extension( token ), g_shadersExtension ) )
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if( !path_extension_is( token, g_shadersExtension ) )
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shaderFile << "." << g_shadersExtension;
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ShaderList_addShaderFile( shaderFile.c_str() );
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