Radiant:
misc... * extradebug_quicker BUILD mode (defines _DEBUG_QUICKER = no slowing down debug renderables) * draw bbox for having model + selected entities
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@@ -113,7 +113,7 @@ void render( RenderStateFlags state ) const {
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glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->vertex );
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glDrawElements( GL_TRIANGLES, GLsizei( m_indices.size() ), RenderIndexTypeID, m_indices.data() );
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#if defined( _DEBUG )
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#if defined( _DEBUG ) && !defined( _DEBUG_QUICKER )
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GLfloat modelview[16];
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glGetFloatv( GL_MODELVIEW_MATRIX, modelview ); // I know this is slow as hell, but hey - we're in _DEBUG
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Matrix4 modelview_inv(
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