refactor enums
credits for class BitFlags go to Jelvan <3
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@@ -3385,7 +3385,7 @@ void StoreSurfaceLightmaps( bool fastAllocate ){
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dv = &bspDrawVerts[ ds->firstVert ];
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/* depthFunc equal? */
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const bool dfEqual = ( info->si->styleMarker == 2 || info->si->implicitMap == IM_MASKED );
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const bool dfEqual = ( info->si->styleMarker == 2 || info->si->implicitMap == EImplicitMap::Masked );
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/* generate stages for styled lightmaps */
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for ( lightmapNum = 1; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
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