misc...
	* GL_TRIANGLE_STRIP light radii spheres (2.5x faster)
This commit is contained in:
Garux
2017-08-02 09:34:47 +03:00
parent 1df30a3b8c
commit bec8719fe1
3 changed files with 234 additions and 120 deletions

View File

@@ -113,7 +113,6 @@ Counter* EntityKeyValues::m_counter = 0;
bool g_showNames = true;
bool g_showTargetNames = false;
bool g_showAngles = true;
bool g_newLightDraw = true;
bool g_lightRadii = true;
class ConnectEntities
@@ -377,7 +376,6 @@ void Entity_Construct( EGameType gameType ){
GlobalPreferenceSystem().registerPreference( "SI_ShowNames", BoolImportStringCaller( g_showNames ), BoolExportStringCaller( g_showNames ) );
GlobalPreferenceSystem().registerPreference( "SI_ShowTargetNames", BoolImportStringCaller( g_showTargetNames ), BoolExportStringCaller( g_showTargetNames ) );
GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", BoolImportStringCaller( g_showAngles ), BoolExportStringCaller( g_showAngles ) );
GlobalPreferenceSystem().registerPreference( "NewLightStyle", BoolImportStringCaller( g_newLightDraw ), BoolExportStringCaller( g_newLightDraw ) );
GlobalPreferenceSystem().registerPreference( "LightRadiuses", BoolImportStringCaller( g_lightRadii ), BoolExportStringCaller( g_lightRadii ) );
Entity_InitFilters();