Radiant:
misc... * GL_TRIANGLE_STRIP light radii spheres (2.5x faster)
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@@ -113,7 +113,6 @@ Counter* EntityKeyValues::m_counter = 0;
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bool g_showNames = true;
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bool g_showTargetNames = false;
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bool g_showAngles = true;
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bool g_newLightDraw = true;
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bool g_lightRadii = true;
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class ConnectEntities
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@@ -377,7 +376,6 @@ void Entity_Construct( EGameType gameType ){
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GlobalPreferenceSystem().registerPreference( "SI_ShowNames", BoolImportStringCaller( g_showNames ), BoolExportStringCaller( g_showNames ) );
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GlobalPreferenceSystem().registerPreference( "SI_ShowTargetNames", BoolImportStringCaller( g_showTargetNames ), BoolExportStringCaller( g_showTargetNames ) );
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GlobalPreferenceSystem().registerPreference( "SI_ShowAngles", BoolImportStringCaller( g_showAngles ), BoolExportStringCaller( g_showAngles ) );
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GlobalPreferenceSystem().registerPreference( "NewLightStyle", BoolImportStringCaller( g_newLightDraw ), BoolExportStringCaller( g_newLightDraw ) );
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GlobalPreferenceSystem().registerPreference( "LightRadiuses", BoolImportStringCaller( g_lightRadii ), BoolExportStringCaller( g_lightRadii ) );
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Entity_InitFilters();
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