Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture) * -debugclip: autoclip debug, uses shaders debugclip, debugclip2 * >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit * speedup patch to use fast sqrt at some points of light phase, where precision is not needed Radiant: binds... * paste to camera - shift+v (alt+v was leading to texBro-View menu)
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@@ -101,7 +101,13 @@ void _CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross );
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// I need this define in order to test some of the regression tests from time to time.
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// This define affect the precision of VectorNormalize() function only.
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#define MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX 1
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vec_t VectorNormalize( const vec3_t in, vec3_t out );
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vec_t VectorAccurateNormalize( const vec3_t in, vec3_t out );
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vec_t VectorFastNormalize( const vec3_t in, vec3_t out );
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#if MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX
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#define VectorNormalize VectorAccurateNormalize
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#else
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#define VectorNormalize VectorFastNormalize
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#endif
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vec_t ColorNormalize( const vec3_t in, vec3_t out );
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void VectorInverse( vec3_t v );
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void VectorPolar( vec3_t v, float radius, float theta, float phi );
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